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DOOM’s Compatibility Issue On Switch 2 Has Been Resolved

DOOM
Image: Nintendo Life

Update []: Following our story in January about DOOM experiencing a compatibility issue on the Switch 2 (where the Switch version of game would crash after autosaving), Bethesda Support has issued a notice today, mentioning how this problem has now been resolved.

Bethesda Support: “DOOM (2016) has been updated on Nintendo Switch to resolve a rare autosave crash encountered when playing on Nintendo Switch 2 in backwards compatibility mode. The Nintendo Switch 2 eShop compatibility notice will be updated soon.”

As mentioned, the game’s compatibility notice on the official Nintendo website will be updated soon to reflect this fix.


Original Story: [Wed 28th Jan, 2026 03:45 GMT]:

Since the launch of the Switch 2, Nintendo and developers have been working to make as many Switch games as possible compatible with the new system.

One of the many titles that has experienced issues on this hybrid device is Bethesda’s DOOM reboot, which launched in 2016 and eventually made its way to the Switch in 2017 with the help of the talented team at Panic Button.

Although issues with the title on the Switch 2 were thought to have been resolved in a compatibility update last November, it appears there are still some problems to iron out. While the title is now officially “supported” in terms of Switch 2 compatibility, according to Nintendo, the “game behaviour may vary from Nintendo Switch”.

The update posted on Nintendo’s compatibility site earlier this week on 27th January 2026 mentions how “the game sometimes force closes after autosaving at specific points”. For now, it’s simply a matter of reopening the title when this happens and to continue playing using the same save data.

DOOM
Image: Nintendo

So, it’s not a major problem, but it’s something that’s being investigated and will hopefully be resolved sooner rather later. Despite this issue when playing DOOM on the Switch 2, this title, in general, is still a hell of a shooter and a fantastic port from Panic Button.

When this issue resolved, we’ll provide an update. Have you encountered this problem when playing DOOM on the Switch 2? Have you had any other issues with Switch games on the Switch 2? And what other titles would you like to see updated? Let us know in the comments.

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Hands On: Xenoblade Chronicles X & Mira Are Even More Magnificent On Switch 2

Xenoblade Chronicles X: Definitive Edition - Nintendo Switch 2 Edition
Image: Nintendo / Nintendo Life

Sometimes, I don’t realise how much I’m missing out of something until it’s right in front of me.

That’s not to say I never wanted or expected a 60fps upgrade for Xenoblade Chronicles X: Definitive Edition — it was apparently right there in the code, after all — but I’ve already put the time in. 120 hours of wondrous exploration, sci-fi storytelling, and mech flying, all wrapped up and put to one side. It’s easy to forgive Xenoblade Chronicles X being just 30fps and 720p (handheld, which is how I played almost the entire game) on Switch 1 when it’s so huge in scope and so easy to get lost in its lush environments and dangerous wilds.

But then I sat down with Xenoblade Chronicles X: Definitive Edition – Nintendo Switch 2 Edition and the difference was staggering. No more blips when it’s raining, no more stuttering when the camera pans as Elma shows your character the world of Mira for the first time. This is the Mira we deserve to see and explore.

Admittedly, this is the smallest paid Switch 2 Edition yet from Nintendo, providing only a resolution bump (1080p handheld, 4K docked) and performance boost (a steady 60fps both handheld and docked). But it’s hard not to be impressed when you see Monolith Soft’s vision be fully realised on-screen. It’s amazing we’ve never had a Xenoblade game at 60fps before this, and it’s a real showcase of just how much more beautiful and smooth these worlds can look.

Mira is already incredible, quite possibly the best video game environment to explore ever, so I did what any self-respecting Xenoblade fan would do when first booting up the Switch 2 Edition — get myself murdered, and my Skells destroyed, by some oversized creature in Noctilum. Death and explosions in 60fps are much better than at 30fps, let me tell you.

Besides engaging with things way beyond my skill set, I spent most of my time zipping in and out of combat, scrambling around the flatlands of Oblivia, and diving off of cliffs in Primordia into the ocean. The Switch version already gave me a whole new appreciation for Mira, but seeing these glorious, alien creatures wander around the Rising Energy Mist phenomenon of Sylvalum, or gigantic dinosaur-esque monsters stomping around amidst the Oblivia thunderstorms.

I also spent way too much time flying around each of the maps in my Skell this time around, impressed with just how stable things were as I glided between biomes and swarmed through groups of flying enemies. It didn’t matter whether I was in combat, swamped by six or seven enemies in mid-air, falling from great heights, or in cutscenes, I didn’t notice a single dip.

I was actually surprised at how snappy the combat felt now, too. In some classes, especially on foot, I always felt there was a slight input delay when trying to combo skills together. That feels like it’s been lessened a bit, because I can connect Side Slash and Stream Edge almost-instantaneously. I don’t feel like I’m waiting an extra half a second for the animations to play out anymore.

The near-perfect frame rate boost does most of the heavy lifting in both handheld and docked, here, but the performance boost is nothing to sneeze at, either, especially handheld. The jump from 720p (on Switch 1) to 1080p (on Switch 2) is a real boon, with landscapes less blurry and draw-distances a little clearer. There are still plenty of fuzzy textures and noticeably flat, dull surfaces on some cliffs and creatures, but it’s a significantly better experience now.

Xenoblade Chronicles X: Definitive Edition - Nintendo Switch 2 Edition
Image: Nintendo / Nintendo Life

In terms of docked, the 4K bump actually felt a lot less significant to my untrained eye. The boost is most-noticeable around characters’ faces and eyes, and the lighting appears to be improved — the difference in the character creator between backdrops was more apparent this time around, for example — but again, some of those flat tree leaves and blades of grass are a little hard to ignore.

These are nitpicks, however, when Xenoblade Chronicles X is such a huge game. Are you really going to be quibbling over a single blade of grass when you can fly sky-high and glide across the starry sky, moon shining in the background? Or when you can see the flames of Cauldros in the distance as you stand high in the trees of Noctilum?

I think there’s a separate conversation to be had over what a Switch 2 Edition is, especially when plenty of other games are getting free performance boosts on the console. Many were having the same discussions about Animal Crossing: New Horizons‘ upgrade last month, but at least that added Mouse Mode and additional multiplayer capabilities on top of a resolution bump.

Xenoblade Chronicles X: Definitive Edition - Nintendo Switch 2 Edition
Image: Nintendo / Nintendo Life

But I do know a lot of people who were holding off on Xenoblade Chronicles X until it got a boost on Switch 2, so if that applies to you, this release is a no brainer in my eyes. If you stopped playing on Switch 1, too, now is the time to dive in. Just don’t come for the story — stay instead for the incredible landscapes and sense of discovery, now looking the best it ever will.

And, at the very least, this Nintendo Switch 2 Edition gets me excited about the potential of future upgrades for the rest of the Xenoblade series. I’m itching to replay Xenoblade Chronicles 2, and a performance and resolution boost would be more than enough to get me to return to Alrest.


Are you excited to return to Mira on Switch 2? Or will this be your first time playing Xenoblade Chronicles X? Let us know in the comments and vote in our poll below to let us know your thoughts.

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Hands On: Xenoblade Chronicles X & Mira Are Even More Magnificent On Switch 2

Xenoblade Chronicles X: Definitive Edition - Nintendo Switch 2 Edition
Image: Nintendo / Nintendo Life

Sometimes, I don’t realise how much I’m missing out of something until it’s right in front of me.

That’s not to say I never wanted or expected a 60fps upgrade for Xenoblade Chronicles X: Definitive Edition — it was apparently right there in the code, after all — but I’ve already put the time in. 120 hours of wondrous exploration, sci-fi storytelling, and mech flying, all wrapped up and put to one side. It’s easy to forgive Xenoblade Chronicles X being just 30fps and 720p (handheld, which is how I played almost the entire game) on Switch 1 when it’s so huge in scope and so easy to get lost in its lush environments and dangerous wilds.

But then I sat down with Xenoblade Chronicles X: Definitive Edition – Nintendo Switch 2 Edition and the difference was staggering. No more blips when it’s raining, no more stuttering when the camera pans as Elma shows your character the world of Mira for the first time. This is the Mira we deserve to see and explore.

Admittedly, this is the smallest paid Switch 2 Edition yet from Nintendo, providing only a resolution bump (1080p handheld, 4K docked) and performance boost (a steady 60fps both handheld and docked). But it’s hard not to be impressed when you see Monolith Soft’s vision be fully realised on-screen. It’s amazing we’ve never had a Xenoblade game at 60fps before this, and it’s a real showcase of just how much more beautiful and smooth these worlds can look.

Mira is already incredible, quite possibly the best video game environment to explore ever, so I did what any self-respecting Xenoblade fan would do when first booting up the Switch 2 Edition — get myself murdered, and my Skells destroyed, by some oversized creature in Noctilum. Death and explosions in 60fps are much better than at 30fps, let me tell you.

Besides engaging with things way beyond my skill set, I spent most of my time zipping in and out of combat, scrambling around the flatlands of Oblivia, and diving off of cliffs in Primordia into the ocean. The Switch version already gave me a whole new appreciation for Mira, but seeing these glorious, alien creatures wander around the Rising Energy Mist phenomenon of Sylvalum, or gigantic dinosaur-esque monsters stomping around amidst the Oblivia thunderstorms.

I also spent way too much time flying around each of the maps in my Skell this time around, impressed with just how stable things were as I glided between biomes and swarmed through groups of flying enemies. It didn’t matter whether I was in combat, swamped by six or seven enemies in mid-air, falling from great heights, or in cutscenes, I didn’t notice a single dip.

I was actually surprised at how snappy the combat felt now, too. In some classes, especially on foot, I always felt there was a slight input delay when trying to combo skills together. That feels like it’s been lessened a bit, because I can connect Side Slash and Stream Edge almost-instantaneously. I don’t feel like I’m waiting an extra half a second for the animations to play out anymore.

The near-perfect frame rate boost does most of the heavy lifting in both handheld and docked, here, but the performance boost is nothing to sneeze at, either, especially handheld. The jump from 720p (on Switch 1) to 1080p (on Switch 2) is a real boon, with landscapes less blurry and draw-distances a little clearer. There are still plenty of fuzzy textures and noticeably flat, dull surfaces on some cliffs and creatures, but it’s a significantly better experience now.

Xenoblade Chronicles X: Definitive Edition - Nintendo Switch 2 Edition
Image: Nintendo / Nintendo Life

In terms of docked, the 4K bump actually felt a lot less significant to my untrained eye. The boost is most-noticeable around characters’ faces and eyes, and the lighting appears to be improved — the difference in the character creator between backdrops was more apparent this time around, for example — but again, some of those flat tree leaves and blades of grass are a little hard to ignore.

These are nitpicks, however, when Xenoblade Chronicles X is such a huge game. Are you really going to be quibbling over a single blade of grass when you can fly sky-high and glide across the starry sky, moon shining in the background? Or when you can see the flames of Cauldros in the distance as you stand high in the trees of Noctilum?

I think there’s a separate conversation to be had over what a Switch 2 Edition is, especially when plenty of other games are getting free performance boosts on the console. Many were having the same discussions about Animal Crossing: New Horizons‘ upgrade last month, but at least that added Mouse Mode and additional multiplayer capabilities on top of a resolution bump.

Xenoblade Chronicles X: Definitive Edition - Nintendo Switch 2 Edition
Image: Nintendo / Nintendo Life

But I do know a lot of people who were holding off on Xenoblade Chronicles X until it got a boost on Switch 2, so if that applies to you, this release is a no brainer in my eyes. If you stopped playing on Switch 1, too, now is the time to dive in. Just don’t come for the story — stay instead for the incredible landscapes and sense of discovery, now looking the best it ever will.

And, at the very least, this Nintendo Switch 2 Edition gets me excited about the potential of future upgrades for the rest of the Xenoblade series. I’m itching to replay Xenoblade Chronicles 2, and a performance and resolution boost would be more than enough to get me to return to Alrest.


Are you excited to return to Mira on Switch 2? Or will this be your first time playing Xenoblade Chronicles X? Let us know in the comments and vote in our poll below to let us know your thoughts.

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Hands On: Xenoblade Chronicles X & Mira Are Even More Magnificent On Switch 2

Xenoblade Chronicles X: Definitive Edition - Nintendo Switch 2 Edition
Image: Nintendo / Nintendo Life

Sometimes, I don’t realise how much I’m missing out of something until it’s right in front of me.

That’s not to say I never wanted or expected a 60fps upgrade for Xenoblade Chronicles X: Definitive Edition — it was apparently right there in the code, after all — but I’ve already put the time in. 120 hours of wondrous exploration, sci-fi storytelling, and mech flying, all wrapped up and put to one side. It’s easy to forgive Xenoblade Chronicles X being just 30fps and 720p (handheld, which is how I played almost the entire game) on Switch 1 when it’s so huge in scope and so easy to get lost in its lush environments and dangerous wilds.

But then I sat down with Xenoblade Chronicles X: Definitive Edition – Nintendo Switch 2 Edition and the difference was staggering. No more blips when it’s raining, no more stuttering when the camera pans as Elma shows your character the world of Mira for the first time. This is the Mira we deserve to see and explore.

Admittedly, this is the smallest paid Switch 2 Edition yet from Nintendo, providing only a resolution bump (1080p handheld, 4K docked) and performance boost (a steady 60fps both handheld and docked). But it’s hard not to be impressed when you see Monolith Soft’s vision be fully realised on-screen. It’s amazing we’ve never had a Xenoblade game at 60fps before this, and it’s a real showcase of just how much more beautiful and smooth these worlds can look.

Mira is already incredible, quite possibly the best video game environment to explore ever, so I did what any self-respecting Xenoblade fan would do when first booting up the Switch 2 Edition — get myself murdered, and my Skells destroyed, by some oversized creature in Noctilum. Death and explosions in 60fps are much better than at 30fps, let me tell you.

Besides engaging with things way beyond my skill set, I spent most of my time zipping in and out of combat, scrambling around the flatlands of Oblivia, and diving off of cliffs in Primordia into the ocean. The Switch version already gave me a whole new appreciation for Mira, but seeing these glorious, alien creatures wander around the Rising Energy Mist phenomenon of Sylvalum, or gigantic dinosaur-esque monsters stomping around amidst the Oblivia thunderstorms.

I also spent way too much time flying around each of the maps in my Skell this time around, impressed with just how stable things were as I glided between biomes and swarmed through groups of flying enemies. It didn’t matter whether I was in combat, swamped by six or seven enemies in mid-air, falling from great heights, or in cutscenes, I didn’t notice a single dip.

I was actually surprised at how snappy the combat felt now, too. In some classes, especially on foot, I always felt there was a slight input delay when trying to combo skills together. That feels like it’s been lessened a bit, because I can connect Side Slash and Stream Edge almost-instantaneously. I don’t feel like I’m waiting an extra half a second for the animations to play out anymore.

The near-perfect frame rate boost does most of the heavy lifting in both handheld and docked, here, but the performance boost is nothing to sneeze at, either, especially handheld. The jump from 720p (on Switch 1) to 1080p (on Switch 2) is a real boon, with landscapes less blurry and draw-distances a little clearer. There are still plenty of fuzzy textures and noticeably flat, dull surfaces on some cliffs and creatures, but it’s a significantly better experience now.

Xenoblade Chronicles X: Definitive Edition - Nintendo Switch 2 Edition
Image: Nintendo / Nintendo Life

In terms of docked, the 4K bump actually felt a lot less significant to my untrained eye. The boost is most-noticeable around characters’ faces and eyes, and the lighting appears to be improved — the difference in the character creator between backdrops was more apparent this time around, for example — but again, some of those flat tree leaves and blades of grass are a little hard to ignore.

These are nitpicks, however, when Xenoblade Chronicles X is such a huge game. Are you really going to be quibbling over a single blade of grass when you can fly sky-high and glide across the starry sky, moon shining in the background? Or when you can see the flames of Cauldros in the distance as you stand high in the trees of Noctilum?

I think there’s a separate conversation to be had over what a Switch 2 Edition is, especially when plenty of other games are getting free performance boosts on the console. Many were having the same discussions about Animal Crossing: New Horizons‘ upgrade last month, but at least that added Mouse Mode and additional multiplayer capabilities on top of a resolution bump.

Xenoblade Chronicles X: Definitive Edition - Nintendo Switch 2 Edition
Image: Nintendo / Nintendo Life

But I do know a lot of people who were holding off on Xenoblade Chronicles X until it got a boost on Switch 2, so if that applies to you, this release is a no brainer in my eyes. If you stopped playing on Switch 1, too, now is the time to dive in. Just don’t come for the story — stay instead for the incredible landscapes and sense of discovery, now looking the best it ever will.

And, at the very least, this Nintendo Switch 2 Edition gets me excited about the potential of future upgrades for the rest of the Xenoblade series. I’m itching to replay Xenoblade Chronicles 2, and a performance and resolution boost would be more than enough to get me to return to Alrest.


Are you excited to return to Mira on Switch 2? Or will this be your first time playing Xenoblade Chronicles X? Let us know in the comments and vote in our poll below to let us know your thoughts.

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New Fantasy Life i Update Is Now Live On Switch 1 & 2, Here Are The Full Patch Notes

Fantasy Life i: The Girl Who Steals Time
Image: Nintendo Life

Level-5 has been maintaining the Fantasy Life i: The Girl Who Steals Time support at a decent cadence ever since launch last year, and today, it has released yet another new update.

The ver. 2.1.2 patch is now live on Switch and Switch 2. This one doesn’t come with any added content, as we have seen from previous updates, but the dev has focused on fixing a fresh wave of bugs across all platforms, targeting issues in multiplayer, Snoozaland, fishing and more.

The full patch notes were shared on the Fantasy Life website, though you can also check them out below.

Fantasy Life i: The Girl Who Steals Time ver. 2.1.2 (19th Feb 2026)

Bug Fixes

  • Fixed an issue in multiplayer where the remaining buff uses were not consumed when guests harvested vegetables while “Gathering Up” or “Gathering/Crafting +” was active.

  • Fixed an issue where the line gauge would immediately drop to 0 when starting to fish with the Dark Dragon Fishing Rod or True Dark Dragon Fishing Rod equipped, causing the attempt to fail.

  • Fixed an issue in Snoozaland where the map would not open when you were targeted by an enemy.

  • Fixed an issue in Snoozaland (3+ player multiplayer) where items from an Alchemy Robot could sometimes fall between rocks and could not be picked up.

  • Fixed an issue where, in multiplayer Dream Challenge “Primordial Dragon,” the Divine Beard Tree could sometimes appear at the center of the map on guests’ screens after clearing the battle, preventing them from opening the reward chest.

  • Fixed an issue where the tail attack hitbox for the Napdragon and Prairie Dragon was larger than intended.

  • Fixed an issue where the remaining buff uses would be consumed once per vegetable when harvesting an entire field using actions such as Charge Attack while “Gathering Up” or “Gathering/Crafting +” was active.

  • Fixed an issue in Snoozaland where pressing the confirm button on a Warp Circle at the exact moment time ran out could send you to the boss area instead of Don’s Dreamy Deals, blocking progression.

  • Fixed other minor bugs.


Are you still playing Fantasy Life i? Let us know in the comments.

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New Fantasy Life i Update Is Now Live On Switch 1 & 2, Here Are The Full Patch Notes

Fantasy Life i: The Girl Who Steals Time
Image: Nintendo Life

Level-5 has been maintaining the Fantasy Life i: The Girl Who Steals Time support at a decent cadence ever since launch last year, and today, it has released yet another new update.

The ver. 2.1.2 patch is now live on Switch and Switch 2. This one doesn’t come with any added content, as we have seen from previous updates, but the dev has focused on fixing a fresh wave of bugs across all platforms, targeting issues in multiplayer, Snoozaland, fishing and more.

The full patch notes were shared on the Fantasy Life website, though you can also check them out below.

Fantasy Life i: The Girl Who Steals Time ver. 2.1.2 (19th Feb 2026)

Bug Fixes

  • Fixed an issue in multiplayer where the remaining buff uses were not consumed when guests harvested vegetables while “Gathering Up” or “Gathering/Crafting +” was active.

  • Fixed an issue where the line gauge would immediately drop to 0 when starting to fish with the Dark Dragon Fishing Rod or True Dark Dragon Fishing Rod equipped, causing the attempt to fail.

  • Fixed an issue in Snoozaland where the map would not open when you were targeted by an enemy.

  • Fixed an issue in Snoozaland (3+ player multiplayer) where items from an Alchemy Robot could sometimes fall between rocks and could not be picked up.

  • Fixed an issue where, in multiplayer Dream Challenge “Primordial Dragon,” the Divine Beard Tree could sometimes appear at the center of the map on guests’ screens after clearing the battle, preventing them from opening the reward chest.

  • Fixed an issue where the tail attack hitbox for the Napdragon and Prairie Dragon was larger than intended.

  • Fixed an issue where the remaining buff uses would be consumed once per vegetable when harvesting an entire field using actions such as Charge Attack while “Gathering Up” or “Gathering/Crafting +” was active.

  • Fixed an issue in Snoozaland where pressing the confirm button on a Warp Circle at the exact moment time ran out could send you to the boss area instead of Don’s Dreamy Deals, blocking progression.

  • Fixed other minor bugs.


Are you still playing Fantasy Life i? Let us know in the comments.

Posted on Leave a comment

New Fantasy Life i Update Is Now Live On Switch 1 & 2, Here Are The Full Patch Notes

Fantasy Life i: The Girl Who Steals Time
Image: Nintendo Life

Level-5 has been maintaining the Fantasy Life i: The Girl Who Steals Time support at a decent cadence ever since launch last year, and today, it has released yet another new update.

The ver. 2.1.2 patch is now live on Switch and Switch 2. This one doesn’t come with any added content, as we have seen from previous updates, but the dev has focused on fixing a fresh wave of bugs across all platforms, targeting issues in multiplayer, Snoozaland, fishing and more.

The full patch notes were shared on the Fantasy Life website, though you can also check them out below.

Fantasy Life i: The Girl Who Steals Time ver. 2.1.2 (19th Feb 2026)

Bug Fixes

  • Fixed an issue in multiplayer where the remaining buff uses were not consumed when guests harvested vegetables while “Gathering Up” or “Gathering/Crafting +” was active.

  • Fixed an issue where the line gauge would immediately drop to 0 when starting to fish with the Dark Dragon Fishing Rod or True Dark Dragon Fishing Rod equipped, causing the attempt to fail.

  • Fixed an issue in Snoozaland where the map would not open when you were targeted by an enemy.

  • Fixed an issue in Snoozaland (3+ player multiplayer) where items from an Alchemy Robot could sometimes fall between rocks and could not be picked up.

  • Fixed an issue where, in multiplayer Dream Challenge “Primordial Dragon,” the Divine Beard Tree could sometimes appear at the center of the map on guests’ screens after clearing the battle, preventing them from opening the reward chest.

  • Fixed an issue where the tail attack hitbox for the Napdragon and Prairie Dragon was larger than intended.

  • Fixed an issue where the remaining buff uses would be consumed once per vegetable when harvesting an entire field using actions such as Charge Attack while “Gathering Up” or “Gathering/Crafting +” was active.

  • Fixed an issue in Snoozaland where pressing the confirm button on a Warp Circle at the exact moment time ran out could send you to the boss area instead of Don’s Dreamy Deals, blocking progression.

  • Fixed other minor bugs.


Are you still playing Fantasy Life i? Let us know in the comments.

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Pokémon TCG Pocket’s Gen 9-Themed Booster Pack Arrives Next Week

You know we’re closing in on the end of the month when The Pokémon Company lifts the lid on its next Trading Card Game Pocket booster set, and today, we’ve got just that.

The Paldean Wonder themed booster packs will arrive in the app next week on 26th February from 1am GMT / 2am CET / 5pm PT (25th). As you’d expect from that name, this set is all about Scarlet and Violet‘s Gen IX and the Paldea region.

New Sprigatito, Fuecoco and Quaxly cards will be up for grabs, obviously, but the reveal has also given us a first look at a fresh full art Maushold, as well as two new Meowscarada and Gholdengo ex cards. Here’s a closer look at a handful of the newbies:

It’ll kick off what’s likely to be quite a big week for Pokémon news. We’re expecting the annual Pokémon Presents presentation on its usual date of 27th February, and with the 30th anniversary taking place this year, our fingers are crossed that it’s going to be a big one.

Will you be checking out this new Booster Pack? Let us know in the comments.

Posted on Leave a comment

Pokémon TCG Pocket’s Gen 9-Themed Booster Pack Arrives Next Week

You know we’re closing in on the end of the month when The Pokémon Company lifts the lid on its next Trading Card Game Pocket booster set, and today, we’ve got just that.

The Paldean Wonder themed booster packs will arrive in the app next week on 26th February from 1am GMT / 2am CET / 5pm PT (25th). As you’d expect from that name, this set is all about Scarlet and Violet‘s Gen IX and the Paldea region.

New Sprigatito, Fuecoco and Quaxly cards will be up for grabs, obviously, but the reveal has also given us a first look at a fresh full art Maushold, as well as two new Meowscarada and Gholdengo ex cards. Here’s a closer look at a handful of the newbies:

It’ll kick off what’s likely to be quite a big week for Pokémon news. We’re expecting the annual Pokémon Presents presentation on its usual date of 27th February, and with the 30th anniversary taking place this year, our fingers are crossed that it’s going to be a big one.

Will you be checking out this new Booster Pack? Let us know in the comments.

Posted on Leave a comment

Pokémon TCG Pocket’s Gen 9-Themed Booster Pack Arrives Next Week

You know we’re closing in on the end of the month when The Pokémon Company lifts the lid on its next Trading Card Game Pocket booster set, and today, we’ve got just that.

The Paldean Wonder themed booster packs will arrive in the app next week on 26th February from 1am GMT / 2am CET / 5pm PT (25th). As you’d expect from that name, this set is all about Scarlet and Violet‘s Gen IX and the Paldea region.

New Sprigatito, Fuecoco and Quaxly cards will be up for grabs, obviously, but the reveal has also given us a first look at a fresh full art Maushold, as well as two new Meowscarada and Gholdengo ex cards. Here’s a closer look at a handful of the newbies:

It’ll kick off what’s likely to be quite a big week for Pokémon news. We’re expecting the annual Pokémon Presents presentation on its usual date of 27th February, and with the 30th anniversary taking place this year, our fingers are crossed that it’s going to be a big one.

Will you be checking out this new Booster Pack? Let us know in the comments.