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Book Excerpt: How speedrunners shed light on P.T.’s ghost story

What follows is a brief excerpt from P.T. – A Video Game Ghost Story, a new ebook written by Gamasutra contributor Joel Couture that’s being sold exclusively as part of the current StoryBundle (curated by UBM EVP and expert Gamasutra blogger Simon Carless).

In this excerpt, Couture chats with P.T. speedrunner luxox18 about some of the secrets hidden in the game, and luxox18’s process for working with other fans to ferret them out.

Secrets have given P.T. an incredible power to frighten, but did we discover them all, yet? What else lies buried in the game’s code, waiting to frighten unsuspecting players?

Luxox18, a data miner who uncovered what may be the last of P.T.’s secrets back in December 2016, just wanted to know what was still lying there that hadn’t been seen.

Silent Hill is a very important franchise to me. I’ve played the games for years, and just like a lot of players, I want a new Silent Hill too. This new game, P.T./Silent Hills, promised a change in the franchise under the direction of people with a long career and great prestige. Unfortunately, none of this happened, converting the game into a kind of internet legend that was almost buried, generating a special interest in many people,” says luxox18.

“Personally, I love the ambient and mystery that we can see and feel in Silent Hill games, where everything, in the end, is paranormal and there are not answers for everything, contrary to games like Resident Evil where everything has a human origin in its creation (Resident Evil is a good game too [laughs]).”

“Now, based on my experience in game data during these years, it’s very common that developers add content to the final game (intentionally or not) that will not be used. This happens due to multiple factors like time, sudden changes, future plans, lots of people working in the project, large amounts of data, etc. Maybe you know that developers need more storage to create a game than players will need in the final game. For example, Killzone Shadow Fall, a game developed by Guerrilla Games released during 2013, had a size of 45GB approx, but developers needed about 12TB of storage during its creation. That is lot of data discarded that we will never see. Imagine that in famous titles like Metal Gear, Resident Evil, Silent Hill, etc.”

Data for unused objects, creatures, and music is often left inside the game, whether by developers forgetting about it, meaning to use it later, or for any number of reasons that busy professionals might not remove it over. This possibility was tantalizing for luxox18, especially given the already mysterious nature of P.T.

“Obviously, we don’t know if a game has removed content that is still included until we can research the data. This increases the desire to find out their secrets. I would have loved to know the development and have the end of the story told,” says luxox18.

Luxox18 found a few interesting tidbits inside of the game, doing so with the help of many other users and dedicated fans across the world, all of whom played a part in the multiple steps required to crack their way into the game’s code. “The security added by Sony in the PS4 console and in the game packages is very strict, so to data mine the game, it was necessary to obtain a decrypted version. This was finally possible thanks to the members of the PS4 scene that were able to obtain data, bypassing the security measures added by the developers. Otherwise we would have to wait more months or years.”

A level designer’s view of P.T.‘s memorable hallway, extracted from the game’s code by fans

“With the first part solved the next task was figure out the Fox Engine formats,” luxox18 continues, trying not to get too technical. “Fortunately, this was resolved too, because a lot of people developed tools some months before for Metal Gear Solid V: The Phantom Pain that basically used the same engine with some minimum changes. Then, the most difficult task was converting models and textures, but some people from the Xentax forum (a forum for deep game research) made great discoveries that helped us to find more things and to automate the process.”

This process, while different every time, has allowed luxox18 to make some interesting discoveries in multiple games, some interesting and some silly. “In part, I feel good for find things the devs invested time and effort into, but we will never see due to unknown decisions. Some of the hidden models have amazing details, and I feel that basically means that the time invested was important. Also, there are other models that are used as placeholders, at times. These models have zero relation with the game or ambience, but are sometimes very funny.”

Luxox18 feels that many of these discoveries are important, archiving things that developers put a ton of work into and that deserve to be seen, whether they made it into the full game or not.  He often wonders whet these games would have been like with this kind of content included. “I feel bad sometimes, because some of the content is amazing! Imagine what kind of game would have resulted if that content was added (music, models, images, story, dialogues, etc)!”

This attitude led them to work on seeing what they could discover within P.T., hopefully to find even more interesting secrets that still lay buried outside the game. And indeed, they found some, revealing creatures and details that could hint at more of the game’s stories and secrets.

“In mining P.T., it was very interesting to find the monster with the big hand that we can see during the trailer (the one from Tokyo Game Show 2014), or see some extra details in characters.  The main character, for example (Norman Reedus), had a phone in his pocket.”

The “gray, humanoid creature” model implemented in Metal Gear Solid V: The Phantom Pain

The monster with the large hand, a gray, humanoid creature, and some other details became known through luxox18’s efforts. It was revealed that the inside of the paper bag – the one that talks to the player – is empty, although this may not be for any deep reason. The character models for Lisa and the protagonist were even made available for some people online to make silly videos with. The strange creature, the one we would see in the later trailer, hints that perhaps more was slated to be added to the demo at a later date, or perhaps some features had been cut for various reasons. 

Still, many have developed complex theories on the game based on these unveiled secrets, which pleased luxox18, but he remains humble about it. “The questions based on the content that I found and in the content of other people are infinite, basically as far as the human mind can imagine, without receiving official feedback from Kojima. My finds have helped some people develop elaborate theories that are wonderful, but it is not just my own merit. Lots of people have found amazing things in the games and in P.T. I just was the first guy to check the game files – sooner or later, another person would have found the same things.”

Are these all that remain in P.T., though? Do we know everything about it, and can lay our fears of its mysteries to bed? Judging from Lisa’s still-mysterious behavior and some words from luxox18, perhaps not.

When asked what he was looking for, he answers: “I was hoping to find ‘something’. Nothing specific. Maybe a discarded character, some unreleased sounds and/or textures, or an image with a message that we cannot see in game because we are not able to correctly trigger the action. And, yes, basically all that I expected has been found. Except the actions, because I’ve not checked the scripts to find other triggers in-game, so maybe there are more secrets still there.” 

There are still some things that luxox18 hasn’t looked into – still some final mysteries that the game holds in store for those who play it. While knowing everything might have eroded some of those fears players get while exploring P.T., even four years later, there are still some questions on how our monstrous ghost behaves, as well as what other behaviors the game has hidden and done. There is still much we may not know about the game, as while we can see all that it holds, we still may not know all of what it chooses to do to us.

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Super Monday Night Combat shutting down due to new data protection regs

Uber Entertainment is shutting down its free-to-play arena battler Super Monday Night Combat

The studio hasn’t given specifics as to why the game will be shutting down aside from noting that the decision comes as a result of the new European Union General Data Protection Regulation (GDPR) guidelines, which are coming into effect on May 25. 

It will remain active through til May 23, at which point the servers will be taken down and the title officially laid to rest. 

Uber is encouraging fans to cram in matches while they can, and has gifted players $10,000 of in-game currency so they can make the most of the multiplayer shooter’s final days. 

“We want to thank all of you for your support of Super Monday Night Combat,” wrote the developers in a short post. “Your passion is what made this game a pleasure to work on.”

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Now Available on Steam – Call to Arms, 10% off!

Call to Arms is Now Available on Steam and is 10% off!*

Call to Arms offers an innovative mix of real-time strategy and 3rd, as well as 1st person controls. Set in the time of modern warfare, the game offers realistically modeled vehicles and heavy weaponry, as well as dozens of firearms and customizations. Command your troops to victory or fight by yourself in the 3rd or 1st person action mode.

*Offer ends May 4 at 10AM Pacific Time

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Now Available on Steam – MLB Home Run Derby VR

7.14:
==

* Enabled Techies in Captains Mode

* First creep wave no longer draws aggro on the side lanes until they meet the other wave

* Skull Basher: Now uses Mithril Hammer instead of Javelin. Gives +25 Damage and +10 Strength.
* Skull Basher: Bash no longer pierces evasion
* Abyssal Blade: Now grants +25 Damage
* Abyssal Blade: Bash no longer pierces evasion
* Monkey King Bar: Now uses Demon Edge, Quarterstaff and Javelin. Gives +52 Damage and 10 Attack Speed.
* Monkey King Bar: Procs changed from 60 Pure damage to 100 Magical damage
* Maelstrom: Now uses Javelin instead of Gloves and Recipe.
* Maelstrom: No longer gives +25 Attack Speed
* Maelstrom: Chain Lightning damage increased from 120 to 170
* Maelstrom: Procs can no longer be evaded
* Mjollnir: Procs can no longer be evaded
* Mjollnir: Chain Lightning damage increased from 150 to 170
* Mjollnir: Attack speed reduced from 80 to 75

* Battle Fury: Now requires a 300 gold recipe

* Blink Dagger: Cooldown increased from 14 to 15

* Boots of Travel: Building prioritization range increased from 700 to 900

* Dagon: Manacost rescaled from 180 to 120/140/160/180/200

* Force Staff: Now requires a Ring of Regeneration instead of a Ring of Health (total price is still the same)
* Force Staff: Manacost increased from 25 to 100
* Force Staff: Health regen reduced from 5 to 2
* Hurricane Pike: Health regen reduced from 5.5 to 2
* Hurricane Pike: Manacost increased from 25 to 100

* Helm of the Dominator: Health regen decreased from 8 to 7
* Helm of the Dominator: No longer grants +5 attack speed to the item holder
* Helm of the Dominator: Bounty increased from 125 to 200

* Linken’s Sphere: All Stats reduced from 15 to 13

* Magic Wand: Now requires a 150 gold recipe instead of a Mango
* Magic Wand: Now provides +3 All Stats instead of +2 All Stats and 1.5 HP Regen
* Magic Wand: Max Charges increased from 17 to 20

* Enchanted Mango: On sale now from 100 to 70
* Enchanted Mango: Health regen decreased from 1 to 0.7
* Enchanted Mango: Consumed Mana restore reduced from 175 to 125
* Enchanted Mango: Daily Bonus Hero now gives 2 Mangoes

* Necronomicon: Duration increased from 50 to 60

* Phase Boots: During Phase your base turn rate is improved to 1.0 (the highest value, can still be lowered by other effects)
* Phase Boots: Active duration increased from 2.5 to 3 seconds
* Phase Boots: Active speed reduced from 24/20% to 20/16%

* Observer Ward: Gold/XP Bounty rescaled from a constant 100 Gold and 100 XP to growing over time with 100 + 2/min Gold and 50 + 4/min XP

* Sange: Recipe cost increased from 500 to 700
* Sange: Now grants Greater Maim
* Heaven’s Halberd: Now grants Greater Maim
* Yasha: Recipe cost increased from 500 to 700
* Manta Style: Recipe cost lowered from 900 to 500

* Alchemist: Chemical Rage Health regen increased from 40/48/56 to 40/55/70
* Alchemist: Bounty Runes bonus gold increased from 2.5 to 3x

* Ancient Apparition: Chilling Touch damage rescaled from 30/45/60/75 to 20/40/60/80
* Ancient Apparition: Chilling Touch no longer pierces Spell Immunity

* Arc Warden: Magnetic Field cooldown reduced from 35/30/25/20 to 20
* Arc Warden: Level 15 Talent changed from +3s Flux Duration to +400 Flux Cast Range

* Axe: Battle Hunger manacost rescaled from 75 to 50/60/70/80
* Axe: Base movement speed increased by 5

* Batrider: Base strength increased by 3

* Bloodseeker: Blood Rite ground vision now increased to match the AoE of the spell (from 400 to 600)
* Bloodseeker: Bloodrage cooldown reduced from 12/10/8/6 to 9/8/7/6

* Brewmaster: Primal Split Fire Permanent Immolation damage increased from 15/30/45 to 20/40/60

* Broodmother: Spiderite bounty reduced from 16-21 gold and 20 exp to 3 gold and 3 xp
* Broodmother: Spiderling bounty reduced from 11-13 gold and 31 exp to 9 gold and 9 xp
* Broodmother: Spiderite armor reduced from 8 to 0
* Broodmother: Spiderling armor reduced from 8 to 0
* Broodmother: Spiderling damage reduced from 18-19 to 14-16 (~19% less)
* Broodmother: Spawn Spiderling manacost reduced from 120 to 100
* Broodmother: Spawn Spiderling cooldown reduced from 10 to 11/10/9/8

* Chen: Hand of God heal improved from 250/375/500 to 250/400/550

* Crystal Maiden: Base armor increased by 1
* Crystal Maiden: Freezing Field attack speed slow increased from 30 to 60

* Dark Seer: Wall of Replica illusions incoming damage reduced from 300% to 200%
* Dark Seer: Wall of Replica illusions outgoing damage increased from 60/75/90% to 70/85/100%
* Dark Seer: Wall of Replica now auto attacks the hero it made the illusion of (can still be controlled)

* Dark Willow: Bedlam damage reduced from 60/140/220 to 60/120/180
* Dark Willow: Bedlam rotation duration increased from 1.5 to 1.8 seconds
* Dark Willow: Cursed Crown no longer grants vision after it stuns
* Dark Willow: Level 25 Talent increased from +1 Terrorize Duration to +1.5

* Dazzle: Fixed Poison Touch effective area covered not scaling properly with cast range bonuses

* Death Prophet: Base Health regen reduced from 2 to 1.5

* Earthshaker: Base damage increased by 3

* Ember Spirit: Flame Guard magical damage absorbed rescaled from 50/200/350/500 to 80/220/360/500
* Ember Spirit: Searing Chains duration rescaled from 1/2/2/3 to 1.5/2/2.5/3
* Ember Spirit: Searing Chains now does damage in 0.5 second intervals
* Ember Spirit: Searing Chains total damage rescaled from 80/120/240/300 to 90/160/230/300

* Enigma: Malefice stun duration rescaled from 0.25/0.5/0.75/1 to 0.4/0.6/0.8/1.0
* Enigma: Malefice cooldown rescaled from 15 to 18/17/16/15
* Enigma: Malefice manacost reduced from 110/130/150/160 to 100/120/140/160

* Faceless Void: Chronosphere cooldown increased from 140/125/110 to 140/130/120

* Invoker: Invoke manacost reduced from 60 to 40

* Io: Tether can now target Spell Immune allies
* Io: Tether cast point changed from 0.001 to 0
* Io: Tether no longer applies slow on impact
* Io: Spirits now apply a 20/40/60/80% movement speed slow on impact for 0.3 seconds
* Io: Spirits now have two fixed positions they go to, 700 and 100 (No longer granular with toggles, but just a single press action)
* Io: Spirits In/Out is just one ability now, alternates the direction (has a 1.5 second cooldown, same hotkey as spirits ability. Base cooldown/duration is still the same)
* Io: Spirits creep damage increased from 8/14/20/26 to 10/18/26/34
* Io: Spirits manacost from 150 to 120/130/140/150
* Io: Spirits collision AoE increased from 70 to 110
* Io: Spirits explosion damage AoE increased from 300 to 360
* Io: Level 10 Talent changed from +400 Spirits Max Range to +25% XP
* Io: Level 25 Talent changed from Tether Stuns to -60s Relocate Cooldown

* Leshrac: Lightning Storm manacost increased from 75/90/105/120 to 80/100/120/140

* Lich: Level 20 Talent increased from +120 Gold/Min to +180

* Lycan: Summon Wolves health increased from 200/240/280/320 to 230/260/290/320
* Lycan: Summon Wolves damage increased from 17/28/37/46 to 26/34/42/50

* Mirana: Leap speed buff duration increased from 2 to 2.5
* Mirana: Leap attack speed rescaled from 25/50/75/100 to 40/60/80/100
* Mirana: Moonlight Shadow now grants 15% movement speed bonus while invisible
* Monkey King: Primal Spring manacost reduced from 130/120/110/100 to 100

* Morphling: Adaptive Strike Talent now has a 300 cast range buffer for the secondary targets
* Morphling: Level 10 Talent from +300 Waveform Range to +350
* Morphling: Level 25 Talent from +2 Multishot Adaptive Strike to +3

* Necrophos: Reaper’s Scythe respawn time penalty increased from 10/20/30 to 15/30/45

* Omniknight: Purification cooldown increased from 11 to 14/13/12/11
* Omniknight: Base armor reduced by 1

* Outworld Devourer: Fixed Arcane Orb not using mana if it misses on the target
* Outworld Devourer: Arcane Orb manacost increased from 100/120/140/160 to 110/140/170/200

* Ogre Magi: Bloodlust on self now grants you 30/50/70/90 Attack Speed (default is 30/40/50/60)

* Pangolier: Rolling Thunder no longer gets canceled when rooted or disabled (rolls in place instead)
* Pangolier: Rolling Thunder cooldown increased from 70/65/60 to 70
* Pangolier: Swashbuckle manacost increased from 70/80/90/100 to 80/90/100/110
* Pangolier: Shield Crash cooldown increased from 13 to 19/17/15/13
* Pangolier: Fixed Shield Crash counting Spell Immune heroes
* Pangolier: Level 10 Talent reduced from +2 Mana Regen to +1.5

* Pudge: Base damage increased by 7
* Pudge: Rot slow reduced from 17/22/27/32 to 11/18/25/32

* Pugna: Base armor increased by 1
* Pugna: Level 15 Talent increased from +2 Nether Ward Health to +3

* Puck: Level 20 Talent from -5s Waning Rift Cooldown to -8s

* Queen of Pain: Sonic Wave damage increased from 290/380/470 to 320/410/500
* Queen of Pain: Sonic Wave Scepter damage increased from 325/440/555 to 370/480/590

* Riki: Tricks of the Trade now attacks at a slower pace, nerfed from 0.5/0.45/0.4 to 0.6/0.55/0.5

* Rubick: Telekinesis lift duration rescaled from 1.5/1.75/2/2.25 to 1.1/1.5/1.9/2.3

* Sand King: Caustic Finale no longer triggers when a unit is denied

* Shadow Demon: Strength growth increased from 2.2 to 2.4

* Shadow Fiend: Level 10 Talent reduced from 10% Spell Amplification to 8%
* Shadow Fiend: Level 15 Talent reduced from +40 Movement Speed to +35

* Shadow Shaman: Fixed Ether Shock effective area covered not scaling properly with cast range bonuses

* Silencer: Glaives of Wisdom from 15/30/45/60% to 25/40/55/70%
* Silencer: Global Silence duration increased from 4/5/6 to 4.5/5.25/6
* Silencer: Level 15 Talent increased from +90 Gold/Min to +120

* Slark: Base HP regen increased from 2.75 to 3.25
* Slark: Shadow Dance move speed bonus increased from 30/35/40% to 30/40/50%

* Spectre: Spectral Dagger manacost rescaled from 130/140/150/160 to 100/120/140/160
* Spectre: Haunt illusion damage increased from 40 to 40/50/60%

* Spirit Breaker: Greater Bash movespeed bonus increased from 15% to 17%
* Spirit Breaker: Netherstrike’s knockback now pushes the enemy twice the distance

* Storm Spirit: Level 15 Talent increased from +300 Health to +400

* Sven: Cleave distance increased from 570 to 625 (same as Battle Fury)
* Sven: Cleave end radius increased from 300 to 330 (same as Battle Fury)

* Terrorblade: Base HP regen reduced from 3 to 1.5
* Terrorblade: Reflection illusion now disappears when the reflection slow debuff is removed
* Terrorblade: Sunder minimum HP rescaled from 25% to 35/30/25%
* Terrorblade: Sunder cast range reduced from 550 to 475

* Timbersaw: Whirling Death attribute reduction now considers bonus attributes (instead of only base)
* Timbersaw: Whirling Death attribute reduction lowered from 15% to 13%

* Tiny: Tree Grab area damage reduced from 100% to 30/40/50/60%

* Treant Protector: Leech Seed duration increased from 4.5 to 5.25 (1 extra pulse)

* Tusk: Ice Shards duration reduced from 7 to 4/5/6/7
* Tusk: Snowball Speed reduced from 675 to 600/625/650/675
* Tusk: Frozen Sigil no longer provides flying vision (ground only now)

* Underlord: Firestorm overtime percentage based damage no longer affects Roshan/Ancients
* Underlord: Dark Rift manacost from 75/150/225 to 100/200/300

* Undying: Tombstone spawn interval improved from 4.5/4/3.5/3 to 4/3.5/3/2.5
* Undying: Level 15 Talent increased from +30 Decay Duration to +50
* Undying: Level 20 Talent increased from +4 Tombstone Attacks to +6

* Ursa: Base armor increased by 2

* Venomancer: Poison Nova duration increased from 16 to 18 seconds

* V isage: Grave Chill duration reduced from 3.25/4 .5/5.75/7 to 3/4/5/6

* Warlock: Chaotic Offering Golem health increased from 1000/1500/2000 to 1000/2000/3000
* Warlock: Chaotic Offering Golem Permnaent Immolation DPS increased from 30/40/50 to 30/50/70

* Weaver: Health regen increased from 1.5 to 2.5
* Weaver: The Swarm attack damage from 14/16/18/20 to 18/20/22/24

* Wi ndranger: Powershot damage increased from 180/260/340/420 to 180/270/360/450
* Windranger: Focus Fire attack speed increased from 350 to 400
* Windranger: Focus Fire now always fires on the target unless you are attacking another target, or pressed stop and are not moving.

* Winter Wyvern: Winter’s Curse duration increased from 3.25/4/4.75 to 4/4.75/5.5 seconds
* Winter Wyvern: Winter’s Curse attack speed bonus reduced from 85 to 55

* Wraith King: Wraithfire Blast manacost rescaled from 140 to 95/110/125/140
* Wraith King: Wraithfire Blast cooldown rescaled from 8 to 11/10/9/8
* Wraith King: Level 10 Talent changed from +40 Wraithfire DPS to +1.5s Wraithfire Blast Slow Duration

* Witch Doctor: Maledict cooldown increased from 20 to 50/40/30/20

* Zeus: Level 15 Talent increased from +1% Static Field to +1.5%

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Breath of the Wild is now the best-selling Zelda game to date

The Legend of Zelda: Breath of the Wild has officially dethroned The Legend of Zelda: Twilight Princess as the best selling game in the series, according to sales numbers released by Nintendo.

By the company’s count, roughly 10 million copies of Breath of the Wild have been sold since the game released last March, split between 8.48 million on Switch and 1.5 million on Wii U.

Twilight Princess, which also saw a dual-platform release, now comes in second place for the series with a lifetime 8.85 million copies sold between the GameCube and the Wii. 

Breath of the Wild was notably a departure from many conventions favored by past games in The Legend of Zelda series, something that netted the game no small amount of praise from players, the media, and fellow game developers. Early on, the Switch version of the game even outsold the console itself for a brief period of time. 

Now, Breath of the Wild sits as the third best selling game for the Nintendo Switch, following behind Mario Kart 8 Deluxe at 9.22 million sold and Super Mario Odyssey at 10.41 million sold. 

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Lifetime Switch sales have surpassed 17M units

The Nintendo Switch has sold 17.79 million units since launching just over a year ago on March 3, 2017. 

Nintendo revealed 15.05 million of those sales came during the past fiscal year, helping to bump up the company’s full-year sales and profits. 

It’s not just Switch hardware that’s selling, either. The console’s software roster has pulled in combined sales of 68.97 million, with popular first-party franchises like Super Mario, The Legend of Zelda, and Splatoon leading the charge.

The latest hardware figures put the Switch well beyond its predecessor, with the Wii U only racking up 13.56 million lifetime sales. 

As it stands, Nintendo expects the Switch to sell another 20 million units during this financial year. If that happens, we could very well see the console close in on the 40 million sales mark by March 2019.

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Daily Deal – Aliens Franchise, 75% Off

AI Nightmare (a 360 Video), is Now Available on Steam and is 40% off!*

Abducted by futuristic AI robots, you race against the clock to solve a cryptic message and prevent Earth’s coming destruction – only to question if what you experienced was actually just a nightmare.

Official Selection of 2018 Mammoth Film Festival
Official Selection of 2018 Capital City Film Festival
Official Selection of 2018 New Media Film Festival (LA)
Official Selection of 2018 Mediterranean Film Festival Cannes (France)
Honorable Mention from IndieTO VR Film Festival

*Offer ends May 3 at 10AM Pacific Time