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Nintendo continues momentum into 2018: Dark Souls, Donkey Kong, Kirby, Mario Tennis coming to Nintendo Switch

Nintendo continues momentum into 2018: Dark Souls, Donkey Kong, Kirby, Mario Tennis coming to Nintendo Switch

Nintendo debuted a new Nintendo Direct Mini video presentation today spotlighting a selection of first- and third-party titles coming in early 2018. Following a strong holiday season, Nintendo Switch owners will see a variety of new games and content arriving in the next few months, including DARK SOULS: REMASTERED, Donkey Kong Country: Tropical Freeze, Mario Tennis Aces and Kirby Star Allies games, and a certain green-clad brother bringing a new mode to the Super Mario Odyssey game.

“Nintendo Switch is the fastest-selling home console in history, and Nintendo is not taking our foot off the gas in 2018,” said Doug Bowser, Nintendo of America’s Senior Vice President of Sales and Marketing. “For the millions of people who just received Nintendo systems as gifts, or consumers getting ready to join the growing community of Nintendo Switch owners, Nintendo and our third-party partners have fun new games and content in store at retail or for digital purchase.”

The full Nintendo Direct Mini presentation can be viewed at https://www.nintendo.com/nintendo-direct/01-11-2018/. A sampling of some of the announcements includes:

DARK SOULS™: REMASTERED: The first title in the genre-defining action role-playing franchise is coming to Nintendo Switch. DARK SOULS: REMASTERED includes the Artorias of the Abyss DLC, as well as improved framerate and resolution from the original DARK SOULS game for an exhilarating return to Lordran. This marks the franchise’s debut on a Nintendo platform, and now for the first time ever, this revered (and challenging) game can be played on the go. DARK SOULS: REMASTERED launches on May 25.

Mario Tennis Aces: A new Mario Tennis game is bringing a new level of skill and competition to Nintendo Switch. Mario steps onto the court in classy tennis garb for intense rallies against a variety of characters in full-blown tennis battles. New wrinkles in tennis gameplay will challenge your ability to read an opponent’s position and stroke to determine which shot will give you the advantage. And this time the game adds the first story mode since the Mario Tennis game on Game Boy Advance, offering a new flavor of tennis gameplay, with a variety of missions and boss battles. The game launches for Nintendo Switch this spring.

Donkey Kong Country: Tropical Freeze: Donkey Kong, Diddy Kong, Dixie Kong and Cranky Kong return for the franchise’s debut on Nintendo Switch. This title includes all the fun and challenge of the original game, plus a new beginner-friendly mode that lets players enjoy this critically acclaimed adventure as groovy surfing simian Funky Kong. Funky Kong can double jump, hover, perform infinite rolls and even perform infinite underwater corkscrews. Thanks to his sturdy surfboard, even spikes can’t slow him down. The game launches for Nintendo Switch on May 4.

Kirby Star Allies: Kirby’s debut on Nintendo Switch is a grand new adventure packed with content. The new Artist ability lets Kirby unleash his creativity, while the new Spider ability lets him ensnare enemies in webs. Kirby also can hurl new friend hearts at enemies to win them over with love and add them to his party. Plus, up to four friends* can team up and combine Kirby’s unique abilities with ally abilities for powerful new Friend Abilities. The game launches for Nintendo Switch on March 16.

The World Ends with You: Final Remix: This 2008 Nintendo DS game has been updated for Nintendo Switch with HD visuals and a new epilogue that sheds new light on the game’s story. Players can join rhythmic battles using either Joy-Con controllers or the Nintendo Switch touch screen. The game is scheduled to launch this year.

Hyrule Warriors: Definitive Edition: A new, ultimate version of the exhilarating action game set in the Zelda universe will include every map and mission, plus all 29 playable characters from both the Wii U and Nintendo 3DS versions of the game, along with all of the previous paid downloadable content. Play as Link, Zelda, Midna, Skull Kid and dozens more in action-packed battles at home or on the go. Additionally, the game includes new outfits for Link and Zelda based on The Legend of Zelda: Breath of the Wild game. This new version launches for Nintendo Switch in spring.

SNK HEROINES ~Tag Team Frenzy~: Play as iconic heroines from SNK’s history in a new, two-on-two tag-team fighting game. Players can activate a variety of Special Moves with the press of a button, and make use of special items to turn the tide of battle. One of the competitors will be Yuri Sakazaki from ACA NEOGEO Art of Fighting 2, which launches today in Nintendo eShop on Nintendo Switch. SNK HEROINES ~Tag Team Frenzy~ launches on Nintendo Switch this summer.

Ys VIII: Lacrimosa of Dana: When the passenger liner he was aboard sank, the adventurer Adol drifted to a deserted island inhabited by vicious creatures that have evolved in many different ways. To survive, Adol must gather fellow shipwreck survivors and build a base. High-speed battles require players to change between three types of characters at a moment’s notice. The epic RPG launches for Nintendo Switch this summer.

PAYDAY 2: As players join with friends* locally or online to execute elaborate heists, full touch-screen support makes menu navigation easier than ever, while the HD Rumble feature lets them feel everything from explosions to weapon recoil right in their hands. Debuting in the Nintendo Switch version of the game, a new playable character named Joy will be introduced. Joy is a Japanese computer whiz who wears a custom LED light mask that changes her appearance as she sees fit. PAYDAY 2 launches for Nintendo Switch on Feb. 27.

Fe: In this new type of platforming adventure, players run, climb and glide their way through a dark Nordic forest to explore its living, breathing world. Use the motion controls of the Joy-Con controllers to sing in tune with creatures and plants to unlock new abilities. Each song has a distinct sound and feel thanks to HD Rumble. The game launches digitally for Nintendo Switch on Feb. 16.

Celeste: This modern take on the pure action platformer lets Madeline climb any surface on Celeste Mountain if she has the stamina. Playing in Assist Mode lets players tweak the difficulty, from a slower pace to full-on invincibility. Unlockable B-side chapters offer even more challenging adventures. The game launches digitally for Nintendo Switch on Jan. 25.

Game Updates & DLC

Super Mario Odyssey: A new mini-game called Balloon World is coming to one of the highest-rated games of all time. Once players download the free update and complete the main story, Balloon World will become available. In “Hide It” mode, players have a certain amount of time to hide a balloon. In “Find It” mode, players have the same amount of time to locate balloons hidden by other players from around the world. Players can move up the rankings** by finding hidden balloons and becoming expert hiders. The free update will be released in February with new Snapshot Mode filters and new outfits.

Mario + Rabbids Kingdom Battle: A new hero swings into action! Donkey Kong is headed to the game as a playable character, complete with an exclusive new storyline and world to explore. The DLC pack will release in spring and will be available for purchase individually, or as part of the Season Pass or Gold Edition of the game.

Pokkén Tournament DX Battle Pack: The Battle Pack is now available for purchase in Nintendo eShop on Nintendo Switch and includes two Waves of Battle Pokémon and Avatar items. Wave 1 of the Battle Pack contains Battle Pokémon Aegislash and a new Support Pokémon Set featuring Mega Rayquaza and Mimikyu. Aegislash can change between two formes, and players can wield them both. Wave 2 includes the new Battle Pokémon Blastoise and a new Support Pokémon Set featuring Mew and Celebi. Wave 1 will be available Jan. 31, and Wave 2 is scheduled for Mar. 23.

Demos

Kirby: Battle Royale: The free demo is available in Nintendo eShop on the Nintendo 3DS family of systems.

Dragon Quest Builders: The free demo is available today in Nintendo eShop on Nintendo Switch.

Remember that Nintendo Switch and Nintendo 3DS feature parental controls that let adults manage the content their children can access. For more information about other features, visit http://www.nintendo.com/switch/ and http://www.nintendo.com/3ds.

*Additional accessories may be required and are sold separately.
**Internet access is required.

Games Rated:

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Japanese console game market experiences growth for the first time in 11 years

The Japanese video game console market has grown for the first time in 11 years, experiencing a spike in sales during 2017.

The increase in sales is attributed to the Nintendo Switch’s speedy hardware sales, which have surpassed 10 million units sold worldwide since its March 2017 debut. 

As Kotaku reports, in 2016 Japanese hardware sales were 117.05 billion yen ($1.05 billion), while in 2017 they flourished to 202.37 billion yen ($1.81 billion). Software sales also increased since 2016, going from 182.4 billion yen ($1.63 billion) to 189.3 billion yen ($1.69 billion) the following year. 

Japanese gaming markets last saw growth in 2006 when the Nintendo DS Lite, Nintendo Wii, and PS3 were launched, Kotaku also notes. 

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Writer Justin Bortnick discusses the secrets of the Frog Fractions 2 ARG

Last year, a years-long mystery alternate reality game finally came to a close with the release of Glittermitten Grove, an Adult Swim-published fairy management game that secretly contained Frog Fractions 2. At GDC this year, that ARG will be dissected and discussed by writer and narrative designer Justin Bortnick. 

Since we at the Gamasutra Twitch channel could not contain ourselves, we invited Bortnick, who is partly responsible for that ARG, to discuss his work and philosophy on the Gamasutra Twitch channel earlier today. 

Since we didn’t want to spoil the contents of Bortnick’s talk (but we were happy to spoil parts of Frog Fractions 2), we decided to discuss his general narrative design philosophy, and the state of ARG experiences as a whole. It was an illuminating conversation, one which you can watch in its entirety up above. 

If you’re somewhat in a rush (or are still trying to figure out what Frog Fractions 2 is), here are a few quick takeaways for you based on our chat. 

Alternate reality games don’t have to have puzzles…they just wound up that way

During his work, Bortnick consulted with designers who worked on well-known ARGs like I Love Bees (the Halo 2 promotional ARG), and made the observation that an alternate reality experience doesn’t necessarily require puzzle design, it’s just been one of the more successful mechanics that eventually helped impact the genre. What’s interesting about this analysis is that Bortnick points out that there’s a fine line between an ARG and a general real-world puzzle scavenger hunt. What separates the two is finely-crafted narrative design, and a need to react quickly to how your players interpret your hunt. 

Sometimes your players come up with more interesting solutions, and it’s useful to use them

Bortnick explained that during the run of the ARG, players often failed to solve puzzles in the way they were intended to be solved…but then stumbled on “solutions” that were more inventive or interesting. In practice, that meant Bortnick would rewrite the “solution” on the fly to help generate more content for players to dig through, all helping cover developer Jim Stormdancer while he worked on the full game. 

There’s still more Frog Fractions 2 ARG puzzles out there in new games

To our utmost horror, as we tried to unwind the logic of Frog Fractions 2, Bortnick pointed out that there are still indie games being released with Frog Fractions-related puzzles (like Emily is Away Too). And with that revelation now we realize, that even Gamasutra has become a part of Frog Fractions 2.

For more developer interviews, editor roundtables and gameplay commentary, be sure to follow the Gamasutra Twitch channel.  

Gamasutra and GDC are sibling organizations under parent UBM Americas

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Video: How the Child of Light devs designed a visually unique character

When presenting the original concept trailer for Child of Light, one of the biggest pieces of feedback the Ubisoft Montreal team received was that there needed to be a stronger, more visually appealing main character. When it’s time to go back to the drawing board, what needs to be re-evaluated first?

In this GDC 2014 session, Ubisoft Montreal’s Patrick Plourde goes over the many iterations of the main character’s appearance in Child of Light, showing the process which would eventually lead to creating a unique look. 

The talk discusses sources of inspiration behind the initial art style, as well as the many iterations of art direction which occurred throughout development before a final decision was made over the main character’s iconic design.

Artists curious to see how the Ubisoft Montreal team came up with their final character design can now watch the talk completely free via the official GDC YouTube channel!

In addition to this presentation, the GDC Vault and its accompanying YouTube channel offers numerous other free videos, audio recordings, and slides from many of the recent Game Developers Conference events, and the service offers even more members-only content for GDC Vault subscribers.

Those who purchased All Access passes to recent events like GDC or VRDC already have full access to GDC Vault, and interested parties can apply for the individual subscription via a GDC Vault subscription page. Group subscriptions are also available: game-related schools and development studios who sign up for GDC Vault Studio Subscriptions can receive access for their entire office or company by contacting staff via the GDC Vault group subscription page. Finally, current subscribers with access issues can contact GDC Vault technical support.

Gamasutra and GDC are sibling organizations under parent UBM Americas.

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Pixel Art Academy dev on what to do with a late Kickstarter

Developer of the successfully funded Pixel Art Academy Matej Jan took to Medium offering advice on what to do after a Kickstarter campaign runs late. 

As Jan points out in the post, its not uncommon for projects to miss their estimated delivery date, offering a number of reasons that could delay a game. Game developers who are considering Kickstarter to fund their games should take note before moving forward. 

Funding is finite and may only last a short amount of time, which can force developers to look for other means of income in order to continue working. If a developer is fulfilling different roles on their own, it can be hard to manage time efficiently. Jan notes that lack of focus, faulty assumptions, and limited manpower all contributed to Pixel Art Academy running late.

What can be done about a late Kickstarter project after the problems have been assessed? Before actually starting the campaign “multiply your estimated delivery time by 3, and funding goal by 2,” suggests Jan. If a developer is already past the point of no return, issue refunds. 

“First of all, if you didn’t know, it’s pretty easy to issue refunds to backers. If someone is vocally disappointed, I immediately refund them,” Jan writes. “I see no need for people to feel cheated, like they’ve made a bad investment. I’m not here to steal people’s money. Just refund and move on.”

In addition to refunds, Jan acknowledges that documenting his development journey can also serve as a good way to communicate with backers to keep them in the loop. Creating a to-do list is also helpful, but developers should be warned that coming up with tasks for a to-do list is harder than checking them off. 

Game developers interested in how to analyze their own projects in case they run late should check out Jan’s Medium post for more.

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Microsoft is working on a new Xbox career system

Microsoft is working on a new “career” system for Xbox achievements, aiming to extend beyond the current Gamerscore system which rewards a tallied number to players for completing certain objectives in a game.

As reported by Windows Central, the new system is allegedly being implemented to alleviate the problem where Gamerscore doesn’t fairly represent the accomplishments of esports players or other gamers who might spend the majority of their time in a single game.

This new career system could affect how developers choose to use achievements in their games, which could serve to attach new meaning to the score. 

The career system comes with quests to complete tasks (like playing specific games) which will come with cosmetic loot crates for avatar customization and experience points as rewards. 

Although not intended to replace Gamerscore, the career system will incorporate achievements by rewarding experience points that will contribute toward levels in a player’s career, tracking progress and play time through their existing game library. 

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Pre-Purchase Now – Sword Art Online: Fatal Bullet

Sword Art Online: Fatal Bullet is Now Available for Pre-Purchase on Steam!* Pre-purchase now to help unlock additional pre-purchase rewards, including packs of in-game items and the final reward tier of a free copy of SWORD ART ONLINE RE: HOLLOW FRAGMENT. Check out the store page for more details.

In Sword Art Online: Fatal Bullet, experience an original story where you are the protagonist in the world of Gun Gale Online. Create your own avatar and explore devastated lands while experiencing exciting third person shooting in this action RPG.

*Offer ends February 23rd at 10AM Pacific Time.

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Fortnite takes performance hit from ‘Meltdown,’ says Epic

We’re seeing the first signs of serious vulnerabilities’ impact on game developers and their games.

Epic Games’ Fortnite team in a Friday evening forum post briefly outlined how the “Meltdown” vulnerability is affecting its popular online multiplayer game.

A spokesperson addressed recent login and instability issues, saying, “All of our cloud services are affected by updates required to mitigate the Meltdown vulnerability. We heavily rely on cloud services to run our backend and we may experience further service issues due to ongoing updates.”

Meltdown has been confirmed to affect the past 20 years-worth of Intel-based systems, meaning potential wide-ranging impact on game development and online services. Security patches to protect these systems from attack cause notable slowdowns that reportedly amplify in correspondence with the CPU workload, which means cloud services are especially affected.

You can see the significant jump in CPU workload below on one of the game’s hosts following the implementation of a Meltdown patch:

For Fortnite and countless other software and services, developers will continue with the patches to mitigate vulnerabilities for the foreseeable future.

More on Meltdown and its cohort “Spectre” here.