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Podcast: Putting the ‘human’ in human computer interaction with Haiyan Zhang

haiyan zhang standing in front of a wall

Haiyan Zhang, Innovation Director

Episode 62, February 6, 2019

Haiyan Zhang is a designer, technologist and maker of things (really cool technical things) who currently holds the unusual title of Innovation Director at the Microsoft Research lab in Cambridge, England. There, she applies her unusual skillset to a wide range of unusual solutions to real-life problems, many of which draw on novel applications of gaming technology in serious areas like healthcare.

On today’s podcast, Haiyan talks about her unique “brain hack” approach to the human-centered design process, and discusses a wide range of projects, from the connected play experience of Zanzibar, to Fizzyo, which turns laborious breathing exercises for children with cystic fibrosis into a video game, to Project Emma, an application of haptic vibration technology that, somewhat curiously, offsets the effects of tremors caused by Parkinson’s disease.

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Episode Transcript

Haiyan Zhang: We started out going very broad, and looking at lots of different solutions out there, not necessarily just for tremor, but across the spectrum to address different symptoms of Parkinson’s disease. And this is actually really part of this whole design thinking methodology which is to look at analogous experiences. So, taking your core problem and then looking at adjacent spaces where there might be solutions in a completely different area that can inform upon the challenge that you are tackling.

Host: You’re listening to the Microsoft Research Podcast, a show that brings you closer to the cutting-edge of technology research and the scientists behind it. I’m your host, Gretchen Huizinga.

Host: Haiyan Zhang is a designer, technologist and maker of things (really cool technical things) who currently holds the unusual title of Innovation Director at the Microsoft Research lab in Cambridge, England. There, she applies her unusual skillset to a wide range of unusual solutions to real-life problems, many of which draw on novel applications of gaming technology in serious areas like healthcare.

On today’s podcast, Haiyan talks about her unique “brain hack” approach to the human-centered design process, and discusses a wide range of projects, from the connected play experience of Zanzibar, to Fizzyo, which turns laborious breathing exercises for children with cystic fibrosis into a video game, to Project Emma, an application of haptic vibration technology that, somewhat curiously, offsets the effects of tremors caused by Parkinson’s disease. That and much more on this episode of the Microsoft Research Podcast.

(music plays)

Host: Haiyan Zhang, welcome to the podcast.

Haiyan Zhang: Hi, thanks Gretchen. Great to be here.

Host: You are the Innovation Director at MSR Cambridge in England, which is a super interesting title. What is an Innovation Director? What does an Innovation Director do? What gets an Innovation Director up in the morning?

Haiyan Zhang: I guess it is quite an unusual title. It’s a kind of a bespoke role, I would say, because of my quite unusual background, I guess. Part of what I do is look at how technology can be applied in real use cases in the world to create business impact, within Microsoft and outside of Microsoft, and to make those connections between our deeply technical research with applied product groups across the company.

Host: So, is this a job that existed at MSR in Cambridge or did you arrive with this unique set of talents and skills and background and ability, and bring the job with you?

Haiyan Zhang: I would say it’s something I brought with me and it’s evolving over time. (laughs)

Host: Well, unpack that a little bit. How has it evolved since you began? When did you begin?

Haiyan Zhang: So, I actually joined Microsoft about five and a half years ago and I actually initially joined as part of the Xbox organization, running an innovation team in Xbox in London and looking at new play experiences for kids, for teens, that were completely outside of the box. And then from that, I transitioned into Microsoft Research. And part of my team also continued on that research in terms of creating completely new technology experiences around entertainment. And more recently, I’m working across the lab with various projects to see how we can connect our sort of fundamental computer science work better with products across Microsoft in terms of Azure cloud infrastructure, in terms of Xbox and gaming, in terms of Office and productivity.

Host: You’ve been in high-tech for nearly twenty years and you’ve worked in engineering and user experience and research… R&D, hardware, service design, etc., and even out in the “blue-sky envisioning space.” So, that brings a lot to the party in the form of one person. (laughter) Quite frankly, I’m impressed. How has your experience in each, or all, of these areas informed how you approached the research you do today?

Haiyan Zhang: Well thanks, Gretchen. I’m really… I’m quite honored to be on the podcast actually because I’m so impressed with all the researchers that you’ve been interviewing across all the MSR labs. So, I would say that, in the research work that I do, I bring a very human-centered lens to looking at technology. So I undertake a full, human-centered design process starting from talking to people, getting empathy with people, trying to extract insight from what people really need and then going deeply into the technical research to develop prototypes, technology ideas to support those needs, and then deploying those prototypes in the field to understand how that can be improved and how we can evolve our technology thinking.

Host: Let’s talk about design thinking, then, for a minute. I don’t know if you’d call it discrete from computational thinking or any other kind of thinking, but it seems to be a buzz phrase right now. So, as a self-described designer, technologist and maker of things, how would you define design thinking?

Haiyan Zhang: So, I would say that design thinking is not separate from computational thinking, it’s a layer above. It’s just an approach to problem-solving, and it’s basically a tool kit that allows you to utilize different methods to really gain an understanding of people’s needs, to gain an understanding of insight into how people’s lives can be improved through technology, and then tools around prototyping and evaluating those prototypes. So, I would say that it is not, in itself, a scientific method, but it can be used to improve and augment your existing practice.

Host: Let’s get specific now and talk about some of those projects that you’ve been working on, starting with Project Zanzibar. What was the inspiration behind this project? How did you bring it to life and how does it embody your idea of connected play experiences that you’ve talked about?

Haiyan Zhang: I think there is a rich history in computer science of tangible user interfaces. You know, some of the early work at Xerox Park even or at the MIT Media Lab around how we can create these seamless interactions between people, between their physical environment and between a digital universe. And I think the approach we had to Zanzibar was that the most fruitful area for exploration in tangible user interfaces would be to enable kids to play and learn though physicality. Through interacting with physical objects that were augmented with virtual information, because we’re really trying to tap into this idea of multi-modal learning and learning through play. So, just coming from this initial approach, we dive very deeply into how would we invent a completely new technology platform to enable people to very seamlessly manipulate objects in a natural way using gestures, and then bring about some new digital experiences layered on top of that, that were games or education scenarios and then sort of bringing those together in terms of really fundamental technology invention, but also applications that could demonstrate what that technology could do.

Host: Right. Well, and it’s too bad that this is an audio-only experience here on the podcast because there’s a really cool overview of this project on the Microsoft Research website and it’s a very visual, artifact-based approach to playing with computers.

Haiyan Zhang: Yeah, yeah. And I encourage everyone to visit the project page and take a look at some of the videos and our prototypes that we have published.

Host: Right. So, what was the thinking behind tying in the artifact and the digital?

Haiyan Zhang: You know, there’s this rich history of research with physical objects and we’ve proven out that physical/digital interaction is a great way forward in terms of novel interactions between people and computing. But the pragmatics of these systems have not been ideal. You know, if you have to be sat at your desk and there has to be an overhead camera, usually a lot of research projects involve this or there’s occlusion in terms of where your hand can be and where the physical objects can be because the cameras won’t be able to track it. So, what we set out to do was think about well, how would you design a technology platform that overcomes a lot of these barriers to these platforms so that we can then be freed up to think about those scenarios, but we can also empower other researchers who are doing research in this space to think about those scenarios. So, our research group, we had to this idea of leveraging NFC, but leveraging it in terms of an NFC antenna array so that we could track objects in a 2-D space. And then the additional novelty was also layering that with a capacitive multi-touch layer so that we could track both the objects in terms of the physical IDs of the objects on top of this surface area. The capacitor’s multi-touch would enhance that tracking that the NFC provided, but also, we could track hand gestures, both in terms of multi-touch gestures on top of the surface and also some hover gestures just above the surface as well.

(music plays)

Host: Let’s talk a bit about another really cool project that you’re working on. I know Cambridge, your lab, is deeply, and maybe even uniquely, invested in researching and developing technologies to improve healthcare, and you have a couple projects going on in this area. One of them, Project Fizzyo. I’ll spell it. It’s F (as in Frank)-i-z-z-y-o. Tell us about this project. How did it come about? What’s the technology behind it and how does it work?

Haiyan Zhang: So, Fizzyo really started as a collaboration with the BBC and we were inspired by one family. The mom, Vicky, she has four kids and two of her boys have cystic fibrosis, they have a genetic condition where their internal organs are constantly secreting mucous. And so, every day, twice a day, the boys have to do this laborious breathing exercise to expel the mucous from their lungs, and it involves breathing into these plastic apparatus. And they basically apply pressure to your breath so that when you breathe, it creates and oscillating effect in your lungs and escalates the mucous and then it culminates in you coughing and trying to cough out the mucous from your lungs. They’re usually plastic devices, where as you blow, the air kind of enters a chamber and there might be some sort of mechanism that oscillates the air like a ball-bearing that bounces up and down and so they are very low-fi, so there’s no digital aspect to these devices. And you can imagine, these kids, they are having to do these exercises from a very early age, from as early as they can remember, twice a day for 30 minutes, for an hour at a time. It’s really intensive and it can be, you know, if not painful, at least really uncomfortable to do. And I actually tried to do this once and I felt really light-headed. I actually couldn’t do one session of it. And also, the kids, they want to be outside playing with their friends. You know, they don’t want to be stuck indoors doing this all the time. And there is no thread from doing the exercise and feeling an improvement because the activity is about maintenance, so you are trying to maintain your health because if you don’t clear the mucous from your lungs, infection can set in and that means going to the hospital, that means getting antibiotics. And so, it’s a very challenging thing for Vicky, their mom, to be jostling them, be harassing them to do this all the time. And she said that her role has really changed with her kids and that she’s no longer a mom, she’s sort of nagging them all the time. And so, we visited with the family to really understand their plight. And she asked, you know, can we create a piece of technology that can help us in getting the kids to do this kind of physio, the treatment is a type of physio. And so, we actually came up with this idea together where she said, you know, the boys really love to play video games so, what if we could create a way for the boys to be playing a video game as they are undertaking this exercise. So, we started this process of prototyping and developing a digital attachment, a sensor, that attaches to all these various different physio devices. And as the patient is expelling, is breathing out, the sensor actually senses the breath and transmits that digital signal to a tablet and we can translate that signal into controls for a video game. And we’re also able to upload that to the cloud, to do further analysis on that medical treatment.

Host: Wow. How is it working?

Haiyan Zhang: We started this project about two and a half years ago. It’s been a long process, but a really fruitful and rewarding one. So, we started out with just some early prototypes, just using off-the-shelf electronics to get the breath sensor working just right. We added a single button, because we realized if you were just using the breath to play video games, it’s actually really challenging. And then, within the team, our industrial designer, Greg Saul, designed the physical attachment. We developed our own sensor board and we had it manufactured along with the product design. And we partnered with University College London, their physiotherapy department, and the Great Ormond Street Hospital in London where they’ve deployed over a hundred of these units with kids across the country to do a long-term trial. So actually, when we first met with the University College London physiotherapy department, I mean, this is a department that they’ve spent their entire careers working with kids in this domain. And they had never had any contact with the computer science department. This was not a digital research area. When they first met us, and they saw, on the computer screen, someone breathing out, and a graph showing that breath, the peak of that breath, one of the heads of the department that we were working with, she started to cry because she said that in her entire career, she had never seen physio data visualized in this way. It was just incredible for her.

Host: Wow.

Haiyan Zhang: And so, we decided to partner, and they’ve been amazing because, through this journey, they’ve gone to meet people in the computer science department, they initiated masters’ degrees incorporating data science and digital understanding. They just hired their first data scientist in order to leverage the platform that we’ve built to do further analysis to improve the health of these kids. And they said that even though this kind of exercise has been around for decades, no one has actually done a definitive, long-term study to track the efficacy of this kind of exercise to health, to outcomes. You know, because I think past studies have really relied on keeping paper diaries, answering questionnaires, but no one has done that digital study, which is what the power of Internet of Things can really bring you, which is tracking in the background in a very precise way.

Host: Talk about the role of machine learning. How do any of the new methodologies in computer science like machine learning methods and techniques play into this?

Haiyan Zhang: You know, what’s really interesting with machine learning is the availability of data. And, you know, we understand that what has driven this AI revolution is now the availability of large data sets to actually be able to develop new ML algorithms and models. And in many cases, especially in healthcare, there is the lack of data. So, I think throughout different areas of computer science research, there’s a real need to kind of connect the dots and actually develop IoT solutions that can start at the beginning and capture the data, because it’s only through cleverly capturing valid data, that we can then do the machine learning in the back end once we’ve done the data collection. And so, I think the Fizzyo project is a really good proof point of that in that we started out with IoT in order to gather the information that track the health exercises. And we just sort of deployed in the UK, so as we’re collected this data, we’re now able to look at that and start to do some predictions around long-term health. So, you know, some of the questions that physiotherapy researchers are trying to answer, if kids are very adherent to this kind of exercise, if they are doing what they are being told, they are doing this this twice a day for the duration that they are supposed to be doing it, does that mean, in six months’ time or a year’s time, their number of days in hospital is going to be reduced? Does it actually impact how much time they are spending being ill? If we see a trailing-off of this exercise, does that mean that we’ll see an increase in infection rates? So, with the data that we’re collecting, we’re now working with a different part of Microsoft, they’re called the Microsoft Commercial Software Engineering team, who are actively delving into projects around AI for good and they are going to be working with UCL to do some of this clustering and developing models around health prediction. So, clustering the patients into different cohorts to understand if there is prediction factors around how they are doing the exercises and how much time they are going to be spending in hospital in the years to come.

Host: Well, it almost would be hard for me to get more excited about something than what you just described in Project Fizzyo, but there is another project to talk about which is Project Emma. This is so cool it’s even been featured on a documentary series there in the UK called The Big Life Fix. And it didn’t just start with a specific idea, but with a specific person. Tell us the story of Emma.

Haiyan Zhang: Yes! So, again, Project Emma started with a single person, with Emma Lawton, who, when she was 28 years old, she was diagnosed with early onset Parkinson’s disease. And, it had been five years since her diagnosis and some of her symptoms had progressed quite quickly and one of them was an active tremor. So, her tremor would get worse as she started to write or draw. And this really affected how she went about her day-to-day work because she was a creative director, a graphic designer and day-to-day she would be in client meetings, talking with people and trying to sketch out what they meant in terms of the ideas that they had. And she would not be able to do that. And when I first met with her, she would sit with a colleague and her colleague would actually draw on her behalf. So, she really was looking for some kind of technology intervention to help her. And, we started out going very broad, and looking at lots of different solutions out there, not necessarily just for tremor, but across the spectrum to address different symptoms of Parkinson’s disease. And this is actually really part of this whole design thinking methodology which is to look at analogous experiences. So, taking your core problem and then looking at adjacent spaces where there might be solutions in a completely different area that can inform upon the challenge that you are tackling. So, we looked at lots of different solutions for other kinds of symptoms and of course, there was a lot of desk research. It was reading research papers that had been published over the decades that looked at tremors specifically. So, I think the two aspects that really influenced our thinking, one was around going to visit with a local charity called Parkinson’s UK and we were asking them to show us their catalogue of widgets and devices that they sold to Parkinson’s patients that helped them in their every day. And on the table, there was a digital metronome. So, you know, when you’re playing the piano you see musicians, they have this ticking metronome. And I asked, you know, so why is there a metronome on the table? And the lady said, well, for some Parkinson’s patients, they have a symptom called freezing of gait and this is where when you are walking along, your legs suddenly freeze, and you lose control of your legs. And so, sometimes people find that if they take out this metronome and they turn it on and it makes this rhythmic ticking sound, it somehow distracts their brain into being able to walk again, which is really kind of odd. There’s been a little bit of literature around this. In the literature it’s called queuing, it’s a queuing effect, but it doesn’t apply to tremor. But, for me, it sort of signaled an interesting brain hack, and signaled kind of underlying what might be going on in your brain when you have Parkinson’s disease. At the same time, there had been a number of papers around using vibration on the muscles to try to ameliorate tremor, to try to address it, to various effect. And not specifically looking at Parkinson’s but looking at other kinds of tremor diseases like central tremor, dystonia. And so, we developed a hypothesis and in order to test out the hypothesis, we developed a prototype which was a wearable device for the wrist that had a number of vibrating motors on it. So, it would apply vibration to the wrist in a rhythmic fashion in order to somehow circumvent the mechanism that was causing the tremor. And of course, we had a number of other hypotheses, too. This was not the only hypothesis. We had other devices that worked in a completely different way that was more about mechanically stopping the tremor, mechanically countering the tremor. And this device actually worked really well. So, we were surprised, but very, very happy, and so this is the direction that we took in order to further develop this product.

Host: Right. So, drilling in, I do want to mention that there is a video on this, on the website as well. It’s a video that made me cry. I think it made you cry, and it made Emma cry. We’re all just puddles of tears, because it’s so fantastic. And so, this kind of circles back to research writ large, and experimenting with ideas that may not necessarily be super, what we would call high-tech, maybe they are kind of low-fi, you know, a vibration tool that can keep you from shaking. So, how did it play out? How did you prototype this? Give us a little overview of your process.

Haiyan Zhang: For us, it was a very simple prototyping exercise. We took some off-the-shelf coin cell motors and developed, basically, a haptic type bracelet that we then had an app that you could program the haptics on the bracelet. And that’s what we sort of experimented with. So, just research from the haptics area of computer science research which is really about a mechanism for sort of using in VR or sensing something about the digital world, now applied to this medical domain.

(music plays)

Host: You have a diverse slate of projects going on at any given time and your teams are really diverse. So, I want you to talk, specifically, about the composition of skills and expertise that are required to bring some of these really fascinating research projects to life, and ultimately to market. Who is on your team and what do they bring to the party?

Haiyan Zhang: Well, I think there’s just something really unique about Microsoft Research and Microsoft Research Cambridge, in particular, we have such a broad portfolio of projects, but also expertise in the different computer science fields, that we can sort of pull together these multidisciplinary teams to go after a single topic. So, within our lab we have social scientists doing user research, gaining real insight into how people behave, how people think about various technologies. We have designers that are exploring user interfaces, exploring products to bring these ideas to life. We have, you know, computer vision specialists. We have machine learning specialists. We have natural language processing people, systems researchers, and securities researchers and, obviously, healthcare researchers. So, it’s that broad outlook that I think can really push forward in terms of technology innovation and really emphasizing the applications for people, for improving society as a whole.

Host: I ask all my guests some form of the question is there anything that keeps you up at night. And I know that many people, mainly parents, are worried that their kids are too engaged with screens or not spending enough time in real life and so on. What would you say to them, and is there anything that keeps you up at night about sort of the broader swath of what you are working on?

Haiyan Zhang: You know, on the topic of screen time, obviously it’s something that we really wrestled with Zanzibar research specifically which is thinking about how you could interact with physical objects instead of a digital screen, and also bringing that kind of bigger interaction surface between family and between friends so they could interact together. You know, at the same time, I would say that culture is constantly changing and how we live our lives is constantly changing. We’ve only seen the internet be really embedded in our lives in the last, I’d say, twenty years, fifteen years, twenty years. When I think we were younger, we had television and there were no computers and so, I say culture is constantly evolving. How we’re growing, how we’re living is constantly evolving. It’s important for parents to evaluate this changing landscape of technology and to figure out what is the best thing to do with their kids. And maybe you don’t have to rely on how you grew up, but to kind of evaluate that our kids are getting the right kind of social interaction, getting the right amount of parental support and quality time with their family. I think that’s what is important, but to accept that how we’re growing is changing.

Host: What about the idea of the internet of things and privacy when we’re talking about toys and kids?

Haiyan Zhang: Mmm, yeah, it is something we really have to watch out for, and um you know, we’ve seen some bad examples of the toy industry jumping ahead too far and enabling toys to be connected 24/7 and conversing with kids and what does that really mean? I’ve seen some really great research out of the MIT Media Lab where there was a researcher really looking at how kids are conversing with AI, with different AI agents and their mental model of these AI agents. So, I think that’s a really great piece of research to look at, but also maybe to expand upon. As a research community, if we’re thinking about kids, to understand that how kids are interacting with AI is going to be more commonplace, and rather than trying to avoid it, to really tackle it head-on and see how we can improve the principles around designing AI, how we can inform companies in the market out there of what is the ethical approach to doing this so that kids really understand what AI is as they are growing up with it.

Host: We’re coming up on an event at Microsoft Research called I Chose STEM and it’s all about encouraging women to… well, choose STEM! As an area of study or a career.

Haiyan Zhang: Yeah.

Host: So, tell us the story of how you chose it? What got you interested in a career in high-tech in general, and maybe even high-tech research specifically? Who were your influences?

Haiyan Zhang: I have a I guess slightly unique background in that I was born in China and at the time it was very kind of Communist education that I had when I was growing up. And my family moved to Australia when I was 8 years old. And I was always very technical and very nerdy. But I never thought about technology as a career. I actually wanted to study law when I was in high school. And computing was just something where I was sort of, you know, it was kind of fun, but I never thought about it as a career. And I’d say in the last sort of year of high school, I decided to switch and do computer science and I realized that I was actually really good at computer science. I guess what led me to choose STEM is just the – I think the fun and creativity you can have with programming. You know, I would always come up with my own little creative exercises to write on the computer. It wasn’t the rote exercises, it was the ability to kind of be creative with this technical tool that really got me excited. I think at the same time, I love this huge effort within our industry to really focus on getting more women, more girls into technology, into STEM education, and we really want to increase representation, increase sort of equal representation. At the same time, I think I found it, at times, to be, you know, challenging to be the only woman in the room. You know, when I was in computer science, sometimes I’d be, you know, one of three women in the lecture theater or something. I think we need to adopt this kind of pioneer mindset so that we can go into these new areas, go into a room where you’re the only person, where you’re unique in that room and you have something to contribute and don’t be afraid to speak up. I think that’s a really important mindset and skill for anybody to have.

Host: No interview would be complete if I didn’t ask my guest to predict the future. No pressure, Haiyan. Seriously though, you are living on the cutting edge of technology research which is what this podcast is all about. And so what advice or encouragement – you’ve just kind of given some – would you give to any of our listeners across the board who might be interested or inspired by what you are doing? Who is a good fit for the research you do?

Haiyan Zhang: My advice would be, especially in the research domain, to develop that deep research expertise, but to keep a holistic outlook. I think the research landscape is changing in that we are going to be working in more multidisciplinary teams, working across departments. You know, sometimes it’s the healthcare department, the physiotherapy department, with the computer science department. It’s through the connection of these disparate fields that I think we’re going to see dramatic impact from technology. And I think for researchers to have that holistic outlook, to visit other departments, to understand what are the challenges beyond their own group, I think is really, really important. And develop collaboration skills and techniques.

Host: Haiyan Zhang, it’s been a delight. Thanks for joining us today.

Haiyan Zhang: Thanks so much, Gretchen. It’s been a real pleasure, thank you.

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Microsoft joins the OpenChain community to help drive open source compliance

A lot goes into making open source great – from licenses to code to community. A key part of doing open source right is being able to trust that the code you receive complies with its open source licenses. It’s a deceptively hard problem and one that Microsoft is working with the community to address.

The OpenChain Project plays an important role in increasing confidence around the open source code you receive. It does so by creating standards and training materials focused on how to run a quality open source compliance program, which in turn builds trust and removes friction in the ecosystem and supply chain.

We’ve had the honor of working with the OpenChain community to help develop its forthcoming specification version, and today we’re pleased to announce that we are joining OpenChain both as a platinum member and as a board member.

Our goal is to work even more closely with the OpenChain community to create the standards that will bring even greater trust to the open source ecosystem and that will work for everyone – from individual developers to the largest enterprises.

And Microsoft’s efforts to work with the community to improve open source compliance don’t stop with OpenChain. We’re actively working with ClearlyDefined, which brings clarity to open source component license terms and enables better compliance automation, and the Linux Foundation’s TODO Group, where members develop and share best practices for running world-class open source programs.

We look forward to continued collaboration with OpenChain and the broader open source community to bring greater confidence, clarity, and efficiency to the open source ecosystem.

To learn more, read full announcement here.

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The Twins Challenge: Office 365 crushes Office 2019

Here’s a question I get a lot: What’s the difference between Office 2019 and Office 365? Aren’t they the same?

Well—actually, no.

In fact, while they have similar names, there’s a world of difference between the two. Office 365 includes fully installed Office applications—including the latest versions of Word, Excel, PowerPoint, and Outlook. And these apps keep getting better over time, with new capabilities delivered every month. Most importantly, Office 365 is connected to the cloud, so you can access your content from any device, coauthor with anyone in real-time (regardless of whether or not they’ve purchased a copy of Office), and use the power of artificial intelligence (AI) to create more impactful content with less effort.

On the flipside, Office 2019 also delivers full installs of the Office apps we know and love—but they’re “frozen in time.” They don’t ever get updated with new features, and they’re not cloud-connected. Also, Office 2019 doesn’t support real-time coauthoring across apps, and it doesn’t have the amazing AI-powered capabilities that come with Office 365.

To test our claim that Office 365 can save you time and make work easy (and fun!), we did something unprecedented: We pitted our own software suites—Office 2019 and Office 365—against each other in a head-to-head showdown. We challenged three sets of twins to complete the same tasks in both versions of Word, Excel, and PowerPoint and filmed them along the way.

Want to get to know Office 365?

I think the results speak for themselves; visit the Twins Challenge website for ideas about how to start maximizing your time while creating your best work. AI-infused features—like Ideas in Excel and PowerPoint, Excel Data Types, Ink to Text, and more—will transform your productivity.

If you don’t have Office 365, we have a trial offer for one free month, so you can test it out before committing. We love Office 365, and we think you will too.

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Microsoft Philanthropies invests $1 million in support of TechSoup campaign to nearly double the nonprofits it serves

Microsoft investment will be leveraged to distribute an estimated $470 million of additional resources to the nonprofit sector

SAN FRANCISCO — Feb. 6, 2019 — TechSoup, the leading nonprofit network facilitating distribution of technology solutions to civil society organizations globally, today announced that it has received a $1 million impact investment from Microsoft Philanthropies to support an ambitious initiative to nearly double the number of nonprofit organizations it serves.

TechSoup logoMicrosoft is the lead impact investor in TechSoup’s newly launched $11.5 million direct public offering, a funding source that enables individuals and corporations to invest directly into the growth and mission of TechSoup. TechSoup’s DPO will be leveraged to distribute more than $5.4 billion of additional resources to the nonprofit sector.

As the DPO’s first corporate investor, Microsoft’s leadership will enable TechSoup to develop new offerings to help nonprofits utilize technology to amplify their mission and impact, and it will encourage investors of all stripes to support TechSoup’s growth initiative and catalyze the impact to the sector.

“TechSoup has been a critical partner in building a remarkable and robust societal ecosystem that brings the promise of technology to nonprofits serving on the frontlines, those trying to solve and address the world’s biggest challenges,” said Justin Spelhaug, General Manager, Microsoft Philanthropies Tech for Social Impact. “Microsoft’s investment in and collaborative partnership with TechSoup is building bridges to digital inclusion and empowerment to help the nonprofit sector realize all the benefits of cloud technologies.”

For more than 30 years, TechSoup has worked with over one million organizations in 236 countries and territories around the world, delivering the services and resources for people and nonprofits to come together to make an impact on the issues about which they care the most. Since inception, it has worked in partnership with 100+ corporations and 200+ foundations and facilitated distribution of more than $11.1 billion in technology products and grants.

“As one of our earliest, most innovative and longest-standing corporate partners, Microsoft has played a critical role in helping TechSoup bring the promise and potential of technology to people and organizations around the world,” said TechSoup CEO Rebecca Masisak. “This significant new investment will dramatically expand TechSoup’s services, financing five new initiatives to help NGOs, philanthropists and civil society around the world leverage technology to create, connect, activate and transform their organizations and communities.”

Microsoft and TechSoup are investing in the civil society infrastructure necessary to ensure that NGOs in all countries have access to Microsoft’s cloud solutions as well as the services, support and education that will enable them to realize the social impact of digital transformation.  According to Jane Meseck, Senior Director, Microsoft Philanthropies Tech for Social Impact, “Building capacity and digital skills for NGOs is vital to our strategy. Our investments in mission-based partnerships like TechSoup have enabled a scale of impact and a sustainable model that can now contribute significantly to our cloud adoption goals and ensure NGOs are ready for the future.”

The Microsoft Philanthropies investment was made through a Direct Public Offering (DPO) on SVX.US, a new investing platform offering debt and equity investment opportunities in high impact companies, organizations and funds that can deliver positive social and environmental impact alongside financial return. With investment minimums as low as $50, the DPO is uniquely structured to engage with TechSoup’s community, including the nonprofits they serve and the technology companies they partner with.

The Microsoft funding deepens and expands the longstanding Microsoft-TechSoup partnership, which started in 1996, and represents Microsoft’s growing commitment to a strong portfolio of partnerships to serve the global nonprofit sector. TechSoup estimates that Microsoft’s $1 million investment will be leveraged to distribute more than $470 million of additional resources to the nonprofit sector.

“The Nonprofit/NGO sector is under‐resourced and under‐represented in an increasingly digital world, but with support from Microsoft and our other investors, we will be able to increase the resources we distribute to organizations and nearly double the number of nonprofits we serve,” said Masisak. “By leveraging the emerging trends of online communities, the World Wide Web for information sharing, and e‐commerce marketplaces, we can help close the tech gap for more of the world’s frontline NGOs that serve billions of the most vulnerable people and help them more effectively address the world’s most critical problems.”

About Microsoft

Microsoft enables digital transformation for the era of an intelligent cloud and an intelligent edge. Its mission is to empower every person and every organization on the planet to achieve more.

About TechSoup

TechSoup provides the transformative technology solutions, the digital platforms, and the in-person experiences that enable people to work together toward a more equitable world.  With 70 partner NGOs around the world, TechSoup manages the only global philanthropy program that brings together more than 100 tech companies to provide technology donations to NGOs everywhere. TechSoup’s data and validation services enable companies, foundations, and governments to connect their philanthropic resources with vetted NGOs around the world. In the past 30 years, TechSoup has reached 1.06 million NGOs and facilitated distribution of technology products and grants valued at more than $11.1 billion. https://www.techsoup.org/

Media Contacts

Annie Dizon

annie@techsoup.org

Microsoft Media Relations, WE Communications for Microsoft

(425) 638-7777

rrt@we-worldwide.com

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CVP Gavriella Schuster: Our partner ecosystem propels cloud growth and customer innovation worldwide

$32 billion in revenue. That’s an incredible number that Satya Nadella and Amy Hood shared during the Q2 earnings call last week. Just as impressive is the commercial cloud revenue increase of 48 percent year-over-year to $9 billion. Did you know that 95 percent of Microsoft’s commercial revenue flows directly through our partner ecosystem? With more than 7,500 partners joining that ecosystem every month, partner growth and partner innovation are directly fueling our commercial cloud growth. One accelerant, the IP co-sell program, now has thousands of co-sell ready partners that generated an incredible $8 billion in contracted partner revenue since the program began in July 2017.

It’s exciting to see the success of our partners, and to know we are collaborating with businesses of all types and sizes wherever there is opportunity. We’re working together with partners old and new to help them build their own digital capability to compete and grow. We’ve doubled down on our partnership with Accenture and Avanade, creating the new Accenture Microsoft Business Group to help customers overcome disruption and lead transformation in their industries. We’re partnering in new ways with customers like Kroger to bring their new Retail as a Service solution built on Azure, to use in their stores – and to sell to other retailers.

Part of Microsoft’s digital transformation is moving beyond transactional reselling via partners, to a true partnership philosophy where we’re working together to develop and sell each other’s technology and solutions. Our partners are building on our technology, collaborating with partners across borders to build repeatable solutions, and creating new revenue opportunities that didn’t exist in the past. We focus as much on selling third-party solutions as our own, and the speed of the cloud enables all of us to accelerate value to our customers.

I want to share more with you about how hundreds of thousands of Microsoft partners are powering customer innovation, and how we are evolving our partnership strategy in order to drive tech intensity for customers around the world.

Partner success and momentum

With hundreds of thousands of partners across the world, our partner ecosystem is stronger than ever.

CSP: Through our Cloud Solution Provider (CSP) program, our fastest-growing licensing model, partners are embedding Microsoft technologies into their own solutions and delivering more differentiated, long-term value for customers. The number of partners transacting through CSP is up 52 percent, and they are serving more than 2 million customers.

Azure Expert MSP: The Azure Expert MSP program has grown to 43 partners that deliver consistent, repeatable, high-fidelity managed services on Azure and are driving more than $100,000 per month in Azure consumption. A big part of this volume is in migration services, as SQL Server 2008 phases out this summer, followed by Windows Server 2008 a year from now. The opportunity for partners can’t be understated. Our estimates put the opportunity around $50 billion for partners to help customers move their existing on-premises workloads to Azure and start capitalizing on the benefits of the cloud.

IP Co-Sell: Our industry-leading IP co-sell program that rewards Microsoft sellers for selling third-party solutions is a runaway success, generating $8 billion in contracted partner revenue since July. Our partners are reaping the benefits and seeing co-sell deals close nearly three times faster, projects that are nearly six times larger, and drive six times more Azure consumption.

Building the largest commercial marketplace

Gartner estimates the opportunity for business applications will be $133 billion this year, with independent software vendors (ISVs) driving more than half of that. So we are upping our commitment to ISVs by investing in Microsoft’s marketplaces, Azure Marketplace, and AppSource, to build the largest commercial marketplace in the industry. Our marketplace provides a frictionless selling and buying experience that brings parity to first and third-party solutions and meets the needs of both IP builders and software purchasers. Partners with solutions in our marketplace can sell directly to more than a billion customers and partners, and they benefit from lower deployment costs and flexible procurement models for software. Through the marketplace go-to-market services, we’ve seen partners achieve an average of 40 percent reduction in cost per lead, and a 2x lead conversion to sales rate compared to industry averages.

New capabilities are coming soon to AppSource and Azure Marketplace. One of the biggest developments is the ability for partners to offer their solutions to our partner ecosystem through the CSP program, with a single click. We’re also improving the user experience and interface with natural language and recommendations features. And by setting up private marketplaces, partners will be able to customize the terms for any specific customer—billing or metering their services on a per-user, per-app, per-month, or per-day basis to meet customer needs. And soon we’ll be offering curated portfolio IP & Services solutions that leverage Azure, Dynamics, Power BI, Power Apps, and Office.

AI for enterprise

IDC estimates that global spending on cognitive and artificial intelligence systems is expected to triple between 2018 to 2022, from $24 billion to $77.6 billion. And just like Microsoft transformed the way people work and live by making personal computing widely accessible in the 1980s and 1990s, we plan to do the same with artificial intelligence. Our aim is to make AI accessible to and valuable for everyone. We’ll do it by focusing on AI innovations that extend and empower human capabilities, while keeping people in control. Our partners are finding huge success and growth in the AI space. Through our AI Inner Circle Partner program, partners provide custom services and enhanced AI solutions to customers and have seen more than 200 percent growth in their AI practices year-over-year.

As we encourage partners to go all-in on AI, we need to make sure they have substantial resources and training. So, we’ve developed AI Practice Development Workshops, Advanced Education, trainings in the classroom, online, and at events. So far, since July, more than 29,000 people have been trained across Microsoft’s data and AI portfolios. Our popular AI Partner Development Playbook and library of online resources—collectively with more than 1 million downloads—have put answers at the fingertips of partners launching and expanding their AI services.

New HR skills playbook and tools

The latest in our series of Cloud Practice Development Playbooks, released today, is an outstanding human resources guide for partners and customers. We collected input from more than 700 partners to develop “Recruit, Hire, Onboard & Retain Talent.” It is a hands-on guide to walk partners through the HR process of recruiting, hiring, and onboarding employees. Alongside the playbook, we’re launching a new learning portal on MPN that simplifies partner training, and a new Partner Transformation Assessment Tool to help partners map resources and investments against solution areas and workloads.

Partner opportunities ahead

Microsoft’s mission is to empower every person and every organization on the planet to achieve more. And we know that partners make more possible. As a customer-first, partner-led company, we start with the needs of our customers and work with our partners to deliver the best outcomes for each organization. We look forward to continued evolution in the Microsoft-partner relationship this year—with more innovation in AI, more co-selling opportunities, and more ways to connect partners to customers and to other partners through Azure Marketplace and AppSource. I invite you to learn more about how Microsoft leaders from the Azure, Dynamics, and ISV teams are supporting our partners, and how partners can capitalize on the opportunities ahead.

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Xbox continues commitment to safe, welcoming and inclusive gaming

In honor of Safer Internet Day 2019, I’ll be joining students and leaders from Google and Facebook on today’s Youth & Tech Industry Issues in Perspective panel starting at 1:30 p.m. PST. Together, we will share our thoughts on the tough questions around technology, online engagement and living in a connected world.

At Xbox, positive online experiences are a key ingredient of a safe, welcoming and inclusive community for gamers worldwide, and Safer Internet Day provides a valuable reminder of the importance of these issues and the continued work that still needs to be done. Gamers are at the center of everything we do, and we believe everyone has the right to create, play and enjoy the games they want to play, with the people they want to play with, on the devices they choose, without the fear of being a target of harassment or threats. That is why over the past 15 years, we have worked to develop industry-leading controls and tools to support safe and fun gaming.

For families, Xbox One and Windows 10 both come equipped with family settings, which includes more than 20 easy to use, customizable tools across four categories to support safe and fun gaming for children of all ages across their devices.

  • Privacy: Parents and caregivers can set what people see about their child’s online profile, status and gaming history and who they can communicate with online. In December, we announced a new feature that enables or blocks both cross-network play and cross-network communication on Fortnite.
  • Content filters: Filter games, apps and websites based on the age of each child to ensure they are interacting with age-appropriate content.
  • Purchase limits: Avoid unexpected online purchases by choosing to pre-approve each purchase, receive alerts after each purchase, or set up an allowance to limit what children can buy on their own.
  • Screen time management: Set time limits and view activity reports to keep on top of children’s activity. Limits can be set for each day of the week to limit gaming on school nights or allow more time over the weekend.

The first step is to set up a child account at account.microsoft.com or via the console. Xbox Assist features tips on how to set up a child account and install family settings that are right for your family.

Furthermore, Xbox customers can also visit their local Microsoft Store in the U.S., Canada, Australia and Puerto Rico for free workshops and demonstrations of family settings.

In support of our ongoing commitment to our customers and listening to their concerns, we have added recent changes to help make gaming safer and more inclusive. It’s now easier than ever to set up a child account on Xbox One; parents or caregivers just need to add their e-signature to provide consent for their child to have a Microsoft account, no credit cards required for verification or a second device. We’ve also begun testing features which provide more transparency and information in our enforcement area, so people understand how to play together better. One of these allows a suspended player to see the specific behavior which led to a suspension, with the goal of improving understanding of what is appropriate when gaming. Additionally, we’re evaluating new features to help make gaming a safer, more welcoming place, and are working to make our Code of Conduct rules easier for people to understand. We’ll have more to share in the future, including how we plan to provide new tools to improve safe online gaming and reinforce our 24/7 enforcement coverage currently in place.

Today, more than 100 countries will celebrate Safer Internet Day 2019, which aims to create a safer and better internet where everyone is empowered to use technology responsibly, respectfully, critically and creatively. I am proud to join forces with everyone supporting today’s effort and continue to make safe, welcoming and inclusive gaming on Xbox a priority. It’s important that we all work together – both gamers and the industry – to achieve this goal, which will lead to a stronger and more diverse community that everyone can enjoy no matter what you’re playing, who you’re playing with, or where you’re playing.

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Azure IoT Edge: secure, portable, open – and now available on virtual machines

Earlier this year, Microsoft announced the general availability of Azure IoT Edge which enables customers to bring cloud intelligence to the edge and act immediately on real-time data, whether it be a drone recognizing a crack in a gas pipe or predicting equipment failure before it happens. Azure IoT Edge is built to be secure, portable, and open. The Azure IoT Edge runtime is open sourced on GitHub so you can easily modify code, and the open container approach allows you to deploy Microsoft and 3rd party services across a range of edge devices.

We’re committed to building an open, robust ecosystem and giving customers choices in deploying their edge solution. Today we’re announcing that Azure IoT Edge runs in a virtual machine (VM) using one of these supported operating systems. While this works for multiple virtualization technologies, VMware has simplified the deployment process of Azure IoT Edge to VMs using VMware vSphere. Additionally, vSphere 6.7 and later provide passthrough support for Trusted Platform Module (TPM), allowing Azure IoT Edge to maintain its industry leading security framework by leveraging the hardware root of trust.

Azure’s intelligent edge portfolio is designed to run on a breath of hardware to match our customers’ scenarios. This includes everything from microcontroller units (MCUs) running Azure Sphere to a fully consistent experience that is both cloud and edge, powered by Azure Stack. Azure IoT Edge already supports a variety of Linux and Windows operating systems as well as a spectrum of hardware from devices smaller than a Raspberry Pi to servers. Supporting IoT Edge in VMware vSphere offers even more customer choice for those who want to run AI on infrastructure they already own.

The hardware portfolio available to customers to power scenarios at the intelligent edge is almost as diverse as the sectors it’s being used in. We see customers building hybrid cloud and edge solutions in virtually every industry, and the hardware they choose for each is fit for purpose:

  • Home appliance makers can use Azure Sphere certified chips in their appliances to ensure operation is never compromised and customer data stays secure.
  • The oil and gas industry is optimizing production and performing predictive maintenance by processing rod pump data on site with Azure IoT Edge devices, smaller than a Raspberry Pi.
  • Utilities companies are autonomously inspecting pipelines and powerlines for defects through video analytics running on drones with Azure IoT Edge.
  • Textile producers are detecting weaving defects by adding industrialized PCs running Azure IoT Edge to their production lines.
  • Large retailers are optimizing their stores’ energy usage by analyzing HVAC data with Azure IoT Edge in a VM, running on existing servers in each retail store.
  • Electronic makers are implementing quality control and audit compliance scenarios with Azure Data Box Edge.
  • Healthcare networks are using Azure Stack to optimize stocking vaccines while complying with industry regulations around personally identifiable medical data.

Every company’s digital transformation is unique. Some scenarios can be accomplished primarily in the cloud, while a number of use cases require high value cloud services to be free from data centers and run adjacent to, or actually on, the devices creating data. Azure provides the most secure, scalable, and flexible options, regardless your company’s hybrid cloud and edge needs.

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People around the world report increased civility online, new Microsoft research shows

People around the world and in the U.S., Germany, France and Belgium, in particular, are experiencing increased levels of online civility, data from a new Microsoft research study show. The findings are being released in conjunction with international Safer Internet Day, Feb. 5.

Microsoft’s Digital Civility Index (DCI) fell two points in the latest year to 66 percent, although the level is still 1 point higher than the inaugural reading taken two years ago. Meanwhile, the DCI as measured by online risks experienced by family and friends of respondents fell 5 points to 63 percent. The findings are from “Civility, Safety and Interactions Online – 2018,” which measured the perception of teens and adults in 22 countries about their exposure to a number[1] of online risks across four categories: reputational, behavioral, sexual and personal/intrusive. The index works like a golf score: the lower the value (on a scale from zero to 100), the lower the respondents’ risk exposure and the higher the perceived level of online civility among people in that country.

digital civility cover

Indeed, the U.S., Germany, France and Belgium all registered noticeably lower DCI readings in the latest survey, and thus higher levels of perceived online civility among people in those countries. The U.S. DCI showed the biggest improvement, down 10 points to 51 and an overall ranking of No. 2 behind the U.K. Germany’s DCI stands at 57, down 8. France’s DCI fell 6 points and Belgium’s reading came in at 56, down 5 points from the prior year. All four countries also showed improvement in DCI from the first readings taken in 2016.

Unwanted contact is still a prominent risk, but has subsided

Unwanted contact has by far been the standout risk across all three years of research and across  geographies and demographics. In the latest report, four in 10 respondents (40 percent) said they experienced unwanted contact, still the highest of all 21 risks, but 4 points lower than the level of unwanted contact recorded a year ago. This slight decline was the primary driver for overall improvement in the DCI. Exposure to other online risks were largely unchanged from the prior year.

Because the global DCI has seen limited movement year over year, in this latest study, we wanted to dive deeper into some of the actual risk types, as well as the consequences and the follow-on pain and discomfort. It should come as no surprise that the pain and suffering from online risks is real, as these latest data confirm. Indeed, following online risk exposure, people became less trusting of others both online and off. They said their lives became more stressful; they lost sleep and they were less likely to participate in social media, blogs and online forums. Each of these – the top five consequences from the latest study – posted 3- or 4-point increases over the previous year.

On the positive side, a standout piece of good news from the study came from the teen data. Teens now more than ever are looking to their parents and other trusted adults for help with online risks. Forty-two percent of teens surveyed said they asked a parent for help with an online issue, up 32 percent from the prior year. Just under 3 in 10 (28 percent) said they asked another adult for help, such as a teacher, coach or counselor. The severity of online risks is certainly on the rise – consider “sextortion,” grooming, and bullying and “piling on;” but the fact that more teens are turning to adults for wisdom and guidance is a welcome development.

Commit to the Digital Civility Challenge

Also on this international Safer Internet Day, we’re reminding people about our Digital Civility Challenge: four practical principles for safer and healthier online interactions. Everyone can commit to the challenge actions this Safer Internet Day and pledge to adopt positive online habits and practices throughout the year.

Here are the Digital Civility Challenge actions:

  1. Live the Golden Rule by acting with empathy, compassion and kindness in every interaction, and treat everyone you connect with online with dignity and respect.
  2. Respect differences, honor diverse perspectives and when disagreements surface, engage thoughtfully, and avoid name-calling and personal attacks.
  3. Pause before replying to things you disagree with, and don’t post or send anything that could hurt someone else, damage a reputation or threaten someone’s safety.
  4. Stand up for yourself and others by supporting those who are targets of online abuse or cruelty, reporting threatening activity and preserving evidence of inappropriate or unsafe behavior.

More resources to promote digital civility

To help digital civility gain a firmer foothold in 2019, we’re offering some new resources. We conduct our research in more than 20 countries, and there may be opportunities for others to take part. If you are a leader or part of a nongovernmental organization and would like to launch our research in your country, we are making our research questionnaire available free of charge. In addition, you may have heard about our inaugural Council for Digital Good. In 2017, we selected 15 teens from 12 U.S. states to become champions for digital civility as part of an 18-month pilot program. The impact and positivity that came from those efforts, we feel, can and should be replicated. So, we’ve compiled a short guidebook about the time we spent with our teens and the program that we devised. We are making it available to others interested in creating youth-focused programs and initiatives. To receive either or both of these resources, please contact Microsoft Online Safety and Digital Civility at msftosdc@microsoft.com.

We again share some best practices for all stakeholders, and we highlight the written manifesto for life online created by our inaugural Council for Digital Good. Finally, we thank our partners and collaborators that have taken up the digital civility cause by starting their own projects and programs rooted in this universal message of treating each other with respect and dignity. This new version of Voices for Digital Civility highlights the numerous individuals and organizations dedicated to advancing these common-sense ideas.

We hope you’ll get involved this Safer Internet Day and become an ambassador for digital civility today and throughout the year. Our website and resources page offer advice and guidance for learning about and addressing almost any online safety issue. For more regular news and information, you can connect with us on Facebook and Twitter. Remember to take the Digital Civility Challenge, and here’s to promoting safe, respectful and inclusive online interactions in 2019 and beyond!

[1] Reputational – “Doxing” and damage to personal or professional reputations

Behavioral – Being treated meanly; experiencing trolling, online harassment or bullying; encountering hate speech and microaggressions

Sexual – Sending or receiving unwanted sexting messages and making sexual solicitations; receiving unwanted sexual attention* and being a victim of sextortion or non-consensual pornography (aka “revenge porn”), and

Personal / Intrusive – Being the target of unwanted contact, experiencing discrimination, swatting, misogyny, exposure to extremist content/recruiting, or falling victim to hoaxes, scams or fraud

* Indicates a new risk in this latest study

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How Europe’s clinicians and patients are using data and AI to fight cancer

Fabian Bolin was just 28-years-old when he found out he had leukemia. A promising actor, the diagnosis of cancer made him feel as if he suddenly lost control of his future and that nothing could help him regain it.

His experience is all too common.

Each year, there are an estimated 3.7 million new cases of cancer and 1.9 million deaths from the disease in Europe. According to the World Health Organization, despite making up only one eighth of the total global population, Europe bears a quarter of the world’s cancer cases. In fact, cancer is the second leading cause of death across the region behind cardiovascular disease.

While Europe is home to some of the best and most established healthcare systems in the world, cancer remains a formidable opponent. Today, leading healthcare providers and organizations are using technology such as artificial intelligence (AI) to engage and support patients, empower doctors and accelerate research. Moving us one-step closer to help manage and conquer the disease.

Giving power back to the patient
When Fabian was first diagnosed, he felt powerless and began sharing his experiences on social media. The response was so great that he helped launch WarOnCancer, a social network for cancer patients and relatives.

Group shot of people smiling while wearing war on cancer tshirts

The original platform comprised of a 150-member strong blogging community, who represented 40 types of cancer, highlighted that most cancer patients suffer from low self-esteem and depression. With this insight, WarOnCancer is working with six partners in the pharmaceutical and broader life science industry to develop and test a new mobile app, which aims to become a global social network for cancer patients.

Scheduled to launch during 2019, the app will allow members to share their data and track how the industry uses this data in research. Through the power of Microsoft Azure, WarOnCancer can analyze this data to detect flaws and benefits experienced by different groups of patients depending on where, and how, they are treated.

“During my treatment and interactions with specialists, I was astounded to learn that almost half of clinical trials in oncology are delayed because it’s hard to find patients who meet the right criteria for that particular trial,” said Fabian. “Despite the vast majority of patients willing to share their data for clinical trials, many don’t know these are even taking place or aren’t properly informed how their data will be used. This disconnect can literally be the difference between finding a life-saving treatment or not.”

“The long-term goal is to build a ‘matchmaking’ type service for clinical trials and patients. This will increase the number of successful clinical trials, spearhead the pharmaceutical R&D-process, tailor treatment schedules and medication around a cancer patient’s needs, and ultimately save lives,” says Sebastian Hermelin, co-founder and head of WarOnCancer’s industry partnerships.

Helping doctors deliver early-detection, and increase precision and accuracy

The benefits of early cancer detection are clear. Not only does it result in a higher survival rate, but it helps minimize treatment side effects. While the process varies in every country, standard breast cancer screening typically occurs every two years and involves the mammography of women within a certain age bracket.

However, the effectiveness of mammography dramatically decreases when examining ‘dense’ breasts with a higher percentage of fibroglandular tissue. To address this challenge, the Veneto Institute of Oncology (IOV) is using a new breast density assessment tool from Volpara that has the potential to help millions of people. Leaping beyond the limits of a traditional mammogram, the cloud-based solution assesses images of a patient’s breast tissue, honing in on its density.

“Since dense breast tissue and lesions both appear white on X-rays, it is difficult to detect cancer in women with dense breasts. Moreover, it has been proven that women with dense breasts have higher risk of developing breast cancer compared to women with low breast density,” says Gisella Gennaro, Medical Physicist at the Venetian Institute of Oncology. ““But now, through advanced image analysis, we can automatically and objectively assess women’s breast density, use it to estimate their risk of developing breast cancer, and provide them with personalized imaging protocols such as using ultrasound in the event that breast density hinders cancer detection.”

“Without advanced image computing, it would be impossible to get such fast and accurate analysis. Over the next five years: we plan to examine more than 10,000 women; see an increase in cancer detection rates; a decrease in interval cancers; and sustainable screening costs. It’s truly a step forward towards precision medicine,” says Francesca Caumo, Director of Breast Radiology Department at the Venetian Institute of Oncology.

Back in Stockholm, Fabian and his team are tireless in their mission to improve the lives for everyone affected by cancer. It has been almost four years since his initial diagnosis and the journey to date has been nothing short of courageous. Alongside first-rate treatment and family support, data has also proved a somewhat hidden helping hand.

Whether its researchers, clinicians or patients – together with cloud computing and AI – humanity’s war on cancer has never been as fierce.

For more information on how Data&AI are helping clinicians, researchers and patients to make healthcare more efficient, click here.

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Podcast series explores how AI can help solve society’s toughest challenges

YouTube Video

A podcast series sponsored by Microsoft on how artificial intelligence is helping people solve previously intractable societal challenges launches Monday, Feb. 4, on This Week in Machine Learning and AI. The six-episode “AI For the Benefit of Society with Microsoft” series highlights how AI breakthroughs are advancing work in environmental sustainability, precision medicine, accessibility and life-saving humanitarian assistance.

Hosted by Sam Charrington, the podcast episodes cover technologies and people using AI to pinpoint communities that are at risk of famine before it strikes, help children with autism get additional communication tools, fight climate change through sustainable forest management and develop chatbots to efficiently connect refugees with legal services. They also explore cross-cutting themes around AI and ethics, including how to account for bias in data, ensure new technologies work for the broadest range of users and build a culture of responsible innovation.

Episodes will be available on the following dates at the This Week in Machine Learning and AI website and on Spotify, iTunes and Google Play.

  • Feb. 4: AI for Humanitarian Action (podcast, transcript)
    With Justin Spelhaug, Microsoft general manager for Technology for Social Impact
  • Feb. 6: AI for Accessibility
    With Wendy Chisholm, Microsoft principal accessibility architect, and AI for Accessibility grantee InnerVoice
  • Feb. 8: AI for Earth
    With Lucas Joppa, Microsoft chief environmental officer, and AI for Earth grantee SilviaTerra
  • Feb. 18: AI for Healthcare
    With Peter Lee, corporate vice president, Microsoft Healthcare
  • Feb. 20: Human-Centered Design
    With Mira Lane, Microsoft partner director–ethics and society
  • Feb. 22: Fairness in Machine Learning
    With Hanna Wallach, principal researcher at Microsoft Research

Related:

Jennifer Langston writes about Microsoft research and innovation. Follow her on Twitter.