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Masahiro Sakurai Reiterates The Meaning Behind The Super Smash Bros. Logo

For many Super Smash Bros. fans, the logo depicted above isn’t just a circle and two lines, it’s a way of life. Okay, perhaps that’s going a little bit far, but this little icon has been used as an official representation for the series ever since Super Smash Bros. on Nintendo 64, forever imprinted upon the minds of those who hold the franchise close to their hearts.

But what actually is it? Well, in a recent YouTube video shared on Nintendo’s official channel in Japan, series director Masahiro Sakurai has given a clear explanation. As noted and translated by Twitter user @FarmboyinJapan, the two lines forming a cross represent the crossover of the various Nintendo characters and properties present in the game, while the four outer sections reference the four-player aspect of the games which was the norm until support for up to eight players was added in Super Smash Bros. for Wii U.

You can see the video in action for yourself below. Everything is naturally in Japanese, but you can likely understand what’s being said thanks to the hand gestures anyway.

This explanation of the logo has been shared before, most notably on an old website for Smash 64 back in the day, but we’re sure there are many fans out there who have never heard about this before. To be fair, some of our readers might not have even been alive when that website was published – excuse us while we go and tell some young ‘uns to play in their own garden for a change.

Did you know the meaning already? Are you surprised at its simplicity? Tell us below.

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Netflix-Style Comic Subscription Service InkyPen Arrives Exclusively On Switch Next Week

Remember InkyPen? The comic book subscription service that was revealed to be coming to Switch earlier this year? Well, it’s very much still on the way, and you’ll be able to check it out for yourself as early as next week.

The service will give users access to its full library of comics and novels for €7.99 / $7.99 a month, essentially acting like the Netflix of the comic book world. Best-selling comics publishers like IDW, Valiant, Humanoids, Dynamite, and Titan Comics have already been confirmed, and the team has also snagged partnerships with Dark Horse, Archie Comics, and Papercutz to bring even more content to the platform.

Thousands of comics are set to be available, including series such as Judge Dredd, Transformers, Robotech, X-O Manowar, Bloodshot, Metabarons, Pathfinder, and Battlestar Galactica. It’ll also include comic adaptations of popular video game franchises such as Dark Souls, Dishonored, Tekken, and Assassin’s Creed.

InkyPen will launch on Nintendo Switch on Monday 17th December with all comics available in English (other languages are set to be added in 2019).

Are you intrigued by the prospect of a comic subscription service on your Switch? Let us know your thoughts on this one with a comment below.

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Sonic Movie Writer Tells Everyone To “Relax” After Poster Backlash

You saw the poster reveal for the Sonic movie, right? You then proceeded to be, at the very least, mildly put-off and disappointed, correct? Well, you’re absolutely not alone, as countless comments from angry Sonic fans have been bouncing around the internet ever since.

From his strangely muscular physique to the colouring of his arms and sudden use of shoelaces, Sonic’s appearance has immediately rubbed fans the wrong way. In what appears to be a futile attempt at calming everyone down, or perhaps just to provide a gentle reminder that we haven’t seen the full picture just yet, one of the movie’s writers has popped online with a sweet, simple message.

Since that first poster reveal, two other designs have been circulating around the internet causing equal amounts of concern. At first, it was unclear whether or not these new posters were legit (and the second design with Sonic’s face on still hasn’t been confirmed to be real) but the image on the left with his toned, furry legs dangling in front of a bridge has since been spotted in the wild.

What are your thoughts on this visual approach to everyone’s favourite racing hedgehog? Are you interested to see a full trailer? Let us know your thoughts in the comment section below.

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It’s Another Sad Day For Print Media As Spain’s Official Nintendo Magazine Closes For Good

We’re sad to report that print gaming media has taken another blow today with the closure of Official Nintendo Magazine in Spain.

Just a couple of months ago, UK publications GamesMaster and GamesTM saw their last issues appear on store shelves, and this latest casualty comes as a result of similar problems. Publishing house Axel Springer has reportedly blamed a sharp fall in sales for the magazine’s closure as online media continues to dominate, adding to the financial issues already being experienced by the Spanish division of the company.

The magazine’s final issue – number 315 – is set to launch next week, unsurprisingly focusing on Super Smash Bros. Ultimate as its main feature. The publication had been going strong for 26 years until this point.

Other countries, such as the UK and Australia, have also had Official Nintendo Magazine publications in the past. As many of our readers will likely remember, the UK edition also closed back in 2014 during a particularly tough time for Nintendo media as a whole.

Naturally, we wish the very best to all those affected by the news.

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Review: Professional Farmer: Nintendo Switch Edition – Don’t Bet The Farm On This Disappointing Effort

These days, practically every possible kind of pastime, occupation and setting has a gaming equivalent. Take the simulation genre for instance; a place that’s packed with all manner of seemingly mundane concepts that have gamified to create some of the most bizarrely engrossing experiences you can play. Farming simulators have been around for years, offering up a relaxed environment where your only worry is harvesting some crops before they with whither or keeping your pigs well fed.

With Giants Software’s Farming Simulator seemingly sidestepping a release on a Switch this year (it debuted on the console last year), Visual Imagination Software’s rival series (yes, there’s even rivalry in the virtual agriculture scene) Professional Farmer has stepped into the fill the void with Professional Farmer: Nintendo Switch Edition. With a similar setup and collection of in-game systems, can this new hybrid iteration do enough to set it apart from its more popular counterpart? Let’s pull on our muddiest set of wellies and head out into the fields to find out…

To be blunt, Farming Simulator is to Professional Farmer what FIFA is to PES. One has the bigger budget and access to real-world licences, while the other has to make do with dodgier-looking assets and made-up brand names. So if you’re a farming sim devotee, you’ll have to make do with a generic Vistra tractor rather than a John Deere or a Case model. It’s certainly more authentic having some familiar badges and designs, but for most of us, these knock-off combine harvesters and slurry tanks will do the job.

And do the job they do, but that’s about the only real positives you can lay at Professional Farmer’s poorly-rendered feet. It’s functional in the fact that it runs, but it does very little to set itself apart from Farming Simulator or attempt one-up it in terms of in-game mechanics or aesthetic chops. Its vehicles are mostly devoid of detail (especially if you’re playing in the preferred cockpit view) and everything from grass and crops to the background mountains look like something pulled straight out of an early ’90s foray into CG animation.

Compared to the far more detailed array of trees, barns, vehicles and backgrounds in Farming Simulator: Nintendo Switch Edition, there’s really no excuse for the developer releasing a product that looks substantially inferior to a game that came out one year prior. This also applies to the in-game physics, with everything from tractors to harvesters handling unwieldy to the point of farce. This is a simulator after all, so why is our vehicle still moving when we’ve been holding down the brake for a few seconds already? And why does our tractor get stuck halfway into a tunnel while other cars simply pass right through us?

Unfortunately, the agricultural playground you’ll be working in isn’t an open-world setting, but a series of Monster Hunter-style sandboxes that you’ll need to fast-travel to from the menus. The loading times aren’t too bad when you do so, but considering the memory that’s been saved in the drop in asset quality, surely the developer was in a position to link all of its fields, towns and other rural locales into one interconnected setup? Giants Software managed with the various Farming Simulators on PS Vita, so why has this issue persisted in the Professional Farmer series?

Despite these problems, the game’s approach to menus – and the access it gives you – is one of its better qualities. By pressing the ‘-’ button you can see all your vehicles, check the status of each field, see how your livestock are doing and perform that aforementioned fast-travel. You can even hire a farmhand to help keep your various animals watered and fed. However, it all feels a little pointless when you consider that the overall cost of the meat your produce never changes, regardless of how good your animal husbandry is.

The actual farming mechanics themselves are decent, and despite the lack of licenses, there’s a good variety of trailers and vehicles to buy. Having your farm start off with a large sum of cash already invested in it does take away a little of the joy that comes with building your business up from a single field and a tiny farm to a fully-fledged empire that covers the entire county, but it does a least provide you means to till, plough and harvest at your leisure. Of course, that’s if the game doesn’t suddenly bug out and send your tractor falling through the level, like ours did a couple of times. Oh, what a lark. Still, you do get a virtual dog on your farm, so we guess that’s worth a point at least.

Conclusion

Despite having a year extra to work on its own addition to the genre, Visual Imagination Software’s agricultural offering fails to outdo Farming Simulator at its own game. There are things to like about Professional Farmer: Nintendo Switch Edition – including the more realistic harvest cycles and the deformation of soil when tilling and ploughing a field – but even the presence of a faithful digital pooch isn’t enough to keep this semi-handheld offering from being towed back to the garage from whence it came.

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It’s Time To Head Back To The Kitchen As Overcooked 2 Receives A Free Festive Content Update Today

Ah, Christmas… That time of year where the whole family gets together, prepares a lovely selection of scrumptious festive foods, and lobs an absolute bucket load of marshmallows at each other from across the kitchen. Hang on a sec…

Yes, that particular combination can only describe the frantic multiplayer action of Overcooked 2. Team17 recently teased some ‘Free-zing’ new content for the game, and today sees that content be revealed and released under the name of ‘Kevin’s Christmas Cracker’. The best news? It’s all available for free.

You’ll be jingling all the way through five new kitchens within a Winter Wonderland world map, cooking up three tasty new recipes, and even meeting two new seasonal chefs. As ever, the kitchens will be full of unrivalled chaos; keep an eye out for moving counter-tops, icy winds, and sinking ice.

If that wasn’t enough for you, the update also sees the introduction of a ‘Practice mode’ which allows chefs to get to grips with the game without the usual stress. In this mode the timer counts up rather than down (and can even be turned off completely), allowing you to cook as much as you like. If you want to take things a step further, you can actually turn off scores and order expirations for a completely relaxed playstyle. This mode is supported across all levels in the base game, Surf ‘n’ Turf DLC, and this new Kevin’s Christmas Cracker update.

Do you still enjoy the madness of Overcooked 2’s kitchens? Will you be jumping back in to check out this new, free content today? Let us know with a comment.

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Hack-And-Slash Action Game RemiLore Secures February Release On Switch

Nicalis has revealed that its upcoming hack-and-slash title RemiLore will arrive on Nintendo Switch and other platforms on 26th February 2019.

The game sees an ordinary schoolgirl named Remi teaming up with a magic book called – you guessed it – Lore, all in an effort to battle fierce mecha-monsters in the anime-inspired world of Ragnoah. Players can vanquish enemies with a variety of powerful melee and magical ranged attacks, both of which can change dramatically whenever Remi equips any of over 200 different weapons.

There are several different gameplay options on offer, including a “full-featured” single-player story mode, two-player co-op, and several unlockable game modes. We’ve got a lovely bunch of screenshots for you to check out below.

RemiLore will be available for a recommended price of $39.99 when it arrives on Switch next year.

Are you liking the look of this one? Tell us below.

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Super Smash Bros. Ultimate’s ‘A Spectacle To Behold!’ Event Is Now Live

Today not only brings a Version 1.2.0 update to Super Smash Bros. Ultimate, but also sees its very first in-game event take place. Lovely stuff.

Named ‘A Spectacle to Behold!’, this event aims to mix up the Spirit Board with a particular collection of characters to aim for. Spirits of characters who wear glasses or sunglasses will be coming out in force and, if you manage to defeat them, you’ll earn more gold than usual for your troubles, too.

As you can see in the tweet above, this also includes some rather special spirits that are usually pretty hard to find. If you want to add Jeff, Brewster, James McCloud, and Brittany to your collection (and who wouldn’t?) make sure to keep an eye on the board at those specific times each day.


UK (GMT): Jeff: 00:00 & 12:00 | Brewster: 03:00 & 15:00 | James McCloud: 06:00 & 18:00 | Brittany: 09:00 & 21:00

Europe (CET): Jeff: 01:00 & 13:00 | Brewster: 04:00 & 16:00 | James McCloud: 07:00 & 19:00 | Brittany: 10:00 & 22:00


The event lasts for three days, from now until 17th December, so you should get a decent number of chances at snagging your favourite Spirits.

Have you been enjoying the Spirit Board in Smash Ultimate? Will you be loading up the game to grab these bespectacled heroes? Let us know in the comments.

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CIRCLE Entertainment And Flyhigh Works Host Huge Festive Sale, 18 Switch Games Discounted

CIRCLE Entertainment and Flyhigh Works are hosting a huge festive sale on Nintendo Switch, slashing the prices of no less than 18 eShop games in the process.

This sale applies to North America, Europe, Australia and New Zealand, with all discounts available from now until 2nd/3rd January (depending on your time zone). You can see all of the offers and snippets of gameplay for each title in the video above, and we’ve even thrown together this handy list for you non-video-watching types. Make sure to check them out!

Mercenaries Wings: The False Phoenix – 20% off
Mercenaries Saga Chronicles
– 30% off
Deemo – 15% off
Shelter Generations
– 50% off
OPUS: The Day We Found Earth
– 30% off
OPUS: Rocket of Whispers
– 20% off
WILL: A Wonderful World
– 30% off
Samurai Defender: Ninja Warfare
– 30% off
Ninja Striker!
– 30% off
PAN-PAN
– 40% off
Spider Solitaire F
– 30% off
SubaraCity
– 30% off
IMPLOSION
– 40% off
World Conqueror X
– 40% off
Dark Witch Music Episode: Rudymical – 50% off
Ambition of the Slimes – 30% off
Fairune Collection
– 30% off
Koi DX
– 40% off

From strategy RPGs and music rhythm to action platforming and visual novels, that’s a pretty nice list of discounts. You can find each title’s standard pricing on their game page (simply click any game name above) and you can access every game at its discounted price on the Switch eShop right now.

Will you be snapping up any of these offers? Let us know which ones you’re tempted by in the comments below.

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Review: Beholder: Complete Edition – A Grim, Dystopian Adventure That Will Test Your Morals

You are Carl, the manager of a crumbling apartment block in some grey European city. Which doesn’t sound like a particularly thrilling video game role, we’re sure you’ll agree. That is, until you realise that Carl is a cog in the grinding machine of a totalitarian regime, and was appointed to his new role by the state.

So, alongside repairing TV sets, introducing yourself to the new tenant in apartment 4 and making time to see to your young family’s needs, you’ll be spying on your neighbours and reporting on their every misdeed and foible.

You’ll sneak into their apartment when they’re out at work and install spy cameras and rummage around for incriminating evidence, using the state’s ever-increasing number of proclamations to catch them out. Sometimes you’ll be instructed directly by the state to dig up some dirt on one of those tenants, and if they’re squeaky clean you might have to force the issue through murky means.

It’s not imperative that you sell your fellow man up the river. You could warn them that they’re under state surveillance, or even offer to help them. They might even thank you for it. But those thanks won’t reward you with the money you need to keep your son in an education, or to pay for the costly repairs from a recent terrorist (or, depending on your view, freedom fighter) attack. Toeing the party line is always the most lucrative option, which naturally creates plenty of moral quandaries.

Beholder: Complete Edition (so-called because it includes the Blissful Sleep DLC) is all about the tough decisions, and achieving some kind of balance between making a life for yourself and retaining a shred of humanity. There are consequences to your actions, too; our first run ended prematurely when we tried to do a bit of wheeling-and-dealing on the side, then attempted to deflect the blame up the ladder when it all came crashing down. We soon found ourselves dying at the hands of one of our tenants, and judging by the brutally abrupt concluding scene, the rest of our family wasn’t far behind.

Beholder is played from a strange 2.5D perspective, with a hyper-stylised and shadowy aesthetic. You’re granted a side-on cross-sectional view of your apartment block, though you can move into the background to interact with furniture, and zoom in and out of the action at will using ZR and the right stick.

It’s impossible to see inside your neighbours’ apartments without one of those aforementioned cameras (which actually behave more like overhead lamps), or by peering through individual keyholes. Spot a neighbour doing something illegal, and a click of the right stick will commit that evidence to the records, ready to be written up and reported. You’ll need to check in regularly with your anonymous government contact, and you’d better come running when you hear that phone ringing.

There’s a grim satisfaction to performing your treacherous task, interspersed by moments of profound guilt. Watching the pleasant old man who gave your son an expensive book for his studies getting beaten and dragged away by the police was one such occasion. It was Carl (okay, us) who planted an apple in their cabinet before dobbing the innocent chap in.

Yes, apples are considered illegal in this regime. It’s a handy example of Beholder’s blunt, exaggerated, even darkly humorous world. Its political points are rather on the nose – corrupt state control bad, civil liberties good – but effectively delivered, nonetheless.

It took a while for us to click with Beholder, and that’s down to a couple of issues. For one thing, the controls can be quite fiddly. Whenever multiple interactive elements are stacked up close together, it can be a real pain selecting the appropriate contextual prompt with the A button. The developer has brought in the left arrow buttons to flick between these elements in such situations, but there’s no escaping the flakiness of the system.

Also, we found ourselves a little confused during the opening stretch of the game. Maybe we missed the part where it was mentioned, but we found ourselves wandering around looking for the shop that was being talked about – until we realised it was accessed from a simple menu. There was nothing in the help files on this, either. Things tend to get mentioned in passing and then left to you to muddle through.

Indeed, while Beholder: Complete Edition isn’t a difficult game to play as such, it can leave you at a loss as to what to do next. Often the solution is simply to wander around talking to everyone and looking for the appropriate conversation option. Generally speaking, you’re looking to tick tasks off in the right order, according to the time you’ve been given for each. In fact, once you figure everything out, it can feel like so much busywork. The mechanics and rhythm of play can start to take on a repetitive, monotonous note.

But there’s no denying the power of Beholder’s setting, or the basic soundness of its core systems. Placing you in a grotesque dystopian world and casting you as a flawed cog in ‘the machine’ rather than a righteous saviour is a brave move for any game. It pays off with a strategy management game that constantly makes you think about the human toll of your decisions.

Conclusion

Beholder’s dystopian world provides a grimly satisfying management playground to work in. It’s got plenty of heart – albeit a rather scorched black one – and it forces you into making genuinely interesting moral and ethical decisions, which should be enough to see you through the tiresome grind, muddled signposting and rather flakey controls.