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Random: It Turns Out Odyssey Wasn’t The First Game To Display Mario’s Nipples

Before Bowsette took the internet by storm, Mario’s nipples were all the rage online. This obsession started when a Nintendo Direct prior to the release of Super Mario Odyssey last year showed the iconic mascot running about with no shirt on.

The sight of Mario’s bare chest set the internet alight, resulting in plenty of conversation about the quality of his nips on social media platforms and how it was seemingly the first time fans had ever seen them officially on display within a game.

Now, a Twitter post from Supper Mario Broth is claiming this is, in fact, not the first time Mario’s nipples have been displayed within a video game. According to the tweet, Mario & Sonic at the Rio 2016 Olympic Games – released a year earlier – contained a Miiverse stamp of Mario with no shirt on and his 1×1 pixel nipples on display. Take a look below:

How do you feel knowing that Mario has been seen bare-chested in a game prior to Super Mario Odyssey? Has this news rocked your world? What do you think about his pixel nips? Tell us in the comments.

If you aren’t so interested in Mario’s nipples and would prefer to hear more about Odyssey, be sure to take a look at the outfit added to the game yesterday.

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Rising Star Brings Platform Puzzler Storm In A Teacup To Switch eShop Next Week

If you’re in need of a platform puzzle fix, Cobra Mobile and the publisher Rising Star Games are bringing the magical title Storm in a Teacup to the Switch eShop next week, on 25th October for $2.99.

Here’s the full description below:

Storm in a Teacup takes place in a dream-like world that Cloud, the brother to main character Storm, has created. Players will guide Storm through each level, navigating platform jumps, avoiding dangerous enemies, and grabbing sugar cubes and other collectibles to achieve the highest score possible!

In terms of features, Storm in a Teacup promises simple controls, fiendish puzzles across multiple levels and the chance to earn stars as you conquer each stage. The game has also been previously released on mobile devices and PC.

Would a game like this be of interest to you? Take a look at the trailer above and let us know below.

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Poké Ball Plus Gets Its Own Safety Warning In Pokémon: Let’s Go Pikachu and Eevee

Most products and devices nowadays come with an excessive amount of safety warnings, labels and instructions because people often do silly things. In 2006, Nintendo joined this movement to prevent people from throwing Wii Remotes straight into their televisions. The Switch also runs a similar warning about attaching the wrist straps when the Joy-Cons are being used.

With this in mind, it should come as no surprise Pokémon: Let’s Go, Pikachu! and Let’s Go, Eevee! has a similar message for the Poké Ball Plus when you boot up the game. As can be seen in the tweet below, the game encourages you to attach the strap before you start playing:

Given how you perform motion gestures in the direction of your television with this device – it’s probably a good decision by Nintendo to add warnings to the boot-up screen in order to prevent any television-related disasters.

If you want to find out more about the accessory, check out our hands-on from earlier this year.

Will you be picking up the Poké Ball Plus alongside the release of the new games? Do you wear a wrist-strap when using controllers like this? Tell us in the comments below.

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Wario’s Latest Microgame Collection On 3DS Wasn’t Just A Quick Money Grab

WarioWare Gold on the 3DS is arguably the definitive Warioware collection with the inclusion of the best 300 microgames covering every title in the series from the original 2003 Game Boy Advance release to the slightly more recent 2013 Wii U game.

As fantastic as the new microgame collection is, there are probably plenty of people out there thinking it’s a quick cash grab on Wario’s behalf – with Nintendo simply adding the best existing minigames to the new title and then releasing it. In an email interview with Kotaku, WarioWare Gold Director Goro Abe revealed how grueling the process actually was. It turns out it’s a lot more than just a remaster – with a lot of effort going into it:

We basically redrew the art for all the microgames and reprogrammed them from scratch…A lot of the games that look unchanged at first glance actually have a lot of changes upon comparison.

Prior to this stage of development, Abe’s team had to select from more than 1,100 microgames and decide which ones would make the cut for Gold’s release on the 3DS. To do this, he surveyed staff to find out which ones they liked the most and then ranked each microgame based on a series of questions:

I surveyed the staff to determine which games from these titles we should polish. Then, I ranked all of the microgames according to elements like which ones are appreciated by the staff through the survey, which ones have rules that are easy to understand, and which ones don’t feel old when played now.

Are you surprised to hear so much work went into modernising all of these classic microgames for the 3DS? Have you played the new game in the series? Do you like the microgames that are on offer? Tell us below.

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Starlink: Battle For Atlas Starter Packages In The US Are Missing Game Cards And Cases

Ubisoft’s space shooter Starlink: Battle for Atlas is now available on the Nintendo Switch. As more and more people purchase the new toys-to-life game, it’s been discovered a number of packages in the US have been shipped without the game case and card. At this point in time the issue appears to be isolated to starter pack versions of the game purchased from Best Buy.

Ubisoft is now aware of the problem and has released a statement to Polygon advising anyone who has not received the game to contact its customer service:

We’ve been made aware that a small amount of Starlink: Battle for Atlas Starter Packs have been shipped without a copy of the disc and/or cartridge included,” Ubisoft said. “We are currently investigating the scope of this issue and potential solutions. In the meantime, if anyone’s been affected by this issue, please tell them contact Ubisoft customer service at support.ubi.com and they will provide assistance.

Did you pick up Starlink on release? Did you get everything in your starter package? Tell us in the comments below.

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Cast away the dark in DARK SOULS: REMASTERED

Cast away the dark in DARK SOULS: REMASTERED

Experience the critically acclaimed, genre-defining game DARK SOULS: REMASTERED. Revisit the ancient lords with enhanced details to the meticulous world. DARK SOULS: REMASTERED includes the main game plus the Artorias of the Abyss DLC.

  • Deep and Dark Universe

Delve into an epic dark fantasy universe stricken by decline and the Curse. Explore its intricate world design–full of hidden passages, dungeons and secret–and uncover its deeply rooted lore.

  • Each End is a New Beginning

Each playthrough surprises you with new challenges and unexpected facets of the game. Don’t bet on completing the game only once.

  • Gameplay Richness and Possibilities

Apply hundreds of unique combinations of weaponry, armor, magic, and crafting options to create your own playstyle and gaming experience.

  • Sense of Learning, Mastering, and Accomplishment

From your first steps to mastery, build your character while refining your playing skills. Learn to strategize freely and experience the rewarding taste of overcoming daunting foes.

  • The Way of the Multiplayer (up to 6 players with dedicated servers)

Online player capacity has been increased from 4 to 6 players, with password matchmaking available for the first time!

Whatever your motivations are to play online*—collaboration or confrontation, support or betrayal—you’ll find your true home among the nine covenants. Which allegiance will you choose?

Welcome back to the accursed land of the Undead.

If you would like to purchase the game, please visit https://www.nintendo.com/games/detail/dark-souls-remastered-switch.

*Nintendo Account required. Nintendo Switch Online membership (sold separately) and Nintendo Account required for online play.


Blood and Gore
Partial Nudity
Violence

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Sneaky Ninja Developer Won’t Leave Wii U Fans Hanging After Waiting For So Long

If you were about during the Wii U era, you might recall a 2015 Kickstarter project for the 2D stealth platformer Sneaky Ninja. After a successful campaign, the plan was to release it on Nintendo’s latest system at the time, but this never actually happened.

Fast forward to 2018, and the game’s developer Starfall Studios – a “mostly” one-man indie team – has revealed the game will be making the switch across to Nintendo’s new hybrid platform. Longtime backers will still receive a copy of the game for the Wii U. The most recent Kickstarter update revealed existing backers would also have the option to change their pledge from either the Wii U or Steam versions to the shiny new Nintendo Switch version.

Yes, Sneaky Ninja is still releasing on Wii U! If that seems weird to you, you’d be surprised how many people haven’t upgraded, and I won’t leave them hanging after waiting so long!

As for a release date, here’s what the developer had to say:

No, still no solid release date, but I’m working as hard as I can to hit early 2019 — you know by now how chronically bad I am at estimating release dates though. The added Switch development has already taken up a bit of time and will take up more time in the future, but it hopefully won’t be too much extra work. Either way hopefully you agree it’s worth it!

In celebration of the game’s eventual release, a brand new trailer has been uploaded. Take a look below:

Do you remember Sneaky Ninja from the days of the Wii U? Did you back this game? Have you been waiting for its release? Tell us in the comments.

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Talking Point: Nintendo Has Stumbled With Switch Online, But It Can Learn From Its Mistakes

It’s long been said – mostly by the company’s critics, admittedly – that Nintendo ‘doesn’t get’ online. While Microsoft and Sony (and, you could argue, Sega) led the charge when it came to connecting console gamers to the World Wide Web, Nintendo was happy to sit back and focus on producing amazing games and innovative hardware – a strategy that arguably worked just fine during the DS and Wii eras, thank you very much.

That stance has changed with Switch, which – with the introduction of a fancy new paid-for subscription service – is now Nintendo’s most ‘online’ piece of hardware. Even so, the company has stumbled a little along the way; not only was Switch Online embarrassingly late – the console has been available for over a year, lest we forget – but the company has fumbled some key points, one of the most egregious being the confusion over the deletion of cloud saves once your sub expires.

However, Nintendo has shown that it can learn from these mistakes and has taken steps to clarify the cloud save deletion issue. We should, perhaps, expect further changes as the service matures over the next few years, because it’s vital to remember that in launching Switch Online, Nintendo is making a significant transition as a company – perhaps the biggest transition it has seen in decades.

“Converting from being a pure console and game development company to one that runs an online service is generally a difficult transition to make,” says Brian Johnson, CEO and Co-founder of DivvyCloud, a company which delivers comprehensive policy-driven security, compliance and governance for cloud infrastructure. “Being an online services platform is critical to the success of any console. Not only is it important because of the user experience, but it also changes the business’ revenue model. Moving to a recurring revenue model will provide Nintendo with the ongoing revenue it will need to continue to upgrade the Nintendo Switch.”

Johnson used to work at Electronic Arts, and is something of an authority when it comes to this kind of thing. During his seven years at EA, he developed, managed and operated the infrastructure that ran some of the world’s largest online games and led the first migration of a major online game to Amazon Web Services. He also broke new ground by architecting the complex hybrid cloud environments that supported EA’s massive, distributed global computing requirements.

As someone who has been there, done that, and effectively written the rulebook on this kind of technology, Johnson has watched Nintendo’s growing pains with interest. On the topic of cloud saves – a bone of contention with Switch owners since launch – he feels that the company has done the right thing by locking them away behind a subscription. “It would be very costly for the console companies to provide this feature for free,” he explains. “Also, if we want the console market to continue to innovate, they need a revenue stream that is dependable and predictable.”

Nintendo has used the allure of free ‘classic’ games as a way of driving interest in the service, which – it should be noted – is cheaper than that of its rivals. Despite the difference in price, there have been complaints (from us as well as other outlets) that the selection of free titles is uninspiring, and even the most hardcore NES fan will admit that the painful drip-feed of three games a month is hardly going to have people rushing to take out a sub. “Nintendo has an opportunity to drive consumption via its legacy games,” Johnson points out, and he acknowledges that the power of nostalgia can make up for the lack of excitement, in many cases. “While these games are not super exciting, they hold a special place in the heart of many gamers.” That appeal – combined with the promise of online play – will no doubt ensure that diehard fans sign up, but in the fullness of time, more value will need to be added to make the platform ‘sticky’.

He also sees Nintendo’s decision to backtrack on deleting cloud save data as a predictable consequence of this learning process; as we’ve already touched upon, this is a seismic change for the industry veteran. “One of the most difficult changes a company can make is converting from being a pure ‘on the shelf’ product to an online services company,” Johnson says. “Transitions like these are very culturally challenging for a company. Companies like Nintendo are used to developing in a vacuum, in fear that allowing public input will lead to product secrets being leaked. Ultimately this means that the product hits the shelves with very little customer input, and once the product is built, there is no going back.” This is, of course, the opposite of running an online ‘service’ which is constantly subject to user feedback and can adapt and change more readily than a tangible, boxed product.

We’re almost certain to see other games added to the roster as time goes on, and a service which offers SNES, N64 and even GameCube titles for free each month is going to be a lot more enticing than what we currently have. But as Johnson repeatedly points out, it’s vital to remember that there’s a learning curve here. Unlike Sony and Microsoft – the latter of whom, we should remember, launched its innovative online subscription service without the promise of any free software – Nintendo is trying all of this out for the first time. The choice to backtrack on the cloud save issue proves that the company is listening to its customers, so perhaps we should give Nintendo a little time to fine-tune the experience before we pass too harsh a judgement.

“For a product company like Nintendo, learning when and how to react is not a natural skill,” concludes Johnson. “It is one that will have to be learned over time.”

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Play Diablo III In Style With This Nintendo Switch Wireless Controller

With Diablo III Eternal Collection just around the corner, it’s almost time to get stuck into all of the lovely content the game has to offer. If you’re wanting to play the game in style, though, you might just want to get yourself one of these Diablo III-themed controllers from accessory maker PowerA.

Of course, it was only recently that we saw an official Diablo III Nintendo Switch console be announced, complete with Diablo III artwork, a download code for the game, and a themed carrying case. We can’t decide whether this new controller would be best as a cheaper alternative to the bundle, or as something to support the bundle when you want to play on the TV. Either way, we’re sure it’d come in handy.

The controller is officially licensed and uses Bluetooth to connect to your Switch wirelessly. It features motion controls, comes with two AA batteries for up to 30 hours of use, and has PowerA’s standard button mapping options, complete with the customisable buttons on the back of the controller.

If you’re interested in getting one, you can find it directly from the PowerA store for $49.99, or from GameStop, which has exclusive rights to the design amongst external retailers. At present, the controller doesn’t appear to be available in Europe.

Are you tempted to get one of these to play the game with when it launches on 2nd November? Let us know if you’ll be grabbing one with a comment below.

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Guide: Starlink Buyer’s Guide – What You Get In The Physical And Digital Editions

Starlink: Battle for Atlas is a pretty decent alternative to Star Fox, it seems. You fly the Arwing seamlessly between a variety of different planets, shooting everything that moves while throwing shade at Slippy. What more could you possibly want?

Depending on the version you purchase, you might even nab yourself a lovely physical version of the Arwing itself. This is a toys-to-life experience, in which you can attach the ship physically to your controller, and can change the pilot or weapons at any point by slotting them in place – physically.

Of course, if you don’t like toys, you can bypass all of that entirely by going purely digital. This works like a typical game, with you changing the variety of weapons, ships, pilots, and other stuff within in-game menus rather than on an actual toy.

So far, so good. But Starlink does have a pretty sizeable problem, and that’s making sense of the wide variety of different purchase options. There’s both a digital and physical starter pack, then a separate digital deluxe edition. Not too complicated, right? Well, it actually is, as each of those different versions come with different ships, weapons, and pilots.

As a result, you might have no idea where to start, and that’s fair enough – it is a bit of a shambles. Fortunately, we’re here though to help you make sense of the variety of different purchase options. Below, we’ll run you through what you get in each of them, so you can make an informed decision on what you want and need.

Starlink: Battle for Atlas only has a single physical edition that includes the game, then it has a wide variety of extra ships, pilots, and weapons you can buy to enhance your experience. Let’s take a look at them.

Starter Pack

Starlink: Battle for Atlas has a single physical option that includes the game, and that’s the starter pack. Here’s what it includes:

Starships Pilots Weapons
  • Arwing
  • Zenith (Digital only)
  • Fox McCloud
  • Mason Rana
  • Flamethrower
  • Frost Barrage
  • Shredder (Digital only)

Ship, Pilot, and Weapon Packs

Then there are a bunch of different physical starships, pilots, and weapons that are sold separately. None of the packs below include the base game, so bear that in mind before you purchase.

Starships Pilots Weapons
  • Lance
  • Nadir
  • Neptune
  • Pulse
  • Eli
  • Kharl
  • Levi
  • Razor
  • Freeze Ray
  • Gauss
  • Meteor
  • Shredder

The Starlink: Battle for Atlas digital version comes in two different flavours: Starter and Deluxe. Though it’s probably pretty obvious at this point what’s included, let’s take a glance through exactly what you get in each of the versions to see which is best for you.

Just a quick note: these digital editions are only available for purchase on the eShop.

Starter Pack

The Nintendo Switch digital starter pack includes the following:

Starships Pilots Weapons
  • Arwing
  • Zenith
  • Neptune
  • Pulse
  • Lance
  • Fox McCloud
  • Mason
  • Judge
  • Chase
  • Hunter
  • Levi
  • Razor
  • Flamethrower
  • Frost Barrage
  • Shredder
  • Levitator
  • Volcano
  • Imploder
  • Iron Fist
  • Alt. Freeze Ray
  • Crusher
  • Super Gatling
  • Shockwave
  • Alt. Gauss

Deluxe Pack

Meanwhile, the Digital Deluxe version includes everything the game has to offer in a single package. That’s an extra starship, three extra pilots, and three more weapons.

Starships Pilots Weapons
  • Arwing
  • Zenith
  • Neptune
  • Pulse
  • Lance
  • Nadir
  • Fox McCloud
  • Mason
  • Judge
  • Chase
  • Hunter
  • Levi
  • Razor
  • Shaid
  • Eli
  • Kharl
  • Flamethrower
  • Frost Barrage
  • Shredder
  • Levitator
  • Volcano
  • Imploder
  • Iron Fist
  • Alt. Freeze Ray
  • Crusher
  • Super Gatling
  • Shockwave
  • Alt. Gauss
  • Hailstorm
  • Alt. Meteor
  • Nullifier

Do the purchase options make sense now? Planning on getting Starlink or nabbed it already? Let us know your thoughts in the comments section below.