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Epic Games Launching Free Cross-Platform Online Services For Developers

Epic Games has grown into a global video game powerhouse thanks to the Unreal Engine and internally developed video games such as the insanely popular free-to-play title Fortnite. Since the breakout success of the battle royale game, the American-based developer hasn’t wasted any time expanding its empire.

In a recent news post over on the official website, it was revealed the company would be making a large set of cross-platform game services free to all developers in 2019. These services were originally built for Fortnite and have already been thoroughly tested by 200 million players across seven different platforms. Here’s exactly what the company had to say:

Throughout 2019, we’ll be launching a large set of cross-platform game services originally built for Fortnite, and battle-tested with 200,000,000 players across 7 platforms. These services will be free for all developers, and will be open to all engines, all platforms, and all stores. As a developer, you’re free to choose mix-and-match solutions from Epic and others as you wish.

All services will be operated in a privacy-friendly, GDPR-compliant manner.

The service launch will begin with a C SDK encapsulating our online services, together with Unreal Engine and Unity integrations. We’ll start with a core set of features and expand over time.

These service features will cover Switch and include cross-platform logging, friends, presence, profile and entitlements (Q2-3 2019). There’ll also be cross-platform voice communication (Q3 2019), parties and matchmaking, data storage and cloud-saving for all-platforms (Q3-4 2019).

Epic says these are just the first steps in helping develop the next-generation of socially-connected games.

What do you think about this? Are you a fan of cross-platform online services? Do you like the idea of more socially-connected gaming experiences? Tell us below.

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Nintendo Takes Legal Action Against California Man For Selling Hacked Systems

In recent months, Nintendo has taken a strong stance against video game piracy worldwide. In an effort to continue the good fight, Nintendo is now taking legal action against a man located in Orange County, California who has allegedly been selling hacked consoles, pirated versions of the company’s games and tools to help users modify their own systems – violating the Digital Millennium Copyright Act.

Mikel Euskaldunak has reportedly been selling modified services for the Switch, allowing users to play unauthorised games. He’s also been selling hacked NES Classic Mini preloaded with 800 pirated titles and selling them above the retail price.

In addition to direct copyright infringement, Nintendo believes Euskaldunak and “countless” other currently unnamed defendants are encouraging users to infringe the company, which also makes them liable for contributory copyright infringement. Adding to this are claims the defendants are infringing and diluting trademarks.

Attorney Kenneth Parker said how defendants were providing users with the instructions and tools to infringe in a manner that was least likely to be caught or arouse suspicion. Nintendo is asking the court to order an injunction, barring defendants from continued distribution and sale of the technology.

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Japanese Charts: Smash Bros. Ultimate Has Already Outsold Pokémon And Zelda: Breath Of The Wild

Japanese chart figures are now in for 3rd December – 9th December, and you’re going to want to sit down for this one.

Earlier today, we shared Famitsu’s early sales data reports for Super Smash Bros. Ultimate which indicated that it had sold over 1.2 million physical copies at launch. Japanese gaming sales analyst Media Create has now shared its own figures, putting that number at precisely 1,220,535. Remember, this is just in Japan, only physical copies (so digital sales haven’t been counted), and its only been out for about five days.

To truly put things into perspective, this means that Super Smash Bros. Ultimate has already outsold Pokémon: Let’s Go, Pikachu! and Let’s Go, Eevee! (which has been available for almost a month) and even The Legend of Zelda: Breath of the Wild which is currently sitting on 1,182,281 sales since launch. Yep, Smash has sold more copies in Japan in less than a week than Breath of the Wild has managed since March 2017. Utter madness.

We could go on all day about various achievements this sales number has achieved, but we’ll end this section by pointing out that Smash sold more copies than every other game in the top 20 this week combined. Here’s a look at the top 20 (first numbers are this week’s sales, followed by total sales in brackets):


1) [NSW] Super Smash Bros. Ultimate (Nintendo, 12/07/18) – 1,220,535 (New)
2) [NSW] Pokémon: Let’s Go, Pikachu! and Let’s Go, Eevee! (Bundle Editions Included) (Nintendo, 11/16/18) – 93,787 (1,012,247)
3) [NSW] Super Mario Party (Nintendo, 10/05/18) – 69,861 (489,767)
4) [NSW] Mario Kart 8 Deluxe (Nintendo, 04/28/17) – 20,995 (1,881,751)
5) [NSW] Splatoon 2 (Bundle Version Included) (Nintendo, 07/21/17) – 19,083 (2,740,677)
6) [NSW] Minecraft: Nintendo Switch Edition (Bundle Version Included) (Microsoft, 06/21/18) – 16,948 (403,784)
7) [PS4] Just Cause 4 (Square Enix, 12/06/18) – 16,100 (New)
8) [PS4] Battlefield V (Electronic Arts, 11/20/18) – 10,555 (141,324)
9) [NSW] Super Mario Odyssey (Bundle Version Included) (Nintendo, 10/27/17) – 9,592 (1,866,426)
10) [NSW] The Legend of Zelda: Breath of the Wild (Limited Edition Included) (Nintendo, 03/03/17) – 9,531 (1,182,281)
11) [3DS] Persona Q2: New Shadow Labyrinth (Atlus, 11/29/18) – 8,076 (87,823)
12) [NSW] Kirby Star Allies (Nintendo, 03/16/18) – 7,677 (658,270)
13) [PS4] Capcom Beat ‘Em Up Bundle (Capcom, 12/06/18) – 7,318 (New)
14) [PS4] Call of Duty: Black Ops IIII (SIE, 10/12/18) – 6,515 (485,497)
15) [3DS] Luigi’s Mansion (Nintendo, 11/08/18) – 6,466 (54,800)
16) [NSW] Capcom Beat ‘Em Up Bundle (Capcom, 12/06/18) – 5,903 (New)
17) [NSW] Taiko no Tatsujin: Drum ‘n’ Fun (Bandai Namco, 07/19/18) – 5,113 (236,220)
18) [3DS] Pokémon Ultra Sun and Ultra Moon (The Pokémon Company, 11/17/17) – 4,931 (1,773,521)
19) [NSW] Mario Tennis Aces (Nintendo, 06/22/18) – 3,601 (376,482)
20) [NSW] Nintendo Labo Toy-Con 03: Vehicle Kit (Nintendo, 09/14/18) – 3,597 (43,451)


As you can probably imagine, this also did wonders for Switch hardware sales this week. The PlayStation 4 had a very nice bump in sales this time around, but Nintendo’s machine comfortably took home pole position. Here are this week’s figures, with last week’s in brackets.

Switch – 281,222 (120,546)
PlayStation 4 – 50,450 (9,852)
PlayStation 4 Pro – 24,046 (10,558)
New 2DS LL – 10,021 (7,401)
New 3DS LL – 3,631 (2,692)
PlayStation Vita – 2,484 (1,798)
2DS – 620 (342)
Xbox One X – 117 (260)
Xbox One – 32 (25)

< Last week’s charts

Any surprises this time around? Were you expecting Super Smash Bros. Ultimate to perform quite that strongly? Let us know with a comment below.

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Random: Twitch Streamer Plays Super Smash Bros. Ultimate Using A Bunch Of Bananas

When it comes to finding the best setup for playing Super Smash Bros. Ultimate, there are usually two options people go for – the Switch Pro Controller, or a GameCube controller (and maybe the Joy-Con in extreme cases). A new challenger to this heated battle has now entered the fight, however, as demonstrated by Twitch streamer ATwerkinYoshi.

In the video below, ATwerkinYoshi decides to take on Smash Ultimate using only a bunch of bananas. The setup makes use of a Makey Makey kit, which can be used to hook up all sorts of weird and wonderful things and turn them into touchpads, with each individual banana being assigned to a button from a traditional controller. Using your ‘Down B’ has never been so complicated.

The video starts off with a lengthy introduction as he sets up his bananas (what a sentence); the first match takes place at around the 42 minute mark. From there, we see him take on standard Smash battles, the Classic mode, and even come up against those tasty, adrenaline-inducing Challenger Approaching battles, all while playing as none other than Donkey Kong. Poetic.

You can see the whole thing down below.

So, the next time your friend comes over and blames your slightly dodgy controller when they lose, show them this video. Anything’s possible with enough practice (and bananas).

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Export Your Smash Bros. Ultimate Replays Quickly, They’re Getting Wiped Next Week

If you like to save your best Super Smash Bros. Ultimate moments as replays, you might want to jump back into the game and export your favourites pretty sharpish.

Booting up the game now reveals that a new update is headed our way “within the next week”, taking the software version up to 1.2.0. No specifics about what this update will actually do have been shared just yet, but the in-game message warns players that replays will be deleted when it does eventually go live.

The image above (which you should also find in your own game) has instructions on how to do this, so make sure to go through your videos and export any you’re fond of. Before you get too upset or angry at losing your files, remember that the game actually creates these replays by re-performing your button presses. This could mean that essential balance tweaks to characters are on the way which would otherwise have tampered with the playback – we’ll have to wait and see.

Either way, we hope this PSA has been useful for you. Do you have any special replays saved up already? Any particular matches you’re proud of? Let us know how you’ve been getting on in the comments.

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Nindie Round Up: Please Don’t Touch Anything, Desert Child, Crimson Keep, Steamburg And Marenian Tavern Story

The indie scene has a strong output this week, with four thumbs ups and one maybe. We’ve got some great niche picks, like the bizarrely entertaining puzzler Please Don’t Touch Anything, pixelated arcade racing fun in Desert Child, a first-person, dungeon crawler RPG with Crimson Keep, sluggish steampunk puzzling with Steamburg and a classic, food infused, turn-based RPG in Marenian Tavern Story: Patty and the Hungry God.

Phew, that was a mouthful. On with the list…

Cryptic is the name of the game in this appropriately-titled puzzler. As you’re thrust into an office with zero context and a plethora of things to touch, you’ll fiddle with switches, codes and one big red button. Using the information spread out across the room, as well as a bit of noggin power, you can get the equipment to do a multitude of cool things that lead to several differing endings. For example, simply doing as you’re told and sitting for a few minutes doing nothing earns you the peaceful ending.

The novelty, of course, comes from working out new and exciting variations of button combinations. If you’re a killjoy, you can always just look up a guide online and try them all out one after the other, but really, where is the fun in that? The magic puzzle-solving moment of euphoria feels all the better when your actions have hilariously dark outcomes. That said, this is literally all the game has to offer, so once you’ve finally figured out all of the different options, there won’t be much of an incentive to replay.

Presentation-wise, it’s tidy, though playing on the TV screen is recommended, as some of the text will make you squint when using the Switch’s screen. The dimly-lit room has an unnerving atmosphere that makes the loud noises of the buttons even more impactful. Rendering only one simple room also means that the level of detail is exceptional. In summary, Please Don’t Touch Anything is a fun single player game to mess about with and discover all the endings, but be aware that it likely won’t provide much in the way of replay value.

Thumbs Up

Fast-paced and frantic, this hover cycle racer weaves in RPG elements alongside its core mechanics to deliver a super fun time. Balancing a quirky, offbeat sense of humour alongside a thinly-veiled plot which focuses on travelling between Earth and Mars, it delivers as much with its writing as it does on the race course. You get a great sense of the sense of the creator’s humour when your two options are ‘race’ or ‘chill,’ the latter of which simply shows your player relaxing on his vehicle with a cigarette. Funny stuff.

Amusing writing aside, the gameplay is here is solid, delivering frantic races with an ‘easy to pick up, difficult to master’ approach to its skill level. You’ll quickly get into the motions of racing, selling parts to the pawn shop, fixing your damaged ride and of course, eating copious bowls of ramen noodles to get your strength up. Doing this will progress you through the aforementioned witty story mode as well as increase your cash flow, allowing you to rinse-and-repeat to victory. The racing itself is brilliant, with fluid motions on a 2D plain that allows you to move up and down, giving it a somewhat three-dimensional effect. It works intuitively, particularly in two player mode – which is more of the same, but with human players. The boost function, in particular, feels powerful and satisfying. One of the most pleasing moments, particularly in multiplayer, comes from winning a race by a hair with a mighty boost over the finish line.

Overall, Desert Child provides high octane, arcade-style fun, with its quirky story and style providing a delicious cherry on top. The soundtrack is also great, with a unique, funky hip-hop sound that compliments its offbeat humour and presentation. Combine this with its retro visuals and stellar gameplay and you have a great addition to your indie collection, with a high replay value, particularly when playing with friends.

Thumbs Up

Crimson Keep is a dungeon crawler with an emphasis on progression and a visual style reminiscent of early era Elder Scrolls titles. Indeed, between the battle stance and the placement of the health bar, you might think you’re playing a low-res Skyrim mod. The gameplay is strong, if precise, though there are a few ‘glitch gremlins’ that rear their ugly heads to prevent this from being a truly stellar experience.

You’re given three options for classes and left to progress as far as you can, upgrading your gear and avoiding death to make it down to the titular Crimson Keep. You can choose between Brawler, Witch or Drifter, the latter of which serves as the game’s hard mode, starting you off with no weapons and a weaker character. Once you’re passed a quick tutorial (which you unfortunately have to sit through for every playthrough), you’re thrust down a hole into dungeon-crawling goodness. The combat requires exact collision detection to hit, but once you’re in the swing of things, it’s satisfying. As you kill enemies, you’ll level up and access unique power-ups and passive benefits, all of which will aid you in making it to the end. If you die, that’s it: you’re back to the start. You’ll also pick up a host of loot from the monsters you slay, which range from cartoonish and laughable, to pretty grim and gory.

While the retro visual style is great, the same can’t be said for the voiceover work, which is just awful. Many characters have voices that just don’t match their appearance and it’s the only aesthetic element that lets the game down. This, along with the odd textural glitch and overly long loading screen, make it sadly unpolished. Overall, however, Crimson Keep is good fun. Its gameplay is enjoyable, its graphics are fit for purpose and its replay value is high.

Thumbs Up

Steamburg is an adventure puzzler that is quite polarising. On the one hand, its visuals are gorgeous, with a steampunk vibe that is appropriately mechanical, dark and apocalyptic. However, its core gameplay, while not inherently bad, is clunkier than its robotic enemies. You play as Professor Vincent Moore, fighting a robotic invasion to save his fiancée from a presumably grim fate. As the blurb states, ‘Vincent is unarmed so he must be really smart.’ Thus, you’re left to use the environment to your advantage as you navigate each level, trying to collect three optional power orbs for further unlockable bonuses.

This works in principle, but the awkward controls that force you to move at a lethargic pace hurt the experience. The clunky control, unfortunately, isn’t just limited to the walk cycles too, as your throwing arm is about as user-friendly as a fairground claw attraction. That said, there isn’t anything inherently game-breaking here and every map is completely achievable. There is, however, a long-windedness that lacks the pick-up-and-play factor that makes a Switch port so appealing. If you’re in the for a night and can get into the rhythm of each level, you might still find some enjoyment here.

In review, the gorgeous steampunk style with surprisingly great voice acting doesn’t entirely make up for a slow, clumpy puzzler. The music is also great and the concept ambitious, but its mechanics and sluggish pace make it feel dated. Hardcore fans of adventure puzzlers or steampunk stories will likely enjoy it, but it won’t be to everyone’s tastes.

Maybe

Finishing this week’s Nindie round-up is a traditional turn-based RPG that blends in elements of cooking games. Marenian Tavern Story is a quaint tale that follows the plight of Patty, who, along with her butler and little brother, becomes possessed by a curse of the God of Poverty. The God also happens to be a small, rabbit-like creature called Coco. Classic anime. It’s refreshing to see an RPG of this style not take itself seriously, with a low stake, character-centric plot, rather than the typical ‘fate of the universe’ malarkey.

The main gameplay mechanic comes from building up your tavern in order to level up, progress the story and earn more cash. You accomplish this by (what else?) cooking. You’ll prepare meals to serve customers, increasing the sales of the Inn whilst also satisfying the appetite of Coco and feeding your team to increase their skills and level up. The turn-based RPG elements come into play as you leave town to explore dungeons to collect the ingredients and supplies required. This can also be accomplished by purchasing what you need at the local store, which you may find preferable to the daily grind that comes from exploring dungeons, especially as you don’t gain XP from fighting enemies. This is the main criticism of the game; it becomes quite grind-heavy and repetitive once you get into the swing of things. The story does keep things fresh, but getting your tavern to the level it needs to be for completion takes a heck of a lot of time.

Presentation wise, Marenian Tavern Story takes character visual cues from SNES titles like Final Fantasy 3. The art style is obviously anime-infused, but the overworld characters contrast a little with some of the 3D environments sometimes, making them appear blurry. Overall, Marenian Tavern Story is an engaging RPG with hours upon hours of content within it. It is a solid offering with addictive gameplay that can get slightly tedious after a while. For an RPG fan looking for a new fix, however, you won’t go far wrong with this one.

Thumbs Up


A lovely selection of Nindie games for you this week – but will you be picking any of these up? Let us know with a comment below.

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Random: Switch’s Santa Tracker App Plays Christmas Songs Using Joy-Con HD Rumble, But It’s Terrifying

You may remember that just last week, we reported on Santa Tracker – a piece of software released on the Switch eShop which lets you watch the big man’s journey and preparations at Christmas. Well, a really nifty little feature has since been added which uses the Joy-Con HD Rumble to play festive tunes and we don’t know whether we should be impressed or terrified.

It appears to work in a similar way to Super Mario Party‘s little HD Rumble jingle, where each player’s Joy-Con magically plays a tune when it’s their turn. The notes can be heard thanks to very specific rumbles going on inside the controller (sound is produced when something vibrates, after all) and this has been used to a much larger degree in Santa Tracker.

The feature has come to our attention thanks to NintenDaan, who has shared some clips of the songs in action on Twitter. It’s incredibly clever stuff, and we love the idea in theory, but when Jingle Bells (first video) gets to the chorus things get a little angry sounding for our tastes. Give it a listen below.

Would you like to see the Joy-Con’s HD Rumble be used for more neat little features like this? We can already imagine a ‘guess the song’ style party game where players can program in certain notes, and we’re suddenly feeling much less excited about playing boring old Pictionary again this Christmas.

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Video: Professional Stunt Performers Create The “Ultimate” Real-Life Super Smash Bros. Fight

If we can prise you away from your lovely copies of Super Smash Bros. Ultimate for just a second, allow us to share this video in which real humans are also getting in on the act with an almighty Smash fight of their own. Smashception?

Not content with simply playing the game, these stunt performers opted to recreate the usual scenes from the action in a real-life setup. If that isn’t enough to convince you to give it a watch, this talented bunch have individually worked on films like Avengers: End Game, Avengers: Infinity War, Captain America: Civil War, and Captain Marvel, and Ben Aycrigg (playing Mario) is actually Negan’s stunt double on The Walking Dead.

The video’s director Micah Moore tells us that, in their personal time, the guys practice new choreography and stunt ideas, sometimes allowing themselves to add some quirky fun into proceedings by working on game and comic book concept ideas. It’s well worth a watch, so make sure to check it out up above.

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Reminder: Three New NES Games Hit Switch Today, Plus SP Versions Of Metroid And Dr. Mario

In case you’d forgotten, today sees that time of the month when Nintendo boosts the Switch’s NES game catalogue with a handful of new games. Three new titles have appeared today, and as has become tradition, we’ve also be treated to a couple of SP versions of old favourites, too.

The three main additions this month are Adventures of Lolo, Ninja Gaiden, and Wario’s Woods, the final three games that were promised from Nintendo when Switch Online first launched. A video has been shared to give us a quick glimpse at each title.

Joining the previously released SP versions of The Legend of Zelda and Gradius, this month sees the introduction of new ways to play Metroid and Dr. Mario. The special version of Metroid throws you right into the battle against Ridley with all equipment already unlocked, and Dr. Mario puts players into a rare scene that occurs after beating the game on level 20 at Hi speed.

Nintendo has revealed that more NES games will be added to the service next year starting in January, but specific details have not been shared.

Which games would you like to see appear next year? Will you be trying out any of the new games today? Let us know in the comments.

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The Escapists 2 Is Getting A Free Festive Content Update Today

Team17 is launching a brand new update for The Escapists 2 today on Nintendo Switch, adding some festive fun for the low price of free.

The new content comes in the form of a ‘Snow Way Out’ update, introducing a new festive-themed prison for you to wriggle your way out of; four new jobs – burning letters to Santa, engineering, reindeer feeding, and servicing the robot workers; new items to forge and a new craftable weapon called the Candy Pain; and unique ways to escape.

The trailer above should give you an idea of what to expect, but we also have this lovely description straight from the publisher:

“Following on from last year’s free Santa’s Shakedown release, Santa has now ditched his mantra of good will to all and has instead opened a booming online retail store. His sleigh sits abandoned, as new delivery sleighs ship products all around the world. The North Pole now contains warehouses and concrete cells to contain the poor elves forced to work for Santa. You still better be on your best behaviour, as waking up with a lump of coal in your desk is the least of your concerns!”

As mentioned above, this update launches today for free. Team17 has also recently teased some festive and free content for Overcooked 2 – we’ll make sure to keep an eye out for more info on that in the coming days.

Will you be heading back to prison for another escape? Tell us below.