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Yellow & Yangtze Review

At the end of the last millennium, the board game market was dominated by a certain Dr Reiner Knizia. Within a brief three-year period, Reiner released such classics as Through the Desert (1998), Samurai (1998), Ra (1999), Lost Cities (1999) and Battle Line (2000). All of these games were massive hits and have since been converted to digital platforms. Kicking off this purple patch was the 1997 release of Tigris & Euphrates, for many, the apex of Mr Knizier’s creativity.

T&E is an abstract civ-building game with heaps of the kind of in-your-face conflict that you rarely see in modern-day euro games. Something else that you should know about Dr Knizia is that he likes nothing more than to tinker with his designs. Indeed, these variations on a theme can exasperate even the most diehard of his fans, who yearn for a return to the good old days of original, demanding games. So, twenty years after riding a tyre down river Euphrates, Knizia has seen fit to release a sister game entitled Yellow & Yangtze (brought to digital by the fine folks at Dire Wolf Digital, of Raiders of the North Sea fame).

Yellow Yangtze Gameplay

Both games see players competing for points, in Y&Y the four areas of influence are; farming, trading, military strength and administration. However, each player’s final score will be the sphere with the lowest total. The twist is one seen in many of Knizia’s games and it prevents players from gunning for a lopsided strategy. It also makes thematic sense; there is no point having a massive military force if you haven’t got the resources to feed your soldiers. Players can also earn gold, which is allocated to improve their lowest scoring sphere at the end.

Each player begins the game with a set of different coloured leaders; Governor, Soldier, Farmer, Trader, and Artisan, and a random hand of tiles. The board shows the two eponymous rivers and seven warring cities, each with their own black governor tile. In a move away from T&E, this time the map is divided into hexagons rather than squares. On each turn players can perform up to two actions, a quick tap will toggle between your leaders and tiles, and the first thing that you will want to do is to drag a leader into play. Leaders must be placed next to a black tile, and doing so will create your first state, defined as a leader with one or more linked tiles. Now, that leader can start you on the path to victory. Place a tile matching the leader’s colour in the same state and you will earn a point in the corresponding area of influence. Some tiles have their own special rules, the blue farming tiles are limited to placement on rivers, but you can place all of them for just one action. Place a green commercial tile and you can choose a tile from the market, rather than drawing blindly.

Yellow Yangtze Revolt

One key difference from T&E is that the building of monuments has been replaced with pagodas. Pagodas are easier to build, just place a triangle of three tiles of the same colour and a pagoda will magically appear. The disadvantages are that they have a lower point-scoring potential and they are not permanent. There can only ever be a maximum of two pagodas of the same colour in play at any one time. As soon as someone builds a third then they must also remove one of the two previously placed form the map. There are also more direct ways of messing with your opponent, namely revolts and wars. A revolt is triggered when two like-coloured leaders end up in the same state. The winner is decided by how many black governor tiles each leader is adjacent to, this total can be boosted by playing extra black tiles directly from your hand. Wars are initiated when the placement of a tile causes two states to join together that have opposing leaders of the same colour. This time strength is determined by the use of red military tiles. Victory results in points for each opposition leader that was defeated. Losers have to remove their defeated leaders and tiles from the board.

Wars can be very chaotic affairs. A leader will put loyalty to the state before their allegiance to you, so you will sometimes have your leaders on different sides in the same battle. Then, you have the tricky decision of deciding which side to support. Even neutral players can add supporting tiles to the battle to try and manipulate the outcome. Overall, the stakes in Y&Y are lower, there are fewer points on offer, and losing doesn’t feel so harsh. This does mean that conflict is frequent, making the game feel more dynamic.

Yellow Yangtze War

There are a couple of extra bonus actions to mention. Two green tiles can be discarded to build a new pagoda in an already prepared area. Whereas, two blue tiles can be discarded to initiate a peasant’s riot, leading to a tile being removed permanently from play. Even those leaders that are yet to be placed now have a use. They do not just sit on the sidelines, instead, lending their strength in conflicts or reducing the cost of bonus actions.

At first, distinguishing between symbols and colours feels a little counter-intuitive. The colours signify different things depending on the context. Red, for instance, could represent your military leader, soldiers or swords. In most games you select a colour to play, here you select a symbol such as a lion or an archer or, wait for it – a pot. Playing as the pot is the equivalent of being lumbered with the iron in Monopoly. Far more serious is that the solo game has an annoying tendency to freeze during wars. I’m sure that this is an issue that will be addressed shortly, but it may be worth holding back until the inevitable update hits the store.

Yellow Yangtze The Pot

The interface is simple and instinctive and the graphics bright and bold, although the map looks a little washed out. Watching your lavish pagoda spring into existence is a real feel good moment. There are plenty of options, too, including pass and play, online and a solo campaign mode. The nine-stage campaign is cleverly realised, with its own special rules and victory conditions. All the stages are linked in an overarching story, giving new players the chance to hone their skills against challenging AI opponents.

Y&Y is a clever, clever game. On the surface, it looks fairly straightforward and old-fashioned. The random tile draw may give the impression of a game with quite a large element of luck. The relentless conflict will have Care Bear gamers scurrying for The Kingdom of Caring. However, it is a design that has stood the test of time and offers just as much enjoyment today as the original game did over twenty years ago.

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Resident Evil 3, Now Available for Pre-Purchase on Steam!

Resident Evil 3 is Now Available for Pre-Purchase on Steam!

Jill Valentine is one of the last remaining people in Raccoon City to witness the atrocities Umbrella performed. To stop her, Umbrella unleashes their ultimate secret weapon: Nemesis! Also includes Resident Evil Resistance, a new 1 vs 4 online multiplayer game set in the Resident Evil universe.

Pre-Purchase now and receive the Classic Costume Pack free!

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Krita Receive Epic MegaGrant

Krita, the open source drawing/painting/animation package just received a MegaGrant from Epic Games, the makers of Unreal Engine and Fortnite.  The MegaGrant program was announced at GDC 2019 and is a $100M giveaway to game developers, educators, technology companies and perhaps most importantly open source tool makers such as Krita (and Dust3D, Blender and Lutris so far).

Details of the grant from the Krita announcement:

Epic, the makers of the Unreal game engine, have supported Krita with a $25,000 MegaGrant!

Epic has supported other free software projects, such as Blender and Lutris before, and now supports Krita. The purpose of this grant is to fund improvements to our development process so Krita’s development gets more sustainable. This is something we have already started on, and which want to accelerate. With an estimated five million users, making sure that we can release as stable a version of Krita as possible in as dependable a way as possible is pretty important!

The grant represents about 10 months of funding that Krita currently receives, so it should make a tangible impact.  You can learn more about Krita and the Epic MegaGrant program in the video below.

[youtube https://www.youtube.com/watch?v=zk_CFiTf2Ck&w=853&h=480]

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Qodot–Quake Maps For Godot

Qodot is an open source add-on for the Godot game engine that enables you to export .MAP files created using traditional CSG authoring tools.  Qodot is available under the MIT license on GitHub or can be added via the Godot addon market.

Features of Qodot include:

  • Natively import .map files into Godot
  • Supports
    • Brush geometry
    • Per-face textures and customized UVs
    • Precise trimesh collision
    • Entities with arbitrary collections of parameters
  • Extensible tree population
    • Leverages the .map format’s simple key/value property system
    • Spawn custom entities and brushes
  • Supports the TrenchBroom editor
    • Simple, intuitive map editor with a strong feature set
    • Includes a simple Qodot game preset
    • Can be built upon with game-specific entities and brush properties

Qodot also includes configurations to make getting up and running with TrenchBroom, however any Quake level editor should work.  You can learn more about Qodot on their wiki or by watching the video below.

[youtube https://www.youtube.com/watch?v=O3mge9GM6rE&w=853&h=480]

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The Weekender: Last of 2019 Edition

This’ll be the last Weekender update of the year so enjoy it – the next one will land January 3rd, 2020. This week has been a little bit mixed simply because I’ve been travelling a bit for various company stuff, but I’m glad we got a few updates out. It’s a little sad to think this will be my last GOTY session as Editor, but thankfully there’s still plenty of time until the new people come on board that I don’t have to worry too much about ‘handing over’ just yet.

We’ve got content planned for the Christmas break – got a few op-eds reflecting on the year coming through, and of course the official GOTY post at the end of the month, but other than that, don’t expect a lot of news or reviews from now until we’re back.

Out Now

There’s not actually much I feel warrants special attention this week, but I also don’t want to leave you completely in the lurch so here’s a few games that caught our interest:

Firstly, we have another new board game release, huzzah! This one is called King Tactics – War of the Roses, which despite sounding like F2P trash is actually the digital adaptation of The Rose King, or ‘Rosenkönig’, which is a KOSMOS game created by Dirk Henn. It’s a minimalist strategy game for one or two players, with a couple of game modes and online multiplayer. It’s out on both iOS and Android and isn’t that expensive, although beyond that I’m not really sure how else to describe it. Maybe you’ll get more from the trailer than I did:

[youtube https://www.youtube.com/watch?v=ZfyMrd4CJbE?controls=0]

The next game is Hoop League Tactics. It’s a turn-based strategy game that mainly revolves around making smart choices as to the placement of your players, focusing on their ability to make shots. Each player on your team can either move, pass or take a shot, and there’s a timer of sorts that acts as your stamina so knowing when to make the shot and when to keep pushing is key. Really, it comes down to positioning so that the right player is in the right place, at the right time.

[youtube https://www.youtube.com/watch?v=kml3aSJnqDE?controls=0]

This game is available on both iOS and Android, and as a free-to-download trial with a full-game unlock that’s currently $2.99 – 40% off the full price during December.

The final one is AI Dungeon – this is a free text-adventure game. There’s nothing much to it, but it boats and AI-driven text engine that’ll allow you essentially play forever? It says it’s a “limitless text adventure” thanks to the AI that powers it. Might be worth checking out just for the concept, although it’s only on iOS.

App Updates & News

The Mario Kart Tour multiplayer beta has finally rolled out, although only Gold Pass subscribers can access it for now. It’ll be running from now until December 26th, and will let people play against each other in actual head-to-head matches, as opposed to whatever it is that happens currently.

Hearthstone Battlegrounds has also received a new update (as well as Hearthstone itself), which removes Nightmare Amalgam from the card pool. This is pretty huge, as Nightmare was pretty key to the meta at large, and one of the most sought after cards in the game. Brann Bronzebeard has also been removed from the pool of minions, and plenty of other minions have had their tiers changed as well.

Apple Arcade has also introduced an Annual Subscription option to their new subscription service. It costs $49.99 ($59.99 in Canada) and £49.99 in the UK, which essentially gets you 12 months for the price of ten and saves you around $10.

Also, if any of you have been missing the Eclipse digital board game app, one of our readers made the bold move to ask the table-top game’s creators about a mobile adaptation, now that the boardgame’s second edition is in the works. You can see an image of the reply here.

But essentially the original version is due to return Q1 2020, with news regarding a digital implementation of the Second edition due sometime in Q2.

We’ve also noticed a slew of other updates, including Minecraft Earth, DOTA Underlords, Santorini and more.

App Sales

I wasn’t expecting so big a sales event so soon after Black Friday, but here we are. It’s Christmas in exactly five days, and everyone is jumping on the bandwagon to offer up some holiday app sales. There’s honestly a bit too many to list out properly as several publishers have just gone all-out, but here’s a hap-hazard summary of games to look out for that are going cheap:

  • Seemingly anything currently published by Asmodee Digital. They’re discounts are as high as 75% and this is across iOS and Android.
  • ACRAM Digital’s Istanbul, Eight-Minute Empire and Steam: Rails to Riches.
  • Battle Chasers: Nightwar
  • Star Traders: Frontiers & other Trese Brothers games
  • All of the Kingdom Rush games + other Ironhide titles
  • The Banner Saga 1 & 2
  • One Deck Dungeon & other Handelabra games
  • Reigns: Game of Thrones
  • FTL
  • Holy Potatoes! A Spy Story|?
  • Holy Potatoes! We’re in Space!? & the other Holy Potatoes games
  • Motorsport Manager Mobile 3 (Free!?)
  • Solitairica
  • Peninsular War Battles
  • Final Fantasy Tactics: War of the Lions
  • Galaxy Trucker
  • Raiders of the North Sea

There’s probably more, but the tool I use is listing so much from the past 24 hours alone, I’m trying to just skim through for the highlights. I’ve also checked a couple of games that are on both iOS and Android and the majority of sales seem to be on both platforms where applicable, but obviously double-check before you buy.

That’s all for this week’s update, Merry Christmas if you don’t come back to the site much next week, otherwise see the rest of you on Monday!

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Lumberyard 1.22 Released

Lumberyard 1.22 game engine was just released by Amazon.

Highlights of this release from the release notes:

The primary change in this release is the new asset dependency system defined in depth in this blog post.

Enter asset dependency tracking. Lumberyard’s new Asset Dependency Graph provides the means to determine the set of assets a given asset depends on. By recursively walking the entire dependency graph, the engine can easily determine the exact set of assets your game needs to run. So when it comes time to release your game, packaging your assets becomes a simple set of steps as opposed to a several days-to-weeks development effort.

Now that the engine can determine which assets your game needs, our next task was to build a tool that packages a game’s assets into one or more asset bundles (single files that contain many assets packed together). Further, we added the ability to create new asset bundles that contain only those assets that have been added, changed, or deleted since the last asset deployment. This allows a game developer to do incremental content releases with only those assets that have actually changed since the last time they were shipped. Your players won’t have to waste time and bandwidth downloading new content or re-downloading old content.

Finally, because Lumberyard provides source code and encourages developers to modify Lumberyard to fit their needs, we added multiple validation systems that will alert the developer if they have done something that interferes with Lumberyard’s ability to generate a correct asset dependency graph.

Lumberyard is free for developers so long as they self host or use Amazon services for their networking.  You can download Lumberyard here.

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Grab Civilization 6 DLC for free on iOS until January 1st

By Joe Robinson 19 Dec 2019

Aspyr Media, the company that brought Civilization 6 to the uncivilised masses on iOS, have announced they’re running another holiday promotion this year with Civilization 6’s DLC library on iOS. From now until January 1st, 2020, players who have already paid for the full-game unlock will be able to download and acquire the other bits of DLC (not including the big expansions, Rise & Fall and Gathering Storm).

The packs you unlock rotates every two days, with the new set due to come in tomorrow. Here’s the full schedule:

  • December 18th until 20th: Poland Civilization and Scenario Pack
  • December 20th until 22nd: Vikings Scenario
  • December 22nd until 24th: Australia Civilization and Scenario Pack
  • December 24th until 26th: Persia and Macedon Civilization and Scenario Pack
  • December 26th until 28th: Nubia Civilization and Scenario Pack
  • December 28th until January 1st: Khmer and Indonesia Civilization and Scenario Pack

Civilization 6 initially shocked mobile gamers with its incredibly high price tag, although it has seen a lot more aggressive discounting this year, with the base game unlock going for as low as $14.99. The expansions – which arguably are necessary for a more robust experience – haven’t been as cheap, however, but if we’re lucky we might see some decent discounts next year.

If you’ve yet to try out Civ 6 on your phone or tablet, you can download and play the first 60 turns for free.

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BuildBox Free Now Available

The BuildBox game engine is now available in a free version.  Previously a rather expensive proposition, BuildBox Free enables a much larger portion of the developer community to access this no-code required game engine. 

Details of the BuildBox Free release from the BuildBox website:

What is Buildbox Free?

For the first time ever, we’re releasing a completely free version of our no-code software on December 18th. We’re calling it, Buildbox Free and with it, you can create professional 2D and 3D games without writing a single line of code. Our software features unique creation layers, which makes developing games extremely easy and lightning-fast. As shown in the video above, there are many different creation layers you can choose from when you’re making games with Buildbox.

Smart Assets

The first creation layer option is smart assets. They’re predefined asset templates with pre-canned animations and logic built-in to make building out your games super fast and straightforward. Just browse the Buildbox Asset Library, which is located right inside of the software, and choose a smart asset to start creating. Smart assets let you add popular gameplay mechanics instantly to your game with one-click.

Brainboxes

One of our newest features and the second creation layer in Buildbox is brainboxes. Brainboxes help take your 3D game development to a whole new level. They work much like components did in Buildbox 2, but provide more control over a 3D model. With brainboxes, you can add ‘brains’ to any character or object in your game to give them a specific action or behavior. Choose a brainbox to make a car drive or make your character walk.

Nodes

For even more control, you can also use the third creation layer, nodes. Buildbox has an advanced node system with ‘smart nodes’ that are easy to use. They add a deeper level of complexity to your game by allowing you to easily create logic for any character or object in your game. However, you’re not limited to the nodes available in Buildbox. We went even further and added another layer of creation for our advanced developers.

Low-Code

This fourth creation layer is the low-code option. All nodes are based in JavaScript, making it easy in Buildbox to build your own nodes to use for your games from scratch. They can also be easily shared with the community or even sold in our upcoming asset store.

2D & 3D World Creation

We’ve also vastly improved the software making the user interface more user-friendly with mini-tutorials and easy navigation options. There’s also been over 100 fixes and tweaks to make your game development experience better. We’ve added many new creation layers and features including designated 2D worlds, and a fly mode for moving around 3D worlds effortlessly.

An obvious question at this point is, what are the limitations of the BuildBox Free vs the Pro edition.  This was answered in an earlier blog post:

Buildbox Free is a lighter version of the Pro plan. This means there are some limitations. With Buildbox Free, you’ll be able to integrate only two popular Ad Networks: AdMob and IronSource, with a 10% or less cut taken from each. There is a one-world limitation. Plus, your game’s splash screens will feature the BB logo, which cannot be removed. Also, export is limited to only iOS and Android.

image

BuildBox free should be available for download now right here.  Learn more about BuildBox Free in the video below and stay tuned for a more in-depth hands-on feature on BuildBox in the near future.

EDIT – They have released the following blog post now that the countdown is over.  The form to get a download link and product key is available here.  A warning, they seem to be suffering heavily under demand (not to mention a janky signup process).

[youtube https://www.youtube.com/watch?v=zdWMKT8Q8rg&w=853&h=480]

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Maxon and Red Giant Merge

Maxon, the makers of the long running Cinema 4D 3d application have just announced a merger with Red Giant, a provider of tools for the VFX and post processing industry.

Details of the merger from the Maxon news release:

Portland, OR and Friedrichsdorf, Germany – December 17, 2019 – Maxon, the developers of professional 3D software solutions and Red Giant creators of unique tools for editors, VFX artists, and motion designers, today cooperatively announced that the two companies have reached a definitive agreement to merge under the media and entertainment division of Nemetschek Group to better serve the post production and content creation industries. The transaction is expected to close in January 2020, subject to regulatory approval and customary closing conditions.

Maxon and Red Giant are already well known and established in the digital content creation (DCC) industries, and share synergies in philosophy and long-term goals. Both companies have earned a peerless reputation for the quality and accessibility of products, and uncompromising commitment to service and support of the artistic community. Each company’s workforce features the industry expertise, organizational maturity, and executive experience needed to fully leverage this unique opportunity.

Maxon, best known for its flagship 3D product Cinema 4D, was formed in 1986 with a passion for providing extremely powerful, though exceptionally accessible 3D software solutions. Artists across the globe rely on Maxon products to create cutting-edge visuals. In April of this year, Maxon acquired Redshift, developer of the GPU-accelerated Redshift render engine.

Since 2002, Red Giant has built its brand through award-winning products such as Trapcode, Magic Bullet, Universe, PluralEyes and its line of innovative visual effects software. Their unique, industry-standard tools are staples in the fields of film, broadcast, and advertising. Red Giant has differentiated itself in the industry through its artist-driven approach to software creation and its popular training and award-winning short films.

The merger should have minimal impact on either companies customers.  You can learn more about each company and the merger in the video below.

[youtube https://www.youtube.com/watch?v=PyVNQPN5MhI&w=853&h=480]

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