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Laigter Wins an Epic MegaGrant

At GDC 2019 Epic Games announced their $100M Epic MegaGrant program supporting among other things, open source efforts in the world of game development.  Prior winners have included Blender, Godot and ArmorPaint.  Today, the open source cross platform sprite tool Laigter has joined that list!  If you are a regular of GameFromScratch, Laigter may sound familiar as we featured it in the Summer of 2019.

I spoke via email and Twitter with the author Azagaya about his experiences with the Epic MegaGrant program and on the future of Laigter:

I applied to the Epic Games MegaGrant project in April 2019. About three month later, i recieved an e-mail from them, stating they would
need more time for reviewing the tool. This year I received another e-mail stating that my project was approved for the MegaGrant! It was a
couple month ago, but I didn’t make it public until I revived the official badge from them.

The process was very simple. For the application, I just had to fill in an online form. They reviewed the project without any question or
notification. Once approved, they sent me two forms (one for taxes and another one for banking information), and a digitally signed letter. I
filled all the forms and signed the letter and send all the documents back to them, and that was all. People from Epic were always very
gentle, and helped me a lot if I did not understand something from the forms. They answered all my e-mails soon, and in a very friendly way.

The only problems I had were with my bank, because strict regulations exists in my country about receiving money from another country.
The process overall is really simple, and people from epics helps you in everything you need.

As to the near future of Laigter:

– Ability to preview animations with lighting. For now, only framed based animations are going to be supported.
– Brush for painting textures. You will be able to use textures from sites like https://3dtextures.me/ to paint textures into your sprites.
– Toon lighting preview.
– Theming support (dark and light themes for now)
– Ability to change display language in runtine (now, the language from your system is selected, if available)

Laigter is available on Itch.io and is open source under the GPL v3 license on Github.  Check out Laigter in action in the video below.  Congratulations on the Epic MegaGrant win!

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Now Available on Steam Early Access – Good Company, 10% off!

Good Company is Now Available on Steam Early Access and is 10% off!*

Good Company is a tycoon management game about founding a robot manufacturing empire. Grow your business; hire staff; automate production lines and optimize their output; invent new products and profit in an ever-evolving market. Can you build a Good Company?

*Offer ends April 7 at 9AM Pacific Time

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Letter from the Editor: End of an Era

So, here we are. From completing my final Weekender last Friday, to what is going to be one of my last posts as Editor of Pocket Tactics. Since the handover is still scheduled to happen this week, I thought now would be a good opportunity to do my official ‘goodbye’.

Depending on how things go, I may still be around filling in with various news posts etc. but consider this my last official update. It’s been a blast!

I think about my very first post here quite a lot, as it’s probably one of the worst first impressions I think I could have ever made. Hopefully I’ve gotten a bit better since then, and at the very least I’ve aimed to try and maintain Pocket Tactics’ unique viewpoint on the mobile games market. Premium games in this space are not what they once were, but as long as there are still developers who want to make mobile titles with friendly business models, I’d like to think Pocket Tactics will always be here to shine the spotlight.

In case you’re reading this and you don’t know what the hell I’m talking about, I’d suggest reading this post first before you continue – it will explain a bit more about the changes expected to happen this week.

When the time comes, the following things will happen:

  • The version of Pocket Tactics you’re viewing right now will disappear, and be replaced by a new-look website (it looks particularly good on mobile now).
  • Much of the content, including this post, will disappear and be replaced by the selection of articles that were migrated as well as some filler stories Glen and Sean have been writing in the background up till this point.
  • You will no longer need to ‘log-in’ to the website, however you will still need to login to the forums. Your previous details will still work.
  • You will no longer be able to comment on individual articles, but I will be creating new areas in the forum to facilitate discussion.
  • Last but not least, I will be transferring all social and related channels over to Glen.

These won’t happen in any specific order – things will need checking and monitoring, there may be some last minute tweaks, etc. but the plan is for the handover to be done and dusted within a day. Depending on what timezone you’re in, you might wake up to a brand new website waiting for you!

Pocket Tactics Archive

A quick note on the idea of ‘archiving’ or otherwise preserving Pocket Tactics, as I know some people have asked about this already. One intrepid user from our Discord crowd decided to download the entire site archive as it was on March 16th, 2020 and send it to me. The file is like 2.8 GB or something and I honestly have no idea what to do with it. But, take solace in the fact that it’s at least preserved in some form. There are currently no plans to make it usable in terms of putting it up on another live website.

It’s been a pleasure serving as PT’s Editor these past four years. I know I’m leaving you in good hands with Glen and Sean, but remember they are not me, just as I am not Dave or Owen. Their Pocket Tactics is going to be different from what’s come before, and we all need to give them time to present that vision to the world.

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Pixel Vision 8 Free During COVID-19 Crisis

Today on Twitter, Pixel Vision 8 – a highly configurable and fully featured virtual console, announced that it would be free, including the pro tools during the current health crisis.

From the Pixel Vision twitter:

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Pixel Vision 8 is available here, simply register an account and you can download Pixel Vision as well as all of the premium pro features.  You can learn more about PV8 and see it in action in the video below.  If you check out Pixel Vision 8, be sure to stop by Twitter and thank developer Jesse Freeman for his generosity during these trying times!

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Buildbox 3.2 Beta

Buildbox, the recently made free no-code game engine, just released Buildbox 3.2 beta.  This beta takes a huge step forward in 3D usefulness with the abity to import and use animated FBX 3D models.  This is of course a beta release, so expect bugs and do not use in a production environment.

Details of the release from the Buildbox forums:

3D Animation Support

  • FBX files containing 3D model skeletons and animations are now supported in Buildbox.
  • New Brainboxes available for 3D animated assets:
    • Animated Platformer
    • Keyboard Controls
    • Mobile Controls
    • Keyboard Camera Controls
  • New Content Nodes available for 3D animated assets:
    • Sub Scene
    • Keyframe Animation

Worlds

  • 2D Worlds
    • To rotate an object 45 degrees, select the rotate tool, hold shift and drag an axis handle.
  • 3D Worlds
    • Ground object that covers an entire scene and provides a solid platform for dynamic assets.

Textures

  • Unused textures are removed when Buildbox opens a project.
  • Alpha channel support
    • Enabled transparency in textures
    • The texture area without the transparency can cast shadows onto other objects.

UI Changes

  • Color coded axis fields
  • Tabs and home button in the Navigation bar, along with navigation control arrows.

Nodes

  • Health node now contains Starting Health and Max Health attributes.
  • Script nodes now have a purple self reference output, and each input and output can now be color coded.
  • Move and Rotate nodes now contain a set of range attribute fields.
  • The following nodes are now available in the asset Node Map.
    • Sub Scene
    • Keyframe Animation
    • Rotate Towards
    • Speedometer
    • Self Attribute

Ad Monetization

  • Facebook Analytics in the SDK tab of the Project Settings window.

The Mac and Windows binaries are available at this link, however you need to have a registered Buildbox account and serial number to install the 3.2 beta.  You can learn more about the beta in the video below.

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NVIDIA Release RTXGI and DLSS 2.0 SDKs

In addition to the recently released NVIDIA Texture Tool, NVIDIA have released a pair of SDKs of interest to game developers.  The first is RTXGI, a global illumination solution for DXR compatible hardware, the second is DLSS 2.0 or Deep Learning Super Sampling.

Details about RTXGI:

  • Full Source Code. We are providing full source code so you can easily integrate RTXGI into your tools and customize it to your specific needs.
  • No Baking, No Leaks. Dramatically speed up your iteration time with real-time ray traced lighting. No more waiting for bakes. No more obsessing over light probe positioning either; no light or shadow leaking.
  • Any DXR GPU. RTXGI runs on a broad range of hardware. All DXR-enabled GPUs are supported, including GeForce RTX 20 Series, GTX 1660 Series, and GTX 10 series.
  • Tuned & Optimized. Easy to integrate and fast to provide results, right out of the box. Performance optimized to fit in 60Hz frame budgets.

Details about DLSS:

  • Superior Image Quality – DLSS 2.0 offers image quality comparable to native resolution while rendering only one quarter to one half of the pixels. It employs new temporal feedback techniques for sharper image details and improved stability from frame to frame.
  • Great Scaling Across All GeForce RTX GPUs and Resolutions – A new AI network more efficiently uses Tensor Cores to execute 2X faster than the original. This improves frame rates and eliminates previous limitations on which GPUs, settings, and resolutions could be enabled.
  • One Network For All Games – The original DLSS required training the AI network for each new game. DLSS 2.0 trains using non-game-specific content, delivering a generalized network that works across games. This means faster game integrations, and ultimately more DLSS games.
  • Customizable Options – DLSS 2.0 offers users 3 image quality modes – Quality, Balanced, Performance – that control the game’s internal rendering resolution, with Performance mode enabling up to 4X super resolution (i.e. 1080p → 4K). This means more user choice, and even bigger performance boosts.

DLSS 2.0 is currently only available for Unreal Engine developers and you need to request access to both SDKs.  To request access to the DLSS SDK click here, while the RTXGI application is available here.  You can learn more about both SDKs in the video below.

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The Last Weekender

So, here we are, my final Weekender update. To be fair, I think the weekly columns will continue in some form, as Glen was quite supportive of the idea and they always do bring in good traffic. TouchArcade has always had their big ‘Here is Everything Ever’ lists but I always enjoyed the process of whittling the weekly releases down to the most interesting new titles, as biased a concept that is.

This isn’t the last you’ll hear from me before I go – the handover to Glen and Sean will take place sometime next week, and I’ll be doing a final community post next week to say my proper goodbyes as well as any last minute things you’ll need to know about the relaunch.

Meanwhile, in the world of mobile games…

New App Releases

It’s actually a pretty interesting week in terms of releases, one of the best we’ve seen in 2020 to date, so let’s take a look at what’s out.

Charterstone: Digital Edition (iOS & Android)

ACRAM Digital released their digital adaptation of legacy board game Charterstone yesterday. There is a central campaign which is spread across twelve games, each one having its own unique rules and influencing and changing future games. The app can be played online or locally in multiplayer, or solo vs. the AI.

You can save your map and your campaign progress at any time and come back to it later, theoretically allowing you to have several campaigns running at once, and there’s also a ‘single-game’ mode for quick matches. It’s 100% consistent with the table-top rules. We haven’t had a chance to try it out for ourselves, and given the handover is imminent I’m not sure when the review for this will get done, but it’ll be interesting to see how this game fares vs. the physical legacy game. At the time of writing, the Android release has been delayed, but it’s due ASAP.

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Missile Command: Recharged (iOS & Android)

Atari’s surprise remake of the iconic Missile Command also dropped this week. If you’ve never played it before or don’t know what it is, you essentially have to defend your land-bound basses from endless waves of missiles, making use of abilities and power-ups to keep everything intact for as long as possible.

There will be a review of this one, as I commissioned Jarrett for the job quite early in the month, and it will be one of the first reviews to go live on the relaunched version of PT, which is exciting. Keep an eye out for it sometime next week.

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Snake Core (iOS)

Orangepixel’s latest game, Snake Core also released this week, taking the classic ‘Snake’ formula and turning it into an action-fuelled and colourful romp that looks highly entertaining, if a little bonkers. We weren’t as sold by his previous venture, Space Grunts 2, but there’s no denying Mr. Bestebroer has talent, and we hope his latest release proves to be a hit.

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Other releases of note:

  • GWENT finally released on Android (it’s so good -ED)
  • Game of Thrones: Beyond the Wall released on iOS this week, with Android to follow late next week. 
  • War of the Visions: Final Fantasy Brave Exvius also released on iOS & Android. Think of a free-to-play Final Fantasy Tactics, and that seems to be what’s on offer here.

App Updates & News

Given there was so much to talk about in terms of new releases, I’ll keep this brief. The real app update of note is Plague Inc. As free update, the developers are introducing a mode where you’re instead fighting to save the planet, instead of destroying it:

Players will have to balance managing disease progression and boosting healthcare systems as well as controlling real-world actions such as triaging, quarantining, social distancing and closing of public services,” the blog post explained. “We are developing this game mode with the help of experts from the World Health Organisation, the Global Outbreak Alert and Response Network and more.

Given how inventive this mode seems to be, I’m surprised they didn’t try doing it sooner.

Free & Discounted Mobile Games

With a couple of exceptions, I thought I’d concentrate on free games this week. Nothing beats being trapped indoors amidst a global pandemic than free games, and there’s some pretty decent ones on offer:

In terms of interesting games that are discounted, the hilariously expensive Disgaea 1 Complete is down to $23.99. This is the first discount since launch, so technically it’s the best price to date. The other game we saw was Kingdom Rush Vengeance, which has been discounted to $0.99.

I hope you’ve enjoyed this column, and hopefully we’ll see it continue in one form or another going forward. I remember when Tof Eklund first pitched it to me as something that PT readers had enjoyed in the past, and when they moved on the reigns were handed over to Nick, and then finally I started taking care of it myself.

As always, if you’ve seen anything else you’ve liked the look of, or played anything we’ve talked about above, let us know in the comments!

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Outdoors AR game Pokemon Go increases revenue by nearly 70%, despite no-one being allowed to go outside

By Joe Robinson 26 Mar 2020

It looks like Plague Inc. isn’t the only one who can benefit from a global pandemic. Niantic’s iconic open-world AR game Pokemon GO – a game that requires people to go outside to catch Pokemon and visit real-world locations – has seen its weekly revenues increase by nearly $10 Million USD in the space of a week.

This is despite the fact that less people are going outside thanks to global lock-downs and people being encouraged (and/or forced) to stay indoors. Our good friends at Sensor Tower have posted a graphic that shows the game’s weekly earnings for 2020 up to the week commencing March 16th (so up till last Sunday, basically).

pokemon go revenues coronervirus pandemic

As you can see, while there has been some minor fluctuations (W/C Feb 3rd seemed like a good week), things really took off between March 16th – March 22nd, where revenue increased around 67% compared to the previous week.

Where Plague Inc’s sales increase were almost coincidental – this was a game about spreading viruses amidst a global viral pandemic – Niantic have been especially smart at adapting their business model to suit their player bases immediate needs.

Firstly, they’ve changed a lot of the ways spawns work, meaning that a lot more Pokemon were catchable from the confines of your home. Things like the time needed to hatch eggs as well were also significantly shortened, meaning that those that could get outside for even a little bit could progress in a meaningful way.

They also did a lot of experimentation with various monetisation methods – lots of sales and discounts, which accounted for certain items not being as relevant in a period where movement is tricky, but also taking into account a lot of people are losing their jobs.

Just goes to show you that with the right attitude and imagination, you can still keep your game relevant amidst a global crisis (and not be a dick about it).

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Humble Music Producer Bundle

Humble have just released a bundle targeted as musicians.  The Humble Music Producer Bundle is a collection of sound banks and VSTs.  As with all Humble Bundles it is organized into tiers:

1$ Tier

  • Angelicals
  • Frontier
  • AAS Player (Note, this is available free)

15$ Tier

  • Analog Essentials
  • UltraFX
  • Kitnetix
  • Journeys

20$ Tier

  • Strum Sessions
  • Lounge Lizard Sessions
  • Ultra Analog Session

This bundle gives you a key that you redeem as a single download from https://www.applied-acoustics.com/.  As with all Humble Bundles you can decide how your money is allocated, between charity, the publisher, Humble and if you choose (and thanks if you do!) to support GFS if purchased using this link.  You can learn more about this bundle including briefly seeing the 20$ Tier items in action in the video below.

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