If you’re someone who loves a little bit of Agatha Christie, or maybe you’re partial to the Knives Out movies, then Cocodrolo Games and Dolores Entertainment may have something just for you with Clue: Murder By Death, and it’s out on the Switch eShop… today! (No mysteries there.)
As you can probably tell by the title, the game is heavily inspired by British murder-mystery stories, particularly from around the 1930s, but it’s the almost board game-like presentation that has us intrigued. Each character looks like something you’d move around on a Monopoly board or, we don’t know, a cuter version of Cluedo.
And, as you’d expect, murder is at the centre of the story. Lord Robert Anderson is dead, and you have two hours to find his killer and solve the murder. But you won’t just be playing as a detective, as you’ll be swapping between multiple different suspects and characters.
Each character has their own perspective on basically everything — the way one person sees a vase is different to another, for example — adding layers to the overall mystery.
There’s also a bigger mystery to solve involving the mansion, where the murder takes place. During each replay, you’ll come to understand more of the complex home. With 166 rooms to explore, there’s no way you can do that in a single two-hour session, right?
Out now on Switch (and other platforms), you can grab Clue: Murder by Death on the eShop for £18.00 / $19.90 (or your regional equivalent). Plus, if you’re in the UK, there’s a 20% launch discount until 5th March.
Are you interested in Clue: Murder by Death? Get sleuthing in the comments.
While we continue to wait for a true RPG sequel to the early Paper Mario games, many indie developers have attempted to fill the void, and while nobody has quite managed to recapture their magic, Escape from Ever After feels like the closest anyone has gotten yet. It’s got some quirks, but it does a great job of offering an approachable, funny, and brief take on the lighthearted RPG format many fans crave more of.
It follows the plight of Flynt Buckler, a fairytale hero who arrives at the castle of the dragon he’s destined to defeat in his story, only to discover the beast’s lair has been appropriated by a corporation. Flynt is then politely but firmly recruited into a low-level job in the company, kicking off an adventure in which he travels between various books, fulfilling tasks for his corporate overlords while searching for a way to overthrow them.
It’s a cute and clever story driven by surprisingly strong characters and witty, lighthearted writing. Not every joke lands quite as well as intended, but Sleepy Castle Studio is clearly making a game more targeted towards adult audiences and the humour generally hits more than it misses.
Gameplay follows the format established by the more RPG-forward Paper Mario games, wherein you navigate a world that rewards exploration and light platforming prowess. Every party member has their own special field ability and these are often utilised and combined in clever ways for the many puzzles to solve throughout the environment, which feels densely packed with interesting things to do and goodies to find.
Familiar turn-based combat integrates some light timing-based commands for variety. Timely taps or releases of a button can lead to both more damage output and increased defence, which means that success in battle is reliant on both dexterity and raw numbers. As you defeat enemies, you slowly level up the whole party at once, with equippable Trinkets offering you some additional ability to distinguish their stats and abilities further from each other. It’s a strong system, though the timing windows can sometimes feel just a bit wonky, leading to some missed inputs that feel unfair.
Aside from the timing windows, the only real complaint I have is that there isn’t quite enough of it. It wraps up after about 20 hours and while that’s decent value for your money, it feels like this game ends just as it’s getting really good.
The visuals do a great job of combining charming 2D characters with simple but effective 3D environments that contrast nicely with their flat forms. Playing on the Switch 2 is especially nice, too, as you can opt for a performance mode that ratchets up to a smooth 60fps with no obvious hit to the resolution.
If you’re at all a fan of the more RPG-focused Mario RPGs, you owe it to yourself to play Escape from Ever After. It may be over a bit too quickly, but the writing, charm, and gameplay mechanics all come together to make for something you won’t want to miss.
The lovely, heartfelt 2D adventure Neva is getting a paid DLC expansion, and it’ll cost you less than the vast majority of Starbucks’ menu.
Launching on 19th February, Neva: Prologue will set you back a mere £2.49 in the UK and will reveal how the game’s key protagonists, Alba and Neva, first became involved with one another.
The expansion will introduce three new locations along with some unique game mechanics, and developer Nomada Studio has stressed that it’s intended to be played after the main game. It looks pretty cool though, with the trailer showcasing some creatures that look awfully similar to No-Face from Spirited Away. Hey, not a bad thing.
Here’s a look at the official description:
Follow Alba as she chases a trail of white butterflies deep into the corrupted swamps, only to discover a frightened wolf cub, lost and alone. Determined to save her, Alba must earn the young wolf’s trust and guide her through the blighted wilderness. Together, they will face new enemies, endure perilous trials, and confront a monstrous force that threatens to tear them apart.
Designed to be experienced after completing the main game, Neva: Prologue offers a deeper challenge and rich narrative for returning players. The expansion introduces three new locations, each featuring unique gameplay mechanics, alongside new challenges, enemies, and intense boss encounters.
Meanwhile, if you’ve yet to experience the main game, we called Neva “a spectacular example of art in motion, delivering a thoroughly engrossing platforming experience that’ll stick in your mind long after you’ve rolled credits” in our 9/10 review.
So yeah, we think it’s well worth checking out.
Are you excited to pick up the upcoming Neva expansion? Let us know your thoughts with a comment down below.
Konami is celebrating the 40th anniversary of the Castlevania series this year, and the celebrations officially began today with the announcement of Castlevania: Belmont’s Curse for multiple platforms including Switch.
Now, on the series’ anniversary webpage, the Castlevania production team has shared a special message, confirming the “doors of Castlevania” have opened once more. It goes on to mention how this is just the “beginning of numerous new products around Castlevania” in the anniversary year.
Here’s the Castlevania 40th Anniversary message in full:
The doors of Castlevania open once more.
This year marks the 40th anniversary since the original ‘Akumajō Dracula’ first saw the light of day. In this commemorative year, “Castlevania” will be revived.
First up is this title: ‘Castlevania: Belmont’s Curse’.
We couldn’t think in other studios to work together rather than Evil Empire and Motion Twin, studios brimming with talent and passion, to deliver a new exploration-based 2D action game that captures the essence of Castlevania while bringing fresh innovation.
This is the beginning of numerous new products around Castlevania.
Look forward to the return of the magnificent “nightmare” lurking in the darkness.
Castlevania series Production Team
Apart from the new project Belmont’s Curse, which the developers behind Dead Cells and The Rogue Prince of Persia are working on, what else would you like to see from this long-running series this year? Let us know in the comments.
After multiple reports of a second collection, Konami has today officially confirmed Metal Gear Solid: Master Collection Vol. 2 is on its way to the Switch and Switch 2 on 27th August 2026.
Like the original volume, this will also be getting a physical release. Konami has outlined exactly what you can expect from this “physical version”, and unsurprisingly, it’s a Game-Key Card release on the Switch 2. Meanwhile, on the original Switch, it appears you’ll also be required to download part of the collection.
Here are the specifics from the official Konami Metal Gear Solid: Master Collection Vol. 2 webpage (Note: this is based on Konami’s information for the Americas).
Switch 2:
Physical Version
Minimum Space Required : 30.4 GB
METAL GEAR SOLID 4: Guns of the Patriots – Master Collection Version : 25.9 GB
METAL GEAR SOLID: Peace Walker – Master Collection Version : 4.2 GB
Bonus Content : 0.3 GB
*The physical version of this title comes with a Key Card.
Full game download is required when playing for the first time. Download requires an internet connection and free space (30.4 GB) on your system internal storage or microSD Express card. Additional free space may be required for updates.
METAL GEAR SOLID 4: Guns of the Patriots – Master Collection Version : 18.3 GB
METAL GEAR SOLID: Peace Walker – Master Collection Version : 4.0 GB
Bonus Content : 0.3 GB
*It is pre-installed on the cartridge, you can play without downloading.
Konami also notes on the same page how there’ll be some early purchase / pre-order bonus, as well as Metal Gear Solid: Master Collection Vol. 1 save data bonus.
The purchase and pre-order bonuses include a camouflage item and a uniform in both MGS4 and MGS: Peace Walker. And the save data bonus is “gold camouflage” in MGS4 and “gold uniform” in Peace Walker.
Update: We’ve now got the official English patch notes from Konami’s Metal Gear Solid website. The details below focus on the updates for the Switch version of the title, as well as the added support for the Switch 2.
If you want to see the screenshots (and comparisons) included alongside these patch notes, or find out what else has been updated in other versions of the collection, visit the official page.
Master Collection
Screen Settings Expanded
“Resolution” has been added to the Screen settings in the Options menu. In “Resolution”, you will be able to select between “Original”, “High Resolution”, and “Max Resolution”. * * On the PlayStation®4 and Nintendo Switch™ versions, only “Original” and “High Resolution” will be available.
Fixed an issue where sound would not play for certain codecs (Nintendo Switch™ version)
Fixed some other minor issues and made other adjustments
Metal Gear Solid 2: Sons of Liberty
Support for the Nintendo Switch™ 2
There will be a free update for the Nintendo Switch™ version to add compatibility with the Nintendo Switch™ 2. The contents of the free update are listed below.
Screen settings added
Screen settings have been added to the Options menu. From the “Resolution” menu found under Screen settings, you can choose from either 2 types of presets or use custom settings. These settings cannot be changed after starting the game. Some setups may experience some instability if these settings are changed. Consider reverting back to the default settings or try TV mode if you experience any instability.
“Original Mode” Preset
Display at the game’s original resolution. Upon selecting “Original Mode”, the following settings will be applied.
“Adjusted Mode” Preset
Displays the game at your current monitor’s highest possible resolution. Has sharper visuals compared to Original Mode. Upon selecting “Adjusted Mode”, the following settings will be applied.
Internal resolution
FHD (1080p)
Internal Upscaling
FHD (1080p)
Movie
High Resolution
“Custom” Preset
“Internal Resolution”, “Internal Upscaling”, and “Movie” can be adjusted to suit your current specs.
(A) Internal Resolution
Under “Internal Resolution”, you can now choose to have the game render in FHD or at its original resolution.
Original
Renders the game at its original resolution.
FHD*1
Increases the game’s internal resolution to FHD when rendering.
(B) Internal Upscaling
This option will utilize upscaling technology in addition to the upscaling method in the original Master Collection release, allowing you to display the game at a higher resolution. Changing this setting will result in sharper visuals.
Default
Displays the game at the same resolution as the original Master Collection release.
FHD
Displays the game in FHD using an upscaling method different to the original Master Collection release. *1 *2
*1 Results in sharp visuals. *2 If your monitor can support a resolution that is higher than the resolution selected, then the game will be displayed using the original Master Collection release’s upscaling method at the highest possible resolution available.
(C) Movie
You can choose to set in-game movies to their original or higher resolution versions. When selected, some movies will be displayed at a higher resolution.
(2)Supports smoother motion relative to the Nintendo Switch™ version
Fixed an issue where sound would not play for certain codecs (Nintendo Switch™ version)
Fixed some other minor issues and made other adjustments
Metal Gear Solid 3: Snake Eater
Nintendo Switch™ 2 Support
A free update will be released to make the Nintendo Switch™ version compatible with the Nintendo Switch™ 2. The contents of the free update are listed below.
(1) Screen Settings Added
Screen settings have been added to the Options menu. From the “Resolution” menu found under Screen settings, you can choose from either 2 types of presets or use custom settings. These settings cannot be changed after starting the game. Some setups may experience some instability if these settings are changed. Consider reverting back to the default settings or try TV mode if you experience any instability.
“Original Mode” Preset
Display at the game’s original resolution. Upon selecting “Original Mode”, the following settings will be applied.
Internal Resolution
Original
Internal Upscaling
Default
Movie
Original
“Adjusted Mode” Preset
Displays the game at your current monitor’s highest possible resolution. Has sharper visuals compared to Original Mode. Upon selecting “Adjusted Mode”, the following settings will be applied.
Internal resolution
FHD (1080p)
Internal Upscaling
FHD (1080p)
Movie:
High Resolution
“Custom” Preset
“Internal Resolution”, “Internal Upscaling”, and “Movie” can be adjusted to suit your current specs.
(A) Internal Resolution
Under “Internal Resolution”, you can now choose to have the game render in FHD or at its original resolution.
Original
Renders the game at its original resolution.
FHD *1
Increases the game’s internal resolution to FHD when rendering.
(B) Internal Upscaling
This option will utilize upscaling technology in addition to the upscaling method in the original Master Collection release allowing you to display the game at a higher resolution. Changing this setting will result in sharper visuals.
Default
Displays the game at the same resolution as the original Master Collection release.
FHD
Displays the game in FHD using an upscaling method different to the original Master Collection release. *1 *2
*1 Results in sharp visuals. *2 If your monitor can support a resolution that is higher than the resolution selected, then the game will be displayed using the original Master Collection release’s upscaling method at the highest possible resolution available
(C) Movie
You can choose to set in-game movies to their original or higher resolution versions. When selected, some movies will be displayed at a higher resolution.
(2) Supports smoother motion relative to the Nintendo Switch™ version
It showcases scenes featuring both series legend Leon S. Kennedy and the FBI analyst Grace Ashcroft as well as the game’s third-person and first-person modes. Towards the end of this latest trailer, there is a scene that should bring back plenty of nostalgic (and horrifying) memories. A certain character is also teased, but we won’t spoil any surprises!
Once again, this game is out later this month for the Switch 2 on 27th February 2026. In some other news, Capcom also showed off a new trailer for Pragmata today.
Looking forward to this Switch 2 release? Let us know in the comments.
Following rumours and a recent rating, we’ve now got an official announcement! Ubisoft’s Rayman is back and he’ll be returning in Rayman: 30th Anniversary Edition.
This title has been confirmed for the original Switch and multiple other platforms, and the most exciting part is it’s out this week on 13th February 2026!
Thanks to the help of Digital Eclipse, it comes packed five versions of the 1995 classic. This covers the PlayStation, Atari Jaguar, MS-DOS, Game Boy Color, and Game Boy Advance versions. Along with this, there’s a “never-before-playable SNES prototype.
And if that wasn’t enough, there’ll also be 120 additional levels from bonus level packs, a reimagined soundtrack composed by Christophe Héral and enhanced gameplay features (including a 60-second rewind, infinite lives and invincibility).
Last but not least is an exclusive interactive documentary featuring “over 50 minutes of new interviews with the original developers”. It also includes never-before-seen concept art, early sketches and design documents showcasing the “origins and evolution” of Rayman.
Image: Ubisoft
Will you be celebrating Rayman’s anniversary with this latest release? Let us know in the comments.
Both of these titles are coming to the Switch 2 and Switch. Defiance Remastered will be released on 3rd March 2026, and Ascendance is arriving on 31st March 2026.
Here’s a description for each title and you see the trailers above and below:
Legacy of Kain: Defiance Remastered is a timeless dark fantasy reborn for a new generation. Return to the dark world of Nosgoth as you take control of both the vampire Kain and his betrayed lieutenant, Raziel, two powerful entities bound by the conflict between fate and free will.
A prequel to Legacy of Kain: Soul Reaver, Legacy of Kain: Ascendance is a fast-paced, 2D action platformer built around vertical movement, fluid combat, and skill-driven play, with select PS1 era–inspired 3D sequences. Story and narrative are key to the experience, woven directly into gameplay, cutscenes, and world design. Beautifully crafted retro pixel-art gameplay and anime-influenced cinematics bring Nosgoth’s dark fantasy world to life, telling a new story set in a vast world of collapsing kingdoms, haunted ruins, and shattered timelines.
There will also be a Heart of Darkness Collection, including both games. Will yoube checking out these titles when they arrive on the Switch and Switch 2? Let us know in the comments.
As part of the Castlevania 40th anniversary celebrations, Konami announced Castlevania: Belmont’s Curse during the latest PlayStation ‘State of Play’ broadcast.
Evil Empire and Motion Twin (known for Dead Cells and The Rogue Prince of Persia) are helping out with the development of the title, and it will be launching for multiple platforms including the Switch in 2026.
This “2D action-exploration” title will be set “23 years after” Castlevania Dracula’s Curse and follows the journey of Trever Belmont’s successor, which takes place in Paris in 1499. Of course, you’ll also be armed with the “legendary holy whip, the Vampire Killer” to deal with all sorts of beasts.
Here are some more details via the official PlayStation Blog about the games weapons and abilities as well as the “new art style”.
Weapons and abilities That’s right: the series’ iconic whip returns and is more important than ever. Crack your whip to move around freely like a trapeze artist and master its mechanics to get creative and pounce on your prey like a wolf in fast-paced combat.
However the whip is not the only tool at your disposal. There will be more weapons and abilities for you to master. In today’s reveal, you can see our hero use the Sword, which is easy to use and offers solid attack power. There’ll be more weapons and abilities revealed in the future. You will need to strategically plan your next move in combat and make full use of the tools to hand to stand a chance to save the city from the brink of destruction.
Beloved elements of Castlevania with a new art style
True to the roots of the series, you will encounter colorful characters and powerful foes, stumble upon many secret chambers, dig up numerous hidden items (yes, certain walls can be broken to reveal health-restoring meat items), and whip your way through challenging areas! As example, did you spot the familiar Zombie enemy in the trailer? They appear early in the game and while they move slowly, making them easy to defeat, they can become troublesome in large numbers.
Image: Konami
In some other Konami news today, the company announced its anniversary celebrations for Castlevania were just beginning, and also revealed a second Metal Gear Solid: Master Collection for the Switch and Switch 2.
When we find out more about this new Castlevania game, we’ll let you know. What are your first impressions of this title? Tell us in the comments.