Posted on Leave a comment

Masahiro Sakurai Reveals Nintendo Has Already Selected DLC Fighters For Super Smash Bros. Ultimate

Last week during the final Super Smash Bros. Ultimate Direct before the release of the game in December, Director Masahiro Sakurai confirmed a total of five DLC fighters would eventually be made available and that the team would be working “really hard” on the development of this content. This announcement unsurprisingly led to immediate speculation about the fighters that could potentially be added to the roster – with wild character requests once again being fired in Nintendo’s direction.

In the latest news, the game’s director has now issued a number of tweets in English to perhaps prevent the onslaught of fighter requests from the game’s fans. Sakurai revealed the DLC line-up for Ultimate is already locked-in. Unlike the ballot used to help select the DLC characters for Super Smash Bros. Wii U and 3DS, this time Nintendo’s picked the additional fighters. Here are the official tweets from Sakurai-san:

So, there you have it – forwarding messages to Nintendo or Sakurai requesting specific fighters for the upcoming Smash game is no longer necessary. In saying this, it probably won’t put a stop to the rumours about what exact characters will be released in the future.

What do you think about Sakurai’s twitter posts? Are you happy to hear Nintendo’s already picked the DLC fighters? Tell us in the comments.

Posted on Leave a comment

Illumination Founder Says Mario Animated Movie Is Embracing Miyamoto’s “Creative Voice”

In the past year, there’s been a rapid increase in the amount of video game themed television shows, movies and animations being developed. Major live-action movie blockbusters are being created for Sonic the Hedgehog and Pikachu, and the animated Castlevania Netflix series is already on season two.

In a recent interview with Variety, Illumination Founder Chris Meledandri provided some insight into the upcoming animated Mario movie. Having previously produced Despicable Me and The Life of Pets, Meledandri relishes the challenge of adapting an IP that previously suffered from a rough transition. This is a reference to the 1993 Super Mario Bros. movie that was critically panned.

I like that this was not done well the first time… I think that’s more exciting or more worthy than simply making another version of a film that was done incredibly well to begin with.

Meledandri thinks part of the problems with the original didn’t work with the creator, whereas this modern version is working closely with Nintendo and particularly Shigeru Miyamoto.

We are keeping him front and center in the creation of this film… I’ve rarely seen that happen with any adaptation where the original creative voice is being embraced like we’re embracing Miyamoto. There’s a history in Hollywood of people believing that they know better than the people responsible for a property. I’ve made that mistake before.

He said the major challenge was finding depth and at the same time not compromising what generations of fans love.

It’s an ambitious task… The challenge is taking things that are so thin in their original form and finding depth that doesn’t compromise what generations of fans love about Mario, but also feels organic to the iconography and can support a three-act structure.

According to Meledandri, Super Mario Bros. is in priority development at Illumination and could arrive in cinemas as soon as 2022.

Are you looking forward to it? Tell us below.

Posted on Leave a comment

Nintendo Is Closing The Official Wii U Facebook Page This Friday

As of next March, the Switch will have been on the market for two years. Even though this new hybrid device has been available for some time now, Nintendo’s kept certain services operational on its existing platform the Wii U. This extends to support and social media pages for the system that originally started out life in 2012.

This Friday on 9th November, it’s officially an end of an era. Nintendo has announced it will be closing its official Wii U Facebook page. As you might have guessed, the page has quickly turned into a memorial site of sorts – with Nintendo fans and Wii U owners alike thanking the system for the good times and taking a moment to reflect on this particular generation. Below is the official message:

From Nintendo Land, right through to The Legend of Zelda: Breath of the Wild, thank you for being part of our Wii U journey. We’ll be closing this page on Friday, November 9th. To stay up to date with all the latest Nintendo news, join us at the Nintendo, Nintendo Switch and Nintendo 3DS pages.

Thank you, and keep on gaming.

As is noted in the above message, to stay up to date and connected to the official Nintendo community, users can join the Nintendo, Nintendo Switch and Nintendo 3DS Facebook pages.

Were you still a regular on this Wii U Facebook page? Are you sad to see it go? Tell us in the comments below.

Posted on Leave a comment

Gorgeous indie game GRIS launches for Nintendo Switch on Dec. 13

Gorgeous indie game GRIS launches for Nintendo Switch on Dec. 13

Brought to life through delicate art, detailed animation and an elegant original score, ethereal indie game GRIS comes to the Nintendo Switch system on Dec. 13. The new game from independent publisher Devolver Digital tells the powerful story of Gris, a young girl pained with loss who takes an emotional journey through a serene and evocative world free of danger, frustration and death. Light puzzles, platforming sequences and optional skill-based challenges will reveal themselves to Gris as she grows emotionally, unveiling new paths for her to explore with her new abilities.

Launching just in time for the holidays, GRIS is one of many independent games available in Nintendo eShop on Nintendo Switch. Covering nearly every genre, these critically acclaimed games from independent developers, or Nindies, offer something for every type of player. Lucky Nintendo Switch owners who receive a Nintendo eShop gift card as a present this year can redeem it to stock up on some of these widely loved games.

To help keep up with all the recent Nindie news, here are some additional updates about indie games on the way, games that recently launched and fun news about the world of independent game development you might have missed.

In Other Nindie News…

Nindie Extras

  • Check out the Indie News Channel, accessible from the Nintendo Switch HOME menu, for exclusive access to helpful tips & tricks for Hollow Knight, a challenging fan-favorite indie game currently available in Nintendo eShop.
  • Check out great deals on some indie favorites in Nintendo eShop right now, including Runbow for 50 percent off until Nov. 11 and Flame in the Flood: Complete Edition for 50 percent off until Nov. 19.

For more information about all the great indie games on or coming to Nintendo Switch, visit https://www.nintendo.com/games/nintendo-switch-nindies-hits.

Posted on Leave a comment

The Elite Four return with a fresh new look

The Elite Four return with a fresh new look

The formidable members of the Pokémon League are back and ready to challenge players of Pokémon: Let’s Go, Pikachu! and Pokémon: Let’s Go, Eevee! when the games launch on Nintendo Switch later this month.

Inspired by Pokémon Yellow: Special Pikachu Edition, the Pokémon: Let’s Go, Pikachu! and Pokémon: Let’s Go, Eevee! games have given the Kanto region and its inhabitants a major visual update, and the Elite Four are no exception. Check out the new looks for Lorelei, Bruno, Agatha, and Lance in their cameo appearances in this latest video: https://youtu.be/ulsNuIXES9s!

Pokémon: Let’s Go, Pikachu! and Pokémon: Let’s Go, Eevee! will be available exclusively on Nintendo Switch on November 16, 2018. For more information, please visit pokemonletsgo.pokemon.com/en-us/.


Mild Cartoon Violence

Posted on Leave a comment

Review: Rogue Legacy – Generations Of Challenge Packaged Up In An Irresistible Roguelike

Though the Castlevania series has had a rather inconsistent and confusing run over the years, the one thing tying it all together is the famed Belmont clan, with a member of the family showing up in just about every game released in the series so far. That age-old battle between the forces of good and evil has spawned all sorts of stories, but what if the Belmont clan wasn’t actually very good at the whole evil-punching thing? You’d probably end up with something approximating Rogue Legacy, a humorous and wonderfully-designed roguelike RPG following the clumsy efforts of a family attempting to conquer a castle.

The story of Rogue Legacy is a simple one which tracks the adventures of a long line of knights as each generation attempts to successfully eradicate the evils that live within the walls of the ever-changing Castle Hamson. As far as plot goes, it’s about as basic as things get, but little bits of lore are peppered in here and there through collectable journal entries that chronicle the journey of a fellow knight through the castle. Both from these journal entries and the plentiful flavour text that adorns item and stat descriptions, it’s clear that the writing is quite polished and humorous, setting an enjoyable and goofy tone that luckily doesn’t take itself too seriously.

Rogue Legacy is a roguelike action platformer through and through, leaning hard into the difficulty that the genre is famed for while interspersing strong RPG elements that support an infuriatingly addictive feedback loop. A run starts off with you selecting one of three children, each of which is of a random class and has certain ‘traits’ that either help or hinder them, usually in humorous ways. For example, a character with C.I.P. (congenital insensitivity to pain) doesn’t have a visible health bar because they don’t know how injured they are, while a character with dementia occasionally sees monsters that don’t exist. Traits, for the most part, feel well balanced in how they mix up the experience without breaking it outright, most importantly making each run feel that little bit more unique.

Classes are similarly varied, with each one focusing on a different kind of playstyle that highlights the engaging combat in unique ways. The Lich, for example, starts out with a paltry amount of health, but each kill raises the character’s maximum health cap. The Archmage has extremely strong magic capabilities, but low health and a weak melee attack. Considering that you’re typically not given much choice over which class to pick – two of your three child picks can often be of the same class – you’ll be putting in plenty of time trying out each one, neatly forcing you to try out all classes and learn to adapt strategies to the strengths and weaknesses of each one.

Once you get into the castle, the goal is simply to make it as far as possible before dying, which you will do plenty of times. There are four areas to traverse, each possessing a boss fight required to unlock the final boss, and though a player could theoretically traverse an entire given map in about forty minutes, the odds are much better that you’ll make it about five minutes before falling to a deviously-placed spike trap or a horde of enemies. Rogue Legacy is a hard game; it’s practically a given that you’re going to lose some (or, y’know, a lot) of health in every room, and once your character goes down, they’re dead forever and the cycle repeats with you choosing from another three children.

Rogue Legacy would be a good enough game if this were all there was to the gameplay loop, but it’s strongly enhanced by the underlying RPG structure that ensures not every run has to be in vain. When a character dies, all the gold they collected can be spent back at the family manor, where various stats like health, armour and critical hit rates can be boosted, or where new classes or class upgrades can be unlocked. After leaving the manor, you can also talk to a blacksmith, who forges new swords and armour pieces, and an enchantress, who enchants your gear with runes. Getting access to new equipment and new runes isn’t a simple matter of paying up, however; you have to unlock them first by finding them in treasure chests or clearing special challenge rooms scattered throughout the castle. It all seems pretty straightforward, but Rogue Legacy is hiding a nasty secret when you walk up with a new character, ready to re-enter the castle.

Charon, the ferryman of the dead, waits at the castle gate, and he cleans out any money left over from your last run. By throwing this spanner in the works, Rogue Legacy completely obliterates any hope of saving up money over several consecutive runs; you either spend it all before going back in or lose whatever you didn’t spend. Some may decry this as being unfair, but it smartly forces the player to diversify the stats that they invest their precious gold into; sometimes you don’t have nearly enough to buy that class upgrade you wanted, so you invest it into the slightly cheaper mana upgrade to ensure that Charon doesn’t get much of a cut.

Progression through the castle is more or less gated by this RPG system, with each area containing enemies and traps that deal and receive damage at progressively higher levels. Much like in the Dark Souls series, one could conceivably conquer the later areas right from the off, but it’s a much better decision to stick to the places you can manage until your stats have reached an acceptable level to challenge the horrors that lie ahead. Regardless of where you are in the game, Rogue Legacy is an absolute joy to play, with tight controls and solid moment-to-moment action. Just about every room contains a clever mixture of traps and enemies that are sure to keep you on your toes, dodging and weaving between fireballs, spikes, and spears in a desperate struggle for survival. Even in easier areas, it’s not all too difficult to be overwhelmed by the obstacles facing you, and later areas introduce new enemy and trap types to keep you guessing as you progress further. Combat is quick and clean, with your basic sword attack and optional projectile attack giving you everything you need to dispatch of threats efficiently, and the controls are delightfully responsive.

What holds this all together and makes Rogue Legacy such a wonderfully addictive experience is how each run simultaneously manages to feel unique, yet part of a natural progression of what came before. Unless you pay a handsome chunk of change to a certain merchant, the castle is completely different every time, and coupling that with the wild variance in the child that you choose to control for the current run, it can feel like a distinct game in some ways. Even so, the upgrades and bonuses that you acquire over successive runs also contribute to a growing and rewarding sense of empowerment; an area that once gave you a lot of grief early in the game may be a breeze to run through now regardless of what class you’re running.

Rogue Legacy very much feels like what would come to mind if someone were to ask you to picture a “cute Castlevania”; it integrates zombies, skeletons, and other horror-themed monsters, but all of it is depicted in a bright, somewhat cheery fashion that echoes the tongue-in-cheek tone of the writing. Environments are admittedly a little bland, but each area manages to look unique by the use of different colour palettes and room designs; the forest certainly feels distinct from the tower, even if there aren’t many defining environmental hazards in either. Each area also has its own theme, and an occasionally accessible jukebox gives you the option to listen to many more music tracks, but we found the soundtrack to be a little bland after dozens of repeated runs exposing us to the same music. It’s a relatively minor issue for most, but some may find the repetitive music to be grating over time.

Conclusion

Rogue Legacy is a simple take on the tried-and-true roguelike formula, but it executes what it sets out to do exceptionally well, making for an endlessly replayable and enjoyable action adventure that no fan of the genre will want to miss out on. A high difficulty level, funny writing, tight controls and rewarding RPG mechanics make this one an effortless recommendation; the design of the game makes it easy to play in short bursts or long sessions, which means it’s a great fit for the Switch. If you enjoyed Dead Cells, Castlevania, or any 2D sidescroller in that style, you’re almost certain to have a blast with this one.

Posted on Leave a comment

Road Redemption Is The Next Best Thing To Road Rash, And It’s Out On Switch Now

This is a pleasant surprise for racing fans. It turns out that Road Redemption lands on the Nintendo Switch today. This Road Rash-style motorbike racing game was originally slated for the Wii U believe it or not, but we’re pleased to finally get it on the Switch.

For those not in the know, Road Redemption finds players leading a biker gang on an epic journey across the United States in a combat road rage adventure. You earn money by completing races, taking part in assassinations, performing robberies and other wholesome challenges.

As you collect loot, you’ll be able to upgrade your avatar and their bike, as well as get your hands on new weapons. Complete with a huge single-player campaign, dozens of weapons, full 4-player co-op split-screen and online multiplayer, Road Redemption looks pretty tasty if you ask us – keep your eyes peeled for the full review.

You’ll be able to pick the game up from the Switch eShop today for $19.99. Check out the launch trailer above and let us know if you plan to take it for a spin with a comment below.

Posted on Leave a comment

Super-Violent Brawler Mother Russia Bleeds Dukes Its Way To Switch Next Week

Devolver Digital has revealed that La Cartel Studio’s scrolling fighter Mother Russia Bleeds is coming to the Switch eShop on the 15th November.

Described by its developer as “an unrelenting, ultra-violent Beat ‘Em Up, brimming with hard-hitting action and game-altering psychedelic twists”, Mother Russia Bleeds boasts 4 players support and eye-catching visuals and sound. It’s also rather violent, with skulls popping all over the place.

It’s already available on Steam, where it has picked up an average user score of 9/10. You can watch a gameplay trailer here, but be warned – it’s incredibly gory and perhaps not safe to watch if you’re at work or in a public place.

Posted on Leave a comment

Review: Nickelodeon Kart Racers – A Poor Man’s Mario Kart That Squanders Its Potential

Over the years, Nickelodeon has amassed quite a varied and deep stable of entertaining cartoon franchises, with characters like Spongebob Squarepants and Aang becoming cultural icons that are recognized the world over. It stands to reason, then, that the company could produce a solid kart racer in the vein of Mario Kart; there’s more than enough characters and locales to draw from, and if it were done right, the nostalgia alone could cause millennials to flock to the game in droves. Nickelodeon Kart Racers, unfortunately, doesn’t quite deliver on that tremendous potential, and instead comes off as an inoffensive but utterly forgettable title that doesn’t even come close to stepping out of Mario Kart’s shadow.

Right from the off, it’s evident that you’re not nearly getting the experience you’d hope for when you see the character select screen, which contains a paltry sum of twelve characters from a total of four franchises: Spongebob, Hey Arnold, Rugrats, and Teenage Mutant Ninja Turtles. Fairly Oddparents? Jimmy Neutron? Invader Zim? Avatar? They’re all nowhere to be found. Indeed, given the enormous number of popular franchises that Nickelodeon could draw from, the offering here is unacceptably lazy; Nickelodeon Kart Racers has a roster that just barely meets minimum standards, and that’s a sentiment that’s unfortunately carried throughout the rest of the game.

Once you hit the track, Nickelodeon Kart Racers essentially becomes a looser and more generic version of Mario Kart 8 Deluxe; its mechanics are decent, but there are very few ideas here that aren’t derived from better games. Each track consists of a mixture of land, air, and sea portions that see your kart transforming accordingly, and lines of item boxes are generously thrown around the tracks to offer racers an edge in battle. These items are directly aped from Mario Kart in their usage, such as an acorn in place of a Bob-omb, a bottle of bubble soap instead of a banana peel, or a spatula instead of a blue shell, and though disappointingly derivative, items are still a fun way of keeping a race interesting and regularly shaking up the status quo.

This being a Nickelodeon title, it wouldn’t be the same without the iconic green slime, and Bamtang Games has chosen to incorporate it here by implementing an interesting F-Zero-like boost system. Puddles and lakes of slime are present on every track, and driving through them will slowly fill up a segmented gauge at the top of the screen which represents your boost power. Every time you activate a boost it consumes one cell of the gauge, but if you wait for more cells to fill, the resulting speed boost will be more powerful and last longer. It’s a fun way to add some strategy to the experience on top of item usage and though this boost system doesn’t entirely redeem the ho-hum gameplay, it certainly does make it more enjoyable.

Along with the copious item boxes, every track is littered with coins to collect as you drive, and these can then be spent on kart parts in an in-game shop to better tune your ride. Though it’s yet another idea that’s lifted wholesale from Mario Kart, this does help to add some replayability to the experience, encouraging players to experiment with different builds and keep grinding out races to collect more coins. It must be said that there doesn’t seem to be much of a difference in swapping out kart parts – the gameplay feels very much the same regardless of what parts you’ve installed – but those who consider themselves to be completionists will be satisfied at the extra content represented here.

There’s a total of twenty-four tracks on offer, and these can be experienced in either themed Grand Prix cups or individually via free race. Track designs are generally quite homogenous from a gameplay standpoint, lacking the stage hazards and set pieces that one would expect, although their overall look and feel is surprisingly faithful to the source material. Locations like Glove World and Arnold’s school are rife with plenty of references and little details that call back to the franchises they’re based on, showing a level of passion and attention to detail that feels oddly inconsistent with the rest of the game. Once again, the low amount of franchise representation is felt all too much here, but what’s present is sure to satisfy fans of Nickelodeon.

With that being said, Nickelodeon Kart Racers is just as disappointing in its presentation as it is with its gameplay; the graphics look like they were pulled from a lazily-upscaled GameCube game, and there’s a general air of artificial lifelessness that makes the whole experience mildly uncomfortable. Character models are expressive, but they fall firmly into ‘uncanny valley’ territory; animations are stiff and robotic, and most expressions feel insincere and kind of creepy. This is exacerbated by how Spongebob’s iconic laugh and Michaelangelo’s banter are nowhere to be found here; every character is completely silent throughout the entire race, making for an oddly quiet and flat experience.

Similarly, the soundtrack is extremely disappointing; instead of remixes of tracks from the shows being represented here, you’re treated to a painfully forgettable collection of MIDI tracks that sound like placeholder music that never got replaced. One could easily transplant this music into just about any kid-friendly mobile game and it wouldn’t feel out of place, making it feel like yet another missed opportunity. There’s absolutely no character to this music at all, it’s annoying, repetitive and soulless, and combining that with the complete lack of voice acting makes for an experience that feels raw and incomplete.

It’s also worth mentioning that Nickelodeon Kart Racers runs into some egregious performance issues, and these are magnified further by the addition of other players or the usage of portable mode. Pop-in is terrible and actively hindered our enjoyment, such as instances like when Squidward frantically oscillated between materializing and disappearing from his doorstep, or when an upcoming hazard on the track turned invisible and cost us a race. The framerate runs at an uncapped 30 FPS, too, but it usually hovers somewhere around the 20 FPS mark, especially when multiple racers pour into a turn or you make the mistake of trying to play this on the go. Given the simple graphics being displayed, such performance issues make for a dark stain on an already iffy game experience.

Conclusion

There are far worse games out there than Nickelodeon Kart Racers, but there are far better ones as well. Given the tremendous opportunity represented by this IP, it’s hard not to be disappointed by the state of Nickelodeon Kart Racers; with more attention to quality and another year of development, this could’ve possibly been a compelling alternative to Mario Kart. Unfortunately, Nickelodeon Kart Racers is simply not good; derivative mechanics, a pathetic character roster and awful performance make this a bargain bin experience that you’ll be glad you missed. If you absolutely have to play a racing game with Nickelodeon characters, then by all means, go ahead, but we’d highly recommend you take a pass on this sorry effort.

Posted on Leave a comment

Guide: Super Smash Bros. Ultimate amiibo – Where to Buy Ridley, Wolf, King K. Rool, and More

With a new Super Smash Bros. Ultimate comes with it a raft of new amiibo. Nintendo’s pulled no punches here either, with a physical toy version of every single new fighter in the latest version of Smash.

That includes epic new fighters in the form of Ridley from Metroid, Wolf from Star Fox and King K. Rool from Donkey Kong. That’s just a few of the whopping 12 new fighters that have amiibo on the way.

Now that those amiibo have started to appear for pre-order on a bunch of sites, we thought we’d put together this guide to help you figure out where to spend your hard-earned cash.

So if you’re looking to grab one of the many upcoming new amiibo, look no further than this guide. Even if you don’t end up grabbing one or a few, it’s still a nice way to browse through the selection on offer.

Please note that some of the links on this page are affiliate links. If you click them and make a purchase we may receive a small percentage of the sale which helps support the site. Please read our FTC Disclosure for more information.

Ridley amiibo

Ridley is the leader of the Space Pirates in the Metroid series and Samus’s long-standing rival in battle. He looks like a pterosaur but has high intelligence and a brutal nature.

Ridley utilizes wings for a full range of flight and attacks with fireballs from his mouth and whips of his tail. He also looks great in plastic.

Wolf amiibo

Wolf used to fight in Andross’s army, tangling with Star Fox in battle after battle. After Andross’s exile, he went his own way and formed a mercenary team called Star Wolf.

He and his Eternal rival, Fox, have even fought on the same side from time to time…but inevitably, they always meet again as enemies.

Young Link amiibo

Young Link is a character in the Legend of Zelda series, though only named Young Link in the Super Smash Bros. series and Hyrule Warriors. The character is Link as a young child, in case that wasn’t obvious.

Piranha Plant amiibo

A Piranha Plant is an enemy in the Mario series. The enemy is a large plant with a round head and a mouthful of teeth that will pop out of a pipe, usually. This one is a bit of a shock inclusion to the Smash line-up!

King K. Rool amiibo

King K. Rool is the malevolent leader of the Kremling Krew known to be mad, bossy, power-hungry tyrant, thief, irritated and megalomaniac. He repeatedly orders his right-hand Klump or others minions to steal Donkey Kong and Diddy Kong’s Banana Hoard, kidnapping Kong Family members and get powerful objects for his goals.

Inkling Girl amiibo

Inklings hail from the city of Inkopolis in the Splatoon series. They crave team-based competition and love to customize their gear before participating in the hottest sport in town, Turf War! Their hobbies include making messes, rocking the latest fashions, dancing, and spoiling the nefarious plans of their evil octopus archrivals, the Octarians! For realsies!

Pichu amiibo

A Tiny Mouse Pokémon. Because its electric cheek pouches are still small, it cannot store electricity yet. Pichu has been known to flaunt its courage by touching tails with others and setting off sparks. It is easier for Pichu to build up electricity when the humidity is lower.

Ken amiibo

The fleet-footed Ken Masters of Street Fighter is joining the ever-expanding Super Smash Bros. Ultimate cast as an echo fighter.

Ice Climbers amiibo

The Ice Climbers, Popo and Nana, a boy dressed in a blue Inuit parka and a girl dressed in a pink Inuit parka respectively, are the stars of the NES game Ice Climber. These two have always been pioneers and have scaled many icy mountains in their time. In their glory days they pursued a condor who, peculiarly, had possession of cucumbers, eggplants and various other vegetables.

Daisy amiibo

Princess Daisy is the princess Mario rescued in the Game Boy game Super Mario Land. She is the princess of Sarasaland.

Unlike Princess Peach and despite her sweetness and beauty, Daisy has a strongly implied tomboyish personality, although she still wears dresses and crowns as the princess she is.

Isabelle amiibo

Isabelle is a character from the Animal Crossing series. She acts as the secretary for your Town in Animal Crossing: New Leaf. She is very clumsy but works very hard.

Similarly to the Villager, Isabelle use various items from Animal Crossing to damage her enemies like the fishing rod, pots, buckets of water, stop signs, Gyroids, etc…

Octoling Triple Pack amiibo

The protagonist of the Splatoon 2: Octo Expansion DLC is a young Octarian Octoling, known as Agent 8. Octolings seem to have a more serious nature than the carefree Inklings we’re accustomed to.

They’re naturally good with their hands and adept at using tools and machinery, making them quite formidable in battle. Like Inklings, they have the ability to transform, but into octopuses rather than squids.

The Octoling Amiibo Triple Pack Includes: Octoling Boy, Octopus, Octling Girl.


Which of your new amiibo is your favourite? Planning on getting one? How about all of them? Let us know all about your crazy amiibo addictions in the comments section below.

Update: Tues 6th Nov – More buying options added.