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Square Enix Shares More Info About The Story In The Octopath Traveler Mobile Game

Octopath Traveler Mobile

Earlier this month, Square Enix announced it was releasing a prequel to the Switch title, Octopath Traveler, on mobile devices in Japan this year. Although we’ve already got a few details about this upcoming free-to-play single-player RPG, a bit more information about the story side of the game has now been revealed via Japanese website, 4Gamer.

Here’s a translation of the story (Thanks, DualShockers):

A few years before the tale of the 8 traveling heroes…
The continent of Orsterra was dominated by those who respectively reached the apex of wealth, power and glory. Their endless ambition plunged the continent into darkness. However, multiple individuals stood up against them…
As the one “chosen by the ring”, you will travel the world, and meet those rebels. What will you feel, what will you grasp at the end of your journey? Go forth, towards the story you seek…And craft the legend of the Continent’s Champions.

As we already know, players will have to pick the pathway of wealth, power or glory. The pathway selected will lead them to “The Witch of Greed” Helminia, “The Hero” Titus or “The Playwright” Arguste. Below is a description of each one:

In search of wealth, you will begin your adventure in the deep forests of the Woodlands region. The one who stands in your path is “The Witch of Greed” Helminia. The witch has embezzled an immense fortune in Valore, dying the town in darkness.

In search of power, you will begin your adventure in the snow-covered Frostlands region. The one who stands in your path is “The Hero” Titus. He controls the Red Wings, an organization made to rehabilitate ex-convicts. He rules over the town of Amberglow with an iron fist.

In search of glory, you will begin your adventure in the rich plains of the Flatlands region. The one who stands in your path is “The Playwright” Arguste. The citizens of Theatopolis, the capital of arts, all admired his work, but he ended up straying from the right path.

If you live in Japan, you can fill out an application form in the hope of being selected to play Octopath Traveler: Champions of the Continent. The demo will run from 26th March until 2nd April. For more details, check out our existing post.

This upcoming mobile release is expected to make its way across to the west, it’s just a matter of waiting for an official announcement. In the meantime, take a look at the game trailer below:

Are you at all interested in playing this game? How do you feel about the popular Switch release receiving a mobile prequel? Tell us down below.

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Ultrawings Spreads Its Wings On Switch eShop Later This Month

Ultrawings

If you’ve been eager to take to the skies on the Switch, Ultrawings by Bit Planet Games might be worth keeping an eye on. The game is described as an open-world aerial-themed flight game and might even remind you of a certain Nintendo series we haven’t seen since the start of the 3DS generation.

In Ultrawings, you’ll pilot various aircraft while completing challenges on an island-themed world. This includes popping balloons, performing smooth landings, taking photos and participating in thrilling air races. Participating in these events will unlock in-game money, allowing you to gain access to more airports and aircraft.

This single-player flight experience arrives on the Nintendo Switch later on 28th March and will be available for $19.99. Interestingly, the PlayStation 4 and Steam version of the game has been designed for use with a VR headset. Check out an existing trailer of the game below:

Is this a game you would be interested in trying out? Tell us in the comments.

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Pre-Orders For The Labo VR Kit Are Now Live On The Nintendo UK Store

Nintendo Labo VR Kit

Pre-orders for the next Labo cardboard kit, due out on 12th April, are now live on the Nintendo UK store.

The Nintendo Labo Toy-Con 04: VR Kit looks to offer the most unique Labo experience yet, allowing users to experience virtual reality on the Switch for the first time with special Toy-Con VR Goggles.

In total, there are four pre-order options, as previously announced by Nintendo earlier this month. You can purchase the full package or if you opt with the starter set, you’ll also be able to pick up the two expansion packs.

Please note that some of the links on this page are affiliate links. If you click them and make a purchase we may receive a small percentage of the sale which helps support the site. Please read our FTC Disclosure for more information.

Delivery is free for orders over £20.00. For more information about the VR Kit, view our existing announcement post.

Will you be pre-ordering the VR Kit online? Are you planning to purchase the starter kit or the full package? Tell us down in the comments.

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Suda51 And Capcom Producer “Promise” Killer7 Extended Console Cut

Killer7

Japanese designer, Goichi Suda – perhaps better known as Suda51 – has suggested that an extended version of his cult classic Killer7 could eventually release for consoles.

Grasshopper’s visually-striking action adventure game was originally released for Nintendo GameCube in 2005. Capcom holds publishing rights for the title, but Suda-san – speaking exclusively to Nintendo Life –says the company’s producer has “promised” to one day collaborate on an extended version of the game:

I had a very interesting conversation recently with the producer at Capcom, [Hiroyuki] Kobayashi-san and we promised each other that we will make a completed version of Killer7 in the future. Only one third of my original script was used for the game, so there was 60% not used at all.

So the complete version will cover all of my script. It’s not 100% going to happen of course, but maybe in the future we’ll be able to deliver the complete version of Killer7. I’ll do it before I retire!

Killer7 was remastered for PC last year, but modern consoles are yet to experience the same love from publisher Capcom – despite its creator saying he’d love to bring it to Switch.

Suda again stressed that any potential console port is firmly down to Capcom, but added:

I want to be involved in the process. It may take a bit of time, but it’s definitely one of my goals.

Do you remember playing this on GameCube? Would you be interested in a port for Nintendo Switch? Let us know in the comments below.

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Axiom Verge Is Finally Getting A Physical Wii U Release After Months Of Legal Struggle

Axiom

A couple of years ago, a physical Wii U release for Axiom Verge was announced for North America, shortly after it arrived on the console digitally. Since then, the game has appeared on Switch in both physical and digital formats, but the Wii U version never arrived. As it turns out, the game is finally going on sale at the end of this month, but the road to release has been anything but simple.

The release is coming thanks to Limited Run Games, one of several companies which publishes indie games in physical form. As you can see below, the delay is thanks to an ongoing legal battle between Limited Run and publisher Badland Games – the two had signed contracts to work together on the project back in 2017.

GamesIndustry.biz has shared a full report on what happened between the two companies over the last couple of years, with comments from Limited Run’s CEO, Josh Fairhurst, and BadLand Games CEO, Luis Quintans. The aforementioned contract was for 6,000 fully-assembled copies of the game on Wii U, with Limited Run handing over $78,000 to see it happen.

Despite this payment being made in 2017, Limited Run never received the copies it was promised, and multiple emails, threats of legal action, and then actual legal action don’t seem to have made a difference either, with BadLand blaming a major banking error and its ongoing consequences for the lack of response.

Fairhurst is now working directly with the game’s developers, Thomas Happ and Daniel Adelman, to bring the game to Wii U in physical form as previously promised. In another tweet, Limited Run says that “we won’t come anywhere close to breaking even on this project after the money our former partner took from us – but we hope Wii U fans will appreciate the chance to own one of the best indie games physically for the platform!”

If you’re interested in picking this one up, orders will go live on the Limited Run website on 29th March at 10am Eastern Time.

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Video: New Super Dragon Ball Heroes: World Mission Gameplay Details Revealed

Bandai Namco has released a brand new trailer for the upcoming Super Dragon Ball Heroes: World Mission, unveiling further gameplay details and modes present in the game.

As you can see in the video, the game has you collecting your favourite characters, building unstoppable decks, and fighting for the win. It introduces the various main modes you can expect to play, too, including:

– Story Mode – Featuring an original story with all-new protagonists.
– Arcade Mode – Featuring a number of challenges for players to test their skills.
– Network Battle – Allowing players to face their friends or compete against players from across the world.
– Creation Mode – Where players can create their own unique cards and missions.

Featuring fighters from across all the Dragon Ball universes, transformations never before seen, and a brand-new character designed by Dragon Ball Super manga illustrator, Toyotarou, this could well be one to watch. It launches on Switch on 5th April.

Have you had your eye on this game? Do you like what you’ve seen so far? Let us know in the usual place.

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Hands On: Should You Buy Captain Toad: Treasure Tracker’s Special Episode DLC?

Just yesterday, Nintendo released the full DLC package for Captain Toad: Treasure Tracker on Switch and – being the ever helpful folks that we are – we thought we’d give it a go and share our findings with you lovely lot.

The DLC, called ‘Special Episode’ contains 18 new challenges (some new, some remixes of old) among five new courses. There’s a nice variety here – as mentioned in our video above, one minute you’ll be taking a ride on a haunted train full of ghosts, and the next you’ll be exploring a sweet and sugary world. We’re also incredibly pleased to discover that Nintendo has squeezed in another minecart level. Thank you!

Providing players with another three hours or so of gameplay is great in our view, and it’s full of all the charm present in the main game, although we did feel that the DLC might be slightly too biased towards co-op play on the whole. For some, this will be a bonus, but it might cause just a touch of frustration for solo players. We explain all in the video.

If you like what you see, you can grab the DLC from the eShop right now for £5.39 / $5.99, and it’s also available in a bundle with the main game if you don’t own that yet. We’d argue that it’s definitely worth a go if you’ve enjoyed the main experience, and especially if you like playing with a friend.

What do you think? Have you already tried it? Will you be giving it a go? Let us know in the comments.

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Random: PlatinumGames’ Hideki Kamiya Can’t Stop Tweeting About Tetris 99

Kamiya

Tetris 99 is an addictive little game, and one that has gone down incredibly well with Nintendo Switch Online subscribers since its launch around a month ago. Interest in the game saw another boost last weekend thanks to the online competitions being held, and even high profile game developers have been getting in on the action, including PlatinumGames’ Hideki Kamiya.

When we say ‘getting in on the action’, we actually mean ‘potentially becoming as obsessed as we are’. Ever since the game launched, Kamiya’s Twitter timeline has been absolutely flooded with screenshots of his placements on a near-daily occurrence, starting on 16th February where he shared the results of his first match.

Like most of us, things got off to a shaky start. But he was soon climbing the leaderboards and even managed a second place finish just a couple of days later.

The first win came a couple of days later still, on 20th February. If you can’t work it out for yourself, his status essentially equates to “AHHHHHHHHHHHHHH!” – something we can all relate to.

And from that date, he hasn’t looked back (and he still gets just as excited over his victory royales now as he did a month ago). His most recent victory was shared just a few hours ago in a screenshot he saved specifically from the night before.

We’re almost ashamed to say that the majority of the Nintendo Life team members haven’t been able to claim a victory yet, but we’re having a blast with the game anyway. If you’re reading, Kamiya-san, feel free to send any tips our way!

Have you been enjoying your time with the game? Let us know how you’ve been getting on in the comments.

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Review: The Red Strings Club – A Brilliantly Told Cyberpunk Tale

The all-wise, all-knowing barkeeper has become something of a narrative archetype. There are countless stories out there that feature an improbably wise drinks server who can get even the most uptight customer to relax and talk about their troubles.

Donovan, the suave barkeeper and owner of The Red Strings Club, takes his persuasive art to nigh-on mystical levels. The cocktails he serves in his retro-tinged establishment aren’t just darned tasty – they’re fine-tuned to accentuate a specific emotion in the drinker. It’s this unique skill that forms the meat of The Red Strings Club‘s gameplay. This deft physics puzzler mechanic requires a steady hand on the player’s part, as you carefully tip measures of spirits into a mixer.

Each of these ingredients shifts a target in one of the four cardinal directions. Others rotate that target, while ice reduces its size. The idea is to mix a drink that will position the target precisely over the desired emotional trigger, which is superimposed over a representation of the customer.

If mixing drinks forms the grinding gears and squeaky joints of The Red Strings Club, then story forms its surprisingly human heart. This is a narrative adventure that tells a beautifully constructed cyberpunk tale of manipulative tech companies, AWOL androids, ghostly information traders, and world-changing conspiracies. It’s also a story that you can directly influence at multiple junctures, forging a unique path through the game that’s literally mapped out for you.

Few games show their narrative workings as clearly as The Red Strings Club, yet the transitions never feel clunky or arbitrary. Even though you’re in the middle of a cohesive story, you can clearly spot the moments where your decisions made a difference – and the ability to backtrack is granted in an ingenious (and strictly limited) fashion as yet another drinks ingredient.

We won’t spoil the ins and outs of the story itself, but it tackles some pretty weighty stuff. Your quest for information centres on Supercontinent Ltd, a massive human augmentation company that appears to be planning to eradicate all negative emotion from humanity. Obviously, this sounds thoroughly nefarious, but The Red Strings Club does a good job arguing for the other side, often playing devil’s advocate on this and a number of related issues.

Besides a series of executive types who aren’t necessarily as shallow or evil as they initially seem, the game largely does so through the character of Akara, a supremely perceptive (yet simultaneously naive) Android whose escape from an implant factory kicks off the whole adventure. At numerous points throughout the game, Akara will question Donovan on his actions and motives, cutting through his ostensibly right-on motivations in coolly incisive fashion.

The fact that Donovan’s responses are essentially your own makes Akara’s unadorned comments and puzzling pop quizzes all the more affecting. Sure, you might well argue that artificially eradicating sadness and anger from the human race would be deeply wrong. But is it then hypocritical of you to say that you’d forcefully cut out the impulse to kill, self-harm or oppress? Where do you draw the line?

All of which could easily have played out as crass or wearisomely didactic in many developers’ hands. But thankfully, the writing in The Red Strings Club is excellent, full of heart and humour. Indeed, we’d argue that the narrative side of The Red Strings Club is much better than the actual game parts. Each of the gameplay sections – including that main drink-mixing bit – plays out like a fairly entertaining but rather awkward and slightly shallow minigame.

Mixing drinks and carving out augmentations on a futuristic lathe, in particular, have a certain clunkiness to them. In some ways, the drink-mixing bits are easier to play using the Switch touchscreen – particularly when it comes to dragging the ingredients about the screen. But in other ways, it proves to be worse than with a controller, such as when you have to introduce a second finger and twist to pour.

We also found that each gameplay section tends to outstay its welcome somewhat. Once you’ve run through them a few times, you might find yourself greeting yet another request with impatience.

Fortunately, that sharp writing and those memorable characters are always there to distract you and pull you through your funk. Rather like a kindly yet suspiciously well-informed barkeeper, you might say.

Conclusion

The Red Strings Club tells a brilliant cyberpunk tale that’s full of big ideas and tough moral questions. Its gameplay sections are a little too flimsy and repetitive to keep pace, but you’ll want to play through this memorable adventure nonetheless.

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Arcade Hack And Slash Title Croixleur Sigma Comes To Switch With Bonus Features

Publisher Playism has revealed that high-speed hack & slash game Croixleur Sigma is making the jump to Nintendo Switch. You’ll be able to get your hands on it later this month.

Featuring “360-degrees high-speed action”, Croixleur Sigma has players choosing from one of four girls and defeating a series of monsters inside a variety of different arenas. You’ll be using various combos, speedy dashes, and aerial attacks to do exactly that, selecting up to four weapons to change your look and combo style in the process.

Our friends at Push Square played through the game on PS4 back in 2016, saying that it “can be entertaining when you’re gunning for a high score or if you’re in the mood for some relentless action, but there just isn’t enough reason to keep coming back once you’ve sampled each mode and discovered a few favourite weapons”. Luckily, the Switch release does come with some extra goodies:

“In the Switch release, all extra costumes are bundled in, including the maid outfit, school uniform and a variety of collaboration costumes from other games such as the 2.5D SHMUP title Astebreed.
In addition to the Story Mode, Communication Mode, Score Attack Mode, Survival Mode, Dungeon Mode, and Training Mode have also been included, allowing a fuller and deeper experience of the Croixleur Sigma universe.”

The game launches on Switch on 28th March, but those of you reading in Europe can pre-purchase the game from the eShop as we speak with 40% off. The same pre-purchase deal goes live in North America on 21st March.

Do you like the look of this one? Will this be going on your Switch wishlist? Tell us below.