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Minecraft 1.14 Pre-Release 3 and 4

A full summary of the content available in this snapshot can be found in the changelog on Minecraft.net.

Update: We’re now on pre-release 4 and we expect this to be the last pre-release before the full release. We aim to release Village & Pillage for Minecraft: Java Edition on Tuesday, April 23rd.

  • Fixed bugs
  • Performance improvements
  • MC-101233 – Burned out redstone torch map causes memory leak
  • MC-144173 – When foxes eat a soup they eat the whole bowl
  • MC-144346 – Composter Bottom texture uses side texture
  • MC-145736 – taiga_meeting_point_2 has two logs that are rotated incorrectly
  • MC-145762 – Villagers don’t go to their appropriate work site
  • MC-146528 – Raid bar will disappear after being filled in villages created in nether
  • MC-146615 – Looms are backwards in village house
  • MC-147316 – Villager GUI right edge is missing/incomplete
  • MC-147845 – resources.zip in world folder makes game crash when clicking resource packs button
  • MC-148044 – Foxes look weirdly at you after killing rabbit/chicken when jumping
  • MC-148091 – Ominous banners are called “block.minecraft.illager_banner”
  • MC-148192 – Music slider doesn’t affect volume
  • MC-148210 – The merchant can be summoned with a negative age which has the effect that he has the hitbox of a baby villager
  • MC-148356 – Foxes holding items are lowered by a pixel or 2
  • MC-148357 – Foxes still run away from wolves, even if they are tamed
  • MC-148358 – Baby foxes holding items are shifted
  • MC-148383 – Right-clicking cartography table output when duplicating map causes loss of second map
  • MC-148466 – Foxes have 20 health points
  • MC-148504 – Mobs not affected by sunlight
  • Fixed bugs
  • MC-137935 – Skeletons do not shoot player when seeking shelter from sun
  • MC-139446 – Sky light not recalculated when blocks placed in air with /fill command
  • MC-141990 – Cartography table does not update when cloning maps
  • MC-142134 – Light sources spontaneously not working in some chunks
  • MC-144107 – Miscalculation of camera position in windowed mode on Linux with KDE
  • MC-144111 – Foxes get stuck after pouncing
  • MC-144114 – Foxes can walk/slide while sleeping
  • MC-145944 – Villagers travel up water really quick
  • MC-145952 – Iron golem and villagers can leave their village
  • MC-146272 – Double screen bounce with new sneak/crouch changes
  • MC-146978 – Hero of the Village effect obtained naturally makes the player give off particles
  • MC-147305 – Player crouches with a delay
  • MC-147363 – “Villager disagrees” sound is played twice when right clicking a villager without trades
  • MC-147387 – Ravagers with a passenger won’t attack players and iron golems
  • MC-147646 – Mobs will go to village centers and attack the air
  • MC-147772 – Horses can glitch when moving up blocks
  • MC-147799 – Strange TNT behaviour
  • MC-147853 – Animals can not get out of water since 1.14-pre1
  • MC-147897 – Riding entities down elevation deals damage on dismount (again)
  • MC-147913 – Shearing Sheep doesn’t use Shears Durability
  • MC-148000 – Enchanted books cannot be disenchanted with the grindstone
  • MC-148031 – Spectator flying slows down in solid blocks
  • MC-148037 – Light Level decreases on Blocks as Y Level increases
  • MC-148045 – Same items types on ground don’t stack together
  • MC-148185 – Duplicate maps using cartography table
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Minecraft 1.14 Pre-Release 1

We’re now feeling confident enough in the stability and feature-completeness of 1.14 – The Village & Pillage Update – that we’ve decided to enter the pre-release phase. Whilst we know that there are still bugs to be solved and polish to be added, we feel that this version is now good enough that we can ask you all to please help us test and find any issues for a smooth release in a few weeks. Remember to report anything you find to our bug tracker, or give feedback on new features over to our feedback website. It helps us immensely!

A full summary of the content available in this snapshot can be found in the changelog on Minecraft.net.

  • Fixed lots of bugs
  • Some optimizations
  • Inside optimize world screen there’s now an option to remove cached world data (e.g. height maps and light), so that it’s recomputed on the next load
  • MC-134755 – All short mobs drown just below the surface of water
  • MC-137451 – Mobs heads rotate super quickly when looking around
  • MC-138979 – Scaffolding switches quickly between entity and block when placed on some non-solid blocks
  • MC-139255 – Cave ambient sounds are not playing
  • MC-140936 – The tall grass in the plains village structures doesn’t take the block it spawns on into consideration
  • MC-142134 – Light sources spontaneously not working in some chunks
  • MC-142228 – Skylight shines through blocks
  • MC-142729 – Puffed puffer fishes with “NoAI” tag can shrink down
  • MC-142768 – Mobs can suffocate below blocks, if the eye height isn’t inside the collision box
  • MC-143112 – Duplicated files in village structure
  • MC-143591 – Spiders and cave spiders fly-climb
  • MC-143699 – Trader llamas won’t despawn
  • MC-144798 – Barrels always try to set their “open” state to false
  • MC-145031 – Crash while ticking barrel
  • MC-145766 – Iron golems spawning at an alarming rate
  • MC-146295 – Loom top texture is backwards
  • MC-146538 – Eye position for riptiding player is incorrect
  • MC-146800 – Villager can make the discount number of unstackable item more than 1
  • MC-146860 – Trading sometimes takes the full price instead of the discounted price when player has the Hero of the Village effect
  • MC-146919 – Drowned, fish and guardians are not spawning
  • MC-147031 – When a zombie wakes up a villager, the bed tag is still on occupied (occupied: true)
  • MC-147056 – Zombie villagers spawned with a zombie village move very fast
  • MC-147207 – hs_pid_error appears for no reason in snapshots.
  • MC-147227 – Shift-clicking an item out of the trading inventory instantly locks the trade
  • MC-147240 – Villagers can trade Arrows of Luck
  • MC-147268 – Villagers don’t run away from ravagers, pillagers, vindicators, evokers, zombies or husks
  • MC-147270 – Player can still move at normal speed and sprint while sneaking in a 1.5 blocks tall space
  • MC-147274 – Villager ‘Happy’ and ‘Angry’ particles not showing, even when particles are on ‘All’
  • MC-147298 – Arrow facing down with 0 degrees on both x z (basically straight down) cannot be picked up and play a sound on loop
  • MC-147305 – Player crouches with a delay
  • MC-147363 – “Villager disagrees” sound is played twice when right clicking a villager without trades
  • MC-147513 – Unable to focus anvil textfield by clicking
  • MC-147529 – Background is not dimmed for book or lectern
  • MC-147532 – Chunks stop loading after change view distance
  • MC-147538 – Cannot drag any slider in “Video Settings” options
  • MC-147560 – Mobs stop spawning over time if the render distance is less than 11
  • MC-147607 – Command block text field isn’t focused when opening the GUI anymore
  • MC-147642 – Narrator is toggled when typing in text fields
  • MC-147681 – X-ray with door and slab
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Minecraft 1.14 Pre-Release 1 and 2

We’re now feeling confident enough in the stability and feature-completeness of 1.14 – The Village & Pillage Update – that we’ve decided to enter the pre-release phase. Whilst we know that there are still bugs to be solved and polish to be added, we feel that this version is now good enough that we can ask you all to please help us test and find any issues for a smooth release in a few weeks. Remember to report anything you find to our bug tracker, or give feedback on new features over to our feedback website. It helps us immensely!

A full summary of the content available in this snapshot can be found in the changelog on Minecraft.net.

  • Fixed a few bugs
  • Some performance improvements
  • MC-123773 – Scrolling the hotbar on mac behaves weirdly starting in 18w01a
  • MC-133205 – Missing block with superflat preset “The Void”
  • MC-137581 – Destroyed shulker boxes are lost in creative mode
  • MC-138444 – Tall sea grass doesn’t drop sea grass when sheared
  • MC-140236 – Using the Grindstone on an item to remove enchants doesn’t reset the XP price to add enchants to it in an anvil
  • MC-140261 – When putting only one non-enchanted item in the grindstone GUI, the same item appears as the output
  • MC-141253 – Zombie villagers in certain biomes don’t spawn with their biome specific skins
  • MC-141990 – Cartography table does not update when cloning maps
  • MC-143410 – Wandering Trader and Trader Llama spawn in the void biome
  • MC-143998 – Switching in smoker between “Showing all” and “Showing smokable” does not work
  • MC-144242 – Foxes’ heads never move
  • MC-145738 – All town centers in village now generate in ground and creates many holes in superflat world
  • MC-145848 – Players can sleep in the same beds as villagers
  • MC-145916 – Food that can be planted cannot be eaten while targeting a block
  • MC-146251 – Farmer doesn’t look at plants when he is working
  • MC-146995 – Villagers don’t immediately replant crops
  • MC-147338 – Bright spots underwater – ocean lighting errors
  • MC-147565 – Foxes body model are 2 pixel higher when sleeping
  • MC-147566 – Baby fox hitbox is shifted
  • MC-147572 – Suspicious stews of saturation from shipwrecks and villagers still have a lasting effect
  • MC-147598 – Baby foxes don’t drop items they’re holding when they die
  • MC-147606 – Polar bear attack sound never changes pitch, even if the roar comes from a baby polar bear
  • MC-147654 – Baby fox’s head is off center
  • MC-147754 – Crash while opening world / while ticking entity: “IllegalStateException: POI data mismatch: already registered at ev{x=##, y=##, z=##}”
  • MC-147951 – Cartography Table does not Lock Maps 
  • Fixed lots of bugs
  • Some optimizations
  • Inside optimize world screen there’s now an option to remove cached world data (e.g. height maps and light), so that it’s recomputed on the next load
  • MC-134755 – All short mobs drown just below the surface of water
  • MC-137451 – Mobs heads rotate super quickly when looking around
  • MC-138979 – Scaffolding switches quickly between entity and block when placed on some non-solid blocks
  • MC-139255 – Cave ambient sounds are not playing
  • MC-140936 – The tall grass in the plains village structures doesn’t take the block it spawns on into consideration
  • MC-142134 – Light sources spontaneously not working in some chunks
  • MC-142228 – Skylight shines through blocks
  • MC-142729 – Puffed puffer fishes with “NoAI” tag can shrink down
  • MC-142768 – Mobs can suffocate below blocks, if the eye height isn’t inside the collision box
  • MC-143112 – Duplicated files in village structure
  • MC-143591 – Spiders and cave spiders fly-climb
  • MC-143699 – Trader llamas won’t despawn
  • MC-144798 – Barrels always try to set their “open” state to false
  • MC-145031 – Crash while ticking barrel
  • MC-145766 – Iron golems spawning at an alarming rate
  • MC-146295 – Loom top texture is backwards
  • MC-146538 – Eye position for riptiding player is incorrect
  • MC-146800 – Villager can make the discount number of unstackable item more than 1
  • MC-146860 – Trading sometimes takes the full price instead of the discounted price when player has the Hero of the Village effect
  • MC-146919 – Drowned, fish and guardians are not spawning
  • MC-147031 – When a zombie wakes up a villager, the bed tag is still on occupied (occupied: true)
  • MC-147056 – Zombie villagers spawned with a zombie village move very fast
  • MC-147207 – hs_pid_error appears for no reason in snapshots.
  • MC-147227 – Shift-clicking an item out of the trading inventory instantly locks the trade
  • MC-147240 – Villagers can trade Arrows of Luck
  • MC-147268 – Villagers don’t run away from ravagers, pillagers, vindicators, evokers, zombies or husks
  • MC-147270 – Player can still move at normal speed and sprint while sneaking in a 1.5 blocks tall space
  • MC-147274 – Villager ‘Happy’ and ‘Angry’ particles not showing, even when particles are on ‘All’
  • MC-147298 – Arrow facing down with 0 degrees on both x z (basically straight down) cannot be picked up and play a sound on loop
  • MC-147305 – Player crouches with a delay
  • MC-147363 – “Villager disagrees” sound is played twice when right clicking a villager without trades
  • MC-147513 – Unable to focus anvil textfield by clicking
  • MC-147529 – Background is not dimmed for book or lectern
  • MC-147532 – Chunks stop loading after change view distance
  • MC-147538 – Cannot drag any slider in “Video Settings” options
  • MC-147560 – Mobs stop spawning over time if the render distance is less than 11
  • MC-147607 – Command block text field isn’t focused when opening the GUI anymore
  • MC-147642 – Narrator is toggled when typing in text fields
  • MC-147681 – X-ray with door and slab
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Minecraft 1.14 Snapshot 19W14A

In this week’s snapshot we have a big pile of bugfixes. But honestly, why would you play this when the greatest game of all time was rediscovered just this very week?

A full summary of the content available in this snapshot can be found in the changelog on Minecraft.net.

  • Cats can now spawn naturally in villages and not just upon world generation
  • Knock knock. Who’s there? Not a pillager because they can no longer open doors…
  • Lots of bug fixes!
  • MC-2518 – No -breaking sound or- particle effect for some tools and all armor
  • MC-10369 – Server side particle spawning does not create particles for client
  • MC-66206 – Beacon color change delayed if the beam passes through water, cobweb, leaves
  • MC-90594 – Player can stop sneaking/gliding without space to stand up
  • MC-113898 – Water below lily pads is replaced by wooden planks village paths
  • MC-121105 – Beacon beam color update is slow when too far away from the beacon block
  • MC-121148 – Polar bears are required in “Monster hunter” advancement, but are not completely hostile
  • MC-125774 – The player keeps its 1 block height of swimming animation when going out of water
  • MC-127238 – Beacon colors don’t update as frequently anymore
  • MC-129863 – “Crawling” underneath glass/grass paths/other transparent blocks causes bugs
  • MC-131116 – Re-entering water while in a crawling state can cause the player to visually stand up
  • MC-133042 – Block of grass that grew from dirt under snow is not snowy
  • MC-137595 – Podzol generates below other blocks
  • MC-137734 – Bamboo can generate on melon
  • MC-138751 – “Fullscreen Resolution” setting cannot be adjusted
  • MC-138795 – Tamed cats with CatType:0 become wild ocelots upon upgrading to 1.14 snapshots
  • MC-139427 – Glass appears dark next to full blocks
  • MC-139429 – The ‘b’ in “Jigsaw block” is lowercase
  • MC-139478 – Buffet Floating Islands worlds generate dirt instead of grass
  • MC-139706 – Pillager-Outposts doesn’t spawn in Superflat-Worlds
  • MC-139756 – Village has a pillager outpost
  • MC-139841 – Using /locate to find pillager outposts in a superflat world freezes the game
  • MC-140307 – Curses on the second item are lost when repairing in a grindstone
  • MC-140331 – New village structures can overlap each other
  • MC-140355 – Vex attacks Witch
  • MC-141986 – Stronghold can generate above surface
  • MC-142256 – Lighting/worldgenerator issue: black patches and dark spots appearing in the world
  • MC-142692 – World loading progress becomes black after 100%
  • MC-142735 – Incorrect/Different ‘/data modify’ behavior
  • MC-143092 – “Left click” or “Q” in a recipe of slab in an stonecutter results in loss of items
  • MC-143131 – Soul sand doesn’t conduct redstone
  • MC-143280 – Stonecutter result slot doesn’t allow fast clicks
  • MC-143403 – Items can glitch through solid blocks
  • MC-144314 – Fox hitbox is shifted
  • MC-144537 – Loading screen appears while changing mipmap levels
  • MC-144610 – Spawn chunks are lazy chunks
  • MC-144678 – Entities don’t interact with the world far from the player
  • MC-144685 – Ender dragon will shoot at players in creative
  • MC-145002 – When trying to join a world, the loading screen gets stuck at 100%
  • MC-145262 – Entities get stuck in the void when render distance is below 12
  • MC-145438 – Arrows and tridents spawned with /summon in a world spawn point too far from (0,0) causes game performance to plummet
  • MC-145675 – Ringing bell doesn’t render hand swing animation
  • MC-145686 – java.util.NoSuchElementException ticking entity crash when a workstation is destroyed immediately after a villager within a 1-block radius has taken the job matching the workstation
  • MC-145705 – Placing a block next to a bell causes the block to appear then instantly disappear
  • MC-145716 – Pillager outpost watchtower fails to generate
  • MC-145737 – Clicking bell with non-placable item carried play twice sound
  • MC-145772 – Large amount of free work sites can cause lag when introducing new villagers
  • MC-145798 – Pressing space/enter in book and quill changes page
  • MC-145862 – Villagers try to sleep in occupied beds
  • MC-145890 – Tab overrides command block suggestions while turned off
  • MC-145971 – Chat message text box can be unfocused
  • MC-146067 – You can trade with sleeping villagers
  • MC-146168 – Pressing enter in the name or seed field on the create world dialog no longer creates the world
  • MC-146215 – Error executing task on Client: Playing level event
  • MC-146225 – Lava buckets empty with no effect when placed on ladders
  • MC-146248 – Cut Sandstone & Cut Red Sandstone cannot be shift-clicked on the stonecutter
  • MC-146254 – Loom bottom uses loom top texture
  • MC-146272 – Double screen bounce with new sneak/crouch changes
  • MC-146288 – Mobs bodies rotate almost instantly to the direction they’re looking
  • MC-146293 – Some planks in village bridges appear one block too high
  • MC-146297 – Sounds can be heard very far away
  • MC-146316 – Ender dragon disappears after being spawned with /summon
  • MC-146331 – Mobs heads can’t turn left/right while they’re moving
  • MC-146332 – Player can stop sneaking while standing in a 1.5 blocks tall space
  • MC-146519 – Game freezes while villager looks for point of interest over void
  • MC-146520 – Player can’t move a minecart in any direction except forward
  • MC-146521 – Villagers move while trading
  • MC-146614 – Oak saplings can appear in chests in savanna villages
  • MC-146776 – Typo in Difficulty lock (Difficulity lock)
  • MC-146784 – When you right click on the bell with a snow in the hand the block of grass turns white without snow on top
  • MC-146789 – Grass turns to dirt when there is snow above it
  • MC-146792 – Vindicators and ravagers don’t attack players, villagers and iron golems during raids
  • MC-146804 – Not able to right click for more options in crafting menu
  • MC-146810 – Villagers stay in houses forever when I ring the bell
  • MC-146840 – When signing a book and quill, the next arrow button is visible
  • MC-146863 – Shakespearean English’s name occludes its own selection box
  • MC-146876 – Vindicators display wooden axes when they spawn in raids
  • MC-146927 – Cannot place a bell when aiming at the side of a block it cannot be placed on
  • MC-146932 – Pillagers, ravagers and vindicators on raids ignore players
  • MC-147003 – Villager’s don’t randomly look at other mobs anymore
  • MC-147041 – Fletcher dropping uncraftable tipped arrows for gift (hero of the village loot table)
  • MC-147060 – Client freezes if a nearby player swims in water while flying with elytra
  • MC-147061 – Kelp gets destroyed all at the same time when the bottom block is broken, unlike sugar cane, bamboo, and cactus
  • MC-147152 – Invalid move player packet received / teleporting player to NaN crashes worldsave
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Minecraft 1.14 Snapshot 19W13A

Snapshot intros are hard to write! They need to perfectly summarise all the information we gather each and every week, like the fact that Illagers now have amassed enough intelligence to open doors (congratulations!) or that you can trade in the middle of a raid. They should also act as a lighthearted segue into all that heavy information that are the bug fixes. Add a fair portion of memes, and you have the perfect Wednesday read! Since I’ve already rambled long enough, I can’t provide the latter. Oh well, maybe next week?

A full summary of the content available in this snapshot can be found in the changelog on Minecraft.net.

  • Accessibility button is now available on the title screen
  • Accessibility and narration improvements
  • Raid tweaks
  • Bugfixes

RAIDS

Raids now follow a set pattern based on difficulty to determine the exact number of groups that will spawn as part of the raid: Easy – 3 Normal – 5 Hard – 7

If you or your fellow village mates brought more than one level of Bad Omen into the village during the raid or at the initial trigger of the raid, then you will experience a bonus wave equivalent to the final base wave you would normally see for your difficulty. Ex: Bad Omen levels 2-5 would experience 4 waves on easy, where the fourth wave is the same as the third.

BAD OMEN:

You can now get up to Bad Omen 5, and you only get 1 Bad Omen at a time from killing a captain. Each person that brings Bad Omen into the village will increase the Bad Omen level of the raid on that village up to Bad Omen 5. A higher level of bad omen means a higher chance that the enemies you face will have enchanted weapons.

HERO OF THE VILLAGE:

You now get an effect called Hero of the Village after successfully defending your village from a raid! The level of this effect that you get is equivalent to the Bad Omen level of the village that was raided. This effect will last for ~2 in game days and will give you great discounts on trades, with the discount dependent on the level of the effect. Villagers will also show their gratitude, so look out for your new fans in the village after you save them!

BELL CHANGES:

If the bell is rung, villagers will run into a random nearby home and hide for a short time.

OTHER CHANGES:

  • All Illagers can now open doors, but Vindicators will still chop them down if they feel like it
  • All raid waves have been rebalanced, with certain waves more heavy on specific mobs than other waves and the earlier waves being significantly less easy than the later waves.
  • Evokers will spawn in waves 5-7, as opposed to just in the final wave before
  • Raiders are much better at going door-to-door now, and seek to be constantly moving during raids, always looking into houses to try and find villagers
  • Villagers now sweat all the time during raids, not just when you try to trade with them
  • Also you can trade with villagers during raids again!
  • MC-132313 – Buttons and levers can be placed on the bottom of hoppers
  • MC-137467 – Ender dragon does not spawn if render distance is set to 10 or below
  • MC-139376 – Crash when putting spaces and clicking on “Done” in the jigsaw GUI
  • MC-139798 – Bad Omen disappears upon entering villages in spectator mode
  • MC-141009 – Clicking “done” on a Jigsaw disconnects client on dedicated server
  • MC-141358 – Tridents have the SoundEvent tag, but don’t use it
  • MC-145758 – Villagers constantly breeding but don’t produce baby villagers
  • MC-146282 – Entering Command Block UI Causes All Music to Stop
  • MC-146346 – Backup world file saved without .zip
  • MC-146350 – Splash water bottles do not put out fires
  • MC-146353 – Structure integrity does not work, RNG runs for all blocks at once
  • MC-146359 – Crash whilst rendering overlay
  • MC-146360 – Exiting bed always puts the player or villager in blocks
  • MC-146367 – Hostile mobs spawning on glass
  • MC-146377 – Beacon UI is nonresponsive and doesn’t allow you to change the beacon effect
  • MC-146380 – After sleeping in a bed, the player always spawns on top of it if there are no blocks next to it
  • MC-146381 – Sleeping in a bed always resets the player’s spawn point to the world spawn point
  • MC-146387 – Monsters spawning on leaves during night time
  • MC-146454 – Eating food no longer plays the burp sound
  • MC-146470 – Entities in forceloaded or world spawn chunks cannot be selected
  • MC-146594 – Villager babies don’t have biome-specific skin
  • MC-146707 – Splash text in main menu changes every time you resize the Minecraft window
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Minecraft 1.14 Snapshot 19W13A and B

Snapshot intros are hard to write! They need to perfectly summarise all the information we gather each and every week, like the fact that Illagers now have amassed enough intelligence to open doors (congratulations!) or that you can trade in the middle of a raid. They should also act as a lighthearted segue into all that heavy information that are the bug fixes. Add a fair portion of memes, and you have the perfect Wednesday read! Since I’ve already rambled long enough, I can’t provide the latter. Oh well, maybe next week?

A full summary of the content available in this snapshot can be found in the changelog on Minecraft.net.

  • Revamped trading UI
  • Ringing bells now reveals all nearby mobs that can appear in raids
  • Fixed bugs
  • MC-121282 – Server icons erased on loading multiplayer menu
  • MC-139017 – Rain goes through blocks when upgrading world from older versions
  • MC-139273 – Destroying sugar cane from bottom doesn’t destroy the sugar canes one at a time
  • MC-139506 – Lanterns can be duplicated with pistons
  • MC-139763 – Client logs warning “Ignoring chunk since it’s not in the view range” while moving in world
  • MC-141598 – Chunks won’t load in LAN world if the host isn’t nearby
  • MC-142192 – Pistons can conduct redstone signal while retracting
  • MC-145638 – Minecarts defy gravity
  • MC-145687 – Banner patterns are inconsistently named
  • MC-145696 – “Globe” shield is broken
  • MC-145790 – Missing Translations: The “block.minecraft.banner.globe./colour/” banners are missing their translation
  • MC-145813 – Chunks past a certain point (multiplayer cache?) fail to load when client render distance is less than server view distance.
  • MC-145869 – The discount price overlaps the second item
  • MC-146070 – Bossbar notch opacity messed up when more than one bossbar is active
  • MC-146080 – Quartz Block Texture
  • MC-146202 – Detector rail duplication
  • MC-146432 – Moving glass hurts entities
  • MC-146777 – You can’t unselect resource packs
  • MC-146778 – World completely stops loading/generating
  • MC-146783 – Ticking entity crash (villager)
  • MC-146790 – Mob spawners no longer spawn mobs in air blocks
  • MC-146795 – Crash when creating buffet world
  • Accessibility button is now available on the title screen
  • Accessibility and narration improvements
  • Raid tweaks
  • Bugfixes

RAIDS

Raids now follow a set pattern based on difficulty to determine the exact number of groups that will spawn as part of the raid: Easy – 3 Normal – 5 Hard – 7

If you or your fellow village mates brought more than one level of Bad Omen into the village during the raid or at the initial trigger of the raid, then you will experience a bonus wave equivalent to the final base wave you would normally see for your difficulty. Ex: Bad Omen levels 2-5 would experience 4 waves on easy, where the fourth wave is the same as the third.

BAD OMEN:

You can now get up to Bad Omen 5, and you only get 1 Bad Omen at a time from killing a captain. Each person that brings Bad Omen into the village will increase the Bad Omen level of the raid on that village up to Bad Omen 5. A higher level of bad omen means a higher chance that the enemies you face will have enchanted weapons.

HERO OF THE VILLAGE:

You now get an effect called Hero of the Village after successfully defending your village from a raid! The level of this effect that you get is equivalent to the Bad Omen level of the village that was raided. This effect will last for ~2 in game days and will give you great discounts on trades, with the discount dependent on the level of the effect. Villagers will also show their gratitude, so look out for your new fans in the village after you save them!

BELL CHANGES:

If the bell is rung, villagers will run into a random nearby home and hide for a short time.

OTHER CHANGES:

  • All Illagers can now open doors, but Vindicators will still chop them down if they feel like it
  • All raid waves have been rebalanced, with certain waves more heavy on specific mobs than other waves and the earlier waves being significantly less easy than the later waves.
  • Evokers will spawn in waves 5-7, as opposed to just in the final wave before
  • Raiders are much better at going door-to-door now, and seek to be constantly moving during raids, always looking into houses to try and find villagers
  • Villagers now sweat all the time during raids, not just when you try to trade with them
  • Also you can trade with villagers during raids again!
  • MC-132313 – Buttons and levers can be placed on the bottom of hoppers
  • MC-137467 – Ender dragon does not spawn if render distance is set to 10 or below
  • MC-139376 – Crash when putting spaces and clicking on “Done” in the jigsaw GUI
  • MC-139798 – Bad Omen disappears upon entering villages in spectator mode
  • MC-141009 – Clicking “done” on a Jigsaw disconnects client on dedicated server
  • MC-141358 – Tridents have the SoundEvent tag, but don’t use it
  • MC-145758 – Villagers constantly breeding but don’t produce baby villagers
  • MC-146282 – Entering Command Block UI Causes All Music to Stop
  • MC-146346 – Backup world file saved without .zip
  • MC-146350 – Splash water bottles do not put out fires
  • MC-146353 – Structure integrity does not work, RNG runs for all blocks at once
  • MC-146359 – Crash whilst rendering overlay
  • MC-146360 – Exiting bed always puts the player or villager in blocks
  • MC-146367 – Hostile mobs spawning on glass
  • MC-146377 – Beacon UI is nonresponsive and doesn’t allow you to change the beacon effect
  • MC-146380 – After sleeping in a bed, the player always spawns on top of it if there are no blocks next to it
  • MC-146381 – Sleeping in a bed always resets the player’s spawn point to the world spawn point
  • MC-146387 – Monsters spawning on leaves during night time
  • MC-146454 – Eating food no longer plays the burp sound
  • MC-146470 – Entities in forceloaded or world spawn chunks cannot be selected
  • MC-146594 – Villager babies don’t have biome-specific skin
  • MC-146707 – Splash text in main menu changes every time you resize the Minecraft window
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Minecraft 1.14 Snapshot 19W11A

It’s wednesday, my dudes! Todays snapshot marks The Village & Pillage update as, for the most part, feature complete. We’re still planning to do a big polish pass, there may be some small features snuck in here or there, but ultimately it’s bug fixing from here on out and we’re

hoping for a release quite soon!  

A full summary of the content available in this snapshot can be found in the changelog on Minecraft.net.

  • Lots of accessibility improvements!
  • Added a new “Globe” banner pattern and item (Currently only accessible from commands or the creative inventory)
  • Trading changes
  • Added recipe for smithing and fletching table
  •  TNT and TNT minecart explosions now have 100% drop rate
  • There’s a new Accessibility menu which provides a useful place for all of our accessibility features to be toggled
  • When the narrator is turned on, buttons will be narrated on focus
  • Most screens allow tab and shift+tab navigation through buttons, edit boxes and other UI elements
  • Most lists allow up/down arrow keys to navigate through them
  • We’ve added a new option for turning up the background of all transparent text elements, which should help make them more readable for some people
  • Smithing table is crafted with 4 planks + 2 iron ingots
  • Fletching table is crafted with 4 planks + 2 flint
  • Villagers use them as a work site
  • We’ve decided not to add the functionality for these blocks for this update as we want to make sure that they’re useful for the overall gameplay. We have a great idea for them for the next major themed update…
  • Lots of new trades have been added
  • Villagers now level up in a new way
  • The trading UI is updated (WIP)
  • The trading prices now depend on your reputation and on demand
  • The villagers will restock up to two times per day (if they can work at their work station!)
  • Added visual trading; villagers will display the item they want to trade for your in-hand item
  • Villagers now have a daily schedule. They will for example go to work and meet up at the village bell
  • Each villager will try to find their own bed and work station
  • Each profession has a specific block that works as a work station for them (e.g. lectern for the librarian and cauldron for the leatherworker)
  • Village detection is now based on beds, job sites and meeting points instead of doors
  • Iron golems will spawn when enough villagers meet

To get snapshots, open your launcher and go to the “launch options” tab. Check the box saying “Enable snapshots” and save. To switch between the snapshot and normal version, you can find a new dropdown menu next to the “Play” button. Back up your world first or run the game on in a different folder (In the “launch options” page).

Please report any and all bugs you find in Minecraft to bugs.mojang.com.

Snapshots can corrupt your world, please backup and/or run them in a different folder from your main worlds. 

Share your thoughts on how 1.14 is shaping up in the comments below!

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Minecraft 1.14 Snapshot 19W09A

We got a fever and the only prescription is more cowbell.

A full summary of the content available in this snapshot can be found in the changelog on Minecraft.net.


  • Added new Note block sounds
  • Fixed bugs
  • Sprites for particles can now be configured in resource packs (though particle still controls how they will be used)

NOTE BLOCK

  • 5 new Note block sounds have been added: Iron Xylophone, Cow Bell, Didgeridoo, Bit, and Banjo
  • 1 previously existing, but unused, sound effect has now been made available: Pling
  • The new Note block sounds can be heard by using Iron Blocks, Soul Sand, Pumpkins, Emerald Blocks, Hay Blocks, or Glowstone

To get snapshots, open your launcher and go to the “launch options” tab. Check the box saying “Enable snapshots” and save. To switch between the snapshot and normal version, you can find a new dropdown menu next to the “Play” button. Back up your world first or run the game on in a different folder (In the “launch options” page).


Please report any and all bugs you find in Minecraft to bugs.mojang.com.


Snapshots can corrupt your world, please backup and/or run them in a different folder from your main worlds. 


Share your thoughts on how 1.14 is shaping up in the comments below!

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Minecraft 1.14 Snapshot 19W08A

We’re slowly entering the “bug fixing and polishing” phase of the 1.14 Village & Pillage update, but that didn’t stop us from sneaking in a few cool features like Leather Horse Armor (it’s dyeable!), making Invisiblity Potions actually useful in survival, and best of all… wait, oh dear, I’ve forgotten what that last thing was. Oh well, it’ll come to me later. 

A full summary of the content available in this snapshot can be found in the changelog on Minecraft.net.


  • One Iron Golem now spawns in all villages upon generation
  • Improvements to invisibility to allow it to correctly work in many cases where it didn’t but you’d expect it to
  • Added Leather Horse Armor
  • Textures for potion effects are now split into individual files
  • Command parser now accepts ' as string quotes. Inside '-quoted string " is handled as normal character and requires no escaping (and vice-versa) – so now it’s easier to input text components in NBT.
  • Stopped foxes, dolphins, and pandas from having armor equipped onto them via dispenser
  • Changed bounding box and eye height of foxes (prevents them from drowning when swimming)
  • Foxes that trusted you in the previous snapshot will unfortunately no longer be trusting

LEATHER HORSE ARMOR

  • Added a new armor type for horses
  • Dye it in lots, yes LOTS, of different colors

To get snapshots, open your launcher and go to the “launch options” tab. Check the box saying “Enable snapshots” and save. To switch between the snapshot and normal version, you can find a new dropdown menu next to the “Play” button. Back up your world first or run the game on in a different folder (In the “launch options” page).


Please report any and all bugs you find in Minecraft to bugs.mojang.com.


Snapshots can corrupt your world, please backup and/or run them in a different folder from your main worlds. 


Share your thoughts on how 1.14 is shaping up in the comments below!

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Minecraft 1.14 Snapshot 19W07A

What’s orange and white and sleeps all day? Jens, but Mojang still managed to finish another Java Snapshot this week. Enjoy!

A full summary of the content available in this snapshot can be found in the changelog on Minecraft.net, the following is a short summary:


  • Added Fox
  • Narrator is now available in menus (“Ctrl + B” to activate it)
  • Paintings are now broken up into individual textures
  • Fixed bugs

FOX

What do they say?

  • Foxes are nocturnal
  • Foxes are nimble and quick, so sneak up on them carefully!
  • Breed foxes with berries
  • If you breed two foxes, their offspring will trust you forever
  • Foxes like to eat any and every food item they find on the ground
  • You may find a fox exploring a nearby village at night

To get snapshots, open your launcher and go to the “launch options” tab. Check the box saying “Enable snapshots” and save. To switch between the snapshot and normal version, you can find a new dropdown menu next to the “Play” button. Back up your world first or run the game on in a different folder (In the “launch options” page).


Please report any and all bugs you find in Minecraft to bugs.mojang.com.


Snapshots can corrupt your world, please backup and/or run them in a different folder from your main worlds. 


Share your thoughts on how 1.14 is shaping up in the comments below!