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Nov. update! New games are now available for Nintendo Entertainment System – Nintendo Switch Online.

Nov. update! New games are now available for Nintendo Entertainment System – Nintendo Switch Online.

Do you have a Nintendo Switch Online membership? If you do, we hope you’ve been enjoying NES – Nintendo Switch Online: your access to a growing selection of classic NES™ games with newly added online play.

We’ve just updated the list, so let’s check out the new additions:

Metroid™
The first installment of the immensely successful Metroid series introduces us to the hideous title creatures and the slick, cybernetic bounty hunter Samus Aran. As Samus, your mission is to penetrate the space pirates’ home planet, Zebes, and keep them from destroying the galaxy with the dangerous life-forms known as Metroids. Metroid has all the high-tech weaponry, creepy tunnels, and crawly alien creatures that anyone could ask for.

Mighty Bomb Jack
The hero of the game, Jack, must make his way through 16 levels of a pyramid in order to defeat the demon Belzebut and rescue the royal Pamera family. Each level is split into two parts: an action zone and a Royal Palace room. Action zones can be split up into several portions and contain power-ups, such as money bags, Mighty Coins, and Mighty Drinks, usually hidden in treasure chests. However, be careful to not get greedy with collecting too many Mighty Coins or Mighty Drinks.

TwinBee
A hit sensation back in the day, this vertical-scrolling arcade game made its 1986 release on the Famicom in Japan. Guide the spacecrafts, TwinBee and WinBee, as you dodge and destroy waves of aerial and ground enemies to save the island from a ruthless conqueror. In two-player co-op mode, you can combine forces to launch extremely powerful attacks.

Special Offers: A Nintendo Switch Online membership also gives people access to special offers, such as the exclusive chance to purchase a pair of wireless Nintendo Entertainment System Controllers, which look like the original NES controller. The accessory makes playing NES – Nintendo Switch Online games feel even more authentic. Plus, it docks with and charges on the Nintendo Switch system. NES controllers can be pre-purchased as a set of two for $59.99 (plus shipping and tax) at https://nesc.nintendo.com/nintendo-entertainment-system-controllers by users with an active, paid Nintendo Switch Online membership. Free trial users are not eligible. NES controllers are limited to one set per Nintendo Account holder, and initial orders of the controllers will ship in December.

And for those of you who don’t have a Nintendo Switch Online membership yet, now may be the time to join! In addition to getting access to a selection of NES games, you will also be able to battle online in compatible games, back up your save data to the cloud, use voice chat with other players via the smartphone app, and get access to members-only special offers.

You can learn more at https://www.nintendo.com/switch/online-service/.

Nintendo Switch Online membership sold separately. Persistent Internet and compatible smartphone required to use app. Data charges may apply. Nintendo Account age 13+ required. Online play, Save Data Cloud backup and Nintendo Switch Online smartphone app features available in compatible games. Not available in all countries. The Nintendo Account User Agreement, including the Purchase and Subscription terms, apply. nintendo.com/switch-online

Mighty Bomb Jack ©1987 KOEI TECMO GAMES CO., LTD. All rights reserved.

TwinBee ©Konami Digital Entertainment

Metroid: ©1986 Nintendo.


Fantasy Violence
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Daily Deal – This War of Mine, 70% Off

killer7 is Now Available on Steam and is 10% off!*

Step into the stylish and sinister world of killer7, the cult classic from Grasshopper Manufacture, Ltd., available for the first time in 13 years. Renowned for its unique gameplay and legendary storytelling from SUDA51, Hiroyuki Kobayashi, and Shinji Mikami, arrives on Steam for the first time.

*Offer ends November 22 at 10AM Pacific Time

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C&C Rivals is A Great Mobile RTS with a Monkey on its Back

By Brandon Casteel 13 Nov 2018

Players first thought EA had killed the Command & Conquer franchise in 2010, when they discovered Command & Conquer 4 had made radical departures from the series’ standards and that the campaign was something of a dumpster fire. Players then thought EA had killed C&C in 2012, when Tiberium Alliances took the franchise into the world of the then-popular browser-based grind of ‘MMORTS’.

They for sure thought EA had killed C&C in 2013 when the company announced, then canned, Command & Conquer Generals 2.

But then, in the year of our Lord 2018, we saw Uncanny Valley Kane in the ad for a new… mobile C&C title called ‘Rivals’, and we knew it had finally jumped the shark. This was the end, we were in the darkest timeline.

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Only Command & Conquer Rivals is a surprisingly good game. It’s been in beta since August, and, well, it’s impressed many. The gameplay is deep and responsive, the unit designs are fun; the dev studio has managed to create an accessible and enjoyable strategy game that just so happens to be Command & Conquer flavored.

It’s due to release on December 4th as a Free-to-Play game although mobile developers (especially attached to big publishers) struggle to find pay models that make everyone happy. So far, EA have done admirable work at minimizing the impact of freemium mechanics on the game, but that’s unlikely to convince anyone who fundamentally dislikes loot box economics.

Core Gameplay Experience

Before we look at how EA is hoping to get people to pay for things, let’s look at what it is people are paying for. What is Command & Conquer Rivals and how does it work? When evaluating this title, let’s first leave out the “Command & Conquer” part, and just evaluate it on the game’s own merits.

When you look at the game this way, you find Rivals actually a really solid mobile strategy game. Far from being the 0-dimensional money grab that people often fear (or assume) that mobile games often are, Rivals has a well-considered and solid gameplay structure. It starts with the player choosing one of the game’s factions (either GDI or Nod) and building a ‘deck’ of units to bring into battle.

02 coreexperience

Battle itself starts with the player and their opponent loading into the battlefield. Unlike the vast majority of PC RTS, C&C: Rivals shows you the whole map at once; no panning or zooming is allowed or even necessary. While this might seem off-putting to the PC RTS enthusiast, it works really well on mobile. The reality of panning around while trying to direct your army by tapping on the game space is less than ideal, and plenty other games have fallen fowl of this.

You’ll quickly find that the watchword for Rivals’ design is ‘focus’. Base-building sort-of exists in the game, but it serves more as a mechanism for gating access to certain unit types behind the cost of the structure that unlocks the unit. So, pay 40 Tiberium for the War Factory, and you can instantly access any units any units in your deck that require that structure. The systems are pared down to the most straightforward implementation, with substantial care taken to preserve depth.

Ultimately players are fighting for control over 2 or 3 control points on the map. Own more of them than your opponent and you’ll start working on building up the missile launch timer. Whoever owns the missile when it finally launches, gets a hit on their opponent’s base structure. Two such hits, the base is down and you win.

03 coreexperience b

So far, I’ve been truly impressed with the unit design and the nuance and control you can get out of the game. Unlike popular mobile RTS-likes Clash Royale and clones, you have full control of your units, which is a wonderful breath of fresh air in the mobile competitive strategy space.

About That Monkey…

Yeah, now it’s time to talk about the ugly bugbear of mobile games: The freemium economy. Clash Royale fans will have a good idea of how this all breaks down. If not, allow me to illuminate you.

You earn loot boxes by playing the game. Some of them come from winning, and some come on a Pavlovian schedule: every 12 hours, you have a new crate of goodies to open. Inside of crates are a couple of things: cash to upgrade your units, Diamonds (sometimes) to do so more cost efficiently.

Diamonds, of course, are mostly acquired via real currency. That is, your hard-earned money.

04 monkey

You can spend Diamonds to acquire better loot boxes that contain better stuff: more cards, more rare card types, and all of that jazz. Cards themselves, of course, are used in conjunction with cash to upgrade units. There are some differences from the standard system, as there is in every mobile game that’s trying to feel original, but they don’t have a lot of oomph to them.

Cards are the lifeblood of the economy of games like this. You need them to unlock new unit types, which in Rivals are also locked behind your player level. You don’t get access to more complex unit types until you’ve stuck around for a while to prove yourself. That’s not to say that you’re screwed unless you’ve put tons of hours into the game: the most-used units, even in the higher leagues, are quite often the starter units you acquire early. These units, like Nod attack bikes or Flame Troopers, GDI Talon and Titan, the Nod Rockworm… a lot of the starter units are really consistent and well performing.

But, there’s always an exception that proves the rule. There are some really high-impact units that can feel downright unfair to not have. One of the best examples of this is Nod’s Inferno bomber, and the GDI Disruptor vehicle. While not in every deck, these are such high impact units that it can REALLY feel nasty to fight against them without having used them yourself.

05 monkey b

It’s probably intentional, right? You put enough time into the game to see these units, but not enough to earn them. You lose to one and think it’s so unfair that you don’t have it yet. Maybe, you’re tempted to plop some cash down to acquire some of those units, or to level up a unit that is under performing. This stuff probably happens a bit.

Keeping Up with the Joneses

Full disclosure here, I’ve personally spent $30 on the game myself. Not all at once mind: I was in the beta for quite some time before they introduced the store at all, but my purchases can be broken down as follows:

  • I bought a $10 pack when the store launched, mostly just out of gratitude and appreciation for the gameplay experience.
  • I later bought another $10 bundle when the Shockwave Trooper infantry was released, and I really wanted to level mine up after unlocking them. They’re one of my favorite units in the game and having a GDI answer to the Nod flame trooper was a good feeling to me. $10 worth of feelings, apparently.
  • The other $10 I spent on the game was on Diamonds, the game’s premium currency.

Another one of my favorite units is the Nod Tick Tank, which burrows into the ground when it stops moving and takes 50% less damage when burrowed. It had a $40 or $50 USD bundle when it launched, and I flatly refused to purchase the unit cards for that price. Likewise, the $20 bundle for the Nod Chemical Buggy unit when it released. I can’t bring myself to spend more than $10 at a time on a mobile game, and so far, I’ve spent about the equivalent of a full-priced PC game.

06 joneses

Regarding the Diamonds – I’ve earned a decent amount of them for free, which was then boosted by the $10 exchange I purchased. I spent them on, mostly, the game’s free coin currency, which you spend to level up units. One of the more vaguely frustrating (though well meaning) design choices is the fact that you level up units 3 times with coins for every one time you spend cards to level them. This makes sense to me, as far as it goes: you can still make your units more powerful without having to have acquired the 350 cards or whatever it’d take to level them all the way up to the next big power bracket. 350 cards is the bracket to take a Common type unit to level 9, if you’re wondering.

Skinner’s Box

I will admit I’m probably close to being an ideal customer for this kind of game. I have the liquid funds to spend, so $5 or $10 isn’t that big of a deal if the urge strikes me. Saying that, I don’t obsess over unit level or unlocking absolutely everything. I happily ignored the Nod Stealth Tank, for instance, until I unlocked it naturally, and I’m not sure I’ve ever used it in combat. Ditto the GDI Sniper (though this does seem like a fun unit to play with) or GDI Mammoth Tank. There’s actually a decent percentage of units I don’t bother leveling up or messing with, because they don’t really support how I want to play.

I can be induced into spending $5 here or there on coins to lessen the frustration of earning coins by playing. And that adds up over time. $30 looks like a lot when you see it all at once and is a bit disconcerting when it’s staring me in the face like that. You can spend $20 on AirMech on PC, for instance, and get the core experience. In Rivals, you can just happily shell out $5 or $10 a month as long as you play the game, if you’re not careful.

07 skinnerbox

And what, after all, did that $30 get me? Perhaps a slight bump to the power level of some of my units? It’s perhaps had a cumulative effect on my ability to win games; being able to get that Shockwave Trooper, which is a really solid choice for combating both early and late game infantry, might’ve won me a match or two. But I haven’t touched the new Drone unit that’s been popular in the game lately: I don’t really care about keeping up with the meta that way. I win about 55-65% of my games, and have won matches against players with higher, and lower, level units than myself. The game has a very strong counter system, so if you’re pointing your units at the right targets and keeping your enemy on the back foot, it can be really hard to pin any particular victory or loss to what the player might’ve spent.

There are outliers of course: I’ve faced people who have probably paid a lot more into the game than I have: maxed out units while I’m running around with some under levelled cards. Some have turned my way, some haven’t.

Something that is both interesting and frustrating about the loot box pay mode is, since it’s random and many of the individual loot items mean so little, it’s really tricky to pinpoint what progress or success can be specifically tied to money spent. There is a measurable impact of course, but it’s obfuscated through randomness and mitigated by the aforementioned counter system.

That being said, I do greatly enjoy the game. I don’t mind tipping a nod to the developers every now and again, if their prices suit my spending requirements.

07 joneses b

But even though C&C Rivals is a surprisingly good game, it doesn’t really excuse the pay model. The loot box system popularized by Clash Royale is still one of the friendlier ones out there, but it can definitely put a bad taste in the mouth of even someone who doesn’t have a conceptual problem with free to play systems.

Like everything else with the game, the pay model has been trending in the right direction. The developers are learning and seem to really care about keeping their players happy. Hopefully they’ll continue to move in that direction and launch and beyond will see them able to iterate their way to a point where non-paying players are happy.

We’ll be back with our official thoughts when Command & Conquer Rivals launches worldwide (for iOS and Android) on December 4th.

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Save coins on Black Friday with new Nintendo Switch and Nintendo 2DS Bundles

Save coins on Black Friday with new Nintendo Switch and Nintendo 2DS Bundles

Still deciding what to buy during this year’s Black Friday? Make sure to add some fun Nintendo items to the shopping list! Starting on Black Friday, Nintendo is offering deals on two awesome systems that would be great gifts for any person in your life – whether they are longtime video game fans or just getting started.

The first is a Nintendo Switch system with the hit Mario Kart 8 Deluxe game as a full game download at a suggested retail price of only $299.99. That’s basically like getting a free game (which is a $60 value) with your purchase of Nintendo Switch! And to make driving in Mario Kart 8 Deluxe feel even more realistic, Nintendo is also offering a set of two white Joy-Con Wheel accessories at a suggested retail price of $14.99. Playing with the Joy-Con Wheel is as simple as placing a Joy-Con controller inside and turning the wheel left and right. And since Nintendo Switch comes with two Joy-Con controllers, you and another player can dive right in and start racing against each other right away.

The second bundle is a yellow-and-red Nintendo 2DS system with the Super Mario Maker for Nintendo 3DS game (a $40 value) pre-installed at a suggested retail price of $79.99. In the Super Mario Maker for Nintendo 3DS game, you get to put on your powered-up creator hat as you design your very own dream 2D Super Mario themed courses to share with friends and family. Using a variety of different items, obstacles and enemies from the Super Mario games, you can use intuitive touch controls and interactive tutorials to play and create a near-infinite amount of courses.

Details and participating retailers for both bundles can be found on the Nintendo Holiday Gift Guide at https://happyholidays.nintendo.com/deals/. The Black Friday deals are also highlighted in a new video starring Luigi, which can be viewed by visiting https://www.youtube.com/watch?v=tOJgr4Ic9pM&feature=youtu.be.

“For families still looking to pick up a Nintendo Switch or Nintendo 2DS system, these Black Friday deals offer great values for any holiday budget,” said Doug Bowser, Nintendo of America’s Senior Vice President of Sales and Marketing. “With each boasting libraries of more than 1,000 games and counting, Nintendo Switch and Nintendo 2DS have something for everyone.”

Remember that Nintendo Switch and the Nintendo 3DS family of systems feature parental controls that let adults manage the content their children can access. For more information about other features, visit https://www.nintendo.com/switch/ or https://www.nintendo.com/3ds/.


Comic Mischief

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Five Things Diablo Immortal Needs to Get Right

The buzz going into BlizzCon—the annual convention where Blizzard reveals what’s to come in its slate of games—was that exciting Diablo news was coming. Diablo is one of the biggest RPG franchises in gaming history and launched the action-RPG genre, so news about a new game is always hotly anticipated. The conventional wisdom held the long-awaited announcement of Diablo 4 was upon us. As it turned out, the conventional wisdom was wrong. Instead Blizzard revealed plans for the franchise’s first mobile game, Diablo Immortal.

A mobile Diablo game is, perhaps, even bigger news for mobile-gaming enthusiasts than Diablo 4 would have been. We’ve long had to look elsewhere for titles that evoke one or more characteristics of Diablo on our phones and tablets. Luckily, we’ve had a great deal of success and many Diablo-like mobile games are excellent in their own right. With so many worthy substitutes Blizzard can’t just throw out any old game, slap the Diablo name on it, and expect to claim the title of top mobile ARPG.

diablo immortal bland

What will it take for Blizzard and their development partner NetEase to win us over?

Story Matters

Role-playing games, even action-centric ones, need a good story. The Diablo games all feature an epic good-versus-evil tale that is interesting and serves as a great wrapper for combat and character progression. Diablo Immortal will need to deliver the same type of story with a compelling main quest line and plenty of side quests to keep players busy, expand single-player content, and provide opportunities for more XP and loot.

A great example of this already on mobile is action-RPG-crafting-survival game Crashlands. It centers on a central quest line that moves through three distinct zones and works in new aspects of the game as it progresses, but also has a ton of side quests you can play if desired. We don’t know much about the story, and it’s quite possible given the early stage of things that Blizzard and NetEase don’t either, but something similar with that tasty Diablo flavor will be important for the game’s success. 

diabli immortal story

Combat Matters More

Story is important but in an action-RPG combat is even more important. Diablo is known for fast-paced, non-stop, and hazardous-to-your-health-bar combat. Nailing this is absolutely critical for Diablo: Immortal. It shouldn’t feel like every other ARPG on mobile it should feel faster, more challenging, and more exciting. It should feel like Diablo III. High expectations? Certainly, but hey, if Blizzard wants to be the best on mobile that’s what it’ll take.

Things look pretty good on this front from what we’ve seen so far…

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Combat in Diablo Immortal certainly looks fast, fun, and exciting in the trailer. It will make use of a virtual joystick on the left side of the screen and ability buttons on the right. A virtual joystick is not ideal in a touch-screen environment and is in fact a straight-up deal-breaker for a lot of mobile gamers. It has, however, become standard for isometric, action-RPGs on mobile given how much is going on in combat. NetEase uses the same type of layout in its existing ARPGs Crusaders of Light and Endless of God, so perhaps it was too much to hope Diablo Immortal would try something new.  Hopefully there is some customization possible, like in Barbearian where you can choose where you want the virtual joystick and various ability buttons.

Part of making combat compelling and fun is providing a variety of ways to play. This means lots of interesting character-class options, preferably featuring different ways to play each. This is a huge reason for the seemingly unending success of Diablo III. Blizzard did a great job making sure each class could be played a few different ways and felt different from each other. Blizzard confirmed the existence of six of the franchise’s classes: Barbarian, Crusader, Demon Hunter, Monk, Necromancer, and Wizard and hopefully there’s enough powers to offer some nice customization.

Fat Loot

The Diablo games are well known for including a metric-ton of loot. Diablo III is the best example and is full to bursting with different sets—with more coming all the time—of gear that conveys a wide assortment of bonuses. What’s more, there are ways to alter and optimize your gear as you seek the best-possible kit for a character. It’s this variety of stuff that contributes the most to the huge number of character-customization options that makes it a min-maxers paradise.

diablo immortal loot

Having a similar loot setup will be a requirement for Diablo Immortal to rise to the top of mobile options. There are several existing games that do a nice job with loot. Rogue Wizards, a turn-based mobile RPG, offers a very similar gear and loot-dropping system to Diablo III including options to optimize dropped loot and the ever-elusive Treasure Goblin. Eternium offers a bunch of different gear slots and sets to seek out as well. I’d expect Diablo Immortal to surpass what these games have done since Blizzard has the very best model from which to work: Diablo III itself.

End Game

Diablo III came out over six years ago and remains one of Blizzard’s most-popular games for one reason: end-game content. Once you finish the main-quest line the game isn’t over, far from it, it’s just beginning. Story gives way to optimization and pushing more and more difficult content in Adventure Mode. There are bosses to defeat, dungeons to clear, events to complete, and places to explore. There are also Nephalim Rifts, effectively speed-based killing sprees complete with leaderboards.

diablo immortal endgame

Including sufficient content to keep players coming back and not moving on to other games is a big part of mobile games these days. Diablo Immortal will need to recreate the amazing replay-ability of Diablo III to keep fickle mobile gamers from bouncing to the next thing. Again, Blizzard has the benefit of knowing exactly what works to keep players engaged so there’s no reason not to expect them to get it right.

Monetization

Blizzard and NetEase can nail all the above and create an amazing game and still fail if one last thing doesn’t work: monetization. The Apple and Google Play stores are littered with good games bogged down by oppressive freemium mechanics. It’s too much to hope for a premium game here and there will be micro-transactions. Blizzard owns Hearthstone, Overwatch, and Heroes of the Storm. They clearly understand the value of in-app purchases to the bottom line.

Ideally, they figure out how to make the game wildly profitable without going the route of exploitative energy timers and random loot crates. We have very little information on how monetization will work, and probably won’t for some time. Games like Fortnite have shown you can be free-to-play without resorting to terrible tactics, and still earn boat-loads of money in the process. Would you pay for new character skins? Weapon and/or outfit skins?

If Blizzard and NetEase can distill the elements that has made the franchise great—compelling story, great combat, lots of loot, and a fun endgame—and bring them to life on mobile devices Diablo: Immortal could be one of the biggest games on any platform. It would take its spot as the best action-RPG mobile-gaming has to offer and would be a win for gamers. A win, that is, unless the game is riddled with annoying and exploitive freemium mechanics. Only time will tell whether Blizzard and NetEase can make it happen.

You can find out more about Diablo Immortal, including where to pre-register, from the official website.

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My Nintendo 2018 Holiday Sweepstakes

My Nintendo 2018 Holiday Sweepstakes

Have you signed up for the My Nintendo rewards program yet? If so, you can enter the My Nintendo 2018 Holiday Sweepstakes, exclusively for My Nintendo members.

Vote for your top five choices of select products featured in the Nintendo Holiday Gift Guide for a chance to win a prize pack that’ll make your holidays bright. Head to the Nintendo Holiday Gift Guide to get started! Not a My Nintendo member? It’s easy—and free—to join. https://my.nintendo.com/. Terms apply.

NO PURCHASE NECESSARY. Void where prohibited. Open to legal residents of the US (incl. DC) and Canada (excluding Quebec), 13 years or older. Sweepstakes begins 9:00 AM PT on 11/12/18 and ends 8:59 AM PT on 11/20/18. To enter, log into your Nintendo Account on and vote for your top 5 choices from select products at happyholidays.nintendo.com/sweepstakes/ as stated in Official Rules. Four winners will each receive one prize package (ARV US $415.95–699.93 each). Odds of winning depend on number of eligible entries. Details and restrictions apply; visit happyholidays.nintendo.com/sweepstakes/rules.

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Dota 2 Update – November 9th, 2018

Steel Rats™ is Now Available on Steam and is 15% off!*

Wreck and ride in a visceral and ground-breaking evolution of the 2.5D action arcade genre, fusing destructive, octane-fuelled, motorbike combat and death-defying stunt gameplay, set in a visually stylised retro future world. Switch between four unique characters as you wreak havoc!

*Offer ends November 14 at 10AM Pacific Time

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Daily Deal – Risk of Rain, 80% Off

killer7 is Now Available on Steam and is 10% off!*

Step into the stylish and sinister world of killer7, the cult classic from Grasshopper Manufacture, Ltd., available for the first time in 13 years. Renowned for its unique gameplay and legendary storytelling from SUDA51, Hiroyuki Kobayashi, and Shinji Mikami, arrives on Steam for the first time.

*Offer ends November 22 at 10AM Pacific Time

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Pocket Tactics Presents: Ok Maybe The Weekender

Ok, so maybe the Weekender will stick around a bit longer. I’ve been able to make enough time to take care of it myself (more or less), and this is definitely a worthwhile thing that we enjoy doing. I guess it depends if we should come up with a new name to note the changing of the guard.

Something to ponder over the weekend, perhaps…

What We’re Up To

So… how about that Diablo Immortal announcement, huh? That proved… divisive. The backlash seems reminiscent of the one that followed in the wake of C&C Rival’s announcement, only magnified because this was Blizzcon and everyone wanted Diablo 4 instead.

This week also saw some great announcements – Rome: Total War for Android, as well as Carrier Battles hopefully making it over to Android, assuming the Kickstarter gets funded. We also reviewed the digital port of Love Letter, and RTS newcomer Element.

What’s on the horizon?

  • That C&C Rivals article is still coming, it’s just been delayed to next week.
  • We’ll also have more to say on Diablo: Immortal
  • Not as many reviews – Royal Advisor seems likely, but the rest are due later in the month.
  • More guide updates – definitely more than this week, as there’s been a few games that have earned themselves top spots.

Meanwhile, In mobile games…

Out Now

There aren’t really many high-profile releases this week, especially on Android, but a couple of interesting titles caught our eye:

Cat Lady – The Card Game (iOS Universal & Android)

I actually managed to get some play-time in with this one. Cat Lady is a digital port of a card game of the same name that sees you collecting cards from a 3×3 grid. You need to acquire cats to fill your ‘cattery’, but you also need to collect food for them to eat (so you can earn the points they’re worth), costumes for them to wear, as well as toys. There are plenty of other bonus and special cards as well to offer a variety of tactical choices and routes to victory.

This is a set collection game, and there’s a single, central deck. Once that runs out the game ends you total up the points – person with the most wins. The app itself is very slick and nicely animated, without going overboard. There’s a good tutorial, challenges and a challenge mode, and you can play against up to four AI or four local cat owners in pass-and-play. This is a fun quick game for all ages.

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Alphaputt (iOS Universal)

Ok, so it’s crazy golf, but the courses are in the shape of letters. What’s not to love? Local pass-and-play for up to four people, with 26 levels and several different game modes made this an intriguing pick for this week. We especially like the fact that you can type out words which then form the courses you will be playing, adding a touch of personalisation to proceedings. The trailer is a bit much though…

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Pangolin’s Puzzle (iOS Universal)

There have been a few puzzle releases this week, but this one caught our eye the most. It’s got a great, painted-effect art style, is mainly based around logic-puzzles (an excellent type of puzzle), and seems to have a very rich visual identity.

It’s although worth noting that developer Hero Factor are donating half of their profits from any IAPs to charities and organisations that look after real-life Pangolins (a type of Anteater). This is a premium game, but we’ve been unable to determine if there are any IAPS currently present, or what they may be. It’s possible they won’t come till later, but the developer says they won’t charge more than $6 for an unlock. Gameplay is estimated at 3 – 6 hours, with bonus unlocks and GameCenter achievements.

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Honourable Mention: Persephone (iOS/Android) (Puzzle), Teslagrad (iOS/Android) (Puzzle/Platformer)

Updates

There’s only one update of note this week, but it’s a good’un:

Galaxy of Pen & Paper (iOS Universal & Android) (Review)

The sci-fi spin-off of the charming Knights of Pen & Paper, Galaxy was a fun new take on developer Behold’s premise, but it fell a bit short of expectations. Now, nearly a year after release (and plenty of updates in the interim), there’s a new free content job called the “+1” update.

There’s a lot here for fans of the game, including six new classes, new planets and biomes, lots of new quests, skills, items etc… and a better event system, to name just a few things. If you haven’t played this in a while, might be worth giving it another look.

Sales

Quite a few sales that might interest you this week, although mainly on iOS. Asmodee Digital, Klei Entertainment and the Trese Brothers all offer discounts on some of their games:

Don’t Starve: Shipwrecked (Review) (iOS Universal & Android) – $0.99 on iOS
Don’t Starve: Pocket Edition (Review) (iOS Universal & Android) – $0.99 on iOS

Klei have slashed the price on both the original and the Shipwrecked version of their iconic survival/sim Don’t Starve. Both are equally as good, although the variations in Shipwrecked are potentially lost if you haven’t played the original. Bear in mind this can be a frustrating and gruelling experience at times as well. The last time the games were at this price was back in February, so while there’s a chance there may be a Christmas sale, I wouldn’t dally if you’ve yet to try this out.

Templar Battleforce Elite (Review) (iOS Universal & Android) – $4.99 on iOS

Last week the Trese Brothers discounted Heroes of Steel, this week it’s the premium version of Templar Battleforce (there is a free version, if you want to try it out). The Trese Brothers have been a dependable staple in premium mobile games, so their work is always worth checking out. This represents a 50% discount and it’s never been cheaper – that being said, the Brothers seem to run this discount fairly regularly so you can always wait for the next instance.

Twilight Struggle (Review) (iOS Universal & Android) – $4.99 
Splendor: The Board Game (Review) (iOS Universal & Android) – $4.99
Jaipur: The Board Game (Review) (iOS Universal & Android) – $2.99

Asmodee Digital have discounted a few of their boardgames this week – Jaipur & Splendor by a buck, with Twilight Struggle getting a discount of a couple of dollars. All of these games pretty much speak for themselves – especially Twilight Struggle – but do check out our review for more information. It’s also worth nothing that all of these games have been cheaper in 2018, so this isn’t the best discount – might be worth seeing if they go cheaper for Black Friday or at Christmas.

Also Spotted: The Quest & The Quest: Fire & Ice is 50% off on Android.

That’s all for this week’s update – seen anything else you liked? Played any of the above? Let us know in the comments!

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Make multiplayer parties even easier with a Super Mario Party bundle with included Joy-Con

Make multiplayer parties even easier with a Super Mario Party bundle with included Joy-Con

The Super Mario Party game for the Nintendo Switch system provides some of the most fun four-player party action this side of the Mushroom Kingdom! And to give prospective owners of the game the ability to play with four players right out of the box, Nintendo is offering a bundle that includes the Super Mario Party game and a pair of Neon Green/Neon Yellow Joy-Con controllers. The bundle will hit stores on Nov. 16 at a suggested retail price of $99.99 while supplies last. This is a great value for shoppers, as they will save almost $40 when compared to buying Super Mario Party and two Joy-Con controllers separately. Nintendo Switch comes with two Joy-Con controllers, so anyone that opens this gift during the holiday season will be able to start a four-player Super Mario Party with surrounding friends and family members right away!

Super Mario Party is the newest game in the long-running Mario Party series – and the first on Nintendo Switch. In the game, the much-loved four-player original board game mode is back with new features like character-specific Dice Blocks that add strategy to each roll. Players can compete in 80 minigames that use the Joy-Con controllers in fun ways, as well as new ways to play like the cooperative River Survival mode. For the first time in series history, party-goers can play sets of minigames online with other players. (Nintendo Switch Online membership is required and sold separately.) And in the new Toad’s Rec Room mode, two players that each own Super Mario Party can pair their Nintendo Switch systems, lay them flat and participate in some mode-specific minigames that combine both screens in creative ways.

For more information about Super Mario Party, visit https://supermarioparty.nintendo.com/.


Mild Cartoon Violence