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Pre-Release 2: Java Edition 1.15.2

It felt like only yesterday when we had the first prerelease.  Looks like Mojang is wrapping things up to get us 1.15.2 as soon as possible.  For now, take some fixes as they clean up for a final release around the corner.

  • Fixed bugs

  • MC-169825 – “Multiplayer (3rd party)” shows in window title when disconnecting from a singleplayer world
  • MC-169839 – Certain potion effects that override lower level effects don’t get removed after their duration ends
  • MC-169840 – Drinking a level 1 potion under a level 2 beacon and leaving results in the effect being lost
  • MC-169848 – Crashes when trying to create Beehive From planted tree
  • MC-169886 – No older world protection in 1.15.2 PR 1
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Pre-Release: Java Edition 1.15.2

Pre-Release 1.15.2

Tired of collecting bee nests and having bees get angry at you?  How about when creating that one map and needing patrols to spawn so you can ambush the player when they least expect it?  It’s that time again where we’re starting off our journey towards the next major update.  Annoyed that you keep falling down ladders with your elytra or having your potion effects removed by a beacon?  

Yeah, I thought so.  Mojang is listening and they’ve heard you as they’ve released the first pre-release of the year for Java Edition!.  We’re still a good ways out from the Nether Update, but while we’re waiting let’s take a look at what the first pre-release for Java Edition has to offer.
 

Changes

  • Bees no longer anger when a nearby nest/hive is destroyed using a silk touch tool
  • Added doPatrolSpawning and doTraderSpawning game rules that control spawning of patrols and wandering traders, respectively
  • Added gui_light option in block models to allow controlling light when rendering model as item in GUI
  • Controls light when rendering block model inside slot. If set to side, model will be rendered like block. If set to front, model is shaded like flat item
  • Fixed bugs

Fixes

  • MC-862 – Spawn protection doesn’t work for item frames, paintings and armor stands
  • MC-1541 – Beacon effect removes potion effect of the same type
  • MC-51053 – Furnace minecarts lose power after navigating corners
  • MC-150575 – Concrete powder does not turn into concrete when letting it fall beside water
  • MC-153987 – Falling down ladders while wearing elytra
  • MC-165695 – Hoppers harvesting honeycomb from bee hives and bee nests only pick up one honeycomb
  • MC-166312 – Loom UI pattern icons are too dark
  • MC-166319 – B on “Open in browser” is lowercase in link confirmation GUI
  • MC-166324 – “Raw input” button has lowercase “i”
  • MC-166722 – Some custom item models appear dark in the inventory
  • MC-167018 – Misplaced pixel in critical hit particle texture
  • MC-167079 – Horse Armor texture is off
  • MC-167201 – Invisible glowing entities do not respect their team color
  • MC-167219 – Reloading a resource pack enough times will cause intense lag
  • MC-167220 – Items on marker armor stands no longer glow
  • MC-167235 – Distance from where you can enter a bed is off center
  • MC-167344 – com.mojang.blaze3d.platform.ClipboardManager leaks direct buffers
  • MC-167416 – Distance from where a monster will stop you from sleeping is off center
  • MC-167444 – iron_golem_crackiness_* textures show up on invisible iron golems that are damaged
  • MC-167709 – Bees that ride a boat, minecart or other entities when entering their hive or nest can’t leave the hive or nest ever again
  • MC-168091 – Concrete powder doesn’t convert into concrete when dropped into deep water
  • MC-168230 – End crystal beam is dark / desaturated
  • MC-168467 – Bees do not remember how many crops they’ve pollinated
  • MC-169157 – Breaking a hive with obstructed front makes bees vanish

That’s a lot of fixes!  I can’t wait to dive right in and test the changes for myself.  Don’t forget, if you’re planning on using a pre-existing world to back it up!  Don’t want all your hard work to disappear right?  After you’ve done that and if you find any bugs, be sure to report them on Mojang’s Issue Tracker or if you have a suggestion or a change you’d like to see, head on over to Mojang’s Feedback website!

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Minecraft Forum – Plans for 2020

Greetings!

The last year was an interesting one for MinecraftForum. With the planned archiving of the forum and then the change of ownership to keep the forum active, there has been a lot of back-end work to keep this site going. While we’ve definitely been struggling to keep up in some areas (poor news…), we’ve certainly not been twiddling our thumbs behind the scenes. 

With that in mind, we figured it’s probably a good time to just let you know of some of the plans that we hope to get to in the year 2020. Some of these would be more hidden changes, some small, but some giant. Let’s go through what we have in our minds for this year.


1) Restructure of our forum sections as a whole

This one is a giant goal of ours. We know that the current structure is…. not exactly great for a lot of different reasons. When we made the current structure we tried to keep the naming similar to what Mojang calls their versions of the game, but we knew when we did it that it would be confusing. We’re re-evaluating this and are looking at better ways to collapse or expand sections in order to make the most of what we have from you, the community, and to get your content shared with millions of users. We’ll have posts later in our Forum Discussion and Information section once we have a better plan for how we’d like to restructure things. We know this won’t be an easy change, but we will value your input into this process as we go, to point out things we may not notice or think of. Keep an eye out for more information regarding this.

2) New server list

In continuing the forum restructure, we’ve had a thread that’s been trying to gather ideas for a new server list. If you didn’t know, Minecraft Forum used to run a server list, which tried to help promote servers in a different light. Sadly, this list wasn’t maintained well, and so it was discontinued. We are looking at the idea of bringing a list back, knowing that it has to cater to small servers, large servers, whitelist servers, graylist servers, realms, even just the occasional “i want a friend” servers. And not just for Java Edition, we know there’s more to the multiplayer world. We don’t know if this will happen in 2020 due to the amount of effort it would take, but it’s a goal we have.

3) Alternate logins

We know that only having a Twitch login is a huge turn-off for some people. We are looking into additional providers to support in the future. We’re hoping to offer Xbox Live and Google as alternative providers, perhaps some others too, however there is no ETA on this yet. We are still doing research and work to determine how difficult it will be to support multiple providers like this within our existing system.

4) Better filters for content searching

The server search functionality is a feature that we know is… not great. Not only that, the prefix system that we have is not obvious to users that you can actually use it to find content. We are looking into better ways of making this more apparent, and to make it more of an actual search feature. It’d be a lot nicer to find those 1.15 fantasy packs if we had a simple filter, wouldn’t it?

5) More news

News is one of the most important things that makes it to the front page here. And while we’ve done our best to keep up with the essential updates, we know we’ve been really slacking to keep you all up to date on all that’s going on in the world of Minecraft. We are looking at ways to better put news in front of you that you would care about, and not just repeat what Mojang already gives you. After all, there’s more to the community than just the latest build update. 

6) More bug fixes

2019 was full of back-end fixes that you may not have seen. Although, being able to see your old PMs was definitely a fix I know some of you have noticed. We know there’s still a lot of issues with the site, and will be continuing to work on improving your experience so that you can find and share your content. 


That about covers it for this update! We will continue to strive to keep this forum going far into the future with Magic Find, whose administrative & dev teams have been directly working with us to make the site work even better than before. Let us know of any other things you’d like to see, and who knows, maybe your ideas might be done.

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Minecraft 1.15.1

You can find the full article on https://minecraft.net

  • Optimized chunk rendering performance, especially for chunks with many different block states
  • Fixed an error spammed to the game’s log files caused by custom spawner blocks spawning villagers
  • Improved network handling of invalid Biome ids
  • Fixed a crash in the Realms screen
  • Fixed bugs
  • MC-135050 – NullPointerException while tesselating block model
  • MC-167530 – Anvils causing java.lang.StackOverflowError
  • MC-167482 – Corrupt chunk causes force upgrading a world to fail
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Minecraft 1.15 Pre-Release 1

Buzzy Bees! What a delightful bit of alliteration. Someone should use that for when they add bees to their game. Unfortunately, we already promised marketing we’d call this Minecraft Java Edition presents: Disgusting Bugs.

What’s that? I’m hearing marketing have had a change of heart, and that we can confirm in this pre-release that we’ll be calling the actual release, on December 10, Buzzy Bees. Hooray! 

You can find the full news article on https://www.minecraft.net

  • Changed the button highlight to make it easier to distinguish which button is selected
  • Optimized chunk rendering
  • Optimized explosions
  • Recipe changes to match Minecraft Bedrock
  • Updates to the Resource pack format
  • Dark prismarine is now crafted from black dye instead of ink sacs
  • Increased scaffolding burn time when used as fuel in a furnace
  • The resource pack version is now 5
  • The game now tries to make out of date resource packs work as much as possible
  • Fixed bugs
  • MC-12211 – Comparator in subtraction mode does not update visually under certain conditions
  • MC-14826 – Leads in unloaded chunks break, become invisible or connect to an invisible target far away
  • MC-63669 – Comparator Timing Issue
  • MC-90602 – Chunks don’t load correctly/not rendering
  • MC-94838 – Comparator affected through gap
  • MC-125495 – Owner tag of item entities is ignored if entity is destroyed in 200 ticks (Age >= 5800)
  • MC-125511 – Item entity merging ignores Owner tag
  • MC-135110 – Crash when using outdated resource pack: Non [a-z0-9/._-] character in path of location
  • MC-152198 – Actual render distance is 2 chunks lower than render distance setting
  • MC-161132 – Leaves are considered solid faces for block placement
  • MC-161900 – Advancement menu background is rendered in front of toasts
  • MC-163308 – Pillagers still spawning in trees in 1.14.4
  • MC-163553 – Dragon texture flickering issue
  • MC-163560 – Berry bushes no longer slow down the player
  • MC-163745 – Dramatic speed up after falling through cobweb
  • MC-163947 – When mobs sliding down honey blocks, the subtitles will show footsteps
  • MC-163953 – /fill command doesn’t create block entities for all bocks
  • MC-164076 – Transparent texture parts of invisible entities are rendered black when looking at them in spectator mode
  • MC-164535 – /playsound uses wrong feedback message for multiple targets
  • MC-165133 – Ignited TNT appears offset one block to the west
  • MC-165134 – Entities are rendered too dark when in the ground
  • MC-165154 – Entities riding boats, minecarts or other entities are rendered too dark when their hitbox intersects solid blocks
  • MC-165155 – Block hitboxes no longer render behind transparent blocks
  • MC-165156 – Transparent block items no longer render behind transparent blocks
  • MC-165173 – Bees immediately enter their nests/hives after leaving them
  • MC-165298 – Entities are rendered too dark when standing on soul sand or snow layers
  • MC-165358 – Entities are sometimes rendered too dark when changing heights
  • MC-165497 – Programmer art shield pattern textures have not been updated to the new resource pack format
  • MC-165524 – Zombie pigman spawn eggs used on zombie pigmen do not spawn baby zombie pigmen
  • MC-165527 – Item of advancement pop up is visible on text in the advancement menu
  • MC-165550 – Ligthing of slimes and magma cubes becomes dark when they land to the ground
  • MC-165605 – Command starting with / in command block shows error but still works
  • MC-165606 – “Bee Our Guest” advancement is only triggered when more then one bottle is in the players hand while right clicking the hive
  • MC-165627 – Falling blocks glitch through shulkers when the shulker is opening / closing
  • MC-165676 – Aquatic mobs don’t move below sea level
  • MC-165727 – Falling blocks on top of non-full block without block below do not break
  • MC-165876 – Sand particles don’t have gravity anymore
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Combat Test Snapshot 3

Jeb has put out another combat snapshot for you all to play with and give feedback.

You can find the original announcement here: https://www.reddit.com/r/Minecraft/comments/dq2v7o/updated_combat_test_snapshot_number_3_and_a/

Changes made:

  • Returned Sword speed to 3.0 (from 2.5)

  • Re-introduced hold-to-attack, but attacks now happen at “120%” charge which is slightly slower than optimal spam clicking

  • Knockback resistance is now a scale instead of a dice roll (less RNG)

  • Axes now always disable shields for 1.6s, instead of a 25% chance to disable them for 5s (less RNG)

  • Axes now only take 1 durability damage for attacking

  • Axes now have a new “Chopping” enchantment that adds +1 damage and +.5s shield stun per level (max 3 levels)

  • Projectiles no longer trigger the invulnerability timer, which means that a Multishot crossbow can hit (and deal damage) with all three arrows

  • Shields protective arc has been decreased to ~100 degrees instead of 180 degrees

  • Added a “Shield Indicator” option that displays when the shield is active (similar to the attack indicator)

  • Added an option to hide the shield when it’s active

Additional notes:

The Chopping enchantment is experimental. You can still apply Sharpness to axes in the anvil, but Sharpness and Chopping are mutually exclusive. An option here is to change Chopping so that it only affects shields, and let axes get Sharpness from enchanting, but currently there are no mobs in the game that use shields so in that case Chopping would be meaningless in PvE.

 

The delay to auto-attacking will likely be removed when we add the system to Bedrock for controllers and touch. It may be a mouse-and-keyboard only limitation.

 

Installation instructions:

  • Download this zip file: https://launcher.mojang.com/experiments/combat/0f209c9c84b81c7d4c88b4632155b9ae550beb89/1_14_combat-3.zip

  • Unpack the folder into your “versions” folder of your local Minecraft application data folder (see below if you are confused)

  • Create a new launch configuration in the launcher and select the “1_14_combat-3” version

  • Start the game and the remaining files will be downloaded

  • Play in a new world! This version is not compatible with other snapshots! (These are based on the 1.14 branch and doesn’t include any bug fixes or features in the mainline snapshot series.)

COMBAT TEST MAP

The team has created a map for testing combat mechanics! Download it here: https://launcher.mojang.com/experiments/combat/5b0f9b66f0ece20b0a0305db7729c6b0a66ee3d3/Combat%20Test%20Map.zip

Here’s what you’ll find in each of the sections of the map:

  • A weapon test area where you can test out weapon range, new enchants, shield mechanics, etc.

  • A Vanilla gameplay challenge area with portals into iconic Minecraft encounters

  • PvP and PvE battle arenas

Feel free to give feedback on the map as well!

 

FEEDBACK SITE

In addition to replying on reddit, you can head over to the feedback site to discuss specific topics here: https://aka.ms/JavaCombatSnap

Please note any combat designs or features within the combat snapshots and maps may or may not appear in an upcoming final release. As usual, we recommend keeping an eye on our release changelogs for details.

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Minecraft Snapshot 19W44A

A new snapshot arrives, and I finally get around to writing the news. 

You can find the full article on https://minecraft.net

  • Combing four glass bottles with one honey block now gives you four honey bottles
  • Honey bottles now stack (up to 16)
  • Vertically moving particles are performing better when they collide with blocks
  • Improved performance of chunk saving
  • Iron Golem’s damage progress is now based on ratio of current health to max health
  • Fixed bugs
  • MC-63179 – Clouds move with the player
  • MC-106494 – Items despawn after one minute instead of five when dropped from the Creative inventory
  • MC-132211 – Book Edits Occur on Network Thread
  • MC-151962 – The last use of a shear will not drop the item on one high blocks
  • MC-158911 – Fences and walls connect to closed shulker boxes
  • MC-161837 – Some biome-affected items are coloured incorrectly when held in the hand
  • MC-161841 – Top texture of leaves and grass blocks is gray in first person mode when being held in the hand
  • MC-161846 – Shulkers on walls (facing east or west) are sometimes incorrectly oriented
  • MC-161918 – Item and experience orb shadows turn completely black during pickup animation
  • MC-161941 – Some items lose their colour when being picked up
  • MC-162026 – Some blocks held by the witch, the rendering is very strange
  • MC-162361 – Potions and water bottles are incorrectly colored when held in the hand
  • MC-162526 – Edge of spawn eggs are incorrectly colored when held in the hand
  • MC-162530 – Grass block and leaves sides are not colored correctly in first person mode when being held in the hand
  • MC-162606 – Evoker fangs are rendered too big
  • MC-163028 – Experience orbs turn white when being picked up
  • MC-163400 – Parrots can imitate wolves, polar bears, zombie pigmen and endermen
  • MC-163403 – Trees now require much more free space around them to grow
  • MC-163744 – Missing predicates return true/false rather than failing
  • MC-163849 – Stopping Creative flight with double-space triggers elytra flight
  • MC-164038 – Serializer for storage nbt component is missing

To install the snapshot, open up the Minecraft Launcher and enable snapshots in the “Installations” tab.

Snapshots can corrupt your world, please backup and/or run them in a different folder from your main worlds.

Cross-platform server jar:

Report bugs here:

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Minecraft: Java Edition 1.15 Snapshot 19W36A

Another week has gone by and we’re busy trampling bugs here at the Mojang office. Apart from that we’re now letting everyone take part of our obfuscation maps which should make your life easier if you’re interested in creating mods for Minecraft: Java Edition.

You can find the full news post on Minecraft.net

  • Obfuscation maps are now published with all future releases of the game
  • Added features found in other Minecraft editions
  • Honey bottles are now less filling
  • Fixed bugs

MODDING

In an effort to help make modding the game easier, we have decided to publish our game obfuscation maps with all future releases of the game, starting today. This means that anyone who is interested may deobfuscate the game and find their way around the code without needing to spend a few months figuring out what’s what. It is our hope that mod authors and mod framework authors use these files to augment their updating processes that they have today. These mappings will always be available, instantly and immediately as part of every newly released version. This does not, however, change the existing restrictions on what you may or may not do with our game code or assets. The links to the obfuscation mappings are included as part of the version manifest json, and may be automatically pulled for any given version.

Prefixed to every obfuscation map is the following legal disclaimer:

© 2019 Microsoft Corporation. All rights reserved. This information is provided “as-is” and you bear the risk of using it. This information does not provide you with any legal rights to any intellectual property in any Microsoft product. You may copy and use this information for your internal, reference purposes. Microsoft makes no warranties, express or implied, with respect to the information provided here.

PARITY

Things from other editions of Minecraft have arrived to Java Edition!

  • Trying to sleep in a bed during daytime will now set the player’s spawn location to that bed
  • Bells will now ring if powered with a redstone signal
  • The doInsomnia game rule can now be switched off to prevent phantoms from spawning during nighttime
  • The doImmediateRespawn game rule can now be switched on to have players respawn immediately without showing the death screen
  • The drowningDamage, fallDamage and fireDamage game rules can now be used to prevent certain sources of damage
  • Sponges now dry out when placed in the Nether
  • Fireworks dispensed from a dispenser now travel in the direction they were fired
  • MC-117914 – Entities crossing dimensions through nether portal causes tremendous lag
  • MC-140507 – Overloading a chunk with data will cause it to revert to its old state
  • MC-158677 – Ender dragon freezes the server if there’s no end stone in the end
  • MC-158978 – “Create New World” button in the world creation menu is enabled after returning from the world customize menu, allowing world names to be left blank
  • MC-159359 – Dispensers ignore honey level when collecting honey from hives/nests
  • MC-159370 – Bees suffocate when against a solid block ceiling
  • MC-159383 – Copying a bee nest/hive with NBT duplicates the bees inside of it as well, causing multiple bees with the same UUID to exist in the same world at the same time
  • MC-159385 – Bees are not affected by Bane of Arthropods enchantment
  • MC-159395 – Honey level of bee hives does not increase, as opposed to bee nests
  • MC-159419 – Custom beehive item can be used to spawn any entity, including command blocks
  • MC-159424 – Hostile bees will not sting you if you have a flower in your hand
  • MC-159441 – Bees stay leashed when leaving a bee hive, despite having dropped their lead when entering it, thus duplicating the lead
  • MC-159508 – Ctrl + Pick block on beehives and nests does not copy their honey levels
  • MC-159515 – Bees don’t sleep at night
  • MC-159518 – Bees stop their animations when standing still, even when still in the air
  • MC-159558 – Bees attempt to sting the player even after they’ve already stung the player
  • MC-159560 – Semi-transparent pixels on bee textures
  • MC-159584 – When a bee nest/hive with a bee inside is destroyed on Creative, the bees inside disappear
  • MC-159743 – Bee textures have inconsistent amounts of nectar
  • MC-159880 – Bee duplicate passenger entities when entering and leaving hives
  • MC-160008 – Drinking honey bottles doesn’t immediately make sound
  • MC-160254 – Bees do not pollinate on lilac, rose bush and peony

UPDATE:

Dinnerdone has confirmed that the mappings for 1.14.4 will also be released as discussed on Twitter:

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Minecraft: Java Edition 1.15 Snapshot 19W34A

BEES!

Bzzzzzzz, bzz, bzzzzzz. Bzz bzzzzz bzzzzzz.

Minecraft 1.15 has had it’s first snapshot, and this one adds bees. This snapshot also includes bee nests and hives for those little bees to live in, and honeycombs. I’ve not been able to play with this snapshot, but honey is always nice.

On the technical side, Java Edition now requires OpenGL 2.0. If you have a computer that’s at least not 10 years old, you should be okay. 

Loot tables have a new function called copy_states, which copies states. I mean, what else would you expect?

You can start playing this snapshot by selecting it in your launcher. The server jar is located here: https://launcher.mojang.com/v1/objects/288962c67d083e35d4313cf0eba8ad1e27173d17/server.jar

(Don’t you love having to write news when you can’t open Minecraft!).

Why don’t you show some of the bees in action, or if you’re a more… savvy player, show some of the new dispenser or loot table functionality?

UPDATE

Mojang has posted their blog post about this update, which has more information about these changes.

You can find the full post here: https://www.minecraft.net/en-us/article/minecraft-snapshot-19w34a

We’re buzzing with excitement!

Can someone tell Cory to stop making bee puns now?

  • Bees are cute, fuzzy, neutral mobs
  • Don’t hurt them, they don’t want to hurt you
  • If a bee does sting you, it will leave its stinger in you and eventually die, dropping nothing :(
  • Bees love pretty flowers and spend their lives gathering pollen from them
  • After gathering pollen, bees fly back to their home nest
  • Bees help you by growing crops while carrying pollen back to the nest
  • Bees can be bred using flowers
  • Bees like sharing the location of their favorite flowers with other bees
  • If a bee can’t find nectar, after a while it will return home for a bit
  • If a bee doesn’t have a home nest, it will wander around until it finds one it can use
  • Bees don’t like the rain and they sleep at night. They will go back to the nest in these cases

In real life, bees dance in their nests to show other bees where flowers are!

  • Bee Nests spawn naturally in Flower Forests, Plains, and Sunflower Plains biomes
  • When a bee visits this block and completes its journey undisturbed, the level of honey increases
  • Max of 5 levels of honey
  • Level 5 is quite…sticky
  • Bees use nests and hives to share flower locations with other bees
  • Sometimes bees that already know about a flower will choose not to use this information
  • Bee Hives are crafted by players using honeycomb and wood planks
  • Use a silk touch tool to get the block with the bees stored inside
  • Bee Nests will be destroyed unless you use silk touch
  • Use shears when at full honey to get honeycomb
  • Use a bottle when at full honey to get a honey bottle
  • Campfire smoke calms bees – place one underneath the nest / hive to keep them in chill mode
  • Redstone-friendly!
  • Bees like Bee Nests and Bee Hives the same amount! They don’t play favorites :)
  • Added the Honey Bottle!

Organic, gluten-free, delicious locally-farmed honey!

  • Use an empty glass bottle on a hive or nest that is full of honey to get a bottle of honey!
  • Drink it!
  • ???
  • Profit!
  • Oh yeah, also craft it into sugar!
  • Added Honeycomb!

Disclaimer: Cannot be used to comb your hair

  • Shear a full-honey hive or nest to obtain
  • Craft with wood planks to create a Bee Hive
  • Dispensers can now fill bottles with water and honey
  • Dispensers can now shear honey combs from Bee Nests and Hives

COPY_STATE

Copies state properties from dropped block to BlockStateTag in dropped item

PARAMETERS

  • block – source of properties (block id)
  • properties – list of property names. All must be present on block
  • MC-74762 – Chunks Swapping
  • MC-103313 – Hitbox of slime and magma cube is offset for some seconds
  • MC-115643 – Can’t hear punching blocks with ‘Friendly Creatures’ volume off
  • MC-133255 – Cartographers generate maps for existing Mansions and Monuments rather than unexplored ones
  • MC-142918 – The stonecutter does not allow custom recipe inputs to be shift-clicked in
  • MC-148562 – Obsidian towers in the end are not generated as intended.
  • MC-150202 – Chunks sometimes are dislocated / copied to another location
  • MC-151354 – Can’t rearrange servers with shortcut
  • MC-152100 – blaze powder does not put in slot with shift
  • MC-152172 – Cartography table plays the sound multiple times overlapping on shift-click
  • MC-152173 – Loom plays the sound multiple times overlapping on shift-click
  • MC-156276 – Cannot shift-click while riding a horse, within inventory
  • MC-156852 – Ghost blocks remain when insta-mining; reappearance of MC-5694
  • MC-156876 – “desert_small_house_7″one door open status is open
  • MC-156884 – Bows sometimes don’t use the correct texture when being drawn in creative mode
  • MC-156952 – Village tree center has leaves that are persistent
  • MC-157136 – Villagers restocking is not properly tracked
  • MC-158988 – Minecraft will remove up to several hundred chunks per region if region file isn’t exact multiple of 4096 bytes