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Belkin launches iPhone 12 and MagSafe accessories line

Long-time iPhone Accessory maker Belkin has announced a series of new MagSafe accessories plus a screen protector for the iPhone 12 and iPhone 12 Pro lineup.

Belkin has been a long-popular accessory maker for Apple products, and they have worked directly with Apple for the latest releases. The new releases include a 3-in-1 wireless charger, a car vent mount, and a new screen protector.

“Working alongside Apple has enabled us to design accessories that are an ideal complement to our customers’ most personal devices,” said Steven Malony, senior vice president and general manager, Belkin International. “We’re excited to delight consumers by connecting them to the technology and experiences they love and can’t wait to introduce these new accessories for iPhone users.”

Boos Charge Pro MagSafe 3-in-1 wireless charging dock

Boos Charge Pro MagSafe 3-in-1 wireless charging dock

You can charge your iPhone 12 or iPhone 12 Pro in portrait or landscape. The charger holds the iPhone up, and the strong magnetic mount will not let the iPhone fall even if notifications keep vibrating it.

The base has a spot to charge the AirPods or AirPods Pro, and it has an LED indicator to ensure the device is charging when placed.

The Boost Charge Pro is available in black or white, and will be on sale in the winter on Apple’s website for $149.99.

MagSafe Car Vent Mount Pro

MagSafe Car Vent Mount Pro

The MagSafe Car Vent Mount Pro is a dash mount for your iPhone 12. It attaches via a vent clip and has a base that can be rotated and tilted with ease. The base of the mount has a place to hold a cable for charging the iPhone when in place.

This mount does not charge your iPhone with MagSafe, though it uses the magnet system to keep the iPhone in place. You’ll need to attach a cable separately to charge while this mount is in use.

The MagSafe Car Vent Mount Pro comes in white and will be available on Apple’s website in the winter for $39.95.

UltraGlass Screen Protector

UltraGlass Screen Protector

The UltraGlass Screen Protector provides extra scratch and impact protection for your iPhone 12. The iPhone 12 lineup uses a Ceramic Shield to keep the phone protected from drops, but the addition of a screen protector will provide better protection from scratches.

The Belkin screen protector uses lithium aluminosilicate glass to provide the most protection possible. Belkin claims the new screen protector is twice as strong as tempered glass, while remaining very thin. It includes a privacy filter so the phone cannot be viewed from an extreme angle when attached.

The screen protector will arrive in Apple Stores and on the website on October 16. The UltraGlass Screen Protector retails for $39.95 to $44.95 depending on your iPhone model.

The iPhone 12 and iPhone 12 Pro will be available for pre-order on October 16 and will begin shipping October 23. The iPhone 12 mini and iPhone 12 Pro Max will be available for pre-order on November 6 and begin shipping on November 13.

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A custom USB-C cable can jailbreak the T2 chip in a MacBook Pro

The security researchers that found a vulnerability in Apple’s T2 chip have developed an exploit using a clone of an internal debugging cable that can hack a Mac without user action.

Earlier in October, the checkra1n team disclosed the unfixable vulnerability that essentially allows an attacker to jailbreak the T2 security chip in a Mac. Once they do, all types of malicious attacks can be carried out on an affected macOS device.

Now, the team has demoed a real-world attack that takes advantage of a specialized USB-C cable used internally by Apple for debugging.

[youtube https://www.youtube.com/watch?v=LRoTr0HQP1U]

As depicted in a YouTube video, the exploit causes a machine to crash once the cable is plugged in. A second video posted to the team’s YouTube account showed that the attack was successfully by modifying the Apple logo at boot.

[youtube https://www.youtube.com/watch?v=uDSPlpEP-T0]

The attack is carried out by a specialized debug probe cable used by Apple and known internally as “Kong,” “Kanzi,” or “Chimp.” These cables work by allowing access to special debug pins within a USB port for the CPU and other chips.

these “Chimp” cables have leaked from Cupertino and Apple retail in the past, but security researcher Ramtin Amin created an effective clone of the cable. Combined with the checkra1n team’s exploits, it allows for this type of attack to be carried out.

Although the video demonstration shows they modifying the Apple logo, the team notes that the same exploit can be used to replace a device’s EFI and upload a keylogger. That’s possible because a mobile Mac’s keyboard is connected directly to the T2 chip.

The proof-of-concept exploit was disclosed by checkra1n security researchers Rick Mark, Mrarm, Aun-Ali Zaidi, and Home3us34. The team also announced that a version of the cable will soon be available for sale.

Who’s at risk, and how to protect yourself

As noted earlier, these specialized debug cables can sometimes be found in the wild. With a commercial clone soon to be available, there’s a good chance that most Mac models on the market with a T2 chip could be vulnerable.

Of course, the attack requires direct physical access to a Mac, which rules out most types of scenarios for the average user.

However, users who may find themselves targeted by nation-states or cybercriminals should ensure that they have keep their MacBook or Mac safe by ensuring no one they don’t trust has physical access to it.

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Review: SanDisk Extreme Pro V2 is the SSD we pack in our bags

The new SanDisk Extreme Portable SSD now features speedy NVMe media inside of its rubberized exterior that is well suited for on-the-go creatives with its compact size and carabiner anchor.

If you haven’t heard the news, SSDs are the way to go. They’re the it thing in storage these daysn and in recent years have continued to drop in price, increase in capacity, and shrink in size.

SanDisk has brought much of that innovation to the new Extreme Portable SSD.

Key specs

  • Up to 2TB in size
  • 256-bit AES hardware encryption
  • USB-C
  • Two meter drop protection
  • Grippy liquid silione exterior
  • 1050MB/s read and up to 1000MB/s write speeds
  • IP55 rating
  • 5-year warranty
  • USB 3.2 Gen 2 port

SanDisk has long been a go-to for photographers with its industry-leading line of SD and MicroSD cards. Lately, it has started to do more with its SSD line, all focusing on being compact, mobile, and reliable.

It’s in that spirit that it has upgraded its popular Extreme Portable SSD.

A sizeable upgrade

In the prior-gen model, SanDisk was using a SATA SSD which capped out at 550MB per second. For this version, SanDisk moved to an NVMe drive, in line with the Extreme Pro Portable SSD. That move, combined with advancement to USB 3.2 Gen 2 has nearly doubled the performance, now capping at an advertised 1,050MB per second read speed and 1,000MB per second write speed.

I always travel with the SanDisk Extreme Pro SSD V2

I always travel with the SanDisk Extreme Pro SSD V2

SanDisk also moved from simple software encryption to full 256-bit AES hardware encryption, which is much more protective of the sensitive data stored within.

Finally, the warranty has been extended from three years to five. SanDisk expects the drive to be an investment that you will carry with you for work or leisure for years without worry.

Performance

To test, we connected our SanDisk Extreme Portable SSD to one of the four Thunderbolt 3 ports on our 2019 Mac Pro. This drive isn’t Thunderbolt 3, but the Thunderbolt ports are compatible with USB-C at up to up to 10Gb per second, matching that of the drive.

Running the Blackmagic Disk Speed Test, we saw speeds around 930 megabytes per second for both the write and read speeds. The read speed did average slightly higher than the write speed, as to be expected.

Performance of the Extreme Pro SSD V2

Performance of the Extreme Pro SSD V2

What’s even better is that those are sustained speeds, as it didn’t start off high and then taper off, as we tend to see in drive tests. Those numbers are slightly down from the theoretical advertised speeds, but we are still very happy with those numbers. It is incredibly quick.

In a real-world test, we transferred a 7.71GB video file from our internal drive to the SSD. It only took a hair over 7 seconds to pull off, which equates to just slightly higher than our Blackmagic numbers.

We certainly won’t complain about that.

We then wanted to test transferring a series of files, which tends to take longer. Moving 345 small items averaging around 1MB and measuring 480MB in total took under four seconds to complete.

Should you buy the SanDisk Extreme Portable SSD?

There’s something ineffable about the SanDisk Extreme line of SSDs. Our world as Apple fans is made up of devices that are metal and glass and can at times feel cold.

SanDisk’s SSDs don’t mimic Apple with an aluminum exterior as many have, instead feeling warm and comfortable to hold. The clip on the corner gives an extra sense of physical security as it is clipped into (or onto) your bag.

The perfect portable drive?

The perfect portable drive?

Nearly every single thing was improved with the V2 of this drive. Better ports, faster speeds, longer warranty, stronger encryption.

The only things SanDisk kept was the design and durability, essentially the parts people loved.

Even though it looks the same, SanDisk made a minor quality of life improvement in increasing the size of the carabiner anchor hole, which makes it even easier to clip on to. The IP55 resistance remains unchanged which protects against dust as well as water jets from any angle.

There are several SSDs in this space that are comparably priced with the SanDisk Extreme, and it matches or exceeds the performance of almost all of them. Most still clock in at the speeds of the original SanDisk Extreme, around 540MB/s.

Editing video with the SanDisk Extreme SSD on our iPad Pro

Editing video with the SanDisk Extreme SSD on our iPad Pro

They also often lack the encryption, warranty, and durability SanDisk offers. If you need even greater performance than the Extreme Portable SSD V2 offers, SanDisk still has you covered with the Extreme Pro Portable SSD V2 which tops out at an advertised 2000MB/s.

We used our last generation SanDisk Extreme Pro for years. The USB-C connectivity is well-suited for any modern Mac as well as the iPad Pro and always allowed us to work on the go with ease.

The new Extreme has the same performance as the last-gen Pro model for less cash which is an all-around win in our books.

  • Wonderful compact form factor
  • Durable and rugged with drop protection and IP55 rating
  • Strong encryption
  • Carabiner clip is great for additional security
  • Huge improvement in speeds, nearly as high as advertised
  • USB-C cable and USB-A adapter included
  • Long 5-year warranty
  • Only one color option

Rating: 4.5 out of 5

The SanDisk Extreme V2 is available in 500GB and 1TB sizes at launch for $109 and $169 respectively. A 2TB configuration is arriving this holiday season.

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Apple may offer iPad Air shipment date during ‘Hi, Speed’ event

Apple may use Tuesday’s “Hi, Speed” event to tell potential buyers of the new iPad Air when they can purchase the tablet, weeks after the company launched the model during its “Time Flies” event.

During the first “Time Flies” special event on September 15, Apple introduced a redesigned iPad Air, but aside from telling customers it would be available sometime in October, an exact date wasn’t offered during the presentation. With the second Apple event looming, it is suggested Apple may advise of when the tablet will actually go on sale.

According to serial leaker Jon Prosser on Twitter, Apple “will give you the launch date of iPad Air during the October 13th event.” Given the lack of date from Apple itself for its release, it seems plausible a public event will include an update on shipment dates.

While even at this stage it is unclear when the tablet will go on sale, other reports suggest it could take place soon. One report from October 9 claimed shipments of new Apple products that included the iPad Air were arriving at Apple stores, but were marked for opening at a later date.

The iPad Air 4 was upgraded to an iPad Pro-like design, with a 10.9-inch Liquid Retina Display, an edge-to-edge design, and USB-C. The Home button’s removal meant Touch ID has migrated to the power button, with the tablet powered by the A14 Bionic processor.

When it ships, the new iPad Air will cost $599 and $749 for the 64GB and 256GB Wi-FI models, $729 and $879 for the respective cellular versions.

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What to expect from Apple’s ‘Hi, Speed’ new ‘iPhone 12’ event on October 13

Apple’s second fall special event, “Hi, Speed,” has been announced , and is expected to feature new “iPhone 12” models alongside some other products. Here’s what Apple could offer up during the presentation.

[youtube https://www.youtube.com/watch?v=Z-nj78zJl2E]

The presentation, most likely a virtual one similar to its previous “Time Flies” show and the WWDC 2020 keynote. As the earlier two examples were highly produced and filmed in advance without a live audience, it is highly probable the next one will follow the same pattern.

iPhone 12

Probability: Near certainty

Mock-ups of the 'iPhone 12' and 'iPhone 12 Max,' though the names may change.

The fall special events are known primarily to be the launch venue of that year’s main iPhone models. Four models are anticipated: The “iPhone 12,” the “iPhone 12 Max,” the “iPhone 12 Pro,” and the “iPhone 12 Pro Max,” though there is the suggestion the non-Pro models may be the “iPhone 12 mini” and the ‘iPhone 12.”

Regardless of names, the standard models are expected to have 5.4-inch and 6.1-inch OLED displays, while the Pro pair have 6.1-inch and 6.7-inch versions. Pro models are also anticipated to have support for 120Hz ProMotion, and 10-bit color.

Around the back will be either two or three cameras, depending on the model. The non-Pro will have two 12-megapixel cameras covering wide-angle and ultra-wide photography, while the Pro adds another camera for telephoto shooting.

Pro models may also gain a LiDAR sensor, similar to the version used on the iPad Pro, for depth tracking. In theory this will benefit both AR applications and in photography, such as by providing accurate distance measurements for focussing cameras.

All models may have better camera optics, with rumors pointing to the use of a seven-element plastic lens instead of a six-element version. Further enhancements are also expected in the field of computational photography.

Video capabilities may be boosted with the addition of slo-mo recording at a 4K resolution in both 120fps and 240fps frame rates. An “Enhanced Night Mode” and “Advanced Noise Reduction” have also been brought up in reports.

The infamous notch on the front may shrink in size to lessen its appearance, while the rest of the body could use a flattened stainless steel edge instead of a gradually curving corner. The material of the chassis may vary between models, with the Pro models benefiting from the use of stainless steel instead of aluminum.

A late leak put forward the idea that the “iPhone 12” could use a hardened “Ceramic Shield” coating on the glass, to enhance strength. This would also include the use of a “Ceramic Shield Front Cover,” which is described as “ceramic substrate glass” to perform similar protection duties.

Powering the devices will be the A14 SoC, supported by either 4GB or 6GB of memory, depending on the model. Storage capacities are possibly going to be at 128GB and 256GB for the “iPhone 12,” with an additional 512GB option for the Pro.

5G connectivity is expected on all models, though there are questions about how it will be implemented. It is believed sub-6GHz support will be across the board, but mmWave may not be offered on all models.

Currently, the “iPhone 12” is speculated to start from $649 for the smallest model rising to $749 for the bigger version. The “iPhone 12 Pro” may launch at $999, and the Max could raise the cost to start from $1,099.

Rumors suggest Apple may not ship all of the models at once, with the proposal Apple could bring out two models at first, before shipping the other half of the range at a later time.

One leaker claimed some models of “iPhone 12” would start to ship to distributors on October 5, though this isn’t necessarily the same date as units are shipped to stores or consumers.

It is also claimed the “iPhone 12 mini” and the “iPhone 12 Pro Max” may end up shipping in mid-November, with preorders for the “mini” on November 6 or 7 and shipments on November 13 or 14. The other “Max” model is suggested to start preorders on November 13 or 14 for shipment November 20 or 21.

As part of the same leak, the “iPhone 12” and “iPhone 12 Pro” will apparently start preorders from October 16 or 17, for shipment October 23 or October 24.

HomePod

Probability: Maybe

The recent elimination of rival earphones, headphones, and speakers from Apple Stores certainly suggests the introduction of new AirPods products, but also opens up the possibility of other products, such as a new HomePod.

Rumors claim a new HomePod will be half the size of the original.

Rumors claim a new HomePod will be half the size of the original.

Since the launch in 2017, the HomePod hasn’t seen any real changes to its design or main functionality, but there have been suggestions in the past of Apple releasing a revised version of the smart speaker.

In April, a report claimed Apple was preparing a new HomePod to launch alongside iPhones, which would be around half the size of the original but remain similar in terms of design and functionality.

This seems to be a reasonable progression for the speaker into a range, similar to Amazon’s Echo family of models.

AirTags

Probability: Unlikely

A long-rumored accessory, “AirTags” are Tile-like item-tracking accessories. In short, you attach them to items, and if they get lost, you can relocate them via an app.

A render of Apple's AirTags [via Jon Prosser]

A render of Apple’s AirTags [via Jon Prosser]

In the case of “AirTags,” it is thought it would work with the Find My app, with some rumors suggesting it may even include a form of augmented reality view to show the precise location of a lost item.

It is believed Apple will use both Bluetooth and Ultra-Wideband technology for the tracker. If lost in public, other passing iPhones will be able to pick up an encrypted ping from the tracker, which can then be reported back to the owner securely via iCloud.

Earlier leaks and a recent render based on a leaked video point to the “AirTags” having a circular design with a metal back, making it similar to a button or badge. It is probable that there will be some extra accessories available for attaching it to items, such as a keychain.

It is likely Apple will price “AirTags” higher than competing systems like Tile, which can sell for between $25 and $35.

A report on October 9 suggested that Apple is holding the AirTags until release in 2021.

AirPods Studio

Probability: Unlikely

Accessories intended to be used with iPhones stand a good chance of making an appearance during an iPhone event, which means there’s a possibility of seeing something from the AirPods range. A strong candidate for that would be the “AirPods Studio.”

Given the purging of rival personal audio products from its stores in October, the path is seemingly set for the introduction of “AirPods Studio” in the near future.

A render of the 'AirPods Studio' based on a video leak [via Jon Prosser]

A render of the ‘AirPods Studio’ based on a video leak [via Jon Prosser]

A long-rumored headset, the “AirPods Studio” are thought to be premium over-the-ear headphones that will offer the audio quality of AirPods, and the Active Noise Cancellation and Transparency Mode of AirPods Pro. By offering them as headphones, Apple will be able to enter a new market for AirPods, beyond the current in-ear wireless earphone market.

Powered the H1 chipset, the headphones will also offer AirPods signature “Hey Siri” support and strong connectivity, but rumors do suggest it will include other sensors enabling other features. These include proximity sensors in the headband to determine if they are worn on the head or neck, as well as possibly determining which way the headphones are being worn in terms of left and right audio channels.

The use of the U1 chip has also been proposed, which will enable it to be used with the “Find My” app if they are misplaced. The enclosed nature of the over-ear headphones should also help to create an immersive audio experience, as well as enhancing noise cancellation features.

Rumors have suggested there could be interchangeable parts on the “AirPods Studio,” such as the ear cups, headband, and other elements held on by magnets. This could allow for different variations of the headphones to be made for specific needs, such as a sport-centric version using plastic and rubber while a luxury configuration could use leather and metal.

A report on October 9 says that there are likely two versions, with neither arriving at the “iPhone 12” event.

In terms of how much the “AirPods Studio” could cost, rumors point to it being priced at around $350 to start, with a luxury configuration coming in at $599. This is in the same ballpark of the Beats Studio3, which is sold in a variety of color options and uses the W1 chip for $349.

Apple Silicon

Probability: Very unlikely

Apple used WWDC to tell developers it was moving from Intel processors to its own Apple Silicon, and that the first Mac sporting the chip will arrive by the end of 2020. The move is being made as part of an aggressive two-year timeline for transition.

Apple CEO Tim Cook presenting Apple Silicon at WWDC 2020

Apple CEO Tim Cook presenting Apple Silicon at WWDC 2020

The move is important, but while it may be big enough to warrant its own event, it is also equally likely for Apple to reveal something about the effort during another presentation for its major product releases. It seems more likely that Apple will err towards the separate Apple Silicon event, but the chance of an appearance is still there.

A Bloomberg report from October 9 claims the event won’t include an Apple Silicon Mac, but that the first model will instead “emerge at another launch in November.” It is also suggested that the Apple Silicon version will launch alongside other products, potentially including other Intel-based Macs.

Reports have claimed the first Apple Silicon device will be either a 12-inch MacBook or some form of MacBook Pro. It will be light at 1kg, and is expected to use the A14X processor with a custom GPU, use USB Type-C, and have a battery life of between 15 and 20 hours.

On October 10, leaker “l0vetodream” quelled suggestions of it being a new model of HomePod, claiming it will only be the launch of a “mini” model.

Another from October 9 claimed the “HomePod mini” will cost $99, have a 3.3-inch speaker, and use the S5 processor. Current expectations are for its preorder to take place around November 6 or 7, with a release on November 16 or 17.

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Half of iPhone users believe they have 5G connectivity now

In a survey taken before the “iPhone 12” launch, roughly 49% of U.S. consumers believe their current iPhone is 5G-compliant.

There seems to be a considerable amount of confusion surrounding the move to 5G. As it turns out, nearly half of U.S. consumers across all major carriers believe their iPhone can access 5G. This, of course, is not the case, as no iPhone — up through the iPhone 11 line — currently supports 5G.

The “iPhone 12” is suspected of being Apple’s first 5G capable smartphone. Leaked carrier emails have also suggested as much.

The study, performed by Global Wireless Solutions, asked 5,000 U.S. smartphone users if they believed their iPhone could access 5G. While 49% answered yes, 29% of all smartphone users were unsure whether their phones could access 5G.

Some of the confusion could be attributed to the carriers. For instance, AT&T had falsely displayed a 5G E connectivity logo on consumers’ phones connected to 4G networks as early as February of 2019. This was months before the first 5G phone from any manufacturer would even be available for purchase, and a year before the carrier started rolling out its 5G network.

GWS points out that when only looking at users that purchased a phone in 2020, nearly a quarter were unsure about their phone’s 5G capabilities.

Much of the uncertainty comes from rural and suburban folks. About 45% of rural consumers and 47% of suburban consumers are unsure whether their carrier provides 5G. Nearly 73% of urban users believe their carrier offers 5G.

Image Credit: Global Wireless Solutions

Consumers between the ages of 35 and 44 were the most confident in what they believe that their phone is capable of. In that age group, 62% believe that they owned 5G capable phones. Consumers above the age of 65 were the least certain, with only 18% believing their phones were 5G capable.

Image Credit: Global Wireless Solutions

Image Credit: Global Wireless Solutions

The study also shows that while consumers are interested in 5G, 74% don’t believe that they’ll see meaningful benefits this year. Additionally, 38% of consumers have stated that they would not pay more for 5G, maintaining that they shouldn’t be charged more for improved network and device performance.

Image Credit: Global Wireless Solutions

Image Credit: Global Wireless Solutions

Of those excited about the switch to 5G, 54% said they were most excited about the increased data speeds, while 16% were most excited for improved video calling and conferencing.

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Apple working on how to securely present electronic ID wirelessly

Apple wants the iPhone to replace drivers’ licenses and any other form of ID, so it is working on technology to keep details secure when authenticating the holder’s identity wirelessly.

Even Apple has said that the end of paper ID won’t happen quickly, but there’s no question that it’s coming. Before we can get used to holding our Apple Watch over an airport security desk’s reader terminal, though, we have to know it’s safe.

If you’ve even used contactless Apple Pay once, you know that it is supremely convenient. The existing ability to run through, say, London’s Underground as you buy a ticket with just a flick of your wrist, is excellent.

When it’s your money that’s at stake, these transactions have to be secure. When it’s your identity, that security has to be unbeatable. A newly-revealed Apple patent application named “Controlled Identity Credentials Release” is solely concerned with exactly this.

“Physical identity credentials, such as driver’s licenses, passports, etc., may be migrating to digital form, such as digital identity credentials stored on electronic devices,” says Apple. “As the credentials themselves change, so too will the manner in which a user provides his identity credential to a third party, such as a government official, a commercial entity, and the like.”

“For example, the user may wirelessly transmit their digital identity credential from their device to a wireless terminal device of a third party,” continues the patent application. So, for instance, it concerns how a law enforcement device might talk to your iPhone to properly request ID.

Detail from the patent showing a workflow for verifying ID

Detail from the patent showing a workflow for verifying ID

It’s all about “controlled methods of releasing, or providing, the user’s digital identity credential” when we want to do that. Whether it’s to a TSA officer because we want to board a plane, or it’s to verify our age when we apply for a credit card, the delivery of the data must be secure.

Apple suggests multiple ways of presenting our ID on request, including only showing it on our screen. “[For example,] the user’s identity credential is displayed on the user’s device while the user’s device remains in the locked state,” suggests Apple. “In this manner, the user can provide their device to a third party (e.g., a TSA personnel and/or security checkpoint personnel), without comprising the security/privacy of the user’s data stored on the device.”

That may do if you’re pulled over by a traffic cop, but when you’re entering an airport, for instance, you know that more is needed. “Alternatively or in addition to displaying the identity credential, the identity credential may be wireless transmitted to a terminal device of the governmental authority, such as via NFC, Bluetooth, Wi-Fi Aware etc,” continues Apple.

This all presumes that we are able to present our ID. There are situations, such as when we’re incapacitated, when we need to be identified yet we cannot personally do anything about that. In this case, Apple proposes that under the right circumstances, our devices could “automatically transmit the user’s identity credential.”

Apple gives the example of a first responder, “such as police officer, firefighter, etc,” who could legitimately possess a device that would automatically request ID like this. “[Upon] verifying that the first responder is authorized to receive the identity credential, [the device] may automatically transmit the user’s identity credential to the device of the first responder.”

The patent application goes into detail about the use of secure enclaves, and how such identity request verification could be handled, it is also concerned with what information does or does not need to be provided.

[“For instance,] the identity credential may be presented with only a portion of the information on the identity credential visible (such as the user’s name and birth date for proof of age),” says Apple, “and/or by providing a processed response to a request for information (e.g., ‘yes’ or ‘no’) based on information contained in the user’s identity credential.”

That’s similar to the thinking behind how our biometric data is held in a secure enclave on our iPhones. An app or service may need to verify who we are, say before we purchase something, but really its need is very limited and very specific. We have to be who we say we are, so an app or service can ask the secure enclave and be told that yes, we are, or no, we are not.

Detail from the patent showing one suggested position for an iPhone ID button

Detail from the patent showing one suggested position for an iPhone ID button

The app or service making the request doesn’t need, or get, our names or any other portion of our ID information. Yet it can securely continue to process the purchase, for instance, because we have been verified.

This new patent application is credited to seven inventors. That includes Rupamay Saha, and Christopher Sharp, both of whom are previously named on a related application about providing verified user ID.

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Major record labels file complaints against Apple over Russian music piracy apps

Sony Music Entertainment, Universal Music, and SBA Music Publishing have filed complaints against Apple in Russia for distributing apps on the App Store that allow users to play music without first paying for it.

On October 1, Russia ratified a law requiring distribution platforms to remove piracy-enabling apps from their stores quickly should a company file a complaint. The law, signed by President Putin, aims to curb piracy by targeting both developers and storefronts, rather than the content itself.

If the content is not removed promptly, major tech companies such as Apple and Google could find themselves blocked by local internet service providers.

According to TorrentFreak, Sony, Universal Music, and SBA Music (a subsidiary of Warner) filed complaints at the Moscow City Court the day the law went into effect.

The complaints target three apps that are currently available on the App Store. All three apps in question monetize the content, either through persistent advertisements or a subscription model. One of the apps, Music Player and Downloader, offers a subscription plan that is more expensive than the legal alternative, Spotify.

According to Roman Lukyanov, who represents the record labels, the cases will function as a “test run,” and many copyright holders monitor the outcomes. Local anti-piracy group AZAPI states that it will use the law in the future, especially against Google’s Play Store.

TorrentFreak points out that, while this process could result in removing the apps from the App Store, the companies could just have easily sent DMCA notices to Apple, which would have required the company to remove the apps in a more timely fashion.

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Future MacBook Pro could use deformable touchscreen keyboard instead of mechanical keys

A future MacBook Pro may do away with mechanical keyboard mechanisms entirely to eliminate issues with debris, by using a force-sensitive surface on a flexible area of the MacBook’s casing to mimic the pressing of keys.

Over the years, Apple has received complaints about its MacBook Pro keyboards, especially for the butterfly mechanism, with key death being an issue among users. The ability for the mechanism to be jammed up with debris led to Apple introducing a membrane in 2018, but even that inclusion wasn’t enough for it to rethink its key mechanism usage.

The main issue is that it is practically impossible for Apple to create a keyboard that can be protected from the elements using conventional keyboard design techniques. Even if Apple internalizes most of the mechanism, there still has to be a protrusion to allow the externally-facing key to actuate, with the required holes being an entrypoint for debris.

While it is plausible to switch over to a display-style keyboard, as it has suggested in the past, this may not be desirable for end users. The result could be similar to typing on an iPad’s display, with the lack of tactile feedback likely to be an issue.

In a patent granted by the US Patent and Trademark Office on Tuesday titled “Configurable force-sensitive input structure for electronic devices,” Apple proposes that the keyboard and trackpad on devices like a MacBook could still be chained by a touch-sensitive layer. In this particular case, it would use force sensing to detect key presses, rather than typical touch-sensitive technology.

Areas of a MacBook's main surface that could be defined for a keyboard or trackpad.

Areas of a MacBook’s main surface that could be defined for a keyboard or trackpad.

Apple’s system would consist of an exterior surface for the keyboard having a defined virtual key region, complete with a lighting system within the casing to illuminate the keys. Using a transparent light guide that can be deformed by pressure, the keys can be lit individually, and could feasibly be set to display many different alphabets and layouts.

The surface would include the use of deformable sections, with the casing covering the light guide then an input stack, with all capable of being deformed based on the input of the user. The input stack would consist of a drive layer and a sense layer, with a processor configured to confirm a user input once a level of capacitance from pressure reaches a desired threshold.

In effect, the pressing of a finger on a virtual key would deform the surface and generate a force, which is measured and then determined to be a key press. This value of the pressed key is then sent to the rest of the system for further use.

While the mention of a deformable layer would suggest the use of plastics and other materials, it is still entirely plausible for it to be made from metal, allowing the entire surface of the MacBook Pro to remain one material.

Furthermore, while the use of a light guide will help determine the positioning of keys and values, it is also feasible for the same guide to be used to change what areas are used for different tasks. For example, the system could swap out the keyboard layout in favor of a very large trackpad, which would be outlined by the light guide.

The stack of components used to create the deformable keyboard layer.

The stack of components used to create the deformable keyboard layer.

It doesn’t even necessarily require the elimination of physical keys, as it would be possible to simply apply a layer of keys on top of their respective virtual versions, which will detect pressure from a user typing the physical version.

The patent was filed in July 2017, and lists its inventors as John B. Morrell, Ron A. Hopkinson, Peter M. Arnold, Mikael M. Silvanto, and William F. Leggett.

Apple files numerous patent applications on a weekly basis, but while the existence of a filing indicates areas of interest for Apple’s research and development teams, it doesn’t guarantee the appearance in a future product or service.

Apple has explored the idea of alternative keyboard systems for quite some time, both in terms of retaining a mechanical keyboard and replacing it.

On the mechanical side, it has suggested new mechanisms to reduce the thickness of the components, and the use of light as part of an “optical keyboard” mechanism. A hinged mechanism could even raise the angle of the keyboard and the height of the display to make it more ergonomically sound.

Apple has also suggested the use of a hinged OLED screen as a dynamic keyboard, and a “keyless keyboard” that follows the same idea with force sensing and haptic feedback, namely actuators to vibrate the device to mimic keystrokes.

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Breaking down the Coalition for App Fairness’ issues with Apple

During Apple’s legal fight against Epic Games, the Coalition for App Fairness revealed itself in a bid to influence lawmakers and the public against Apple, but what is it and what does it want? We break down the demands.

Apple is currently embroiled in a legal battle against Epic Games over the iOS game “Fortnite,” sparked by Epic’s decision to add a third-party payment option for in-app payments. Apple responded by pulling the game from the App Store, which then triggered a lawsuit from Epic as well as a marketing campaign to mobilize “Fortnite” players against Apple.

Since then, there have been two court hearings, multiple arguments, and a framing of the disagreement by Epic that Apple is being anticompetitive in a number of ways. This includes Apple charging its usual 30% transaction fee for in-app purchases within the App Store, as well as preventing Epic from launching its own separate app marketplace on iOS.

Amid these arguments, Epic sought after potential allies to form a “coalition,” a group of firms that want Apple to change its ways. This resulted in the creation of the Coalition for App Fairness, an official-sounding group that wants to pressure Apple into making the same sort of changes Epic demands Apple to perform.

Becoming the target of a pressure group isn’t new to Apple, as it has faced accusations and demands across various subjects and parts of its business, ranging from the conditions of Chinese factories for workers to the sharing of map data.

In the case of the Coalition for App Fairness, Apple has to take on a collection of its biggest App Store and competitiveness critics, in an organization that was created barely a month after Epic’s initial suggestion.

What is the Coalition for App Fairness?

According to the group’s website, it is an “independent nonprofit organization founded by industry-leading companies to advocate for freedom of choice and fair competition across the app ecosystem.” Its members “want every app developer to have an equal opportunity to innovate and engage in commerce, free from draconian policies, unfair taxes, or monopolistic control.”

The Coalition for App Fairness logo [Twitter]

The Coalition for App Fairness logo [Twitter]

The Coalition supposedly “represents all innovators – from startups to small developers to indie studios to first time creators.”

While that description sounds quite general and could apply to other app marketplaces, such as Google Play, the group’s arguments largely center around Apple and its App Store.

For example, the front page alone declares “Every day, Apple taxes consumers & crushes innovation,” before attacking Apple over a number of issues. It also features a mini infographic highlighting the 30% “tax on most app purchases” in the App Store, which is “500% more than the upper limit of 5% charged by other payment providers for purchases.”

There’s also mention of how Apple earns over $15 billion in revenue from the transaction fee per year, citing a report from CNBC. To further emphasize and influence users into it being a vast amount of money, the page writes out the number in full to show the number of digits Apple’s App Store revenue takes up.

Who makes up the Coalition for App Fairness?

The company lists a total 13 companies as its “Founding Members.” The list obviously includes Epic, but also a number of others who have complained about Apple in the past.

Coalition for App Fairness Founding Members

  • Basecamp
  • Blix
  • Blockchain.com
  • Deezer
  • Epic Games
  • European Publishers Council
  • Match Group
  • News Media Europe
  • Prepear
  • ProtonMail
  • SkyDemon
  • Spotify
  • Tile

Basecamp got into an argument with Apple over App Store policies and fees, with in-app purchase requirements limiting the ability for developers to assist consumers with “exceptional customer service.” CEO Jason Fried argued in favor of freedom from Apple’s payment system in June, believing it would equate to a better consumer experience in assisting with payment issues.

Blix has sued Apple over its introduction of Sign in with Apple, under claims it copies BlueMail’s “Share Email” feature by allowing users to communicate via a public email address without revealing their private version. The company has also attempted to find more companies who underwent similar “Sherlocking” events.

Blockchain endured a removal of its iOS Bitcoin wallet app from the App Store in 2014, but it was later reinstated. At the time, CEO Nicholas Carry claimed it was due to Apple preparing to launch a competing revenues service, before declaring Apple a “gatekeeper to innovation.”

Deezer and Spotify are direct competitors against Apple Music, and have various disagreements with Apple, but primarily it centers around the App Store fees. While Spotify and Deezer subscriptions are subjected to the transaction fee, it is argued that Apple Music does not.

Spotify CEO Daniel Ek has complained about the App Store in the past.

Spotify CEO Daniel Ek has complained about the App Store in the past.

Spotify’s disagreement with Apple has led to the European Commission launching a pair of formal investigations into alleged anticompetitive practices, with one dealing specifically with the App Store. Spotify made a formal complaint to the regulator in 2019.

The European Publishers Council and News Media Europe are likely to have joined due to publishers having major problems with how Apple handles various matters. Along with allegedly seeing few revenue benefits to the Apple News subscription, publishers have also been unhappy with settings in iOS 14 and macOS Big Sur that would automatically redirect users to the Apple News app when they click a link from a News+ publisher, bypassing the publication’s website completely, as well as other privacy-related features.

Match Group operates numerous dating services, including Tinder and OkCupid, which all offer various in-app purchasing and subscription options. It is probable that Match will want changes so it can reduce costs and increase revenues.

Prepear is a meal planner app that had its trademark application objected to by Apple, as its logo was deemed to be too close to Apple’s own. Naturally, Prepear’s logo is a pear with a leaf.

Secure email provider ProtonMail has complained about Apple’s alignment with “oppressive governments and curtailed digital freedom,” accusing it of being a monopoly that abused their market dominance. In a June blog post, the firm railed against Apple over its control, the transaction fee level, and helping to “propagate authoritarian laws globally.”

SkyDemon is a VFR flight-planning and navigation software for multiple platforms. In a Coalition press release, SkyDemon founder and managing director Tim Dawson said “When a platform imposes its own payment system on services like ours and actively prevents us from informing potential customers that they can transact with us directly, nobody wins except the platform.”

The founding members of the Coalition for App Fairness

The founding members of the Coalition for App Fairness

Tile produces app-trackable accessories, which may find competition from Apple in the form of “AirTags.” It has complained to EU regulators and to a House Judiciary Committee in April about Apple’s supposed anti-competitive behavior, which stemmed from a breakdown in the relationship between the two companies in 2019, following reports of “AirTags” existence.

Apple ceased selling Tile products in stores and also poached a Tile engineer, though it is unclear if the person was hired for the development of a competing product. There are also accusations of unfairness in that Apple locked out third-party access to the U1 chip’s ultra-wide band radios, which would be used for position tracking for “AirTags.”

App store principles

The vision of the Coalition for App Fairness is for companies like Apple to adopt a set of “App Store Principles” The list of ten seem to be fairly straightforward on face value, but practically all of them seem to attack Apple in some way. The issues can be broken down to covering a few problem areas.

Some of the principles attack Apple’s policies regarding exclusivity, namely the use of only the App Store and its payment mechanism for in-app purchases, and the discouragement of creating rival app marketplaces. Apple doesn’t allow for secondary app stores, or for an app store to be offered within the App Store itself, as well as forbidding the use of third-party processing for in-app purchases.

There are also digs at Apple’s own apps, where developers should have “timely access to the same interoperability interfaces and technical information as the app store owner makes available to its own developers.” Read this as wanting third-parties to have access to the same tools as internal Apple teams working on apps like Maps and Apple Music.

Furthermore, there is the suggestion for app stores and platforms to avoid engaging in “self-preferencing its own apps or services,” namely the App Store should not offer up Apple’s Maps app first when it could easily suggest Google Maps or other competitors, for example.

On this point, Apple has faced repeated claims it was favoring its own apps, though these are largely found to be inaccurate in their accusations. One investigation by the Wall Street Journal was attempted to be replicated by AppleInsider, but the results weren’t able to be duplicated.

Apple has denied App Store Search juices results in its favor, with executive Phil Schiller insisting in September 2019 there was “nothing underhanded about the algorithm.” Instead, it was claimed apps ranked higher due to their popularity and Apple’s habit of using generic names like “Maps.”

The App Store fees are also raised in the list, where developers shouldn’t be “required to pay unfair, unreasonable, or discriminatory fees or revenue shares, no be required to sell within its app anything it doesn’t wish to sell, as a condition to gain access to the app store.”

There are some common-sense items in the list of ten principles, such as app stores needing to be “transparent about their rules and policies” and to apply them consistently with a quick and fair dispute resolution process. There’s also mentions of allowing access to app stores so long as it meets standards of quality, security, and privacy, the right to communicate directly with users via the app, and that a “developer’s data should not be used to compete with the developer.”

As well as creating the smaller list, the Coalition has spelled out its position on a collection of three issues.

Issue 1: Anti-competitive App Store policies

The first big topic for the group is its claim “The App Store is ruled by anti-competitive policies.” It accuses Apple of favoring itself by “controlling the products or features that are available to consumers,” as well as forcing vendors to “limit options,” forces developers to use the App Store, and “even steals ideas from competitors.”

To prove its point, the group uses a pair of case studies for two companies that have fallen afoul of Apple’s policies.

Tile

The first is Tile, which the group starts off by calling a “scenario that harkens back to the browser wars of the 90’s.” It first highlights how Find My is installed on all iOS devices by default, giving Tile an immediate disadvantage. Then, at the same time as enhancing the Find My app to “compete more directly with Tile,” Apple updated iOS to make it harder “for consumers to access to the location data needed for Tile to work, while leaving Find My’s streamlined data access intact.”

Apple also started to serve “disarmingly frequent prompts to Tile customers to disable Tile location data access,” though the same thing wasn’t done for Find My.

This is in reference to an app tracking alert added in iOS 13, which warned users about apps that tracked their location in the background, offering users the opportunity to change their privacy settings for location data or to leave it as it is. The notification was helpful in cutting down the amount of location data shared with marketers, ensuring privacy for users, but simultaneously it meant apps that relied on ongoing location tracking like Tile could have found that functionality disabled by users seeing the prompt.

Tile objected to notifications about location tracking in the background in iOS 13.

Tile objected to notifications about location tracking in the background in iOS 13.

As to why it wasn’t shown for the Find My app, it is likely due to it explicitly warning users about location tracking when it is turned on, as well as its enhanced management of who has access to the data. Apple probably thought that was enough for Find My, especially as it didn’t hand over location data to marketers.

However, this does give Apple a perceived advantage in that it isn’t held to the same location tracking limitations as third parties like Tile. Developers have complained about this before, with it amounting to a “double standard” for Apple’s own rules and guidelines.

In August 2019, Apple emphasized that it holds apps to a “high standard for privacy, security, and content” to maintain the trust of its users, with changes made “in service to the user.”

Tile has already complained to the European Commission on the matter, accusing Apple of preparing for the release of “AirTags” by selectively disabling features of rival products.

The argument is somewhat disingenuous as there’s a world of difference between disabling a feature entirely and changing how it acts. In the case of added location tracking notification, Apple didn’t pull access to it for Tile, but laid out to the user that their location was being tracked, and gave the user the option to disable it.

While you could argue this was a weaponization of a feature against Tile, this doesn’t take into account that the same tool is being used on vast numbers of other apps that don’t really need location tracking to be on all of the time.

The case study also delves into the use of ultra-wideband chips in the iPhone 11, and possibly being used in “AirTags” to enable enhanced location tracking, but Apple is “prohibiting competing apps like Tile from using UWB.”

Apple does commonly limit access to features of its hardware to third parties, as a security precaution. For example, the Secure Enclave on an iPhone is off-limits for direct access by apps, while Apple also heavily limits what can be done with NFC, which is primarily used to power Apple Pay.

It’s certainly down to Apple whether it enables access to UWB down the line to other developers, but the locking down of the feature for now could easily be due to security concerns.

The Find My Network is also an issue for Tile, as while Apple is enabling third-party access to Find My Network data to the same extent as Apple, the Coalition focuses on requirements that the data access goes through the Find My app, and not others. This means the Tile app wouldn’t be able to access the network, but a user could feasibly see the location of a Tile accessory from the Find My app.

The Coalition reasons this will mean Apple will “own the relation” with the Tile customer, which it blusters as a move “aimed at eradicating competition at the app level.”

By every legal definition, it is Apple’s network, which it came up with and is servicing, so therefore it gets to dictate the terms of engagement for data. Providing open access to a closed or restricted network relies on the benevolence of the entity that owns said network. It’s not a government-operated network with general public access.

Amazon Kindle

The second case study revolves around Amazon’s Kindle app, which allows customers to read ebooks bought from Amazon on their iOS devices, along with the Kindle ereader range and apps on other platforms. The anti-competitive accusation this time arrives by the Coalition pointing out you can read Kindle books via the iOS app, but you cannot buy them from Amazon via the app itself.

Furthermore, the app doesn’t provide any extra instructions to the users about how they can acquire the ebook in the first place. “Is this just an odd oversight by Amazon, one of the most sophisticated companies in the world? Or is there something more nefarious happening here?” the group insinuates.

Kindle books can be read from an iPhone, but not bought.

Kindle books can be read from an iPhone, but not bought.

This is in reference to two parts of Apple’s App Store Review Guidelines, relating to how in-app purchases function. Apple requires developers to use the in-app purchase mechanism it supplies, but it does offer a long list of exceptions that it allows developers to use third-party payments.

The list includes retailers that offer physical goods and services outside of the app, such as Amazon’s retail app, as well as “Reader” apps, which the Kindle app would be covered by. In this latter case, Amazon is allowed to use the app to read content bought elsewhere, such as through its website via a browser, which can use any payment mechanism in existence.

Under the same 3.1.3 element of its guidelines, these reader apps and other exceptions are not allowed to inform consumers about other payment systems for in-app purchases at all, even outside the app.

On this point, it’s hard to argue Apple’s case to stop explaining that you can pay for items elsewhere, especially if it’s an app that facilitates the consumption of content bought elsewhere in the first place. Encouraging in-app purchases makes sense, but blocking what would be common sense information to users does seem mean.

And that Books app itself? It accepts industry-standard epub and PDF books with no digital rights management from anywhere, just fine.

Blix BlueMail

While not a case study in its own right, the Coalition does use the end of its page on anti-competition to discuss the BlueMail situation, where Apple removed the app for alleged violations of App Store requirements. At the time, Blix sued Apple with claims it stole the idea for “Sign in with Apple,” alleged Apple had suppressed BlueMail in App Store search results, and and removed the app for violations of App Store Guideline 4.3, which covers “spam” apps that duplicate another app’s content and functionality.

Apple believed BlueMail copied features from TypeApp, developed by a company affiliated with Blix co-founder Ben Volach and voluntarily removed before BlueMail’s launch. Months later, Apple reinstated the app.

The Coalition spins this as an attempt by Apple to “outright steal developers’ ideas and make them its own,” then accused Apple of making it “part of a long and well-documented pattern of theft.” Apple co-founder Steve Jobs is also quoted as admitting “We have always been shameless about stealing great ideas.”

Blix's BlueMail dropped off the Mac App Store for months.

Blix’s BlueMail dropped off the Mac App Store for months.

Sherlocking” is a continuing problem for developers, where Apple develops a feature for its operating systems or apps that does the same job as their app. Some developers have managed to work around the instances by coming up with new ways to offer services, but others naturally fall out of fashion when faced against Apple’s free version.

The problem on Apple’s side is that it is practically impossible to further develop its software without some element of “Sherlocking” taking place. Apple’s self-developed app and feature ecosystem is so vast, that there’s going to be points where it will develop something that will tread on another developer’s toes.

Given the sheer quantity of apps on the market, it’ll be an unavoidable problem and repeated accusation that Apple will have to deal with for quite some time.

Issue 2: Apple’s 30% “App Tax”

The fees of between 15% and 30% Apple charges apps for sales in the App Store is the Coalition’s second bugbear, and it takes aim at the policy in two different ways.

The first is that it is “unfair” to developers as it “stifles developer revenue,” simply by taking a large cut of the transaction for itself. It is suggested the proportion is an “enormous portion” of a developer’s revenue, and potentially “an untenably large one.”

This is viewed as being even more unfair due to it being applied to only non-Apple apps, which puts apps at a “competitive disadvantage and thus drives up the prices for consumers.”

When Apple introduced the 30% fee, which the group repeatedly refers to as a “tax,” it did so in 2011 after three years of the App Store’s existence. It is claimed the introduction of the charge forced apps to “go completely out of business,” with online training platform Treehouse claiming Apple “just dropped a nuclear bomb on all of us.”

A graphic Apple created to celebrate the tenth anniversary of the App Store in 2018

A graphic Apple created to celebrate the tenth anniversary of the App Store in 2018

The obligatory Steve Jobs quote is from an internal email sent a decade ago, where he told other executives “Bottom line – we didn’t have a policy and now we do, and there will be some roadkill because of it. I don’t feel guilty.”

Its second point is to the size of the transaction fee in the first place. The 30% figure is far higher than other payment service providers, the group claims, with credit card networks averaging 3%, Square charging between 2.65% and 3.4%, and the upper limit for fees reckoned to be around 5%.

There is also a quote from an “Anonymous developer” that claims it has data showing consumers dislike in-app purchases in general, instead preferring PayPal or credit cards. The 30% fee is deemed to be “insane” when compared to the single-digit charges of other payment processors.

If Apple’s 30% only covered the cost of the transaction to make a purchase, then the argument it is too high would be extremely sound to make. However, it doesn’t take into account a variety of other factors at play.

Apple’s transaction fee not only covers the cost of the transaction, but also other costs as well, including everything that went into the creation and running of the store, its maintenance, support teams, and other associated systems that cost money to run.

It’s easier to compare the Apple transaction fee to the costs of selling goods in a store. The retailer has to factor in the cost of the property, insurance, staffing, payment processing, and other elements before adding on the cost of purchasing goods in the first place.

You can add on top of that profit for Apple itself.

Taking all of these into account, it makes sense for Apple’s transaction fee to be higher than the cost of payment processing, as it covers a lot more ground. There could be an argument for reducing the amount, but that would depend on how much it actually costs Apple to run the App Store, and how much profit it wants to give up in the process.

As for why the App Store transaction fee exists in the first place, it’s simply the cost of running business. Apple needs some level of revenue coming in to cover the cost of operating the App Store at all.

It also has to take into account apps that can be downloaded but rely on in-app purchases or advertising for revenue instead of initially charging the user at the time of download. Apple could lower the fee, for apps with in-app purchases or initial download prices, but then it would have to try and recoup the cost of the completely-free apps it doesn’t earn revenue from somehow.

In the case of “Fortnite,” the game itself was free to download from the App Store, but still earned revenue via the in-app purchases for game currency. Apple still has to shoulder the cost of hosting the game in its store, including the bandwidth costs associated with users downloading the app and updates, so they have to be covered in some way, namely the cut from in-app purchases.

While Epic does lose out on some of its in-app purchase revenue, it also benefits from revenues generated for hosting promotional in-game events for major brands, a source of funds that it does not share with Apple despite it being visible within the iOS game.

The argument that the level of fees goes against antitrust laws isn’t really much of one, as such laws specifically allow licensing or distribution fees. If Apple were to have raised the cost of its cut over time, then a court could suggest there’s an anti-competitive element to it.

Since Apple instigated the fee at 30% and hasn’t moved it higher at all, the laws don’y really apply to it. Doubly so as Apple has even lowered the fee in some cases, such as charging 15% for long-term repeat subscriptions that go beyond one year in length.

Apple even offered to cut the fee in half for Amazon, to try and encourage it to bring Prime Video to the App Store in 2016. In this case, it is extremely difficult to argue that Apple was reducing competition, especially when it was effectively welcoming one of its video store rivals onto the platform.

Issue 3: Limited Consumer Freedom

The Coalition’s last main issue is the accusation that the App Store limits consumer freedom.

It is argued that software on other platforms be bought from anywhere and used on any supported computer and operating system combination. However, for the App Store, and similar “walled gardens,” it is described as an idea that a consumer “could only use software sold through the same manufacturer as their laptop” or mobile device.

For apps sold through Apple’s digital storefront for an iPhone or iPad, the developers have to follow the “rules, taxes, and requirements of Apple,” but consumers would still be able to buy software through other means for a computer where the same rules don’t apply.

To the Coalition, this is a “crazy house of cards.” To anyone with any experience in gaming, the most prevalent example of “walled gardens” this is quite normal.

If you were the developer of a game intended for play on a game console, such as Microsoft’s Xbox systems or Sony’s PlayStation line, you have to agree to create games based on their own respective developer guidelines. This includes not only making sure the game abides by specific rules, such as localization requirements, security, and how the game handles user data, but also being included in the console’s respective digital storefront.

Want a game you made for PlayStation 4 listed in Sony’s online store? It has to abide by guidelines Sony creates, allow Sony to handle transactions for the initial purchase and downloadable content, and so on. This is the same for Xbox, Nintendo’s Switch, and previous generations of consoles — and neither Epic nor any coalition participant are suing Microsoft, Nintendo, or Sony.

There’s also no alternative on consoles. If you want to sell a digital copy of your game on a PlayStation, your only choice is to go through Sony, as it’s the only storefront that will work with it, similar to the App Store and iOS.

Indeed, it’s arguable that the concept of a walled garden for gaming existed long before digital storefronts were a thing. In the early days of disc-based console gaming and cartridges, you had an effective “walled garden” for content without Internet access, one where developers had to work with console makers to create the media playable on consoles in the first place.

Of course, the console producers also took a chunk of revenue from the sale of these physical media games, for using their proprietary formats and technology.

You could argue that you could buy codes online to download content from each of the stores, so you’re making the actual purchase from a different retailer and using a different transaction mechanism than Sony or Microsoft’s stores, but each company will still earn money from the transaction in the end, as they will still take a cut of the purchase. Arguably, this is the same as buying an iTunes gift card from a retailer, as again Apple will profit from the transaction in the end.

On PC, a platform that Epic also functions within, you can download games from one digital storefront, or the developer directly, and apply aftermarket downloadable content purchases without too much trouble. This is pretty much what Epic would want, but that ignores the activities of the console gaming industry.

A screenshot of Epic's 'Fortnite' showing an alternative payment option.

A screenshot of Epic’s ‘Fortnite’ showing an alternative payment option.

The example given this time is the “Fortnite” saga itself, where Epic added a second payment mechanism to the iOS version of the game, disobeying the App Store guidelines. Epic’s payment option allowed players to buy in-game currency for $7.99 instead of paying $9.99 via the App Store’s mechanism.

There’s a reference back to the “arbitrary app tax” applied to the purchase by Apple, without mentioning that Epic would be shouldering the cost of the transaction instead of Apple for its lower-priced alternative payment system. The group tacks on the issue of Epic not being allowed to say there’s an alternative non-Apple transaction system they could have used, one that they wouldn’t have been allowed to use anyway because of App Store guidelines.

As an aside,attempts by Epic in the courtroom to paint Apple as violating antitrust laws puts the line down as affecting Apple’s users in general, wheres Apple and antitrust law instead draws the line as “smartphone users” instead.

During litigation in its second hearing, Epic claimed the 30% fee taken by console producers was fundamentally different than Apple, despite consoles effectively consisting of a walled garden market with no competition on the same platform. Epic also pressed that iPhone gaming was different from console gaming due to the iPhone being portable and playable on a bus, while also completely ignoring the existence of portable hand-held consoles such as the Nintendo Switch.

The Coalition then goes for an analogy to explain what’s going on, via the medium of a coupon for Cheerios cereal being used at Kroger by a consumer. It reckons Apple is doing the equivalent of Kroger telling Cheerios they aren’t allowed to offer coupons, and risk being thrown out of the store’s cereal aisle if they do.

The analogy falls flat as it’s not the same as giving a coupon to a consumer. In the analogy, if Kroger accepted the coupon, it would still have to handle the costs associated with the transaction and having the cereal on standby, and would have to apply to the cereal producer for the value of the coupon.

You cannot transpose Epic and Apple into the same analogy, as Epic wasn’t offering a coupon, it was offering an entirely separate payment system that was cheaper to consumers than the same purchase via Apple. They were actively diverting custom away from Apple’s in-app purchase mechanism to its own.

To correct the analogy, it would be the equivalent of Cheerios walking into a Kroger and, secretly, putting a sticker on the shelf next to the cereal telling consumers the same box can be bought from a stand in the car park at a cheaper cost.

Like the manager at that hypothetical Kroger, Apple wasn’t too keen on what transpired.

Regardless of whether it’s a Kroger, WalMart, Amazon, or app store like Apple’s, Microsoft’s, Sony’s, or even Epic’s, there are always rules and guidelines that you have to abide by if you want to be included. If you go against the grain, expect the store manager to throw you out.