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Review: World of Final Fantasy Maxima – A Gentle Introduction To The Legendary RPG Series

Final Fantasy is a name that’s become synonymous with the JRPG genre; over the decades there have been dozens of mainline releases and spinoffs that iterate on the tried-and-true formula in unique ways. The latest entry in the numbered franchise—Final Fantasy XV—was a bit of a departure for the series, marking the first notable effort towards providing a true open world setting and mixing up the combat as a result. However, alongside the release of Final Fantasy XV came a smaller-scale game that aimed to celebrate the long lineage of the series in a more pure and back-to-basics approach, and now that game is being released on the Switch as World of Final Fantasy Maxima. Although it doesn’t necessarily wow in many aspects, World of Final Fantasy Maxima proves that Square Enix still understands the elements necessary for producing a captivating RPG.

The story follows Lann and Reynn, an amnesiac brother and sister who are told that they were once Mirage Keepers, fearsome warriors that are capable of commanding legions of Pokémon-like Mirages. After being brought to the land of Grymoire by a mysterious figure, the duo set out on a journey of self-rediscovery as they work to uncover their past and become involved in the conflicts between the inhabitants of Grymoire. As far as JRPG stories go, it’s a fairly cookie cutter and trope-laden journey that feels a little too safe in many places, yet it also does contain some legitimately thrilling surprises for those of you that can get past the often cringe-worthy writing. Things like a mirage named Tama that inserts a “the” into sentences at random or a very tired gag about Lann always being an idiot tend to wear on you as the hours drag on, but the world is well fleshed-out and earnest in its depiction.

World of Final Fantasy Maxima adapts the classic Final Fantasy ATB combat system, but at the centre of it lies a party management system that bears more than a passing resemblance to the Pokémon series. Each random encounter pits you against cutesy monsters called Mirages that must be weakened in some fashion so that you can ‘imprism’ them. This often requires you to simply lower their health to a sufficient degree but some Mirages have more interesting catch requirements attached to them, like requiring that you heal them or that you knock out all other Mirages on the field first.

Once you catch a Mirage, it can be equipped on either Lann or Reynn like a weapon, and each of them can have two load-outs depending on whether they’re in Lillikin or Jiant form. You can toggle between these forms at will; their Jiant forms are the pseudo-realistic ‘normal’ look and their Lillikin forms give them a squat, Funko Pop-like chibi look. Two mirages can be equipped on either form, and they stack either above or below your character in an adorable little tower depending on their size. This stacking mechanic goes further than simple aesthetic, as each unit in a stack shares from a pool that combines all skills, attacks, and stats.

This system adds in a surprising amount of strategy to something that initially seems to be quite simple, which helps to eliminate the feeling of grind that naturally sets in with randomized, turn-based battles. You can choose to fight unstacked and have more units acting overall, but they’ll be weaker and easier to knock out, while if you fight stacked, there’s a chance that you could be toppled by an enemy attack and have all affected units stunned for the next turn. Different enemies demand different strategies, which ensures that you not only explore everything that the stacking system has to offer, but that you also regularly mix up what Mirages you equip.

Every Mirage has an elemental attunement, which dictates the kinds of skills, magic and attacks that they have access to. Some are more prone towards offensive tactics while others are better used in a support role, and how you pair them up can have a huge impact on their overall effectiveness. For example, if you stack two Mirages that both have access to fire magic, you also get the option of casting the much more powerful Fira spell. As you level up a Mirage, you’re given points that can be spent on a skill grid to unlock new stat buffs and actions, and you can even evolve them into more powerful forms after hitting certain milestones.

Summons make a return as well, and this is where most of the fan service comes into play. Various characters from across the series’ lineage are made available throughout the course of the narrative as Champion Medals, of which you can equip three at a time. Usage of these medals is governed by a gauge that fills as you give and take damage, and once you’ve acquired the necessary stars to use a medal, that character is called into battle in an extremely flashy cutscene in which they use a massive attack or action. This honestly feels a bit like a bit of an afterthought, but having series luminaries like Squall, Tifa, Sephiroth or Lightning make a cameo appearance is still a cool addition.

This battle system has a considerable amount of potential, which is why it’s such a shame that the World of Final Fantasy Maxima seldom challenges you enough to push the limits of what’s possible with Mirages. Standard encounters can be defeated with just about whatever you’d care to equip, and though there are some notable difficulty spikes in boss encounters, there’s still very little in the way of challenge to be found in most of the forty-hour campaign. Not all will see this as a negative, and it’s worth remembering this is a game that was specifically designed for younger audiences, but those of you looking for a dense and challenging RPG will find plenty of density, but not much challenge.

With that being said, World of Final Fantasy Maxima still offers up some side content that will push you a little more in building a well-optimized team. For example, the Coliseum is a side area unlocked a few hours into the campaign that allows you to engage in battles against pre-set teams of powerful Mirages, offering up the chance to catch some exclusive ones not found elsewhere and to acquire rare items and treasure. Being able to pick your battles from a list and build teams for specific fights adds some much-needed stakes and motivation to the otherwise breezy experience, and while it doesn’t entirely make up for the often mindless main story, it certainly takes the edge off. In addition to this, there’s also rare Mirage encounters to be found in special portals dotted around the world; not only do these often contain powerful boss fights against special Mirages that you can’t easily find, but they’re usually quite a few levels above where your current team.

Overall progression is nothing you haven’t seen before in classic Final Fantasy games, you spend the hours going to towns where you can meet NPCs, buy loot and pick up side quests and then move on to the next dungeon area, which contains several new Mirage encounters, a handful of environmental puzzles and a few treasures for those of you that like to go off the beaten path. So far, so similar, and though there’s nothing inherently wrong with this design, it does feel like a bit of a missed opportunity that Mirages aren’t integrated more into the world design. You can ride on the larger ones for faster travel and use them in isolated instances where progress is gated—like having a fire-attuned Mirage melt an ice block in your way—but these additions feel a bit surface-level for what could’ve been a much more dynamic experience.

Even so, the environments that you’ll find yourself traversing look utterly gorgeous in motion, even if the resolution hides this a bit behind blurriness. It’s clear Square went to great pains to make each area and dungeon visually distinct, and moments like crossing a vast, snow-laden valley beneath a bright sun or exploring a serene spring that glows with ethereal blue light are as memorable as they are beautiful to behold. However, it seems like World of Final Fantasy Maxima is being displayed in 720p (or perhaps even lower) when being played in either docked or handheld, which results in an image that tends to look blurry, like the whole game is being viewed through an unfocused lens. This is far more noticeable when playing docked, and though you do eventually come to get used to it, this low resolution has a notable effect on the otherwise beautiful visuals.

This being a celebratory game, the soundtrack features close to a hundred songs, with a good chunk of those being remixed tracks from previous games. In general, the music of World of Final Fantasy Maxima keeps to a much more lighthearted and cheery tone compared to some of the darker entries in the series, and though there isn’t anything particularly memorable about the soundtrack, longtime fans will no doubt be pleased at the number of masterful remixes that pop up frequently throughout the adventure.

As the ‘Maxima’ version of the game, there’s a little bit of extra content included to sweeten the deal and perhaps entice fans who already gave this a go on other platforms. The biggest feature is that Lann and Reynn can now transform into various heroes from past games after passing a certain point, which not only changes their looks, but their stats, skills, and background music as well; it effectively means that you can now play as characters like Noctis and Lightning. Aside from that, a handful of new Mirages have been thrown in, along with a neat fishing mini-game with Noctis. Though all these goodies are a welcome inclusion, these new features hardly justify the price of admission on their own if you’ve played the game before on other platforms; we’d recommend you pay a much smaller fee to download this content as DLC on whichever platform you currently own the game instead of paying full price to play the same thing on Switch.

Conclusion

World of Final Fantasy Maxima acts as a wonderful celebration of the Final Fantasy series that will surely appeal to fans both new and old. Though the difficulty is a little on the easy side, the story is uninspired and the visuals are disappointingly blurry, the Mirage-catching mechanics and well-crafted RPG systems make this one a good recommendation. If you loved the Final Fantasy games of days past, you’re sure to love this one, and if you’re new to the series or the JRPG genre in better, this is a great place to jump in; just don’t expect anything too demanding.

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Challenging Puzzle-Shooter Solar Flux Blasts Its Way Onto Switch Next Month

Indie developer Firebrand Games has announced that its puzzle-shooter game Solar Flux is soaring towards a release on Nintendo Switch. It’ll arrive on 11th December.

Originally launching on Steam and mobile devices, Solar Flux lets players take on the role of a ship tasked with reigniting the cores of stars which are just about to burn out. This can be achieved by collecting balls of plasma and firing them into the stars, but the natural dangers of space cause problems for the player along the way, with asteroids, black holes, and still-blazing stars standing between them and their goal.

Described as being “simple to play but with immense depth”, the game lets you play through 80 missions spread across four different galaxies. The game’s Creative Director, Alex Knight, says that it aims to capture “a combination of traditional puzzle mechanics, coupled with the serene beauty and unknown that are everywhere outside of our world”. You can check out some screenshots down below.

As noted above, this one will be flying towards a Switch near you on 11th December. Solar Flux has received “mostly positive” reviews on Steam since its launch back in 2013.

Have you played this one before on other platforms? Are you intrigued enough to give it a go on Switch? Let us know with a comment below.

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Sales Success Of A Case Of Distrust On Switch Surprised The Game’s Creator

Ben Wander, the individual behind the narrative mystery game A Case Of Distrust, recently spoke to Engadget about the overall success of his game on the Switch eShop.

While no exact sales figures were provided, Wander said the consumer reaction to this particular version surprised him and essentially described it as a second launch day for the title. He’s still not sure himself if the Switch release tapped a new audience or those who were originally interested in the game held out for this specific version.

Since moving on from AAA game development at bigger studios, Ben has been able to embrace the freedom of indie development. This is exactly what he said about his latest project:

“I get to work on games and they’re like passion projects… They’re games that I want to make or games that I believe in. This was an idea I had since college, and so getting to see it come to fruition is wonderful. It’s fantastic.”

It’s fantastic to hear about his success on the Switch. Of course, this game is not the only time when eShop releases have revived and even outperformed existing copies available on other digital platforms. There’s been plenty of other examples of this previously.

What do you think about the indie success on the Switch? Would you like to see even more of these games? Tell us below.

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Bandai Namco Brings Highschool Tank Warfare To Switch Next Year

Bandai Namco will be releasing Girls und Panzer: Dream Tank Match DX on the Switch in Japan next year. The game stems from the bizarre 2012 anime and film series about a group of high school girls who engage in tank warfare as a sport.

This is an enhanced version of the PlayStation 4 title and adds new tanks and characters from the first Girls und Panzer Das Finale anime film. The original game’s Southeast Asia release included English subtitles, but was never officially localised here in the west. Still, it means there might be a way for any die-hard fans of the anime series to play this even if it isn’t released outside of these regions. Bandai Namco’s ongoing support for the Switch might also help.

Are you familiar with this anime? Would you be interested in 3D tank warfare on your Switch? Tell us below.

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Video: Learn Obscure Facts About The Pokémon Game Series

Now that Pokémon: Let’s Go, Pikachu! and Let’s Go, Eevee! are available in-store and online, Did You Know Gaming has released a new video about the history, secrets and easter eggs found in the long-running video game series over the years.

The ten-minute clip reflects on many of the past games while addressing topics such as the deleted timeline, how every Pokémon created needs to be able to eat, certain developer oversights and even how there are references to the series in the PlayStation 3 title Catherine.

Take a look at the full video above and feel free to share any Pokémon video game facts you know in the comments below.

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Development For Switch Anti-Grav Racer Redout Close To Completion

With no signs of a new F-Zero game on the horizon, the upcoming anti-gravity racer Redout looks to be a promising alternative. After experiencing multiple delays on its way to Switch, the title was finally rated by the ESRB in September. So, what’s the current status on development?

Speaking on Fragments of Silicon, 34BigThings representative Guiseppe Franchi said development was wrapping up and the release was up to the game’s publisher. Here’s the full update from Franchi, courtesy of Nintendo Everything:

Yes, very much (still in development). … It’s been long overdue and we know it. As I said before, it was challenging to bring this game on Xbox and PlayStation, so I’ll let you imagine how challenging it was to bring it on Nintendo Switch. But it’s still coming. We are in the process, we are in a very advanced… We’re very close to it. It’s coming.

The game is going to be published by Nicalis, so as for the release, I suggest you ask them. Not because I don’t want to talk or because I don’t know, but because it’s their job. … they’re doing their job perfectly well. From our end though, we’re wrapping things up.

Redout first arrived on multiple other platforms in 2016 and was well received. Other than F-Zero, the title has been compared to the WipEout series and is hoping to appeal to the same audience on the Switch as the likes of Fast RMX.

Are you anticipating this release? Tell us below.

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Pokémon: Let’s Go Pikachu and Eevee Combined Launch Sales Give New Entries Strong Start In The UK

The latest Nintendo Switch releases Pokémon: Let’s Go, Pikachu! and Let’s Go, Eevee! appear to have performed reasonably well in the UK charts. According to sales data, Pikachu is the most popular version of the game locally, taking out fourth place, with Eevee following in the sixth spot. These combined sales technically put the new Pokémon entries in the top position, with a total of 116,000 physical copies reportedly sold so far.

Despite this seemingly positive start, compared to the original Sun and Moon games, sales are down by more than 60 percent and are also recorded as being five percent lower than the figures for the 2013 release Pokémon X & Y. Fortunately, it’s not as bad as it sounds, with Game Industry explaining how certain factors need to be taken into consideration. Leading up to the release, the UK had stock issues resulting in fewer than expected units available at launch – ultimately leading to pre-orders not being fulfilled and many other stores selling out of the games completely. At the time of X and Y’s launch, the 3DS also had a much larger install base than the Switch currently does.

Here’s a look at how Pokémon: Let’s Go UK launch sales compare to existing releases:

[Week 21, 2009] POKÉMON PLATINUM (NINTENDO) – 59,000 / NEW
[Week 12, 2010] POKÉMON HEARTGOLD / SOULSILVER (NINTENDO) – 90,000 / NEW
[Week 09, 2011] POKÉMON BLACK / WHITE (NINTENDO) ~ 125,000 – 144,000 / NEW
[Week 41, 2012] POKÉMON BLACK 2 / WHITE 2 (NINTENDO) – 62,000 / NEW
[Week 41, 2013] POKÉMON X / Y (NINTENDO) – 124,000 / NEW
[Week 48, 2014] POKÉMON OMEGA RUBY / ALPHA SAPPHIRE (NINTENDO) – 145,000 / NEW
[Week 47, 2016] POKÉMON SUN / MOON (NINTENDO) – 290,000 / NEW
[Week 46, 2017] POKÉMON ULTRA SUN / ULTRA MOON (NINTENDO) – 78,000 / NEW
[Week 46, 2018] POKÉMON LET’S GO, PIKACHU! +POKÉMON LET’S GO, EEVEE! (NINTENDO) – 116,000 / NEW

Over in the US, NPD Analyst Mat Piscatella has said there is plenty of positivity and optimism surrounding the launch of Let’s Go, which is a “bit of a relief” as it is arguably the most important launch of the year for the Switch. These new Pokémon games are also expected to appeal to a much wider audience because of the friendly and accessible design.

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Dead Or Alive Xtreme 3: Scarlet Is Splashing Onto The Switch Early Next Year

Last time we heard about Team Ninja’s Dead or Alive series, was when the developer was queried about the possibility of the sixth entry coming to the Nintendo Switch at this year’s E3. It was explained how technical hurdles would need to be overcome before a release was even considered.

Now, in somewhat of a surprise announcement at the 2018 Dead or Alive festival in Japan, publisher Koei Tecmo has revealed the latest entry in its Xtreme spin-off series will be released on the Switch next year on 20th March. Officially titled Dead or Alive Xtreme 3: Scarlet, the game originally launched on the PlayStation 4 and PS Vita in 2016. Pre-orders for this latest version open on 19th November. Currently, there’s no mention of a release outside of Japan.

The Xtreme series started out exclusively on Xbox in 2003 and is a sports and mini-game compilation starring the all-star female fighters from the Dead or Alive cast. In the third entry, players can play games like volleyball and “butt battle” while unlocking more swimsuits for the characters and taking photos of them in various exotic locations. The series has received a mixed reception over the years, particularly in the west, due to “cultural differences” – as explained by President of Sony Interactive Entertainment, Shuhei Yoshida.

It might not be the exact Dead or Alive game the majority of Switch owners wanted to hear announced for the platform, but it’s at least another Team Ninja game to grace one of Nintendo’s platforms. This developer has maintained good relations with Nintendo over the years – with the company responsible for Metroid: Other M during the Wii generation, Hyrule Warriors during the Wii U era, Fire Emblem Warriors on Switch and in 2011 it released the quality portable fighter Dead or Alive: Dimensions on the 3DS. Hopefully, this latest announcement is a sign the mainline DoA games are on the way the Switch.

Take a look at an original trailer for Xtreme 3 below:

Would you like to see this game released on the Switch in the west eventually? Or are you holding out for one of the main entries in the Dead or Alive series to be announced? Let us know in the comments.

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Dragon: Marked for Death Delayed Until January 2019

For better or worse, the release of Dragon: Marked for Death by the talented team at Inti Creates has been delayed until 31st January 2019 in both North America and Europe. The eShop title was originally due out next month on 13th December and has now been pushed back to launch around the same time as the physical version, which is being published by Nighthawk Interactive. There’s no mention about when exactly the hard copy of the game will arrive, but the aim is for it to be made available as close to the eShop release as possible.

The digital version will be sold in two separate packs priced at $14.99 each. The first is the ‘Frontline Fighters Pack’ containing the Empress and Warrior characters – friendlier to beginners with DPS and tank type heroes. The second one is the ‘Advanced Attackers Pack’ including the Shinobi and Witch – with more technical attacks and higher skill ceilings. Players can select either pack and then download the second pack as DLC if they choose to buy the game digitally. The physical edition will contain both packs, so there’s no need decide which one you would prefer.

Alongside the delay was the release of a new animated trailer. Take a look below:

As previously noted, Dragon: Marked for Death is a side-scrolling action-RPG where players team up with three other people to take on 30 quests. There are four classes in total along with a story fueled by revenge. Inti Creates is previously responsible for games on the Switch eShop such as Blaster Master Zero and Bloodstained: Curse of the Moon.

Are you glad or disappointed to hear this game has been delayed until early next year? Are you more or less likely to pick it up now? Tell us below.

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Dev Behind Darksiders II For Wii U Worked On An E3 Demo Nintendo Never Showed

Reflect on the troubled era of the Wii U generation and you might recall the 2012 launch title Darksiders II, developed by Vigil Games and published by THQ. Being one of the few third-party releases during this time, it remained one of the standout games throughout the system’s life – often drawing comparisons to The Legend of Zelda and God of War series.

Around the time of E3 2011, when a number of publishers were then jumping onboard to support the new Nintendo system, the Japanese company asked the team behind Darksiders II to prepare a demo to showcase the game running on the Wii U at annual video game convention. In the end, Nintendo showed the title during its press conference but didn’t bother displaying it on the show floor after the team had worked tirelessly on it within the timeframe of a month. Here’s the full story about it from a recent Game Informer podcast, according to David Adams – who helped with this project and is now at Gunfire Games:

“That was interesting. Nintendo came to us and said, ‘Hey, can you put this on Wii U? And we’ll show you in the press conference.’ Or when they announced the Wii U. And so we actually said, ‘I mean, we’ll give it a shot.’ I actually helped on that too, because I used to be a programmer. So it was me, our tech director, and our graphics programmer and we all piled into an office and worked on it for like a month and got it all up and running. And then that didn’t last… well actually, Nintendo was going to show it at their booth, and at the last minute they were like, ‘Eh, nevermind.’ But they still showed it in their press conference, so that’s cool. They were like, ‘Just kidding!’ We were working until like middle of the night, every night trying to get it working on the Wii U.”

Darksiders II was well received on the Wii U by fans and critics alike. The original game was also eventually released on the same platform as Darksiders: Warmastered Edition in May 2017, right at the end of the console’s lifespan.

Did you play Darksiders II when the Wii U’s life was just beginning? What about the Warmastered Edition? Tell us below.