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Cocos2D-x 4.0 Released

Cocos2d-x, the long running cross platform framework for developer 2D games, just released version 4.0 today.  The biggest new feature is Metal support for iOS and MacOS platforms, pretty much a requirement with Apple deprecating support for OpenGL.

Details of the 4.0 release from the Cocos2d-x forums:

  • support metal on iOS/macOS
  • use CMake for all platforms
  • update GLFW to 3.3
  • update minizip to 1.2
  • remove deprecated functions
  • remove h5 engine and JSB
  • remove tiff
  • remove SimpleAudioEngine
  • remove experimental namespace
  • fix bug that system font can not work correctly on macOS 15
  • fix lua crash on 64-bit devices
  • fix bugs for iOS 13
    • UIWebView uses WKWebView instead
    • VideoPlayer uses AVPlayerController instead

Cocos2d-x 4.0 is currently only available for download using the link above, as the main site has not yet been updated.  The above link also contains some documentation on migrating your project to 4.0.

If you are interested in learning more about Cocos2d-x be sure to check out our tutorial series available here.  Cocos2d-x is a completely open source project hosted on GitHub.  To learn more about the 4.0 release and Cocos2d-x in general, be sure to check out the video below.

[youtube https://www.youtube.com/watch?v=i50toOTeWP4&w=853&h=480]

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These are the best iOS games of 2019 (According to Apple)

By Joe Robinson 03 Dec 2019

Apple has released their 2019 retrospective, crowning not only their favourite games of this year, but also the most download games across Free and Paid. Sky: Children of the Light has been crowned the best iPhone Game of 2019, whereas Hyper Light Drifter is the best game on iPad. Sayonara Wild Hearts has also been declared as the best game of Apple Arcade so far.

As far as the most downloaded ‘free’ and ‘paid’ lists go, it’s a mixture of usual suspects and some interesting surprises. Here are the full lists:

Most Downloaded Free iOS Games 2019

  • Mario Kart Tour
  • Color Bump 3D
  • aquapark.io
  • Call of Duty®: Mobile
  • BitLife – #1 Life Simulator
  • Polysphere – art of puzzle
  • Wordscapes
  • Fortnite
  • Roller Splat!
  • AMAZE!!!
  • Paper.io 2
  • Fun Race 3D
  • Helix Jump
  • Crowd City
  • Roblox
  • Draw it
  • Words Story
  • Traffic Run!
  • Run Race 3D
  • Mr Bullet – Spy Puzzles

Most Downloaded Paid iOS Games 2019

  • Minecraft
  • Heads Up!
  • Plague Inc.
  • Bloons TD 6
  • Geometry Dash
  • Rebel Inc.
  • The Game of Life
  • Stardew Valley
  • Bloons TD 5
  • Grand Theft Auto: San Andreas
  • Papa’s Freezeria To Go!
  • True Skate
  • Pocket City
  • Terraria
  • Kingdom Rush Vengeance
  • Pocket Build
  • Trivia Crack (No Ads)
  • Five Nights at Freddy’s
  • Donut County
  • Exploding Kittens®

It’s definitely interesting to see what’s been popular, especially in the paid list. A lot of cool games in there that we’ve reviewed, and it’s good to see them getting the recognition they deserve especially when premium games seem to be in a bit of a weird spot right now.

We’ll be reflecting ourselves soon on 2019 in mobile gaming, but in the meantime, what do you think? What have been your favourite iOS (or Android, if you want) games of the year?

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Unreal Engine Free Marketplace Content For December 2019

Every month Epic Games give away several assets for their Unreal Engine Marketplace and this month is no exception.  The only catch is you have to “buy” the assets before the next giveaway starts, although the purchase price is zero.  Once you have purchased an asset it is yours forever.

This months content consists of;

Normally they also release a few assets permanently free at the same time, however this month… at least at the time of writing, there are no such free assets.

You can learn more about the assets in the video below.

[youtube https://www.youtube.com/watch?v=GMTxELvFbIw&w=853&h=480]

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Space Grunts 2 is out now on iOS

When Space Grunts released at the start of 2016, we loved it. Tof said in their review that the highest praise they could give was that it was probably going to be a permanent fixture on their phone. While Tof no longer writes for us, I like to think Space Grunts is still being played every so often.

It’s hard then not to be excited by the prospect of Space Grunts 2, the sequel Orangepixel has been working on for the past few years. It’s been in Steam Early Access since September (Pascal Bestebroer has always been vocal about Steam being better for Indies versus mobile), but now that it’s finally released into 1.0, it’s also come to iOS! With any luck, an Android version will turn up at some point too.

Space Grunts 2 is still the turn-based sci-fi roguelite you remember from the first game, only this time there are cards! Every item and weapon you pick up becomes a card for your ‘deck’, and playing them to do actions is fairly quick and seamless, as highlighted by this handy gif:

space grunts 2 cards

As for what the rest of the game is like, you’ll have to wait until we’ve done our full review. I’ll be getting someone on this today, so our final verdict should drop early next week. In the meantime, here’s a headline feature list from the press release:

  • Mixing a top down roguelike with card-battling
  • Unique deck-building system (collecting items on the map)
  • Daily challenges (with leaderboards)
  • Unlockable modifier cards – changing the flow and rules of the game
  • Random events, random modifications
  • Procedurally generated levels

Space Grunts 2 is an iOS Universal App and costs $2.99.

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Dota 2 Update – December 2nd, 2019

Void Spirit
* Dissimilate damage reduced from 140/220/300/380 to 120/200/280/360
* Resonant Pulse cooldown increased from 14 to 16
* Resonant Pulse mana cost increased from 90/100/110/120 to 100/110/120/130
* Level 15 Talent reduced from +150 Resonant Pulse Damage to +100 Resonant Pulse Damage

Snapfire
* Fixed Lil’ Shredder charges not being consumed when Snapfire’s passives were disabled

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The Weekender: Side-Show Edition

Today is all about Black Friday, naturally, so make sure you check out our dedicated post for the latest app deals we’ve spotted. Back in the day when Apple still offered their affiliate scheme this used to be a great day for us, but now it’s less so. Still – public service and all that, and the deals ARE pretty good, so we want to make sure you’re all aware of them.

Apologies it’s been a bit slower on the content front this week – we finally got out Football Manager 2020 review done. It’s unlikely we’ll review the iPad-specific Touch version, in case any of you were wondering. Also, despite having two Apple Arcade Roulette drops in as many weeks, there’s unlikely going to be one next week as I’ve got everyone working on other things. This Arcade thing is still proving a difficult one to tackle in terms of worthwhile coverage, but I hope everyone who is reading our columns is enjoying them.

Meanwhile, thousands of miles away…

Out Now

We’ve struggled to get code in advance of Weekender columns recently, so the below shout-outs aren’t based on any actual play-time, but they’ve appealed to us for specific reasons which we’ll go into.

GRID Autosport

We’re not massively into our racing games here, but we are fans of the work Feral Interactive does in terms of porting games to mobile. Company of Heroes next month is what we’re really looking forward to, but if you’re a fan of GRID Autosport you might be pleased to know that it’s finally made its way over to Android. Check here for a list of supported devices and requirements:

[youtube https://www.youtube.com/watch?v=HzR-AtEoVR0]

Wanna Survive

Any strategy game with a premium price-tag gets a look in here, and Wanna Survive is exactly that. It’s a stream-lined turn-based tactics game which seems to be more puzzle based than anything else. Movement and actions are simplified, and it’s about making using each character’s turn to maximum effect (i.e, kill as many zombies as possible). It looks interesting enough that I might add it to the review list, although be warned there are IAPs for ‘Coins’, and as yet we don’t know what this means. Available on iOS and Android.

[youtube https://www.youtube.com/watch?v=Y_G1oyTMprY?controls=0]

Little White Rocket

We got an email about this one earlier in the week. It’s a very mellow, one-touch game where you need to guide a rocket through levels while also reading some inspired poetry. Might be a nice change of pace from all of the action-heavy games we’re used to, although this one’s only on iOS.

[youtube https://www.youtube.com/watch?v=8hN7WGlREG0?controls=0]

There’s also been a new DLC released for Talisman: Origins called The Eternal Conflict that costs £1.99

Updates

Lots of minor updates to various games this week, and of course there’s the big Stardew Valley 1.4 update, but it’s yet to officially hit mobile so we’ll probably cover it in more detail when it does.

Meanwhile DOTA Underlords has received a new update this week that adds a new alliance, and a new quicker gamemode. ‘Knockout’ mode gives players a choice of five pieces to start with, and you’re knocked out when you lose four times. There are other rules like only needing two copies to combine for a four-star, and players level up automatically every other round. Overall matches last about 10 minutes, and Knockout is meant to offer a quicker way to play the game.

Sales

Check our Black Friday 2019 Sales post for all the details on today’s top discounts.

Seen anything else you liked? Played any of the above? Let us know in the comments!

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Apple Arcade Roulette #4

Dear Reader, I confess sometimes I begin to lose heart in the face of Apple Arcade’s full catalogue. Increasingly it reminds me of Netflix: a few high-profile standouts with many safer, color-by-numbers entries to fill out the rest. By and large, the best games are the most heavily featured, but there are still hidden gems, too. Hidden duds, too, but this write-up is precisely to spare you the hazards of blind tries.

A plus in the service’s column remains its ability to surprise and defy expectations, for good or ill. Read below for the gory details.

Rosie’s Reality (Puzzle) (1-Star)

[youtube https://www.youtube.com/watch?v=HLmvoegMYKU?controls=0]

This game really grinds my gears. Just like last time with the card battler, a genre near and dear has betrayed my optimism and come up incredibly short. A puzzle game this time around, my genre bias makes me a bit more picky, but this game even outside of the specialist standards is a weaker entry. Let’s start with the upsides: minimal narration is just twee enough to encourage relaxation and playfulness; character design and animation are just as perfect; the music and SFX are excellent. Incredibly cohesive and accessible, but the core gameplay wants to mix action/real-time elements into what is at heart a spatial & pathing puzzle.

Each level, Rosie needs to traverse a path by following blocks and avoiding adversaries and obstacles. The levels themselves are quite reliable, neither too vexing nor lenient, but they are all timed. Rather than incentivizing economical solutions, you get up to three stars based on the speed a level is cleared. The cardinal sin is how puzzles can be solved by simply clicking quickly, since blocks can be deleted and relocated halfway through a path. The building materials aren’t exhaustible, in other words. The mixture of time-based and classic puzzle solving diminishes both halves of the game. It’s easy and pleasant but fell flat almost right out of the gate.

Pilgrims (Adventure) (4-Stars)

[youtube https://www.youtube.com/watch?v=qxHrjrpE4dg?controls=0]

Amanita games feel like elaborate storybooks brought to life. Painterly details, an emphatic musical score, character sounds full of onomatopoeia and colorful mutterings. They structured it as an adventure with a card-based inventory, too, which is a little on-trend but still tastefully done. Every item and interaction in the game begins and ends with playing a card, thereby summoning the depicted item and triggering some interaction. It is reminiscent of a classic point-and-click style adventure but has been deliberately miniaturised.

This only intensifies the cute factor. Some story obstacles are overcome with Occam’s Razor, others are devilishly convoluted. Generally speaking, though, any puzzles can be teased out with logic and experimentation. This is a relatively bite-sized forgiving game that can be completed in one long sitting and is worth it for the atmosphere and Eastern European style humor.

The Bradwell Conspiracy (Narrative/Puzzle) (5-Stars)

[youtube https://www.youtube.com/watch?v=6DA7Hdyfafs?controls=0]

Now this is a great puzzle game. You wake up and try to escape a museum devoted in part to the Bradwells a family of renown for their pioneering achievements. Not to spoil things any further, but this one is eerie and personal, even as it makes rhetorical gestures towards larger themes about freedom, intellectual curiosity and technological solutionism. It is quite simply a very good game where the narrative and puzzle design march in perfect synchronisation towards a well-defined ending.

It is a tad short and the controls are a tad wonky, but these are minor complaints to lay at the feet of a quality release. As a side-note, there are quite a few games like this one on Apple Arcade, and what they generally have in common is that they’ve been in development a good while and have released on multiple platforms (several consoles, but exclusively only Apple Arcade for mobile).

Yaga (RPG) (3-Stars)

[youtube https://www.youtube.com/watch?v=Qcs3Log4lGA?controls=0]

An action-rpg in which so many characters have been cursed to speak exclusively in rhyme. Named for Baba Yaga, the mysterious and menacing crone of Slavic folklore, the game begins in tale by cribbing liberally from Dornröschen (Sleeping Beauty). A petty and corrupt king is promised mystical vengeance by a lady, and he does everything in its power to thwart the curse. You’re just a poor one-armed blacksmith running quests to try to improve your fortune.

Apparently you have the world’s most rotten luck, and in the course of these quests will grow stronger and luckier and win the favor of the king and Baba Yaga alike. It’s got crafting, characters and progression. Really nice balancing and customisation options. The visuals are a little rough around the edges, but the voice acting is richly theatrical. Decent but missable. Points for novel, rarely utilized mythology.

The Enchanted World (Puzzle) (4-Stars)

[youtube https://www.youtube.com/watch?v=qisFRUVTzl4?controls=0]

This is definitely a sleeper hit for puzzle fans. The whole natural world is magically active and resonant, so when corruption strikes and throws the environment off-balance, a young woman sets out to make things right. It’s about moving tiles, guys, but very prettily. The pleasing and bucolic setting might lull you into a false sense of security, though, for this game after just a little while gets just challenging enough to stay compelling. Its levels are short and punchy but also refreshing and inventive, with new mechanics being skillfully introduced early on.

From a pure puzzling perspective, I’d rate it even more highly than the Go series (Hitman, Lara Croft, Deus Ex). It’s about comparable in length, in terms of playtime if not raw content. The mechanic interactions are quite diverse and thoughtful, and while the core challenge is always straightforward (‘make a path’) it is constantly re-interpreted and thus always interesting. Accessible and high-quality, the best of both worlds.

—————

All in all, this batch was better than I was expecting. The way things currently stand, it seems like Apple Arcade is lousy with medium-weight puzzle- and narrative- heavy games, each with plenty of visual polish but somewhat well-worn gameplay grooves. Still there are some really slick and innovative entries, even outside of the big players. Even the average stuff is closer to a formulaic summer blockbuster, to put it in filmic terms, than an actual dud.

Because of the nature of the games and the service’s billing structure, Apple Arcade paradoxically rewards the periodic check-in and binge. The roulette-style approach is really nice; it removes the anxiety of selecting the ‘best’ and lets players trust their own judgement. The spirit of the age is full of expert recommendations and daedal algorithms, but I can tell you, one player to another, the arcade also rewards this roulette, of letting your attention wander and merely playing whatever, whenever.

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Humble 2D Animation Bundle

Humble are running a new bundle of interest to game developers, specifically 2D animators.  The Humble Software Bundle: 2D Animation is based around two key pieces of software, Crazytalk 8 Standard and Crazytalk Animator 3 Pro, both from RealIllusion.  As always the bundle is broken into tiers, the tiers of this bundle are:

1$

  • Face Filter 3
  • Makeup PRO

18$

  • CrazyTalk 8
  • Dress Up Show Time
  • Dress Up Work Wear
  • Stylized Classic Avatars
  • Garry Pye’s Comic Faces

25$

  • CrazyTalk Animator 3 PRO
  • G3 Animals Dogs
  • G3 Human Motions – Smooth Moves
  • G3 Animated Props – Fun Stuff
  • G3 Elastic Motions – Come and Go

With Humble Bundles you can decide how your funds are distributed, choosing between the developer, Humble, charity and if you so choose (and thanks if you do!) to support GameFromScratch if you purchase using this link.  Check out the video below for more details on the bundle.  Stay tuned for more hands-on content with CrazyTalk and CrazyTalk Animator in the near future!

[youtube https://www.youtube.com/watch?v=3tXs27kdO9w&w=853&h=480]

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Clockwork GameShell Unboxing and Assembly

I was just sent a Clockwork GameShell, it’s a build it yourself open source raspberry pi powered handheld computer.  What’s most appealling to me is how heavily focused on indie game developers this device is.  This is not a review of the device but instead a description of the build process (stay tuned for a proper review!).  So let’s take a look at the process from beginning to end and I’ll point out the few snags I encountered on the way.  If you are interested in getting one of your own, they are available on Amazon.

The underlying specs of hardware are as follows:

New ClockworkPi V3.1:Powered by Quad-core Cortex-A7 CPU, MaliGPU, Wi-Fi &Bluetooth, 1GB DDR3 Memory, 16GB MicroSD, HDMI output, GPIOs.

Keypad: Programmable Keypad and powered by an ATmega168P [email protected] with 30Pin Arduino compatibility GPIOs.

Audio: 2 Channel Stereo Speaker

Visual: 2.7-inch [email protected]

Rechargeable Battery: 3.7v, 1200mAh

Lightkey module: 5 independent IO extended keys for shoulder buttons

GameShell Shells: 1 front shell+2 back shells

MicroSD Card: 16GB

OS: ClockworkPi OS,Linux  4.1x

Debug cable: 14PIN GPIOs

Let’s look at what you get and how you assemble it.

The Box


This is a extremely minor point, but I was quite impressed with the packaging the GameShell came in.  Right away it’s generally just a higher quality of packaging and branding than I am accustomed to for these kinds of products, it does have a premium feeling as a result. Click any photo for a much higher resolution version.

IMG_20191127_112001IMG_20191127_112020

The Contents

The inside of the box is several other boxes and a collection of plastic punch out components.  In terms of equipment you need to do this build you are going to want a sharp knife at the very least.  A fine file and pair of side cutters to remove the plastic attachments are also recommended, but I got by with just a knife.

IMG_20191127_112146IMG_20191127_113033

Assembly

Now it’s time to start putting things together.  The instructions are IKEA style (but thankfully better than most IKEA!) step by step pictographic instructions.  The assembly is module by module.  The primary modules are the screen, the battery, the main system board and the controller as well as the speaker (not shown).

IMG_20191127_121439IMG_20191127_114819

IMG_20191127_115734IMG_20191127_121145

Once these 5 modules are completed, its its time to mount the modules into the backplate and connect the various power wires between the devices.  This is probably the trickiest part with one exception I will discuss in a minute.

IMG_20191127_125731

Finally it’s a matter of attaching the front plate, attaching two thumb screws and praying you did everything right.  And the final completed product!

IMG_20191127_130514

The Gotchas

Assembly was extremely straight forward with only two snags.  The first step is when creating the display module illustrated below.

ScreenStep

Notice the inset diagram shows the cable being bent backwards, while the layer diagram does not show this?  This is vitally important, you do in fact have to bend the display cable 180 degrees.

The second problem is actually around the same issue.  Connecting the display ribbon cable to the main board should be done *BEFORE* you close the case around it, making it insanely difficult connect unless you open it.

The only other issue I ran into is occasionally they mounted the plastic pieces to the plastic frame at less than ideal locations.  For example there was a mount point where the display cable needs to be fed.  I had to make a special point of filing down the excess plastic to keep it from rubbing against or puncturing the fragile ribbon cable.  It would be ideal if pieces were mounted slightly different, but its a small issue.

Now that I have the GameShell built, it’s time to start trying to develop games for it.  Stay tuned for that video in the near future.

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Football Manager 2020 Mobile Review

Apparently, one regular-as-clockwork yearly update to the Football Manager franchise is not enough, which means that prospective managers now have three different flavours to choose from. The fully-fledged version is the Old Trafford of football management games, it may not be the newest, but it is still the biggest and the most renowned.

The tablet-tailored Touch version is more like the London Stadium, flashy and new it might be, but it lacks a sense of history and ownership. This leaves the Mobile variant, which was first introduced on the PlayStation Portable back in 2006, before making its debut on IOS in 2010. This is more like Bournemouth’s Dean Court ground, a tight and compact design that, not so long ago, was completely reoriented to make the most of the limited space available.

Football Manager 2020 Mobile Stats Screen

Space is definitely at a premium when trying to squeeze Football Manager onto mobile devices. Not so much space in terms of memory (although the game does take up a hefty 2 GB) but space in terms of screen size. Football Manager spits out more stats than the most motor mouthed of American sports commentators and sees more menus being presented than on the busiest day at Waiter Training School. A nip here and a tuck there is certainly essential, but does this extensive surgery leave behind a game that flatters to deceive?

Initial impressions are promising, with an expansive range of set up options on offer. You can create your own club or embark on a thirty-year career at a team of your choice. There is also a challenge mode, which features seven scenarios that thrust you directly into the heart of the action. You may find yourself in a relegation battle, dealing with an injury crisis or maintaining an unbeaten run. Finally, you set your manager’s reputation which reflects the difficulty level, it will be much easier to entice star players if you are a household name rather than unknown.

Football Manager 2020 Formation screen

It makes more sense to highlight the new features rather than to dwell on the familiar core gameplay. The addition of Danish and Greek leagues means that the mobile version now boasts over 60 leagues, spanning 21 nations. This may be a far cry from the 116 leagues and 52 countries of the fully-fledged version, but it still offers more than enough choice for most would-be managers. The upgraded youth development system ensures that you now have more information on the progress of your youngsters before they are snatched away for a pittance by bigger clubs. You can even ask a seasoned pro to take an impressionable youngster under their wing and mentor them. Hopefully, this will not lead to them getting involved in stealing taxis or drunken road accidents.

Other additions include a reserve team that presents the opportunity to get your young players playing at a higher level or improve the fitness of seniors that are recovering from injury or loss of form. There are also call ups to under 21 national teams and more options for dealing with media reports. Finally, derby games have been introduced, adding some extra passion and rancour to matches against your nearby neighbours. To sum up, not really bursting with new features or ideas, and there is always the feeling that ideas are always being held back to help justify next year’s release.

Football Manager 2020 Mentor System

There are advantages to being leaner and meaner, foremost is that the mobile version plays much faster. So, if you want a life outside of your virtual management responsibilities then this may be the way to go. The downside is that tactical options feel limited and the no-frills highlights do little to disguise the fact that this is just an exercise in juggling numbers. The user interface may have been updated but it is still far from perfect. There is a labyrinth of information to wade through that can make even relatively simple actions such as nominating a captain or even seeing the latest league table more cumbersome than it should be.

Many screens allow you to swipe left and right to bring up pages with yet more in-depth information. Unfortunately, it is all too easy to accidentally select something rather than swipe it, which can take you to a completely different set of screens. The sense of information overload is also prevalent in the transfer market. Trawling through players can feel like finding a needle in a haystack, but there is a real sense of satisfaction when you discover a hidden gem.

Football Manager 2020 Mobile Highlights screen

Despite the game’s premium price, there are still additional unlockables and challenges that can be acquired. The most expensive of these is the database editor, this may allow you to play God, but it costs as much as the game itself. Some unlockables have to be earnt through your endeavours, for instance, you can remove all transfer windows by making a huge transfer profit. Others can also be bought with real-world money, such as acquiring a sugar daddy chairman and other equally depressing money-grabbing ways to cheat your way to the top. Maybe this is all a satire on the underhand wrangling and financial unfair play rules that plague the modern game?

The developer’s preference for drip-feeding new ideas means that there is not really enough new content to recommend this if you already have last year’s version. Unless you are the sort of person who simply has to have their favourite club’s first, second and third strips on the day of release. The game is still a little buggy, but the programmers seem to be very responsive when it comes to resolving problems. Licensing issues may annoy perfectionists; England fans will breathe a sigh of relief on discovering that the German national team is missing, but Juventus fans will be cross to discover that their beloved team has been renamed Zebra.