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Review: Motorsport Manager For Nintendo Switch – A Winning Formula For F1 Fans

Motorsport Manager for Nintendo Switch will grind your hope into dust and feed you a balanced diet of disappointment for the first few hours of every playthrough. You’ll languish at the back of the pack, race after race, as you choose the wrong tyres for certain conditions or fail to keep your drivers in a positive working relationship. You’ll fail to meet sponsor offers and lose a much-needed source of cash. It’ll feel like you just can’t do anything right to save your plucky racing team from motorsport mediocrity.

But then something clicks. Soon you realise that intermediate tyres work better when the track is damp, but wear out faster when used for too long on dry circuits. Soon you realise focusing research and development on a transmission upgrade will greatly benefit your cars when navigating a track with lots of sharp turns and meandering curves. Now you’re able to keep your drivers in better spirits, and soon you’re climbing up the ranks and securing more cash from big-name sponsors. Now it’s time to start thinking about challenging for a podium finish…

A port of Motorsport Manager Mobile 3, Motorsport Manager is a handheld roller-coaster of emotions. That’s mainly because the third entry in this mobile series is the first one in years to really embrace a sense of hardcore realism. There’s a mountain of systems and subsystems to juggle and even with a nicely designed tutorial, you’re really only scratching the surface of what’s to come when your career begins. Its presentation has been given a stylish makeover that makes it look something straight out of a Codemasters production, while the sheer depth you can delve into will often stress you and elate you just as much as driving the cars themselves.

The move away from a more casual approach does make Motorsport Manager a little less penetrable. By dialling back into the authenticity realm, it becomes a game most likely to appeal to either fans of the sport or those looking to scratch their management sim itch outside of Football Manager 2019 Touch. You’ll start at the very bottom of three distinct vehicle classes spread across nine tiers of racing leagues, and the more you immerse yourself in its intricacies and learn what works and what doesn’t in certain scenarios – just like a real team – the more Motorsport Manager rewards your dedication.

Even with a series of dynamic tips that you can access by pressing ‘Y’ whenever they systematically appear, there’s a frightening amount of plates to keep spinning before, during and after a race. There’s a Sims-esque element where you’ll need to make sure your drivers have a strong relationship with their mechanics and engineers, so you can research better parts and increase response times during pit stops. Making sure your drivers see eye-to-eye also makes a difference, especially when you need one to move aside to let the other pass.

During a race, you’re given a huge level of detail to track. You can see the weather as it changes, radio commands to drivers and even track their fuel consumption and tyre wear levels in real-time. All the while, each race will unfold in front of you, and you can follow the flow of the action – even when things go catastrophically wrong – with a top-down view. We encountered very little slowdown during races, and found using the touchscreen a great way to move around the course.

You’ll also need to upgrade your HQ, a centre that enables you to customise the entire breadth of your operation. Here you’ll define which parts you’ll be researching all the way the down to the economics of your team and how best to make money while you’re blowing it on everything from tyres to staff wages. The fact developer Playsport Games has managed to subtly weave extra mechanics in from other genres – such as choosing cards that provide certain buffs and improvements to your vehicles in qualifying – shows just how far the series has come from its casual roots on mobile.

As a port, Motorsport Manager is a technically robust feat. The impressive number of tweakable options on offer helps offset the ‘dirty mobile’ feel, and being able to use certain buttons to instantly bring up your Data Centre in a race, or call a driver in for a pit stop with a single press, makes the transition to Joy-Con a smooth experience. You can still use the touchscreen as and when you want, and despite the often small boxes and subsystems represented on-screen, it’s quite easy to navigate when playing in handheld mode.

Naturally, the authenticity of these simulation-style titles is of paramount importance; they’re trying to accurately replicate the feeling of a real-world profession, so every little detail counts. It’s a shame then that Motorsport Manager for Nintendo Switch lacks any real-world drivers or marques, a consequence of tiresome F1 licencing agreements (Codemasters has the F1 brand on lockdown these days). While this does dent the appeal of the game slightly, it has no impact on the gameplay or the mechanics. As long as you can overlook the fact that you’re watching fictional drivers race around in fictional cars, then it’s certainly not a dealbreaker.

Conclusion

Motorsport Manager for Nintendo Switch will chew you up and spit you out, but once you’ve learned the ways of its frighteningly deep systems and overcome its steep learning curve, there’s a brilliant management sim to be found. Even if you’re not particularly a fan of professional racing, the sleek presentation and impressive level of customisation will definitely appeal. The lack of any ‘official’ drivers or teams is one of the few areas the game struggles in, but even without those licences, it’s still another great example of how rewarding some mobile ports can be when handled correctly.

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The Pokémon TCG Was In Development Before The First Games Had Even Been Finished

Pokemon TCG

As we know it today, the Pokémon franchise is available to enjoy in almost every form imaginable. There are the video games, of course, but we also have the TV show, films, toys, apps, clothing, and more, including the official Pokémon Trading Card Game.

For many, the trading card game holds just as many nostalgic memories as the games themselves – who could forget the jealousy experienced when discovering that some annoying kid at school had that holographic Charizard card? If this applies to you, you’ll probably want to read on to hear from Pokémon Card project manager Kouta Okamoto and director Atsushi Nagashima from Creatures, Inc, who recently discussed the game in an interview with Famitsu (thanks, Siliconera).

When asked about the trading card game’s development, leading up to its launch, Nagashima reveals that work began on the concept before Pokémon Red and Green (known as Pokémon Red and Blue in the west) had been completed. The trading card game first released several months after the games debuted in Japan, but the development team clearly saw the franchise’s potential to expand even at this early stage.

“At the time, I had yet to be involved in Pokemon Cards, so this is what I’ve heard, but it was Creatures founder [Tsunekazu] Ishihara who at the time was studying board games of all sorts. At the time, Pokemon Red & Green were still in development, but from how you could collect 151 species of Pokemon, and the game’s turn-based battle system, it was very compatible with the TCG format. That’s how development began, so I hear.”

Elsewhere, the duo discussed the work that goes into sourcing illustrators for the many designs featured on the cards themselves. As collectors will know, a single Pokémon may be featured plenty of times throughout the entire collection, but each design has its own personality.

Okamoto: “Currently, we request illustrations from about 80 different artists, each who have their own styles and strengths. So, we usually ask the artist who can draw that Pokemon with the most charm as a basis. However, because Pokemon that are often made into cards end up having a similar look when drawn by the same person, we sometimes ask new people to handle it. What’s important is keeping in mind those that are getting to know new Pokemon with these cards.”

Nagashima: “Pokemon Cards are like each a page of the Pokemon encyclopedia. That’s why the basic direction is to have artists draw illustrations that match the Pokemon’s image. However, sometimes one Pokemon may have several cards in the same expansion, and in these cases we ask artists to show a surprising side to the Pokemon for one of them.”

Do you collect Pokémon cards? Or have you never caught the collecting bug? Let us know in the usual place.

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Team Wizard Wins The Latest Splatoon 2 Splatfest

Splatoon 2

Were you a wizard or a knight? Either way, the results for the latest Splatoon 2 Splatfest have arrived. After a fierce medieval battle across the globe, Pearl and Marina can now confirm team wizard have won! Here’s full the breakdown:

Team Wizard Win

If you happen to be on the winning side, don’t forget to pick up your Super Sea Snails from Inkopolis Square.

Did you participate in the latest Splatfest? Tell us below.

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Freedom Planet Might Be Receiving A Physical Release On Switch

Freedom Planet

If you love games similar but slightly different to the Sonic the Hedgehog series, the 2D platform title Freedom Planet is well worth your time. The GalaxyTrail game started out as a Sonic fan made project and was eventually released on PC in 2014. It has since been ported across to multiple platforms including the Switch eShop.

The game’s publisher XSEED has now applied for an age rating (again), this time for both the Nintendo Switch and PlayStation 4. As the previous occasion was for the game’s digital release, this second rating suggests a physical version might be on the way. Below is an image from the ESRB:

ESRB

Would you be interested in adding a physical copy of Freedom Planet to your Switch library? Tell us down in the comments.

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Video: Did You Know Gaming Takes A Look At The Business Life Of Reggie Fils-Aimé

Did You Know Gaming is primarily known for sharing facts and easter eggs about video games, but from time to time, it spotlights influential figures within the industry as well. In the above video, the focus is on Reggie Fils-Aimé, who recently announced he was stepping down as the Nintendo of America President and would be replaced by Doug Bowser.

Here’s a description of the 15-minute clip:

In this episode, Did You Know Gaming takes a look at some facts, secrets, and history of one of gaming’s biggest figures, Reggie Fils-Aime. Our look at Reggie covers his history in business including his work at Pizza Hut, all the way up to his work at Nintendo of America launching the Nintendo Switch.

And in case you missed it, here is Reggie’s retirement video:

Did you learn anything new about Reggie from Did You Know Gaming? How are you feeling about Reggie retiring now that the news has sunk in? Tell us down in the comments.

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Takashi Iizuka Confirms The Next Sonic Title Is Already In Development

Sonic The Hedgehog

If the video clips for Team Sonic Racing weren’t already satisfying enough, the head of Sonic Team, Takashi Iizuka, has confirmed the next big entry in the mainline Sonic series is officially underway. The announcement was made during a panel at SXSW Gaming 2019. Other than this, no other information is currently known about the new Sonic game and there’s no indication as to when Sega will reveal more about it.

The most recent Sonic release was the enhanced title Sonic Mania Plus in 2018. The lead developer, Christian Whitehead, has since gone on to form his own studio – Evening Star – with several other Sonic Mania team members. The most recent 3D title in the Sonic series was Sonic Forces, released on multiple platforms in 2017.

Are you looking forward to the next major entry in this long-running series? Tell us down below.

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Video: Check Out Car Customisation In The Latest Team Sonic Racing Trailer

Team Sonic Racing

In case you somehow missed the news, last October, Sega revealed Team Sonic Racing had been delayed until 21st May 2019. Since then, it has been slowly drip-feeding racing enthusiasts more information about the upcoming multiplatform release.

In the latest trailer, we get a look at the car customisation options in the game. You’ll be able to change your ride’s performance mods, the sound of its horn, the paint job and even add vinyls. Take a look below:

Customize your car any way you want it in Team Sonic Racing! Check out a look at the new parts, paint, and decal options, as well as some new footage from the game.

Sega has also uploaded a few other Team Sonic Racing videos. The first is part one of an animation based on Team Sonic Racing:

Team Sonic, Team Rose, and Team Dark face off at Wisp Circuit in this first of two parts of a special animation based on Team Sonic Racing! As usual, the diabolical Dr. Eggman seems to have his own plans – can the teams overcome his tricks, or will they find themselves more than a little distracted?

Big thanks to Tyson Hesse and Neko productions for their hard work putting this together! Keep your eyes peeled for Part 2, arriving late April 2019!

And the second is a remixed music track for Bingo Party:

Bingo Party returns with an amazing new remix in Team Sonic Racing! Talented chiptune artist TORIENA teamed up with Jun Senoue for an amazing new take inspired by the Sonic Heroes classic.

Are you excited to customise your ride in Team Sonic Racing? Tell us below.

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Media Create Will No Longer Share Japanese Sales Data Publicly

Behind closed doors

Nintendo Switch IMG

Recently, the head of Media Create Atsushi Hosokawa told Bloomberg the practice of releasing Japanese hardware and software sales data publicly may not continue. Now, after a company review, the team has decided to no longer share sales figures with the general public on a weekly basis.

Starting next month, Media Create data will require interested parties to pay to access sales figures. In terms of freely accessible sales data, Famitsu will potentially fill the void, although this data may not be as accurate. Media Create has been providing Japanese video game sales data to the public since 1994.

[via resetera.com, mynintendonews.com]

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Nitrome’s Bomb Chicken Is Receiving A Limited Run Physical Release On Switch

Bomb Chicken IMG

Nitrome’s delightful 2D action-puzzle platformer Bomb Chicken, previously released on the Switch eShop in July last year, will be receiving the physical treatment later this month.

Limited Run Games has revealed pre-orders will open on 29th March. Fortunately for your wallet, there’s no collector’s edition this time around. Below is the full Twitter announcement:

If you’ve not had the chance to play this game yet, we gave it eight out of ten stars and said it was an absolute blast to play with classic and refined gameplay, intelligent level design and a great sense of flow.

Would you be interested in a physical copy of this game? Leave a comment below.

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Talking Point: What Are You Playing This Weekend? (March 16th)

Acnl

We’ve made it to yet another weekend and it’s finally time to relax with some of our favourite games. After the excitement of the physical Hollow Knight release and the horror of seeing Zelda: Breath of the Wild without its cel-shading this week, team Nintendo Life has gathered to talk over our weekend gaming plans. You can read up on what we’re up to below, and make sure to join in via our poll and comment sections. Enjoy!

Austin Voigt, contributing writer

This is random, and I’m not sure why, but I’ve reverted back to the old 3DS to play a few throwbacks this weekend: Pokémon Alpha Sapphire (most hate this game, but I personally love it) as well as X & Y, Animal Crossing: New Leaf, various Zelda titles, Luigi’s Mansion, etc. As I look at this list, I realize I may just be getting excited for all of the new games in these franchises coming out on Switch later this year… woah, insight.

Dom Reseigh-Lincoln, reviewer

This weekend I’m almost certainly going to be playing more of RICO. It’s giving me the shooter fix I need when I’m commuting or chilling out on the sofa. Even when things get really challenging in the latter parts of the campaign I just love it. Plus those weapon skins won’t earn themselves.

I’ll also be spending some time with Motorsport Manager on Switch. I played the original back on mobile a couple of years ago and really dug how well it captured the complexity and abject disappointment of modern F1. Here’s hoping this version lives up to expectations. Have a good ‘un!

Ryan Craddock, staff writer

To be completely honest with you, I’ll likely be ditching the Switch this weekend to play through one of my old favourites on Steam (although it did also launch on Nintendo DS, so there’s no need to ban me from the site just yet). That old favourite is Plants vs. Zombies, a strategy, tower defence-like game featuring a quirky cast of… Well, plants and zombies.

I’ve never played the DS version sadly, but I can wholeheartedly recommend it if it’s anything like its PC counterpart. There’s something so wonderfully addictive about it, and it’s one of the very few games that I’ve completed multiple times. I’ve been itching to play it for a few weeks, so I’m looking forward to hours of uninterrupted bliss.

Gonçalo Lopes, contributing writer

Modern Combat Blackout is off the table! Oh, I still very much love it, but I am giving it a hard pass until Gameloft’s impending balancing patch that will nerf all the game breaking, no skill, auto-tracking guns into obscurity. This weekend brings the holy trinity of Nintendo events (Splatoon 2 Splatfest, ARMS Party Crash Bash and Super Smash Bros. Ultimate spirit board event) so expect to see me online often.

Whenever I need a break from the online hustle, back to Assault Android Cactus+ I go… and maybe a slice of the new Captain Toad: Treasure Tracker Special DLC chapter. My game of the week is naturally RICO. Kick door, shoot baddies, drop corny one-liner, rinse and repeat. Video gaming bliss!

Gavin Lane, staff writer

After nabbing a 400GB micro SD card on sale a couple of weeks back, I’ve been redownloading all my archived games (nearly two days it’s taken me!) and I’m now looking at a fully loaded Switch with about 80GB to spare. So, this weekend I’ll be revisiting a few of the things I was forced to archive – namely DOOM, Yoku’s Island Express and Thumper. I haven’t played Rocket League for ages, either, and that’s always a good time.

A conversation with a colleague also reminded me of the brilliance of Just Shapes & Beats, the musical bullet hell game I reviewed last year which seemed to get lost in the avalanche of eShop games – it’s an utter winner and just the notes of the opening theme put a big grin on my face, so I’ll be squeezing that in somewhere, too.

Which games are you playing this weekend? (280 votes)

Pokémon Omega Ruby and Alpha Sapphire

2%

Pokémon X & Y

1%

Animal Crossing: New Leaf

2%

Luigi’s Mansion

1%

Motorsport Manager for Nintendo Switch

1%

Plants vs. Zombies

  0%

Yoku’s Island Express

1%

Thumper

1%

Rocket League

2%

Just Shapes & Beats

  0%

Modern Combat Blackout

  0%

Splatoon 2

15%

Super Smash Bros. Ultimate

15%

Assault Android Cactus+

2%

Captain Toad: Treasure Tracker

6%

Something else (comment below)

38%

Please login to vote in this poll.

As always, thanks for reading! Make sure to leave a vote in the poll above and a comment below with your gaming choices over the next few days…