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Mini Motorways is coming to Apple Arcade this week

Mini Metro (review) is the lovely game of subway maps, and its simple style and soothing music has consumed quite a few hours of my time. Developer Dinosaur Polo Club has announced their follow up, Mini Motorways, will be available on Apple Arcade starting this week.

Mini Motorways will launch Thursday, September 19, and it’ll start out being exclusive to Apple Arcade. As far as mobile goes, that’s going to be it – while a Steam launch is scheduled for 2020, there’s currently no plan to bring Mini Motorways to other mobile storefronts, which means Android users are out of luck on this one.

Which is a shame, because Mini Motorways looks delightful. It retains the stylized maps of Mini Metro, but adds a few subtle gradients and new color schemes to the mix, while adding to Metro’s complexity with highways, multiple building types, and new vehicle behaviour.

Here’s the trailer:

[youtube https://www.youtube.com/watch?v=zb6bf14lAYw?feature=oembed&w=459&h=344]

You can actually choose your color mode in Mini Motorways, and options include colorblind and night modes, which is a very nice touch.

The music, which is dynamic and changes as your cities grow, was created by Disasterpeace – that’s the artist behind the soundtracks for Reigns, Hyper Light Drifter, and the 2014 indie horror hit It Follows.

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The worst way to play Hyper Light Drifter is the best way to learn it

By Jerret Green 13 Sep 2019

Heart Machine’s Hyper Light Drifter is one of the best action adventure games you’ll play this side of A Link to the Past. It’s sombre and contemplative, and yet can be surprisingly uplifting and warm. It’s beautiful in both its moody and brooding backdrops and in it’s lush and vibrant locales alike. It’s available on basically anything that can play games, and it’s a pleasant experience everywhere you decide to check it out.

Well, *almost* everywhere.

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Recently, the Special Edition of HLD was ported to mobile, and while I’d hoped it would make for the perfect place to start yet another run of this instant classic, the iOS port leaves so much to be desired.

The content is all there, of course. You’ll still be playing the wandering Drifter, as they battle a plague that has corrupted both the world and their well-being. Armed with a sword, a gun, and a trusty robot sidekick, you’ll climb the highest of heights and sink to the deepest depths in order to save what’s left.

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The charming anti-dialogue is still just as enrapturing. All conversations with NPCs are had via pictograph, small slideshows depict the jist of what they’re trying to say to you, and outside of conversation, there are plenty of level design tricks that train you to examine every inch of a room you’re in for possible secrets. All that remains just as clever as it ever has been.

But the controls suffer greatly. Many action games that come to mobile – be they ported to or developed primarily for phones – tend to use the touch screen controller set up that HLD employs here to a wide range of successes and failures. A couple hours in, I still can’t rightly determine what side of the spectrum this control set is on.

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When exploring areas and taking out small groups of enemies, things seem to be working well enough. The moving is done with a digital left stick that appears wherever you tap or hold on the left side of the screen, and it does it’s best to keep up with your rapidly changing angles or long drags in a single direction… but it’s responsiveness is dicey. All the action buttons – dashing, shooting, attacking – are on your right side, and these tend to respond well, but with so many actions for basically just one finger to be responsible for, you end up being a jumbly mess after a while.

It may seem a little nitpicky, but when combat heats up, this control solution can often make a tough fight feel near impossible. On a controller, these options were spread out as such to allow the sort of complicated sequences of actions you have to make in order to beat some bosses. Even some extra challenges, like the dash room in the main hub town, are frustrating feats. You really miss the shoulder buttons on mobile.

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Hyper Light Drifter was never a cake walk. The struggle, though maybe not Dark Souls, was still part of the experience. This port’s struggle seems artificial, or at the very least, incidentally difficult. It sort of mars what I used to consider well balanced and designed encounters. To make matters worse, there’s no way to adjust or change the control scheme, further sending home the concept that you’re going to have to struggle with it as is if you want to play it in this format.

All that said, if you’ve never played Hyper Light Drifter, the mobile port may still be the best way to get into it. There’s an Easy Mode, which takes a lot of the combat pressure off of you. With less and weaker enemies on screen hitting, the mistakes you’ll inevitably make due to the control scheme will be forgiven far more often. It’s also the cheapest way to play it — at around $7 bucks, it’s well worth the cost to experience the visuals on a nice handheld, given how pretty their screens are these days. Be sure to grab a good pair of headphones, though; Disaterpiece’s score should not be missed. It’s easy to look down on mobile ports of action titles because of the inevitability of their tactile shortcomings, but when it comes to one of the best Zelda-like adventure games available today, consider meeting this one half way.

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Telling Lies Review

First, let’s dispense with genre. Telling Lies is a narrative game with a puzzling aspect. Though its creator insists the game isn’t voyeuristic, its whole spiel revolves around the player watching video footage collated from an intelligence archive. Although the central mechanic is not digging through dirty laundry, per se, it is nevertheless watching movies of people’s immediate and unfiltered lives. There is some perverse pleasure in breaking this taboo, in being a fly on the wall of someone’s life.

On the flipside, it provides an honest, unflinching look at their lives. Using all the raw footage, the player is meant to piece together a master account of the connections between four people and one final act, presumably extreme enough to merit all this surveillance. In pursuit of this final explanation, the game becomes a simple trawl across the videos to try to find every clip. Fortunately, the strength of the acting and individual scenes is compelling, even while the much-vaunted mystery falls a little flat. In a nutshell, play Telling Lies for the human element and scrambled story, not for the whodunnit.

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Any conversation can be searched by its component dialogue, broken down into individual words. The very first keyword, ‘Love,’ springboards the scattershot search. To keep things from getting too easy, you can only see the first five results. This is the exact same method as used in Sam Barlow’s game, Her Story (review), and it’s no worse for wear from reuse. In a novel twist, many of the conversations in the videos are dialogues between characters, so the actor might be flirting or arguing with a silent second video component, which must be tracked down and mentally reconstructed to give a full picture. Splitting videos makes for a delightful exercise in conversational deduction and wit. Oh, and the ‘metadata’ of each video also includes date and time-stamps. Protip: use the rewind function to view the full video, start-to-finish. Those are all of the game’s technical tricks; the rest of its staying power comes from the story.

Said story is convoluted but not especially complex. The video clips cast a web that is finely woven, with clear connection and logical nodes. Piecing it together is disorienting, like being thrown into a whirlwind of memories, fights, inside jokes and backstory. Here’s a rough sketch of some of it. The wife back home is sometimes aggrieved, sometimes amorous, always tender to her daughter. A cam girl manages her clientele with expert discretion and finesse. A right mess of a man attends a poorly lit party and sways after a few. He’s coming on to a fellow activist, and she’d rather go home alone, thanks. These vignettes and many more besides function like brushstrokes building up the details of each person’s life and motivations. Suffice to say that all of the four central characters are under stress and laboring under some illusions. That’s about as generic a setup as it gets, so luckily Telling Lies has a strong, diverse cast of characters with competent actors bringing them to life.

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The material they’re given to work with is stout. Three women whose lives are only connected by a man, his own life riddled with uncertain motivations and cutting half-truths. Most of the titular ‘lies’ involve omissions and incomplete accounts rather than outright untruths. Telling Lies is, true to its title, a perfect exercise in context and discretion. The player is wholly free and unfettered can experience every perspective without judgement or heavy-handed narration. Even while dealing with the heaviest of material, the game never veers into easy moralism. The most intense disputes unfold with their full intensity while the player sits mutely as a third party, though the player character’s identity is not a simple bystander. As more videos are accessed, the in-game laptop timer advances into the late hours of night and eventually the wee hours of morning. Reflections pass across the screen-within-a-screen. It’s a deliberately layered perspective, partially to justify the video-access gameplay through a story conceit.

The plot, such as it is, unfolds in a little over a year and has several huge events. National security, political activism, and ‘relationships’ make fodder for every kind of interaction. There are lullabies and come-hither crooners, fairytale tuck-ins and fairytale codenames. Because every player will view the archive in a unique order based on their search whims, the story is modular. Sometimes this means its emotional beats fall out of the usual rhythm, occasionally stealing thunder. If it were a less carefully constructed plot, or less interesting set of characters, the whole conceit would fall flat. Telling Lies mostly avoids this.

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I’d talk details, for they are where the juicy bits are, but they are absolutely best experienced fresh. Suffice to say the game builds up its characters’ lives in the best way possible, including ordinary scenes as much as dramatic, emotional ones. Its tone is varied and generally well-considered. Unfortunately, each character’s appeal relies a little too much on their alluring status of strangers, like dimly scouting someone intriguing across a crowded room. Once they become a known factor, things start to look a little flat. The connections between them are shockingly direct and the final ‘gotcha’ is less satisfying than Her Story’s. This is largely quibbling: those who like getting inside the characters’ heads and stalking every last bit of a stranger’s life will take to Telling Lies like catnip.

By including a wide range of its character’s lives, Telling Lies mostly succeeds in telling a complete, compelling story connecting four disparate individuals. It coheres and tantalizes, but in its greater scope, becomes a little muddled in the final moments. That we’re witnesses a resurgence of FMV-style games is nothing short of a miracle, and Telling Lies remains an excellent addition. It falls short of perfection, but has all the hallmarks of a critical and commercial darling.

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Premium subscription service Apple Arcade is going online later this month

By Ian Boudreau 11 Sep 2019

Apple’s subscription service for iOS games, Apple Arcade, will go online later this month. Apple device users will be able to find the service in the App Store starting September 19. The service will cost $4.99 USD per month, with a one-month free trial available.

We first learned about Apple Arcade earlier this year, and it’s joining the likes of Google Stadia, Xbox Games Pass, and Ubisoft’s Uplay+ as a new way to pay for premium games. Apple Arcade will launch with access to 100 games, and Apple says more will follow shortly. Once you subscribe to Apple Arcade, you’ll be able to download and play the full catalogue, and they’ll work whether or not you’re online for as long as you remain subscribed. 

Many of our initial questions and concerns about the Apple Arcade have yet to be specifically addressed by Apple, as it’s still unclear how this monetization model impacts developers, how Arcade exclusives are going to work, and what the basis is for the Arcade’s curation process. Is Apple making mobile games more accessible to more people, or creating another ‘walled garden’?

Time will tell on those fronts, but in the meantime, Apple has shared more of the exclusive games coming to Arcade:

  • Ballistic Baseball, Gameloft
  • ChuChu Rocket! Universe, Sega
  • Exit the Gungeon, Devolver
  • Overland, Finji
  • Pac-Man Party Royale, Bandai Namco
  • Projection: First Light, Blowfish (pictured above)
  • Rayman Mini, Ubisoft
  • Shantae and the Seven Sirens, WayForward
  • Skate City, Snowman
  • Sneaky Sasquatch, RAC7
  • Steven Universe: Unleash the Light, Cartoon Network
  • Super Impossible Road, Rogue Games
  • The Bradwell Conspiracy, Bossa
  • The Enchanted World, Noodlecake
  • Various Daylife, Square Enix

We’ll be watching closely to see how mobile developers react to Apple Arcade, and to report on any great strategy games the service winds up offering.

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Pokemon Masters Tier List – Who Are the Best Sync Pairs?

By Josh Brown 09 Sep 2019

Pokemon Masters, like many other popular mobile games at this point, feature dozens of units players can collect – with some being noticeably better than others. Weakness and resistance values can make identifying the best difficult at times, as each and every unit can be better or worse than another depending on the situation.

As the game lives and breathes with the introduction of new units over time, tier lists like this one are always subject to change. This Pokemon Masters tier list should be used as a guideline only, alerting you to some of the more versatile and sought-after units in the game with a brief explanation of how to get the most out of those pulls.

For general Pokemon Masters tips, check out this guide. We’ve also looked at some advice for making the most of your early game gems.

As Pokemon Masters splits units into different roles, we’ll highlight the three current “best” units of each.

Physical Strike Sync Pairs

The “sweeper” style of play has long been popular in competitive mainstream Pokemon titles, so we’re starting things off with the strongest physical attackers in the game.

Olivia & Lycanroc

pokemon masters oliviaOlivia’s Lycanroc takes the crown here thanks to its incredible raw attack and easy access to a 100% Crit Chance move. It’s a single target spammer, so it’s best to bring Lycanroc out for boss fights rather than easier trainer battles where AoE moves will speed things up. With plenty of access to self-buff techniques, Lycanroc can take care of itself so long as you take care of any Special Strikers before they can exploit the Sp. Def Lycanroc sacrifices while buffing up.

To get Lycanroc up to its full potential, you’ll need to unlock both Stone Edge and it’s Hard as Diamonds! buff to patch up Stone Edge’s middling accuracy and reach that 100% crit cap. If you have the extra items, unlocking the Amped Up! passive will let Lycanroc boost its Speed with each crit – a dangerous combination indeed. Rolling in with Support units can help buff its stats even further.

Noland & Mega Pinser

With similar power and buff potential, the only reason Mega Pinser isn’t above Lycanroc is the necessity to Mega Evolve in each match to reach its full potential. With the right set-up, this can be sped up considerably; but Noland & Mega Pinser still require a little time to get going. Once they do, they’re a force to be reckoned with.

As it takes some time to set up, pairing Mega Pinser with bulky support units it almost mandatory. Phoebe & Dusclops or Hilbert & Oshawott are fine choices due to their ability to further boost Pinser’s attack on the way there and can quickly replenish the move gauge to keep Pinser on the offensive.. You only really need to unlock Bring it On! for Pinser to shine, but X-Scissor will obviously have its benefits.

Brendan & Treeko

Despite confirming the odd decision for only female main protagonists to have starter evolutions, Brendan & Treeko have managed to climb to the top of the Physical Striker tier list. Treeko can burn through three chunks of the move gauge to boost its offensive stats to the max, with Leaf Storm, it’s choice move, eating up just as much. It’s a greedy creature, but one easily capable of taking down multiple targets and exploiting both Physical and Special defence gaps thanks to its moveset.

Getting the most out of Brendan & Treeko will depend on really committing to its growth through the move gauge, which requires unlocking No Turning Back! and Leaf Storm. Having Rosa & Serperior or Phoebe & Dusclops on your side can help keep things flowing. Buffing its Accuracy can help avoid wasting a large chunk of the move gauge on a bad Leaf Storm.

Special Striker Sync Pairs

Much like the Physical Striker, Special Strikers excel in dealing large amounts of damage – usually at the cost of personal bulk.

pokemon masters blueBlue & Mega Pidgeot

The introduction of Blue & Mega Pidgeot has shaken things up a tad since the beta release in August, earning the pair a top slot with ease. Mega Pidgeot isn’t entirely dependant on its mega evolution thanks to some powerful AoE strikes, but it certainly helps boost the creature above the competition. One AoE can inflict Confuse, while the other has a high natural crit rate.

Mega Pidgeon’s set-up lends to longer fights over shorter ones. Unlocking both Smell Ya Later! and Hurricane are essential. You can patch the latter’s low Accuracy by bringing a unit capable of making it rain if you’re unable to unlock the former.

Karen & Mega Houndoom

According to GamePress, Mega Houndoom can be bested by even some promoted 3-star units at times, but even normal Houndoom is all you’ll need to have a unit ready to take on the big leagues. This makes Houndoom a bit of a hybrid in terms of its role. As it can lower a target’s stats and potentially cause Flinch, it’s a powerful asset for stopping an opponent’s main Pokemon in its tracks.

You’ll want to unlock both Dark Pulse and Entertain Me! to allow Houndoom quick access to its mega evolution and interrupt targets with powerful strikes. Don’t worry about unlocking its passives.

Hau & Alolan Raichu

This decision might not be reflected on other tier lists, but Hau & Alolan Raichu were quite the powerhouse duo in early access. Alolan Raichu was frequently seen clearing the highest level content available at the time – its powerful AoE moves catapulting it up the usability list.

Maximizing Alolan Raichu depends on keeping your resident tank on the field. What Raichu lacks in HP it more than makes up for with Speed and overall DPS. Discharge is the main unlock here, but Feel the Alolan Breeze! can keep it fast on its feet and award the the evasiveness it’ll need to dodge death once a tank goes down. The earlier you pull this unit, the easier a vast majority of the content will be.

Tech Sync Pairs

Tech units specialize in punishing their targets with a barrage of status ailments. It isn’t unusual for them to then carve out extra damage with their sync moves against inflicted foes, but paired with a matching Striker, Tech units can pin strong targets in place while another knocks them out of the field.

pkemon masters crasher wakeCrasher Wake & Floatzel

By no means the single greatest Tech unit in the game, the exciting thing about Crasher Wake & Floatzel is their 3-star base potential. You’ll have to juice the pair up to push the envelope here, but having such easy access to a versatile tech unit can’t be ignored.

Floatzel can inflict a dizzying amount of ailments, with passives that can up the chance of these, too. After unlocking Water Pulse, Floatzel can inflict both Flinch and Confuse, with Aggravation 1 boosting those odds. If you really need to use its Flinch-punishing sync move on a target, its Crit and Attack buffs can allow for a devastating blow.

Koga & Crobat

Crobat isn’t the most exciting unit in the game, but semi-rare typing and access to the “Badly Poisoned” affliction opens up a few interesting strategies.

Having something be Badly Poisoned can break away large portions of a health pool once it gets going, making it great for melting through tougher targets like boss units. The evasiveness afforded with Move like a Shadow! and Speed boost of X Speed should allow Crobat to hang around as toss Poison at multiple targets. It can then take advantage of this with Venoshock or its sync move, but this shouldn’t be necessary unless you’re looking at a type advantage.

Agatha & Mega Gengar

Gengar shines even without its mega evolution due to the usefulness of its numerous applications. It can inflict Paralysis with Lick and Sleep with Hypnosis even before triggering a mega evolution, potentially saving a sync move for a more powerful unit on your team.

But Mega Gengar’s stat boosts make it a viable Tech/Striker able to rival even dedicated top-tier strikers. At 4-star base potential, it’s an uncommon pull that can fill in for any eventual 5-star once you unlock Shadow Ball.

Support Sync Pairs

Support units specialize in keeping the rest of the team fighting fit, not through healing traditionally, but tanking hits with their high bulk and buffing allies to hold their own.

pokemon masters phoebePhoebe & Dusclops

Phoebe & Dusclops really shine in co-op, but they’re incredibly capable solo units, too. Access to Dire Hit All boosts the team’s crit rate, while Shadow Punch’s “Sure Hit” bonus can help get rid of any Pokemon that has been allowed to stockpile evasiness.

Dusclops really begins to shine once Unbreakable Bonds! is unlocked, gifting a bigger team Attack buff and move gauge replenish as its HP drops. Given its a natural tank, firing this off before Dusclops bows out can really turn the tables. If going co-op, be sure to unlock the Pass It On passive, which allows Dusclops to give half its buffs to whichever Pokemon replaces it in battle.

Rosa & Serperior

A unit everyone unlocks through the story, Rosa & Serperior simply need some love and attention to carry you to victory. You’ll need to evolve the base Snivy to reach peak performance, but it’s always worth the effort.

Serperior pairs well with Special Strike units due to its invaluable Sp. Atk. boosts, which are unlocked from the start. You’ll absolutely want to unlock “Time to Energize!” for the massive three move gauge replenishment, which will allow any team to rattle off powerful attacks or build up a sync move more easily. If you struggle to find an alternative tank, consider unlocking Giga Drain to keep it on the field a little longer.

Hilbert & Oshawott

While not actually available at the time of writing, Oshawott can be considered the Attack variant of Serperior. High bulk, Attack buffs based on lost HP, and X Speed All can push Physical Strikers beyond their base stats with ease.

Unlike Serperior, Oshawott has no way of healing itself, creating a time limit of sorts on the match. Where this helps is that Oshawott only needs a single unlock on In This Together to become a viable team asset. X Speed All should ramp up the time to victory, but you’ll need suitable physical attackers to make this most of this tiny sea creature.

So there you have it; a handy list of some of Pokemon Masters’ best units. As we mentioned above, each and every unit in the game has its uses, but we feel these are the Pokemon you’ll want to hunt down for the smoothest in-game experience. Some will need a spot of luck, whereas others will join you on the story, proving that no matter where they come from, every unit serves a distinct purpose with the right strategy.

Do you have any sync pair recommendations? Let us know in the comments!

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The Weekender: Quick Hiatus Edition

As you read this, I’m not actually here, so today’s update is going to be a bit ad-hoc. It’s not been a great week for releases regardless, so I’ll be spending some time looking at other things that may be of interest.

This week I finally got up the Battle Chasers content I’d planned – apologies for the delay there. We’ve also been looking a bit more into Pokemon Masters, as well as catching up with Dota Underlords, which we haven’t spoken about in a while. Checking in with our BoardGameGeek list as well is always fun.

PSA: I’m on holiday between the 10th – 17th. While I’ll have cover as usual there will be no Weekender update on the 13th. Normal Friday service resumes on the 20th.

Meanwhile, in the world of mobile gaming…

Out Now – Tropico on Android

Feral continue to prove their are the king of premium mobile games with the recent release of Tropico onto Android. With an uncertain market in terms of premium mobile releases, it’s gratifying to know that porting last generation’s strategy games is still a viable option, but it’d be easy to imagine developers just doing an iOS port and being done with it.

The fact that Feral, who are traditionally iOS developers, have taken the time to skill-up and bring these beloved games to Android as well is quite touching. We’re not doing another review, but you can read our iOS review if you want an idea of how it plays. I’ve got an Android code that I will be testing out anyway. If I discover anything note-worthy for Android readers, I’ll let you know.

[youtube https://www.youtube.com/watch?v=YmhwPB_ZqBk?controls=0]

Announced – Homeworld Mobile

Gearbox were at Pax West recently talking about Homeworld. They announced that Homeworld 3 is a thing, but they also dropped the surprise announcement that there will be a Homeworld game on mobile as well. At the moment it just has the working title Homeworld Mobile.

When it will come, on what platforms and in what form is all very much TBD. All we do know is that it’s being made by Stratosphere Games, who are known for making F2P Clash Royale like experiences. Here’s to hoping it’s not going to be like that but you never know with Gearbox. There’s an official website you can check out here. https://www.homeworldmobile.com/

[youtube https://www.youtube.com/watch?v=aBaG6kR2AwU?controls=0]

Sale – Motorsport Manager Mobile 3 (Review)

This is more than just a sale – for some reason MM3 has gone free? There are IAPs that range from like $6 up to $11 for a ‘bundle’. I honestly can’t remember if they were there when the game launch. Did this one go F2P without us noticing? Either way, you can pick it up for free on iOS and Android if you’re interested.

Sale – Tides of Time (Review)

This is a neat two-player board game that’s about drafting a hand of cards to try and collect sets to score points. It plays very quickly over a couple of rounds, and is an excellent choice for couples or friends looking for a quick game to pass the time. It’s currently down to a couple of bucks on iOS and Android.

Seen anything else you liked? Played any of the above? Let us know in the comments!

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DOTA Underlords is iterating hard and fast – but is laser focused on keeping the meta open

By Joe Robinson 04 Sep 2019

Earlier in the week we updated our tips guide for DOTA Underlords – one of the leading Auto Chess-like games on mobile right now. Valve are being unusually pro-active in their iteration and development of this game, and a lot has changed since it was first released.

Looking at the changes Valve have made so far can reveal some key insights as to the direction the game is going. For example, win and loss streaks are no longer in the game (which one of the things we cut from the guide), and certain pieces like the Juggernaut have been nerfed a lot to prevent any one strategy dominating the meta.

dota underlords mobile meta 1

Other games like the mobile version of the original Auto Chess, and Tencent’s Chess Rush are experimenting with new and funky game-modes, but Valve seem to be focusing on the core experience and ways to make it more enjoyable on its own.

There are the eponymous Underlords themselves, of course, which are due to make their debut soon with special rules and mechanics, but other than that Underlords is focused on its primary game mode. Everything from incentivising levelling up to 3-star heroes, to changing how the game technically plays out (you now face a real person every round, instead of a ‘ghost’) has been looked at during the Beta season so far.

Jake wrote-up his full insights for our sister website Strategy Gamer, but since the game is cross-platform his thoughts are just as relevant here, so you should go check out the full article whenever you get a moment.

What would you like to see in terms of Underlords’ future development?

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Pokemon Masters’ first event is live – increased scout rate for Blue & Pidgeot 5-Star Sync Pair

By Joe Robinson 03 Sep 2019

Free-to-play battler Pokemon Masters is only just out the door and it’s already pulled in over 10 million downloads. Further to that, we’re already getting the first event beyond the launch celebrations. This inaugural activity revolves around the sync pair Blue & Pidgeot, who have just been added to the game, and it comes in two parts.

Don’t forget to check out our guide with top tips & tricks to get you started. 

Pokemon Masters – Reach for the Top Story Event

With the launch of this new event, a new ‘Events’ section will have appeared in your ‘Explore’ tab within the game. The ‘Reach for the Top’ is a story-driven event centred around the Blue/Pidgeot sync pair.

Some things to note:

  • You need to have cleared Chapter 5 (Skyla & Swanna) of the main story in order to access this special event.
  • Your team composition will be fixed, so you can’t take who you want.
  • Sync Pair levels are also fixed, so it won’t matter what level your current roster is at – sync pairs featured in the event will be at a fixed level.
  • Sync pairs featured in the Story Event will be using different moves and abilities than what they have when Scouted and obtained by the player.

The event will come with the usual rewards for completion, such as gems, level guides etc…

Pokemon Masters – Blue & Pidgeot Scouting Rate

The other part of this event is to do with Scouting Blue & Pidgeot for use in your team. They are a five-star sync pair, and the scout rates have been altered during the course of the event to make it slightly more likely you’ll be able to pull him when you spend gems (paid or otherwise) in the shop.

pokemon masters reach for the sky sync pair scout rate

You’ll note from the image there’s still a pretty small chance of getting a 5-star sync pair in general, and then Blue/Pidgeot’s individual pull rate is only at 2%. The other 5-star pairs have dropped to a 1% pull rate, where-as all of the 4-star sync pairs are currently at 1.11% each (4-stars overall hold a 20% pull rate). You’re still more likely than not to pull a 3-star, since their global pull rate is still at 73%. Individual 3-star pairs are at 3.65% each.

If you want a more in-depth look at the tiers as well as guidance on things like re-rolling your account, check out this article. Please note that this event offering rate overrides the standard odds, although you can still access the old offering rate via the  ‘Guaranteed 5-star’ Launch Celebration option by swiping left/right in the Sync Pair Scout menu. They’re treated as separate purchase options, so make sure you purchase the right one as Blue/Pidgeot is NOT in the Launch Celebration section.

This event will last from now until 7am (BST) September 30th, 2019.

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Battle Chasers: Nightwar Tips & Tricks

If you start talking to people about Battle Chasers, you’ll find that just about everyone had their own approach to the game. That’s a mark of a complex and well-designed system. None of the six characters can be absolutely pigeonholed into traditional RPG roles, and the many ways that they can buff, debuff, heal, and damage will result in individual approaches across the board.

So experiment! Look for synergies within character’s attacks and abilities, and across characters. It’s tough to build a character totally wrong if you’re keeping mind of their natural advantages. That said, here are some general tips for getting the most out of the game…

Tips & Tricks

The Attack modifier affects all of your combat abilities, including defensive and healing abilities! Boosting your Attack is the fastest way to use more effective moves in combat. Because Attack even affects your characters’ defensive and healing moves, it is usually a better choice to buff Attack rather than Defense when you find you are taking too much damage.

battle chasers tips 2

Your characters’ level also makes a huge difference in terms of their strength–all the attributes in the game are scaled according to level. If you’re having trouble on a boss, grinding out a single level will probably make up the difference. The Arena is a great place to quickly nab some experience.

One unique feature in Battle Chasers is the Haste system. In addition to the initiative scores that determine who goes first, faster characters also get their attacks off faster. An attack that is too slow may allow an enemy to slip in their own attack before you finish! Abilities that add Haste can make Very Fast abilities instantaneous, giving you more control over the pace of the battle and more attacks compared to your opponents.

While initially it seems like Overcharge is a kind of bonus mana, it’s actually a much more powerful replacement for mana. Once you have the ability to quickly build up your Overcharge, there’s no need to keep a reserve of mana–in fact, it can be to your detriment. Some perks gain big bonuses if you have a large reserve of Overcharge, but having full mana limits your potential Overcharge pool. Drain your mana in some easy fights if you need to, so you can save space for a big Overcharge bonus.

Some final tips:

  • Don’t forget to equip your perks, and switch them around when you need to try something different.
  • Dungeon skills are also a big help if you’re struggling with a fight.
  • Debuffing the enemy before the battle will give you a huge advantage.
  • Don’t neglect to eat.: There’s a lot going on in this game, but food can give you big bonuses that you will especially appreciate before a boss fight.

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Character Notes

Garrison

With Overcharge being such a key mechanic of Battle Chasers, Garrison is the DPS-generating heart of any solid team. He has a larger Overcharge pool and Overcharge-generating attacks and abilities. His Warblade ability will quickly become one of the strongest attacks in the game once you master building his Overcharge pool. At the beginning of the game, his Rally Strike is a useful first cast that will boost your whole team’s Haste. You can also go with attacks that cause bleeding and use Siphon to heal.

Gully

Gully is a versatile character that can serve as a tank or a defensive caster, but also hits hard enough to help in dealing damage. Her Taunt ability is key for tanking, and will keep the bad guys off of your more vulnerable characters, while Defend makes her nigh-invincible. Gully is always a good choice for a dungeon crawl, since she can smash her way through secret passages–look for the dust coming out of the wall.

Calibretto

This giant war golem has an interesting mix of healing and damaging abilities, making him a great addition to any party. At the beginning, you’ll definitely want him on healing duty, but consider branching out to DPS. His Sundering abilities are big damage boosters, especially combined with Gut Punch II that also builds Overcharge.

Knolan

Knolan is a tougher character to use, since he builds Overcharge much more slowly and relies on his mana pool far more than other characters. However, his spells are great for crowd control and debuffing your targets. You’ll be relying on Calibretto for healing by the time you get Knolan, but Knolan can also work well as a healer.

Monika

Red Monika is also a great damage-dealer, so you should probably choose between her and Garrison. She relies on building up her critical hit chance for doing huge amounts of damage. Another option is to use her as an evasion tank with her Camouflage abilities.

Alumon

Alumon comes in later in the game, but will become a part of many parties thanks to his jack-of-all-trades skill set. He is also a great healer. He may even be a better choice than Calibretto because his overheals can become shields with his Grim Covenant ability.

Do you have any tips or tricks of your own? Let us know in the comments!

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Battle Chasers: Nightwar Review

While not true for all, many mobile games fall squarely within the tower defense, MOBA, or pay-to-win genres. It’s rare that you find a turn-based RPG that’s actually an exciting, quality experience that feels as though it could have made a home on PC or consoles, save for the errant port. But that’s exactly what I found with Battle Chasers: Nightwar. It’s a turn-based RPG with modern and retro elements that manages to dazzle, despite the usual trappings of mobile gaming. If you’re looking for a sprawling mobile adventure that feels like jumping into a classic game of yesteryear, you’ll find it here.

Nightwar sets the stage immediately with a gorgeously-animated cinematic scene that kicks things off right with western comic artwork and fantastic voice acting. The narrative follows a young girl named Gully who’s searching for her father, along with the help of a war golem named Calibretto. Along the way, the pair rendezvous with swordsman Garrison, rogue Red Monika, and mage Knolan as their paths cross with a group of enemies led by the sorceress Destra, who wants to take all the land’s mana for herself. What begins as a modest journey throughout the landscape to find Gully’s father after their airship crashes turns into a much deeper story than that as you traverse the landscape.

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From the first few moments of the game, it’s clear that plenty of work went into making it lush and believable. The Western fantasy-inspired landscape is rife with locations to explore in the background and foreground, but even more dazzling are the characters themselves. They’re surprisingly detailed and move fluidly, with a level of detail I simply didn’t expect to be translated for the mobile version of the game, which originally landed on consoles and PC. From your characters’ portraits to their sprites, they exude personality and uniqueness, and you feel as though you’re on the precipice of something epic as each new character is introduced.

The game plays out much like you’d expect a turn-based RPG would. As you make your way through the world to advance the story, you’ll explore a hub-like overworked that has clearly-marked points of interest to explore. It’s a much more streamlined method of pushing players to their next objective, with icons representing houses to enter, monsters to fight, and dungeons to explore. You use an on-screen control pad to navigate, which doesn’t feel terrible for once, or you can tap where you want to go along the path before you.

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You tap on icons to interact with them, such as an exclamation point to investigate a new location, and if you happen upon a monster icon in your way, it’ll be time to fight. Combat is where the game truly shines, and it’s a good thing – there’s plenty of grinding to be mindful of when getting started, with each character receiving their own level and skill tree to fill out. You get three in your party at a time, and you must have them all participate in battle if you want to earn experience. This means grinding is usually necessary if you don’t want an unbalanced team.

With that said, as you explore dungeons and make your way throughout the game, you’ll have to fight plenty of monsters. It looks familiar at a glance, but features some intriguing permutations that make it different from the rest. You take turns, with your party represented as well as your enemies via the timeline at the top right of the screen. This way you can always see who’s up next. You take turns slinging attacks at each other or using defensive manoeuvre as you build up Overcharge. Overcharge is accumulated as you use certain attacks (mana-less options), which is added to your mana gauge. This means Overcharged characters get plenty of mana to use. So you charge up your gauge, and your characters can then use powerful attacks. It’s pretty cool stuff, especially if you’re into annihilating your enemies without trying too hard.

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There’s also Burst, which builds up slowly as you take turns. Your party shares the resource, and it can reach three charge levels. When at a high enough level, any character can use it to rip a powerful ability free, even if they’re low on mana. They’re cinematic, powerful attacks that you’ll love to watch, and they’ll do a devastating amount of damage to your enemies. There’s a lot of strategy involved when it comes to figuring out when’s best to use Overcharge and when you should actually let a Burst fly. Between these combat options and regular gameplay, there’s a lot to keep track of, which keeps things interesting.

An excellent traversal system, gorgeous artwork, music, and voice acting as well s a nuanced combat system make for an exciting cocktail for Battle Chasers: Nightwar, but one thing I did observe was that the game sometimes didn’t seem to respond to input as readily as I wanted it to. Sometimes, I’d have to tap on a target a few times to get it to do anything. I know it’s not my responsive iPhone X screen, as I have no other issues elsewhere, and is localized to the game. Not a huge deal, but frustrating nevertheless.

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In a world where mobile games are often treated as second fiddle to their more explosive, bombastic console and PC cousins, it was refreshing to see so much loving attention heaped upon the mobile version of an obviously successful and interesting RPG. I wasn’t sure what to expect from the mobile version, but found that it was just as pleasing as the original game, but even more so since I can take it with me anywhere I go. It’s also a game you pay for once, meaning you don’t have to continue blowing cash on it after your initial purchase.

Whether you’re an RPG buff looking for your next fix or you want a fun, exciting mobile story-based game to sink some time into, Battle Chasers: Nightwar is a fantastic option. You won’t be disappointed.