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New game releases.


© 2019 Valve Corporation. All rights reserved. All trademarks are property of their respective owners in the US and other countries.
View mobile website


26 Nov 2019
Yeah, I completely forgot Google Play Pass was a thing until I was scrolling through my news feed to see if anything interesting had happened over lunch. Thanks to Android Police for the tip on this one, but it seems Google’s answer to Apple Arcade has just added a bunch of new games to its (already pretty huge) library.
To recap, Google Play Pass launched in September just after Apple Arcade went live. It also costs $5 a month and the launch library boasted 350 apps and games – not all of which are necessarily exclusive to the Pass (unlike Apple Arcade games, which are only available via Apple Arcade). It’s also only available in the US currently.
The service hasn’t really gotten much attention since then, and the general consensus is while there are some pretty decent games on there (Stardew Valley, KOTOR etc…), by now you probably already own them anyway.
The most notable of the new releases is A Sharp’s King of Dragon Pass, the excellent Narrative/Strategy game that stands as one of the best mobile games of all time. The other 27 seem kind of forgettable to be honest(and are mainly Puzzles), but here’s the full list:
It’s also worth noting that alongside the above 9 new utility apps have also been added, including the ad-free version of Podcast Republic.
Have you given the Google Play Pass a go yet? Do any of these new games excite you? Let us know in the comments!
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This is a very common question, so this guide and video is setting out to answer why *I* might choose to use Godot over those other engines. Keep in mind, this isn’t me saying Godot is better or worse than those engines. Additionally, I have a video on Unreal vs Unity in the works, so if you want to decide which of those engines to use, stay tuned for that.
Without further ado, let’s jump in.
Obviously, the lack of a price tag is one of the most obvious features of Godot. Yes, you can start for free with both Unity and Unreal Engine, but both ultimately have a price tag. With Unity, you pay a per seat license fee if you make over 100K a year. With Unreal Engine you pay a fixed 5% royalty after the first $3000 dollars earned. If you’re not making money nor plan to, this obviously doesn’t matter… but the more successful your game is, the better a deal free is!
On the topic of free, we also have free as in freedom. Godot is free in both regards, to price tag and license, being licensed under the MIT license. Unity trails in this regard having only select subsets of the code available. Unreal Engine has the source code available and you can completely build the engine from scratch, as well as being able to fix problems yourself by walking through a debug build and applying fixes.
UE4 however is under a more restrictive proprietary license, while Godot is under the incredibly flexible and permissive code license.
Another aspect in Godot’s favor… it’s also by far the smallest code base and very modular in design from a code perspective. This makes it among the easiest engines to contribute code to. The learning curve to understand the source code is a fraction of that to get started contributing to Unreal, while contributing to Unity is frankly impossible without a very expensive negotiated source license.
Over the years Unity have *REMOVED* language support. Once there was UnityScript and Boo, a python like language, in addition to C#. Now it’s pretty much just C# and their in development visual scripting language.
Unreal on the other hand has C++ support, with the C++ thanks to Live++ usable very much like a scripting language (although final build times are by far the worst of all 3 engines!), as well as the (IMHO) single best visual programming language available, Blueprints.
For Godot the options are much more robust. First off there is the Python-lite scripting language, GDScript. You can also use C++, although the workflow for gameplay programming may be suboptimal. Additionally, C# support is being added as a first-class language and there is a visual programming language available here as well, although I can’t really think of a reason to use it as it stands now.
Where Godot really shines though is its modularity. GDScript itself is implemented as a module, meaning making other custom scripting languages is a borderline trivial task, as is extending or customizing GDScript. Additionally, there is GDNative/NativeScript it makes it fairly simple to link to external code, without having to jump into the guts of Godot (nor having to compile Godot) or to write performance critical code in C or C++. Finally, you have the ability to create C++ “modules” that have access to all of the C++ classes available in Godot without having to make changes to the underlying codebase.
This one is obviously subjective, but if you are looking to create a game, especially as a beginner, the learning curve and ease of use with GDScript make this the easiest of the 3 engines to pick up, at least in my opinion. Unreal Engine is frankly fairly appalling for 2D titles, having basically abandoned Paper2D (their 2D API) on the vine. Over the last couple years Unity have really been focusing heavier on dedicated 2D support, but you still must dig through a lot of cruft and overhead to get to the meat of your game.
With Godot you pretty much everything you need for 2D out of the box and the ability to work directly with pixel (or % based) coordinates.
Unreal and Unity are multi GB installs and both have a hub or launcher app. Godot… a 50ish MB zip file (plus templates for a couple hundred more MB needed when deploying). Download, unzip and start game development!
You may, or you may not like the coding model of Godot. Chances are if you like the Node based approach to game development, you will love Godot. All three game engines (and almost all modern game engines) take a composition-based approach to scene modeling. Godot takes it one step further, making everything nodes, trees of nodes, even scenes are simply nodes. The approach is different enough that users may either love or hate the approach. If you love the approach Godot takes, you will be productive in it. If you don’t like it, you’re probably better served using Unity or Unreal.
I am not even going to pretend that Godot is the perfect game engine and ideal in every situation… there are certainly areas where Unity and Unreal have a small to huge advantage. This could be its own entire video, but a quick list include:
[youtube https://www.youtube.com/watch?v=l7BrpcboJno&w=853&h=480]
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It’s that time of year again – the time of crazy deals, stupendous sales, and apparently something to do with Thanksgiving. As a Brit I don’t really understand that last part, but luckily the ‘cheap’ part of Black Friday has invaded the UK like a hostile virus, so we get to benefit from another sales event.
It makes Christmas shopping easier, that’s for sure.
We’re going to update this list as we go, but here are some of our favourite app sales currently running for Black Friday:
Remember, since Apple stopped their affiliate scheme (Google’s never had one) we don’t get any money for recommending these to you.
It’s not something we really look at here on PT, but Hardware’s just as important to mobile gamers as consoles and PC parts are to our brethren in the rest of the gaming industry – we often have to pay a lot more! As an experiment this year, I’m going to list any hardware deals (probably tablets) I spot that seem good, or at least note-worthy.
I’ll probably end up sending you to Amazon a lot, since we’re affiliated and get some money if you buy.
Unity have announced their Black Friday Sale for 2019… which is actually on Monday. On Monday December 2nd 400 assets are going to be on sale for 50% off. On each day leading up to Cyber Monday they have an individual asset on sale for 70% Off. The limited time deals are:
Keep in mind you only have the single day to pick up each asset for 70% off, although I would assume most assets will also be available as part of the 50% off sale on Monday. You can learn more about the sale and the assets involved in the video below. The above links contain an affiliate code giving GFS a small commission, so thanks a ton if you use them!
[youtube https://www.youtube.com/watch?v=fbYoeRTIyh4&w=853&h=480]
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© 2019 Valve Corporation. All rights reserved. All trademarks are property of their respective owners in the US and other countries.
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Transport Fever 2 is Now Available for Pre-Purchase on Steam and is 10% off until launch! Additionally, Steam owners of the original Transport Fever receive a loyalty discount to up their discount to 25% off!
Discover a whole new world by navigating transport routes through land, water and air. May progress and prosperity find their way!


I’m not going to lie, it’s been a bit of a slow week from where I’m sitting. I’ve compensated for it as best I can, but there’s also not been as much to talk about news-wise that I wasn’t thinking of saving for today’s column. A couple of things are a bit late, which you’ll read about below, and people don’t seem to be as keen about reading Apple Arcade stuff as I thought they’d be.
Maybe TouchArcade has the right idea of doing individual game reviews instead, I’m not sure. I also can’t stop playing Hearthstone Battlegrounds, and it scares me.
Meanwhile, in the world of mobile games….
So, that happened. Without any fanfare or warning, the second major expansion for Civilization 6 is now available on iPad as an iAP. It costs a ridiculous $39.99 to buy full price. 2K/Firaxis’ pricing strategy with Civ 6 has been a bit bonkers on both PC and Mobile, so this is par for the course.
In more promising news, however, the IAP unlock for the full base game is down to £4.99, with the Rise & Fall expansion is down to its lowest ever price of £14.99. $40 is a big ask for any game expansion, regardless of platform, but if you haven’t jumped onto the mobile Civ 6 bandwagon yet $5 is a very good price for a game that will give you many hours of entertainment.
[youtube https://www.youtube.com/watch?v=EZ8XRJNitCE]
Earlier in the week was this year’s edition of Football Manager. Football Manager 2020 comes in two forms, as is traditional:
This year seems to be more about refinements and improving on features added in the 2019 version than about adding in brand new features, although overhauls around Media interactions and changes to how reserve and youth teams work have been included. Our review of 2020 Mobile should be dropping next week.
[youtube https://www.youtube.com/watch?v=mB2MppIgQ24]
Acram Digital’s port of legacy board game Charterstone is getting a beta. This will be running across PC and Mobile, and you can go here if you want to sign-up and participate. It feels like something’s gone wrong with mobile board games recently, so it’s nice to see companies still working on mobile ports.
The Minecraft Earth Early Access is also now available in the following countries: Japan, Austria, Belgium, Denmark, Finland, France, Germany, Ireland, Italy, Luxembourg, Netherlands, Norway, Portugal, Spain, and Switzerland. In other ME news, the Sensor Tower is reporting that since the roll-out started on November 12th, the game has been downloaded 1.4 million times. 1.2 Million (or just over 86%) are from the US. 73% of those downloads are on iOS.
Last and most definitely least, I’m going to talk about Merge Dragons briefly. It’s mainly for my wife’s sake, but I’m also stopping and taking a moment to wonder at how… creative… companies can get sometimes when it comes to cross-promotion. I’ll give you three guesses as to which currently popular cult phenomenon is having a crossover event with Merge Dragons:
Rick & Morty.
Black Friday is next week so expect a lot more sales to appear then, but here’s a few discount deals you might be interested in (we haven’t included the Civ 6 stuff as we talk about that above):
Seen anything else you liked? Played any of the above? Let us know in the comments!

LOST EMBER is Now Available on Steam and is 10% off!*
Explore the remains of a fallen world from fascinating perspectives! Slip into the role of different animals to uncover the fate of an ancient world. Dive into deep waters, fly at lofty heights, dig underground as a mole or even climb steep cliffs with a mountain goat, there are lots of ways of getting around.


© 2019 Valve Corporation. All rights reserved. All trademarks are property of their respective owners in the US and other countries.
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