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Subnautica & Subnautica: Below Zero Appear To Be Getting Switch 2 Upgrades

Subnautica: Below Zero
Image: Unknown Worlds

Unknown Worlds Entertainment is bringing both critically-acclaimed underwater horror games Subnautica and Subnautica: Below Zero to Switch 2 next week, according to Nintendo Everything and Nintenduo.

On 17th February 2026, owners of the Nintendo Switch versions of both games will be able to upgrade to the Switch 2 Editions for free. And if you have the newer console, why wouldn’t you? The price for the Switch 2 Edition straight-up hasn’t been announced.

On Switch 2, you’ll be able to play both games and 1440p and 60fps docked, while handheld is bumped to 1080p and 60fps. You all want to see some terrifying sea creatures in crisp, shiny visuals in the dark now, don’t you? *shudders*

Controls have also been “optimized” for Switch 2, so perhaps there’s some Mouse Mode integration there?

Both Subnautica games arrived on Switch 1 back in May 2021 and we enjoyed both of them a lot — though the first game just edges out Below Zero for us. If you’ve never played them before, then make sure you have a read of our reviews, and check out the rundown from the games’ eShop page:

Combining the award-winning game Subnautica with its sequel Subnautica Below Zero, this Nintendo Switch™ exclusive allows players to fully immerse themselves in the full mystery surrounding the water world of planet 4546B.

Craft equipment, pilot submarines and out-smart wildlife to explore lush coral reefs, volcanoes, cave systems, and more – all while trying to survive in both hostile water zones and frozen terrain.

Features:
– Survival Is Key: Gather valuable materials, craft tools, manage your hunger and thirst, all while evading the dangerous wildlife that sees you as its next meal
– Crash Landing on Planet 4546B: Beneath the serene waves of this aquatic planet are clues around its complicated history and how it warps the lives for all those that crash land there
– Exploration: Delve into unique aquatic and terrain biomes that will unlock not only materials, but the answers that you seek
– Build Your Habitat: Crafting and building the comforts of home here. These bases will be integral for your survival from not only the wildlife, but also the harsh environment around you

A sequel, Subnautica 2, is due to come to Early Access 2026, but Switch 2 isn’t one of the slated platforms for it.

Plus, the sequel’s publisher Krafton (who acquired the dev in 2022) and Unknown Worlds are embroiled in a rather messy lawsuit. Krafton has also attracted additional negative attention after it announced it was working on becoming an “AI first” company.


Will you be upgrading to the Switch 2 Editions for both Subnautica games next week? Dive down to the comments and let us know.

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Marvel Cosmic Invasion Update Adds Crossover Character Palettes, Here Are The Full Patch Notes

Well, that didn’t take too long! After launching on the Switch eShop back in December, Dotemu and Tribute Games have today updated Marvel Cosmic Invasion to ver. 1.0.5, bundling in a fresh batch of hero colour palettes to boot.

The ‘Cosmic Collabs’ update includes a new wardrobe option for 12 of the 15-hero roster, each inspired by a different Marvel game. Spider-Man and Venom each get a crossover fit from Marvel Rivals, Black Panther and Rocket Racoon take theirs from Marvel Snap art, She-Hulk and Wolverine’s new looks come from Marvel Strike Force, Captain America and Nova take inspiration from Marvel Future Fight, Phyla-Vell and Beta Ray Bill’s palettes are all about Marvel Contest of Champions, and even Marvel Puzzle Quest gets a nod in Storm and Iron Man’s fresh threads.

Of course, that’s not all. The update also includes its fair share of bug fixes, gameplay tweaks, and new features, so you can be sure things are running smoother than ever before as you put these new palettes to the test.

The full patch notes were shared on Steam, and we have gathered them together for you to check out below:

Marvel Cosmic Invasion Ver. 1.0.5 (10th Feb 2025)

Epic MARVEL Games Collaborations!

We’re bringing in tributes to our favourite MARVEL Games experiences, including palettes for:

  • MARVEL Rivals – Spider-Man and Venom
  • MARVEL Snap – Black Panther and Rocket Raccoon
  • MARVEL Strike Force – She-Hulk and Wolverine
  • MARVEL Future Fight – Captain America and Nova
  • MARVEL Contest of Champions – Phyla-Vell and Beta Ray Bill
  • MARVEL Puzzle Quest – Storm and Iron Man

New Features!

  • Hero Lab Upgrades – with new palette previews to help you get a great view of new cosmetic options, and a new Team Level indicator.
  • Tweaked Arcade Modifiers – swinging into danger with modifications. The Double HP modifier is now an HP Multiplier – where enemy HP can now be multiplied by 0.5, 1, 2 or 3 times their standard amount!

Gameplay Improvements!

We’ve made a number of visual changes based on your feedback, designed to make it easier for you to keep up with the on-screen action, including:

  • Heroes will now be highlighted when HP is low
  • The Focus bar has been split to make it easier to read
  • Special Damage number visuals have been changed to red – making them easier to identify
  • The Heteropteron Level Larva Bug has been tweaked to make the enemy stand out. In addition, we’ve added flashes on the Larva during throw animations and introduced colour cycling effects on the attack!

We’ve also taken some time to go back for further balancing on boss fights, tweaking these to provide a little more fair play:

  • Hela – Increasing cooldowns for both Grudge and Hellblades attacks.
  • Venom – Reducing block and parry actions and removing combo parry, increasing reaction cooldown, lowering damage on the Bite attack and removing some post-Grudge attacks.
  • Phyla-Vell – Reducing block actions and lowering chance of using Cosmic Attack. We’ve also added cooldown on some attacks, increased the cooldown on cosmic Fury and lengthened the initial block action to prevent instant parry.

Bug Fixes!

As well as all this, we’re squashing some bugs of our own!

  • Fixed a blocker caused by using Cosmic Ghost Rider’s special attack just before triggering a boss cutscene
  • Fixed an out-of-bounds issue when performing a dive attack during Master Mold’s Double Fist move
  • Fixed a bug that would prevent Phoenix from dealing damage if she got hit during her grab animation
  • Fixed another out-of-bounds issue when adding carousel object control to a menu
  • Fixed an issue which would cause Arthrosian enemies to keep moving (and to seem invincible) after being defeated in Asgard
  • Fixed network sync issues on return to character or mission select screens
  • Also fixed an issue that would stop the online host from returning to Mission Select from the Character Select menu
  • Fixed an issue replicating Queen of Annihilation’s Lane Switch which could cause a blocker while transferring hosts
  • Fixed a bug where it was impossible to parry or guard against crashing Sentinel spawn
  • Fixed Annihilus multiplier damage applying several times during Negative Bomb or Negative Rain
  • Fixed an issue where bosses would fall through the screen if hit by an attack at the moment the fight starts
  • Fixed possible exploit on bosses with player grab attacks
  • Fixed an issue where boss summons would not be defeated alongside the boss, if the summon is receiving damage from a player
  • Fixed Team Assist heroes being considered as “on the ground” when the active hero is in the air (making it previously impossible to use air grab)
  • Fixed a bug that could cause Hela to become permanently immobilized when parried and pushed
  • Fixed a bug where Taskmaster could become frozen in mid-air when hit during his jump attack (while playing online)
  • Fixed a missing animation with Venom’s Parry Attack which could cause loss of control
  • Fixed various issues related to Venom’s passive Slow effect for Standard Attack and Team Assist.
  • Fixed an issue that would stop Storm from performing a combo if she performs a standard attack after being charged

Crash Fixes!

  • Fixed a crash if Sauron attacks an Enemy (or anything that’s not a Player)
  • Fixed a Thanos-related crash when hit by a turret projectile
  • Fixed an issue which could cause a crash during follow-up attacks after Cosmic Ghost Rider’s Rising Attack
  • Fixed a crash caused by the host disconnecting during Silver Surfer’s Rising Attack

Level-Specific Changes!

  • Added more Gravity to one singular hot-dog that was lacking it on Level 01
  • Added a Medkit and a breakable in the final area of Level 08
  • Switched the Energy Crystal to a MedPack, reduced the number of Symbiote Pools and Corruption Wave (aka “Symbiote balloons”) and reduced HP for Corruption Wave on Level 09
  • Enhanced spawn delay of Bug Barricade and Bug Larva, reduced Bug Larva spawn zones and altered the final Bug Larva attack delay on Level 13

Even More Tweaks!

  • Fixed Captain America’s Pallette #2 from being described as a Corps File in the cosmic Matrix
  • Improved Cosmic Ghost Rider’s chain visuals during online play
  • Tweaked Spider-Man and Venom’s web grab connections
  • Drones in Hala will no longer be alerted when scanning dead players
  • Fixed an issue which would cause Cosmic Ghost Rider and Black Panther to remain flagged as having a Special Attack Team Up Bonus after the Special Attack ends
  • Fixed an issue with Cosmic Ghost Rider’s chain which would remain on screen if interrupted while charging
  • Fixed subtitles being cut off on certain lines
  • Tweaked item despawns to avoid risk of repetition for off-screen items
  • Added a failsafe for Web Pulled enemies so they don’t get dragged pass the Player (and potentially cause invincibility)
  • Unlockable Super Heroes should no longer display greyed-out icons
  • Fixed drone positioning in Hala which could cause incorrect attack warnings
  • Fixed an issue that could cause position de-syncing in online play
  • Fixed errors which would not show proper effects for destruction of breakables.
  • Fixed errors related to Master Mold positioning.
  • Fixed Wolverine’s Focus Bar refill rate to match other characters
  • Fixed an issue which would cause special attack projectiles to not deal appropriate damage

We had a great time with Cosmic Invasion last year, calling it “one of the best arcade Marvel games ever made” in our review.

Will you be checking out these new palettes in Marvel Cosmic Invasion? Let us know in the comments.

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Poll: So, Do You Prefer Hollow Knight Or Silksong?

Hollow Knight vs Silksong
Image: Nintendo Life

Despite pledging that we’d take a break from games of this ilk when we finished pouring blood, sweat and tears into Silksong last year, Team Cherry has somehow found a way of dragging us back in with Hollow Knight – Nintendo Switch 2 Edition.

Yes, we put the halls of Hallownest behind us for good many years ago now, but the promise of buttery smooth performance had us flying back to it like a Markoth to a flame — mmm, “additional effects”. The more we played, the more we remembered just how much we love this world, these characters, this floaty little knight.

‘Oh no,’ we suddenly realised, ‘ without the performance argument in our arsenal, there’s nothing stopping us from asking the ultimate question: do we prefer Hollow Knight or Silksong?’

When Silksong launched last year, it felt like a foregone conclusion. In this sequel, Team Cherry had done everything in its power to take what made the first game so wonderful, and make it even wonderfuller. Hornet is quicker and more acrobatic than the Knight. Her tools open more combat possibilities than we ever thought possible. The map makes Hallownest feel piddly.

We even said as much in our 10/10 review: “It elevates map design and purposeful challenge effortlessly, and is an improvement on Hollow Knight in every single way.” And yes, for reference, we only awarded its predecessor a 9/10.

But, returning to Hallownest on Switch 2 in recent days, our preference isn’t quite as clean cut as it was back in September, when the long-awaited Silksong was still so shiny and new in our hands. The map may be smaller, but it feels just as dense. The overarching narrative of the fallen kingdom is sublimely woven into your surroundings, with a simplicity that’s tough to knock. And can anything ever truly replicate the feeling of pure dread experienced with your first steps into Deepnest?

Hollow Knight / Silksong Bench
So… come here often? — Image: Nintendo Life

Honestly, there are voices for both sides of the argument here at Nintendo Life Towers, so we thought it was only right to throw it out to you, our lovely readers. Do Silksong’s improvements leave it at the top spot in your mind, or is Hollow Knight still your number one? You can cast your Zote vote in the following poll.

Which game is your favourite? Let us know which you voted for and why in the comments.

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Rayman Really Is Back, According To The Series Creator

Rayman
Image: Ubisoft

Although Ubisoft has only just done a major organisational restructure, it’s already been confirmed the mascot Rayman is part of the company’s future plans.

Now, following a rating for a Rayman 30th Anniversary Edition last month, the series creator Michel Ancel has made some comments about a new project to Retro Gamer Magazine, which would apparently see the return of the first Rayman game.

Here’s what he had to say, as highlighted by GamesRadar+ and some Rayman fans on social media:

“I think there’s a kind of remake planned. I don’t remember when specifically, but it will be in HD and I think Ubisoft is adding a few more checkpoints and things like that just to make it a bit less frustrating. I think it’s a nice move, because that’s the only point that could be a problem for non-skilled players. But yeah, I think it’s still a very nice game.”

So, it really does look like this supposed revival is based on the first 2D Rayman game, which originally launched on the PlayStation in 1995. As our colleagues at Push Square further note, it sounds “like an enhanced remaster” timed with the original game’s 30th anniversary.

This follows reports from last September about a Rayman Remake being in development. Of course, we don’t have an official confirmation just yet, but the evidence is mounting.

Would you be interested in the return of Rayman’s original outing? Let us know in the comments.

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Video: Monster Hunter Stories 3 Trial Demo Side-By-Side Graphics Comparison (Switch 2, Xbox Series S, PS5)

There have been a bunch of demos released following last week’s Partner Showcase, and one of them was for the Monster Hunter spin-off Monster Hunter Stories 3: Twisted Reflection.

The YouTube channel ‘ElAnalistaDeBits’ has now shared a side-by-side of this demo to showcase how the Switch 2 performance and resolution compares to the Xbox Series S and PlayStation 5 versions. The resolution is the lowest on the hybrid platform, and the uncapped frame rate hovers around 30fps.

The same video notes how the Switch 2 version shows “greater stability than the Xbox Series S version in docked mode” but in “portable mode it can fall below 30fps more often”.

Keep in mind, this demo may not necessarily be 100% reflective of the final release in terms of the game’s graphics, performance and gameplay, and is subject to change.

Once again, the Switch 2 trial demo for Monster Hunter Stories 3: Twisted Reflection is available to download right now from the eShop. Capcom has also confirmed you’ll be able to transfer your save data to the full game when it arrives on 13th March 2026.

We should also have our own preview of this title up on Nintendo Life soon, so be on the lookout for that!

Have you tried out this demo yet? How are you finding it so far? Let us know in the comments.

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Capcom’s New IP Is Off To A Promising Start As Demo Hits One Million “Combined Downloads”

Pragmata
Image: Capcom

Last week, Capcom finally released the demo for its new IP Pragmata on the Switch 2, allowing users to shoot and hack “on-the-go” or on the big screen at home.

Now, following this particular version of the sci-fi action-adventure trial rolling out on the eShop, the “combined downloads” of the “Sketchbook demo” across all platforms have officially hit the one million mark. Capcom has issued a small “thank you” notice to players today via social media.

Whether the demo’s success will translate to actual sales is obviously not clear just yet, as we’re still a few months from launch, but if you want to show your support for this upcoming release, you can pre-order it now on the eShop.

We’ve also gone hands on with this title recently and are thinking it could end up being one of the biggest surprises of the year. Here’s what Nintendo Life staff writer Ollie Reynolds had to say:

“All eyes are on Resident Evil Requiem for this year, but Pragmata definitely has the potential to be something really special come 24h April 2026. Unlike Kunitsu-Gami, it feels like Capcom is making a real solid attempt to create its next big IP here, and while it certainly still has much to prove – I didn’t get a whole lot of narrative context during the demo, for example – its gameplay has done more than enough to bump it up to the top tier of my ever-growing wish list.”

Have you tried out the Pragmata demo yet? Will you be buying the full release? Vote in our polls and let us know in the comments.

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If You Like Paper Mario’s Newest Entry, This Nintendo Music Update Is For You

Paper Mario: The Origami King
Image: Nintendo

It’s a new week, and it means Nintendo has updated its mobile music application with another video game soundtrack. This time, it’s the album from the 2020 Switch release Paper Mario: The Origami King.

According to the app, 263 tracks have been added and there’s a runtime of more than 11 hours! Nintendo notes how the tracklist includes songs such as “Red Streamer Battle, Autumn Mountain, and more”. It joins the Paper Mario: The Thousand-Year Door GameCube album, which is already available on the app.

Origami King had a whole host of composers including Shoh Murakami, Yoshiaki Kimura, Hiroki Morishita and Fumihiro Isobe, and it was led by Yoshito Sekigawa (who helped compose the original Thousand-Year Door GameCube title and has also worked on multiple other Paper Mario games since then).

Paper Mario: The Origami King
Image: Nintendo

To access this album update on the Nintendo Music app, you’ll need to have an active (and paid) Switch Online membership. You can find out more about the weekly Nintendo Music updates and this particular Paper Mario game in our existing coverage here on Nintendo Life.

If you haven’t already played this entry, we gave it eight out of ten stars, calling it one of the funniest games in the series:

What do you think of the latest soundtrack to join the Nintendo Music app? What else would you like to see? Let us know in the comments.

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Pokémon’s Super Bowl Commercial Was Probably Expensive, Unsurprisingly

Pokémon
Image: The Pokémon Company

Pokémon banks an insane amount every year, so it can afford to splash some cash from time to time. If you are wondering how much yesterday’s Super Bowl LX commercial might have cost, according to reports, it’s estimated to have required “at least $16 million” for just a single minute.

As noted by ScreenRant, this likely doesn’t even factor in the “price of the ad itself, filming, and animating the Pokémon”. And then there were mega stars such as Lady Gaga on display, who probably cost an arm and a leg to hire.

While this amount of coin might not seem like a big deal in the context of the Super Bowl (or modern marketing budgets), this estimate has led to speculation and debate about how much this single ad spot might cost compared to the development costs of the mainline video game entries. Although, as mentioned by the source, these same comparisons are based on “unconfirmed leaks for the budget” of the latest game.

But hey, keep in mind, Pokémon seemingly remains out in front as the highest-grossing media franchise of all-time, with the series transcending the video games. And this is the 30th anniversary we’re talking about here, so it’s not necessarily a surprise to see The Pokémon Company spending big on the brand.

The Pokémon Company has already announced it will be celebrating this milestone anniversary in many different ways, including the release of a brand-new LEGO line later this month. Heck, TIME Magazine is even releasing a special trio of Pokémon covers, and we’re sure we’ll see some exciting announcements on Pokémon Day this year.

What did you think of Pokémon’s Super Bowl commercial? Do you think it was worth the potential cost? Let us know your own thoughts in the comments below.

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Limited Run Games Is Bringing NES ‘Jaws’ To Switch Later This Week

Jaws LRG
Image: Limited Run Games

Update []: Can you hear that music? Nope, that’s not a shark creeping up on you, that’s the sound of Jaws: Retro Edition approaching the eShop.

Yep, Limited Run Games has confirmed (via Bluesky) that the digital release of the game is coming on Friday 13th February 2026. We couldn’t think of a more fitting date, really.

For more details on the physical version, and the game itself, read our story from December below…


Original Story: [Thu 11th Dec, 2025 12:00 GMT]:

Limited Run Games has announced a very exciting enhanced version of 1987’s NES “classic”, Jaws – and they’ve got their signature offering of flashy physical editions ready to devour and everything.

These new physical editions of the game come complete with the 8-bit original, now with modern conveniences such as quick save. But, of course, the star turn is a “massively expanded” Jaws Enhanced Edition that embiggens the adventure to incorporate aspects from four (!) of the Jaws movies, rather than just the good one.

With pre-orders opening on 19th December and ending on 18th January 2026 over on the official Limited Run Games site, the game is set to be released as part of celebrations “culminating in the 50th anniversary of the blockbuster Universal Pictures and Steven Spielberg film, and this time there’s no escape.” We’ll see about that, chief. We’ll also update you folks with a solid release date when we have one.

Originally published by LJN back in 1987, you commandeer a boat (don’t worry, it’s plenty big enough) in order to hunt down a selection of nasty sea-dwelling enemies, including, of course, that great big rubber shark that terrified audiences so badly back in the days when this writer was still rocking a shark-repellent nappy (bet Batman doesn’t have one of those).

Here are some more details on both physical versions that will be up for pre-order, alongside some screens:

Jaws Retro Edition Features:
Save Anywhere
Rewind
Achievements/Trophies
Music Player
Gallery

Jaws Enhanced Version Features:
Massively expanded, multi-chapter adventure filled with nods and homages to all four Jaws films
New quests and objectives
New abilities and weapons for your boat and diver alike
More challenging enemies, and more ways to deal with them

The standard version is $34.99, while $99.99 will get you that bigger boat with a “NES-inspired box”, a CD (game) soundtrack, a shark lamp, and a couple of other bits.

If you’re not familiar with the original NES game, the excellent Jeremy Parish (who happens to work at Limited Run these days) covered it in his excellent NES Works series several years ago.


Think it’s safe to go back in the water? Let us know in the comments. We…we’ll be having a wee nap on the beach.

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Review: Carmageddon: Rogue Shift (Switch 2) – A Destructive, Roguelite Wreck Fest That Runs Out Of Road

Carmageddon: Rogue Shift Review - Screenshot 1 of 6
Captured on Nintendo Switch 2 (Docked)

In a cruel twist of irony, those of us who remember the breakneck mayhem of the original Carmageddon are creeping ever closer to our senior citizen bus pass. This will allow us to ride a slow-moving passenger vehicle that gains no extra points for mulching pedestrians.

Released in 1997, this classic of vehicular combat arrived with some critical praise and instant controversy. Deliberately baiting outrage with its points-for-murder gameplay, it was banned in some countries and heavily censored in others. A huge hit regardless of backlash, it spawned many sequels, ports, and imitators over the years.

Developers 34BigThings (Redout) are bringing the franchise back from the dead for a new generation, adding a roguelite spin in the process. Carmageddon: Rogue Shift is just as fun and addictive as the original was back in the day, though it’s a little too lightweight to be truly great.

Carmageddon: Rogue Shift Review - Screenshot 2 of 6
Captured on Nintendo Switch 2 (Handheld/Undocked)

In keeping with the setting, theme, and tone of the series, this new Carmageddon populates its tracks with zombies and mutants for competitors to mow down in a post-apocalyptic wasteland.

Alongside the Roger Corman-produced Death Race 2000, the series has always drawn inspiration from the Mad Max franchise (it started life as a licensed adaptation, but publisher SCI couldn’t get the rights). Rogue Shift manages to capture the blood, chrome, and chaos of those films far better than it ever could in the ’90s. Everything has a wasteland punk aesthetic, presenting a world where the need to blow each other up on a high-speed circuit is a believable way to let off steam.

A racing game in the thinnest sense, Carmageddon’s focus is firmly on high-speed destruction derby action. You shoot other cars to scrap while careening around makeshift courses, racking up credits by mowing down the irradiated denizens of this savage wasteland.

Carmageddon: Rogue Shift Review - Screenshot 3 of 6
Captured on Nintendo Switch 2 (Handheld/Undocked)

Tracks are bonkers obstacle gauntlets, littered with swinging wrecking balls and flailing tentacles. Hordes of shambling undead and giant mutants that explode into clouds of acid conspire to sabotage your pole position.

The handling model can be best described as ‘slip ‘n slide’. Every vehicle has a weight to it and you’ll mostly be swinging it around corners, hoping you don’t clip some scenery and spin out. It can be frustrating to force a respawn after hitting a wall at max acceleration, but a perfect lap feels exhilarating once you nail it.

Rather than the Mario Kart approach of picking up weapons mid-race, your loadout is fixed. Each car comes equipped with a starting weapon, ranging from machine guns to lasers and everything in between. Your vehicle itself is a sub-weapon, with an effective slam ability that lets you violently shunt opponents into barriers. Seeing rivals explode in slow motion as point multipliers flash up on screen never gets old.

Carmageddon: Rogue Shift Review - Screenshot 4 of 6
Captured on Nintendo Switch 2 (Handheld/Undocked)

As entertaining as this metal-on-metal carnage is, it is a loop that lacks lasting appeal. That is where the roguelite elements come in. You start a new game and work through a series of randomly generated events, each with their own primary and bonus goals.

Events range from straightforward races, survival, and combat-focused challenges. There are also boss fights against cars packing uniquely destructive offence. The aim is to get as far as possible without being damaged beyond repair. Death sends you back to the start, but not empty-handed. You earn a currency — amusingly called beatcoin — to spend on new cars, weapons and store stock for the next run.

Each cycle offers the chance to try a new rig with a fresh set of stats and weaponry. Upgrades and repairs are available during a run, but difficulty ramps up at a steady pace. Early deaths are almost guaranteed in the first few attempts.

Carmageddon: Rogue Shift Review - Screenshot 5 of 6
Captured on Nintendo Switch 2 (Docked)

The unlock system does a good job of encouraging replay. It’s hard to walk away after a defeat when a massive truck with a shotgun bolted to it is waiting to be pulled out of the garage.

Yet even with the steady supply of new equipment, upgrades and vehicles, Rogue Shift struggles to hold attention over the long haul. Track fatigue sets in before long, and no amount of random generation can fully offset that.

It doesn’t help that the game is solo only. This style of combat racer feels tailor-made for local and online multiplayer. Quick time to kill, rapid respawns, and short tracks are designed for spectacle rather than precision. Not being able to ram a friend into an oncoming pack of exploding mutants feels like a glaring omission.

Carmageddon: Rogue Shift Review - Screenshot 6 of 6
Captured on Nintendo Switch 2 (Docked)

That absence stings because Rogue Shift has a sense of fluid speed that arguably has not been seen since Switch 2 launch title Fast Fusion, which arrived with a full multiplayer suite.

It’s also a well-optimised version. Frame rates remain stable even during visually chaotic moments, when the screen fills with flying cars and mutant hordes. Undocked play has a surprisingly sharp fidelity, with splashes of colour and blurred neon lighting recalling the impressive Night City driving of Cyberpunk 2077. The only technical hiccup of note was some occasional input lag when docked, which was infrequent and brief.

Conclusion

An explosive return from this 30-year-old franchise, Carmageddon: Rogue Shift is close to being the full package. It’s one of those rare reboots that can satisfy older fans while also appealing to newer players drawn to the roguelite loop. It’s fast, entertaining, and backed by a teeth-rattling heavy metal soundtrack.

It’s a shame, then, that there isn’t more of it. With no multiplayer and no additional content announced, Rogue Shift starts strong and shows real promise, but it ultimately runs out of gas.