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Review: My Hero One’s Justice – In-Your-Face Fighting Fun That Might Be Too Shallow For Some

2018 hasn’t just been a golden year for fighting games – with everything from Blade Strangers to the upcoming Super Smash Bros. Ultimate laying the smacketh down on consoles – it’s also been a cracker for anime adaptations making themselves welcome on Nintendo Switch. So what happens when these two potent streams collide? Well, the answer is likely to look a lot like My Hero One’s Justice.

Based on the brilliant My Hero Academia series (which is based on a manga, as all things are from Japan), this over-the-top fighter certainly has all the theatrics and explosive battles befitting an anime all about a young boy with no powers who’s born into a world where being ‘super’ is considered the norm. At first glance, it plays a lot like other free-form fighting games such as Power Stone or Dragon Ball Xenoverse 2, taking away the traditional fixed plane and enabling you to run around an arena unleashing both ranged and up-close attacks on your opponent.

Whether you’re a fan of the source material or just someone in the market for a new way to battle at home or on the go, My Hero One’s Justice makes quite the first impression. Each character in the 20-strong roster has their own unique power (or ‘Quirk’ as they’re known in the anime’s parlance) which range from Kirishima’s armour-up buff or Todoroki’s powerful ability to fling fire and ice from afar. There’s a nice balance to how these abilities work against one another, and each one is perfectly suited to the character they’re linked to.

The main portion of this 3D fighter’s combat model is based around three kinds of attack that are bound together in a rock-paper-scissors style setup. Unblockable attacks can break through counters, normal attacks can undo unblockables and counter-attacks are the bane of normal attacks. The key is learning to preempt your opponent’s attack with one of your own, but even if you mess up, there’s always plenty of room to regroup and potentially turn the tide of a battle with an unexpected Quirk.

Every arena has destructible elements, and there’s a real thrill to throwing your opponent into a concrete pillar only to rush them and send your poor foe crashing straight through it. If developer Byking was aiming to capture the intensity of two super-heroes throwing down with the machismo theatrics of the My Hero Academia series, then it has done itself proud. But once you’ve played a few rounds of this super-powered fighter, you’ll soon discover there really isn’t much nuance to be found beyond the bravado of its exterior.

The developer has clearly aimed to build something that’s accessible first and foremost, offering up a loud and lively arcade brawler that wouldn’t look out of place in a bulky cabinet stuck to a sticky carpet in a smokey amusement arcade of yore. By that token, practically anyone could pick this title up and be laying waste to their opponents and the environment in no time, but there’s very little depth to the game’s core mechanics. There’s plenty of room for outlandish creativity as you mix up your counters and Quirks, but it’s unlikely to appeal much to fight fans looking for BlazBlue levels of mechanical nuance. Even Dragon Ball FighterZ – which also opts for instant accessibility over dazzling complexity – is deeper than this.

You do get plenty of modes for your buck, however. Arcade sees you in a six-tiered series of battles, while Missions offers a similar setup only with special requirements that spice up each encounter. You can also play cooperatively with a friend in Local mode, or head online for some distant fights thanks to decent netcode. However, if you’re a My Hero Academia fan in the West it’s the Story mode you’ll be hoping to sink your teeth into.

Covering the anime’s sixth story arc, My Hero One’s Justice doesn’t exactly pick the most natural of places to bring the series to a fighting game format. So many important story beats and key character developments during season two and three are seemingly dropped or placed out of sequence. It doesn’t help that the game doesn’t feature voice-overs from the western dub of the show, so you’ll have to stick to Japanese VO and English subtitles. If you’re new to My Hero Academia and you were hoping for a way into this world of superheroes and schooling, this really isn’t the best place to start.

Conclusion

While My Hero One’s Justice certainly looks the part – with all the crash, bang and wallop you’d expect from a game based on such an outlandish anime – it proves to be more style over substance. If the likes of Blade Strangers and SNK Heroines: Tag Team Frenzy have got you in the mood for easy-to-pick-up fighters, this title will easily fit that mould, but for everyone else, it’s a disappointing use of a franchise brimming with quirky (no pun intended) potential.

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Fortnite Has Been Downloaded To Nearly Half Of All Nintendo Switch Systems Worldwide

Nintendo has revealed that the ever-popular battle royale phenomenon Fortnite has been downloaded to almost half of all Switch consoles worldwide.

Ever since its launch on Switch back in June, Fortnite has seen the usual, regular updates to the game present on all versions – including new Seasons, weapons, gameplay mechanics, cosmetic items, and more – helping it to remain relevant and enjoyed by players around the world. The game’s performance on Switch has left a lot to be desired at times, and a couple of missing features have left some fans feeling frustrated but, on the whole, the port provides players with a decent way to play their favourite battle royale game in more ways than ever before.

Just yesterday, we shared the news that the Switch has now managed to sell 22.86 million units worldwide; while exact figures have not been provided, it’s easy to assume that this news means Fortnite may have amassed somewhere around 10 million downloads on Nintendo’s console. Of course, that’s just the tip of the iceberg in terms of the game’s complete player base, but still an impressive number nonetheless.

Nintendo has said that, since the game’s release at E3 this year, Fortnite “has shown up everywhere”, going on to say that “many people continue to play the game, boosting the overall utilisation ratio of Nintendo Switch”.

Are you one of the many players who has downloaded Fortnite? Do you still play it to this day? Let us know with a comment below.

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SNES Mini And NES Mini Combined Global Sales Surpass 10 Million Mark

The SNES and NES Classic Mini have proven to be a huge success for Nintendo since the systems were launched and resulted in many companies trying to emulate this success with their own retro devices. It turns out, both of Nintendo’s miniature systems have been so successful, combined global sales have now surpassed 10 million units.

Speaking at Nintendo’s Q2 2019 financial briefing, President Shuntaro Furukawa made it official and explained how the Japanese company expected the systems to be in even greater demand leading into this year’s holiday season:

Combined global sales of the NES Classic Edition and the Super NES Classic Edition have now surpassed 10 million units. The Super NES Classic Edition, released last fall, and the NES Classic Edition, re-released in June of this year, both continue to sell as must-have products, and the fact that they are so affordable suggests that they will be in even greater demand during the holiday season.

If this figure doesn’t immediately impress you, to put it in perspective, the Wii U’s lifetime sales were capped at just under 14 million units. For two miniature retro systems – including more than 20 games each – to sell more than 10 million units is quite the feat.

Have you contributed to these classic system sales? Tell us below.

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Super Mario Party Has Sold 1.5 Million Copies In The Month Of October

Following early reports of surprising sales success for Super Mario Party, Nintendo’s Q2 2019 financial briefing has now revealed the new Switch title sold a total of 1.5 million copies in the month of October.

Nintendo President Shuntaro Furukawa said the latest entry was a return to form – with the game channelling the series’ roots and providing less complicated game mechanics. He also noted how it was a “finished” game with wide appeal:

It is a title packed with gameplay enjoyable by all, and that speaks to the ‘play anytime, anywhere, with anyone’ concept of Nintendo Switch. It is a finished game with an appeal that is immediately apparent, and a game that everyone from regular gamers to newbies can enjoy playing together. We expect it to become an evergreen title for scenarios like parties where people come together.

Furukawa went on to reiterate how the series had an extremely strong start compared to previous installments and had built up plenty of momentum ahead of the holiday season. He also confirmed Joy-Con sales had increased because of the release of this title, following reports of shortages on select websites.

The good evaluations by consumers have been borne out by the recent sell-through. Global sell-through has exceeded 1.5 million units following its release on October 5.Super Mario Party had an extremely strong start compared to other installments in the series and has built up momentum ahead of the holiday season. We are also seeing an increase in Joy-Con sell-through with the release of this title.

Are you at all surprised by the sales of Super Mario Party? Were you one of the many Switch owners to purchase the game in the month of October? Did you pick up more Joy-Cons as a result? Tell us in the comments.

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Ubisoft Working On Script For Child Of Light Live-Action Television Show

It seems like every video game under the sun right now is being turned into a television series, animation or film. Recently, there have been rumours about a Diablo Netflix series and just yesterday we heard a supposed Legend of Zelda series could be in the works.

Ubisoft is now also apparently working on a script for a live-action television show based on its role-playing platform game Child of Light – which was only recently re-released on the Nintendo Switch. According to Variety, the adaption is a product of the company’s inaugural Women’s Film and Television Fellowship.

Writer Tasha Huo – who was appointed because her script was “on point” – is currently responsible for the Child of Light adaptation and is reportedly a long-time fan of the game. The plan is to recreate the playable fairytale with a strong female heroine in live-action form.

We love that the game centers around Aurora discovering strength… I love video games and I’m passionate about them, but you want people who have never heard of these games to fall in love with them.

Are you interested in more video games being adapted to television series? Would this one be of interest to you? Tell us below.

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Bubsy The Bobcat Brings His Next Adventure To The Nintendo Switch In 2019

If you at all heard about the recent revival of Busby in The Woolies Strike Back and naturally assumed this outing was the final nail in the coffin for the anthropomorphic bobcat, think again. Accolade has now revealed the infamous video game mascot from the ’90s is returning in Bubsy: Paws on Fire.

The title is being developed by Choice Provisions – formerly known as Gaijin Games – and best known for creating the Bit. Trip series. Unlike the existing Bubsy release, this one will actually be making its way to Nintendo’s new platform at some point next year. Described as a game for Bubsy lovers and haters alike, the title will include four playable characters, new moves, collectibles, a unique combo system, an in-game cosmetic shop (not requiring real money), three boss battles and more than 100 levels.

The series first started out life in 1993 when Bubsy in Claws Encounters of the Furred Kind was released on multiple platforms including the Super Nintendo. Take a look at the trailer for the new game above and tell us what you think about Bubsy’s longtime return to a Nintendo platform.

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Undertale’s Creator Is Teasing A “Very Interesting” Announcement

As reported by our colleagues over at PushSquare, the Twitter account for Undertale is teasing something big. The creator behind the game and the account – Toby Fox – has posted a batch of mysterious tweets, leading to speculation a sequel to the cult-hit RPG will be announced. This is probably the most informative post of the lot:

Apart from that, Fox says it’s something that will be “very interesting” and will even require fans’ input. Whatever it is, it’s not yet complete and any responses will be used to help move things along. If you want to see all of the tweets, be sure to check out the game’s official Twitter account.

Undertale might have only just been released on the Nintendo Switch in September after a long wait, but has actually been about since 2015. It seems like there’s a good chance a sequel will be announced. What do you think, though? Do you think a sequel is on the cards? Tell us in the comments.

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Dragalia Lost Is Nintendo’s Second Largest Mobile Game Launch In US And Japan

The Nintendo-published title Dragalia Lost has so far been well-received by mobile users, despite its limited launch. Following the previous news it had outperformed the sales of Animal Crossing: Pocket Camp in the first two weeks, Sensor Tower has revealed the Cygames-developer title is now Nintendo’s second-biggest mobile launch in the US and Japan, placing it right behind Fire Emblem Heroes.

Sensor Tower’s Store Intelligence data reveals the game has grossed an estimated $28 million since it arrived in five select countries on 26th September, with US and Japan making up $23 million of those sales. As the chart below illustrates, Dragalia Lost made $3.2 million more than the 2016 iOS release Super Mario Run in US and Japan in the first month.

One metric where Dragalia Lost beats existing releases is the ratio of player spending to downloads. In terms of downloads, the game was installed an estimated 1.3 million times in the US and Japan, with average revenue per download at around $18.00. According to Sensor Tower, this is three times the amount spent on Fire Emblem Heroes per download in the first month.

In total, 67 percent of the game’s revenue has come from Japan in the first month. Japanese players are believed to have spent an average of $25.00 per install, compared to $8.50 by US players. In contrast, Fire Emblem Heroes grossed $5.80 for each download in Japan.

Have you played Dragalia Lost yet? Have you spent money in the game? Do you play other Nintendo mobile titles? Tell us below.

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A Decade Later Mario Kart Wii Has Now Sold 37.14 Million Copies Worldwide

Nintendo’s latest financial results have revealed the Switch has now shifted 22.86 million units worldwide. The system has done so well, it has already outsold the lifetime sales of the GameCube.

While revenue for the company is predominantly coming from its new hybrid device released early last year, there’s a certain Nintendo-developed Wii game from 2008 that’s still earning a pretty penny on the side. Over the period of the last quarter, Mario Kart Wii has shifted another 40,000 copies. This puts its total sales at 37.14 million.

Wii Sports still reigns supreme as the best-selling Wii game, with a total of 82.86 million sales. Back in July of this year, Nintendo game sales figures for the Switch revealed the latest Mario Kart outing – Mario Kart 8 Deluxe – had shifted 10.35 million copies globally, making it the second best-selling game on the system so far.

So where are all these Mario Kart Wii sales coming from, you ask? Obviously, there are still new copies of the game out in the wild. At the end of last year, the Wii release was the 83rd best-selling game on Amazon for the holiday season. Not bad for a title that’s now a decade old.

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BlazBlue: Central Fiction Special Edition Confirmed For Switch In Europe, Launches Next February

PQube and Arc System Works have revealed that BlazBlue: Central Fiction Special Edition is heading to Nintendo Switch in Europe, launching on 8th February 2019.

The game will allow players to experience the final chapter of the BlazBlue saga with upwards of 40 hours of gameplay in its story mode, over 30 unique characters to play as, and more than 60 stages. Naturally, the Switch will enable you to challenge your friends – or yourself – on the go, with all DLC and previous updates being included to create “the most comprehensive version” of the game so far.

This new release date means that European players will actually get their hands on the game just a day after Japanese players; a North American date hasn’t been revealed at the time of writing. Incidentally, after an ironic mix of comments left by fans on the BlazBlue Facebook page, it has also been confirmed that there will be no English dub present in the Switch release – just like the PS4 edition of the game.

Are you excited to see the game arrive in Europe? Let us know if you’ll be grabbing a copy in the comments below.