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Using Blender on a Laptop

The Blender user interface has come a LONG way in recent years, especially with the release of Blender 2.8. That said, if you are using Blender on a laptop, especially if you don’t have a numberpad or are stuck using a trackpad, some parts of the experience are less than optimal. Today we are going to look at ways to make using Blender on a laptop more pleasant. We will also show how to turn on experimental mode in case you want to check out some of the more… in development features in Blender.

Using a Trackpad in Blender

Using Blender without a 3 button mouse is not really recommended but sometimes you have to get by with the tools you have available. There are a few ways however to make Blender work better with just a trackpad. The first thing we need to do is turn on 3 button mouse emulation. In Blender go to Edit->Preferences:

Blender Preferences Menu Option

Now select the Input tab on the left, then choose Emulate 3 Button Mouse.

Blender Emulate 3 button mouse

Now you can control most viewport options using your trackpad + key combinations.

ALT + LMB Orbit Camera
ALT + SHIFT + LMB Pan Camera
ALT + CTRL + LMB or Two Finger Swipe Zoom Camera

In addition to these key/mouse combinations, there are now icons available for performing many of these tasks.

Controlling the Blender camera on screen in Blender 2.9

Emulating the Numberpad

Blender also relies heavily on the numberpad for changing cameras (1/3/7/9) or rotating the camera (2/4/6/8) and on laptops 15″ and smaller numberpads are becoming increasingly rare. In this case you have a few different options. First you can leave it as it is and use the on screen controls mentioned above. Otherwise you can turn on NumPad emulation. This turns your standard number row (1 through 0) across the top of your keyboard, into a virtual numberpad.

To enable NumPad emulation, return once again to the Input tab in preferences by selecting Edit->Preferences. This time you want to enable the Emulate Numpad option.

There is a major downside to this approach, in that the use of the 1/2/3 keys to switch editing modes between vertex, edge and face in edit mode will no longer work! So let’s look at how we remap those keys next!

Remapping Edit Mode Keys

Remapping keys is another feature in the trusty preferences dialog (Edit->Preferences). Now locate the Keymap tab on the left. On the right drill down to 3D View->Mesh->Mesh Global then locate Select Mode currently bound to key 1, 2 and 3. You can simply click the 1, then hit 1 again, and with Numpad Emulation enabled it will now show as Numpad 1.

Remapping keys in Blender 2.8x

Of course you also have the option of remapping those keys to any value you wish. Simply click the arrow to the left to drill down for more details.

Remapping keys in Blender detailed

Here you can select multiple key combos in addition to remapping the primary key in the sequence.

Enabling Experimental Features in Blender

Finally we are going to look at the process of enabling Experimental Mode, in case you want to take a walk on the wild side of cutting edge features. This is once again a setting in Edit->Preferences. This time choose the Interface tab, then select Developer Extras. This will cause a new tab to appear, the Experimental tab.

Enabling developer mode and experimental in Blender

Clicking the new Experimental tab will bring you to a new dialog where you can turn experimental features off and on. For example in Blender 2.91 if you want to check out the new Sculpting brushes, enable “Tools with Missing Icons”

The Experimental features in Blender

You can see a detailed step by step demonstration of all of these processes in the video below (or on Odysee).

[youtube https://www.youtube.com/watch?v=Q1q3NU5380o?feature=oembed&w=1500&h=844]
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Take an in-depth look at Mario Kart Live: Home Circuit

Nintendo has just released a brand new trailer for Mario Kart Live: Home Circuit, which gives us lots more information on the different modes featured, including Grand Prix, time trial, and custom race. Grand Prix is the primary mode, and includes fun themes and many items fans will be familiar with, such as the dastardly blue shell.

We also got a good look at how you create your tracks. Set up for the game is very easy, you place the four gates down anywhere you please, then drive through the gates in numerical order to set up your track. This setup process will lead to some great creativity among players as your route can be any shape you can imagine.

Mario Kart Live: Home Circuit is coming to Nintendo Switch on October 16 and is priced at $99.99 / £99.99 for a single kart, or a double pack is available in the UK for £209.99, this pack includes real-life Mario and Luigi Cap. Have you tried Mario Kart Tour on mobile? Check out our Mario Kart Tour challenges guide if you would like more information.

Check out the new trailer below:

[youtube https://www.youtube.com/watch?v=X6o6T40w6As?modestbranding=1&rel=0&feature=oembed]
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Activision Blizzard esports CEO Pete Vlastelica is stepping down

Activision Blizzard esports CEO and Overwatch League commissioner Pete Vlastelica is stepping down after little over a year. 

As reported by Variety, Vlastelica is taking on a new position within the company, and will officially vacate the role following next week’s Overwatch League Grand Finals. 

The esports chief exec was appointed in June 2019 following the departure of then global esports director Kim Phan. At the time of writing, it’s unclear who’ll take up the mantle moving forward. 

“Pete Vlastelica, CEO of Activision Blizzard Esports and Commissioner of the Overwatch League, will transition from his role in ABE to focus on new entrepreneurial ventures on behalf of Activision Blizzard, following the Overwatch League Grand Finals,” an Activision Blizzard Esports spokesperson told Variety. 

“He was instrumental in building the company’s esports business and driving the industry forward, and we thank Pete for his contributions and impact on our business over the last four years.”

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Mario Kart Tour’s Anniversary Tour brings big rewards and classic courses

Mario Kart Tour‘s 1st Anniversary Tour is fast approaching, and it’s set to reintroduce a handful of popular city courses. You can also expect to earn some handy rewards during this limited-time celebration, including additional rubies and more. The current Los Angeles Tour will soon draw to a close, meaning time is of the essence if you want to grab its themed rewards.

It’s hard to believe that it’s already been a year since Nintendo’s kart racer arrived on the scene. The game has changed drastically over those 12 months, with its regular content drops helping to flesh out the core experience. Nintendo has also offered new ways to play, such as a fan-requested landscape mode, improved driving controls, and an extensive multiplayer component.

The 1st Anniversary Tour is slated to launch next Tuesday, October 6th. The main draw will no doubt be the five returning city courses, but you can also net yourself some decent log-in goodies by playing the game throughout the 14-day event. And, as a bonus, every reward you earn will also get you some extra rubies. Not bad at all.

Here’s a trailer for the Los Angeles Tour:

[youtube https://www.youtube.com/watch?v=PU4DVSd13H0?modestbranding=1&rel=0&feature=oembed]

If you’re an avid MK Tour player, you’ll no doubt find our Mario Kart Tour challenges guide to be of great use. And you can grab the game itself from over on the App Store and Google Play as a free-to-play title.

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Report: Roblox readies to go public in early 2021

Roblox, the company behind the massive game creation platform of the same name, is reportedly planning to go public early next year, though the exact form that action will take is still up for debate.

According to a Reuters report, Roblox is working with investment banks to list on the US stock market. But while most do so through an initial public offering, Roblox is reportedly also considering a direct listing that would allow it to do so without selling new shares like it would in the case of an IPO.

Sources speaking to the publication note that that decision is subject to market conditions but, according to people familiar with the matter, Roblox believes going public would double its recent $4 billion valuation.

Roblox is an interesting giant in the game industry in that its business deals mostly with hosting user-made games for its massive sandbox platform Roblox. The company routinely makes headlines for the slice of its profits that go to the creators of those user-made games, a total that increases by the millions year after year.

For 2020, Roblox expects its development community to earn over $250 million, up from the $110 million estimated for the year before. All the way back in 2017, that total was only $30 million.

Rumors of this stock market debut follow just weeks after another game industry giant, Unity, underwent its own previously-rumored IPO. In that case, the game engine maker walked away with a $13.7 billion valuation following a $1.3 billion IPO.

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Apex Legends brings cross-play to PS4, Xbox One, and PC next week

Apex Legends has, since its February 2019 launch, only allowed players to compete against and team up with players using the same platform, an increasingly rare restriction nowadays as more and more online games have worked to break down the walls between platforms.

In a blog post, the Apex team notes that cross-play has been one of the most requested features since the game launched. Now, Apex Legends is finally readying to launch a cross-play beta across all supported platforms, which covers PlayStation 4, Xbox One, and PC alike.

The beta itself is set to kick off on October 6 and is automatically enabled for all players of the game more or less, though those that wish not to participate can opt out of the beta. With cross-play comes the ability to both add players from other platforms to friends lists and to create in-game parties featuring users across console and PC.

The beta won’t include cross-progression, however. The Apex team notes that “it’s unfortunately not available for Apex Legends at this time” but hopes to revisit the issue when Apex arrives on Steam later in 2020.

Cross-play presents its own complications and challenges for each game, and Apex Legends is no exception. First-person shooters like Apex Legends come with balancing issues due to differences between the control schemes favored by each platform. To counter some of that, PC players will, mostly, land in lobbies that only feature other PC players to avoid pitting mouse and keyboard users against console players using a controller.

While Xbox and PlayStation players will be dumped into the same matches (so long as they haven’t opted out of cross-play), the only way a console player can end up in a match with PC players is if they’ve already partied up with one.

So, in cases where PC and console players create a party to play together, they’ll only be placed in matches that feature mostly PC players (or other mixed-platform parties).

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Unity Launch Open Projects

The Creator and Developer Advocacy group over at Unity have just launched a new initiative called Open Projects, a Unity lead effort to develop a vertical slice of a game that is open source and community driven. If you are looking to get experience at working with a team, or perhaps are a student looking to build up your resume, contributing to an Open Project could be a good fit. The intention is to create open projects for multiple genres, but initially they are starting with an action-adventure style game. The final results will be published (assumedly for free) on Steam, with all contributors credited for their efforts.

There is a bare-bones project in place now you can download from GitHub. In fact GitHub is central to the entire process, as this is where the project will be housed and where all code and asset collaboration will occur. In addition to GitHub they are coordinating the project in a dedicated Open Projects forum, as well there is a Contribution Guide on Google Docs available here. Project management tasks are managed here powered by Codedecks, an online PM tool specifically for game developers.

You can learn more about Unity Open Projects in the video below (or on Odysee here).

[youtube https://www.youtube.com/watch?v=3R45KmvfIZc?feature=oembed&w=1500&h=844]
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Blog: What to expect when you†™re expecting (a content creator)

<!– –> Gamasutra: Benjamin Glover’s Blog – What To Expect When You’re Expecting (A Content Creator)

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Hi there! I’m Benjamin Glover and I work as a producer with Stellar Jockeys. I’d like to pass on a few pieces of advice about interacting with content creators, and what you as a developer can do to assist one another in your mutual interest in video games. While I will be using the terms “content creator”, “streamer” and “video editor” interchangeably, please be mindful that there are important differences between each one and the various platforms involved.

For context, earlier in 2020, Stellar Jockeys’ first game Brigador was covered by a noted video editor on YouTube with a substantial Patreon following. We knew there would be a video because the video editor regularly announces to their Patreon audience one month in advance what their next video is. A member of our own community, who is also subscribed to that video editor’s Patreon, informed us about it. Here’s what we did following that news, and what we think are some things that can help you too.

Start by subscribing to the content creator’s Patreon and going through their back catalogue of posts. In addition to watching videos and reading posts to understand both the content creator and their community, you also open up the means to the next step. On Patreon, initial subscriptions can be as low as a dollar, which will typically not gate you from viewing posts from before you joined.

Most Patreons have different membership tiers

Most Patreons have different membership tiers

For streamers, it’s worth sitting in on a few livestreams and hanging out in their chat, while VODs of previous streams usually stay up for a couple of weeks. Many Twitch streamers post when they’re broadcasting on the “Schedule” tab of their channel so you know when to tune in.

If funds permit it, consider subscribing to the streamer’s channel much like you would via Patreon. Doing so on Twitch puts a special supporter icon beside your username in chat.

Only proceed to the next step once you feel you have taken in enough of the content creator’s existing material.

This step is two-in-one. Most content creators with YouTube channels intentionally list a business email in their channel’s About section, and this should be your go-to. Sidenote: if you plan on gathering a large number of emails from YouTube in a short period of time (e.g. to quickly build a mailing list prior to a release), be careful. YouTube will penalize that behavior and will only reveal a certain number of email addresses to you in a particular time frame.

You will need to pass a reCAPTCHA every time you do this

You will need to pass a reCAPTCHA every time you do this

Patreon also gives you the means to contact those you are supporting, or grant access to Patreon-only Discord servers but note that this also applies to everyone else that is subscribed, and it’s not uncommon for content creators to tune out certain communication channels prone to receiving a flood of messages.

Lastly, many content creators have Twitter accounts, which has DMs, but so does Twitch in the form of “whispers”.

Once you’ve figured out the best way to get in touch with a content creator, you will want to provide them with assets. Presskit() is an excellent tool for press, but less so for content creators. Therefore, depending on your research on the content creator, here are some things to consider providing:

High resolution images of your game’s splash screen and logo

Content creators and streamers frequently have to make YouTube thumbnails or waiting screens for Twitch. It is in everyone’s interests that the best quality versions of such visuals are available.

Brief guide to any in-game developer tools or cheats

Video editors might have a specific situation they wish to recreate. Give them the means to do so. If it’s possible to easily remove the UI or change the camera zoom, tell them how.

In-game music

If your game is noted for its music and you own the rights to it, then consider making it available to the content creator.

Miscellaneous SFX or UI assets

Particular voice lines and sound effects (like a level-up ding noise) or interface elements and fonts that you already know are popular will be of use to streamers. Let them know which fonts you use and send them OGG-format audio files for use in Streamlabs.

Game keys..?

This one is debatable and highly dependent on your research from the first step. If you are 100% certain that the content creator would be receptive to receiving keys, such as if they frequently run giveaways within their own community or during streams, then consider asking them if they would want this. Do not just semi-anonymously send keys out: at best you are wasting your effort (and keys); at worst you run the risk of offending people. Typically, content creators are extremely transparent about their actions and have very discerning audiences, because a fundamental appeal of them is the bond of trust that forms between the content creator and their audience.

The goal of all of the above is to put you in the mindset of a content creator and make the job of production as easy as possible for them. Depending on how you’ve contacted them, don’t expect an immediate response. Instead, thanks to all your earlier research…

Go look at the Steam reviews of games the content creator has previously covered. Steam allows you to easily look up customer reviews from specific time periods by clicking the bar graph located above the customer reviews section.

Clicking one of the bars will display the reviews for that period

Clicking one of the bars will display the reviews for that period

Extra attention and awareness are too often considered a boon, but such awareness often translates into a lot of messages that will need addressing. These messages will take the form of an increase in bug reports and possibly even negative reviews. Given the upcoming influx you may not be able to address all of them promptly which is why you should…

If your game has been out for some time, you will have noticed the same issues cropping up from your player base. Maybe there is a common technical problem with DPI scaling on the latest 4K monitors stopping people from viewing the game in full screen, maybe some players have trouble getting that one specific achievement, or maybe someone just wants to know what a particular thing is referencing. Rather than spending your time repeatedly responding to the same things, gather all those frequently asked questions into one post and make it as visible as possible by pinning it to your Steam forum, subreddit, Twitter account, Facebook page or anywhere else you expect people to turn as a hub for your game.

Assuming you have an existing community such as an active Discord server, chances are likely that this community will increase in size. Your current community may or may not be aware that more attention is coming its way, and it’s up to you to make sure your community will be respectful to newcomers. A much longer article can be written about Discord specifically, but let’s keep the list short:

Get more moderators

A very approximate rule of thumb is for every 50 active chatters (i.e. non-lurkers) you will need one moderator. If you only have a handful, consider bringing on a couple more from within your community, particularly ones who are not in your native time zone.

Turn on Server Insights

If you haven’t turned on this feature already, providing you meet the requirements, this will grant you access to some metrics on your Discord server going back several months.

Server insights provide some basic demographics and activity reports

Server insights provide some basic demographics and activity reports

Tidy up your channels

Much like with preparing the FAQ, make sure you have channels in place for bug reports and game-specific discussion along with other themes of conversation.

Spread the word

Tell your community about the content creator. Chances are high that if that content creator is into your game, you might unearth common interests with both communities that you weren’t aware of before.

Enjoy a watch party

Depending on if it’s a YouTube video or a stream, consider tuning in at the same time as your community and have fun!

Set up Google alerts to notify you any time your game gets mentioned on news portals. Depending on platform, you’ll likely want to devote a column on Tweetdeck to your game’s title and see people’s reactions on Twitter to the content creator.

Nest your game name in “inverted commas” to specifically search for it.

Nest your game name in “inverted commas” to specifically search for it

Other places to look at would be subreddits (particularly if your game has one), your Facebook page as well as the Twitch chat or YouTube comments.

In the case of Discord, tools for managing channels like slowmode will limit the rate of incoming messages, and you should give moderators the necessary privileges to activate such things.

If you’re truly getting swamped and don’t have enough hands available, then various bots like Dyno have auto-moderation features to ease the load.

Dyno’s automod module is highly customizable

Dyno’s automod module is highly customizable

Not everyone is going to come to you via Discord, however, or even notice the FAQ you spent time on. Be sure to keep an eye out for new discussion threads appearing on Steam or GOG. Finally, after the dust settles…

Make sure to thank all the people involved – especially your moderators for keeping things afloat.

How you choose to thank the content creator depends entirely on your previous interactions with them. The best way would be simply to ask if they would be comfortable accepting any sort of gift from the development team and go from there.

Hopefully by doing all of the above, you’ll not only have set up a path to onboard any future newcomers to your community and help deal with recurring issues, but you’ll also have set up a useful suite of assets for use by other content creators. Thanks for reading!


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