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6 of the most significant mobile game trends in 2017

Unlike previous years, there were no zingers in the world of mobile games during 2017.

That’s not to say nothing happened, of course.

Plenty did, but looking back, it was more a case of accelerating trends and future potential than headline-grabbing news such as Activision Blizzard’s $5.9 billion deal for King in 2015, or Nintendo’s first mobile game and Pokemon Go’s success in 2016.

So here are six of the year’s most significant trends; ones you’ll likely to see more of in 2018 too.

Mobile eSports

Is mobile eSports now a thing? Plenty of developers think so, and 2017 saw long term proponents such as Super Evil Megacorp finessing their activity. It’s just closed out the World Champions for its mobile MOBA Vainglory in Singapore, also previewing the 5v5 mode that will launch next year.

Similarly Finnish developer Critical Force announced 30 million downloads of its Counter-Strike-inspired shooter Critical Ops, adding eSports investor and Overwatch League team owner Kevin Chou to its board.

Critical Force’s Critical Ops on Android

But even if mobile eSport games don’t manage to stand out alongside the like of Overwatch, Dota 2 and League of Legends, plenty of regular mobile games with PVP modes – ranging from Clash Royale to Summoners War and Shadowverse – are claiming the eSport mantle as part of their regular in-game events schedule.

And that’s before we start to try an unpick what’s going on in China and what Tencent means when it says its $2 billion franchise Honor of Kings is an eSports title.

Nintendo 

Given the success of the Switch, the pressure is off Nintendo when it comes to its still-relatively-new mobile operations. And perhaps that’s a good thing.

Super Mario Run was the most downloaded new game on Google Play in 2017, and has racked up over 200 million downloads across Android and iOS, but Nintendo still labels it a financial disappointment. RPG Fire Emblem has performed much better, generating over $100 million of revenue, but Animal Crossing: Pocket Camp has only troubled the top grossing charts in Japan.

In that context, it could be the case that in FY17, as in FY16, Nintendo will make more money from licensing the Pokemon IP to Niantic, the developer of Pokemon Go ($160 million in FY16), than it makes from its own mobile games.

Smaller, more focused IPOs and M&As

While 2017 didn’t see any billion dollar acquisitions in the mobile game space, there was plenty of significant activity nevertheless.

Australian casino outfit Aristocrat dropped $500 million on Israel core developer Plarium, while Take-Two made a serious move into mobile with its $250 million acquisition of Spanish casual developer Social Point, and Korean publisher Nexon bought US studio Pixelberry for an undisclosed sum but one likely to be north of $100 million.

Aside from these ‘complete’ deals, however, another interesting trend were more focused acquisitions. For example, Zynga spent $100 million to buy Peak Games’ card and board game studio while Australian outfit Animoca Brands sold its casual games in two tranches so it could focus on other areas of its operations.

Netmarble’s Lineage 2: Revolution

This commodification of business – the mark of a maturing market – was also reflected in a healthy stream of mobile game companies floating on various stock exchanges. The largest by far was South Korean publisher Netmarble, which buoyed by the local success of its Lineage 2: Revolution game, raised over $2 billion from its IPO and is now valued at $15 billion.

Western activity was much smaller in terms of valuations, but Rovio (mcap $1 billion) and Next Games ($200 million) successfully listed in Finland, while Mag Interactive ($120 million) and Nitro Games ($10 million) listed in Sweden. Expect more in 2018.

PlayerUnknown’s Battlegrounds

Although not as relevant as in the world of PC/console gaming, PUBG, and by extension battle royale, did cast a shadow over mobile games in 2017.

As with so many trends, this one was concentrated in China, which as well as providing the biggest audience for PUBG is also the biggest mobile game market. Unsurprisingly then, by the end of the year, app stores were awash with PUBG clones. NetEase released five, including a Terminator II-branded game, while Tencent scooped the official mobile version of PUBG, and then announced another official spin-off.

A mobile PUBG clone that prompts an important question: “Who runs Wheat Town?”

However, given touchscreens are not a natural environment for shooters, nor the length of each PUBG session a good match in terms of mobile usage, and not forgetting no-one has yet demonstrated a successful F2P battle royale game, it will be interesting to see whether this trend is one more about the ongoing rivalry between Tencent and NetEase for market share in China than fulfilling actual audience desire.

Death of ‘midcore’

It’s taken a couple of years but 2017 saw radical change at the top of the top grossing app store charts. Non-gaming subscription apps such as Pandora, Netflix and Tinder replaced the likes of Clash of Clans and Game of War, while the assault on now-aging midcore titles was reinforced by the rise of a new generation of casual games, particularly casual games more accessible for female audiences.

The most notable new release in this vein was Russian developer Playrix’s Homescapes, which swapped the match-3 garden-design setting of Gardenscapes for interior design and became a top 5 top grossing game across the west.

Playrix’s Homescapes

Turkish outfit Peak Games also built on previous success in the match-3 genre, with new game Toon Blast following the path blazed by Toy Blast, while Glu Mobile stretched the definition of what could be considered a ‘game’ with its PVP interactive interior design app Design Home. Together with similar experience Covet Fashion, the two games now generate over 40 percent of the company’s sales.

Also notable in this regard were Pocket Gems’ interactive story app Episodes, and Pixelberry’s Choices. Both were top 20 top grossing US games throughout the year, with Pocket Gems stakeholder Tencent rewarding the company’s performance with an additional $90 million investment, and Nexon acquiring Pixelberry for an undisclosed amount.

But the biggest surprise was the reinvention of King’s Candy Crush Saga, which despite declining player numbers saw quarter-on-quarter growth in revenues as King got serious about live ops, better engaging with and monetizing its players.

Augmented reality gains traction

2017 was the year almost everyone in the mobile space ditched VR for AR.

It wasn’t a difficult decision either. With no sustainable market even for a mobile VR ecosystem in which mobile-compatible headsets such as Google’s Daydream and Samsung’s Gear VR boasted an install base of millions, the release of Apple’s ARKit-containing iOS 11 created an AR install base of 100 million devices overnight.

The result was a wave of rather gimmicky and typically paid AR games and apps on App Store; something that’s likely to be repeated on the Google Play store when Android equivalent ARCore is released in 2018.

Nevertheless, with AR now given-away-for-free with every new smartphone purchase, at least developers know they have a potential market to sell into. The balance between fad app and killer app will, no doubt, take time to judge but this time no-one will be able to blame failure on a lack of devices.

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Daily Deal – Killer Instinct, 50% Off

Sword Art Online: Fatal Bullet is Now Available for Pre-Purchase on Steam!* Pre-purchase now to help unlock additional pre-purchase rewards, including packs of in-game items and the final reward tier of a free copy of SWORD ART ONLINE RE: HOLLOW FRAGMENT. Check out the store page for more details.

In Sword Art Online: Fatal Bullet, experience an original story where you are the protagonist in the world of Gun Gale Online. Create your own avatar and explore devastated lands while experiencing exciting third person shooting in this action RPG.

*Offer ends February 23rd at 10AM Pacific Time.

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New Nintendo 2DS XL Pikachu Edition launches in stores on Jan. 26

New Nintendo 2DS XL Pikachu Edition launches in stores on Jan. 26

On Jan. 26, an adorable New Nintendo 2DS XL system featuring Pikachu’s iconic face launches in stores at a suggested retail price of $159.99. The New Nintendo 2DS XL Pikachu Edition system is just as electric as the Pokémon itself, with an eye-catching yellow design featuring a stylized close-up of Pikachu’s face. This special edition system is a must-have for Pokémon fans! As with all Nintendo 2DS systems, the New Nintendo 2DS XL Pikachu Edition system plays Nintendo 3DS games in 2D.

“The New Nintendo 2DS XL Pikachu Edition is a charming addition to the Nintendo 3DS line-up that is sure to delight Pokémon fans of all ages,” said Doug Bowser, Nintendo of America’s Senior Vice President of Sales and Marketing. “With a massive library of games, the Nintendo 3DS family of systems continues to deliver one-of-a-kind experiences for every type of gamer.”

There’s even more in store for Pokémon fans in 2018. Announced earlier today, the new video game Detective Pikachu will launch on March 23 in stores, in Nintendo eShop on Nintendo 3DS and at Nintendo.com at a suggested retail price of $39.99.

In this new adventure, players team up with a witty, tough-talking Pikachu to uncover clues, solve mysteries and encounter familiar faces from the Pokémon world. For the first time in a video game, this Pikachu can communicate with the player. With the help of Pikachu’s surprising voice, players can interact with other Pokémon in a whole new way as they embark on an adventure through the streets of Ryme City.

Also launching on March 23 is a special edition Detective Pikachu amiibo figure. This extra-large amiibo can unlock cutscenes if tapped in the Detective Pikachu game, revealing a combination of hilarious content that might also provide a hint. This same content can be accessed in the game without the amiibo, but tapping the amiibo will allow players to unlock content more quickly. The Detective Pikachu amiibo figure will be available at a suggested retail price of $29.99.

Fans who can’t get enough Pokémon can also download the classic 2D Game Boy Color game Pokémon Crystal when it launches in Nintendo eShop on Nintendo 3DS on Jan. 26 for only $9.99. The game, an expanded version of the popular Pokémon Gold and Pokémon Silver games, was the first in the Pokémon franchise to allow players to choose between a boy or girl playable character, and was the first game to introduce animations during Pokémon battles. The Nintendo 3DS version of the game is updated with wireless battling and trading, and is compatible with the Pokémon Bank app (annual service charge applies). Pokémon Crystal is now available for pre-purchase in Nintendo eShop on Nintendo 3DS.

For more information about the New Nintendo 2DS XL Pikachu Edition system, visit https://www.nintendo.com/2ds/buynow#new-nintendo-2ds-xl-pikachu. For more information about Detective Pikachu, visit https://www.nintendo.com/games/detail/detective-pikachu-3ds.

Remember that the Nintendo 3DS family of systems features parental controls that let adults manage the content their children can access. For more information about other features, visit http://www.nintendo.com/3ds.

Games Rated:

Comic Mischief
Mild Cartoon Violence

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Nintendo sues mobile developer Colopl over patent infringement

Nintendo is suing Japanese mobile games developer Colopl for allegedly infringing on five of the publisher’s patents. 

This lawsuit could be interesting for indie developers worried about copyright issues in their own work as well. As Siliconera reports, one of the patent complaints from Nintendo include “the special technology used to operate a joystick over a touch panel” which is featured in Colopl’s mobile title White Cat Project. The patent was supposedly originally filed in 2006 with regard to the Nintendo DS Wrist Strap.

Nintendo filed these complaints against Colopl back in 2016, but after insistence by the developer that no copyright infringement occurred they decided to take legal action. Nintendo is suing Colopl for 39.33 million yen (~$352,400) in damages.

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How XCOM’s creative director was inspired by Mario + Rabbids

– Creative director of XCOM Jake Solomon on being inspired by Mario + Rabbids.

In a piece recently published by Polygon, creative director and design lead for XCOM Jake Solomon describes the moment he understood how important Mario + Rabbids Kingdom Battle was going to be for providing a new perspective on the turn-based tactics genre. “It was one of the most surreal experiences of my professional life,” he recalls. “There was Luigi, sliding into cover, his gun at the ready. There was Mario, unloading a volley of blaster fire from his overwatch position. And there was Princess Peach, weighing a 50 percent shot on an enemy.”

Mario + Rabbids isn’t an XCOM game in the slightest even though it features the ability to flank or cover. Missions play out differently as well. Where XCOM has few scripted moments and lets systems like procedural environments and soldier abilities take over, Mario + Rabbids has a “right” way to do things. The missions are hand-designed and are like puzzles that need to be solved. There was never any real fear of competition, but instead, hope. “The nice thing about working in a genre like turn-based tactics is that it isn’t a zero-sum game. Good tactics games create new tactics players, and then everyone in the genre benefits.” Solomon notes.

Ultimately, Solomon took inspiration from how characters moved around in Mario + Rabbids. “In XCOM, moving a soldier is typically a simple case of running them from cover A to cover B. That’s how it’s always been, and it’s not something I ever thought of changing,” he writes. “Until I played Mario + Rabbids, that is, where movement is a chain of interesting decisions like springboarding off of your squadmates, sliding through your enemies, rolling through warp tunnels — all before you fire a single shot.”

“Movement in Kingdom Battle adds a whole new layer of tactical interest to every turn. It jolted me into reconsidering one of XCOM’s design principles,” He explains. “Don’t be surprised to see movement work completely differently.”

Be sure to check out the entire piece over at Polygon. 

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Video: The importance of storytellers in eSports

There’s been a big spotlight on eSports events in recent years, featuring stadiums packed to the brim with fans waiting to watch their favorite players compete for a prize pool. However, the storytelling element of eSports shouldn’t be overshadowed by the spectacle of it all. 

In this GDC 2016 eSports day panel Travis Beauchamp, Brittany Brown, Damian Estrada, Travis Gafford, TJ Huckabee, and Timothy Young discusses how storytelling is a crucial component in eSports—alongside having a big stage and players competing in your game.

The talk discusses how each industry professional found themselves attracted to eSports before transitioning into how developers should prioritize storytelling when designing for eSports in mind, citing the importance of creating an experience that has the ability to bring people together and form a community. 

Developers curious to see how storytelling is crucial to eSports can now watch the talk completely free via the official GDC YouTube channel!

In addition to this presentation, the GDC Vault and its accompanying YouTube channel offers numerous other free videos, audio recordings, and slides from many of the recent Game Developers Conference events, and the service offers even more members-only content for GDC Vault subscribers.

Those who purchased All Access passes to recent events like GDC or VRDC already have full access to GDC Vault, and interested parties can apply for the individual subscription via a GDC Vault subscription page. Group subscriptions are also available: game-related schools and development studios who sign up for GDC Vault Studio Subscriptions can receive access for their entire office or company by contacting staff via the GDC Vault group subscription page. Finally, current subscribers with access issues can contact GDC Vault technical support.

Gamasutra and GDC are sibling organizations under parent UBM Americas.