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Here’s a guide to Artifact, before you can even play Artifact

By Ian Boudreau 24 Sep 2018

Okay, I realize that not many of us are able to play Valve’s Dota 2-based card game Artifact yet – only a select and precious few have been selected to play in the closed beta that’s going on. But there’s no reason not to bone up on knowledge about how the game works, so you’re prepared to lay waste to opponents when the game does arrive on mobile next year.

A YouTuber by the name of SwimStrim has been playing a lot of the Artifact beta, and he has an appropriately huge amount of knowledge to drop. Today, he uploaded his video detailing all red-colored heroes and cards, and even if you’re not playing yet, it’s a wealth of information:

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If you’re interested in the game and want more, Swim has a card reveal and black deck analysis available to watch here.

Artifact is coming out November 28 on PC, and it’ll be available on mobile sometime in 2019.

 

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Daily Deal – Production Line : Car factory simulation, 30% Off

An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Added LBTF2 6v6 Season 15 tournament medals
  • Added NewbieDuo Cup Summer 2018 tournament medals
  • Added Ultimate Ultiduo Season 2 tournament medals
  • Added Fresh Meat Prolander Cup Summer 2018 and Autumn 2018 tournament medals
  • Added ETF2L Highlander Season 15, 6v6 Season 30, and Highlander Season 16 tournament medals
  • Added Newbie Highlander Season 4 tournament medals
  • Added RGL.gg Season 4, Season 5, and One Day Prolander Cup tournament medals
  • Added PASS Time Federation Season 1 tournament medals
  • Added Chapelaria Highlander Season 1 tournament medals
  • Added Respawn League Highlander Season 1 tournament medals
  • Added Moscow LAN Summer 2018 tournament medals
  • Community request: player_hurt events are now visible to SourceTV clients
  • Updated the localization files
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Daily Deal – Clone Drone in the Danger Zone, 34% Off

Fixed an issue that caused Morphling to gain incorrect levels of certain stolen abilities.

Post-Game Scoreboard:
– Added total time spent dead and total gold lost due to death to the scoreboard.
– Added the raw (pre-reduction) hero damage received and the overall hero damage reduction percentage to the scoreboard.
– Fixed a bug where wards that were bought and then sold back within the sell-back window would incorrectly appear in the Support Items section of the scoreboard.
– Fixed Lone Druid’s Spirit Bear scoreboard inventory positioning.
– Fixed a consumed Moon Shard showing the wrong night vision number in the scoreboard tooltip.

Alt-clicking an unlearned skill (or Ctrl-Alt clicking an already learned skill) now has the following behavior:
1. When you have available skill points will now alert allies with the skill being “Ready To Learn”
2. When you can earn it at the next level, it will alert to allies how much XP required for you to level up.
3. If you can’t learn it at the next level, it will alert with how many levels you will need before you can skill it up.

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The Weekender – Day trader edition

Welcome to the Weekender, your weekly look at the best new games, sales, and updates. We’ve got three new releases of note and a bunch of sales to point out. Take a look and happy gaming!

Out Now

Stockpile (iOS Universal and Android)

Tabletop stock market and auction-themed game Stockpile has made its way from the physical realm to digital. Digidiced—makers of Terra Mystica, Cottage Garden, Agricola, Isle of Skye, and more—developed the digital version and it’s a solid edition. Gameplay centers on the auctioning of various stocks where you must outbid your opponents to win. Surrounding this, and simulating true markets, information is imperfect, and players have different levels of it. The goal, naturally, is to end the game with the most money. Stockpile features both a solo mode where you can play against three different levels of AI and online multiplayer where you can play other humans. Online play is asynchronous and is the selling point of the game. Solo mode is fine, the AI isn’t exceptional but it’s no pushover either, but other gamers certainly put up more of a challenge. My biggest complaints about the game are a cluttered UI where it is often hard to tell exactly what is going on. The game isn’t that complicated and it’s hard to imagine there wasn’t a better way to organize things. Also, the tutorial gets a bit long in the tooth, though this ultimately is a short-lived issue. Nevertheless, Stockpile is a fun game, especially multiplayer, and already includes the Continuing Corruption expansion.

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Where Shadows Slumber (iOS Universal and Android Beta)

The world has been plunged into darkness, but an old man’s discovery of a special lantern could change all of that. You guide the man, Obe, on a quest through an interesting and often terrifying world in Where Shadows Slumber, an adventure game. Where Shadows Slumber is full of puzzles and the lantern, and the interplay between light and dark, is central to those puzzles. It takes some experimentation but once you get the hang of it Where Shadows Slumber is a compelling adventure game and worth a look for fans of the genre.

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Pocket Farm (iOS Universal and Android)

Gamers have a fascination with farming. This is beyond dispute. Stardew Valley is a hugely popular PC game and several free-to-play farm-simulation games do quite well on mobile. Pocket Farm aims to bring a similar experience, but to the premium audience. The game looks good, and there’s quite a bit to plant and build, but it’s missing some basic capabilities like an undo button or obvious way to remove existing structures. Navigation around the farm is also managed via a floating joystick rather than normal touch controls.

Pocket Farm mobile

Sales

Quest of Dungeons (iOS Universal and Android): $.99 on iOS

Entertaining roguelike Quest of Dungeons boils down the hack-and-slash genre to its core essence. A big bad needs beating. You have some skills in beating down big bads. Get to it.

Hostage Negotiator (iOS Universal and Android): $3.99 – Review

Hostage-rescue sim Hostage Negotiator was recently ported to mobile and is a buck off for now.

Baldur’s Gate II (iOS Universal and Android): $1.99

Super old-school RPG Baldur’s Gate II Enhanced Edition is on sale, down from $9.99 to just two bucks. It’s not on sale on Android, but the original Baldur’s Gate Enhanced Edition is just $3.

Beholder (iOS Universal): $2.99

If you’re ready to make some tough choices in a grim, dystopian future now’s your chance. Beholder, a game where you run an apartment building and must spy on and rat out your unpatriotic neighbors, is on sale for $2.99 (normally $5).

Among the Stars (iOS Universal and Android): $2.99/$3.49

Card-drafting game Among the Stars made the jump to mobile back in May and includes asynchronous online play. This is only its second sale, normally $4.99, though the first sale only lasted a couple days.

Tempest: Pirate Action RPG (iOS Universal and Android): $3.99

Take to the seas as captain of your own ship, hire a crew of misfits and ne’er-do-wells, board and rob merchant vessels, battle and destroy rival captains, and raid shore-based settlements in Tempest. That’s the plan in Tempest where you go a questing as a pirate captain. It’s not the best pirate game that’s ever been on mobile, but Sid Meier’s Pirates has walked the plank of iOS 11 so if you need something to fill the void, this might be it.

Brass (iOS Universal and Android): $3.99

Economic game Brass is all about making money and building monopolies during the Industrial Revolution. It’s $2 off right now.

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Xenoblade Chronicles 2: Torna – The Golden Country is available now!

Xenoblade Chronicles 2: Torna – The Golden Country is available now!

The standalone prequel story Xenoblade Chronicles 2: Torna – The Golden Country is out now on Nintendo Switch, either as part of the Xenoblade Chronicles 2 Expansion Pass or as a standalone version at retail or digitally on Nintendo eShop or Nintendo.com! In this new story mode, uncover the full history of Jin and the fall of his homeland that took place 500 years before the events of Xenoblade Chronicles 2.

Director Tetsuya Takahashi prepared some production notes to tell us more about the release. Take it away, Mr Takahashi!

Hello everyone. This is Mr Takahashi at MONOLITHSOFT. The last part of the Xenoblade Chronicles 2 Expansion Pass, Torna – The Golden Country, is finally available. This title is set up as an additional scenario to the main game, and in fact, adds quite a few changes and renovations.

First, the technical aspects. There’s a new rendering engine in Torna – The Golden Country. This comes at a transitional period for MONOLITHSOFT, as we look ahead to future projects, so the results of the change are slight – but it does look a bit nicer than the main game.

The fields of Torna are an area where you can easily see the difference. Granted, this doesn’t have anything to do with how fun the game is, so it might not matter all that much…but take a look at the difference between the grass in Gormott versus Torna.


We also made some usability improvements to the UI and tutorials compared to the main game. One example is that the one-button controls to change characters and entire teams now work while out in the field. We wanted to make getting into battle feel more user-friendly, considering that you’ll have a team of nine characters you can swap in and out during battle.

We also split the items you can get in the field into categories, making them even easier to collect.

Plus, now there’s a Tips section that lets you review past tutorials.


Next, let’s talk about the battle system, which now uses battle teams. There are three members to a team, and a maximum of three teams, meaning that a total of nine characters can be used in battle.

(You only have direct control over one team during battle. The other teams are controlled by the CPU.)



You can switch who on the team is at the front (the Vanguard) or the rear line (the Rear Guard) in battle. Unlike the main game, those at the back participate directly in battle by supporting the frontline.

To make battles more strategic, effects like Break, Topple, Launch, and Smash, which were inflicted by certain Arts in the main game, can now be inflicted by Switch Arts, which activate when swapping between the Vanguard and Rear Guard.


The way that Blade Combos and Chain Attacks work have also been revamped, so I hope you’ll enjoy the different feel of these battles compared to the main game.

The conditions on accepting and clearing quests have been streamlined too, and we’ve implemented a new Community system. Community is a more straightforward version of the Affinity Chart in Xenoblade Chronicles and Xenoblade Chronicles X, which helps you see who is involved in each quest. There’s an icon that shows who has a quest for you.


Compared to the main game, in Torna – The Golden Country there’s more of an emphasis on how each quest’s characters relate to the main characters. There are quite a few quests that delve into the relationships between these characters, so I hope you’ll be sure to play through them.

Camping is another new system we implemented for Torna – The Golden Country.


This is a unified system that combines the crafting, Inns, and Heart-to-Hearts from the main story in one place, so you can enjoy these elements in a more streamlined way. With crafting, each character has a field they specialize in, and they are able to generate Pouch Items that have effects in battle and on the field. You might also enjoy the fact that the items the characters make match their personalities.

Now, just a little about the story. The story of Torna – The Golden Country is centered around Jin and Lora, and follows the events from 500 years before the main story. The plan was to fit this story between chapters seven and eight in the original plot, but now that it’s its own additional scenario with more quests, we gave it a much larger scale. What was Jin thinking back then? And Lora? What about Mythra?

Their stories were touched on only in fragments in the main story, but will now come to light.

There are also 11 new songs, including some arrangements of existing music, that Mitsuda and others composed just for this game. They have a real jazzy and acoustic sound. You definitely have to hear the groove in the battle music, and the new ending sung by Jen.

Torna – The Golden Country feels so grown up! And it’s finally released, nine months after the main game came out.

Character designer Masatsugu Saito drew an illustration to commemorate the release of Torna – The Golden Country and the conclusion of the Expansion Pass. Every character that Mr Saito designed is in this illustration! I bet there’s a way to see this elaborately drawn image of everyone in all of its glory in-game…

Please enjoy Torna – The Golden Country, everyone!

Thank you, Mr Takahashi!

Want to know more? Check out our Twitter account for updates, or visit the Xenoblade Chronicles 2: Torna – The Golden Country section of our Xenoblade Chronicles 2 gamepage! For more information about the original game, visit our Xenoblade Chronicles 2 website.

Xenoblade Chronicles 2: Torna – The Golden Country is available now as part of the Xenoblade Chronicles 2 Expansion Pass and as a standalone version at retail.

For more information about Xenoblade Chronicles 2, visit the official site.

Game Rated:

Language
Suggestive Themes
Use of Alcohol and Tobacco
Violence