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Dota 2 Update – January 3rd, 2020

– Fixed a bug that caused Frostivus chat wheels and consumable items to not be usable.
– Fixed a bug where some neutral creeps would not correctly de-aggro.
– Fixed a bug where the armory UI would not scroll to a typed hero name.
– Mouse clicks are now lower priority on friendly wards than enemy wards.
– Labels for items on the ground now appear after a short delay when holding Alt.
– Add an alias “Inai” for Void Spirit so that you can search for that on the hero grid.
– Turbo: The neutral item drop schedule is now 7 minutes earlier in Turbo games.

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The Weekender: First of 2020 Edition

We’re back and we’re going to start as we mean to carry on – by rounding up random stories I never got around to covering properly during the week. 2020 is going to be a big year for Pocket Tactics and I can’t wait until you see what the powers that be have in store.

In the meantime, I’ll be watching over the shop in my usual fashion, so don’t expect much to drastically change over the course of this month. Got a couple of games I want to get get reviews going for, and we’re going to publish a new guide that looks at what 2020 has in store for mobile games, as a follow-up to your now ended 2019 guide.

Meanwhile, thousands of miles away…

Out Now

Swag and Sorcery (iOS)

This was the only game of the past couple of weeks to catch our eye, but we haven’t had a chance to delve into it ourselves. It reminds me of the Kairosoft game Dungeon Village, just made by Tinybuild. This is from the same people that also did titles like Graveyard Keeper, so it’s got some pedigree behind it. If you end up checking it out yourself let us know how you found it, otherwise we’ve added it to the list so will review it as soon as we can (pictured above).

[youtube https://www.youtube.com/watch?v=pNKqvhHGBlA]

News & App Updates

Android users will pleased to know that you can know pre-register for Space Grunts 2 on the Google Play Store. We didn’t think it was as good as the first game, but it’s still a pretty decent experience and so worth signing up if you’re a fan of Orangepixel’s work.

[youtube https://www.youtube.com/watch?v=7GvhawmQ1ZI]

Black Desert Online’s mobile adaptation seems to be doing pretty well for it so far. The tips guide we put together for it has proven very popular so far (so I’ll be pushing through some updates for it), and the developers are moving quite quickly on adding new content to the game.

The Node War ‘PVP’ mode isn’t due until mid-January officially, but Pearl Abyss have already introduced and early version of it so players and guilds can start practicing. Here’s a quick overview of what it entails:

Guilds can participate in a Node War through a bidding process, where three guilds with the highest bids will be selected as participants. Participating guild members must attack the opposing guilds’ Holy Artifacts while defending their own to win. Guilds that win the Node War will take possession of the Node for seven days and receive large sums of silver collected as tax from the areas surrounding the Node. During the pre-season, Node Wars will take place from 10 PM to 12 PM (server time) on Mondays, Thursdays, Fridays, and Sunday.

Best App Sales

We mentioned Kairosoft above, we’ve spotted a couple of their games on sale on iOS, although none of the goods ones. Other sales of notes include:

We’ve got a belated review of that last one coming next week, so keep an eye out for it.

Seen anything else you liked? Played any of the above? Let us know in the comments!

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This is Your Pocket Tactics Reader’s Choice Game of the Year 2019

By Admin 31 Dec 2019

The results are in, the votes have been counted, I’ve taken a nap and now we’re ready to reveal to you the 2019 Pocket Tactics Reader’s Choice Game of the Year! There was a clear winner again, but a surprising number of you also didn’t like the look of any of this year’s top games, which is interesting.

But without further ado, here is this year’s victor. Drum roll please.

And the winner is…

Best Mobile Game 2019 – Star Traders: Frontiers

As much as I really like Star Traders: Frontiers, I wasn’t expecting it to be the most popular game amongst the readers, not by the margin it got anyway. STF pulled in over a third of the votes, with the next most popular game getting just 10%.

Still, it’s a testament to the hard work and unyielding dedication the Trese Brothers have towards their games, and especially STF. Even before the mobile version released in early 2019, the brothers had been updating and refining the PC version that had launched the year before. Frontiers is the embodiment of a living world, not only in terms of the internal mechanics, where the story can progress with or without you, but also in terms of how patches and updates will tweak, and add content to the game.

[youtube https://www.youtube.com/watch?v=QyneeQ4jZpQ]

Whether it’s a new character, a new quest-line, or even changes to how existing stuff works, the world of STF is in constant flux. As I summarised in my review:

The Trese Brothers have come a long way since their earlier releases, but it’s great to see how their games keep getting better and better. Star Traders: Frontiers is a new pinnacle of not only their own personal work, but also of PC-to-mobile ports in general and an excellent addition to the roster of premium mobile games. If any of Frontiers’ traits appeals to you, then this is absolutely a must buy.

That statement is as true now as it was twelve months ago, and this award proves it.

2019 Runner Ups

We had less top picks for readers to vote on this year, but there were a number of favourites that all vied for second place. Deck building game Shards of Infinity was the official Runner Up, but board game ports Raiders of the North Sea and The Castles of Burgundy were also close contenders for second place.

Wildcard Nominations – The Best of the Rest 2019

I feel like many of you missed the point of the Wildcard nomination – nearly half of you didn’t actually nominate anyone in addition to the game you voted for in the main award, although thankfully only one person didn’t nominate anyone in the main award or the Wildcard nomination.

Still, out of those of you who did go for a Wildcard, here are some highlights:

Terraforming Mars got the most Wildcard nominations, although no-one would actually say why. Still, it’s good to see Asmodee Digital’s work at getting that project out the door paid off.

Terraforming Mars iOS Android Review

While it only got a single vote, there seemed to be a lot of love and respect poured into DOTA Underlord’s nomination, with the feedback being “Stellar game, exemplary post-release development. My biggest time-sink 2019.”

Indie card/strategy game Solar Settlers also got some love, which is nice to see.

Apple Arcade’s Card of Darkness also got several votes this year, so kudos to Zach Gage, and we’d be remiss if we didn’t mention The Parenting Simulator. This neat little bit of interactive fiction was actually created by PT reader HustlerTwo, so congrats on getting some nominations.

Again like last year, there was a lot of spread votes with not a super-clear consensus, but here are some other games that got Wildcard nominations:

  • Black Desert Mobile
  • Call of Duty Mobile
  • GWENT: The Witcher Card Game
  • Xenowerk Tactics
  • Through the Ages’ Expansion

That’s all for this year’s awards, and my final one as Editor – hope you all are enjoying your holiday break, and happy new year!

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For Better or Worse, 2019 was the Year of Apple Arcade

By Jarrett Green 30 Dec 2019

It’s impossible to talk about the mobile platform in 2019 without ending up in the realm of the Apple Arcade. There’s big mobile news that goes ignored by mainstream outlets all the time, but Apple’s video game Netflix was something that we can all agree is among the biggest news to ever hit mobile games.

It started with the lightning shock from 2018, when Apple decided to kill their App Affiliate Program. This used to provide sites that covered mobile games a percentage of app revenue for every app bought through links featured in an article on their platforms. This was a large source of revenue for a lot of mobile-centric sites, and really challenged the landscape of mobile editorial even more than it normally was. (Although we’ve managed to survive quite well without it, losing that revenue was a shame-ED).

But why do it? Back when the internet was the wild west, the value of mobile sites was undeniable. Curation by affiliates through features and reviews on sites like the one you’re reading now remains a big part of how premium games find people, and vice versa. The explosive rise of the free to play sector made it extremely difficult to make that previous arrangement consistently profitable. In-game revenue through ads and microtransactions became the new norm, and Apple moved on to find ways to make the most out of those profits instead. They have the reach and resources to recentralize curation internally, these days.

Evidenced initially by the change in the App Store, which runs its own sort of features daily, pointing users towards games that the Apple staff thinks are worth the time and money. In doing the job we used to do for them themselves, they have more direct control over how people get funnelled into certain game pages, or towards certain developers. Why would they want to do that?

is this fortnite

Because the rumbling thunder of Apple Arcade was set to echo through the industry. The free to play market created a blessing and a curse for the App Store. Top grossing games like Clash of Clans and Fortnite make TONS of money. But the glut of games released seemingly daily that attempt to chase that dragon created a mire where it’s near impossible to find a game of quality on your own. Controlling the conversation is one step towards bring clarity back to the storefront. The next step? Curating and publishing the games yourself.

Apple Arcade launched to great fanfare, and much of it deserved. Many of the launch titles were top notch, and it brought an energy to the mobile games discourse that had not existed in a long time. Many of these new games sit well represented on my Game of the Year list.

Capy’s Grindstone is a clever take on the match-3 puzzle game. Matching is the basis of play, but you’re not limited to just three. You can chop through as many matching gems as you can connect, killing monsters and toppling obstacles on your way through various worlds. It’s clever RPG implementation, and its gradual difficulty curve helps keep you coming back.

[youtube https://www.youtube.com/watch?v=rymHRU6HGgs?controls=0]

Card of Darkness, by famed mobile game developer Zach Gage, is a compelling card game that constantly challenges your risk management and organization skills. A 4×4 grid full of different stacks of cards separates you from the exit. Each stack is a space to move into, and you must draw through every card in it before you can move on. In the stacks are monsters, weapons, items, and spells, all of which can help or hurt you. Choosing how to proceed based on your draws, and deciding when to risk what you have versus new, untapped stacks is a great blend of casino game odds busting, and adventure game exploration.

Bleak Sword is an isometric action game that invokes the patient Dark Souls, block and riposte combat to the best of its ability. Combat is quick and deadly, and progression takes the best parts of modern roguelikes and distills it to something great to pick up and play in short bursts.

[youtube https://www.youtube.com/watch?v=IJn0SS2WyGc?controls=0]

It’s still too soon to really know the full ramifications of this storm on the rest of the industry. There have already been responses to the Arcade in forms like Google’s Play Pass. But bigger questions have yet to be answered. How does this effect developers and how they choose to release their product? Can they really compete on the App Store and not be part of the Apple Arcade brand? How are these folks getting compensated for their games showing up in this program? Will this really spark a drive to develop premium games again?

2019 was a year that felt like multiple years, but it still wasn’t long enough to answer any of these questions. Hopefully, 2020 will prove if this can really reinvigorate the platform.

What have you thought about Apple Arcade since it launched? Let us know in the comments!

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The Year in Mobile Gaming 2019

The years just blur by, folks, so if you’ll indulge me I’d like to mark the occasion by noting some high and lows 2019 has sprung on mobile gaming, as well as some trends. We’ve had a banner year for perfect-scoring games, with thirteen diverse games snagging full points from our picky reviewers here at Pocket Tactics. Roughly speaking most of these fivers are strictly in our wheelhouse: tactical and strategic games, many of them adaptations of tabletop games. Water is wet, Pocket Tactics loves tactics, and the genre continues to produce many strong and notable entries.

On the board game adaptation front, we have Santorini, Evolution, Aeon’s End and Castles of Burgundy. Some of these apps are so good they legit spoilt the ‘IRL’ tabletop versions, especially games which shine in two-player like Castles of Burgundy or Santotrini. Santorini in particular has been my jam for most of the year. Just like with a fighting game or a MOBA, playing with the same god or hero on Santorini feels like learning a whole new skillset. I have grown to loathe the slogan ‘easy to learn, hard to master’ but must grudgingly admit Santorini fulfills this phrase to a T.

To summarize, the usual suspects are wonderful, we love the stuff we expect to love, by and large. As the resident narrative weirdo, though, I simply must pipe up and plug once again the merits of games like Astrologaster, which was an immaculate experience I would soon repeat, mainly for its wry sing-song sensibility. It’s difficult to manage the flood of game releases, even when you winnow out the so-so entries, and even more so when you look at the cream of the crop. No bad options here, though I suspect the annual awards are gonna be a bloodbath this year.

Astrologaster review

Aside from individual releases, we’ve seen a few forays into innovative monetisation and platform options. It’s hard to escape the shadow of Apple Arcade, which I still believe is in an incredible value and has a decent chance of fully growing into a Netflix-but-for-games type service. Many of the games there feel like true passion projects, wherein the creator has tried to create something as interesting as possible without sacrificing broad appeal. Some of them already feel classic, despite being only a few months old. The only question is whether it will continue to serve up surprise hits or whether everyone’s high esteem of Apple Arcade settles down into the opinion that it is a safe, enjoyable time sink. Reliable, good value, sure, these qualities Apple Arcade will have for the foreseeable future. Whether it’s a trailblazer for anything other than budgets remains to be proven. It has a mixture of offerings, a killer value, a free trial and huge discoverability problems.

The landing page is such a pain to navigate, constantly shunting you towards its own clusters of games. I suppose it’s ‘curated’ but a simple search function is often all you need. Google Play Game’s Pass is also a good showing, but its star appeal is more about resurrecting old standards and rallying gamers around the nostalgia factor of bygones. If I had to pick three single standout entries, I would choose Card of Darkness which reignited my dormant solitaire passion; NeoCab for its humorous and humanistic take on techno-precarity; and finally Cat Quest II for being cattier and good standard RPG fare.

Speaking of innovation, the expansion of the Steam Link app’s functionality and the launch of Stadia mean that the line between mobile and console (or desktop) gaming continues to blur.

apple arcade games

These services get more accessible and less finicky with each passing year, though they continue to be relatively niche. Still, the continued dominance of the Nintendo Switch means that flexibility and versatility are just as important as raw gaming power to consumers. There’s a constant refrain amongst gamers: when will X game come to Y platform, and it remains as relevant as ever. But it bears noting that both in terms of raw creative output and flexibility, modern gamers are spoilt for choice. Fortunately, between the constant influx of quality ports and the aforementioned cloud gaming/streaming services, people can mostly play what they want, when the want.

Mostly. Apple Arcade’s exclusivity has echoes of the console and now PC store-front exclusives that are run-of-the-mill. I don’t see mobile gaming fragmenting to the extent that PC and consoles have, mostly because Apple is still the majority player by a much larger margin than other markets. The only possible friction which might generate different release windows and exclusives is the Nintendo Switch. Mobile gaming has shifted from a stable binary: iOS or Android to something a little wonkier. The Switch is its own hybrid thing and will continue to be a popular way to play games on the go.

2019 trends can be broken down into genre and franchise. AR games have proliferated, what with Minecraft Earth and Howards: Wizards Unite both launching, as well as Pokemon Go deepening its appeal with seasonal events and and fresh ‘mons. Their popularity is no longer explosive, but this category of games is pretty much part of the establishment, for good or ill. Gameplay systems grow more sophisticated, many alternatives crop up.

Mario Kart Tour Courses

The other big genre trend is auto-battlers, which sprung up much more rapidly overnight and might have been a flash in the pan. They’re conceived as zen strategic battlers but surprisingly chancy to play. Since the original Dota Auto Chess spawned a host of similar games, the hype has died down significantly. Franchises and branded games continue to go strong, though, with new games pairing established IPs (Mario Kart, Harry Potter) with conventional gameplay and monetisation options. Truly these represent the lowest common denominator of gaming, but not objectionable per se. It’s rather like staring at one of those computer-generated ‘pretty faces’ which is an eerie average of a thousand photos. Nice but a little empty. Analogies aside, Mario Kart Tour has been undeniably fun.

Nothing earth-shattering to boast of in 2019, but nothing to sniff at, either. Personally I would still champion Apple Arcade as the single most important development of the year. While the mobile platform gets plenty of good games, period, many of these quality games are secondhand goods, passed to iOS and Android from other platforms. Apple Arcade showcases quite a few games natively designed and implemented just for its own hardware, and it shows.

pokemon sleep

For 2020, I predict a slight refocusing on quality and innovation in smaller releases alongside the continuing trend of the largest, splashiest franchises churning out the most staid and worn-out gameplay tropes. ‘Spire-likes’ will become more of a thing, surely. We’ll be seeing Diablo Immortal, hopefully. I can only dream of what Pokemon Sleep will do to make shut-eye playful. New things will disappoint or eke by on mediocre expectations, but the very best things will come like a bolt from the blue. As always, watch this space. Games are good and getting better once you sort through the drek. Come here to find the best.

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From everyone here at Pocket Tactics Towers, we wish you all a very Merry Christmas!

By Admin 25 Dec 2019

Whatever your personal inclinations or preferences are towards December 25th, we hope you are at least enjoying yourself and having a well deserved rest from the trials of 2019. This will likely be my last Christmas message to you as Editor, so you better enjoy it.

While nothing is being done today or on New Year’s Day (or the weekend, because that’s never been a thing), we’ve still got a content plan for you for the rest of this week and early next week, so if you do find the time don’t forget to come back and visit us to catch up on what we’ve got in store.

Before that though, sit back, relax and enjoy your favourite libation. You’ve earned it!

Except for you.

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Game Development 2019 In Review

The year 2019 is coming to a close and there were several interesting events in the world of game development.  What follows is a highlight of some of the most interesting stories from the world of game development.  We skip over some details like regular releases to Unreal, Unity, Lumberyard, Max and Maya as they occur multiple times throughout the year.

Top game development stories of 2019:

For more details check out the video below.

[youtube https://www.youtube.com/watch?v=EFWBLE0LYmE&w=853&h=480]

GameDev News


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The Best iPad Games to play with a Controller

With iOS 13, Apple has made it easier than ever to pair your iPad or iPhone with a great game controller through Bluetooth. This, combined with the release of several heavy-hitting console and PC ports leads me to declare 2019 the Year of the Controller in iOS games.

So what’s it like going from playing exclusively via touch to playing like a True Gamer? Let’s take a look at some of the best games from 2019 to play with a bluetooth controller.

What are the best iPad games for controllers?

  • Dead Cells
  • Hyper Light Drifter
  • Rogue Legacy
  • Crypt of the Necrodancer: Amplified
  • Gris
  • Wonder Boy: The Dragon’s Trap
  • Journey

Best Controller for iPad

I picked up an Xbox One S controller, and although I am loathe to continue to contribute to Microsoft’s empire, it’s the best choice if you’re doing most of your gaming on PC in addition to your iDevice. The Xbox One S pad pairs as easy as any other Bluetooth device on the iThing and instantly with Windows PCs. What’s more, most games on both platforms will change their button prompts to match the Xbox controller’s layout, making it a cinch to pick up and play. If you already have a PS4, no need to run out and buy a new controller because those will work just fine too. For a dedicated iWhatever controller, most people like the SteelSeries Nimbus, but it’s not that much cheaper than the Xbox pad.

Pocket Tactics is an Amazon Affiliate.

Dead Cells

A platforming hybrid of Dark Souls and a procedurally-generated death labyrinth, the roguish Dead Cells requires both careful planning and lightning reflexes. If you’re leaning more towards the careful planning strategy, the touch controls are pretty good – a swipe-anywhere pad controls the game with virtual buttons and touchable menus. For twitch gaming, you need buttons. There’s just too many options in this game to remember where are the virtual buttons are by muscle memory. Then you’re dead, again.

[youtube https://www.youtube.com/watch?v=c9DlDsGH8tY]Hyper Light Drifter

A stylish top down action game with a vast world, Hyper Light Drifter reminds me of a cyberpunk Zelda on acid. Beautifully animated and devilishly challenging, this game demands a lot from the player. The touch controls are okay — the game has fewer options than Dead Cells — but when the plasma bolts really start flying they’re not enough. With a joystick, Hyper Light Drifter‘s tight, lightning-fast movement shines. (For similar gameplay that works in one-handed portrait mode, Immortal Rogue is basically Hyper Light Drifter stripped down for mobile, and it’s pretty good!)

[youtube https://www.youtube.com/watch?v=JhX1RQJjkDM?controls=0]

Rogue Legacy

The vintage NES-style platforming displayed in this game is best served by a classic d-pad rather than a joystick. I found the Xbox pad fairly comfortable but those with shorter thumbs may prefer a PS4-style controller with the d-pad placed at the top. Rogue Legacy was in the first wave of the platforming roguelike revolution on the PC, and it’s main innovation was adding random mutations to your hero, not all of which are helpful. Hypochondria, for instance, exaggerates the damage you take, while near-sightedness makes everything far away blurry.

[youtube https://www.youtube.com/watch?v=XkK07at3ojI?controls=0]

Crypt of the Necrodancer: Amplified

Likewise, the grid-based movement in this rhythm-game/roguelike hybrid really benefits from a directional pad. This is one of the games that still worked pretty well with touch controls: basic swipes move your avatar and that’s it — combat and other interactions are handled automatically. Still, swipes aren’t the most precise motion to try to time to a beat. The game takes full advantage of its simplified control scheme to build interesting challenges that are all the more challenging for being executed on a beat. Your weapons hit automatically, but in unusual patterns; some enemies aren’t a threat on every other beat; you only have until the end of the song to finish the floor.

[youtube https://www.youtube.com/watch?v=ilP_dT9IoMI]

Gris

It takes something special for a narrative puzzle-platformer to stand out in this day and age, but Gris has that special sauce. A combination of a delicately-told story and beautiful music and animation makes Gris a journey worth taking, even though the puzzles and platforming isn’t the most challenging. It’s not a twitchy game, so the onscreen controls work okay, but it’s worth pulling out the gamepad just so you don’t have your fat thumbs covering up the gorgeous artwork.

[youtube https://www.youtube.com/watch?v=RdrvV25zoA8?controls=0]

Wonder Boy: The Dragon’s Trap

A really truly classic platform game, Wonder Boy is a remake of a 1989 Sega Master System title. The old-school platforming challenge has survived the adaptation intact, with awesome new animated art replacing the original pixel graphics. The touch controls are not great in this case, with buttons that are too big for a phone screen and too small for a tablet. You’re better off playing the game it was meant to be played thirty (!!) years ago: with some real buttons.

[youtube https://www.youtube.com/watch?v=Tlz-61ZlDd8?controls=0]

Journey

Another recent iOS port from a previous generation, this Playstation 3 hit is a great fit for iOS, even with touch controls. However, controller support was added after launch, and it makes a big difference in the Journey experience, especially for controlling the camera in the platforming sections of the game. If you liked Sky: Children of the Light by the same developer, you should definitely pick up this one too.

[youtube https://www.youtube.com/watch?v=DhxlWLlZEMU]

Best Apple Arcade Games to play with a Controller

If you’re an Apple Arcade subscriber, there’s several games there that do great with a gamepad:

  • Bradwell Conspiracy‘s first person puzzling benefits from joysticks
  • EarthNight is a very cool endless runner
  • Hot Lava is unplayable with touch controls
  • Sayonara Wild Hearts will hit the beat much more easily with buttons
  • Shantae is another great traditional platformer
  • Exit the Gungeon‘s bullet-hell arena is much more fun with your thumbs off the screen

Do you have any games you enjoy playing with a controller? Or a controller that you enjoy using with your tablet? Let us know in the comments!