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ShaderFrog Shader Editor

If you are looking for a tool to quickly create complex shaders by mixing and matching existing shaders, ShaderFrog might be the perfect tool for you!  Running entirely in your browser, ShaderFrog can be used to create WebGL shaders in two ways.  First you can create a shader by connecting together existing shaders, to create a new composite shader.  Shaders can even be imported from ShaderToy or the GLSL Sandbox.

image

In addition to the composition based approach, there is also a full blown GLSL text editor with automatic compilation/error reporting, syntax highlighting and more.  Once you are happy with your created shader, you can save it, share it, or export it to iOS, Unity or Three.js.

Check out ShaderFrog in action in the video below.

[youtube https://www.youtube.com/watch?v=CEC5NGbf_d4&w=853&h=480]

Programming Design Art


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BabylonJS V4 Released

BabylonJS, an open source browser based game engine, just released a major update in the form of the 4.0 release.  In addition to a website makeover and new forums, the 3D game engine gained several improvements including a new Inspector, improved PBR rendering capabilities, physics support via the Ammo.js plugin and much more.  If you are interested in learning BabylonJS, be sure to check out our existing tutorial series available here.

Top level features from the release notes:

Be sure to check the complete release notes for more details, as there are dozens more improvements as well as several breaking changes for Babylon v3.x developers to be aware of.

BabylonJS is open source and available on GitHub under the Apache open source license.  It ships with an excellent interactive playground that makes learning and playing with BabylonJS a breeze.  There is also a complete cloud based level editor available here.  Check out the video below to learn more about this release and to see that playground, inspector and editor in action.

Video HERE

GameDev News


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The Weekender: Lunar Rescue Edition

It’s been a bit of a slower week this week but hopefully you’ve all found something to your liking – not as many reviews as I’d like but everyone is working on something, so the pipeline will keep spitting out new entries for the index and we’re working on a couple of new features as well.

I especially like updating the Upcoming Mobile Games feature, as it allows me to go back through the various bits of news we don’t always get to cover, and get hyped for the rest of the year.

Meanwhile, in mobile gaming…

Out Now

SpellForce: Heroes & Magic (iOS & Android) – Full Review Coming Soon!

This game released last week but we forgot to give it a mention – the SpellForce series can chart its origins to the wild days of 2003, where it’s spent most of 15 years across 8 releases masquerading as a real-time strategy/RPG. Now the series is making its mobile debuts with SpellForce: Heroes & Magic, and it’s ditched the standard flow of time to offers a turn-based strategy experience instead.

It’s leaving the story and lore of the SpellForce universe largely untouched, and offers both a free play or a 13-mission adventure mode. There are three playable races, six neutral factions, and you have to build up your kingdom, explore the surroundings and defeat your enemies in turn-based hex combat.

[youtube https://www.youtube.com/watch?v=X0RZ2k8HKCY?controls=0]

SpellSwords Cards: Origins (iOS & Android) – Full Review Coming Soon!

This one ticks multiple PT Bingo boxes this week – it’s got ‘Spell’ in it, like our top entry, and is a roguelike deck-builder RPG with card mechanics and procedural generation. One of it’s unique hooks is reported to be ‘Card Fusion’, so you can finally summon that Blue Eyes Ultimate Dragon that you’ve been dreaming of all these years.

On a serious note, this game is yet another newcomer in what’s becoming a rapidly over-crowded genre. The aesthetic is certainly cool, but it depends whether the gameplay can back it up – we’ll bring you our thoughts as soon as we can.

[youtube https://www.youtube.com/watch?v=Exse2lLogB8?controls=0]

Lunar Rescue Mission (iOS & Android) – Full Review Coming Soon!

On PC I’ve been a fan of games like Space Engineers and Kerbal Space Program for years. I don’t quite have the fortitude (or the math) to play them as much as I’d want to, but I’m glad they exist and they are fun to drop into every now and then.

Lunar Rescue Mission is no KSP, but it boasts realistic phsyics and several different vehicles that require mastering as you travel across sectors trying to rescue stranded colonists. Quite keen to get a review done for this one as it’s different and something you often see, plus it’s not even that expensive. It’s been in beta on Android since at least 2017, but now its released fully on both platforms.

[youtube https://www.youtube.com/watch?v=tw8JMcg16-0?controls=0]

Updates

Tropico (iOS Universal) (Review)

And last but certainly not least, Tropico’s iOS port is now available on iPhone, as well as iPad, making it a universal app. Just go to wait for that android version now…

[youtube https://www.youtube.com/watch?v=Mg2zKSkRjTk?controls=0]

Star Traders: Frontiers (iOS & Android) (Review)

Now that Carriers are well and truly out the door the Trese brother’s unrelenting pace of updates is back on track. Update #146 adds two new female faces, adds a new prototype Bounty Hunter story mission and a whole bunch of QoL fixes. The full change-log can be seen on steam.

Evolution: The Video Game (iOS & Android) (Review)

Evolution has had a few updates since it released, but the most recent one allows Premium users to play for free with any friends or family that are only using the ‘free’ version of the game.

Sales

Asmodee Digital Spring Sale

Asmodee Digital are having a Spring Sale on both iOS & Android, with the following games going for up to 60% off:

  • Carcasonne (Android)
  • Mysterium
  • Agricola
  • Agricola 2P
  • Isle of Skye
  • Pandemic
  • Pathfinder Adventures
  • Twilight Struggle

Star Wars: Knights of the Old Republic (iOS & Android)

It’s May 4th tomorrow, but plenty of places are getting in early with their Star Wars celebrations – everyone’s favourite Bioware RPG is currently half-price on both mobile platforms, just in case you STILL haven’t picked it up yet.

Seen anything else you liked? Played any of the above? Let us know in the comments!

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Unity May Madness Asset Store Sale

Unity are currently running their annual May Madness sale on their asset store.  Over 380 of the most popular assets on the store are currently on sale for 50% off or more.  Additionally they are offering 4 theme based bundles at 55% off, where you only need to buy the items you don’t already own to get the additional savings.  Finally there are daily specials all month, that are up to 70% off.

The bundles include:

Platformer Bundle

Vegetation Bundle

Particle Bundle

Beginner Bundle

Obviously the daily special changes on a daily basis, so be sure to check the asset store daily for the new special.  Watch the video embedded below for more details.

[youtube https://www.youtube.com/watch?v=dvDCxSJVu_g&w=853&h=480]

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OGRE 1.12 Released

OGRE, Object-oriented Graphics Rendering Engine, an open source MIT licensed 3D renderer just released version 1.12 after almost a year in development.  The release is heavily focused on internal rearchitecting for future development.

Key features from the 1.12 release:

  • #include directive supported for GLSL shaders
  • PF_DEPTH support for shadows with the RTSS and the Terrain component
  • RTSS 3.0: vastly improved internal API and refactored shader library
  • Per pixel-shading on D3D11/ GL3+/ GLES2 by default (via RTSS)
  • The GL3+ RenderSystem is now used for rendering the reference Test images
  • More precise timings for built-in profiler and support for external profiling via Remotery
  • unified API for fixed-function pipeline and shaders
  • NEON intrinsics for OptimizedMath on ARM (Android)
  • Stable Material library (Media/) that you can reference in your projects
  • the MSVC SDK now also includes the Python and Java components
  • support for loading 1.7 style terrains (aka “terrain.cfg”)

You can learn more about the release in the New and Noteworthy document available here.  Additionally the source code for OGRE is available here on GitHub.  The book mentioned in the video below that covers OGRE for game engine development is Game Engine Architecture.

[youtube https://www.youtube.com/watch?v=hZQFHX5cq8c&w=853&h=480]

GameDev News