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Video: See SNK 40th Anniversary Collection’s First Set Of Free DLC Games In Action

With SNK 40th Anniversary Collection just around the corner, NIS America has shared a new trailer which gives us a quick look at the first set of free DLC titles headed to the game.

If you haven’t already heard the news, the base collection – which is set to launch on 13th November – is going to be expanded with another ten games set to be added as free DLC. We first heard about this DLC last month, with Chopper I, Fantasy, Munch Mobile, Sasuke vs. Commander, and Time Soldiers all being revealed as the first half of the new batch, but now you can see them all in action for yourself.

If that’s not enough for you, treat yourself to a quick description of each title courtesy of NIS America’s PR:

Munch Mobile:
In Munch Mobile, control a car with a human limb and cruise through various scenic routes to reach your ultimate destination: the garage. Pick up various objects along the way, such as fruit and gas canisters. What a handy vehicle, don’t you think?

Fantasy:

Your sweetheart has been captured and it’s time to get her back in Fantasy! To rescue your loved one, trek through the wild jungles and soar above the sea—seems like nothing can get in between you and Sherry!

Sasuke vs. Commander:

As the title suggests, in Sasuke vs. Commander, you are the legendary shuriken-wielding ninja Sasuke. You must protect your master, the Shogun, against enemy ninja. Fulfill your duty in this classic set in feudal Kyoto!

Chopper I:
“Emergency! This is not a drill!” It doesn’t get much more metal than this! Shoot up tanks, ships, planes, and more to defend against enemy troops. See if you’ve got enough firepower to carry out your mission in Chopper I!

Time Soldiers:

Traverse through time with the “D-Scanner” to rescue your comrades in Time Soldiers. There’s just one caveat: if you’re not in the correct place in history, you must defeat that era’s boss before making the leap to the right time period your fellow soldier is trapped in.

These DLC titles will be released on 11th December, giving you just under a month to play through the main collection before they arrive. More details on the second batch of five DLC titles is expected to be released soon.

Are you planning on picking up a copy of SNK 40th Anniversary Collection? Let us know below with a comment.

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Review: The Room – A Touchscreen Classic That Feels a Little Sparse On A Home Console

How time flies! The Room was first released on iPad back in 2012 and the moody, touch-based puzzler struck a chord on the platform. Back then Apple’s tablet played host to many awkward ports of ‘proper’ console games, but developer Fireproof offered a bespoke experience that took advantage of the touchscreen in novel and natural ways – you’d rotate keys in locks, drag and drop dials into place and press buttons to open hidden panels. The unnerving atmosphere and mechanical puzzle-solving was a great success and spawned three sequels on touch-based devices. Six years on, it’s making its console debut on Switch, and in many ways, it’s a perfect fit for the system.

As the player, it’s your job to follow in the footsteps of a Victorian scientist whose research led him into otherworldly realms. Intricately constructed puzzle boxes appear and you must explore every nook and cranny, poke at panels, spin dials and align glyphs to unlock each object’s mechanisms and proceed to the next challenge. You’ll find letters that reveal your predecessor’s thoughts and things quickly turn supernatural with the discovery of a strange eyepiece that reveals hidden markings and glimpses of the ‘null’ element; the hidden fifth of the four ‘Classical’ elements.

It’s all deliciously atmospheric and it channels the Lovecraftian horror of games like Eternal Darkness, albeit without the demons and the gore. Half of the satisfaction of solving a puzzle comes from the great audio work – the mechanical clicks when a dial rotates into place or when cogs wind to reveal a concealed panel is superbly effective at making these contraptions seem like physical objects, even when certain puzzles turn abstract and unreal.

The Room translates very well to Switch. The touchscreen controls haven’t changed, but now you have the option to play on the telly with a single Joy-Con. After lamenting the lack of pointer controls in so many of the ports we’ve played, it’s heartening to see the effort that’s gone into them here. ‘R’ centres the pointer and ‘A’ or the ‘Z’ trigger select components and drag the camera around the puzzle box. You can zoom in and out with ‘X’ and ‘B’ or the analog stick of whichever Joy-Con you’re using. The touchscreen is still arguably the best way to play, but a single Joy-Con frees up your other hand for a cup of joe or some head scratching.

Not that the game requires too much of that. After around 30 seconds a ‘?’ appears in the top right corner offering you a clue, normally reminding you to use the eyepiece or examine an object in your inventory more closely. They’re generally vague enough to maintain that feeling of accomplishment when you do finally suss things out. They pop up a little too quickly for our liking, though, and we’d advise avoiding the temptation unless you’re really in a pickle.

If, like us, you played the original back in 2012, there’s an odd nostalgia in returning to The Room now. Planned obsolescence and the nature of app marketplaces often means these games exist either as a licence sitting on a ‘Purchased’ list somewhere – hopefully retrievable, assuming they’ve been updated for your latest device/OS – or they’re forgotten on some old hardware in the bottom of a drawer packed with old tech and tangled cables. Ultimately, Switch’s ecosystem is no less ephemeral, but it’s still comforting to see The Room ‘preserved’ on a dedicated gaming platform. Not long now until that initial wave of touchscreen games are officially ‘retro’!

There is, however, an elephant in The Room on Switch. The game is quite short, offering around two-to-three hours of brain-teasing across four chapters and an epilogue. It’s very much a ‘one-and-done’ affair and knowing that three sequels have come out in the interim – and that they’re all available at very reasonable prices on a variety of touchscreen devices you probably own already – it feels a bit cheeky when the closing text teases more ‘rooms’ to come and shunts you back to the title screen. Yes, the sequels will surely arrive, but we can’t help thinking that a compilation of the four existing games might have been a better fit for a console edition, especially after all this time.

Conclusion

The quality of The Room and the atmosphere it conjures is undeniable, and it’s certainly worth checking out if you haven’t played before. It’s a pleasure to see some well-implemented pointer controls added to a classic touchscreen title, and the fact that this seminal release is now available on a dedicated gaming device is cause for celebration. Be aware that it’s a slight offering by home console standards, though – it’s crying out to be part of a compilation release with its three sequels. Perhaps one for the Wishlist, then, but it’s a winner while it lasts.

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Skybound Games Expects Episode 3 Of The Walking Dead: The Final Season To Be Released This Year

Earlier this week, Skybound Games announced it would be hosting a Reddit AMA focused on The Walking Dead: The Final Season. Now that it’s wrapped up, here’s what we found out.

According to the company’s CEO Ian Howe, production of episode three and four is at a standstill. New release dates for the episodes will be announced as soon as possible – with Howe reiterating how there is no reason to hold back this information from fans. The most he was able to say in response to a question about the release, was that episode three would arrive between now and the end of the year:

OK, given that you guys have been so supportive and patient, I’m going out on a limb and will say yes, I fully expect Episode 3 to be this year and I’ll be very disappointed if we can’t make that happen.

While Howe confirmed episode three was on the way, episode four still needs work as production only recently started, as previously reported. Fortunately, the former Telltale staff members in talks with Skybound are eager to return and complete the season. The team members not returning have apparently been offered roles elsewhere. It’s just a matter of getting the legalities out of the way now so production on episode three and four can start up again.

Are interested in playing episode three and four of the final season? Are you glad to hear former Telltale staff completing The Final Season is the likely scenario at this stage? Tell us in the comments.

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Zombie Outfit Brings The Spooky Season To Super Mario Odyssey

In line with Halloween, Nintendo has added Zombie Headwear and a Zombie Outfit to Super Mario Odyssey on the Switch. The dangerous headwear will cost 3,000 gold coins and the undead outfit will set you back 5,000 gold coins. This follows on from last month’s addition of a Conductor wig and outfit.

That’s not all, though. The update also adds new Manga, Tile, and Kaleidoscope filters to the Snapshot Mode. Take a look at all of the new content in the below tweets:

Does any of this content make you want to boot up the game right now? Will you be celebrating Halloween? What do you think about this undead version of Mario with an axe in his head? Tell us below.

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The Card Game Super Dragon Ball Heroes: World Mission Is Coming To Switch

If you’re a Dragon Ball fan who lives in Japan and also happens to own a Switch, we’ve got some exciting news to share courtesy of this week’s issue of V-Jump.

Dimps Corporation is bringing Super Dragon Ball Heroes: World Mission to Nintendo’s hybrid platform (as can be seen in the scan above). It’s described as a “super card battle adventure” and will include more than 1,160 cards covering Super Dragon Ball Heroes 1 to 8 and Universe Mission 1 and 2 (previously released on the 3DS). There will also be over 350 Dragon Ball characters from the series ready for battle.

Super Dragon Ball Heroes is based on the arcade version, which is a two-screen design. The Switch iteration is said to include seven-verse-seven card battles with multiplayer included. More information about the game will be revealed at the 8th anniversary Dragon Ball Heroes event. At this point in time, the title has only been confirmed for a Japan release.

Would you like to see this Dragon Ball digital card game localised? Have you played previous entries? Are you glad to see more Dragon Ball games are on the way to the Switch? Tell us in the comments.

[via gematsu.com, comicbook.com]

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NBA Playgrounds Is No Longer Available To Purchase From The Switch eShop

NBA 2K Playgrounds 2 is now available on the Nintendo Switch. In the lead up to its release, Saber Interactive said it was hoping to bounce back from the original NBA Playgrounds game which had an incredibly bumpy launch on the Switch.

To help recover from this troubled period, the original game (including the DLC) is now no longer able to be purchased from online digital stores including Nintendo’s eShop on the Switch. There was no mention this would happen prior to the release of the sequel.

This decision seems like an easy way for 2K to redirect any potential buyers of the first game to the more expensive sequel – containing an updated roster, microtransactions and more. Users who have already bought the first game on the Switch will still be able to download the title.

How do you feel about no longer being able to purchase NBA Playgrounds? Did you expect something like this to happen given all the problems the original game had? Will you be picking up the sequel? Tell us in the comments.

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You Can Thank The GameCube For Katamari Damacy, According To Creator Keita Takahashi

Katamari Damacy Reroll arrives on the Switch at the end of November. This is the first time a game in the series will be made available on a Nintendo platform. As previously noted, it’s a slightly enhanced version of the original Namco title first released on the PlayStation 2 in 2004.

Interestingly, a new book about the game – due out later this week – has revealed the prototype of Katamari Damacy was on the GameCube. As the platform was apparently much more developer-friendly, Keita Takahashi and his inexperienced team at the time decided to work with Nintendo’s latest system. In saying this, the intention was always to release the game on the PlayStation 2:

Our engineer didn’t have much expertise, and neither did I, and the schedule was tight…So for these reasons we picked the Nintendo GameCube platform for prototyping. I wanted to use the PS2 controller though.

Not long ago, Takahashi said he was bothered by the “gap between story and the system” in The Legend of Zelda: Breath of the Wild and confessed the Switch didn’t hold his attention after he was done with this game and Super Mario Odyssey. In the same interview, he also said how much he enjoyed The Last Guardian on the PlayStation 4. Regardless of his gaming preferences, without Nintendo, Katamari Damacy and future entries in the series may have never happened.

Knowing this, would you have liked a Katamari game on the GameCube? Are you excited about the upcoming release of Reroll on Switch? Are you a fan of Takahashi? Tell us below.

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Challenge Master Trainers in Pokémon: Let’s Go, Pikachu! and Pokémon: Let’s Go, Eevee!

Challenge Master Trainers in Pokémon: Let’s Go, Pikachu! and Pokémon: Let’s Go, Eevee!

The Pokémon Company International and Nintendo announced today that fans can challenge “Master Trainers” in the highly anticipated

Pokémon: Let’s Go, Pikachu! and Pokémon: Let’s Go, Eevee! video games for Nintendo Switch.

In Pokémon: Let’s Go, Pikachu! and Pokémon: Let’s Go, Eevee!, the fun doesn’t end after the player becomes the Pokémon League Champion. After becoming Champion, the player will encounter Master Trainers who are dedicated to training a particular species of Pokémon. Accordingly, there is a Master Trainer for every Pokémon species in the Kanto region. An image of each Master Trainer’s favorite Pokémon is displayed above their head. Battling a Master Trainer is a true test of skill and strength since items cannot be used in battle. Players who emerge victorious from the battle can leave with that Master Trainer’s title. Titles can then be displayed prestigiously in-game during Link Battles.

Pokémon: Let’s Go, Pikachu! and Pokémon: Let’s Go, Eevee! will be available exclusively on Nintendo Switch on November 16, 2018. For more information, please visit http://pokemon.com/pokemonletsgo.


Mild Cartoon Violence

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Random: Former American President Barack Obama Doesn’t Care About Pokémon, So Go And Vote

Citizens of America, the former and 44th president of the United States wants you to vote in the upcoming midterm elections.

Sitting down with media company ATTN recently, Barack Obama made it clear he didn’t care about seven common excuses used by your friends for not voting. Right off the bat, the biggest reason “I don’t care about politics” was addressed. If that’s you, Obama has a special message. He doesn’t care about Pokémon but he knows it’s going to keep on coming back, just like we all do. That’s why you apparently need to vote.

Admittedly, it’s a bit of a questionable analogy. His point is, if you don’t vote, certain people will keep on returning and that’s exactly what these powerful figures want – for you to not be concerned about voting. Then when you opt out, it allows other people to fill that “void” and enables them to do nothing about the things you would like to see the government do. So if you want to stop any powerful leader’s plans from actually going ahead – throw them out by voting.

Take a look at the full list of excuses in the video tweet below:

Despite the odd comparison, Obama is probably right – Pokémon is going to keep coming back for a very long time. The upcoming release of Pokémon Let’s Go, Pikachu! and Let’s Go, Eevee! is proof of this.

Oh, and assuming you’re the legal voting age and live in America, you should probably vote in the upcoming election as well if you want to have your say.

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Video: Huawei Claim their Phone is Better than Nintendo Switch

People love to ride on Nintendo’s successes, even when they’re not terribly successful, such as the Wii U. So it’s no enormous surprise that Huawei compared their new ‘gaming phone’, the Mate 20 X, to the biggest cock of the handheld gaming walk, the Nintendo Switch.

Aside from the fact that claiming something as simply ‘better’ is abhorrently subjective, Huawei’s claims do seem rather optimistic, banking almost exclusively on the extra inch of screen and lasting twice as long each session. No mention of games, compatibility, or even good old fashioned buttons means that their bravado is a bit of a stretch in many people’s eyes.

It’s all just marketing talk of course, and in reality comparisons to other systems and claims of superiority are relatively commonplace, but that doesn’t mean it’s not fun to poke holes in them. So that’s why we went and did the video above, which we thoroughly recommend you watch with your eyeballs or similar seeing appendages.

Do Huawei have a shot at competing with the Nintendo Switch with the Mate 20 X? (511 votes)

Hah! No

94%

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