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Oculus mobile app now works with the Rift headset

Newsbrief: During today’s Oculus Connect, the company announced that the Oculus mobile app would now sell games and promote events for users of the Rift headset as well as the Oculus Go headset. 

For users looking to pick up new VR experiences while they’re out and about (or more importantly, developers trying to sell those experiences), it’s a quality-of-life change that’s especially useful for Oculus users who own both headsets. 

After the announcement, this change to the app was made immediately available today. 

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SKIP Programming Language Released By Facebook

SKIP, previously known as Reflex, is a general purpose programming language developed as a research project at Facebook over the last 3 years.  Facebook have finished development and authorized the language lead developer to release the project as open source.  SKIP is available on Github under the MIT source license.

The leader developer made the following Tweet announcing the release today:

image

You can learn more about the language at http://skiplang.com/.  The language can be downloaded as a Docker image, with full installation instructions available here.  There is also a web based playground application for trying out SKIP on the website.  SKIP is described as:

Skip is a general-purpose programming language that tracks side effects to provide caching with reactive invalidation, ergonomic and safe parallelism, and efficient garbage collection. Skip is statically typed and ahead-of-time compiled using LLVM to produce highly optimized executables.

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Get demonic with Meteorfall: Journey’s latest free update

By Joe Robinson 26 Sep 2018

Not only did Meteorfall: Journey win our hearts and minds when it released back in February, it also earned itself a place in our compendium to the best card games around. But you don’t reach such acclaim by being complacent – developer Slothworks have been hard a work making the game is updated with free patches and content update.

The most recent Demon update (Full Patch Notes) adds a new difficulty level which unlocks a set of progressively more difficult challenges. It also adds new demonic enemies, new quests and 18 new cards in total. This update has been in testing all through-out September, so there’s been a (demonic) horde of balance changes and bug fixes as well.

This marks the second major free content expansion for the game, with the first update being the Necrodude update back in May.

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Valve calls out surprising popularity of PS4, Switch Pro controllers on Steam

If you’re a game developer working on Steam, you’re probably familiar with the popularity of Steam Input, which has helped players utilize a wide variety of controllers from the Xbox One gamepad to dance pads on various games on Steam. 

What Valve wants you to know, however, is that a surprising number of unconventional controller types (Particularly the Switch Pro and PS4 controllers) are proving more and more popular on Steam, and it’s going to affect the way development on Steam Input continues in the near future. 

In a new blog post, a Valve representative has laid out some useful statistics regarding controller gaming on PC, with data points that support the growth of both PS4 and Switch Pro controllers among its users.

According to the data, 20 percent of controller-users on Steam own and use a PS4 controller, and the Switch Pro controller has rapidly shot up in popularity, in part thanks to an update from Valve to integrate the controller in Steam UI.

According to Valve, these two data points indicate that both devices could see more usage if developers (and the Steam Input team itself) better integrate them into Steam versions of games.

For instance, Valve theorizes that PS4 controller usage is still relatively lower despite the high ownership data point because most in-game interfaces reference Xbox-styled buttons instead of the shapes used on the PS4 gamepad (see the chart below). 

With this blog post, Valve isn’t immediately announcing any new features to support more controller types, but they do hint at the end that future Steam Input updates may lay more groundwork to better incorporate additional controllers, as well as unexpected inputs that may become popular in the future. 

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Video: A classic postmortem of the trailblazing Ultima Online

In this 2018 GDC session, key team members Raph Koster, Starr Long, Richard Garriott de Cayeux & Rich Vogel talk about the things that went wrong and right during the development and operation of the trailblazing MMORPG Ultima Online.

Ultima Online is Kind Of A Big Deal in the history of game development, not least of which because it was among the first wave of massively multiplayer RPGs with graphics (i.e. not MUDs) that helped lay the foundation for industry-shaping hits like World of Warcraft.

But of course, there’s so much more to be learned from the story of Ultima Online. Kal Ort Por! The death of Lord British. Simulated ecologies. Playerkillers. The Bank of Britain. City sieges. Weddings. Sports events. Players who were orcs. Living the Virtues. As the game turns 20 this year, there’s never been a better time to look back at how it was built.

So if you missed this postmortem talk at GDC this year, or just want to refresh yourself, make sure to take advantage of the fact that it’s now freely available on the official GDC YouTube channel!

In addition to this presentation, the GDC Vault and its accompanying YouTube channel offers numerous other free videos, audio recordings, and slides from many of the recent Game Developers Conference events, and the service offers even more members-only content for GDC Vault subscribers.

Those who purchased All Access passes to recent events like GDC or VRDC already have full access to GDC Vault, and interested parties can apply for the individual subscription via a GDC Vault subscription page. Group subscriptions are also available: game-related schools and development studios who sign up for GDC Vault Studio Subscriptions can receive access for their entire office or company by contacting staff via the GDC Vault group subscription page. Finally, current subscribers with access issues can contact GDC Vault technical support.

Gamasutra and GDC are sibling organizations under parent company Informa.

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Big Fish Games laying off 15% of staff to focus on ‘social casino’ & ‘casual’ games

Yup, it’s another layoffs story.

Word is spreading today that Big Fish Games is laying off roughly 15 percent of its workforce, including a number of executives, as it moves to focus on its free-to-play moneymakers.

Notably, the team at GeekWire claim to have a copy of an internal memo in which company president Jeff Karp (who joined recently after stints at places like Sports Illustrated and Zynga) claims Big Fish will take most of that 15 percent out of its “premium business” as it moves to focus primarily on free-to-play games in the “social casino” and “casual” genres.

(It’s worth pointing out that earlier this year a federal appeals court ruled one of Big Fish Games’ social casino games, Big Fish Casino, constituted illegal gambling under Washington State law.)

“We are sharpening our focus to only develop social casino and casual games — genres where we have earned the right to lead the market,” Karp reportedly wrote. “While our journey is not always an easy one — and today was certainly among the most difficult — I’m confident we are starting tomorrow in a position of strength and with a clear path forward to greater success.”

It’s rough news for the game dev community, especially after last week’s one-two punch of Capcom Vancouver and Telltale Games effectively shutting down — though in Telltale’s case, a skeleton crew remains on hand to finish out some remaining work (and at least one ex-employee is filing a class action lawsuit).

GeekWire estimates that 15 percent of Big Fish Games would be roughly 95-100 people, and a recent Twitter update from a Big Fish staffer says 110 jobs were lost; add that to the ~158 people who lost their jobs when Capcom Vancouver was closed, and the ~250 people that were abruptly fired from Telltale (without severance), and you have an estimated 500+ game industry jobs lost in the span of a week.

If you or someone you know has been affected by these Big Fish cuts, you can email Gamasutra to share your story confidentially. 

Correction: A previous version of this story indicated that one staffer tweeting about the layoffs had lost her job, when she in fact is still employed at Big Fish Games. We regret the error. 

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The Best Word Games Apps on iOS and Android

Like puzzle games, word games are synonymous with ‘gaming on the go.’ They are often designed with a life on the move in mind. Any given round of word finding, or letter stacking can last just long enough to span the wait for a morning coffee. This sort of quick convenience has led to a devaluation of word games. We don’t respect them like we should. We are wrong.

Want to check out some non-word puzzle games? We’ve got you covered!

There are some incredible word games available in the palms of our hands, but with the massive crush of content that hits the App Store and Google Play store every day, it’s very difficult to find them. Fret no longer, we’ve curated a list of the must play word games available to mobile platforms, so you don’t have to.

Developer: Fowers Games
Platforms:  iOS Universal, Android
Price: $4.99

Hardback best wrod games

This deck-building word game would feel just at home on our list of best card games as it would here, but since Hardback’s central twist is that cards are only playable in a Scrabble-esque system of dictionary-friendly sets, we feel it’s apt to list is here. The sequel to 2016’s Paperback, the key thing to remember about this game is that you can’t play it as ‘just’ a word game.

The beauty of Hardback is that you’re not just out to score long, multi-lettered words, you’re out to play cards that combo well together to acheive high scores. This can be as simple as collecting a great set of cards that just say ‘OFF’, or indeed bagging a great collection for a longer word. The limitations to playing cards as words adds a challenging yet interesting twist to a classic game-type. Main changes over the first iteration include tweaks to Wild Cards, Special Abilities and additional card draw.

Supertype

Developer: Philipp Stollenmayer
Platforms:  iOS, Android
Price: $1.99

SupertypeWG

We get accustomed to the sort of word games that have us finding and planted letters to make words. If we’re feeling particularly creative, we find word games that are just complex versions of word finds or crosswords set in some other sort of puzzle motif. In Supertype, words are tools. After typing a word, the letters fall through the obstacle course below, the goal being to find the right letters to roll or slide through the right nooks and crannies in order to burst the target dots below. On harder puzzles, making sure your word has skinny enough letters in the right places is key to shimmying into victory.

Wordgraphy

Developer: Alper Iskender
Platforms: iOS
Price: Free with IAPs

WordgraphyWG

Wordgraphy takes the old trope of unscrambling arrays of letters to make new words and crosses it with some Sudoku elements. Words line the outside of the table, and letters can only be switched with letters in the same position as other letter groups on each side. For example, the second letter in a five letter array at the top of the square board can only be swapped with the second letter of another of the other for arrays lining the other side. The result is a clever word construction gimmick that keeps you guessing and tests the depth of your own vocabulary very quickly.

BAIKOH

Developer: Mum Not Proud
Platforms: iOS, Android
Price: Free with IAPs

BAIKOHWG

Take the pressure of a gradually filling space that has to be emptied by you, the intrepid player, a la Tetris. Combine the added bonus stress of each falling piece being a letter that needs to be used to create words as fast as you can. Then sprinkle on top a narrator that has an aggressive ire towards you, and you have all the ingredients for BAIKOH. Falling letters can come with added attributes as well, like frozen ones that will gradually freeze other letters, making them harder to remove. Unlockable badges can help even out the playing field, but this is a hard game meant to push your reflexes and critical thinking skills to the limit and break them on rapid occasion.

Sidewords

Developer: Milkbag Games
Platforms: iOS, Android
Price: $2.99

SlidewordsWG

Taking words and making other words out of them is nothing new in the genre, but Sidewords commands a new, brain-bending approach to the concept. On the top and to the left of a grid are two words. The size of those words determines the size of the grid, which each letter creating a row or column. Using the letters of the two words, you must make new words of course. But the twist is that the words you make take up the spots on the grid where those letters intersect. You have to fill the whole grid with words to move on, so using a lot of letters to make a word can take up a lot of real estate in the grid, making it hard to create words with the scraps. Strategy and spatial awareness are key.

Spelltower

Developer: Zach Gage
Platforms:  iOS
Price: $2.99

SpelltowerWG

Before Zach Gage was upending billiards, he was setting the word game world one fire with entries like Spelltower. Take your average Sunday paper word finding puzzle and add that block-crushing Tetris mechanic that we all know and lover. New letters file in from the bottom, and you must find words with adjacent letters to removed them from the ever growing pile. Different game modes alter the many mechanics at play, including a clever multiplayer mode that burdens your opponent with your current tower of words when you score.

Puzzlejuice

Developer: Sirvo LLC
Platforms: iOS
Price: $1.99

PuzzlejuiceWG

A brainchild from Asher Vollmer, of Threes! fame, Puzzlejuice takes the best parts of Boggle and Tetris and slaps them together to make something that is much more challenging than the sum of its parts. Colorful shapes drop into the field like Tetris, and as you form lines or match colors, they turn into letters. To remove the blocks, you must turn those letters into words. There’s a lot going on at once, and as difficulties unlock, and different play modes open up, this becomes one of the most brain-turning games on the App store.

TypeShift

Developer: Zach Gage
Platforms:  iOS, Android
Price: Free with IAP

TypeShiftWG

Another Zach Gage joint, TypeShift focuses on redesigning the good old crossword puzzle. Columns of letters can be slid back and forth to create a series of words among them on a central row. Every time a letter is used in a word, they turn green. You pass the stage when all of the available letters are turned green. Sounds easy enough, but of course it’s not. Other modes, like Clue Mode, bring it further in line with the traditional crossword.  Either way, a few rounds of it, and you’ll be scratching your head in the best possible way.

What would your list of the best word-puzzle games look like? Let us know in the comments!