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Now Available on Steam Early Access – Ring of Elysium

An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Added LBTF2 6v6 Season 15 tournament medals
  • Added NewbieDuo Cup Summer 2018 tournament medals
  • Added Ultimate Ultiduo Season 2 tournament medals
  • Added Fresh Meat Prolander Cup Summer 2018 and Autumn 2018 tournament medals
  • Added ETF2L Highlander Season 15, 6v6 Season 30, and Highlander Season 16 tournament medals
  • Added Newbie Highlander Season 4 tournament medals
  • Added RGL.gg Season 4, Season 5, and One Day Prolander Cup tournament medals
  • Added PASS Time Federation Season 1 tournament medals
  • Added Chapelaria Highlander Season 1 tournament medals
  • Added Respawn League Highlander Season 1 tournament medals
  • Added Moscow LAN Summer 2018 tournament medals
  • Community request: player_hurt events are now visible to SourceTV clients
  • Updated the localization files
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Review: Alphabear 2

With each turn, little tiles bearing individual letters count down to zero before ultimately being frozen in stone, but by chaining them together into words, these tiles transform into bears and grow into larger bears. This is Alphabear, and it’s a classic formula, so natural and fun that one might mistakenly believe it was discovered rather than designed. Alphabear 2 is almost strictly a better game in every respect, with more interactions and play-modes as well as better scaling, not to mention an in-game dictionary for the curious. It is perhaps the snazziest, coziest, smartest word game you can play on the go. This sounds like a dream and it’s mostly accurate, for Alphabear 2 plays like one too, but its ‘honey’ energy timers never go away even with the paid, fully-unlocked version. So the perfect word game is dragged down to an only slightly unbearable reality.

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Alphabear 2 has a lot of bells and whistles, and a fairer monetization, but its spelling-whiz challenges are as good as they’ve ever been. The game’s transparency is perhaps its greatest strength. Each level has a point cutoff, with this goal score easily broken down. Each turn clearly spells out what a word is worth (just the simple sum of its constituent letter values), and last but not least, the big bear bonus. At the end of the match, either when a board is full or no words can be spelled, the largest bear is worth its area times four, in points. (So a 5×4 bear is worth eighty points.)

That’s it. The best turns have long words, sometimes easily recognized common words but more often than not obscure ones (almost obnoxiously so). But success creates suffering: a big turn opens up many more letters ticking down ominously, begging the speller to keep up the momentum and add more long words or else lose key central letters. This is one way Alphabear 2 encourages and rewards perfectionism, the other is with its ‘Big Bear Bonus,’ which offers special (cosmetic player character costume) currency for a perfect clear. With some letter layouts, this is a trivial accomplishment, but for many it feels like something special, especially during the hurly-burly of timed stages.

In terms of planning and strategy, there are a few strong points in Alphabear 2’s favor. First, the bears are ‘equipped’ before each level and give multipliers to this final score. Besides choosing Zombie Bear, Lucky Bear, Cleopatra Bear for their scoring potential, they also each contribute passive perks or potent active abilities to tweak the levels. The Hollywood Ingenue Bear (not her actual name) makes S letters 50% more likely to spawn, while the Zombie bear adds an active which reveals ‘ZZZ’ on the board. These custom loadouts offer a pretty big influence on how the actual play unfolds, which means the sheer variety of bears to collect isn’t cute or cosmetic but instead mostly functional.

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There are about twenty levels to each stage, and ten stages. The hapless young bear has created a break in the space-time continuum which must be repaired by travelling to every-where and -when whilst spelling like mad. Suffice to say the game doesn’t take itself too seriously. The game has a faux-selfie mode after each level with a MadLibs-style random phrase generator. This is a nice touch for those who care and easily glossed over for those who don’t. Ditto for the costumes, earned by accruing red, blue and gold cloth, mostly from perfect clears. Earning a tuxedo for the player avatar isn’t profoundly meaningful, but trying it to performance and consistent high achievement is as good a fit as any. A good look, if you will.

Now for the downsides. The original Alphabear felt a little stale after a while, largely because of two fatal flaws. First, neither the boards nor the bears had any active or deep effects to alter planning in any real way, so each level played out more or less the same. Secondly, later stages were literally impossibly difficult. You see, a bear’s level increases its final score bonus modifier, so by artificially ratcheting up the minimum winning scores, Alphabear (originally) pushed its players to collect and level up bears in order to progress at all. In its endgame, skillful play became secondary to devoted, regular daily sessions. The game is easily great enough to play daily, but that’s no excuse to try to disincentivize other types of engagement.

So is the sequel any better on that front? Well, yes and no. (Mostly yes). Scoring is more transparent, effects are more dynamic, and the collectible aspect is both deemphasized overall and easier to accomplish. Two main currencies, coin and berries, fuel time-machines which work basically like lootboxes for bear unlocks. There’s also a free time-machine once per day, and special clocks to fix for significant resources. Oh, and daily school mode to level up bears. Each of these are pretty useful investments and just as fun as the main mode. It is still possible to get roadblocked from sheer bad luck for days on end, but if players invest their time equally across all game modes, this shouldn’t happen out of the blue.

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Oh, and the ads. Ads for honey a few times a day, for faster free time machines, and for bonus loot drops from normal play. It’s about as tastefully done as can be, with one glaring exception. The premium version of the game drops ads completely but still restricts energy (honey). It takes hours for honey to regenerate, true, but it also takes quite a while to spend it all, given how tricky some of the harder stages can be. So the problem isn’t as acute as it would be in other free-to-play titles, but for some hyper-adept spellers who blaze through levels the honey limits will get on your nerves.

Alphabear 2 is a delight, accessible to those wishing merely to sample the gameplay but challenging for those on other end of the spectrum. It’s cute and smart and probably deserves a go from most anyone. If it had a premium-premium infinite energy purchase and less bumpy progression it would be perfect, but it’s still great and endearing as-is.

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Nintendo Switch Online connects console owners

Nintendo Switch Online connects console owners

Nintendo Switch Online has arrived. The paid online service for Nintendo’s go-anywhere home video game system comes with an array of features that provide a great value to Nintendo Switch owners. Individual memberships are available for $3.99 for one month, $7.99 for three months or $19.99 for 12 months. Up to eight Nintendo Account holders can use a family membership, which costs $34.99 for a year.

“In addition to online play, Nintendo Switch Online includes Save Data Cloud backup for compatible games, a growing library of classic NES games with newly added online play, a smartphone app for voice chat and other features for supported games, and exclusive special offers, like a pair of wireless NES Controllers that can be used to play NES games on Nintendo Switch,” said Doug Bowser, Nintendo of America’s Senior Vice President of Sales and Marketing. “It’s a tremendous value.”

Online Play: Nintendo Switch Online allows players to engage in competitive or cooperative gameplay with people around the world in many current and upcoming games like Splatoon 2, ARMS, Mario Kart 8 Deluxe, Mario Tennis Aces, Super Mario Party and Super Smash Bros. Ultimate. As a reminder, players won’t automatically become Nintendo Switch Online members when the service starts, so they will need to purchase an Individual or Family Membership to avoid disruption of their online play in compatible games. A seven-day free trial is also available from Nintendo eShop.

NES – Nintendo Switch Online: For the first time ever, players will be able to enjoy NES games online. Depending on the game, players can engage in online competitive or co-op multiplayer, or take turns controlling the action. Friends can even watch each other play single-player games online, and virtually “pass the controller” at any time.

The 20 NES games launching with the service today are Balloon Fight, Baseball, Donkey Kong, Double Dragon, Dr. Mario, Excitebike, Ghosts ’n Goblins, Gradius, Ice Climber, Ice Hockey, The Legend of Zelda, Mario Bros., Pro Wrestling, River City Ransom, Soccer, Super Mario Bros., Super Mario Bros. 3, Tecmo Bowl, Tennis and Yoshi. Today marks the first time that Pro Wrestling has been available anywhere since it launched for the original NES.

Nintendo will add additional classic NES games at no extra charge. Games planned for October include NES Open Tournament Golf, Solomon’s Key and Super Dodge Ball. In November, members will receive Metroid, Mighty Bomb Jack and TwinBee. And in December, members get Adventures of Lolo, Ninja Gaiden and Wario’s Woods. The NES – Nintendo Switch Online library will continue to grow in 2019.

Save Data Cloud Backup: The Save Data Cloud backup that comes with Nintendo Switch Online memberships automatically creates a backup copy of save data for compatible Nintendo Switch games. This makes it easy for players to retrieve save data if they lose their system or start using a new one.

Smartphone App: Nintendo Switch Online expands support for voice chat via the smartphone app with a variety of fan-favorite multiplayer online games, including Splatoon 2, Mario Kart 8 Deluxe, ARMS and Mario Tennis Aces. Additionally, the entire NES – Nintendo Switch Online game library also will support voice chat using the smartphone app.

Special Offers: A Nintendo Switch Online membership also gives people access to special offers, such as the exclusive chance to purchase a pair of wireless Nintendo Entertainment System Controllers, which look like the original NES controller. The accessory makes playing NES – Nintendo Switch Online games feel even more authentic. Plus, it docks with and charges on the Nintendo Switch system. NES controllers can be pre-purchased as a set of two for $59.99 (plus shipping and tax) at https://nesc.nintendo.com/nintendo-entertainment-system-controllers by users with an active, paid Nintendo Switch Online membership. Free trial users are not eligible. NES controllers are limited to one set per Nintendo Account holder, and initial orders of the controllers will ship in December.

Also, everyone who buys an Individual 12-Month Membership or a Family Membership to Nintendo Switch Online will receive a download code for exclusive in-game Splatoon 2 gear, based on the jerseys worn by the team that won the Splatoon 2 World Championship during E3 2018.

Remember that Nintendo Switch features parental controls that let adults manage the content their children can access. For more information about other features, visit https://www.nintendo.com/switch/.

Persistent Internet and compatible smartphone required to use app. Data charges may apply. Nintendo Account age 13+ required. Online play, Save Data Cloud backup and Nintendo Switch Online smartphone app features available in compatible games. Not available in all countries. The Nintendo Account User Agreement, including the Purchase and Subscription terms, apply. https://www.nintendo.com/switch/online-service/

Games Shown:

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Exciting new details about GO Park, Legendary Pokémon and more unveiled for Pokémon: Let’s Go, Pikachu! and Pokémon: Let’s Go Eevee!

Exciting new details about GO Park, Legendary Pokémon and more unveiled for Pokémon: Let’s Go, Pikachu! and Pokémon: Let’s Go Eevee!

The Pokémon Company International and Nintendo announced new information about the highly anticipated Pokémon: Let’s Go, Pikachu!and Pokémon: Let’s Go, Eevee! games, including GO Park information, a new Candy system, Legendary Pokémon battles, and more.

Transferring Pokémon Through GO Park
In Pokémon: Let’s Go, Pikachu! and Pokémon: Let’s Go, Eevee!, players will be able to use a Bluetooth connection to bring Pokémon they have caught in Pokémon GO into the Kanto region to join them on their adventures. Pokémon that are transferred from Pokémon GO will appear in a place called the GO Park complex, located in Fuchsia City. The GO Park complex is made up of 20 individual GO Parks, and up to 50 Pokémon can be kept in each one. To take Pokémon stored in the GO Park complex on their journey across the Kanto region, fans will have to find and catch them within a GO Park first. Trainers are not limited to connecting with just their own Pokémon GO account, though—there is no limit to the number of Pokémon GO accounts that can be tied to a single save file, so they can receive Pokémon from their friends and family, too. Once 25 of the same species of Pokémon are in the GO Park complex, fans will be able to play a special minigame to win Candies. By using the GO Park complex, even Alolan form Pokémon can be transferred into Pokémon: Let’s Go, Pikachu! and Pokémon: Let’s Go, Eevee!

Power Up Pokémon With Candy
By using Candies in Pokémon: Let’s Go, Pikachu! and Pokémon: Let’s Go, Eevee!, players will be able to power up their Pokémon. Pokémon will grow stronger after taking part in battles, but by giving their Pokémon Candies, players will be able to raise the specific stats of that Pokémon. Different types of Candies will have different effects—for example, some can increase a Pokémon’s Attack and others can increase a Pokémon’s Speed or Defense. These Candies can be obtained in a variety of ways, including transferring Pokémon to Professor Oak, successfully completing games in the GO Park complex’s Play Yard or by taking Pokémon for a stroll via the Poké Ball Plus* device. By collecting and utilizing these Candies, it is possible to create a very strong Pokémon team.

Legendary Pokémon in the Kanto Region
In the Pokémon world, there are incredibly powerful Pokémon that are rarely seen but are spoken about in the region’s myths. These are known as Legendary Pokémon. In the Kanto region, players will be able to find several Legendary Pokémon, including the Legendary bird Pokémon—Articuno, Zapdos and Moltres. The way to catch these Pokémon in Pokémon: Let’s Go, Pikachu! and Pokémon: Let’s Go, Eevee! is different from how most other Pokémon are caught. Trainers must defeat these Pokémon in intense battles before they can have a chance to catch them. It won’t be easy, but once fans manage to catch them, these Pokémon can follow them throughout their adventure.

Pokémon: Let’s Go, Pikachu! and Pokémon: Let’s Go, Eevee! will be available exclusively on Nintendo Switch on 16 November 2018. For more information, please visit http://pokemon.com/pokemonletsgo.

*Poké Ball Plus device sold separately


Mild Cartoon Violence