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Destiny 2 Hotfix 2.0.2.1

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General

  • Fixed an issue where some Weekly Challenges were not resetting properly
      • Players who were impacted by this issue should now have their missing Challenges
  • Fixed an issue where players could earn Masterwork Cores at no cost through the Drifter
  • Fixed an issue where the reward for completing all available Crucible weapon triumphs was not properly available to all platforms


















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Destiny 2 Hotfix 2.0.2

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Sandbox

General

  • Fixed an issue where Antaeus Wards were sometimes generating orbs when used by Sentinels
  • Fixed an issue where Shards of Galanor were not giving energy back when knives hit from a long distance
  • Fixed an issue where players were able to create 10 Deadfall Void Anchors using Orpheus Rigs and Moebius Quiver 

Armor

  • Fixed an issue where the Cloak of Remembrance would not interact properly with other objects

Exotic Weapons

  • Lord of Wolves
      • Fixed an issue where Lord of Wolves could lose ammo
  • Ace of Spades
      • Fixed an issue where visual effects from the Memento Mori perk would persist when swapping weapons

Weapons

  • Fixed an issue where the Explosive Payload perk was dealing less damage than intended

Abilities

  • Titan
      • Fixed an issue where Thundercrash was missing some visual effects
      • Fixed an issue where walking into the Dawnblade Well of Radiance while blocking with the Sentinel Shield would drain Super energy
      • Fixed an issue where Sentinel Super kills would not progress the Code of the Commander subclass path
      • Reduced amount of health, melee energy, and grenade energy returned when using the Sentinel Commander subclass path
  • Warlock
      • Fixed an issue where Phoenix Dive would grant alternate amounts of health due at different frame rates on PC
  • Hunter
      • Fixed an issue where Exploding Knives would deal less damage due at different frame rates on PC

Items and Economy

Character Boost

  • Fixed an issue where boosted characters were not unlocking the Curse of Osiris or Warmind campaign triumphs

Bounties

  • Fixed an issue where bounties were not being sorted properly in the Pursuits section of character inventory
  • Fixed an issue where Lost Sector bounties were not progressing properly when in a fireteam
  • Fixed an issue where the “Fist of Judgement” bounty had an incorrect objective
  • The wanted bounty for Irxis Partisan now shows the correct mug shot

Triumphs

  • Fixed an issue where the “Relic Rumble” Triumph was not progressing properly
  • Fixed an issue where “The Best Defense” Triumph was unlocking prior to completing the proper objective
  • Removed a duplicate checkbox in the Mercury “Lost Sectors” Triumph
  • Fixed an issue where Baron Triumphs would not unlock for players who joined an activity in progress
  • Fixed an issue where the “Adventurous” triumph for Io was not granting proper Triumph score

Activities

Escalation Protocol

  • Fixed an issue that sometimes caused players to revert to wave 1 after failing a wave and restarting it
  • Players may now restart at wave 6 after completing wave 7
      • Option available for 60 seconds after wave 7 completion

Technical

PC

  • Fixed an issue with Toggle ADS where players would not auto-cancel out of ADS when expected

IGR Bounties

  • Fixed an issue where players in IGRs in the Korea region could no longer earn IGR bounties


















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This Week at Bungie – 9/06/2018

This week at Bungie, the hunt is on.

Players from around the world have said their final goodbyes to Cayde-6 and are hunting for Uldren Sov and his Barons. They’re finding collectibles in the farthest corners of the Reef, and some Guardians have already become notorious in a new season of Crucible.

This launch has been a rollercoaster of emotions, and we’re thankful to share it with this community. Everyone at Bungie, High Moon Studios, and Vicarious Visions has been watching as you invade the lawless frontier. We thank you for playing, and for being heroes in the worlds we’ve built together.

New experiences and secrets have yet to be discovered, and some are still on the way. Season of the Outlaw has just started. The full calendar for year 2 content can be previewed in the roadmap that was released last week. The dust hasn’t even begun to settle.

The Pinnacle

Guardians have made their way to the Tangled Shore, and some of you have already reached the Dreaming City. The pursuit of powerful loot has taken hold, in preparation for new doors to open…

The race for World First is coming up soon. The field just got a little more competitive, with our new friends from Korea joining us on the starting line. This time, there’s more than just bragging rights on the line.

When “Last Wish” becomes available, the first fireteam of six to complete the raid will have the opportunity to acquire real-world trophies for each teammate, commemorating their accomplishments. We’ll have more details next week, so stay tuned.

A Treat for Your Ears



Composers Michael Salvatori, Skye Lewin, Rotem Moax and Pieter Schlosser also have a few words for you as you continue your hunt in the Reef, accompanied by the music they’ve created.

The Destiny 2: Forsaken original soundtrack is now available on the Bungie Store, and includes the Curse of Osiris and Warmind soundtracks. All purchases through November 22, 2018, will also include the Pursuit of Dreams emblem.

Challenges and Resets

With the release of Destiny 2: Forsaken, challenges have become a new avenue for players to acquire powerful rewards. 

There are two types of challenges: daily and weekly. Now, these types behave a bit differently when it comes to resets.

Weekly challenges follow the weekly reset each Tuesday at 10 AM PDT.

Daily challenges, on the other hand, offer a unique challenge each day, and they reset every four days. Here are some examples:

  • The first daily strike challenge was offered on Tuesday, September 4. So, the next daily strike challenge will arrive with a reset on Saturday, September 8. 
  • The first daily Gambit challenge was offered on Wednesday, September 5. So, the next daily Gambit challenge will arrive with a reset on Sunday, September 9. 
  • However, players will retain daily challenges until they’re completed. 
      • If a player completes the daily strike challenge on Friday, September 7, the challenge will be offered once more on Saturday, September 8.
      • If a player does not complete the daily strike challenge by Saturday, September 8, they will not receive a duplicate challenge. Instead, the challenge will be reset and progress will be cleared.
Fear not! We’ll be creating a calendar to be featured on help.bungie.net to lay out how the system works. Stay tuned to @BungieHelp for details. Speaking of Player Support…

Making a List, Checking It Twice

Forsaken has landed, and Destiny Player Support is here to make sure your time in the Reef is stable. They’ve been in the trenches, providing troubleshooting steps for various known issues and passing along information for investigations. Would you like to know more?

This is their report.

Destiny 2 Hotfix 2.0.2

On Tuesday, September 11, Destiny 2 will undergo maintenance to receive Hotfix 2.0.2. For the deployment schedule, please see the times listed below or check out our Server and Update Status help article. 

On Tuesday, September 11:

        • 9 AM PDT: Hotfix 2.0.2 will begin rolling out across all platforms and regions
        • 10 AM PDT: Online players who have not installed Hotfix 2.0.2 will be removed to the login screen at the next activity completion
        • 2 PM PDT: All remaining online players who have not yet installed Hotfix 2.0.2 will be removed to the login screen to install the patch
For Hotfix 2.0.2 patch notes on September 11, players should keep an eye on our Updates page or follow @Bungie on Twitter for live announcements.

Bungie Rewards

Players wishing to participate in the Bungie Rewards program will need to make sure their Bungie.net profiles meet the following requirements:
        • Have their Destiny 2 account linked with their Bungie.net profile
        • Have a validated email linked to their Bungie.net profile
        • Set their notification options to receive news, updates, promotions, and exclusive content by email
For more information on the exclusive rewards to earn and purchase for your moments and triumphs, please see the Bungie Rewards page. Players who are encountering issues with the program should check this help article

Forsaken Editions and Incentives

Destiny Player Support is monitoring reports of purchase issues and confusion around the various Forsaken editions, incentives, and other items. Please see below for a brief list of known issues or read our help article here for a more detailed explanation. 
        • Standalone Forsaken Expansion: We are working with our platform partners to investigate issues that may be preventing players from purchasing the Destiny 2: Forsaken standalone expansion on PlayStation®4 and Xbox One. Please stay tuned to @BungieHelp for more updates as we investigate the issue.
        • Digital Deluxe Items: Players will receive the items from the Destiny 2: Forsaken Digital Deluxe Edition after completing the final Forsaken campaign mission and then returning to orbit.
        • Cayde’s Exotic Stash: Players who pre-order any edition of Destiny 2: Forsaken from participating retailers will be eligible to receive the Cayde’s Exotic Stash pre-order bonus. These items can be retrieved from Amanda Holliday in the Tower after you complete the final mission of the Forsaken campaign. 
        • Forsaken Annual Pass: Players who purchase a Destiny 2: Forsaken edition that includes the Forsaken Annual Pass, or who purchase a standalone Forsaken Annual Pass, will receive 1,000 bonus Silver as part of their purchase. This Silver will be automatically added to their account’s Silver balance the first time they log in after purchasing the Forsaken Annual Pass. Players can see their Silver balance and Eververse purchase history from their Bungie.net profiles. Players who encounter issues with Silver purchases should see the Silver and Eververse Guide for more information.

Destiny 2: Forsaken Known Issues

The Player Support team is monitoring, tracking, and investigating a number of issues reported by players in the #Help forums. Here are some of the issues we are tracking:

        • Cayde’s Will Quest: To receive proper Gambit kill credit for the Aces of Spades quest line, players must defeat an invader five times with a Hand Cannon.
        • Traveler’s Chosen Sidearm: We are investigating an issue where the Traveler’s Chosen Sidearm cannot be dismantled or stored in the vault. Players are encouraged to not retrieve this weapon, as it will remain in their Kinetic weapon slot until a fix is deployed.
        • “Limited Edition” Triumph: We are investigating reports of players being unable to claim the “Limited Edition” Triumph.
        • Character Boost – Year 1 Adventures and Triumphs: Players who use the character boost may not be able to access Year 1 adventures and won’t be able to unlock previous campaign Triumphs on that character.
We keep an updated list of issues we are actively tracking in our Forsaken Known Issues Thread. Players who are encountering an issue that has not yet been included in our Known Issues thread should report to the #Help forums with a description of the issue they are encountering, any known repro steps, and any video or picture evidence they may have of the issue.

Could I Get Some Hype in Chat?

Last Saturday (September 1), Gambit was made available to all. It was a blast seeing players take their first footsteps through an invasion portal. Thanks to all who jumped in and took the mode for a spin before launch! That said, let’s get to watching some sweet clips. Never forget, DEATH HEALS PRIMEVAL.

Movie of the Week: IT’S A TRAP!



Honorable Mention: Don’t Get Comfortable with That Lead



Honorable Mention: Fowl Play



If you’d like a chance to earn the Lens of Fate emblem, make sure to submit your video to the Creations page on Bungie.net and include #MOTW in your title.

A few weeks back, we sent out a thank-you to some of our community artists. To see players bring their Guardians to life through content that’s handcrafted is always a pleasure. To further cement our appreciation for these talented Guardians, we’ve crafted our own gift of gratitude. Starting today, any artists who are featured in the Bungie Blog or through @Bungie on social media will be granted the Artist in Residence emblem.

Thank you all for an amazing launch week, and we’ll see you in the wild.

Cheers,

Dmg04

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Bungie Rewards

Last week, Moments of Triumph came to a close to make way for the launch of Destiny 2: Forsaken. Today, we’re happy to announce that we’re introducing a brand new rewards program, built around Forsaken and linked to the Bungie Store to give you more ways to celebrate, commemorate, and show off your in game accomplishments.

We’re calling it Bungie Rewards. It kicks off today with Destiny 2: Forsaken, and the first offer is something we don’t think you’ll want to miss. Any player who signs up by opting in and verifying their email and completes the Destiny 2: Forsaken campaign by the end of September will receive a free digital download of the Destiny 2: Forsaken Original Soundtrack, 110 minutes of music plus two bonus tracks from the Whisper of the Worm quest that are available only through this offer.
Also available at the Bungie Store, along with a new line of Forsaken themed goodies, is the Special Edition of the Destiny 2: Forsaken Original Soundtrack, which includes the Forsaken Soundtrack, as well as the Curse of Osiris and Warmind Soundtracks, for a total of 190 minutes of music available in multiple audio formats. The Special Edition of the Destiny 2: Forsaken Original Soundtrack also includes a code for the “Songs of the Forsaken” in-game emblem.

As the Season of the Outlaw rolls on, Bungie Rewards will offer additional collector’s items to earn, acquire and unlock that are uniquely crafted to commemorate various tiers of in game accomplishments.

To sign up, you can visit the Bungie Rewards page now. As new offers are added to Bungie Rewards, we’ll update the page with more details.

In addition to Bungie Rewards going live today, we will also be giving away the Pursuit of Dreams in-game Destiny 2 emblem with any purchase from the Bungie Store now through November 28. 

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Destiny 2 Update 2.0.0.1

The Season of the Outlaw has begun.

Player Character

General

  • Raised character level cap to 50 for Forsaken owners

Sandbox

General

  • Year 1 Sony exclusive Exotic and legendary rewards are now available for all platforms

Exotic Weapons

  • Riskrunner
      • Increased inventory size
  • Whisper of the Worm
      • Replaced Armor Piercing Rounds with Accurized Rounds to prevent accidental perk failures for White Nail

Weapons

  • Year 2 weapons now provide random perks when acquired
  • Year 2 Masterwork weapons have revamped system
    • Allows players to reach +10 bonus stats
  • Year 2 mods are now available
    • Can be acquired by dismantling Year 2 weapons
    • Can be purchased from the Gunsmith
    • Year 1 weapons no longer accept modifications

Perks

  • Increased the blast radius penalty for Concussion and Blinding Grenades from single shot grenade launchers

Abilities

  • Hunters    
      • Golden Gun
          • Increased Golden Gun damage against base and elite enemies
  • Titan
      • Magnetic Grenades
          • Grenades should now detonate a second time even if the initial detonation kills the target

Activities

Strikes

  • The Vanguard Strike Playlist is now available
  • Nightfall strike scoring has been re-enabled
  • Base-level strikes are available through destinations
  • Year 1 Sony exclusive strikes are now available to all platforms

Exodus Crash

  • Analyzing the Fallen device in Prodromus Down
      • The objective progress rate increases based on number of Guardians standing near Ghost
  • Thaviks encounter
      • Decreased thaviks’s teleport frequency
          • Was three long teleports and six quick teleports
          • Now two long teleports and three quick teleports
      • Increased Thaviks’s quick-teleport speed increased
      • Reduced enemy waves to match teleport frequency
      • Added additional enemies per wave
      • Damage to Thaviks is preserved when Thaviks switches weapons

Daily Heroic Story Missions

  • Daily Heroic story missions now available

Crucible

General

  • Fixed an issue that sometimes triggered the Quitter Penalty after completed Competitive Crucible matches
  • Starting in Season 4, Iron Banner will be updated to enable Power level advantages, beginning on September 18
  • Removed Mayhem temporarily from the weekly featured playlist until a future update
  • Trials of the Nine is now on hiatus
      • Trials of the Nine reputation tokens cannot be redeemed until the activity returns

Maps

  • Retribution and Wormhaven are now available on all platforms
  • Retribution has been reworked and enlarged to support 6v6 matches

Rumble

  • Earning a place in the Top 3 in Rumble will now count as a win
  • The correct number of Valor Rank Points will be granted

Competitive

  • Glory
      • Retuned Glory Rank Points gained and lost have to reduce the overall climb to higher ranks
      • Fixed the weekly award and doubled its gains
      • Fixed and returned weekly Glory decay
      • Players who competed in Season 3 will earn bonus rank points for completing their first match in Season 4
      • Removed loss streaks
  • Valor
      • Losses in the Competitive playlist no longer reset your Valor win streak
  • Game Modes
      • Control and Clash modes have been added to the Competitive playlist
  • Rewards
      • Pinnacle Crucible rewards are now awarded via quests
          • These quests will not be removed at the end of the season
      • Redrix’s Claymore has been retired in Season 4 as a seasonal reward
          • Players who earned Redrix’s Claymore in Season 3 will receive additional bonuses

Private Matches

  • Added the option to adjust the respawn timers for Survival
  • Score-to-win options have been updated for several modes
      • Control
          • Added 25 and 150, removed 10 and 20
          • 150 is the new default
      • Clash
          • Added 25 and 150, removed 10 and 20
          • 100 is the new default
      • Supremacy
          • Added 25 and 150, removed 10 and 20
          • 150 is the new default

Gambit

General

  • The Gambit playlist is unlocked 
      • Requires Forsaken
      • Requires completion of mission “Spark”
  • Infamy ranks now available

Tower

Vendors

  • Zavala
      • The Season 4 vendor progression system has been updated with two separate progressions
          • Vanguard Rank
              • Like in previous seasons, Vanguard rank can be increased by turning in Vanguard tokens to Zavala
              • Increasing your Vanguard rank will provide Vanguard engrams, containing new Year 2 weapons and armor with random rolls 
              • You can continue to acquire items found in Vanguard engrams beyond the season end boundary
              • Seasonal exclusive items that are purchased via Vanguard rank have been moved to their own row for clarity, and will only be attainable until the end of Season 4
          • Nightfall Rank
              • Increased by attaining score on various Nightfall strikes
              • Items are now available for purchase from Zavala by increasing in Nightfall Rank
  • Shaxx
      • Updated reputation reward packages for Season 4
      • Updated bounties for Season 4
      • Added pursuits to Shaxx’s inventory
      • Added new rewards for Valor ranks
  • Gunsmith
      • No longer exchanges Year 1 mods; these can be safely dismantled 
      • Now sells two mods (one armor, one weapon) a day.
      • Gunsmith packages now require 100 Gunsmith Materials
      • Updated repuation reward packages for Season 4

Events & Rituals

Challenges

  • General
      • Between levels 20 and 50 challenges provide a source of Legendary items and experience
      • When you reach level 50, an entirely new set of challenges activates and the leveling ones are no longer available
      • After you reach level 50, these are the main avenue into the powerful rewards that previously lived within milestones
      • Level 20 challenges with progression will be converted to a new challenges at level 50
  • Daily challenges now available
      • Specific challenges offered each day
      • Individual daily challenges reset on a four day cadence
  • Weekly challenges now available
      • Reset each Tuesday

Items & Economy

General

  • Increased experience rewards for completing strikes and nightfall
  • Reduced experience rewards for completing normal and heroic public events
  • Iron Banner, Vanguard, and Crucible tokens earned in Season 3 may be redeemed with their respective vendors in Season 4
  • Players are no longer able to delete mods or shaders from an items details screen

Masterworks

  • Masterwork reward chances are being reduced in some activities
      • Pre-Forsaken raids will still offer a higher chance for Masterwork acquisition, but that chance has been lowered from 50% to 10% to be in line with Masterwork drops in Forsaken
  • Year 1 armor will always dismantle to one Masterwork Core
  • Year 1 weapons can dismantle to one or two cores, but no longer three

Power

  • Activity rewards now respect your Power
      • If you complete an activity while severely under-leveled,  rewards will offer a larger Power upgrade
      • If you complete an activity while heavily over-leveled,  rewards will be a lower Power level

Shaders

  • Forsaken shaders do not drop in the wild; instead, they come from dismantling gear with that shader applied
  • Rare-quality shaders are often applied to drops, but have a low chance of being granted by dismantling
  • Legendary-quality shaders appear much less frequently on gear, but have a high chance of being granted by dismantling 
  • It no longer costs anything to apply shaders to gear

Infusion

  • Infusion for all pre-Forsaken and Forsaken gear is capped at 600 Power
  • Weapon infusion is now slot-based rather than archetype-based
      • Example: Any Kinetic weapon can be infused into any other Kinetic weapon, but you can no longer infuse an Energy Hand Cannon into a Kinetic Hand Cannon
  • Infusing duplicates of the same item is much less expensive than using two different items

Destination Materials

  • Reduced drop rates of destination materials from some destination activities

Collections 

  • Includes any weapon, armor piece, Ghost Shell, ship, Sparrow, emblem, or shader players have earned since Warmind’s release on May 8
  • Except for Year 2 legendary armor and weapons with random rolls, all items can be reacquired through Collections, for a fee
      • The cost to reacquire an item scales based on what the item dismantles into

Three of Coins

  • Three of Coins have been deprecated
      • Converted into “Faded Cards”
      • Can be safely discarded for Legendary Shards

Eververse

Prismatic Matrix Schedule

  • The Prismatic Matrix is now scheduled out for the full season
  • The Prismatic Facet (free weekly account roll) is now obtained via a special Tier 1 Eververse bounty, rather than being tied to leveling, which can be acquired for 250 Glimmer and that does not require an Eververse Bounty Note
      • This permits players at all levels to obtain their free weekly roll

Eververse Bounties

  • Each Seasonal Bright Engram now grants one Bounty Note
      • These Bounty Notes can be exchanged for a variety of weekly Eververse Bounties, which come in three tiers:
          • Tier 1: Cost = 1 Eververse Bounty Note: Rewards 20 Bright Dust
          • Tier 2: Cost = 3 Eververse Bounty Note: Rewards 70 Bright Dust
          • Tier 3: Cost = 6 Eververse Bounty Note: Rewards 150 Bright Dust
  • Players can acquire as many Eververse bounties as they have Bounty Notes
  • Eververse bounties expire seven days after acquisition

Bright Dust Dismantle Yields

  • Bright Dust, which you gained from dismantling types of Eververse items, is now a fixed amount
      • Example: Shaders will always yield 10 Bright Dust

Bright Engram Updates

  • Reward probabilities are now displayed on bungie.net
  • Added new Legendary weapon ornaments to the Bright Engram
  • Added new Ghost Projection category to the Bright Engram
  • Weapon and armor mods are no longer available in Bright Engrams

Eververse Armor and Perks

  • With the addition of random perk rolls on armor, we have made some changes to how perks are applied to Eververse armor
      • Eververse armor acquired from non-deterministic sources (i.e., the Bright Engram) will include random perks
      • Eververse armor acquired from deterministic sources (i.e., the Prismatic Matrix or Bright Dust storefront) will have fixed perks

Leveling Rewards in Forsaken

  • Starting in Forsaken, you will no longer earn Bright Engrams each level until you reach the level cap
      • Players progressing through the campaigns will receive an Eververse gift at the end of each campaign once per class with a variety of items and some Bright Engrams included
      • This includes players who use a Character Boost
  • Once you reach the level cap, Bright Engrams will once again be awarded at the same rate as they are in the current game

General

  • Silver transaction history is now displayed on bungie.net
  • Bundles that have not been opened can be refunded for seven days after purchase
  • Gleaming Boons of the Vanguard and Crucible have been updated to drop the current season’s items
  • To make room for bounties, Bright Dust offerings have been moved to the second page of Eververse

Clans

General

  • The Season 3 Clan Staff reward has been granted to all clans who hit max rank this season
  • Gambit now offers a clan engram when a fireteam from your clan wins a Gambit match

Season 4 Clan Progression

  • Clan experience is now earned by completing clan bounties available from Hawthorne
  • When a player reaches level 50, three new clan bounties become available

Guided Games

General

  • Players have the option reconnect to Guided Game activities if they encounter a disconnection from an active Guided Game

Technical

Audio

  • Adjusted ambient audio in the Tower

UI

  • Fixed an issue where having a certain number of unique items in the vault was causing items to not load
  • Fixed an issue where text would hitch on multiple screens when players are playing on a PlayStation Pro
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This Week At Bungie – 8/30/2018

This week at Bungie, we’re on final approach.

This is the last blog update before-saken, and we’ve just served up a menagerie of content to get you prepared. If you’ve been looking to avoid spoilers, don’t click “play” on any of the following videos. If you’re chomping at the bit for info, this was cooked up just for you:



The hunt is about to begin, but we also have a long road ahead of this year. To share our goals for Forsaken and what waits beyond launch, we invited developers from the team to go on the record. Check out the new ViDoc to see what we have planned for the second year of Destiny 2:



If you’re looking for a quick reference on what’s covered in the ViDoc, we’ve also made a roadmap with details on Forsaken, Annual Pass content, and the free Seasons updates.

A single weekend is between you and Forsaken. We have a few treats ready to help you pass the time.

Gambit Showdown & Trial

On September 1, every player of Destiny 2 will be invited to try Gambit before the launch of Forsaken. For 24 hours, fireteams will bank motes in a race to beat their opponents and burn down a Primeval.

Tomorrow, before the games begin for everyone, we’re inviting some special guests into our studio to show how it’s done!

Gambit Showdown

Friday 8/31, 1 PM PDT

The following day, all are invited to join the fun. This is the final stop before launch, and we’ll be out there in the wild with you. If you happen to catch a Bungie employee on the opposite team, show ’em your favorite emote.

Gambit Trial

All platforms

Saturday 9/1, 10 AM PDT – Sunday 9/2, 10 AM PDT

We’re also planning to place a few bounties during the Gambit Trial event. If you want a chance to earn the “Sign of Mutual Combat” emblem, stay tuned to @Bungie for future announcements.

As always,

DEATH HEALS PRIMEVAL.

Penny Arcade Expo

Still hungry for a bit more Gambit before September 4? Stop by and see us at PAX 2018 in Seattle! With the convention center in our back yard, we’ll be here all weekend to host Gambit matches, hang out at signing tables, and offer some sweet Destiny gear for purchase from the Bungie store. 

Location: Booth 229, on the fourth floor.

Play Gambit—Earn an Emblem

We will have Gambit playable on the floor at PAX. Stop by the booth and try out the new competitive co-op game mode all weekend long. Anyone who plays will also receive a code for our event emblem.

Bungie Store—Snag some Swag

Available throughout the weekend, the Bungie Store will have the following merch (and more!) available for purchase. 

Signing Tables—Meet the Devs

We’ve rounded up a few developers from various teams who’ve brought Destiny and Destiny 2 to life! If you’d like to shake hands and snag an autograph, here’s the lineup.

Friday, 8/31

      • 11 AM–12 PM: Narrative
      • 3–4 PM: Crucible
      • 4–5 PM: Gambit

Saturday, 9/1

      • 11 AM–12 PM: Bungie Diversity Committee
      • 1–2 PM: Art and UI
      • 2–3 PM: Sandbox
      • 3–4 PM: Gameplay and Investment

Cosplay Meetup—Meet the Guardians

Sunday 9/2, 1–2:30 PM

Each year, we’re humbled and amazed by the talents of our community. If you’ve ever wanted to see hand-crafted exotics or snap a photo with your favorite Destiny 2 character, chances are they’ll be there! For details on location, check out the Destiny Meetup at PAX West group.

Bringing the Hammer

The team has been hard at work the last few months improving their toolsets to watch over Destiny 2.  They have some important information to share on how we’re improving your search for Glory in the Competitive playlist.

Security Team: Throughout Season 3, we’ve been working on improvements to our systems that identify players who may be tampering with their connection to Crucible matches or breaking the Terms of Service for Destiny 2. We have some news to share, but first a point of clarification…

We have received reports from players who have been using bungie.net or other third-party websites to attempt to identify wrongdoers. We want to clarify that our internal tools have much more detail, which players do not have access to. For example, a player who returns to orbit or switches their character will show as did not finish on a third-party website, while our internal tools have much more detail on the reason they left the match. This helps to ensure that we do not hand out restrictions when opponents are disconnecting due to temporary networking or ISP issues or opponents leaving of their own accord.

Using this data—and working with the PvP team directly—we’ve recently updated our detection and analysis tools and re-checked the previous four months of matches from the Competitive playlist. 

Effective September 4, 2018, we will apply more restrictions and bans to player accounts that benefitted from opponent disconnects at a highly abnormal frequency throughout Season 3 with our improved detection methods. This will include “voluntary” disconnects when players are repeatedly matching against the same opponents.

      • Depending on the severity of infractions, players may receive Crucible restrictions and bans.
          • This will remove access to pinnacle Crucible rewards, such as Redrix’s Claymore, Redrix’s Broadsword, and Luna’s Howl, and any pinnacle Crucible rewards released in the future. 
      • For the most severe infractions, players may permanently lose access to all Destiny 2 activities, including PvE.

As we begin to apply this moderation, we will be crosschecking matches to ensure the proper levels of punishment are applied.

We’ll continue to apply and revise our detections throughout Season 4 and beyond. 

If you believe you’ve encountered a player who is breaking the terms of service, please see Report Suspected Cheating on help.bungie.net. This page details all available forms of reporting to Bungie for the platform on which you play.

As a final note, thanks to everyone who plays Destiny 2 legitimately. We appreciate the time you invest in our game, and we’re working hard to ensure everyone has a good experience when rightly earning their rewards.

Pardon Our Dust

Since the Year 2 deployment on Tuesday, we’ve seen reports that matchmaking time in the Crucible may be taking longer than usual. While no deliberate changes to matchmaking were deployed in Update 2.0, we have been investigating this issue.

We are planning to deploy a fix that we hope will increase the speed of matchmaking queues. As our investigation continues, please stay tuned to @BungieHelp for updates on our progress.

Upon the launch of Forsaken, skill matching will work in the same manner it has in recent weeks (i.e., no skill-based matchmaking). In the near future, we will preview any planned improvements to matchmaking in Crucible Labs first, so we can tune that experience collaboratively. As always, our commitment remains to communicate all changes to the competitive ecosystem in advance right here on bungie.net.

Thanks for playing!

Download After Download

As we said last week, things are a little weird right now. Player Support has been on the front lines, troubleshooting issue reports and identifying workarounds for some of the oddities you might be seeing since the release of Update 2.0.0.

This is their report: 

Destiny 2 Hotfix 2.0.0.1

On Tuesday, September 4, Destiny 2 will undergo maintenance to receive Update 2.0.0.1. The conclusion of this maintenance will mark the launch of Destiny 2: Forsaken, and this hotfix will be required to log in and play. For the Hotfix 2.0.0.1 deployment schedule, please see the times listed below.

On Tuesday, September 4:

      • 7:00 AM PDT: Players will no longer be able to log in to Destiny 2. Players leaving activities will be returned to the title screen. Hotfix 2.0.0.1 will begin rolling out across all platforms and regions.
      • 7:30 AM PDT: Destiny 2 will be taken offline for maintenance, and all remaining players will be returned to the title screen.
      • 7:30–10:00 AM PDT: Destiny 2 will remain offline for maintenance.
      • 10:00 AM PDT: Destiny 2 maintenance is expected to conclude, and Destiny 2: Forsaken will become available to play on all platforms.
For Hotfix 2.0.0.1 patch notes on September 4, players should keep an eye on our Updates page or follow @Bungie on Twitter for live announcements.

Destiny 2 Update 2.0.0 Known Issues

Over the past few weeks, we have warned players that the weeklong transition between August 28 and September 4 may be a rocky one. In direct response to player reports on our #Help forum, we have listed below some of the known and emergent issues we’ve tracked since the launch of Update 2.0.0. Please be aware that not all of the issues below will be resolved in Hotfix 2.0.0.1.
      • We are aware of an issue impacting players’ ability to obtain specific loot from the Nightfall strike “Strange Terrain.” This issue should be resolved on September 4 with Update 2.0.0.1.
      • The XP bar is not showing XP gains for players at the level cap. This is a UI issue, and all players will continue to earn XP and Bright Engrams at their expected rates. This issue is expected to be resolved on September 4 with Hotfix 2.0.0.1.
      • We are currently investigating an issue that causes the precision multiplier for some weapons with explosive rounds to be incorrectly capped, making them deal less total damage than intended.
      • We are investigating reports of issues impacting sandbox gameplay, including Hand Cannon recoil on PC and aiming down sights not cancelling properly.
      • Some Year 2 Forsaken weapons and armor may drop prematurely from world loot sources. Items awarded to players early may see minor changes following Hotfix 2.0.0.1 and the launch of Destiny 2: Forsaken on September 4.
      • Some objectives that require Heroic strikes will not be achievable until Hotfix 2.0.0.1 on September 4.
      • Players who still have the “Spicy Ramen” quest will not be able to complete it because the ramen shop is no longer distributing expired coupons.
For the full list of known issues, as well as possible mitigation steps, players should see our Update 2.0.0 Known Issues list.

Gear Infusion and Level Requirements

Once Destiny 2: Forsaken is live on September 4, players may begin increasing their Power and character level beyond their Year 1 limits. As with all increases to player Power in Destiny 2, players should be aware that infusing gear with a requirement above their current character level will make the infusion recipient unavailable for use until the player levels up.

For example:

      • A player logs in to Destiny 2: Forsaken on September 4 at character level 30
      • The player receives new gear with a level 31 character requirement
      • The player infuses the new gear into their favorite Year 1 gear
      • This Year 1 gear is no longer available for use, since it has adopted the level 31 character requirement from its infusion material
      • The player must then increase their character level to 31 to reequip this gear

Players should pay extra attention to the character level requirements on their gear as they climb to max level in Destiny 2: Forsaken.

Mod Changes for All

As a reminder, mod changes will take full effect on September 4 at the launch of Destiny 2: Forsaken. Listed below is the full experience that players will encounter once Hotfix 2.0.0.1 becomes available.

      • Year 1 weapons will not accept Year 2 weapon mods
          • Elemental attributes on Year 1 weapons will be locked, and you will no longer be able to change them
          • Some targeted Year 1 Power weapons have had their elemental attributes changed and locked for Year 2
      • Year 1 armor will accept Year 2 armor mods
      • Year 1 Gear will not receive randomized perks
      • All Year 1 mods will be deprecated at the launch of Destiny 2: Forsaken on September 4
          • Year 1 mods may safely be dismantled ahead of time in preparation for the Year 2 mod system

Solstice of Heroes T-Shirt Redemption

As of this past Tuesday, Solstice of Heroes and Moments of Triumph have concluded in Destiny 2. Players who achieved 250 Triumph Points or more and redeemed the Triumph Shirt reward in-game are eligible to generate their Solstice of Heroes T-shirt code on their Bungie.net profile until September 12 at 10 AM PDT.
Players who generate their code by this deadline have until September 30 at 11:59 PM PDT to redeem their code at checkout with their shirt order at the Bungie Store. At that time, all remaining T-shirt codes will become invalid, and players may no longer place new Solstice of Heroes T-shirt orders on the Bungie Store.

It’s a Space Western

Things have been a bit wild this week. Anticipation is reaching a breaking point, and players are getting creative in their excitement. Here’s a sampling of what’s been bubbling to the top of the Creations page.

Movie of the Week: What’s This?!



[Editor’s note: Cheers to all involved in the creation of this week’s winner. Check out the Reddit thread here.]

Honorable Mention: Shaxx narration of a Gunslinger’s Last Stand



Next week, we deliver the start of a new year in Destiny 2. This week has been refreshing. We’ve deployed major system updates for Forsaken and a new season of content. Next week finishes off the implementation of changes not only to address feedback, but also to continue the growth and evolution of Destiny 2 and its universe. We’re excited to see you continue your journey, uncover new secrets, and take some of the new weapons in the arsenal for a spin.

When Destiny 2 was first released, new legends rose to the occasion. Who among you will be on the first fireteam to clear the “Last Wish” raid? To reach maximum Glory in Competitive Crucible in Season 4? To earn the “Chronicler” seal for completing all Lore Triumphs? Only time will tell, and we’ll be celebrating each moment alongside the community.

This next step is a big one. We can’t wait to see where the road leads, and we can’t thank you enough for being here with us. See you starside.

Cheers,

Dmg04

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Beyond Launch

In just mere days, Destiny 2: Forsaken will arrive, ushering in a host of new experiences and major upgrades aimed at transforming nearly every aspect of the game. We’ve already spoken a lot about Forsaken’s key features and updates, but we wanted to take a moment prior to launch to provide you with some additional details about what you can expect beyond day one. To tee up that conversation, we’ve recruited a handful of developers to take you through our plans, from the 2.0 update that went live today, through our current plans for seasons and the annual pass. 




Seasons of Change

Destiny 2: Forsaken kicks off the Season of the Outlaw. Once you’ve completed the campaign, hunted down the Barons, secured some of your favorite new weapons, and explored the new worlds and the challenges that await, you can expect to see us continue updating the game with new activities and rewards. We’ve also hidden away many surprises for you to discover, and the information and roadmap below aren’t intended to spoil them, but rather to give you a broad sense of what’s to come.

After Season of the Outlaw concludes, each subsequent three-month Season will usher in a month-over-month roll out of new experiences, events, rewards, and activities, most of which will be available for free to every Destiny 2 player.

Annual Pass

The Forsaken Annual Pass is different than the traditional post-launch Destiny expansions we’ve delivered in years past. Black Armory, Joker’s Wild and Penumbra will offer a range of different experiences that consist of new endgame activities and modes, discovery, and challenges that escalate, ebb, and flow over time, with each offering prestigious rewards. 

Annual Pass content will release throughout the year, working in concert with our free Seasons to help keep the world alive and fresh. Black Armory, Joker’s Wild, and Penumbra each deliver multiple beats that span the length of a given Season. We believe the overall experience will feel markedly different to Destiny players, in a really good way.

Below is our first Forsaken-era post launch roadmap. It includes a short hit list of what you can expect in the coming weeks, and a look at what’s on tap in the months beyond. Once again, it’s not intended to spoil the surprises, but it should give you a good idea of our commitment to supporting Destiny 2 in Year 2.

Like our previous roadmaps, we’ll continue to update you with additional details and changes as these experiences continue to shape up and come together.

Keep an eye out for more detailed scheduling and information covering the Season of the Outlaw soon, and more information about the follow-on seasons and Annual Pass in the months ahead. As always, we’ll be listening intently to your feedback, updating the game with an eye toward continuous improvement, and playing and experience the game as part of this remarkable community.

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Destiny 2 Update 2.0

Service Announcements:

  • Destiny 2 Update 2.0 will bring many changes to the Destiny 2 experience in preparation for Forsaken. Some features may not be fully operational until September 4.
  • This is the final week of Season 3. Season 4, “Season of the Outlaw,” begins on September 4.

Player Character

General

  • Subclass screen updated in preparation for Forsaken

Weapons and Armor

Exotic Armor 

Hunter

  • Orpheus Rig
      • No longer grants Super energy on bloom and damage sharing
      • Raised base Super amount that you receive from tethers to create a more consistent and less exponential experience
      • Super energy given is scaled up when more powerful enemies are tethered
      • When used with Moebius Quiver, grants additional tether shots
          • Does not grant ability energy on tethering targets
  • Celestial Nighthawk
      • Now grants 33% of your Super energy back if the target is killed by the shot
  • Wormhusk Crown
      • No longer starts regeneration of health and shields
      • Instead grants a larger health and shield bump at the beginning of dodge instead of at the end
  • Knucklehead Radar
      • Enhanced radar resolution while crouching
  • Lucky Pants
      • Extended duration of Illegally Modded Holster
  • Shinobu’s Vow
      • Skip grenade returns some energy when it damages an enemy

Warlock

  • The Stag
      • Rift dropped from death now has standard rift duration
  • Eye of Another World
      • Ability recharge bonus increased
  • Nezarac’s Sin
      • Increased duration of Abyssal Extractors
      • Rapid kills extend the duration up to 20 seconds
  • Skull of Dire Ahamkara
      • Increased Super energy gained from Nova Bomb kills
      • Killing higher-ranked enemies now rewards more Super energy
  • Transversive Steps
      • Enhanced mobility
      • After sprinting for a short time, your currently equipped weapon is automatically reloaded
  • Winter’s Guile
      • Tuned damage and duration per stack to be more consistent

Titan

  • Mk. 44 Stand Asides
      • Overshield granted by sprinting appears faster
  • Hallowfire Heart
      • Base cooldown reduction when Super is uncharged in addition to CDR when charged
  • Helm of Saint-14
      • Grants allies an overshield for a short duration when passing through Ward of Dawn
  • Mask of the Quiet One
      • Increased energy gain from incoming damage
      • While critically wounded, health is granted from kills
  • Crest of Alpha Lupi
      • Healing pulse is more effective
  • Peacekeepers
      • Increased movement speed when wielding an SMG
  • Wormgod’s Caress
      • Tuned damage and duration per stack to be more consistent

Weapons

Developer Insight: With Forsaken, we’ve made a major change to the systems—the freedom to slot powerful weapons in either the Kinetic slot or Energy slot. This fundamental change necessitated a fresh look at a player’s damage output in both PvE and PvP.

  • Primary ammo weapons and Special ammo weapons may exist in either the Kinetic or Energy slot.
  • Heavy ammo weapons can exist only in the Power slot.
  • Ammo type and damage type are now fixed attributes of a specific weapon.
  • Ammo distribution models updated entirely to support weapon slot changes.
  • Energy weapons no longer deal bonus damage to active enemy Supers.

Ammo Economy

  • Primary Ammo Weapons
      • Hand Cannons
      • Scout Rifles
      • Auto Rifles
      • Pulse Rifles
      • Sidearms
      • Submachine Guns
  • Special Ammo Weapons
      • Fusion Rifles
      • Shotguns
      • Sniper Rifles
      • Trace Rifles
      • Single Shot Grenade Launchers
  • Heavy Ammo Weapons
      • Drum-Loaded Grenade Launchers
      • Rocket launchers
      • Linear Fusion Rifles
      • Swords

The following Year 1 weapons have moved to the Kinetic slot

  • Baligant
  • Shepherd’s Watch
  • Hawthorne’s Field-Forged Shotgun
  • Alone as a God
  • Perfect Paradox
  • The Frigid Jackal
  • Silicon Neuroma

The following Year 1 weapons are now locked to Solar damage

  • IKELOS_SR_v1.0.1
  • IKELOS_SG_V1.0.1

The following Exotic weapons did not change slot and still use Heavy ammo

  • Tractor Cannon
  • The Legend of Acrius
  • D.A.R.C.I.
  • Whisper of the Worm

Developer Insight: The tuning of Destiny weapons and abilities is inexorably tied to the systems that we build upon. Ultimately our goal is to still provide gameplay challenge despite a global increase in player damage output due to the new systems introduced. To properly support the higher uptime of Shotguns, Snipers, and Fusions, the following changes were made to all weapons in the game.

Primary Ammo Weapons

  • Increased precision damage output of Primary ammo weapons
  • Increased in-air accuracy
  • Decreased body shot damage in PvE 
      • Decreased Auto Rifle damage required to stagger enemies to compensate for reduced body damage

Special Ammo Weapons

  • Reduced damage output of Special ammo weapons
      • Increased damage of Trace Rifles
      • Trace Rifles now disintegrate defeated enemies

Heavy Ammo Weapons

  • Grenade Launchers:
      • Increased damage and blast radius
  • Linear Fusion Rifle
      • Increased damage
      • Reduced time to charge and fire
      • Reduced aim assist
  • Swords
      • Increased ammo
      • Increased damage mitigation when guarding

Exotics

  • Sleeper Simulant
      • Fixed issue where charge time was not displayed properly on weapon
      • Magazine size increased
      • Reduced base damage
  • Borealis
      • Bonus damage after breaking a shield increased on precision hit
      • Still grants bonus damage on body shots
  • Prometheus Lens
      • No longer generates Special ammo on kill
  • Tractor Cannon
      • Repulsor Force’s Weaken effect now also increases non void damage by 33%, but no longer stacks with other weaken effects. (Shadowshot,Hammer Strike, etc).

Perks

  • Explosive Payload
      • Reduced bonus damage output
  • Ambitious Assassin
      • Increased time allotted between kills to earn bonus ammunition
  • Backup Plan
      • Decreased amount of time weapon must be stowed for perk to become available
  • Box Breathing
      • Reduced time required for perk to activate
      • Reduced precision bonus
      • Perk now resets after firing
  • High-Impact Reserves
      • Damage bonus granted earlier in magazine
  • Grave Robber
      • Now reloads your entire magazine
      • Primary ammo is granted directly to magazine
      • Heavy and Special ammo is transferred from reserves to magazine
  • Field Prep
      • Increased inventory reserves
      • Increased stow, ready, and reload speed when crouched
  • Auto-Loading Holster
      • Reduced time required for perk to activate when weapon is stowed.
  • Opening Shot
      • Increased falloff range (weapon does more damage at longer ranges)
  • Triple Tap
      • Grants ammo directly to the magazine; no longer pulls from reserves.

Mods

  • Starting with 2.0.0.1 (9/4/2018), Year 1 mods can no longer be inserted into gear or weapons. You will no longer be able to insert any mods into Year 1 gear or change the elemental damage type come next week.

Misc

  • Fixed an issue where Rocket Launcher stability stat was not working as intended
  • Fixed an issue where the Impact Casing perk on Grenade Launchers did not function
  • Swords now have the ability to accept shaders

Abilities

General

  • Visual layout of perks has changed in subclass paths
  • Increased base Guardian melee damage
  • It now takes two melee hits to defeat an enemy Guardian in PvP
  • Increased the base damage of Seismic Strike, Hammer Strike, and Shield Bash
  • Adjusted active Super bonus damage resistance values
      • Added a timer to the status effect for Healing Rift, Empowering Rift, and Rally Barricade to communicate the time remaining before they expire

Grenades

  • Axion Bolt
      • Increased base damage
      • Increased the amount of time it takes for the tracking strength to lower
  • Flashbang
      • Increased base damage
  • Incendiary Grenade
      • Increased base damage
  • Storm Grenade
      • Increased base damage
  • Scatter Grenade
      • Re-tuned range and falloff ranges for the detonations for more reliable damage
  • Magnetic, Fusion, and Flux Grenade
      • Increased base damage
      • Damage is now the same whether a target has been stuck or simply walked over grenade when detonating
      • Magnetic Grenade now detonates a second time only if it’s attached to a target
      • The second detonation no longer only occurs on the grenade itself and will now be applied to each individual target hit by the initial detonation
  • Skip Grenade
      • Increased impact damage of each Skip Drone impact for a higher total potential damage
  • Voidwall
      • Increased the damage of initial Void Wall wave

Hunter

  • General
      • Marksman’s Dodge is now considered a reload; it can interact with Kill Clip, Rat King, etc.
  • Gunslinger
      • Practice Makes Perfect perk now grants Super energy on throwing knife kills
      • Increased the duration of all versions of Golden Gun
  • Nightstalker
      • Once activated, the Shadowshot tether will find enemy targets more reliably within its search radius

Titan

  • General
      • Rally Barricade no longer requires players to take cover to reload—it now feeds ammo to your magazine over time
  • Striker
      • With Terminal Velocity enabled, the opening Fists of Havoc slam no longer leaves a lingering damage area
      • Lowered the health threshold for triggering Knockout so that it triggers sooner, to keep up with the PvP lethality changes
      • Increased the lunge range of the Fists of Havoc melee attack
  • Sunbreaker
      • Sol Invictus will now trigger on burn kills
  • Sentinel
      • Increased Ward of Dawn health significantly
      • Increased the amount of health provided by the Ward of Dawn overshield
      • Sentinel Shield Super
          • Increased Shield Throw projectile speed
          • Shield Throw no longer loses damage after bouncing or ricocheting off targets
          • Faster attack animations for grounded melee attacks
          • Increased Sentinel Super damage in PvE

Warlock

  • General
      • Increased Healing Rift effectiveness
      • Empowering Rift now increases precision damage (previously, bonus damage was capped at the weapon’s precision damage in PvP)
  • Stormcaller
      • Increased the PvP damage of Stormtrance
      • Increased Arc Soul’s projectile speed
  • Dawnblade
      • Increased Dawnblade projectile speed and base tracking strength
  • Voidwalker
      • Significantly reduced the length of time that Blink disables your radar and HUD
      • Chaos Accelerant no longer costs Super energy to use
      • Increased the damage bonus granted by Chaos Accelerant for each Voidwalker grenade

PvE

Daily Heroic Story Playlist

  • Year 1 meditations have been retired and replaced with a Heroic Story playlist
  • These will share modifiers with Heroic adventures and strikes
  • Forsaken campaign missions will be featured at 500 Power, while Year 1 campaign missions will be featured at 200 Power

Destinations

  • Wanted escapees from the Prison of Elders now roam the open world
      • They will not drop rewards until September 4, 2018
  • Increased the difficulty of Lost Sectors
      • Example: EDZ Lost Sectors are now 240 Power

Adventures

  • Replayable adventures have been removed from destination vendors
  • Heroic adventures have been added to all destinations
  • Destinations without Heroic adventures before Forsaken will have them available during their Flashpoint weeks
  • A random Heroic adventure will be available each day
  • Mercury and Mars Heroic adventures are unchanged
  • Heroic adventures will share similar modifiers with daily Heroics and strikes

Strikes

  • Vanguard Strikes
      • Heroic Strike playlists have been retired for all players and replaced with a single content-appropriate playlist:
          • Legacy 
              • Strikes playlist matches the legacy playlist that is currently available in Year 1
              • Recommended Power 200
              • Will have modifiers
          • Forsaken
              • Strike playlist has three difficulties to select from:
                  • Recommended Power 300 (not available when your level is 40 Power higher)
                  • Recommended Power 400 (not available when your level is 40 Power higher)
                  • Recommended Power 500 (always available)
              • Will have modifiers
  • Nightfall
      • Retired Prestige difficulty
      • Increased base difficulty for Nightfall activities
      • Players can choose one of three Nightfall strikes each week
      • Players may select only the strikes for which they own the appropriate expansions
      • Legacy players will still be able to enable modifiers via the Challenge Card, but scoring will be disabled in the 270 Power Nightfall

Raids

Developer Insight: Our goal with the changes was to provide players with an opportunity for heroic moments where they can carry the fireteam to victory at the end of the encounter. Players are still incentivized to resurrect their teammates as quickly as possible but brings back the chance for one player to bring down the boss while everyone else is dead.

Revive Mechanics

  • A fireteam has a total of 2:30 seconds to revive fallen team mates during a given Raid encounter
    • This time is only refreshed if a fireteam wipes
  • If a player is not revived within the time remaining, the fireteam is wiped to “Shared Fate”
  • Each player has one token that they may use to revive a player
  • Multiple players being dead does not increase the speed of the timer

General

  • Escapees from the Prison of Elders now appear in strikes, Lost Sectors, and public areas

Crucible

General

  • New ammo model for maps to accommodate weapon slots

Items & Economy

General

  • Collections (emblems and Exotics) that are found in the vault will be unavailable during the week of August 28–September 4, but they will return with 2.0.0.1 in the upcoming Collections tab 
  • Exotics will now always drop at or above your Guardian’s Power level
  • Year 1 challenges will no longer grant destination materials or tokens
  • Destination materials can be earned via bounties, available from their respective destination vendors
  • Anything that previously granted destination tokens or Rare materials will grant Common destination materials moving forward
  • Destination tokens and Rare destination materials are no longer granted, but they can still be redeemed for reputation if you have them in your inventory

Xûr

  • His will is not his own
      • No longer displays a vendor icon on destination maps
      • No longer tied to Flashpoints
  • He has a clear purpose but cannot explain it—forgive him
      • Fated Engrams grant only pre-Forsaken Exotics

Tower

  • Increased vault size to 500 slots
  • Players can now dismantle shaders in stacks of five in Master Rahool’s vendor screen

Cayde-6

  • Cayde-6 has left the Tower to investigate disturbances in the Reef
  • Removed Treasure Maps and Scout Reports

Technical

Localization

  • Added Korean language support to consoles

User Interface

  • Updated title screen to reflect Forsaken launch

Director

The Director screen has been updated to reconfigure the way challenges, milestones, Flashpoints, and quests are presented:

  • Challenges
      • The Year 1 challenge system has been removed and converted into bounties, which will be available through their respective destination and activity vendors on September 4
      • Bounties are displayed in the Pursuits bucket of the inventory screen
      • In Year 2 (Forsaken), “challenges” now refer to the bonuses that grant rewards on a daily or weekly basis 
      • These can be seen in the Director via new indicators on a playlist or destination when available
  • Milestones
      • The milestone tray will now be limited to showing specific quests and quest steps
          • One-time completion objectives, such as campaign missions, subclass missions, and strikes introductions will remain as milestones
          • Players who do not have any active milestones will not see a milestones blade being displayed
      • Many Year 1 milestones have been converted into challenges
          • These challenges will continue to grant powerful rewards
  • Weekly and daily milestones
      • Previous weekly and daily milestones, such as strike completion and Crucible, will now appear as weekly or daily challenges on their associated playlists
  • Flashpoints
      • The Flashpoint milestone will now appear as a challenge visible on its respective destination vendor
          • Flashpoint progress has been expanded to include Lost Sectors and Heroic adventures
  • Exotic quests
      • Exotic quests are now displayed in the Inventory tab under the Pursuits bucket
      • They can be recovered at the quests’ associated vendor if abandoned
      • Exotic quests now correctly use Exotic coloring in the UI
      • Icons for Exotic quests are now appropriately represented with Exotic rarity
  • World quests
      • World quests are now displayed in the Inventory tab under the Pursuits bucket
  • Updated the Director with a new theme and layout to better represent destinations for Year 2
      • Presell is in the Reef location
      • The “Leviathan” raid and raid lairs have been moved to Nessus

Character Screen

  • Weapon slots
      • Weapon tooltips now display ammo types
          • White ammo icon – “Primary”
          • Green ammo icon – “Special”
          • Purple ammo icon – “Heavy”
      • The HUD will show a color based on the associated ammo type next to each weapon on the weapon tray
  • Subclass screen
      • The path name is now being displayed along the bottom of the character art
  • Collections
      • Collections are not available until September 4
  • Triumphs
      • Triumphs are not available until September 4
  • Gear tooltips
      • Perks are displayed by name only on tooltips for Ghost Shells, weapons, and armor
      • Exotic perks will display a short description

General

  • Adjusted contrast and saturation to match Forsaken theme, throughout Destiny 2
    • Players may adjust their brightness manually through the Settings menu
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Letter From Cayde

[scrawled on a page torn out of The Lone Star Ranger by Zane Grey] 

Ikora, Zavala:

If you’re reading this, shame on you. You didn’t notice me slip out the back door. Step up your game, my buddies. 

Here’s the play. I’m going back to the Reef. Not just for a mission or two—I’ll be staying there for a few days to help out our old pal Petra Venj with a few things. Nothing too serious, just picking up some patrol slack.

As always, you know the conditions of my Dare, bla bla bla. If I need any backup, I’ll hit up my favorite Guardian. Enough said.

Zavala, have you figured out your tell yet? I’d let you know, but Sundance says you gotta figure it out on your own. You know what a tough little Ghost she is. How about this: play a few rounds with Banshee while I’m gone. I’ll betcha a gold engram he’ll figure out your tell in three hands. If you drop more than four Ks of Glimmer he might just take pity on you and tell you what it is.

Ikora, I left my Sparrow with Holliday, and I’m afraid she’s gonna replace my Tharsis thrusters with some of that fancy new crap the wingheads are into these days. Could you mosey on by, make sure she doesn’t get too enthusiastic? I’ll owe you one. Another one.

See you starside.

XOXOXOXO 

C6

PUBLIC KEY 2-312545-6  EARTH VNGD

FROM: ACT RGNT PETRA VENJ

TO: HUNTER VANGUARD

SUBJECT: BIRDWATCHING

MESSAGE IS:

You miss me already, huh? If you’re looking for another excuse to shirk your Vanguard duties I’ll play along. 

By the way, thought you’d be interested in this report from Paladin Oran:

Free irregular kelvin radiation underneath liminal atmosphere layers in Venusian entryway. Deep interstellar simulation traces reveal elongated sidereal screens. Caldera apertures leave long free radical omissions. Mitigate if lateral lacerations yield neutrons.  

MESSAGE ENDS

GAMMA//TWO//TWO//YELLOW//RUBICON

High Priority Message—Outbound—5560 Amytis 

PETRA VENJ EYES ONLY//AMETHYST PROTOCOL

This is a quality assurance follow-up about your recent experience with Cayde’s Six. How thoroughly did Cayde and his six compadres capture those Barons? Please select all that apply:

>Perfectly in every way

>Songs are already being composed about your triumphs  

>So thoroughly that I’m finally ready to admit that I’m in love with you, you dashing metal man 

I’ll await your answer by return ping.

But seriously, PV, you got more problems than eight Barons right now. And Mansanas’ latest says a Red Legion splinter group got into their heads that the Reef’d make a good summer home. 

Here’s an idea—I could come back out to the Reef, do a few patrols. Free you up to focus on your birdwatching. 

You know I’d love the excuse to leave the Tower again. Just hit me up. 

Please. 

Pretty please?

Cayde

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This Week At Bungie – 8/23/2018

This week at Bungie, we witnessed a Gunslinger’s last stand.

Earlier today we showed you another glimpse of Cayde-6, surrounded by Barons, fighting off a barrage of enemies. Take a look.




You will be able to experience the full story of Cayde’s fate and claim your revenge when Forsaken launches on September 4.

That wasn’t the only thing we showed off on the Blizzard stage at gamescom—we also announced an upcoming 24-hour Gambit Trial that is free to all players of Destiny 2.




If you want to give Gambit a try before Forsaken, the competitive co-op activity will be on full display September 1. 

Gambit 24-Hour Trial

Begins: 10 AM PDT September 1

Ends: 10 AM PDT September 2

You will have to wait until after September 4 to start earning Gambit-specific rewards and ranking up your Infamy, but you will still see some Year 1 reward drops. Gambit stats will not be recorded during the 24-hour trial, but they will be available for tracking on bungie.net after September 4. 

About That Time

Many of you have been reaching out with questions about start times and dates. You want to know the exact time you will be able to start hunting down Uldren and his Barons, and then, when you can turn your might toward whatever horrors await you within the raid.

On September 4, there will be a day one patch that players will need to download before they can play Forsaken. Destiny 2 will be brought down for maintenance at 7 AM PDT, and we anticipate that the patch will become available to players on all platforms by 7:30 AM PDT. Maintenance will end at 10 AM PDT, and assuming you have completed your download, you can start playing Forsaken at that time. 

The next date we know you want to circle on your calendar is when the raid will open up and when the race for World First will begin. Here is Senior Designer Joe Blackburn to tell you more.

Joe: Forsaken is proof that the full Destiny 2 experience is just beginning when the campaign comes to a close. With so many new things to do and so much Power to gain, we knew that players would need more than just three days to prepare for the incredible challenges of Forsaken’s raid. That’s why “Last Wish,” the next chapter in Destiny’s raiding legacy, goes live on September 14 at 10 AM PDT, a week and a half after you’ll have first set foot on the Tangled Shore. Good luck, Guardians.

Mod Squad

There has been some confusion about the new mods coming on September 4. Many of you are asking what gear will take mods and what will happen to the old mods when the new hotness arrives. We brought in Design Lead Joe Shamrock to answer these questions.

Ham Slamrick: Hey everybody! I’m back on this beautiful “TWAB before ‘THE TWAB BEFORE’”—if you catch my meaning—to paint you a clearer picture regarding Year 2 mods…

The first thing we need to do is to properly set expectations for the acquisition of Year 2 mods. We want mods to be more meaningful customizations to your gear that allow you to make it your own. As you’ve likely seen from the combat stream, we’ve added several options that will let you adapt your arsenal to your style of play.

Although the stream showcased a huge stockpile of mods, when you can’t give yourself an unlimited number of mods using a debug build, you’ll find these items are intentionally rare. Those of you who are Smaugly sitting atop a pile of mod components will be able to stock up on some Year 2 mods from the Gunsmith. The rest of us, however, will slowly mod our way to victory one hard-earned drop after another.

Specifically, Year 2 mods come from the following sources:

  • All Exotic armor drops, regardless of year, have a chance to come equipped with a mod.
  • Non-raid Year 2 Legendary weapons and armor drops have a small chance to come equipped with a mod.
      • You are free to keep the weapon, should that particular weapon-and-mod combo suit your needs, or you may choose to dismantle the weapon to break out the mod for use elsewhere.
          • You may pull mods out of gear for use in other gear by dismantling the original item they dropped in.
          • Alternatively, should you want the item but not the mod, you can choose to slot in a new mod over the old one.
      • Weapons and armor purchased from vendors do not come with mods.
  • If you have the mod components and Glimmer necessary to feed your habit, you may choose to go straight to Banshee-44, the Gunsmith, who will have two mod packages available for purchase:
      • Direct-buy Year 2 armor mod (updated daily)
      • Direct-buy Year 2 weapon mod (updated daily)
      • You may acquire mod components for trading with Banshee-44 by dismantling other loose mods:
          • Armor:
              • Year 2 armor mods always drop one mod component when dismantled.
              • Year 1 Legendary armor mods always drop one mod component when dismantled.
              • Year 1 Rare armor mods have a small chance of dropping one mod component when dismantled.
          • Weapons:
              • Year 2 weapon mods always drop one mod component and Legendary shards when dismantled.
              • Year 1 Legendary weapon mods always drop one mod component and Gunsmith materials when dismantled.
              • Year 1 Rare weapon mods have a small chance to drop one mod component and Gunsmith materials when dismantled.

Finally, this one goes out to the Year 2 armor mods and the Year 1 armor that loves them…

As of the launch of Forsaken on September 4:

  • Year 1 armor mods in your inventory will cease to work but can be dismantled or traded for materials.
  • Year 1 armor mods currently slotted into your Year 1 armor will cease to work but remain slotted into the armor (see below).
 
  • Year 2 armor mods will be able to be slotted into both Year 1 and Year 2 armor mod slots.

And that’s the deal with mods.

—Ham “I’m gon’ be invading your Gambit games real, real quick like…” rick

Patch Notes Sneak Peek

Next Tuesday, a lot of changes go into effect. We have covered many of them in the combat stream and previous TWABs. But there are still a few more bullet points to fire out. Here is a look at a few more things changing in Update 2.0.0 on August 28.

Changes by Class

Hunter

  • Marksman’s Dodge is now considered a reload; it can interact with Kill Clip, Rat King, etc.
  • Exotic armor:
      • Celestial Nighthawk
          • Will grant 33% of your Super energy back if a target is killed by the Golden Gun shot
      • Wormhusk Crown
          • Will no longer start regeneration of health and shields
          • Instead will grant a larger health and shield bump at the beginning of dodge instead of at the end

Warlock

  • Increased Healing Rift effectiveness
  • Empowering Rift now increases precision damage (previously, bonus damage was capped at the weapon’s precision damage in PvP)
  • Exotic armor:
      • Skull of Dire Ahamkara
          • Increased Super energy gained from Nova Bomb kills
          • Killing higher-ranked enemies will grant more Super energy
      • Transversive Steps
          • Enhanced mobility
          • After you sprint for a short time, your currently equipped weapon will be automatically reloaded

Titan

  • Rally Barricade no longer requires players to take cover to reload—it now feeds ammo to your magazine over time
  • Exotic armor:
      • Helm of Saint-14
          • Now grants allies an overshield for a short duration when they’re passing through Ward of Dawn
      • Mask of the Quiet One
          • Increasing energy gain from incoming damage
          • While critically wounded, health will be granted from kills

Grenades

  • Axion Bolt
      • Increased base damage
      • Increased the amount of time it takes for tracking strength to lessen
  • Flashbang
      • Increased base damage
      • Incendiary Grenade
      • Increased base damage
  • Storm Grenade
      • Increased base damage
  • Scatter Grenade
      • Re-tuned range and falloff ranges for the detonations for more reliable damage
  • Magnetic, Fusion, and Flux Grenade
      • Increased base damage
      • Damage is now the same whether a target has been stuck or simply walked over grenade when detonating
      • Magnetic Grenade now detonates a second time only if it’s attached to a target
      • The second detonation no longer only occurs on the grenade itself and will now be applied to each individual target hit by the initial detonation
  • Skip Grenade
      • Increased impact damage of each Skip Drone impact for a higher total potential damage
  • Void Wall
      • Increased the damage of initial Void Wall wave

Misc QOL

  • Swords will have the ability to accept shaders
  • Adding a timer to the status effect for Healing Rift, Empowering Rift, and Rally Barricade to communicate the time remaining before they expire
  • Wanted escapees from the Prison of Elders will roam the open world
      • They will not drop rewards until September 4, 2018
  • Increasing the difficulty of Lost Sectors
      • Example: EDZ Lost Sectors will become 240 Power

Xûr

  • His will is not his own
      • Will no longer display a vendor icon on destination maps
      • Will no longer be tied to Flashpoints
  • He has a clear purpose but cannot explain it—forgive him
      • Fated Engrams will grant only pre-Forsaken Exotics

Munitions Support

In the time between 2.0.0 going live and Forsaken launching, things might get a little weird. Player Support has the info you need to know.

Here is the full Player Support Report.

Destiny 2 Update 2.0.0

On Tuesday, August 28, Destiny 2 will receive Update 2.0.0. This update will introduce changes in preparation for the launch of Forsaken and will be the official conclusion to Solstice of Heroes. For the Update 2.0.0 deployment schedule, please see the times listed below.

On Tuesday, August 28:

  • 9:30 AM PDT: Players will no longer be able to log into Destiny 2
  • 9:45 AM PDT: Destiny 2 will be taken offline for maintenance, and all players will be returned to the title screen
      • At this time, Solstice of Heroes will end, and Moments of Triumph will no longer be available
  • 10 AM PDT: Destiny 2 Update 2.0.0 will begin rolling out across all platforms and regions
  • 10 AM–2 PM PDT: Destiny 2 will remain offline for maintenance
  • 2 PM PDT: Destiny 2 maintenance is expected to conclude

Players should be aware that at 9:45 AM PDT, they will no longer be able to access Destiny 2 or participate in Solstice of Heroes and Moments of Triumph. Players with lingering objectives and unclaimed rewards should act now to make sure nothing is missed when this maintenance begins.

For live updates during the maintenance window, players should follow @BungieHelp on Twitter or monitor our support feed on help.Bungie.net.

Update 2.0.0 System Changes

Players should be aware of the following changes to the game experience following Update 2.0.0 on 8/28:

  • Year 2 Weapon Slots will be live for all players
      • During this transition, weapons that overflow players’ inventories will be sent to the Postmaster
      • Year 1 slots equipped with weapons that are moved during this update will remain empty until players equip another weapon
      • The following Year 1 Power weapons will become Kinetic in Year 2
          • Alone as a God
          • Baligant
          • The Frigid Jackal
          • Hawthorne’s Field-Forged Shotgun
          • Perfect Paradox
          • Shepherd’s Watch
          • Silicon Neuroma
      • The following Year 1 Power weapons will have their elemental attribute changed and locked to Solar for Year 2
          • IKELOS_SG_V1.0.1
          • IKELOS_SR_v1.0.1
      • The following Year 1 Exotic Power weapons will remain in the Power slot, as exceptions to Year 2 weapon slot changes
          • D.A.R.C.I.
          • Legend of Acrius
          • Tractor Cannon
          • Whisper of the Worm
      • All other Year 1 Energy and Power weapons will have their elemental attribute locked for Year 2
      • New ammo economy will be live to support Year 2 weapon slots
  • Exotic weapons, armor, and emblem collections will become unavailable until 9/4
      • Players should grab their desired items before 8/28
      • Updated collections will return on 9/4
  • Some tooltips may not reflect actual item behavior during the 8/28–9/4 transition, examples include:
      • The perk description for Thin the Herd on Fighting Lion will incorrectly list old behavior of dropping Energy ammo
      • The perk description for Bring the Heat on Ashen Wake will erroneously list non-existent perk functionality mentioning recharging grenade energy
      • The perk description for Triple Tap will incorrectly describe old behavior of pulling ammo from reserves
  • Exotic weapons will lose their +5 Power mods in preparation for 9/4
      • All remaining Legendary and Exotic gear will lose their +5 Power starting on 9/4
      • Year 1 armor mods will be deprecated entirely starting on 9/4
  • Nightfalls will not feature strike scoring until 9/4
For the full Destiny 2 Update 2.0.0 patch notes on 8/28, players should keep an eye on our Updates page or follow @Bungie on Twitter for live announcements.

Trials of the Nine

Following the weekend of August 24, Trials of the Nine will be on hiatus and the Trophy/Achievement “Lest Ye Be Judged” will not be available to players who have not yet unlocked it.

Players who wish to unlock this Trophy/Achievement before Trials of the Nine goes on hiatus will need to win 1 Trials of the Nine match this upcoming weekend of August 24 and meet the Emissary of the Nine at the Third Spire before the start of maintenance on Tuesday 8/28.

Solstice Armor

Last week, we confirmed that players will be able to Masterwork their Legendary Solstice Armor (Resplendent) after Solstice of Heroes ends on August 28. This week, we are going over some known issues that players may encounter trying to Masterwork this armor set after Solstice of Heroes ends.

  • Players will not be able to complete the Prestige Nightfall objective between 8/28 and 9/4 due to strike scoring being unavailable
  • After 9/4, the Heroic Strikes playlist is being retired for a single, adjustable strike hopper. Players will need to complete strikes in this new playlist with at least one clanmate to unlock this Masterwork objective.
  • Valor ranks reset at the conclusion of Season 3 on 9/4. If players do not unlock their Masterwork for achieving Legend in their Valor ranking by the end of Season 3, their Valor rank will reset, and they will have to begin anew in Season 4.
      • As a reminder, to complete this Masterwork objective, players must max out their Valor ranking with a Valor score of 2,000, then complete one more match.

Players can expect more information about changes leading up to the launch of Destiny 2: Forsaken in next week’s Player Support Report.

Popcorn.gif

It’s time to fire up the reel. We have the movies, you have the eyeballs. Let’s introduce them. All of these movies are created by the community, and everyone who worked on them will receive a special emblem for their efforts. For your chance at winning Movie of the Week, submit your movie to the Creations page.

On to the movies.

Movie of the Week: Ultimate Teamtage




Honorable Mention: Cayde-6 Time-Lapse Drawing




Before we go, here are last week’s top Nightfall scores. Remember, Nightfall scoring will be disabled next week.

We’re close now. Next week, everyone gets to experience some of the major system and sandbox changes coming to Destiny 2. Forsaken comes in hot off the heels of that release, and you will have a little more breathing room to get raid ready for September 14.

I’m looking forward to playing some Gambit with the community during our 24-hour trial. Keep an eye on bungie.net next week, and I will post a sign-up sheet if you want a chance to play in my fireteam. No invasion experience needed.

We will also be at PAX next week! If you are attending, swing by our booth. We are going to do some signing and Gambit will be playable. The Bungie store will also be there with Destiny themed merchandise. We’ll see you there! 

<3 Cozmo