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Mysterious new Pokémon appears in Pokémon GO

Mysterious new Pokémon appears in Pokémon GO

The Pokémon Company International, Niantic, Inc., and Nintendo announced today that a new Mythical Pokémon has been discovered in the world of Pokémon GO: Meltan!

Meltan is a Steel-type Pokémon with a body made mostly of liquid metal, which makes its shape very fluid. This Pokémon can use its liquid arms and legs to corrode metal and absorb it into its body. Meltan can generate electricity using the metal it absorbs from outside sources. It uses this electricity as an energy source and for an attack it fires from its eye.

Name: Meltan
Category: Hex Nut Pokémon
Height: 0’08”
Weight: 17.6 lbs.
Type: Steel

In Pokémon GO, sightings of Ditto that have transformed into Meltan have been reported. Professor Oak and Professor Willow have started research on Meltan. Professor Oak, one of the leading authorities in the field of Pokémon research, is based in the Kanto region’s Pallet Town. In Pokémon: Let’s Go, Pikachu! and Pokémon: Let’s Go, Eevee!, he gives a Pokédex to both you and your rival—entrusting you with his dream of completing it. Meanwhile, with the help of Pokémon GO players around the world, Professor Willow conducts his research in the field to fully understand the habitats and distribution of Pokémon. He was once an assistant to Professor Oak, and he talks to Oak, his mentor, whenever he runs into a hitch in his research.

It has been determined that Pokémon GO is somehow key to meeting Meltan in Pokémon: Let’s Go, Pikachu! and Pokémon: Let’s Go, Eevee! Updates will be provided as more is discovered about this mysterious Mythical Pokémon.

Pokémon GO, a mobile game that encourages fans to discover and catch Pokémon in the real world, is available for download both for iPhone in the App Store and for Android devices on Google Play.

Pokémon: Let’s Go, Pikachu! and Pokémon: Let’s Go, Eevee! will be available exclusively for the Nintendo Switch™ system on November 16, 2018. For more information, please visit Pokemon.com/pokemonletsgo.


Mild Cartoon Violence

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Arena of Valor, one of the world’s most popular free-to-play games, is now available for Nintendo Switch!

Arena of Valor, one of the world’s most popular free-to-play games, is now available for Nintendo Switch!

Build the ultimate team with your friends to crush your opponents in the hit MOBA game!

Explore and command a roster of over 39 fearless heroes, with roles including Tank, Assassin, Mage, Support, Warrior and Marksman. First Blood, Double Kill, Triple Kill and all the features MOBA fans know and love will be included. Discover and dominate all the gameplay modes, including 5v5, 3v3, 1v1, and a unique “Hook Wars” mode that will challenge your skills and prove your hero as a true champion!

Features:

Classic 5v5 MOBA, Perfected for Nintendo Switch:
Carve your way through jungles, lanes, and towers, draw first blood and destroy the enemy Core. Intuitive controls specifically designed for Nintendo Switch will have you racking up kills with ease and make you an MVP in no time!

Got What It Takes? Free to Play Forever:
In Arena of Valor, it’s all about skill. We strive to create the most riveting and balanced gameplay, so you can turn the tide of battle and vie for glory no matter the odds. Win or lose, every action counts!

Growing Number of Legendary Heroes:
Explore and command a roster of over 39 fearless heroes and counting, including a variety of Tanks, Assassins, Mages, Support, Warriors, and Marksmen. Build the perfect team to crush your opponents in battle!

Play with Your Friends in Quick Pace Matches:
Team up with your friends, guild buddies or players all around the world in an instant. Carry your team to victory in quick pace and intensive matches.

If you would like to download the game for free, please visit https://www.nintendo.com/games/detail/arena-of-valor-switch.


Blood
Violence
Shares Location
Users Interact
In-Game Purchases

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Video: Psychosis and the making of Hellblade

In this GDC 2018 talk, Ninja Theory’s Dominic Matthews and Tameem Antoniades discuss the delivery of the mental health themes in Hellblade: Senua’s Sacrifice, with a particular focus on the team’s approach to researching and collaborating around the subject of psychosis.

The two go over how a small team of 20 delivered a triple-A quality game striving to push the boundaries of narrative within gaming, especially when it came to the delivery of mental health themes in order to deliver a compelling and thoughtful depiction.

It’s an insightful talk that’s definitely worth watching, so developers shouldn’t miss the opportunity to do so now that it’s freely available on the official GDC YouTube channel

In addition to this presentation, the GDC Vault and its accompanying YouTube channel offers numerous other free videos, audio recordings, and slides from many of the recent Game Developers Conference events, and the service offers even more members-only content for GDC Vault subscribers.

Those who purchased All Access passes to recent events like GDC or VRDC already have full access to GDC Vault, and interested parties can apply for the individual subscription via a GDC Vault subscription page. Group subscriptions are also available: game-related schools and development studios who sign up for GDC Vault Studio Subscriptions can receive access for their entire office or company by contacting staff via the GDC Vault group subscription page. Finally, current subscribers with access issues can contact GDC Vault technical support.

Gamasutra and GDC are sibling organizations under parent company Informa.

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Archiving Will Wright’s early design notes for The Sims

The Strong Museum of Play in Rochester, New York is home to a massive archive of video game history including design documents and sketches from The Sims creator Will Wright, offering a glimpse into the early stages of creating a long-standing franchise.

Museum director Jon-Paul Dyson and archivist Julia Novakovic spoke with Game Informer recently to showcase Wright’s design notebook, providing commentary for certain pages and giving context to why his notes are so important to gaming’s history. 

“The interesting thing that you see with Will, with these notebooks, is that he’s all over the place,” Dyson points out.

“You might have some snatches of code, there are random lists of things, there are schematic diagrams…”

“You’re seeing just specific key words that he’s going to use for programming, maybe some ideas for verbs or characteristics of things, and then you’ll also see his grocery list,” Novakovic adds. 

“They’re not systematic,” he explains, pointing to a section labeled Lessons, implying that this portion of the notebook may have been a post-mortem. “He might jump back and forth between journals.” 

Dyson also talks a little about the importance of archiving design notebooks like Wright’s, noting that the preservation of these materials is crucial when looking back at how popular games were conceived. 

The full interview goes into more detail about Wright’s notebook and The Sims, be sure to watch the entire video over at Game Informer

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Here’s a guide to Artifact, before you can even play Artifact

By Ian Boudreau 24 Sep 2018

Okay, I realize that not many of us are able to play Valve’s Dota 2-based card game Artifact yet – only a select and precious few have been selected to play in the closed beta that’s going on. But there’s no reason not to bone up on knowledge about how the game works, so you’re prepared to lay waste to opponents when the game does arrive on mobile next year.

A YouTuber by the name of SwimStrim has been playing a lot of the Artifact beta, and he has an appropriately huge amount of knowledge to drop. Today, he uploaded his video detailing all red-colored heroes and cards, and even if you’re not playing yet, it’s a wealth of information:

[embedded content]

If you’re interested in the game and want more, Swim has a card reveal and black deck analysis available to watch here.

Artifact is coming out November 28 on PC, and it’ll be available on mobile sometime in 2019.

 

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Get a job: Rocket League dev Psyonix is hiring a UI Lead

The Gamasutra Job Board is the most diverse, active and established board of its kind for the video game industry!

Here is just one of the many, many positions being advertised right now.

Location: San Diego, California

Essential Responsibilities & Job Duties

· Work closely with the Game Director, Producers, and Client/UI team to plan and prioritize UI feature requests for both Rocket League and Rocket League China

· Collaborate with the design team to translate design docs into clear and concise plans for UI via flowcharts, wireframes, click-through prototypes, and additional documentation

· Mitigate rework and reduce time-to-market on large features by anticipating future additions and breaking them down into multi-phase releases

· Oversee every aspect of the UI pipeline to ensure the production of each feature stays on course and is delivered on time

· Analyze feedback from UX test lab to help identify and improve interface usability

· Direct UI outsourcing efforts where practical and recommend additional hiring needs

· Guide the team to develop best practices and consistent interactive conventions to maintain a high-quality bar

Qualifications & Requirements

· 5+ years of professional UI/UX design experience

· 1+ years of experience managing a team of UI Artists and Engineers

· Shipped UI for projects across a variety of platforms (PC, console, mobile, etc.)

· A solid understanding of interface conventions and knowledge of current tools and trends in UI development

· Ability to multi-task and come up with inventive solutions to complex problems with a proven track record of hitting deadlines

· Ability to react quickly and intuitively to changes in design

· Strong communication skills and ability to work well with other departments

Pluses

· Hands-on experience with Scaleform and/or Unreal

· Experience working on a live game with a fast-paced patch schedule and cascading releases

Interested? Apply now.

Whether you’re just starting out, looking for something new, or just seeing what’s out there, the Gamasutra Job Board is the place where game developers move ahead in their careers.

Gamasutra’s Job Board is the most diverse, most active, and most established board of its kind in the video game industry, serving companies of all sizes, from indie to triple-A.

Looking for a new job? Get started here. Are you a recruiter looking for talent? Post jobs here.

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Daily Deal – Production Line : Car factory simulation, 30% Off

An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Added LBTF2 6v6 Season 15 tournament medals
  • Added NewbieDuo Cup Summer 2018 tournament medals
  • Added Ultimate Ultiduo Season 2 tournament medals
  • Added Fresh Meat Prolander Cup Summer 2018 and Autumn 2018 tournament medals
  • Added ETF2L Highlander Season 15, 6v6 Season 30, and Highlander Season 16 tournament medals
  • Added Newbie Highlander Season 4 tournament medals
  • Added RGL.gg Season 4, Season 5, and One Day Prolander Cup tournament medals
  • Added PASS Time Federation Season 1 tournament medals
  • Added Chapelaria Highlander Season 1 tournament medals
  • Added Respawn League Highlander Season 1 tournament medals
  • Added Moscow LAN Summer 2018 tournament medals
  • Community request: player_hurt events are now visible to SourceTV clients
  • Updated the localization files
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Video Game Deep Cuts: The Unavowed Ninja’s Red (Dead) Redemption

The following blog post, unless otherwise noted, was written by a member of Gamasutra’s community.
The thoughts and opinions expressed are those of the writer and not Gamasutra or its parent company.


[Video Game Deep Cuts is a weekly newsletter from video game industry ‘watcher’ Simon Carless (GDC, Gamasutra co-runner), rounding up the best longread & standout articles & videos about games, every weekend.

This week’s highlights include analysis of adventure title Unavowed, a cover story on Fortnite streamer Ninja, & detailed impressions of Rockstar’s Red Dead Redemption 2.

Until next time…

– Simon, curator.]

——————

Living The Stream (Elaine Teng / ESPN Magazine – ARTICLE)
“In a sweltering afternoon in Chicago, with the bass from the closest stage at Lollapalooza booming in the background, a dozen kids cluster at a tent to watch a pale, gangly young man with neon pink hair play a video game. “It’s Ninja! It’s Ninja! He plays Fortnite!””

Seeing farther: the advert that changed the games industry (Keith Stuart / Eurogamer – ARTICLE)
“The photo is black and white, and slightly soft-focused. There are eight people dressed in black, lounging together in front of a paint-splattered roll of tarp. Their faces are young and rock star serious. They could be actors or musicians, but they’re not.”

Two Hours With The Amazingly Detailed Red Dead Redemption 2 (Stephen Totilo / Kotaku – ARTICLE)
“I left impressed with the level of detail I’d just seen, each scene filled with the sorts of tiny touches that only seem to show up in these most expensive of Rockstar game worlds. The landscape of this version of 1899 America seems enormous and full of life. [SIMON’S NOTE: other impressions from Polygon & from The Verge, among others!]

Alternative Influence: Broadcasting the Reactionary Right on YouTube (Rebecca Lewis / Data & Society – ARTICLE/REPORT)
“[This report] presents data from approximately 65 political influencers across 81 channels to identify the “Alternative Influence Network (AIN)”; an alternative media system that adopts the techniques of brand influencers to build audiences and “sell” them political ideology. [SIMON’S NOTE: Yes, of course there’s at least some video game overlap here…]”

The Tour – Episode #3 (AREA5 / Hearthstone eSports / YouTube – VIDEO)
“Living the esports life may look fun – and it is – but it’s also a full-time job, as this episode of The Tour proves. Focusing on Muzzy and Cora at HCT Sweden by DreamHack Summer, the two discuss Hearthstone as a career while competing and casting at the tournament.”

The making of Total Annihilation (Erlingur Einarsson / Retro Gamer via PC Gamer – ARTICLE)
“Total Annihilation came out when games, and RTS games in particular, were quickly evolving. By the mid-Nineties, PCs were capable of capturing the necessary scale of battles, and online gaming was about to become a phenomenon. And it was that world Total Annihilation creator Chris Taylor was waiting for. We caught up with Chris and asked him about the game’s origins.”

Seeking fun and glory, prospective pro gamers hone their skills in digital dojos (Jacob Bogage / Washington Post – ARTICLE)
“Among the guest speakers who attended the first week of esports summer camp in Potomac, Md., were a personal trainer, a video-game-focused physical therapist and a broadcast news anchor. The next generation of professional video gamers needs good posture, limber thumbs and the confidence to handle a postgame interview.”

Why Gaming Is An Art Form That Belongs In A Gallery (Zoheir Beig / The Quietus – ARTICLE)
“As the Victoria & Albert Museum host a major exhibition of gaming, Zoheir Beig celebrates the thwacking of the big final level baddy called snobbery and the increasingly widespread acceptance of it as an art form in its own right.”

Head like a hole: The wisdom of Donut County dev Ben Esposito (Alex Wawro & Bryant Francis / Gamasutra – ARTICLE)
“In a crowded sea of games this year, developer Ben Esposito launched Donut County, a quirky, personal game filled with hand-crafted puzzles where players control a hole in the ground that sucks up a fictional Southern California county. Esposito spent six years of his life making this wonderful game, and he learned a lot along the way.”

After an 18 month wait, Nintendo’s Online service feels disappointingly flat (Martin Robinson / Eurogamer – ARTICLE)
“You don’t really associate the day-glo world of Splatoon with a sense of melancholy, so it’s been strange these past few days walking around Splatoon 2’s lobby and seeing the cloud of gloom that’s recently hung over Inkopolis. There, in little sketches that hang over players heads like thought bubbles, were scruffy laments for the imminent end of free online, and the launch of Nintendo’s paid service.”

Welcome to the world, Alphabear 2 (David Edery / Game Tycoon – ARTICLE)
“We applied for an SBIR grant to the US Department of Education. Our explicit goal was to create a sequel to Alphabear that would actually be educational, as opposed to merely seeming to be educational. But at the same time, it would be a game that could compete in today’s hyper-crowded and competitive mobile marketplace… [SIMON’S NOTE: Spry Fox are that rare indie F2P studio navigating ethics & education in a market sometimes lacking, uh, both – a super-neat read on their new title!]”

The Surprising Feminist Overtures of a Leisure Suit Larry Retrospective (Rachel Presser / ZEAL / Medium – ARTICLE)
“I’m not the only girl who played Leisure Suit Larry growing up. I’m not even the first to say that it got undeserved flack for its content. But I might be the first to say that there is an incredible amount of unintentional feminism within the series.”

Hajime Tabata on Final Fantasy 15’s finale and what comes next (Jeremy Parish / Polygon – ARTICLE)
“Final Fantasy 15 has been beset by delays, development challenges and drama both within the company and on fan forums alike, yet Tabata never gives the impression of someone who has been worn down by the stress of it all. Instead, he appears more philosophical — analytical, seeing no shortage of lessons in all those ups and downs to apply to future endeavors.”

Designing Unforgettable Titanfall Single Player Levels with Action Blocks (Christopher Dionne / GDC / YouTube – ARTICLE)
“In this GDC 2018 session, Respawn Entertainment’s Christopher Dionne explains a rapid-prototyping technique he calls “action blocks,” and how that technique helped Respawn quickly build levels in Titanfall 2’s single-player mode.”

In the Eye of the Storm: The Weather Channel Forecasts Hurricane Florence With Stunning Visuals (Scott Martin / Nvidia – ARTICLE)
“The Atlanta-based television network has adopted graphics processing more common to video game makers in its productions. The result — see video below — is the stunning, immersive mixed reality visual to accompany meteorologists in live broadcasts.”

Aibo the robot dog will melt your heart with mechanical precision (Geoffrey A. Fowler / Washington Post – ARTICLE)
“I’ve been giving a robot belly rubs. I’ve scolded it for being a bad, bad boy. I’ve grinned when it greets me at the door. What’s this feeling? Oh, yes, puppy love. And I felt it for Aibo, a new “autonomous companion” dog made by Sony. [SIMON’S NOTE: virtual pets have a fine tradition in the video game world, of course – the rebooted Aibo is just a physical one.]”

The Gateway Games of Legend (Preceded by the Legend of Gateway) (Jimmy Maher / Digital Antiquarian – ARTICLE)
“On their first foray into a type of game that would come to fill much of their catalog in subsequent years: a literary license. For this first time out, they were fortunate enough to get the best kind of literary license, short of the vanishingly rare case of one where an active, passionate author is willing to serve as a true co-creator: the kind where the author doesn’t appear to be all that interested in or even aware of the project’s existence.”

Witch-craft: How Dicey Dungeons balances chance and predictability (Alex Wiltshire / Gamasutra – ARTICLE)
“It’s a simple concept, and it amounts to playing the odds of getting certain values and using good strategy to manipulate them to your advantage. And while Dicey Dungeons is still a few months from final release, Cavanagh already thinks it’s one of the best games he’s yet made. “Sometimes it just clicks and you know you have something,” he says. Being as incredibly modest as he is, that’s a strong statement.”

A How-To Guide for Muslim Representation in Video Games (Osama Dorias / WB Montreal – ARTICLE)
“In this 2018 GDC talk, Warner Brothers Montreal’s Osama Dorias draws on his life experience, research, and over a decade of industry experience, to explain the importance of positive Muslim representation, to debunk common misconceptions about Islam and Muslims, and to empower attendees with a list of actionable items that they can apply to aid Muslims in their struggle for positive and fair representation in video games.”

What Works And Why: Story structure in Unavowed (Tom Francis / RockPaperShotgun – ARTICLE)
“Unavowed is a point-and-click adventure from Wadjet Eye, who made the Blackwell series and The Shivah. I haven’t played those games, and I don’t usually like point-and-clicks. But Unavowed gripped me from start to finish. It has a few mechanical modernisations over other adventure games, but most of what sucked me in was just the story, and the way it’s told.”

 

——————

[REMINDER: you can sign up to receive this newsletter every weekend at tinyletter.com/vgdeepcuts – we crosspost to Gamasutra later on Sunday, but get it first via newsletter! Story tips and comments can be emailed to [email protected] MINI-DISCLOSURE: Simon is one of the organizers of GDC and Gamasutra & an advisor to indie publisher No More Robots, so you may sometimes see links from those entities in his picks. Or not!]

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Daily Deal – Clone Drone in the Danger Zone, 34% Off

Fixed an issue that caused Morphling to gain incorrect levels of certain stolen abilities.

Post-Game Scoreboard:
– Added total time spent dead and total gold lost due to death to the scoreboard.
– Added the raw (pre-reduction) hero damage received and the overall hero damage reduction percentage to the scoreboard.
– Fixed a bug where wards that were bought and then sold back within the sell-back window would incorrectly appear in the Support Items section of the scoreboard.
– Fixed Lone Druid’s Spirit Bear scoreboard inventory positioning.
– Fixed a consumed Moon Shard showing the wrong night vision number in the scoreboard tooltip.

Alt-clicking an unlearned skill (or Ctrl-Alt clicking an already learned skill) now has the following behavior:
1. When you have available skill points will now alert allies with the skill being “Ready To Learn”
2. When you can earn it at the next level, it will alert to allies how much XP required for you to level up.
3. If you can’t learn it at the next level, it will alert with how many levels you will need before you can skill it up.