Posted on Leave a comment

Review: Crashlands – A Neat Survival RPG Which Can’t Quite Keep Repetition At Bay

Back in 2016, Butterscotch Shenanigans brought Crashlands and its top-down mix of RPG questing and crafting to PC and mobile, but its simplified approach to both proved to be a far more suitable experience for smartphones and tablets than it was for the world of keyboards and mice. Question is, almost three years on, will Nintendo Switch’s unique hardware premise provide the perfect crossover between the two?

Things start off badly. Well, at least for the unlikely heroine at the centre of Crashlands story, that is. Flux Dabes, a galactic trucker currently travelling the cosmos on an intergalactic delivery run, finds her logistical career derailed when a giant alien head by the name of Hewgodooko attacks her ship and leaves her stranded on a nearby alien planet. With your trusty robo pal JuiceBox floating at your side offering advice and helpful pokes in the right direction, you’ll need to explore your new locale, collect your lost packages and find a way to complete those deliveries.

If you’ve played Minecraft, Dragon Quest Builders or Don’t Starve you’ll immediately be familiar with the crafting mechanics at the heart of Flux’s mission to return to her duties. In terms of its top-down aesthetic, and the barren landscape of its opening hours, it might appear that Crashlands has a lot in common with Klei Entertainment’s survival hit, but rather than forcing you to battle hunger and thirst you’ll spend most of your time at a far more relaxed clip, exploring the map, collecting resources and crafting new armour as you go.

First, you’ll hack down local trees and grass so you can fashion some stable flooring. You’ll then need to build a saw so you can chop up more trees, which can be combined with even more grass and placed on that stable floor to build a workbench. From there, you can gather more resources to build a chest plate and a sword. Now you can head out and attack some of the resident creatures roaming the planet’s surface with you. For instance, you’ll need to harvest the skin and bones of the cow-like Wompits then use said resources to build a skinnery. From there… well, you get the idea.

This is, in a paragraph-sized nutshell, the feedback loop that links Crashlands’ crafting and resource mechanics to its questing. Considering it was built with the short bursts of play of a mobile experience in mind, developer Butterscotch Shenanigans takes away the need to ferret through menus assigning this and equipping that by simply automating much of this busy-work for you. New tools and weapons are automatically fitted to your spacesuit, so when you start hacking a certain piece of fauna or griefing a certain beast, the right tool will magically appear in your hand.

The map itself slowly opens up as you traverse the planet’s surface, but you can teleport back to the remains of your escape pod at any time. There are also teleport pads littered across the map, so you can zip back to your pod if you happen to have set up your various crafting tables. It also helps when you need to return an item to one of the many NPCs who dole out quests at a regular rate. And while the dialogue is pithy enough to turn a smile, its quests soon fall back on the same old ‘visit this area on the map and fetch this item’.

This being an RPG – even a ‘lite’ one at that – there’s plenty of combat to hand, as much of the planet’s inhabitants aren’t that friendly. Each alien creature has a unique attack pattern, with a red indicator to warn you of where they’re going to strike next. There’s no real underlying depth to such encounters, and most just boil down to watching for where said enemy is going to strike, dodging out of the way and stepping back in for a few quick cheeky swipes of your chosen weapon. And you’ll craft new implements of cartoon death as you gather more resources, just as you would tools for mining.

The big hook is, of course, the grind of acquiring better weapons and armour by building the respective crafting table, but the feedback loop of searching for resources to build a slightly better suit of armour does start to lose its appeal after a while. As a result, Crashlands is a game that suits little pockets of play rather than extended sessions, but with so many vastly different places to visit and a silly but charming story there’s just enough of a reason to keep grinding away. You can even play in local co-op (a cool new feature for the Nintendo Switch version), and there’s support for both touchscreen and Joy-Con controls, too.

Conclusion

Crashlands’ cartoon sci-fi world offers a fun-loving cross between Minecraft, Toejam & Earl and Don’t Starve with its ‘RPG-lite’ mix of crafting, questing and combat. It’s incredibly easy to pick up and play thanks to the streamlined design of its inventory and the automation of accessing tools and weapons, and while its grind for new armour can get a little repetitive after a while, there are some cute little mechanics to unearth, such as the power to incubate eggs and nurture your own pets. While it’s never going to hold a candle to the RPG chops of Diablo III: Eternal Collection, it still offers a colourful curio alternative on Switch.

Posted on Leave a comment

Fortnite’s Latest Update Scraps Controversial Glider Redeploy, Adds Mounted Turrets And New Food Fight Mode

Fortnite is being updated to version 6.30 today, bringing with it the usual bucket load of changes that are sure to change the way you play. Interestingly, developer Epic Games has also decided to remove the controversial glider redeploy function that has been speeding up matches over the last few weeks.

Starting as a limited time mode feature back in August, but then becoming a main staple for the game, the glider redeploy tactic allowed players to throw out their glider whenever they reached a certain height, essentially giving players much more freedom with their movement and allowing for quick, swoop-style kills. The change divided the game’s ridiculously huge fanbase, and Epic has now decided to only include it in “larger team modes” such as the usual Soaring 50s mode.

Elsewhere, a new Mounted Turret weapon is being added this week, acting as a Legendary Trap. The turret can only be placed on floors, has unlimited ammo but will overheat if fired too often, and can be damaged if hit by gunfire or if its structural support is destroyed. Once the turret is placed, any player – regardless of which team they’re on – can use it.

A new limited time mode called Food Fight is also being introduced today. This mode sees a giant battle taking place between the game’s mascots Durrr Burger and Pizza Pit. There are two teams, stationed on either side of the map, and a huge barrier runs down the middle. Teams must build a fort to protect their restaurant mascot and, when the barrier eventually lowers, you’ll need to destroy the enemy’s mascot to win the match. You can see the chaos unfold below.

There are also the usual bug fixes and slight changes, such as Pickaxe damage now doing 20 damage to players instead of 10, a new “Reset Camera” action being added to the Switch version of the game, and improved memory performance on Switch, too.

Have you been keeping up with Fortnite over the last few weeks? Do you like the regular updates and new modes being introduced? Let us know below.

Posted on Leave a comment

Brush Up On Your Gaming Music Knowledge With A Diggin’ In The Carts Radio Marathon This Weekend

A little while ago, we reported on the return of Diggin’ In The Carts – an eight-part radio series which has been celebrating all different aspects of video game music over the last few weeks. With special guests including none other than Donkey Kong Country composer David Wise, the show has been going along swimmingly, and a grand finale is taking place this week.

On Thursday at 4pm PST / 7pm EST (so that’s Friday at midnight GMT / 1am CET), the final episode is set to air. The show will look at selections from video game soundtracks composed all over the world, from the very beginnings right up to the present day, although we have been told to expect some wonderful sounds straight out of Japan in particular.

Luckily, for those who may have missed it the first time around, a marathon of the entire second half of the series will also be airing this weekend, giving anyone interested in video game music a great chance to learn more in one lovely chunk. This is set to air at the same times mentioned above but on Saturday (so early Sunday morning in Europe) and you can catch all of the content directly from Red Bull Radio online.

Are you interested in gaming music? Do you have any particular soundtracks or pieces that have really stood out to you over the years? Feel free to share your favourites with us in the comments below.

Posted on Leave a comment

Reminder: Three New NES Games Have Launched On Switch Today, Plus Another Bonus SP Version

As promised, today sees another trio of retro delights hit the Nintendo Switch Online – Nintendo Entertainment System library of games (plus a special bonus version, too). If you’re subscribed to the service, here’s what you can expect to find joining your collection.

The three main additions this month are Metroid, Mighty Bomb Jack and TwinBee, all of which can be seen in action in this tweet from Nintendo of Europe below. If you’re unfamiliar with any of these games, hopefully these quick snippets of footage will give you an idea of what you’ll find.

You may remember that October brought with it a surprise, special version of The Legend of Zelda, technically resulting in four games being added. Well, the very same thing has happened this month, with the already-included Gradius seeing a new version appear which throws you in at Stage 5 with a lovely maxed-out ship. If you found the original a little tricky, this should give you a helping hand.

Just to remind you, December will add Wario’s Woods, Ninja Gaiden and Adventures of Lolo to the mix, too, and we wouldn’t be surprised if another special edition of an already-existing game finds its way to the console to continue the trend.

Will you be giving these new games a whirl today? Let us know in the comments.

Posted on Leave a comment

Artificial Shortages Of Pokémon: Let’s Go, Eevee! Rob Russian Fans Of Choice

Since the franchise’s beginning, one of defining features of the Pokémon series has been the policy of releasing two “different but equal” versions.

However, it seems that in Russia, some creatures are more equal than others. Local Nintendo fans have noticed that, while they could easily pre-order a Nintendo Switch console with Pokémon: Let’s Go, Pikachu!, many retailers decided to not open one for the Eevee bundle.

Some Russian stores have oddly decided to let people pre-purchase the Pokémon: Let’s Go, Eevee! with no guarantee they’ll get the version they want. One of them, 1C Interes, has confirmed to the local media there are indeed going to be more Nintendo Switch bundles featuring ‘a more popular’ Pokémon. We’ve heard this situation also applies to the bundles which include the Poké Ball Plus accessory.

The other one, Videoigr.net, have said the Eevee version will be imported to Russia “in tiny quantities,” adding:

We’ll call that a mis-prediction of [Nintendo’s] regional product manager, who had decided Russians don’t recognise any other Pokémon but Pikachu.

Incidentally, Pokémon: Let’s Go, Eevee is more popular amongst Russians choosing to pre-purchase digitally. At the time of writing, it sits three points higher on the local Nintendo eShop top-sellers list than the Pikachu version.

Nintendo RU’s PR could not be reached for comment by the outlet reporting on the oddity.

In Russia, Nintendo has a harder time marketing many of its games and franchises, as it cannot rely on a nostalgia as much as in other countries. However, the Pokémon phenomenon was always an exception to Nintendo’s struggles with the Russian market, with many residents being familiar with the world and characters after watching the anime.

While Pikachu may be the one everyone knows, the behaviour of Nintendo’s Russian branch in relation to Eevee fans is a real head-scratcher.

Posted on Leave a comment

Brains Behind Yooka-Laylee Demaster Wanted To Recreate “The Good Old Days”

For a while now, Playtonic has been busy working on a free N64-inspired visual update for Yooka-Laylee.

In a recent Q and A on Playtonic’s website, Technical Director Jens Restermeier – the brains behind the operation – spoke about ideas and challenges encountered along the way:

When we decided we were going to implement the 64-bit Tonic, we knew we wanted to create something reminiscent of “the good old days”. Naturally, we looked back at Nintendo 64 games that we had both played and worked on.

We had to consider the technical side too, so we looked at what was possible with the hardware in that era, and tried to simulate that with our existing game assets. Many features that are common nowadays were either not available, or were limited by the memory available and rendering performance.

It was obvious early on during development that rebuilding the game with low poly assets would be too time-consuming and present additional challenges:

While we would have loved to completely rebuild Yooka-Laylee using low poly assets, it would have been a gargantuan task that would have required a full studio effort for a long time. We’d have had to create entirely new assets, and with their implementation would come a whole host of design and code considerations.

The biggest challenge was writing 64-bit approximations of the various special effectshaders, and making sure that various scripted changes still worked correctly. Circumnavigating individual platform bugs/glitches, performance on console and avoiding projectiles thrown at me by Lee are worthy mentions too.

In regards to the CRT filter, it’s present as long as the 64-bit Tonic is active:

Many people used CRT TVs when playing on their N64s and the screen blurred out the blocky pixels that come from using a lower resolution. A lot of graphics at that time were designed around that effect, so we decided that a CRT filter would be required for an authentic experience.

We’re aware that some people have requested the ability to turn the CRT filter on and off, however this wouldn’t be a simple thing to implement as it requires additional art (UI), design and test work. We also feel it significantly reduces the quality of the rest of the 64-bit Tonic, so we’ve opted out of doing so.

Check out the full interview over on the Playtonic website and tell us below if you’re excited for this demaster.

Posted on Leave a comment

The Diablo III HOME Menu Icon On Nintendo Switch Has Finally Been Updated

When Diablo III: Eternal Collection unleashed hell on the Switch at the start of November, the game was widely praised for being a port that didn’t cut corners or content just to make the experience function and fit on Nintendo’s hybrid device.

One of the few criticisms around the time of the launch was linked to the game’s Switch HOME Menu icon. If you bought the title on release, you’ll no doubt be used to seeing the rather dull logo (above) on a regular basis by now.

Over on the game’s subreddit a week ago, Blizzard’s community manager said it was only intended to be a temporary icon:

It was intended as a placeholder and the final one missed the submission build by JUST enough. Apologies for the flub up on our part!

Fortunately, the game’s latest update has now arrived. Apart from fixing a few bugs, it also replaces the existing icon with a much better one. Take a look below:

Unfortunately, this patch reportedly doesn’t solve a recently discovered glitch with the Necromancer class, where its curses stop functioning. Blizzard has said the issue is currently being investigated and will be dealt with as quickly as possible.

What do you think of the new Diablo III icon on Switch? Are there any other icons you would like to see updated? Have you been enjoying Diablo since its release? Tell us below.

Posted on Leave a comment

Switch Nindies Nominated Across Multiple Categories At The Game Awards

It’s that time of year again where you can now vote for your favourite games. Yes, this year’s Game Awards have arrived. Once again, Nintendo releases dominate the family category along with Ubisoft’s Starlink: Battle for Atlas and Team 17’s Overcooked 2. Square Enix’s Switch exclusive Octopath Traveler is also up for three awards including best role-playing game.

Celeste is the sole indie representative in the Game of the Year category, up against five industry heavy-hitters. Epic’s Fortnite is in the running for best ongoing game, multiplayer and eSports title, and Capcom’s Mega Man 11 is striving to be the best action release.

Apart from Celeste, there’s plenty of other indie representation with Dead Cells, Into the Breach and The Messenger nominated across multiple categories. Yoku’s Island Express could even be awarded the best debut indie title. On the fighting front, there’s Dragon Ball FighterZ and BlazBlue: Cross Tag Battle. And in terms of strategy, The Banner Saga 3 and Valkyria Chronicles 4 are up for nomination. Of course, FIFA 19 is hoping to be awarded the best sports game.

According to the official website, more than 100 games and individuals have been nominated this year. If you would like to vote, you’ll need to login. You’re permitted to vote once every 24 hours. Winners will be announced on 6th December, live at the 2018 Game Awards.

Below are all the categories featuring Nintendo Switch releases. You can view the full list on the official website.

Game of the Year

  • Assassin’s Creed Odyssey
  • Celeste
  • God of War
  • Marvel’s Spider-Man
  • Monster Hunter: World
  • Red Dead Redemption 2

Best Ongoing Game

  • Destiny 2: Forsaken
  • Fortnite
  • No Man’s Sky
  • Overwatch
  • Tom Clancy’s Rainbow Six Siege

Best Art Direction:

  • Assassin’s Creed Odyssey
  • God of War
  • Octopath Traveler
  • Red Dead Redemption 2
  • Return of the Obra Dinn

Best Score/Music

  • Celeste
  • God of War
  • Marvel’s Spider-Man
  • Ni no Kuni II: Revenant Kingdom
  • Octopath Traveler
  • Red Dead Redemption 2

Games For Impact

For a thought provoking game with a profound pro-social meaning or message.

Best Independent Game

  • Celeste
  • Dead Cells
  • Into the Breach
  • Return of the Obra Dinn
  • The Messenger

Best Action Game

  • Call of Duty: Black Ops 4
  • Dead Cells
  • Destiny 2: Forsaken
  • Far Cry 5
  • Mega Man 11

Best Role Playing Game

  • Dragon Quest XI: Echoes of an Elusive Age
  • Monster Hunter: World
  • Ni no Kuni II: Revenant Kingdom
  • Octopath Traveler
  • Pillars of Eternity II: Deadfire

Best Fighting Game

  • BlazBlue: Cross Tag Battle
  • Dragon Ball FighterZ
  • Soul Calibur VI
  • Street Fighter V Arcade

Best Family Game

Best Strategy Game:

  • The Banner Saga 3
  • Battletech
  • Frostpunk
  • Into the Breach
  • Valkyria Chronicles 4

Best Sports/Racing Game

  • FIFA 19
  • Forza Horizon 4
  • Mario Tennis Aces
  • NBA 2K19
  • Pro Evolution Soccer 2019

Best Multiplayer Game

  • Call of Duty: Black Ops 4
  • Destiny 2: Forsaken
  • Fortnite
  • Monster Hunter: World
  • Sea of Thieves

Best Indie Debut Game

  • Donut County
  • Florence
  • Moss
  • The Messenger
  • Yoku’s Island Express

Best eSports Game

  • Counter-Strike GO
  • DOTA2
  • Fortnite
  • League of Legends
  • Overwatch
Posted on Leave a comment

Dive Into ABZÛ When It Swims Onto Nintendo Switch At The End Of November

Out of the blue, the appropriately-named developer Giant Squid, in partnership with independent publisher 505 Games, have announced the 2016 title ABZÛ will make a splash on Switch on 29th November for $19.99.

Several members of the development team previously worked on the highly-praised 2012 PlayStation exclusive Journey. This includes the director Matt Nava (also the artistic mind behind Flower) and two-time BAFTA-winning composer Austin Wintory, previously known for his work on The Banner Saga series.

ABZÛ is described as a meditative oceanic adventure that immerses players in a vibrant underwater world filled with mystery and plenty of aquatic life. You take control of a diver – with your mission to change the world around you for the better. Below is the full description:

Playing as the Diver, you’ll discover hundreds of unique species based on real creatures and form a powerful connection with the abundant sea life. But this underwater world can be dangerous, broken and toxic – and your mission is to unlock the mysteries of the deep and change the world around you for the better.

ABZÛ is told in the form of mythology and folklore, while capturing the dream-like feeling of underwater exploration. The name is derived from ancient Sumerian language; AB, meaning water, and ZÛ, meaning to know: ABZÛ is the ocean of wisdom.

Tell us if you’ll be diving into this underwater adventure when it is released at the end of this month.

Posted on Leave a comment

Rumour: PlatinumGames Is Working On Three Switch Titles

Another rumour has surfaced online. This time it’s regarding the Japanese developer PlatinumGames – a company originally founded in 2007 after a merger between Seeds Inc. and Odd Inc.

According to Nintendo Insider, the developer has a total of three games currently in development for Nintendo Switch. The first, as we’ve known since last year’s Game Awards, is Bayonetta 3. As for the other two titles – take a guess.

The source – LeakyPandy – said Hideki Kamiya is associated with all three projects and two of the games – one of them being Bayonetta – are targeting 2019 releases:

PlatinumGames has two more games for Switch beside Bayonetta 3… [Hideki] Kamiya is credited in all three of them. Both Bayonetta 3 [and] a second game target 2019.

Earlier this year, both Atsushi Inaba and Hideki Kamiya were throwing around the idea of Wii U title The Wonderful 101 making a comeback on the Switch, and at the time were reportedly in negotiations with Nintendo.

On a separate occasion, Inaba said Platinum had a desire to create and self-publish a brand new IP – with it likely to be a mid-tier release, not a AAA one due to finances at the company.

What do you make of this rumour? What other games would you like to see Platinum release on the Switch? Tell us below.