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Metal Gear Solid: Master Collection Vol. 2 Announced For Switch 2 And Switch

In some very exciting news today, Konami has announced it’s bringing Metal Gear Solid: Master Collection Vol. 2 to the Switch 2 (and Switch) on 27th August 2026.

As highlighted in the official announcement, this collection will feature the “first-ever port” of Metal Gear Solid 4: Guns of the Patriots and Metal Gear Solid: Peace Walker. Adding to this, Konami’s new collection will also include “the series’ first handheld game” along with a digital soundtrack as a purchase bonus.

Here’s exactly what you can expect in terms of games and digital contents included:

Games Included:

*Versions for other regions of Metal Gear Solid 4: Guns of the Patriots can be downloaded separately from the store.

*Metal Gear Solid: Peace Walker (HD Collection version) supports online play for up to 6 players.

Digital Content:

  • METAL GEAR SOLID 4 Database
  • Metal Gear Solid 4: Screenplay Book
  • Metal Gear Solid 4: Master Book
  • Metal Gear Solid: Peace Walker Screenplay
  • Book Metal Gear Solid: Peace Walker Master Book
  • Metal Gear Solid: Digital Soundtrack Vol.2

*Accessible via the in-game Start Menu.

*The soundtrack can be enjoyed using the dedicated sound player included within the game.


According to the official Switch eShop listings, the digital version of this collection will be priced at $49.99 on the Switch 2 and Switch (or your regional equivalent).

Konami has confirmed the physical version of the Switch 2 release is a Game-Key Card. On Switch, some of the data will be on the game card, but it seems you’ll have to download the rest of the collection.

Metal Gear Solid
Image: via Nintendo / Konami

In some related news, Metal Gear Solid: Master Collection Vol. 1 has also been updated today, and it includes Switch 2 improvements. You can find out more about this update in our news post.

Are you excited about the second volume of the Metal Gear Solid Collection for Switch 2? What are your thoughts about the games included? Let us know in the comments.

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Are Diablo 4 And Diablo 2 Coming To Switch 2? Blizzard Stays Silent

Diablo IV
Image: Blizzard

Blizzard kicked off 30th anniversary celebrations for the Diablo series yesterday with a 40-minute spotlight, focusing on updates and new content for the franchise’s current games. However, one question remains unanswered: is Diablo IV coming to Switch 2? And, additionally, what about a Switch 2 Edition for Diablo II: Resurrected?

Eurogamer’s Robert Purchase attempted to get some clarity, but instead was told that “the company had nothing to say on the matter”. A little disappointing, given how successful Diablo 3 and Diablo II have proven on Switch 1, but we’d be surprised if nothing is happening.

Especially as Robert spoke to Hearthstone’s executive producer Nathan Lyons-Smith who, when talking about a possible Switch 2 port of the card game, told a room of journalists “In the future as we explore console and handheld, we’d probably go as wide as we could”. So a wider console base is at least being thought about.

In addition, there have been rumours about Diablo 4 coming to Switch 2 as far back as April 2025, with even series manager Rod Fergusson stating that it’s “something to look at”, though it’s not guaranteed due to potential live service issues.

Blizzard are, of course, working on getting Overwatch (that’s the game formerly known as Overwatch 2) on Switch 2, and that’s due later in the year. But with Diablo II already on the older console, we should at least expect that one, right?

Nothing is guaranteed of course, and Diablo’s 30th anniversary isn’t actually until 2027, so don’t be surprised if we hear something about this much later in the year. At least you can enjoy the new Warlock class in Diablo II on Switch 1 right now.


Do you want to see Diablo IV, or Diablo II, on Switch 2? Head down to the comments and let us know.

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Absolum’s Threads Of Fate Update Out Now, Includes Balance Tweaks, Corrupted Biomes & More

Absolum
Image: Dotemu

Right on schedule, Dotemu, Guard Crush Games, and Supamonks have dropped a big free update for the excellent roguelite beat ’em up Absolum. And alongside some brand new gameplay modes and run-changing updates, we’ve got a swathe up bug fixes, character balance tweaks, and more.

We’ve covered the Threads of Fate update previously, but it’s worth reminding yourself what’s included. Mystic Ordeals are a brand new way to embark on runs, which add modifiers and challenges. Corrupted Biomes replace the Rifts system, optional areas within zones that yield great rewards. The Soul Tree has gained new rewards like Elite mounts and additional character skins. And a new “devilish ambush” in the Forest biome.

On top of the new content, the devs have also rebalanced each of the four characters, made a few regional tweaks, and tweaked some enemy AI.

Here’s a full rundown of the patch from Steam:

Absolum version 1.1 update – Threads of Fate

In addition to the new features we have for Rebels to play around with, we’ve got a huge number of bug fixes, tweaks, improvements, balancing, and optimisations. In our 1.1 Threads of Fate update, you’ll be able to find:

New Features

  • The all-new Mystic Ordeals
    • Maugis’ pre-set Mystic Ordeals added (run modifiers to add bespoke challenges)
    • Rebels can also create their own challenges
  • Corrupted Biomes added
    • Available after defeating Azra – visible at the start of each run
    • Replacing the previous Rifts system
    • Mystic Ordeals can increase or decrease the number of Corrupted Biomes
  • Rebels’ complete stats are now accessible from the Soul Tree
  • A new devilish ambush has been set up by the Goblins in the Forest
  • A new arena has been added to the Versus mode in the Hub
  • We’ve also added new Soul Tree rewards, which will be available after completing a Mystic Ordeal:
    • New emotes
    • A selection of Inspirations for run starts
    • Elite mounts
    • New Skins

Bug Fixes

  • The Chicken is no longer targetable by enemies
  • All attacks improved with a Ritual of Time should now correctly spawn a Past Echo
  • Some trinkets are now flagged as “unique” (only one allowed per character).
  • Fixed the display of “OverLife” value if the Ladle trinket is sold while having extra health
  • The “Jungle Ambush” event should now happen consistently if a player has the related Quest and reaches the dedicated region
  • Fixed an issue with Past Remnant scaling incorrectly with Time Mox
  • The movement speed buff given by Necromancers charmed with the Mirror trinket will now last for the correct duration
  • All of Uchawi’s greeting sentences should now be played correctly
  • The Twin Horror bosses now have a portrait
  • Fixed a bug affecting Azra’s fight music
  • Duplicated Throwables can no longer be picked up from the floor
  • Fixed a softlock happening during the first encounter with Vikhana in the Hub
  • Fixed a softlock happening during the Azra phase 2 transition in multiplayer
  • Mounts will now get fatigue correctly when hitting The Beast
  • Fixed an exploit allowing infinite overpressure
  • Fixed the portraits of enemies coming through corrupted rifts
  • Yeldrim’s destroyables should now correctly award loot
  • All companions should now follow the player who hired them
  • Thorn Finisher no longer procs on Multi-target Hits
  • The Goblin Champion in Mist Forest is now notably smarter in his pathing
  • Fixed a bug for which Dash could not be canceled with Jump
  • The Interloper now has a shadow
  • Tutorial Clutshrooms now correctly stop their attacks when they hit
  • Fixed a freeze that could happen when having the Bandit Queen as an ally
  • Crustacean enemies will now react correctly when their attacks are deflected

Balancing and Optimisation

  • Lowered Mana gains from all sources
  • Lowered Cursed Luck’s Luck gain per HP lost ratio
  • Lucky Charm is now a Rare trinket
  • Zafari’s mission can now be completed on the first boat run
  • Tweaked Bone Armor’s scaling to make it stronger at the start
  • The Young Fan in the Arena now always awards an Epic Trinket
  • The Museum Lore system has been revamped with more informations
  • Horror companions can now be walked through like other summons
  • Proximity Sparks now despawn at the end of a fight
  • Lowered the chance of chests spawning on Ritual of Chaos procs
  • Getting a Spark of Power before Maugis introduces Ultimate moves will now award a throwable star. Shiny!
  • Thorn Dagger’s base damage decreased
  • Splash Bubble size decreased
  • Cyclone jump now gives the possibility to jump cancel moves according to the ritual level – strikes at level 1, skills at level 2, and Arcana at level 3

UI / UX Alterations

  • Damage numbers can now be toggled on from the Options menu
  • Throwables can now be set to be thrown on Forward + Interact input to avoid wasting them on interactions by mistake
  • The player’s accrued Soul Tree bonuses can now be viewed from the Soul Tree menu
  • Added FX on some of Galandra’s Arcanas
  • Post-run map now hides the paths not visited
  • Updated UI for Versus mode
  • Added missing NPC portraits
  • Quest items will no longer appear in the inventory
  • Improved transparency of Tornadoes from the Ritual of Wind
  • Improved transparency of Brome’s Arcanas
  • Player indicators will now be hidden when emoting
  • Added a new introduction for Assist mode
  • The “hit” and “crit” symbols are now more distinguishable on ritual crystals
  • The Online shrine will give a visual cue when there are players looking for matchmaking
  • The Underking’s track had its mixing updated and now slaps even more (Thanks, Mick!)

Hero Tweaks

  • Brome
    • Ultimate clones can’t trigger Past Echoes anymore
    • Controlled Grab now works with rituals affecting throws
    • Decreased Drill Rush’s damage; raised its startup and recovery times
    • Projectile Dispel now spawns projectiles even when clashing into a non-projectile attack
    • Increased Sigil of Hate’s damage
    • Telekinesis now has a limit of 30 throwables at a time
    • Telekinesis throwables can now be destroyed, deal damage on rotation, and get picked up faster
  • Galandra
    • Sword Flurry’s third strike now does more damage and has less recovery
    • Impale now has an improved hitbox and travels further
    • Burial Smash is now more controllable and has less recovery time
    • Burial Smash now works with rituals affecting throws
    • Reaper Cyclone’s damage has been decreased
    • Missed Revenge Claw damage has been increased
    • Charged Sword’s damage has been increased
    • Charged Sword’s hitbox has been widened
  • Karl
    • Ultimate ability now deals more damage
    • Shrapnel Bullet now stuns more consistently
    • Hot Casings’ damage has been decreased
    • Javelin Bullet now sticks to walls longer
    • Dragonbreath Bullet now spawns fewer shells
    • Karl can now change direction while performing Dragonbreath Bullet
  • Cider
    • Ultimate ability now deals more damage
    • Rising Drill’s hitbox has been improved
    • Recycle will now award less mana per gadget
    • Duplicator now works with grenades

Region Changes

  • Grandery
    • Beach – The Spectral Dragon’s region is no longer guaranteed at each run
    • Beach – Defeating the Spectral Dragon now rewards a huge gold pack in addition to the classic end-level Ritual
    • Cave – The Mushtroll encounter is no longer guaranteed at each run
    • Cave – Replaced the Mushtroll’s Ritual reward with an Inspiration
  • Asterios
    • Marketplace – Ritual Shop in Asterios Marketplace now properly remembers what was selling when a player gets back to the main market square
    • Marketplace – Resurrection Token price lowered to 600 gold
  • Yeldrim
    • Darktown now looks way more lively.

Enemy Alterations

  • Decreased the Underking’s life pool
  • Decreased all enemies’ life pool in multiplayer
  • Decreased the health of the Lizard King’s bubble
  • Ruzgar has now received an invitation to the ball at the Cultist Mansion
  • The Interloper’s hands can’t be Elite anymore
  • Enemies that counter throws will do so more slowly
  • The Spectral Dragon now deals more damage
  • Alberich’s meteors now also cause pushback
  • Drones can now be grabbed
  • Decreased The Dead Guardians’ damage and health
  • Gnolls will now taunt you during fights. Make sure to punish them accordingly.
  • Decaying Plants’ health has been decreased
  • Reduced the active frames on the Kretch’s smash attack
  • Dragons will now stand up faster after having been grounded

So, there’s no better time to jump into Absolum than right now. Whether you’re a new player or you’re coming back for more with the update, there’s lots to love. We thought the base game was fantastic, so this new content should only make it better.


Are you checking out the Threads of Fate update today? Get punching in the comments.

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Round Up: The Previews Are In For Pokémon Pokopia

Pokémon Pokopia
Image: The Pokémon Company

This March, Pokémon is expanding beyond its usual battle roots with a brand-new game called Pokémon Pokopia that seems to include a little bit of everything.

If the information and trailers shared about the game haven’t already sold you, maybe the previews will. Here’s what our staff writer Ollie Reynolds had to say about this upcoming Pokémon title, and below this, you can see what other sites said, based on their own hands on impressions.

“Ultimately, despite going in with the lowest of the low expectations, Pokopia was a huge surprise… It’s absolutely stuffed with charm and personality, and I get the feeling that it’s going to scratch an itch for anyone disappointed that we probably won’t be getting a brand new Animal Crossing anytime soon.”

GoNintendo: “It’s hard to predict whether or not a Pokémon spinoff will turn into something beloved or have a real lasting impact, but I think Pokopia has what it takes to get there. It provides an opportunity for fans to interact with some of their favorite creatures in a very different, more relaxed way, without a battle in sight. Die-hard Pokémon fans and anyone who’s become enamored with cozy life sims over the last few years should keep Pokémon Pokopia”

GamesRadar+: “90 minutes. That’s all it took to convince me that Pokemon Pokopia is going to take over my life. This cozy, Animal Crossing-flavored take on my favorite creature-collecting series is packing a real punch – moreish exploration, building, and collection mechanics combined with delightful personality and a generous dose of feel-good: even from a short preview session, this is a game I can see myself sinking hundreds of hours into.”

Mashable: “Put simply, this is Pokémon meets Minecraft, with a delightfully goofy premise and the potential for lots of town-building fun to be had either by yourself or with a group of friends via online play.”

Gamingbible: “I barely feel as if I’ve scratched the surface of discovering what Pokémon Pokopia has to offer and yet, I’m entirely sold on its vision. This isn’t simply a formulaic cosy game with a Pokémon overlay. It’s a really wonderfully considered creation that’s as accessible to diehard fans as it is to complete and utter novices. I haven’t stopped thinking about Pokémon Pokopia ever since I heard the dreaded words “time’s up”, so I certainly know what I’ll be picking up come 5 March.”

Game Informer: “Pokémon spin-offs are very hit or miss for me, but after playing a bit of Pokopia, my gut says this one will be a hit. It balances the aesthetic and accessibility of Pokémon with open-ended, relaxed mechanics found in cozy simulation games, and it does so without feeling boring or overly simple. I’m looking forward to playing the final product when it launches in just a few weeks.”

So these are the impressions so far, and it’s sounding quite promising if you’re into this sort of thing! Are you warming up to the idea of this new game, or are you already sold? Let us know in the comments.

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Starship Troopers: Ultimate Bug War! Brings A “New Retro FPS” Experience To Switch 2 This March

Update []: Following the announcement in December, Dotemu has now locked a release date for Starship Troopers: Ultimate Bug War! on the Switch 2 and multiple other platforms.

It will be deployed for Switch 2 on 16th March 2026. Alongside this, the team has released a new gameplay trailer which you can check out above. Players on Steam (PC) can also experience an “immersive demo” right now.

“The pristine beaches of Zegema Beach are waiting for aspiring Citizens to join the fight. Even now our Troopers are preparing to save this Federation-sculpted paradise from the Arachnid menace with an immersive demo available NOW.”

Starship Troopers: Ultimate Bug War! will also be getting a physical version on Switch 2. It’s been confirmed it’s a Game-Key Card release.

You can find out more about this upcoming Switch 2 game and the teams behind it in our original story below.


Original Story: If you’re a fan of retro-style first-person shooters and want to eradicate swarms of alien bugs, you might want to check out this new game when it arrives in early 2026.

Starship Troopers: Ultimate Bug War! is developed by Auroch Digital (Warhammer 40,000: Boltgun) and published by Dotemu (Marvel Cosmic Invasion), and will be coming to the Switch 2 and multiple other platforms.

Here’s some additional information, and you can listen to General Johnny Rico’s recruitment message in the video above.

Set 25 years after the events of the original Starship Troopers film, this heroic campaign follows war veteran Samantha Dietz as she recounts her hunt for the dreadful Assassin Bug during the First Bug War. Relive her experiences as you annihilate the Arachnids on their familiar home world of Klendathu and journey to all new worlds like Planet P and beyond in this streamlined solo campaign, with access to a devastating arsenal of 14 weapons (including the iconic Morita rifle), 11 Tactical Supports and a Mech vehicle in a gloriously gory 3D pixelated combat simulation.

Citizens looking to prepare themselves to the fullest extent can utilize Starship Troopers: Ultimate Bug War!’s anti-bug combat training, where you can play from the perspective of the Bugs, and prepare for the skills they need to erase the insectoid threat.

Do your part and drop a comment below.

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Reminder: Switch 2’s New Joy-Con Set Is Out This Week

Joy-Con 2
Image: Nintendo

In case you missed the announcement last month, Nintendo is releasing its first new Joy-Con 2 colours for the Switch 2 this week.

Light Purple and Light Green are now available as a set, and are priced at $99.99 / £74.99 (or your regional equivalent), with purchases now available on Nintendo’s website and in-store.

Apart from the subtle colour change, these controllers are exactly the same as the ones that come with the Switch 2. In other words, they use the same magnetic connectors, support HD rumble, and each one can be used as a mouse in compatible games.

“The updated Joy-Con 2 controllers have easy-to-use motion controls and HD rumble 2, along with the new C Button for easy GameChat* access and all-new mouse controls in compatible games.

“This set includes both a left and right Joy-Con 2 controller, along with a pair of Joy-Con 2 straps, perfect for local multiplayer with a friend in compatible games.”

Here’s a look at these controllers attached to the main unit. This new set launches alongside Mario Tennis Fever this week.

Switch 2
Image: Nintendo

Will you be getting these new Joy-Con 2 colours? Let us know in the comments.

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Diablo II: Resurrected Announces New ‘Warlock’ Class, And It’s Available Today

As part of Blizzard’s 30th anniversary spotlight broadcast for the Diablo series this week, it has surprised fans with the release of brand new paid DLC for Diablo II: Resurrected.

It’s called Reign of the Warlock and is available today from the Switch eShop for $24.99 / £20.99 or your regional equivalent. It introduces the Warlock class and much more. Here’s a bit about this new class and you can check out the official gameplay trailer above.

“Hell rises once more in Reign of the Warlock, a transformative DLC for Diablo II: Resurrected. Rediscover the iconic story, gameplay, and challenge that defined the original, now enhanced with additional content and an expanded endgame.

“Wield forbidden magic as the Warlock, a new class forged from demonic pacts and Hell itself. Discover new builds with brand new items, sets, and runewords. Explore dynamic Terror Zones, face the Colossal Ancients in a ultimate endgame encounter, and experience modernized quality-of-life upgrades.”

To add to this, the DLC also introduces updated Endgame features, 30+ new items (including uniques, runewords and more), and an enhanced stash and loot tracking. You can get the full rundown about this massive update on Blizzard’s official website.

Diablo II Resurrected
Image: Blizzard

As part of this update today, Blizzard has also released the Diablo II: Resurrected – Infernal Edition for $39.99 / £33.99. If you don’t already own the game on Switch, this is the new purchase option. It comes with all the existing content and the new Reign of the Warlock DLC.

This follows Blizzard’s recent spotlight broadcast for Overwatch 2, where it lifted the lid on new heroes and also announced it would be dropping the number from the game’s sequel.

Will you be checking out this new Diablo II: Resurrected update? Let us know in the comments.

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Mario Tennis Fever Takes To The Court With A Small Day One Game Update

Mario Tennis Fever
Image: Nintendo

If you plan on picking up Mario Tennis Fever on the Switch 2 this week, be ready for a day one update bumping the new software up to Version 1.0.1.

According to the official patch notes on Nintendo’s support page, the development team has apparently addressed “several issues” to “improve the gameplay experience”. However, it doesn’t specify what exactly has been updated. If we find out what has changed, we’ll let you know.

Perhaps, more importantly, this launch update is required to access the game’s Switch Online features. Once you’ve updated to this version, you’ll no longer be able to play locally or via LAN with older versions of the game – so make sure you are running the same update when playing together with family and friends.

As our reviewer PJ O’Reilly mentioned in his Mario Tennis Fever review, the main adventure mode is a bit of a letdown, and solo players don’t have a lot of options, but there’s depth and strategy at the core here that should see this one ace things online for some time to come. So you’ll want to get online play up and running!

As part of this launch, Nintendo has also released a new set of Mario Tennis Fever Switch Online icons today. New waves will be available every week until 11th March 2026. These icons will set you back 10 Platinum Points each, and as usual, the borders and backgrounds go for 5 Platinum Points each.

Mario Tennis Fever
Image: Nintendo

Will you be picking up Mario Tennis Fever now that it’s available on the Switch 2? Let us know in the comments.

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Jurassic Park: Classic Games Collection To Be Delisted Just Two Years After Release

Jurassic Park: Classic Games Collection
Image: Limited Run Games

Just over two years after it was released on Switch and other platforms, Limited Run Games’ Jurassic Park: Classic Games Collection is getting delisted from digital storefronts. The publisher and distributor announced the news on Steam (thanks Wario64) earlier today.

From 31st March 2026, you’ll no longer be able to purchase the game digitally. However, if you already own it (physically or digitally) or buy it before 31st March, you’ll be able to redownload and play it at any point.

No reason for the delisting was given, but it’s likely due to licensing rights expiring, similar to what happened with Bill & Ted’s Excellent Retro Collection a few years back.

Here’s Limited Run Games’ statement in full:

We wanted to give you an early heads-up that the Jurassic Park Classic Games Collection will no longer be available for purchase on digital storefronts after March 31, 2026.

If you already purchased the game, don’t worry — you’ll still be able to redownload and play it anytime.

In the past, we learned how important it is to provide plenty of notice for changes like this, so we’re committed to being as open and transparent as possible.

Our goal is to give fans every opportunity to grab the game before it’s too late. Thanks for understanding!

Jurassic Park: Classic Games Collection came to Switch on 22nd November 2023, so by the time it gets removed from the eShop, it’ll have only been out for around two years and four months. The games included are:

  • Jurassic Park (NES)
  • Jurassic Park (Game Boy)
  • Jurassic Park (SNES)
  • Jurassic Park (Genesis / Mega Drive)
  • Jurassic Park Part 2: The Chaos Continues (SNES)
  • Jurassic Park Part 2: The Chaos Continues (Game Boy)
  • Jurassic Park: Rampage Edition (Genesis / Mega Drive)

So, the Collection perhaps isn’t the best showing for the iconic dinosaur franchise, but it’s a time capsule of 8 – and 16-bit games made in the wake of the 1993 movie’s huge success. We acknowledged this as much in our review, scoring the selection a 6/10.


Do you own the Jurassic Park: Classic Games Collection? Surprised by the delisting announcement? Roar in the comments.

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Pokémon Pokopia Promises A Chunky Main Story With “More Things To Experience” After Credits

Pokémon Pokopia Mosslax
Image: The Pokémon Company

Previews for Pokémon Pokopia have dropped today, including our own, and most of them are pretty positive, getting us very excited for the upcoming building life-sim on Switch 2. And, according to Takuto Edagawa, the game’s director, it sounds like we’ll be spending a lot of time rebuilding this abandoned island with our Pokémon.

In an interview with IGN, Edagawa — who works at Koei Tecmo and previously worked on Dragon Quest Builders 2 and directed the Monster Hunter-like Wild Hearts — said that the main aim of the game “is typically not to go to the end roll”, meaning the credits.

“The whole concept is to create the world with Pokémon and live with the Pokémon. However, as an average, it’ll be about 20 to 40 hours, but it would really depend on how the players play the game”, he told the outlet.

That makes it sound like a pretty chunky game, even if you just focus on the main stuff. And for reference, the Dragon Quest Builders games, which Pokopia seems to be closely-aligned with, are a little longer at 40-50+ hours.

And, as you probably expect from a game like Pokopia, there’s a lot more to do than just “roll credits”, which Edagawa confirms: “There’s more things to experience after the end roll… I believe that players are encouraged to and will be motivated to continue to play the game.”

Unsurprising stuff, but that confirms we’ll be booking out our March to sit down and thoroughly dedicate ourselves to island rebuilding and repopulating.

When our very own Ollie Reynolds got to play Pokopia, he came away extremely surprised and impressed, and for cosy gamers, he had this to say: “I get the feeling that it’s going to scratch an itch for anyone disappointed that we probably won’t be getting a brand new Animal Crossing anytime soon.”


Are you excited for Pokémon Pokopia on 5th March? Catch us in the comments and let us know.