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Daily Deal – Risk of Rain, 75% Off

Today we are rolling out a bunch of improvements in how we show you upcoming games on Steam.

In the past, the Steam homepage included an Upcoming tab that showed customers a complete list of everything that was coming to Steam. This was a pretty simple feature — it was literally just a chronological list of upcoming titles. It didn’t do anything to build a list of games suited to anyone’s interests and just wasn’t doing its job. Hundreds of new games are coming to Steam every month, but customers weren’t using this list to find new things to play. It was a feature that needed work.

Therefore, as of today the Upcoming tab will be a smarter, more tailored list called Popular Upcoming. This list will take into account the pre-release interest in a game — that is to say, data we gather through wishlists, pre-purchase, and a developer’s or publisher’s past titles. We believe Steam does a good job of taking early customer interest (even if that interest isn’t enormous) and helps a game amplify that interest through connection to quality customers. This smarter list on the front page aims to do just that.

Furthermore, when you click on “see more Upcoming Releases” at the bottom of that tab you’ll be taken to a dedicated Upcoming Releases page. This page will make suggestions based on your unique interests and show you what’s coming to Steam in a much more digestible format.

If you follow a developer or publisher with a new game coming out, the Upcoming Releases page will feature those games. If you’ve wishlisted a game, it will appear here as well. If you’ve shown Steam some of your interests, we’ll be taking that into account as you browse through games that are coming to Steam. Conversely, we won’t be populating this page with things you’ve willfully said you’re not interested in or with DLC for games you don’t own.

We also recognize that some of you do want to see the complete list of releases in one place — you don’t want us or our silly computers doing any work for you; you prefer a raw, unrefined deluge of new games. Well, on the Upcoming Releases page you can view a totally unfiltered list of everything that is coming to Steam, and while looking through that list you’ll know that as you add games to your wishlist or share them with friends, you’ll be helping Steam make it discoverable for everyone else.

We think these changes are going to help connect you towards games you’re excited about and make browsing all the new games coming to Steam a more enjoyable and productive experience. Making Steam more useful is never an exact science so we’ll be maintaining and adjusting these new features as more and more of you use them to find games you want to play.

Upcoming Games on Steam Q&A

Q: Can’t you replace this tab with something else? I have an idea about that, actually.
A: We spend a lot of time listening to customer feedback on improvements to the store, so please, let ’em fly. This change is in direct response to feedback and data from both customers and partners on the usefulness of Steam’s front page.

Q: I’m a developer and in the past I knew that my game would be in that unfiltered list on the front page, at least for a little while. Doesn’t this make my new game even harder to find?
A: We’ve spent a lot of time looking at data about how folks find and buy games and are certain that isn’t the case. The previous iteration of Upcoming was just too unfiltered for most customers to use it effectively. A piece of data for you: the old Upcoming list was only clicked on by less than half of one percent of customers whereas Top Sellers is clicked on by almost four percent. It’s clear to us that a brief (and sometimes very brief) spot on Steam’s front page isn’t useful if your game is shown to a random set of customers — what’s best for everyone is if your game is shown to the right customers, ones who have shown that they might like your game. If you’re building a great, entertaining product with a store page to match, these improvements will facilitate connections to those customers in a higher quality way.

Q:So let me get this straight, if me and all of my pals wishlist a game, we can help it get to the front page of Steam via the Popular Upcoming tab?
A: Yes but probably no. We spend a lot of time writing code and monitoring these systems so they aren’t manipulated. Now, if you love an upcoming game and wishlist it or even pre-purchase it and we identify that this is a natural trend across Steam’s diverse customer set, we will start suggesting it to other folks who may feel the same way.

Q: I have another question, you can’t predict me with your flimsy Q&A.
A: Please share it below and we’ll try to address it if it’s thoughtful and well-meaning.

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Daily Deal – Tacopocalypse, 60% Off

Today we are rolling out a bunch of improvements in how we show you upcoming games on Steam.

In the past, the Steam homepage included an Upcoming tab that showed customers a complete list of everything that was coming to Steam. This was a pretty simple feature — it was literally just a chronological list of upcoming titles. It didn’t do anything to build a list of games suited to anyone’s interests and just wasn’t doing its job. Hundreds of new games are coming to Steam every month, but customers weren’t using this list to find new things to play. It was a feature that needed work.

Therefore, as of today the Upcoming tab will be a smarter, more tailored list called Popular Upcoming. This list will take into account the pre-release interest in a game — that is to say, data we gather through wishlists, pre-purchase, and a developer’s or publisher’s past titles. We believe Steam does a good job of taking early customer interest (even if that interest isn’t enormous) and helps a game amplify that interest through connection to quality customers. This smarter list on the front page aims to do just that.

Furthermore, when you click on “see more Upcoming Releases” at the bottom of that tab you’ll be taken to a dedicated Upcoming Releases page. This page will make suggestions based on your unique interests and show you what’s coming to Steam in a much more digestible format.

If you follow a developer or publisher with a new game coming out, the Upcoming Releases page will feature those games. If you’ve wishlisted a game, it will appear here as well. If you’ve shown Steam some of your interests, we’ll be taking that into account as you browse through games that are coming to Steam. Conversely, we won’t be populating this page with things you’ve willfully said you’re not interested in or with DLC for games you don’t own.

We also recognize that some of you do want to see the complete list of releases in one place — you don’t want us or our silly computers doing any work for you; you prefer a raw, unrefined deluge of new games. Well, on the Upcoming Releases page you can view a totally unfiltered list of everything that is coming to Steam, and while looking through that list you’ll know that as you add games to your wishlist or share them with friends, you’ll be helping Steam make it discoverable for everyone else.

We think these changes are going to help connect you towards games you’re excited about and make browsing all the new games coming to Steam a more enjoyable and productive experience. Making Steam more useful is never an exact science so we’ll be maintaining and adjusting these new features as more and more of you use them to find games you want to play.

Upcoming Games on Steam Q&A

Q: Can’t you replace this tab with something else? I have an idea about that, actually.
A: We spend a lot of time listening to customer feedback on improvements to the store, so please, let ’em fly. This change is in direct response to feedback and data from both customers and partners on the usefulness of Steam’s front page.

Q: I’m a developer and in the past I knew that my game would be in that unfiltered list on the front page, at least for a little while. Doesn’t this make my new game even harder to find?
A: We’ve spent a lot of time looking at data about how folks find and buy games and are certain that isn’t the case. The previous iteration of Upcoming was just too unfiltered for most customers to use it effectively. A piece of data for you: the old Upcoming list was only clicked on by less than half of one percent of customers whereas Top Sellers is clicked on by almost four percent. It’s clear to us that a brief (and sometimes very brief) spot on Steam’s front page isn’t useful if your game is shown to a random set of customers — what’s best for everyone is if your game is shown to the right customers, ones who have shown that they might like your game. If you’re building a great, entertaining product with a store page to match, these improvements will facilitate connections to those customers in a higher quality way.

Q: So let me get this straight, if me and all of my pals wishlist a game, we can help it get to the front page of Steam via the Popular Upcoming tab?
A: Yes but probably no. We spend a lot of time writing code and monitoring these systems so they aren’t manipulated. Now, if you love an upcoming game and wishlist it or even pre-purchase it and we identify that this is a natural trend across Steam’s diverse customer set, we will start suggesting it to other folks who may feel the same way.

Q: I have another question, you can’t predict me with your flimsy Q&A.
A: Please share it below and we’ll try to address it if it’s thoughtful and well-meaning.

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Video: The unique development challenges of Mark of the Ninja

In this GDC 2013 talk, Klei’s Jeff Agala and Jamie Cheng discuss how the Mark of the Ninja team expanded and arose to meet the game’s unique development challenges, delivered a great game, and did it without destroying themselves.

Agala and the team discuss how Mark of the Ninja was, without question, Klei Entertainment’s most ambitious game. The art, technology, design, and audio domains were challenged in ways they had never been challenged before.

The team managed to build the game in 16 months without significant overtime, to a level of quality they were proud of, all while staying sane.

It was an informative talk that’s definitely worth watching, so developers shouldn’t miss the opportunity to do so now that it’s freely available on the official GDC YouTube channel!

In addition to this presentation, the GDC Vault and its accompanying YouTube channel offers numerous other free videos, audio recordings, and slides from many of the recent Game Developers Conference events, and the service offers even more members-only content for GDC Vault subscribers.

Those who purchased All Access passes to recent events like GDC or VRDC already have full access to GDC Vault, and interested parties can apply for the individual subscription via a GDC Vault subscription page. Group subscriptions are also available: game-related schools and development studios who sign up for GDC Vault Studio Subscriptions can receive access for their entire office or company by contacting staff via the GDC Vault group subscription page. Finally, current subscribers with access issues can contact GDC Vault technical support.

Gamasutra and GDC are sibling organizations under parent UBM Americas.

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Valve swiftly removes new method for estimating Steam sales

Leaked data from Valve’s API was available for a very short amount of time earlier this week, offering developers a clear look at the number of games Steam has actually sold before the leak was properly closed. 

While it’s likely the last accurate snapshot of sales numbers devs will get for a while, Ars Technica compiled a list of the 1,000 best-selling games on Steam as of this week using a new data derivation method written by Tyler Glaiel.

The data method revolves around the percentage of players who have completed developer-defined achievements associated with many games on the service, and because this data is derived from Steam’s API for each game, it’s more accurate than the old Steam Spy estimation method.

However, developer of Steam Spy Sergey Galyonkin was able to integrate the data method written by Glaiel into the machine learning algorithm used for Steam Spy, where the data was momentarily displayed on individual game pages earlier in the week. 

The result is a massive CSV file containing sales data for every game on Steam that offers its users achievements. The data may become obsolete very quickly, but it’s important for devs who want to better understand how the PC games market works. 

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The Semblance devs explain their platform-altering design process

In a few weeks, platform-manipulating platformer Semblance will be landing on PC and the Nintendo Switch. It’s a neat little game that, according to its developers came both out of a love for puzzle games and a process that helped them turn bugs into fun features. 

Over on the Gamasutra Twitch channel today, we were lucky enough to chat with Semblance developers Ben Myres and Cukia “Sugar” Kimani, who discussed everything from how the game’s color scheme helps it draw in an audience to the pluses and minuses of making games in South Africa.

For your convenience, we’ve embedded that conversation above this article. Take a listen if you’re curious about some of the underlying tech behind Semblance

And while you’re at it, be sure to follow the Gamasutra Twitch channel for more developer interviews, editor roundtables and gameplay commentary. 

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Get a job: HITN is hiring a QA Analyst

The Gamasutra Job Board is the most diverse, active and established board of its kind for the video game industry!

Here is just one of the many, many positions being advertised right now.

Location: Brooklyn, New York

HITN is currently seeking a temporary QA Analyst to continually and extensively test our software for bugs, performance, education, and brand issues. Also test for areas of improvement.

JOB RESPONSIBILITIES:

  • Test and review for bugs by comparing software to game design documents and speech documents.
  • Compile bug reports that clearly communicate to the HITN development team what the issues are.
  • Schedule bug list review meetings with the producers to determine bug priorities and potential solutions to problems.

JOB REQUIREMENTS

  • Have a strong grasp of what makes educational games great
  • 2+ years of experience testing software and maintaining bug and change request lists
  • Experience developing games, software, or children’s media applications for iOS, Web, Android, or PC Platforms
  • Passion for video games and related technologies
  • Able to work in team environment, interface with internal staff and external vendors
  • Proficient with MS Office, iOS and Android operating systems
  • Experience working in multi-cultural organization
  • Excellent verbal and written communication skills
  • Bilingual in Spanish and English preferred
  • College Degree preferred

Interested? Apply now.

Whether you’re just starting out, looking for something new, or just seeing what’s out there, the Gamasutra Job Board is the place where game developers move ahead in their careers.

Gamasutra’s Job Board is the most diverse, most active, and most established board of its kind in the video game industry, serving companies of all sizes, from indie to triple-A.

Looking for a new job? Get started here. Are you a recruiter looking for talent? Post jobs here.

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Pokemon Quest nabs 7.5M downloads across Switch and mobile

Newsbrief: Game Freak’s free-to-play blocky brawler Pokemon Quest has surpassed 7.5 million worldwide downloads across all platforms.

While it won’t surprise devs that a free-to-play Pokemon game has attracted a fair bit of attention, 7.5 million downloads is still a decently impressive pull since Pokemon Quest itself only launched roughly a month ago on Switch and arrived on Android and iOS just last week. 

Pokemon Quest has rapidly been crossing download milestones since its first release on the Switch; the title grabbed over 1 million downloads in its first two days and hit 2.5 million on Switch alone by late June.

While the companies behind the game haven’t detailed how much revenue the game itself has pulled across all of those platforms since release, the free-to-play title did rake in a whopping $3 million in revenue on mobile devices during just its first week out. 

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Following Fate/Grand Order international release, Sony Aniplex hits $1.8B revenue

According to information gathered by industry consultant Dr. Serkan Toto the Sony-owned publisher behind Fate/Grand Order, Aniplex, has hit $1.8 billion revenue for the 2017-2018 fiscal year. 

For comparison’s sake, that number is roughly twice the sales figure of $934 million reported by the company during the preceding year. Aniplex reported net profit of $312 million to the Japanese government for the fiscal year ending March 31, 2018, up from the $220 million reported the year before.

Dr. Toto himself speculates that the revenue increase is due in no small part to the international release of the previously Japan-only free-to-play mobile gacha game Fate/Grand Order

While the company itself doesn’t call out the game’s specific contributions, Dr. Toto notes that the game’s release in North America, China, South East Asia, and South Korea likely played a significant part in the 2017-2018 figures, alongside the game’s continued popularity in Japan as well.

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The Weekender: Ultimate Dungeon Crawl Edition

Welcome to the Weekender, your weekly look at the best new games, sales, and updates. It’s a holiday week in the U.S. but that doesn’t mean we don’t have some good gaming options for you to peruse as you head into the weekend.

Out now

One Deck Dungeon (iPad and Android)

Excellent solo card game One Deck Dungeon keeps getting additional content. A recent update added a new hero, Witch, to the mix. The Witch is equally skilled mixing it up with weapons or magic and has an awesome heroic feat and starting skill to let you roll extra dice. This is on top of Caliana, a maxed-out-on-magic fairy, and Fanatic, an angelic smiter of all things evil, introduced in a prior update. We’ve also got access to a brand new dungeon, the Cinder Plains, where the Hellhound awaits. All three new characters are $1 via in-app purchase. New content or not, if you haven’t tried One Deck Dungeon and enjoy dungeon-delving, roguelike-style games I highly recommend it.

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Hardback (iOS Universal and Android)

Tim Fowers, maker of great tabletop games that eventually become great digital games, is at it again. This time Hardback has reached the digital world. Hardback is a prequel to his popular word game Paperback and features similar gameplay. You’re a 19th century writer trying to pay the bills. You do this by playing words from letter cards in your deck. Successfully doing so earns you coins with which you can purchase new cards to improve your deck, build better words, and earn even more coins so you can…well, you get the idea. There are special abilities to mix things up and you can draw more cards to press your luck. There’s single player, pass-and-play, and online asynchronous multiplayer. Hardback is largely the same game as Paperback, though there are several changes sprinkled in to make it feel a little more unique. Rather than buying victory points it’s a race to a set score and the ability to make any card wild could significantly alter your strategy. If you enjoyed the original, or word games in general, you can safely assume you’ll enjoy having Hardback on your mobile device.

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Minaurs (iOS Universal and Android)

A combination puzzle/exploration game, Minaurs has you explore the galaxy to discover new worlds, gain new knowledge, acquire rare materials, and rescue other minaurs who proceeded you and became trapped. Your ultimate goal is to reunite all of the lost souls of the Minaur Nation, though there’s quite a bit of paths to lead to that end. There’s a wide variety of expeditions to undertake, quests to fulfill, challenges to best, advantages to obtain, failures to avoid, animals to find, stuff to loot, abilities to learn, and knowledge to acquire. Expeditions are all about coaxing your minaur to go where you want it to by sculpting the ground to limit options. You have to avoid hazards and accidentally trapping it in a very small area. It plays out a lot like an action puzzle. Success opens more options, including the discovery of new planets to explore. Minaurs may actually have too much going on, at least at first, and it’s kind of difficult to sort it all out, but there are definitely some cool ideas at work if you have patience for a learning curve.  

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Sales

Demon’s Rise (iOS Universal and Android): $.99 on iOS

Demon’s Rise 2: Lords of Chaos (iOS Universal and Android): $.99 on iOS

Demon’s Rise 2 by Wave Light Games was our RPG of the year back in 2016 and you can check out why in my four-star review. The original game is very nearly as good given all the love and updates it has gotten over the years. Both are on sale for a buck at the App Store and you should grab them if you’re a fan of tactical RPGs. 

Hostage Negotiator (iOS Universal and Android): $.99

First sale for hostage-rescue sim Hostage Negotiator on mobile and it’s a big one, 75% off on both stores.

Heroes of Steel RPG Elite (iOS Universal and Android): $.99

A tactical RPG in the same vein as the great Templar Battleforce, Heroes of Steel is also by the Terese Brothers and well worth checking out if you’re a fan of the genre.

Infinity Blade Series (iOS Universal): $.99

Well before Fortnite, Epic Games had the Infinity Blade games on the App Store. Now, the old-school battlers are each just a buck.

Full Throttle Remastered (iOS Universal): $1.99

The classic story of Ben Throttle and the Polecats was remastered and brought to iOS about a year ago. It’s three bucks off right now.

Rebuild 3: Gangs of Deadsville (iOS Universal and Android): $2.99

Rebuild 3 might be the best colony management and zombie survival game on mobile. You recruit, manage, and level up a team of survivors who must to do all the things needed to survive: grow food, scavenge supplies, kill zombies, and construct shelter. It’s normally $5.99 and is currently three bucks off. Get it.

Siege of Dragonspear (iOS Universal and Android): $5.99 iOS and $5.49 on Android

The missing link Baldur’s Gate game, Siege of Dragonspear, takes place between Baldur’s Gate and Baldur’s Gate II and just came out back in March. It features a 30-hour campaign that explores new regions of the Sword Coast, within the long running Dungeons & Dragons Forgotten Realms campaign setting. It’s normally $10 and is on sale for its lowest price yet on iOS. 

Updates 

Pocket Build (iOS Universal)

World-building sandbox Pocket Build has a huge quality-of-life improvement this week, cloud saves so you can work on your creations on any iOS device. There are also a bevy of performance and graphical improvements along with some nice lighting changes.

Baldur’s Gate II EE (iOS Universal and Android)

The 2.5 update for Baldur’s Gate II: Enhanced Edition has arrived and it includes over 500 changes thanks to the 2.5 Infinity Engine update. You can check out all of the updates here.

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Chat with developers of Semblance at 3PM EDT

Semblance, a new puzzle-platformer hitting Steam and the Nintendo Switch later this month, is a noteworthy project in part because of the country its developers hail from. Instead of typical industry hubs, the folks at Nyamakop hail from Johannesburg South Africa, and they’ve laid claim to the fact that their game Semblance will be the first South African game published on a Nintendo platform. 

Since Semblance’s gameplay has piqued the attention of the Gamasutra editorial team, and we’re genuinely curious about what it’s like making games so far below the equator, we’ve invited developers Ben Myres and Cukia Kimani to chat with us today at 3PM EDT over on the Gamasutra Twitch channel. 

If you’ve got questions about the making of Semblance, be sure to join us and ask them in Twitch chat! And while you’re at it, you can follow the Gamasutra Twitch channel for more developer interviews, editor roundtables and gameplay commentary.