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Review: Love Letter – Strategy Card Game

Love Letter is a game of courtly intrigue in which two to four players seek to gain the affections of Princess Annette. However, the Princess is locked away in the palace and not accepting visitors, which means that her suitors have to rely on occupants of the palace to deliver their letters of undying love.  I guess a trip to the local post office is not an option.

Love Letter was originally a Japanese game designed by Seiji Kanai. Its potential was quickly recognised and a version with a new theme and redesigned artwork was released for the Western market. The game proved to be hugely successful and triggered a trend for microgames. Typically, these games come in a tiny box, with simple rules and only take a few minutes to play. Not only did the original inspire a host of similar games but also led to a range of re-themes, which include Adventure Time, Star Wars and The Hobbit.

The game consists of a deck of just sixteen cards, only eight of which are unique. At the start of the game, to add a little unpredictability, one card is removed from the already skinny deck. Players are dealt a single card and then are good to go. On a turn, players simply draw a card and then play either of the two cards in their hand. Used cards remain in front of the player for the rest of the game to aid deduction and break ties. Each card represents a member of the royal household, from lowly guards to the princess herself. The world of romance can be brutal and unforgiving, which means that to ensure that your letter gets delivered to the princess, you must do your best to eliminate the opposition. You do this by enlisting the help of members of the palace, each of who have a special skill.

Love Letter In Game

A round ends when there is only one suitor left standing or the deck of cards is exhausted. If more than one player is still in the game then the one with the highest ranked card in their hand wins. If more than one player has the same ranked card then the tie is resolved by adding up the ranks of the cards that they have played during the course of the game. The winner is awarded a point, with the amount of points required to claim victory dependant on the number of players.

To get a feel of how Love Letter actually plays we will need to take a look at the cards. Each character card has a ranking, with the highest being the princess. Having her in your hand is risky because if a player is ever forced to discard the princess then they lose. The King demands that two players exchange their cards, whilst the Prince forces a suitor to discard their card and draw a new one. The countess doesn’t have a special power and must be discarded if you also have the Prince or King. The Baron favours a no-nonsense approach, giving the owner the chance to challenge another player. Both reveal their cards and the player with the lower rank is eliminated. The handmaiden protects you from the effects of other cards for an entire turn, whilst the busybody priest will let you take a peek at another player’s card. Lowest ranked and most numerous are the guards. These give you a chance to guess an opponent’s card and if correct, then the unfortunate target is eliminated.

Love Letter Prince

Love Letter is a wonder of minimalist design; it is incredible how just a few cards can conjure up such a delicious feeling of court intrigue. Deducing the cards in your opponents’ hands is obviously the key to success, There are obvious ways, such as playing a guard but also other subtler ways, which usually involve trying to read between the lines. However, beware because a smart opponent will be actively trying to distract you, leading you up the garden path, only to be waiting in the bushes to whack you over the head with a garden gnome. A shrewd player will keep a check on the cards played and those that possibly remain. They will try and put others off the scent by, for instance, using a guard to issue a challenge when they know very well that the target doesn’t have that particular card because it is already nestling in their own hand.

Each round plays so quickly that it never gets dull, even getting eliminated will not have you sitting on the sidelines for too long. The simple nature of Love Letter means that you never take it too seriously. Because the time investment is so short you are encouraged to be reckless, which makes the game so enjoyable.

The digital version looks the part, sticking closely to the art design of the original, complete with heaving bosoms and fluttering fans.  Each card uses stars to provide up to date information regarding how many copies of each card remain in play, which makes things even easier. Options are pretty limited, you can play offline against AI opponents or online in public or private multiplayer matches. Playing the app also eliminates any potential cheating but there again why would you play with cheats in the first place?

Love Letter Tutorial

The big question is why you would want to play this over the original card game? The physical version is cheap and portable and comes in a cool velvet bag. I guess the big draw is that you can play online whenever you want. However, transfer the game to a clinical online environment and the game’s shortcomings are thrown into stark relief. A lucky guess can have the game ending before it has even begun, whilst a lot of the time the game feels like it is playing itself with no real input from the player.

More than many other games, Love Letter relies on the human touch. The Princess Bride style bluffing just doesn’t work without that immediate interaction with other players. It is not a shortcoming of the game but a shortcoming of the digital medium that makes it an odd choice for conversion to the digital format.

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Gorgeous indie game GRIS launches for Nintendo Switch on Dec. 13

Gorgeous indie game GRIS launches for Nintendo Switch on Dec. 13

Brought to life through delicate art, detailed animation and an elegant original score, ethereal indie game GRIS comes to the Nintendo Switch system on Dec. 13. The new game from independent publisher Devolver Digital tells the powerful story of Gris, a young girl pained with loss who takes an emotional journey through a serene and evocative world free of danger, frustration and death. Light puzzles, platforming sequences and optional skill-based challenges will reveal themselves to Gris as she grows emotionally, unveiling new paths for her to explore with her new abilities.

Launching just in time for the holidays, GRIS is one of many independent games available in Nintendo eShop on Nintendo Switch. Covering nearly every genre, these critically acclaimed games from independent developers, or Nindies, offer something for every type of player. Lucky Nintendo Switch owners who receive a Nintendo eShop gift card as a present this year can redeem it to stock up on some of these widely loved games.

To help keep up with all the recent Nindie news, here are some additional updates about indie games on the way, games that recently launched and fun news about the world of independent game development you might have missed.

In Other Nindie News…

Nindie Extras

  • Check out the Indie News Channel, accessible from the Nintendo Switch HOME menu, for exclusive access to helpful tips & tricks for Hollow Knight, a challenging fan-favorite indie game currently available in Nintendo eShop.
  • Check out great deals on some indie favorites in Nintendo eShop right now, including Runbow for 50 percent off until Nov. 11 and Flame in the Flood: Complete Edition for 50 percent off until Nov. 19.

For more information about all the great indie games on or coming to Nintendo Switch, visit https://www.nintendo.com/games/nintendo-switch-nindies-hits.

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The Elite Four return with a fresh new look

The Elite Four return with a fresh new look

The formidable members of the Pokémon League are back and ready to challenge players of Pokémon: Let’s Go, Pikachu! and Pokémon: Let’s Go, Eevee! when the games launch on Nintendo Switch later this month.

Inspired by Pokémon Yellow: Special Pikachu Edition, the Pokémon: Let’s Go, Pikachu! and Pokémon: Let’s Go, Eevee! games have given the Kanto region and its inhabitants a major visual update, and the Elite Four are no exception. Check out the new looks for Lorelei, Bruno, Agatha, and Lance in their cameo appearances in this latest video: https://youtu.be/ulsNuIXES9s!

Pokémon: Let’s Go, Pikachu! and Pokémon: Let’s Go, Eevee! will be available exclusively on Nintendo Switch on November 16, 2018. For more information, please visit pokemonletsgo.pokemon.com/en-us/.


Mild Cartoon Violence

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Midweek Madness – Armistice Sale


The Armistice Steam Sale fundraiser is back, promoting peaceful gameplay in support of children still affected by war today. This year marks 100 years since the armistice that ended the First World War, so War Child has pulled together a bunch of the best-selling games to mark the occasion that are either non-violent or have been modified as part of this year’s Armistice campaign (Dick Wilde & Prison Architect).

Each game that is part of the sale is donating a % of developer proceeds to War Child UK & its US partner Children in Conflict to raise vital funds for children whose lives have been torn apart by war.

• ABZÛ (505 Games) – Donating 50% of developer proceeds / Discounted by 50%
• Broken Sword 5 (Revolution Games) – Donating 50% of developer proceeds / Discounted by 25%
• Democracy 3 (Positech) – Donating 100% of developer proceeds / Discounted by 25%
• Dick Wilde (PlayStack) – Donating 50% of developer proceeds / Discounted by 50%
• Machinarium (Amanita Design) – Donating 60% of developer proceeds / Discounted by 60%
• Mini Metro (Dinosaur Polo Club) – Donating 50% of developer proceeds / Discounted by 50%
• Prison Architect (Introversion Software) – Donating 50% of developer proceeds / Discounted by 75%
• Scanner Sombre (Introversion Software) – Donating 50% of developer proceeds / Discounted by 75%
• RiME (Six Foot) – Donating 50% of developer proceeds / Discounted by 50%
• The Talos Principle (Devolver Digital) – Donating 50% of developer proceeds / Discounted by 75%
• The Room (Fireproof Games) – Donating 100% of developer proceeds / Discounted by 75%

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Carrier Battles is coming to Android (hopefully)

Earlier in the year we (finally) reviewed Carrier Battles 4 Quadacanal, a rare ‘serious’ iOS wargame that throws players into tWW2’s Pacific theatre, with gameplay and an aesthetic reminiscent of classic hex-and-counter wargames.

It’s a game that’s gone from strength to strength since releasing in 2016, and it recently went ‘Universal’ by being made available on iPhones. Now the game is making another big leap – Android!

cb 4 pc KS

Technically, it’s main focus is the jump to PC, but Carrier Battles latest Kickstarter seems to want to offer a wholly revamped experience across all platforms – PC, Android AND iOS. It’s going to have an improved AI, a new snazzy looking map, and you’ll even be able to play a Japanese campaign.

There will also be plenty of new scenarios plucked from the Pacific Theatre between 1941 – 44, including Wake Island and a new ‘What if’ campaign in the Hebrides.

We suggest checking out the Kickstarter page in full if you’re interested in supporting the game, and there’s also our review. At the time of writing, the project was at £4,300 out of a goal of £17,500, with 32 days to go.

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Now Available on Steam – Cheap Golf, 20% off!


The Armistice Steam Sale fundraiser is back, promoting peaceful gameplay in support of children still affected by war today. This year marks 100 years since the armistice that ended the First World War, so War Child has pulled together a bunch of the best-selling games to mark the occasion that are either non-violent or have been modified as part of this year’s Armistice campaign (Dick Wilde & Prison Architect).

Each game that is part of the sale is donating a % of developer proceeds to War Child UK & its US partner Children in Conflict to raise vital funds for children whose lives have been torn apart by war.

ABZ (505 Games) – Donating 50% of developer proceeds / Discounted by 50%
Broken Sword 5 (Revolution Games) – Donating 50% of developer proceeds / Discounted by 25%
Democracy 3 (Positech) – Donating 100% of developer proceeds / Discounted by 25%
Dick Wilde (PlayStack) – Donating 50% of developer proceeds / Discounted by 50%
Machinarium (Amanita Design) – Donating 60% of developer proceeds / Discounted by 60%
Mini Metro (Dinosaur Polo Club) – Donating 50% of developer proceeds / Discounted by 50%
Prison Architect (Introversion Software) – Donating 50% of developer proceeds / Discounted by 75%
Scanner Sombre (Introversion Software) – Donating 50% of developer proceeds / Discounted by 75%
RiME (Six Foot) – Donating 50% of developer proceeds / Discounted by 50%
The Talos Principle (Devolver Digital) – Donating 50% of developer proceeds / Discounted by 75%
The Room (Fireproof Games) – Donating 100% of developer proceeds / Discounted by 75%

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Diablo is coming to Mobile – But is this what you wanted?

By Joe Robinson 05 Nov 2018

Do you know which article does surprisingly well for us? The one where we talk about the best games like Diablo on iOS and Android. Diablo is THE defining action/RPG, and a game that mobile users at least would love to see on their phone or tablet devices (I’d say ‘handheld’, but you’ve got that Switch version coming now).

So, it’s interesting to observe how… mixed, the reaction was to Diablo: Immortal. To recap, this is a new action-RPG game designed in the same vein as Diablo 3, and designed for mobile… it’s just not Diablo III, and so far, that’s the game’s biggest and only sin in the eyes of many.

But while there’s been a lot of fan backlash to Immortal over the weekend, but we’re now starting to see some actual gameplay and more in-depth discussions emerging. For starters, take a look at the official gameplay trailer, as well as this hour-long gameplay demo wuith commentary from YouTube user Kraxell:

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As far as controls go, you see to have a virtual joystick on the left hand-side, with the quick-access attack powers on the right hand side. Much like Diablo 3, gameplay is about keeping yourself mobile (for long-range classes, at least), but also firing off those abilities as often as possible. TouchArcade notes the controls are a lot like MOBA Arena of Valor, and they (along with Kraxell and a few other commentators) seem to agree that Immortal plays a lot like Diablo III.

Loot has always been central to the identity of Diablo games, and specifically, the near-totally random system of “loot fountains” that beget slaying big-groups of mobs as quickly as possible to get what you need. According to Polygon at least, Blizzard seem to be using Immortal as a change to try something different. There will boss-specific loot, emulating games like Warframe or Destiny 2, but Blizzard maintain the old system will be there in some form as well.

It’s also probably wishful thinking you could port Diablo III whole-sale to mobile – changes will (and should) be made to account for the differing control scheme and player mentality. But to be honest, the basic gameplay interaction/loop of Diablo 3 is something we’ve already seen in other successful ARPG titles, and considering the game wasn’t that graphically demanding to begin with, what will really set Immortal apart from being just D3 on mobile is the supporting mechanics, the window dressing, and more importantly, monetisation.

diablo immortal

Speaking of which, the involvement of Chinese company NetEase may have some people concerned – China’s mobile market seems exclusively geared towards freemium business models, and what games do make it out West don’t do much to change this perception. Putting the company aside for a moment, C&C Rivals and The Elder Scrolls: Blades are also indicative of where western publishers see the value of mobile products.

But you might be surprised to learn that NetEase have worked closely with Blizzard and others on a number of licensed properties. They’re credited with launching Hearthstone in the PRC, as well as being involved in Overwatch, Heroes of the Storm and Diablo III itself in this territory. They took over publishing duties for EVE Online in the Chinese market last month, and they’ve even licensed Minecraft: Pocket Edition for China. In this context is makes a lot more sense to have them involved in a game like Immortal.

Ultimately there’s been no word on monetisation – but given the precedents that have been set, freemium seems likely. But where a company like EA has a terrible reputation when it comes to freemium design, Blizzard have largely kept their heads above the water – there are few horror stories of “Blizzard F2P”, so I imagine they’ll be riding that good will as much as possible as more details are revealed over monetisation.

Diablo Immortal 1 1180x539

So what do we know about Diablo: Immortal at this point?

  • The narrative is set between the events of Diablo II: Lord of Destruction & the start of Diablo III.
  • You can choose from six classes, Barbarian, Monk, Wizard, Crusader, Demon Hunter, Necromancer.
  • It’s being billed as an ‘MMO’, although we’re not entirely sure as to how far this extends.
    • Social hubs areas are mentioned, as is the ability to group-up on the fly to tackle levels and bosses. We’re not sure what the maximum group-size is, or how else you interact with other players.
  • Uses Directional controls via a virtual joystick and quick-access buttons. You choose a skill, aim it, and release.
  • Doesn’t seem to use ‘Mana’ or skill resources, just has cool-downs.
  • There will be both a traditional Diablo loot system, as well as a contemporary boss-specific loot system.
    • There is also an auto-upgrade prompt that tells you when you have better loot to equip, and allows you to auto-equip via the prompt.
  • It’s still very much “in development”, so a lot is subject to change

Diablo: Immortal’s is due to release “when it’s done”, but you can pre-register on both iOS and Android via the official website.