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Destiny 2: Forsaken – Visual Effects

Visual effects are often an obscure part of video game development, but one that you encounter constantly in-game. If you’ve ever seen a player launch into a Super and been lost in awe of how powerful it looked, you have the VFX artists at Bungie to thank. Down to the embers radiating off of a Golden Gun, they breathe life into your Guardian’s abilities with their artistry. They also contribute to the items you interact with during your play sessions, ranging from giant Cabal drills to the Blind Well. Each VFX artist works closely with design teams and other artists to help create the fantasies that make Destiny memorable. 

Below you will find many examples of how these artists have brought life into the release of Destiny 2: Forsaken. Hit the links for each name to see their work in motion.

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Destiny 2 Update 2.0.4

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Sandbox

Abilities

  • Titan
      • Now Throwing Hammers can be picked only if your own Throwing Hammer ability is not fully charged
      • Fixed an issue in which Burning Maul’s slam attack was unintentionally triggering melee-based perks
      • Banner Shield can no longer be overpenetrated by weapons with perks such as Armor-Piercing Rounds
      • Resupply can now also benefit allies behind obstacles
  • Hunter
      • Fixed an issue in which Kill Clip would not trigger if players reloaded their weapon using Marksman’s Dodge while having the Dragon’s Shadow Exotic chest armor equipped
  • Warlock
      • Fixed an issue where Healing Rift and Well of Radiance could prevent weapon perks such as White Nail and Magnificent Howl from working properly
          • Note: This introduced a bug where White Nail may occasionally activate after 2 hits. This will be addressed in a future update.
      • Fixed an issue where Handheld Supernova could deal damage to allies
      • Fixed an issue where Handheld Supernova kills would sometime appear as “Killed by the Architects” in the obituary and where the ability was inconsistent in triggering the Dark Matter perk
      • Players will no longer perform the Atomic Breach melee ability when using the heavy attack of the Escalation Protocol Sword
      • Fixed an issue in which using the Phoenix Protocol Exotic chest with Well of Radiance could result in weapons not rendering
      • Casting Chaos Reach with your back up against a wall will no longer block the beam
      • Fixed an issue in which Chaos Reach was dealing less damage at lower framerates; as a result, players may now notice an increase in total damage output

Armor

  • Lucky Pants will no longer reload Hand Cannons that are not stowed
  • Fixed an issue where ammo scavenger perks would give certain weapons less ammo than intended
  • Prodigal Grasps and Dragonfly Regalia Grasps will no longer block the player’s view when they are using a Bow

Weapons

  • Increased Scout Rifle damage against combatants
  • Repositioned the scope on the Fighting Lion’s Lupus Visage ornament for better visibility while players are aiming down sights
  • Decreased Fighting Lion damage to be brought in line with other breach-load Grenade Launchers 
  • Reduced aim assist on Sleeper Simulant
  • Buffed aim assist on Linear Fusion Rifles (not including Sleeper Simulant)
  • Fixed an issue where Dynamic Sway Reduction and Zen Moment perks would not function properly when combined with Lunafaction Boots or Rally Barricade
  • Fixed an issue where the Taken Spec mod description was displayed twice in weapon tooltips
  • Fixed an issue where the Between Breaths ornament for Whisper of the Worm would not display properly
  • The charge bar on compound Bows now fills in two stages to directly reflect the two stages of the drawing animation
  • Fixed an issue where visual effects on some weapons were sometimes still visible next to a character using Super abilities
  • Fixed an issue where being shot by an allied Guardian’s Telesto could result in a crash
  • Fixed an issue where One Thousand Voices would sometimes speak at the volume of One Hundred Thousand Voices
  • Fixed an issue where Bows were not equipped properly when characters were sprinting
  • Fixed an issue where the Badlander Shotgun was missing reload audio
  • Updated the ATC Rex Häkke scope to align with other weapon scopes
  • Fixed an issue where parts of Borealis did not display the correct element
  • Fixed excessive perk activation audio for Redrix’s Broadsword when players activated the Desperado perk
  • Fixed excessive perk audio for Trinity Ghoul’s Lightning Rod perk when the weapon is stowed
  • Updated the draw animation on Trinity Ghoul
  • Updated the description of Ionic Return on Borealis to more accurately reflect its bonus damage behavior

Gambit

General

  • Fixed an issue where Gambit clan engrams were not functioning properly
  • Fixed an issue where shield walls would not spawn at the beginning of a match
  • Fixed an issue where matchmaking for Gambit would sometimes take longer than intended, sometimes resulting in players being removed from the match
      • Gambit Quitter Penalties have been reenabled
  • Fixed an issue where the invasion portal would sometimes not open throughout the match

Crucible

Iron Banner

  • Fixed an issue where Iron Engram displayed a higher Power level than intended
  • Fixed an issue where Iron Banner token rewards from matches were doubled
  • All Iron Banner bounties will now reward powerful gear
  • Iron Banner bounty requirements have been reduced:
      • Lightbearer: Super kills reduced to 20 from 25
      • Iron in the Blood: Match completions reduced to 15 from 30
      • Shine On: Orbs generated reduced to 50 from 100
      • Iron Victory: Match wins reduced to 7 from 10
      • To Be Precise: Precision kills reduced to 50 from 100
      • All in a Week’s Work: Kills reduced to 150 from 250

General

  • Fixed an issue where the kill feed would no longer display under certain circumstances
  • Capture Zone waypoints no longer pulse when progress state changes or when in a Power Play in Iron Banner
  • Fixed an issue that prevented audio cues from playing when players are revived in Countdown

Medals

  • In Breakthrough, fixed an issue where the “Quick Strike” medal could be awarded for a short time after deploying the Breaker
  • Fixed an issue where the Survival medal “Lone Gun” was firing for all players when winning a round
  • Corrected an issue where the new “Perimeter Control” medal in Control did not properly replace the deprecated “I Live Here Now” medal

Quests

  • Updated quest step “The Candidate” in “Forging the Broadsword” to new requirements: “In the Crucible, rapidly defeat opponents in groups of two or more.” 
      • This step will now track individual players defeated in a multikill instead of counting only “Double Play” medals 
      • Before, “Triple Play” rewarded +1 progress for 1 Double Play. Now, “Triple Play” will award +2 progress for “Double Play” and +1 for “Triple Play.”

Items and Economy

General

  • Fixed an issue where powerful gear could sometimes drop at the same Power level as a character or below
  • Raised the low end of powerful gear, which slightly increases the average Power upgrade per powerful drop
  • Edge Transit has some company; added Through Fire and Flood, Zenobia D, and Crooked Fang-4fr to world Legendary pool
  • Fixed an issue where Prime Engrams were going straight to the postmaster at the end of Crucible matches; they will now show alongside other end-of-match rewards
  • Fixed an issue where the Cataloguer emblem was repeatedly sent to postmaster for some players
  • Fixed an issue where Offering to the Oracle was not being properly consumed on use for some players
  • Fixed an issue where the Last Wish Ghost and Sparrow were not dropping at the intended drop rates
  • Fixed an issue where some weapons did not dismantle into the proper materials

Triumphs

  • Removed “Trace Rifle Mastery” Crucible Triumph for players on all platforms
  • Added Triumphs for completing Exotic badges in Collections
  • “Trusted Right Hand” Triumph is now possible to complete
      • It no longer requires more weekly bounties than are available in a week
  • Triumphs to find all Ascendant chests in the Dreaming City no longer lose progress on the weekly reset if players have completed, but not yet claimed them

Collections

  • Transmat effects added to Collections, under the Flair category
      • Transmat effects gained (inventory or postmaster), used, or dismantled after September 4, 2018 will be unlocked in Collections
      • Transmat effects are unlocked when added to player inventory, NOT when gaining ships that have them pre-socketed
  • Added event Ghosts to Collections
  • Added Forsaken emblem variants to Collections
  • Added missing emblems to Collections
  • Source updated for the Grenade Launcher Through Fire and Flood: Obtained through Legendary drops and rank-up packages

Bounties

  • Fixed an issue where bounties could expire in a players Post Master and cause WEASEL errors
  • Fixed an issue where Korean IGR bounties did not have an Abandon option
  • Added a recovery state for players who abandoned IGR bounties to acquire a weekly rotating IGR bounty for 250 Glimmer
      • This recovery state persists until the next weekly reset
  • Fixed an issue where the Eververse Bounty “Rise to the Challenge” did not have an Abandon option
      • Players who Abandon “Rise to the Challenge” will be able to recover it from Eververse for 250 Glimmer until the weekly reset.

General

  • Fixed an issue where boosted players could not receive Destiny 2 achievements for the boosted class
      • Players will now receive the achievement when unlocking the first node of a new subclass
  • Fixed an issue where players could not receive credit for the Destiny 2 achievement for completing the weekly Flashpoint
  • Sturm quest will now increment when picking up Legendary and Exotic engrams
  • Pinnacle wanted bounties from Spider will now complete for all members of the fireteam
  • Bakken, the Relentless can now be summoned in the Divalian Mists
  • Fixed an issue where the Blind Well could become locked if multiple players tried to activate it at once
  • Heroic completion on the Rift Generator public event now consistently grants the appropriate rewards and properly counts toward Heroic public event completions
  • Fixed an issue where some players were unable to access the Strike playlist
  • Fixed an issue where enemies would not spawn during Kalli, the Corrupted raid encounter


















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This Week At Bungie – 10/11/2018

This week at Bungie, we started unboxing the decorations for Festival of the Lost.

Starting Tuesday, October 16, all Destiny 2 players are invited to join in on the festivities. Amanda Holliday will serve as your host, offering bounties, masks, and rewards for all to partake in. Guardians will be invited to confront their Nightmares in the Haunted Forest, a limited-time activity exclusive to Festival of the Lost. If you missed the announcement yesterday, head over to the blog article to get caught up. 

Festival of the Lost isn’t the only thing starting next Tuesday. Tuesday is filled to the brim with updates to the game, live events, and more. Read on for details below.

Second Wave

Launching a game reveals what we did right and where we could have done better. With the first month of Forsaken behind us, we’re taking stock of what we’ve learned. Some of those learnings will manifest in game updates that we’re deploying in the very near future, but not every improvement can be made with code changes. We also want to make it less complicated for other Guardians to begin their journey in Forsaken.

Effective October 16, the purchase of Destiny 2: Forsaken will include the two expansions included in the Destiny 2 Expansion Pass. Every player of Destiny 2 who has yet to touch down on the Tangled Shore will need only the Forsaken upgrade. Our hope is that this will eliminate some of the questions that confront a player as they try to join our party.

“What about us?” we can hear everyone who has already purchased Forsaken asking.

You’re our Vanguard. We appreciate you beginning the hunt on day one. You were there when the first raid finish changed the Dreaming City. You’ve been part of the conversation that has breathed enthusiasm back into the Tower. For you, and only the players like you, we have a collection of veteran’s rewards as an expression of our appreciation for being on the frontlines.

Every Guardian who played Forsaken prior to October 16 will receive the following bundle of items. 

The Tiger Stripe Black Shader and Veterans Nameplate emblem are exclusive to players who earn this bundle by playing Forsaken prior to October 16. The two Exotic emotes will be made available on Eververse sometime in the future. All item names are subject to change. 

Thank you for playing, and thank you for being the first to experience what we’ve created. This package is currently slated to be delivered to Veterans in early December. When the new Guardians arrive, please join us in extending to them the welcome that has made this community so notorious as an awesome group of people. 

Out of the Iron, into the Fire

Lord Saladin returns to the tower, just in time to witness Guardians donning their brand new Shaxx masks. Iron Banner begins Tuesday 10/16, and ends Tuesday 10/23.

Coming with Destiny 2 Update 2.0.4, Iron Banner bounty objectives and rewards have been updated to address player feedback.

  • Each bounty will now offer a powerful reward
  • Bounty objectives have been updated to the following:
    • Lightbearer: Reduced Super kills to 20 from 25
    • Iron in the Blood: Reduced match completions to 15 from 30
    • Shine On: Reduced Orbs generated to 50 from 100
    • Iron Victory: Reduced match wins to 7 from 10
    • To Be Precise: Reduced precision kills to 50 from 100
    • All in a Week’s Work: Reduced kills to 150 from 250

Players will also unlock an item in Lord Saladin’s inventory for direct purchase with each bounty completion, featuring curated perk rolls. This time around, foxes and wolves will battle it out for a spot in your arsenal.

Looking to earn some masterwork cores on top of everything above? For the duration of Iron Banner, Valor gains will also be increased.

Double Valor: 10/16–10/19

Triple Valor: 10/19–10/23

With all these rewards, there’s no better time to dip your toe into the Crucible. See you out there.

World Wide Web

If you’re reading these words in English, and you follow @Bungie, feel free to scroll on to the next section. If you don’t follow, by the way, you’re missing out on some sweet tweets!

If you’re reading a localized version of this blog article in another language, the same people who translated our words into your words might also lend a hand to help us throw our arms around the world.

Check out these new Twitter accounts:

Follow the one that makes the most sense to you!

Or follow them all if you want to see how worldly we’re becoming.

Wherever you are and whatever you speak, we thank you for being a part of this growing global community!

Get Your Mask On

We’ve already told you about masks your Guardian can wear, here’s a way you can join in on the fun in the real world: Download and print out the free papercraft chicken template, courtesy of the Bungie Store.

If you’re eager to change your look further, a three-pack bundle of papercraft mask templates will be available on the Bungie Store the day before Festival of the Lost launches, in both digital and physical editions. Each purchase of the 2018 Festival of the Lost Papercraft Masks will come with a Destiny 2 in-game emblem code for the Circles Entwined emblem.

Stay tuned to @BungieStore on Twitter for the latest updates.

Running the Schedule

Last week, we gave you a quick preview of some bug fixes we had planned for the month of October. Our first deployment is coming in hot, and Destiny Player Support has the details on when to expect your download to begin.

Update 2.0.4 Incoming

This week, in preparation for Destiny 2 Update 2.0.4, we conducted backend maintenance on the live game. One more maintenance window is required, however, to bring Destiny 2 Update 2.0.4 to players.

Please see below for the Update 2.0.4 deployment schedule for Tuesday, October 16, as outlined on our Server and Update Status page:
  • 7:00 AM PDT (1400 UTC)
    • Destiny 2 maintenance is scheduled to begin
    • No downtime is expected
    • Some Destiny Companion features will be unavailable on the web, mobile, and third-party apps
    • Update 2.0.4 will begin rolling out across all platforms and regions
  • 9:45 AM PDT (1645 UTC)
    • Any Destiny 2 players remaining in activities who have not yet installed Update 2.0.4 will be removed from activities and returned to the title screen to take this update
  • 10:00 AM PDT (1700 UTC)
    • Destiny 2 maintenance is scheduled to conclude
    • Destiny Companion features will be reenabled
    • Players who encounter issues should report them to the #Help forum
PLEASE NOTE: Update 2.0.4 is required to participate in Festival of the Lost, which launches following the conclusion of this maintenance.
For the latest information during maintenance windows, players should stay tuned to @BungieHelp on Twitter or monitor our support feed on help.bungie.net. For patch notes when they are available, players should keep an eye on our Updates page.

Petra’s Run and GUITAR Errors

In past weeks, Destiny Player Support reported an issue in the “Last Wish” raid where some players might sporadically encounter GUITAR errors as they made their way to the heart of the Dreaming City. While this issue is still under investigation, fireteams should be especially aware of it as they make their attempts at the “Petra’s Run” Triumph.

This Triumph requires fireteams to complete the “Last Wish” raid with no deaths. However, any player in the fireteam being returned to orbit due to any error will make all players ineligible for this Triumph on that run.

Destiny 2: Forsaken Known Issues

In addition to the items listed above, Destiny Player Support is tracking the latest issues reported by players on the #Help forum. Provided below is a brief overview of the latest known issues in Destiny 2: Forsaken.
  • BrayTech RWP Mk. II: We are investigating reports where the BrayTech Scout Rifle doesn’t appear in Collections for some players.
  • Ascendant Challenge Emblem: We are monitoring reports of the Ascendant Challenge emblem not updating correctly.
  • PC FPS: We are investigating an issue where some players are experiencing low FPS, which impacts their gameplay sporadically.

Lyrically Talented

This week, we’ve come across a few submissions that we just can’t get out of our heads. Throw on some headphones and get ready to rock out to some fun tunes.

Movie of the Week: No Screeb




Honorable Mention: Smells like Raid Spirit (Language Warning)




If you’d like a shot at the Lens of Fate emblem, make sure to submit your video to the Creations page on bungie.net and include #MOTW in your title.

If you are still on the hunt for a Bungie Bounty, here is the schedule for next week. This is the last week we have scheduled but we will do more Bounties in the future.

It’s an exciting time here at Bungie. Festival of the Lost is about to begin, with Iron Banner in tow. It’s always a pleasure watching the community reach new heights. Some of you earned your very own Wayfarer titles this week on Titan. More of you are summoning the courage to attempt a flawless raid for the “Petra’s Run” Triumph, and Luna’s Howl is becoming more common in the Crucible as players reach Fabled in Competitive Crucible.

With Update 2.0.4’s bug fixes and quality-of-life improvements on the way, we’re excited to see you checking off your goals in Destiny 2. We’ll be right by your side, looking to earn some titles for ourselves as well. See you next week.

Cheers,

Dmg04

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Festival of the Lost – 2018

I’ll be damned if we’re gonna sit around and mope all day—Cayde woulda hated that. So let’s have some fun, huh? Put on this mask, and go show the bad guys they can’t keep us down.” —Amanda Holliday

For Guardians, death is usually a temporary condition, no more dangerous than a splinter and forgotten just as quickly. Even after Eva Levante first brought the City’s traditions to the Tower with Festival of the Lost, it was less a time for remembrance and more of an irreverent celebration.

The last year has changed everything. The Red Legion razed the Last City. Countless Guardians were lost. Despite victories on Mercury and Mars, morale in the Tower is low after the fall of a legend: Cayde-6. This year, death has not passed us by. It has come to stay.

More than ever, it’s important to remember loved ones who have fallen, and to celebrate the fact that we have lived to fight on in their honor. Festival of the Lost begins for all players of Destiny 2 on Tuesday, October 16.

Light in the Dark

No one has heard from Eva Levante since the City fell. Shipwright Amanda Holliday has stepped up to raise everyone’s spirits. Thanks to her, the Tower is filled with merriment, as memories good and bittersweet fill our hearts.

New Triumphs will be available for you to earn, and Holliday will offer daily bounties that award Fragmented Souls. These items can be used to purchase Festival of the Lost masks, as well as the Horror Story Legendary Auto Rifle.

But even with the Tower illuminated by spooky violet candles, there’s always something scary lurking just out of sight.

Fear and Fright

This year, Festival of the Lost brings more than just masks. For a limited time, all players of Destiny 2 are invited to the Haunted Forest. Guardians have been tasked with clearing out its ghouls and demons, which are spooking up a storm. You’ll have 15 minutes to dive as deep as you can into the Haunted Forest and clear out the Nightmares lying in wait. Be wary—the deeper you go, the more difficult your job will become.

You can jump into the dark as a solo player, with a pre-made fireteam, or through matchmaking to join other Guardians in the fight.

On the Case

Most players of Forsaken have already won justice for Cayde-6. But near the conclusion of Festival of the Lost, they’ll be called once again to avenge a fallen friend. Master Ives has been struck down. Maybe someone wanted to settle an old score, or lost their temper when receiving an Edge Transit. Whatever provoked the wrongdoing, justice must be served.

This pursuit of Master Ives’ killers will take place through a quest line, which adds an additional powerful reward for you to earn each week. The hunt begins on Tuesday, October 30.

Treats for All

Alongside the Festival of the Lost rewards from Amanda Holliday and the Festival of the Lost Triumphs, players will earn an Ephemeral Engram every time they fill their XP bar after achieving the max character level. Players will receive this engram in addition to the Steadfast Engram, which effectively awards players double Bright Engrams for the duration of Festival of the Lost. Players may also purchase Ephemeral Engrams from Tess Everis in the Tower, if they so choose.

Tess will also feature rewards from the Ephemeral Engram on the Bright Dust store throughout the event, for those wishing to purchase specific items directly.

Every Guardian is invited to shoot their way through the masquerade. Festival of the Lost begins on Tuesday, October 16, and concludes at 10 AM PST on Tuesday, November 6.

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This Week At Bungie – 10/04/2018

This week at Bungie, Guardians gave chase to the goals that meant the most to each of them.

Be it Power, Triumphs, Exotics, or quests, there was an aim to achieve. Ever since Cayde-6 met his doom in the depths of the Prison of Elders, we’ve shared a journey through the discoveries in Forsaken. Week after the week, the community conversation has been dominated by the revelation of new secrets and challenges. Some of you have lamented the fact that’s it’s been hard to keep up, but all of these things still await you.

Now is a good time for each Guardian to take stock of what they’ve accomplished, what fights are next on their dance card, or what they’d most like to add to their Collections. We’ve asked the question about Triumphs, god rolls, gear sets, and even titles. There is still a lot to accomplish in Forsaken—plenty left to earn and learn. You might have to speed right past some of these accolades or rewards in your rush to become raid ready.

We have some more tricks up our sleeves to keep your Guardian lifestyle rich and exciting, and those conversations will begin soon. In the meantime, there are still some questions we’d like to answer about how the day-to-day experience will be changing with the next round of updates.

Let’s dig in and set some expectations.

Gambit and the Malfeasance Quest

The following changes are currently in development for Destiny 2 Update 2.0.5, planned for October 30. If any issues are found in the course of that work, changes may be delayed or tweaked accordingly. Make sure to stay tuned for future updates. Without further ado, here’s what you need to know, coming directly from the Gambit team.

Malfeasance Acquisition: We’ve heard player feedback concerning the spawn rates of the Ascendant Primeval Servitor, and we are making adjustments to how frequently it will appear.

During week three of the curse cycle, also known as a full-curse week, the Ascendant Primeval Servitor will have almost the same chance to spawn as any other Primeval. We will also be increasing the chance for the boss to spawn during lesser-curse weeks, but it will still be lower than during a full-curse week.

For full transparency, since the Ascendant Primeval Servitor spawn rate will increase significantly when these changes are released, we are tweaking how ship and Sparrow rewards drop from the boss. Vanity items are no longer guaranteed drops for subsequent boss kills after you earn the quest, instead the vanity items will now only have a chance to drop.

Quitter Protection: We are currently developing a change to Gambit matchmaking that will help with the extended load times some players have been experiencing. When this change is released, we will be re-enabling quitter penalties for the Gambit playlist. However, we have increased the number of games players can leave before they are restricted from the playlist. We are making this change to help mitigate some situations where bad internet connectivity results in a restriction.

Power Ammo Crate Changes: To help balance some weapons, we’re changing the amount of ammo that you will receive when opening an ammo crate with certain weapons equipped:

      • Sleeper Simulant: Ammo crate will grant two shots (down from four)
      • Swords: Ammo crate will grant 12 Sword ammo (up from six)

The Gambit team is closely monitoring community feedback and looking at game data. In future updates, you should expect changes to Gambit bounties, how frequently you earn rewards, and other changes to the mode that will give teams in the lead a greater advantage. We’ll be back in future weeks to shed more light on the future of Gambit as it continues to evolve.

—The Gambit Team

Update Calendar

Last year, we used Roadmaps to telegraph how Destiny 2 was going to evolve. In the months to come, our plans for the Seasons and the Annual Pass are the items worth illustrating. That doesn’t mean that you won’t receive updates that address the issues you’ve been talking to us about. Here are some downloads that we hope are worth putting on your calendar, as well as a quick preview of what to expect from each of them.

Destiny 2 Update 2.0.4, tentatively scheduled for October 16, 2018:

  • Added the ability to hover over Lost Sectors to see their name once a player has looted them
  • Players can now track up to three pursuits
  • Added Through Fire and Flood, Zenobia D, and Crooked Fang-4fr to the world Legendary pool— Edge Transit will have some company
  • Increasing Scout Rifle damage in PvE and against non-player enemies in Gambit
  • Fixed a bug where Prime Engrams were going straight to the Postmaster at the end of Crucible matches; they will now show alongside other end-of-match rewards
  • Added transmat effects to Collections, under the Flair category
      • Tracking for acquired transmat effects began with the launch of Forsaken on September 4; transmat effects gained (inventory or Postmaster), used, or dismantled after that date will be unlocked in Collections
      • Transmat effects are unlocked when added to player inventory, NOT when you gain ships that have them pre-socketed
  • We have identified a very rare issue where the Gambit invasion portal will not reactivate once used, and we are currently developing a fix
  • We are developing a fix for an issue where One Thousand Voices may cause loud screeching audio when fired while strafing or jumping

Destiny 2 Update 2.0.5, tentatively scheduled for October 30, 2018. Please note, the changes listed below are currently in development. These could change, be impacted by delays, or cut if issues are found. Stay tuned for updates!

  • Rebalancing functionality of Distribution/Dynamo perks, requiring players to be near opponents for Super energy benefits
  • Slightly increasing Sword damage in PvE to address player feedback
  • Slightly increasing Fusion Rifle damage in PvE
  • Increasing viability of Malfeasance in PvE and Gambit activities
  • Adjusting visibility of the Titan’s Banner Shield, making it easier for players to see through the effects
  • Adjusting Exotic rewards to help reduce the number of duplicate drops
      • Players may still receive duplicates, but there will be better chances for Forsaken exotics when receiving Exotic rewards
  • The chance for a Nightfall Unique Reward to drop will increase each time a Nightfall is completed without a unique drop
  • Adding Masterwork Cores as rewards for specific Spider “Wanted” bounties and general Scrapper bounties
  • Reducing the time for single-shader deletion from your inventory
  • We are developing a fix for an issues where a team will defeat the Ascendant Primeval Servitor, but the opposing team receives credit for the kill

Expect more details on the blog for each update in the coming weeks.

Wishes and Curses

If Forsaken was like any other Destiny content release, right about now, you might be wondering when another version of the raid will rear its ugly head full of eyes and teeth. Approaching Forsaken, the Raid Team had specific goals in mind for Last Wish and how players would engage with the content:

As we hope you have noticed, our goals for this expansion have been very different. All year long, we’ve been working behind the scenes to reinvent the way a story campaign feeds into a lasting hobby. We set out to change everything from the way you collect gear to the way you tackle the endgame.

With the goals to create a more varied and rewarding experience across the endgame of Destiny laid out before us, we had to make a series of difficult choices. One of these choices was that we would not be creating multiple difficulties of Last Wish. Instead, Forsaken would focus on making sure the single difficulty mode of Last Wish was highly rewarding and that there were plenty of unique activities to participate in for great rewards across the entire endgame. Once this decision was made, we focused on creating one definitive version of Last Wish with no qualifiers attached to it.  We wanted to create an experience that offered the truest forms of every encounter from day one, and offered some of the most powerful rewards in the game to anyone who could succeed. 

Watching your reactions to Last Wish has been one the highlights of the Raid Team’s career, and we can’t wait to see how you fare this December in the Black Armory’s brand new raid lair. 

If you’re holding an Annual Pass, look for more about the next lair we’re creating for a raider such as yourself real soon. First, though, there are other events to observe.

Lost and Found

Welcome to October. This month will be home to another Festival of the Lost. It begins on October 16, 2018, with a celebration of lost heroes and a new challenge to tackle. It includes a costume party, and you’re all invited. It ends with a quest to solve a murder.

Be on the lookout next week for a full reveal of what we’re scaring up for this season.

Player Support Report

As we continue to march forward into Season of the Outlaw, Destiny Player Support is on task to keep you updated on the latest investigations. New issues? Incoming maintenance? Outbreaks of Weasels? They’ve got you covered.

Backend Maintenance

On Tuesday of this week, we conducted backend maintenance to Destiny services. While no systems were brought offline, API users may have noticed a momentary interruption of Companion services.

Yesterday, we conducted bungie.net maintenance. Within this brief maintenance window, bungie.net fireteam features were disabled. Players who have observed service and stability issues following these maintenance windows should report them to the #Help forum.

Toil and Trouble

With the launch of Season of the Outlaw, we’ve updated how players gain ranks and earn loot from Commander Zavala. Players who visit him may notice that he has a new reward system called Nightfall ranks.

Nightfall ranks represent a player’s progression through all of Destiny 2’s Nightfall strikes and are incremented every time a player completes a different Nightfall strike with a bonus threshold beyond 100,000 points. For each Nightfall where players surpass its bonus threshold, their Nightfall rank will increment upward by one whole point. For players to achieve the maximum Nightfall rank of 14 and make Zavala’s tier-10 Masterwork Toil and Trouble available for purchase, players will need to surpass the 100,000 point bonus threshold in all 14 Nightfall strikes.

In addition to Nightfall ranks, Commander Zavala also oversees the Vanguard ranks. This system functions much the same to prior seasons, and only requires players to earn Vanguard packages by turning in reputation tokens earned by completing strikes and Vanguard Bounties.

WEASEL Errors at Character Select

In recent weeks, Destiny Player Support has become aware of an issue where some players are encountering WEASEL errors when attempting to log into one or more of their characters at the Character Select screen. Additionally, players may be unable to view affected characters on bungie.net and third-party applications using API services.

Upon investigating this issue, we believe it is caused by bounties expiring while they are left in a given character’s Postmaster. While we are working to resolve this issue for characters who are already affected, players can proactively take mitigation steps by ensuring that no bounties are left in the Postmaster before logging out of a play session. It’s critical to note that character data is not at risk due to this occurrence, and all characters are expected to be intact once this issue is resolved.

For information on a fix as soon as it is available, players should keep an eye on our Updates page.

Destiny 2: Forsaken Known Issues

In addition to the items listed above, Destiny Player Support is tracking the latest issues reported by players on the #Help forum. Provided below is a brief overview of the latest known issues in Destiny 2: Forsaken.
      • Gambit Malfeasance Boss: We are investigating issues where a team will defeat the Ascendant Primeval Servitor, but the opposing team receives credit for the kill.
      • Infusion Without Masterwork Cores: We are investigating an issue where players who have no Masterwork Cores in their inventory are unable to infuse gear, even if Masterwork Cores are not required for the immediate infusion cost.
      • Heroic Adventures on Mercury: For players wishing to play Heroic Adventures on Mercury and aren’t able to do so, they must speak with Brother Vance and play through the Normal Adventures first.
      • Clan Bounty Percentage: We are tracking an issue where Hawthorne’s weekly clan XP percentage appears to be resetting during the week for some players.

Flawless Footage

As players have continued to uncover mysteries of the Dreaming City, they’ve also uncovered the next step in acquiring the Rivensbane Seal. Talk about watching a movie at edge of your seat—this fireteam had to get through without a single death! Goes without saying, but some of these will contain SPOILERS.

Movie of the Week: 13th Wish—Petra’s Run—Flawless Raid



Runner Up: What Would a Titan Do?




Runner Up: Synchronized Supers




If you’d like a shot at the Lens of Fate emblem, make sure to submit your video to the Creations page on bungie.net.

For the last week, I’ve been lost. No internet, no TV, no cell reception… not even a microwave. The smell of boiled eggs filled the air as I searched for technology and Destiny news around the steaming thermal features of Yellowstone. Somehow, I made it out alive. I feel I’ve changed, somewhat. The beautiful views of wild Buffalo (Bison bison) and untouched landscape of the nation’s first national park gave me a new perspective on things.

With all that said and done, it’s good to be back. Luna’s Howl is in my holster, but Not Forgotten is my next goal. What’s next on your list? 

See you out there, Guardians.

Dmg04

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This Week At Bungie – 9/27/2018

This week at Bungie, the Dreaming City revealed its underworld.  

The curse on the Dreaming City has grown to its most potent state. As the curse grows stronger, the world changes with it. Some of you discovered a new portal and dove into the Shattered Throne to attack the heart of the curse. You still have until the reset to give it a try. It’s an endgame activity that puts your most powerful gear and skills to the test. If you are not quite ready yet, don’t worry, the Shattered Throne will return when the curse cycle is at its worst again in three weeks. That should give you some time to Power up and prepare to explore its depths. 

That’s not the only new activity that became available this week. We also released a new Crucible mode along with new maps to boot. If you have been too busy with the plethora of other options available on the Director, here is a quick look at the mode and maps available now for all players of Destiny 2.




Uncommon Cores

Ever since Forsaken launched, we have received tons of feedback on a wide variety of topics. Two issues seem to stand above the rest: the cost of Masterwork Cores and the drop rate of Exotic weapons and armor. 

We asked the investment team to talk about some of our goals with Masterwork Cores and Exotic drop rates, the problems we’ve identified, and our plans for addressing them. 

Investment Team: We have been monitoring the community’s feedback concerning Masterwork Cores and Exotic drop rates. Here is a quick breakdown of our original design goals along with some of our plans to address your feedback. 

Masterwork Cores for Infusion

  • Goals for adding Masterwork Cores to Infusion costs
      • Make Infusing and Masterworking a meaningful choice.
      • Infusion and Masterwork should not be mutually exclusive.
  • Problems with the current Masterwork Core Economy
      • Masterwork Cores have a misleading name. When they were created, the definition of a pinnacle item put the emphasis almost entirely on Masterworking. We expanded that definition in Forsaken, but didn’t update the currency.
      • There are not enough reliable sources to earn Masterwork Cores, which can make deciding what to spend them on too difficult. 
  • Plans for addressing those problems
      • We have been monitoring Core supplies and the numbers aren’t as high as we’d like. We are planning to create more reliable and plentiful Core sources.
      • We are going to rename Masterwork Cores so their purpose is more obvious.

Exotic Drop Rates

  • Goals for Exotic drop rates
      • Exotics are intended to be meaningful long-term chases. Finding an Exotic should be rare but impactful. 
  • Problems with the current Exotic drop rates
      • Right now we are falling short of the “impactful” part of our goal. There’s nothing exciting or powerful about getting your fourth Fighting Lion when all you really want is a Two-Tailed Fox.
  • Plans for addressing those problems
      • We plan to increase the chance for Exotics to drop something you don’t already have.

We’ll continue to monitor your feedback and will give you more details about these changes before they go live.

On the Next Iron Banner… 

Last week, Lord Saladin returned to the Tower for the first time since the launch of Forsaken. He brought with him a few changes to Iron Banner, and we’ve been monitoring the community’s reaction to them. Senior Designer Jeremiah Pieschl has some information about our plans for the next Iron Banner.

Jeremiah: One of the goals we have for Iron Banner is that it’s an opportunity for lower-Power players to catch up or reengage in their pursuit of Power. Based on your feedback and our analytics, we’re not meeting that goal. There are two changes we’re making to help resolve this problem.

The first change is to reduce the completion values for several of the event bounties. Currently it’s very difficult for a lower-Power player to complete the bounties due to the gameplay disadvantages they experience.

  • Lightbearer: Super kills has been reduced to 20 from 25
  • Iron in the Blood: Match completions has been reduced to 15 from 30
  • Shine On: Orbs generated has been reduced to 50 from 100
  • Iron Victory: Match wins has been reduced to 7 from 10
  • To Be Precise: Precision kills has been reduced to 50 from 100
  • All in a Week’s Work: Kills has been reduced to 150 from 250

The second change is that all bounties will now provide powerful gear.

This was the first Iron Banner in Destiny 2 in which Power was enabled. We have seen feedback from players who enjoyed this and feedback from players who preferred it when Power was normalized. We will continue to monitor the conversation, but wanted to give you some information on exactly how Power affects your damage compared to previous Iron Banner events in D1. PvP Lead Derek Carroll has the details, along with some graphs:

Derek: “There’s a Lot to Unpack Here”

Hey, so… you might be interested in what “Power Matters” actually means going forward in Iron Banner. In the past, we’ve published a nice-but-not-exactly-straightforward graph pulled straight from the game’s content. This time around is no different, although I will take a bit of time to explain what that purple line means to you, the player.

As you read left-to-right across the graph, you’re seeing the effects of having Power that amount lower than the player you’re attacking.  

For example:

  • If I’m at the same level as my opponent, my outgoing damage is multiplied by 1.0, so there is no change from normal Crucible.
  • If I’m 100 Power below my opponent, my outgoing damage is multiplied by 0.8, or a 20% reduction.
  • If I’m 200 Power below my opponent, my outgoing damage is multiplied by 0.5, or a 50% reduction, and I am really sad about what’s happening to me in this match.

Oh, one more thing: THIS CURVE ALSO WORKS THE OTHER WAY.

If you’re 20 Power above your opponent, for example, you will do a bonus 10% damage against them.

(And so on, down the curve.)

I hope this explanation helps you to anticipate what is happening out there in the field, where numbers and bullets are flying around.

All of these changes should be available for the next Iron Banner, and we will continue to monitor your feedback during the next event.

That Wizard Came from High Moon

Previously on this Bungie Blog, we featured some of the artists here at Bungie. This week, we invited our partners at High Moon Studios to show off their amazing work on Forsaken. Check out a few of their favorites, and click through to check out more of the work in their personal portfolios.

Priscilla Landerer

Holiday Mail

We’re about to kick off production of our annual Holiday greeting cards and need a good Destiny 2-themed image for the front. We thought we would open it up to the community, seeing that there are so many talented artists among you. As with any artist that we feature, if your image is selected you will receive the “Artist in Residence” emblem.
If you are interested in submitting an image, you can provide an asset based on the following specs to the Creations page with the words “Bungie Holiday 2018” in the description.
  • 5” x 7” proportion
  • 300 dpi 
  • Vertical or horizontal layout

Here is a look at some previous cards, for reference.

2017

2016

2015

Get your entries in by October 11, and we will announce the winner on October 18. While we will be selecting the winner, you can vote for your favorites on the Creations page to make sure we see them. The cards will not be resold. Please review Bungie’s intellectual property and trademarks guidelines here.

Crowded Quests

Our Player Support team continues to track all known issues. If you are having trouble, seek them out on the #Help forum

This is their report.

Darkness in the Light

This week in Destiny 2, Forsaken players began their pursuit of Malfeasance. As players started making their way through the quest for this Exotic Hand Cannon, it was discovered that the three-player quest step “Darkness in the Light” could be launched with a fireteam of up to six players.

While we are working to address this issue in a future hotfix, we urge caution to fireteams who launch into this activity with more than three players, as it was designed and tested for three-player fireteams. Players who launch into this activity with four or more players may encounter memory issues, which may result in poor game performance or unexpected client crashes. Stay tuned for updates.

Pardon Our Dust

Today, Bungie.net underwent website maintenance. During this maintenance, API authentication was disabled, and thus some API services were not available for use across Bungie.net, the official Destiny Companion, and third-party applications.

Now that this maintenance has concluded, players who encounter issues with Bungie.net and API services are encouraged to report them to the #Help forum.

Destiny 2: Forsaken Known Issues

In addition to the items listed above, Destiny Player Support is tracking the latest issues reported by players on the #Help forum. Provided below is a brief overview of the latest known issues in Destiny 2: Forsaken.
  • WANTED: Gravetide Summoner Bounty: We are investigating an issue where some players in a fireteam don’t receive credit for killing the Gravetide Summoner and then can’t replay the adventure. It is recommended that players play this Adventure solo to receive proper credit.
  • Prime Engrams from the Crucible: We are investigating an issue where Prime Engrams earned by completing Crucible matches are going straight to the Postmaster without first going to players’ loot stream.
  • Gambit Clan Engrams: We are investigating an issue where the clan engram for Gambit is not being awarded as expected.
  • Wish-Ender Exit Damage: We are investigating an issue where Wish-Ender’s Broadhead perk may sometimes not apply exit damage on fast-moving enemies.
  • Oathkeeper Draw Speed: We are investigating an issue where bow-draw speed benefits granted by the Oathkeeper Exotic Hunter arms armor are not performing as expected.
  • Damage, Incorporated Emblem: We are investigating an issue with the Damage, Incorporated emblem not appearing in Collections. Players who delete the emblem will not be able to reclaim it.
  • Dismantling Gambit Weapons: We are investigating an issue where some Gambit weapons do not give materials when dismantled.
  • GUITAR Errors in the “Last Wish” Raid: We are monitoring reports of GUITAR errors received by players participating in the “Last Wish” raid.

The Silver Screen

Welcome to another edition of Movie of the Week. This is where we shine a spotlight on the best video creations we see submitted by the community each week. All the creators whose videos are featured here will be sent the Lens of Fate emblem. If you would like a shot at getting the emblem and seeing your video here, submit your video to the Creations page.

Movie of the Week: Solo Shattered Throne (SPOILERS)




Honorable Mention: Welcome to the Dreaming City




Keep an eye out for more Bungie Bounties! Here is the full schedule for next week.

From here it looks like you had a fun week. It’s been a blast watching you all continue to discover the secrets of the Dreaming City. Thank you for playing and continuing to be such an amazing community.

Dmg04 is out searching for bears in Yellowstone this week. He will be back to tag me out next week as I head to Colorado. Feel free to leave him a message on what you would like him to talk about next time. At this point, DeeJ has no vacation planned. We’re worried about him.

<3 Cozmo

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This Week At Bungie – 9/20/2018

This week at Bungie, Power is enabled.

Lord Saladin has returned once more to host the Iron Banner. Power matters, and players are feeling it. Some who conquered the “Last Wish” raid are taking their newly earned rewards out for a spin, while others are completing their weekly challenges in search of powerful rewards.

Across the pond, we’ve deployed our away team to EGX! If you happen to be in Birmingham, UK, make sure to stop by. We have opportunities to meet the developers, and a panel that goes deeper on the creation of the Dreaming City. If you’re unable to make it, the discussion panel will also be streamed.

Developer Meet and Greets

Virgin Media, Destiny 2: Forsaken Stand

Friday, September 21, 5:15 PM BST

Saturday, September 22, 11 AM BST

Discussion Panel—Building the Dreaming City

Friday, September 21, 4 PM BST (8 AM PDT)

That’s not all that we have going on this week. We’re still in the midst of celebrating many players throughout the community who’ve taken on one of the most challenging activities in the Destiny universe to date.

Toppling a Giant

On September 14, Petra invited Guardians from around the world to launch into the “Last Wish” raid. The race for World First was exciting as always, and Clan Redeem once again earned the title. This fireteam truly knows the definition of teamwork, as each member provided the skill and puzzle-solving knowledge to overcome the activity as a whole before anyone else in the world. We have a few words from their fireteam to share with you:

Clan Redeem: “Last Wish” was everything we as a clan could have wanted out of a World First race, and more: a grinding experience with massive ups and downs, incredible challenges, and a true test of mental fortitude. This was the first raid we’ve ever done in which we learned more than just mechanics. We learned about our own resilience, and that we would never give up, no matter how bleak the situation seemed.

Getting to the boss room almost six hours after other teams was demoralizing, and it had us on the verge of collapsing as a team. We knew this was the moment we had to step up or let the race slip away from us. We pushed through the exhaustion and started playing to each member’s strengths. We want to thank all teams that attempted the raid on day one; without your fierce competition, it wouldn’t have been as intense. A big thank-you as well to anyone who came out and supported us during this nearly 19-hour marathon. It means more than you could ever imagine.

Many throughout the studio were glued to their screens for the entirety of the raid, eagerly waiting for the first players to crack puzzles and beat the final boss. Some of us even stuck around in the Bungie Theater for 18 hours to track progress. Senior Designer Joe Blackburn was on site to verify the first completion alongside our analytics team. With the raid conquered, he’d like to say thank you on behalf of all who worked to bring this experience to Destiny 2:

Joe: Last Friday, we were excited to reveal the latest chapter in Destiny raids: “Last Wish” was released into the wild. After a monumental 18+ hour adventure, six Guardians slew Riven and changed the Dreaming City forever. To everyone who ventured into the heart of the Dreaming City, thank you. It was a privilege to get to watch players tackle the Taken scourge.

Whether you finish as World First or simply World’s Most Recent, we can’t wait for you and your fireteam to topple the last known Ahamkara. It takes a small army of very passionate developers to create content like this, and getting to see it in your hands puts a huge smile on all of our faces.

Until next time.

If you have yet to visit the Dreaming City since the Raid was beaten, these six Guardians have unlocked some new areas for you to explore. You can find a new strike, ”The Corrupted,” and the new Gambit map, “Cathedral of Scars,” available in their respective activity playlists.

Break On Through

Starting Tuesday, September 25, the new Crucible game mode Breakthrough will become available to all players of Destiny 2. There will also be new maps that were crafted to complement this game type. Here’s a quick overview of how Breakthrough works:

At the beginning of each round, players will fight to capture a central zone. Once the zone is captured, your team will deploy the Breaker. As players work to deploy the Breaker, the zone can be contested, resulting in an epic tug-of-war between the two teams. Once the Breaker is captured, it will be used to assault and hack the enemy team’s Vault.

If you hack the enemy team’s Vault, you win the round. If you fail to hack the enemy team’s Vault within the round time limit, you lose. If you are in the process of hacking the enemy team’s Vault when time runs out, you will enter Sudden Death until you either hack the Vault, or the enemy removes all your progress.

First team to win three rounds takes the match.

Breakthrough will first be available as the Weekly Featured Playlist for the week of September 25. Then, it will be added to the Competitive playlist starting October 2. Owners of Destiny 2: Forsaken may begin to play Breakthrough in Private Matches on September 25 as well.

As for maps, here are some sneak peeks at what every player looking to deploy some Breakers might expect next Tuesday:

Equinox

Firebase Echo

The Citadel

For those who have yet to play since Iron Banner went live, Convergence will also be available as a Breakthrough map.

Players on PlayStation 4 will also have access to the map Gambler’s Ruin.

Weekend Programming

If you’re looking for something to do this weekend in Destiny 2, we have two offerings that may appeal to your interests.

Gambit Free Trial

Start: 10 AM PDT on September 21

End: 10 AM PDT on September 23



If you’re looking for some pure PvP action without having to bank motes for the Drifter, Lord Shaxx is your man.

Double Valor Weekend

Start: 10 AM PDT on September 21

End: 10 AM PDT on September 25

Double Valor will be available in all Crucible Playlists, including Iron Banner! Get out there and make Shaxx proud.

Nuts and Bolts

Over the last few weeks, we’ve shipped a few updates and hotfixes to address various known issues in Destiny 2. Just today, we released Hotfix 2.0.3.1 to address a few issues impacting rewards and Gambit matchmaking. Destiny Player Support is with you each step of the way, from the first report of an issue to the deployment of a fix. Read on for the status of current investigations, and more!

Destiny 2 Hotfixes 2.0.3 and 2.0.3.1

This week, we deployed Destiny 2 Hotfixes 2.0.3 and 2.0.3.1 to players. These hotfixes resolved a number of newly discovered issues that directly affected the player experience and game economy.

Some of these fixes include:

      • Offering to the Oracle has been moved to the Pursuits inventory and is no longer erroneously removed when the player fast travels
      • Activity reconnection has been disabled in the Gambit playlist to allow for faster backfilling of lopsided teams
      • The Ace of Spades quest no longer requires defeating enemy invaders in Gambit but can now instead be completed by defeating either combatants or enemy invaders with Hand Cannons in Gambit matches
      • Fixed an issue where the mission “Homecoming” weapons—Traveler’s Chosen, Origin Story, and Last Dance—could not be dismantled or transferred to the vault

To see the full patch notes for these releases, players should follow the links below:

Iron Banner Rewards

With the launch of the first Iron Banner of Season 4, we have become aware of an issue where Iron Banner rank-up packages incorrectly display “Powerful Gear” as rewards.

It is intended that Iron Banner rank-up engrams award players with gear at the same level as other generic faction rank-up rewards. Only Lord Saladin’s “Unrelenting” and “To Be Precise” bounties are actually intended to offer powerful gear. We are investigating a fix for this issue for a future update.

Tincture of Queensfoil

As players have begun to explore the depths of the Dreaming City, confusion has emerged about the expected behavior of the Ascendant buff granted by the Tincture of Queensfoil consumable. Provided below is a brief overview of this buff’s behavior:

      • The Ascendant buff provided by the Tincture of Queensfoil is removed after players return to orbit or launch a new activity
      • If players return to orbit or launch into another activity, they must consume another Tincture of Queensfoil to reactivate the Ascendant buff
      • To make sure Tincture of Queensfoil consumables are not wasted unintentionally, it is recommended that players check that they have successfully landed in their desired activity before using this consumable
Players who believe they are encountering issues with behaviors not listed above should report them to the #Help forums.
Since the launch of Destiny 2: Forsaken, we have heard player feedback regarding the aggressive drop rates of the Edge Transit Grenade Launcher. Our investigation has confirmed that this weapon is dropping more frequently than intended, and we are pursuing a fix for a future update.
For more information when it is available, please stay tuned to our Updates page.

Destiny 2: Forsaken Known Issues

In addition to the items listed above, Destiny Player Support is tracking the latest issues reported by players on the #Help forum. Provided below is a brief overview of the latest known issues in Destiny 2: Forsaken.
      • Under-levelled Powerful Gear Drops: We have identified an issue causing powerful gear to sometimes drop below expected power levels, and are working to resolve this issue in a future update.
      • Menu Load Times: We are investigating an issue where some players are experiencing longer-than-usual load times in menus and UI on consoles
      • Cataloguer Emblem at the Postmaster: We are investigating an issue where the Cataloguer emblem always returns to the Postmaster if stored
      • Weapon Perks in a Rift or Well of Radiance: We are investigating an issue where some weapon perks may not activate while players are standing in a Healing Rift or a Well of Radiance
      • Nova Warp: We are investigating an issue where the Nova Warp Super may not fully activate when used

The Good, the Bad, and the Ahamkara

How long do you need to wait after something’s been released to talk about spoilers? I guess it depends on what you’re talking about. If it’s a movie, you should probably wait a week or two. What about a Destiny 2 raid—“Last Wish” in particular? I’m thinking seven days is long enough. In any case, if you’re looking to go into the raid unspoiled, don’t watch the amazing videos below.

Movie of the Week: Four-Player Riven Defeat




Honorable Mention: Solo Kalli Defeat




If your movie gets chosen, we will give you a special Lens of Fate emblem in Destiny 2. To enter, just send your movie to the Creations page with the tag #MOTW.
You’re still here? I cant believe it. With so much to do in Destiny 2 right now, I’m having trouble writing this outro. Challenges and powerful rewards are waiting, not to mention double Valor gains in the Crucible coming this weekend… including Iron Banner!

Before we go, we do want to take a moment to thank our test and services teams here at Bungie. We don’t usually like to give ourselves a pat on the back, but we wanted to thank everyone for coming in and kicking ass to get four updates out in the last 10 days. Without them, weekly challenges would still be in danger of Saturday resets, among other issues that snuck through the cracks at launch.

Have a great weekend. May your engrams yield wonderful rewards.

Dmg04

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Destiny 2 Hotfix 2.0.3.1

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Heroic Adventures

  • Fixed an issue where Barons were providing Legendary rewards outside of Heroic adventures
      • Barons in Heroic adventures now reward one guaranteed Legendary per day
      • Subsequent kills grant Legendary rewards at a reduced rate

Weapons/Items

  • Fixed an issue where players can get stuck with the Origin Story or the Last Dance weapons if they use the character level boost after obtaining them in Homecoming
  • Fixed an issue where BrayTech Legendary Scout Rifle dismantled into Mod Components

Dreaming City

  • The Offering to the Oracle now sorts to the Pursuits bucket, rather than Consumables
      • Removed the weekly bounty that required players to redeem an Offering for the Oracle
  • The Dreaming City weekly challenge now requires only two weekly bounty completions
  • Fixed an issue where some enemies would improperly spawn chests after being killed
  • Players can no longer obtain Dreaming City rewards when repeating the mission “Awakening” 
  • Fixed an issue where Telesto could be used to accelerate progression of objectives in the Blind Well

Gambit

  • Players may now progress the “Cayde’s Will” quest step by defeating either invaders or general enemies with Hand Cannons 
  • Turned off rejoin functionality in Gambit


















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Destiny 2 Hotfix 2.0.3

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Sandbox

Armor

  • Dragonfly Regalia armor now comes with a Masterwork socket

Weapons

  • Fixed an issue where Hand Cannons were not using the correct recoil stats for players on PC
  • Heavy Guard and Swordmaster’s Guard now function correctly on Adaptive Swords

Activities

PvE

  • Io
      • Fixed an issue where players could be returned to orbit during the final battle of “The Long Play”
      • Fixed an issue where players would sometimes not receive a Seed of Light after interacting with the tree at the end of the mission “Visions of Light”
  • Strikes
      • Fixed an issue where the post-game carnage report would not show at the end of strikes launched via strike-specific Director nodes

Triumphs

General

  • Temporarily removed the “Trace Rifle Mastery” Triumph for platforms where players could not complete all objectives
  • This Triumph will be changed in a future release to be available on all platforms
  • Changed the Persistent Blaze emblem variant to require 40 Mastery Triumphs

Crucible

General

  • Activity reconnection has been enabled in the Competitive playlist
    • Players who are disconnected from Destiny 2 servers will have an opportunity to reconnect to their match under the following conditions:
  • The match is still active
  • A connection to the match can be reestablished
    • Players who rejoin matches will NOT be penalized for quitting a match should a rejoin complete successfully

UI

  • The player state display now appears in Competitive versions of Control and Clash.

Gambit

General

  • Activity reconnection has been disabled in the Gambit playlist to allow for faster backfilling of lopsided teams

Items & Economy

General

  • Fixed an issue where the Traveler’s Chosen Sidearm could not be dismantled or transferred to the vault
  • Fixed an issue where BrayTech RWP Mk. II was granting weapon mods when dismantled
  • Fixed an issue where Fossilized Hermaion Blossoms were not being granted from strikes

Collections 

  • Replaced the Traveler’s Chosen Sidearm with damaged version
  • Removed the Iris Pulsator Ghost Shell from Collections, as it is not currently available

Dreaming City

  • The bounty “Audience with the Queen” now takes time to abandon, so it cannot be abandoned accidentally
  • The Offering to the Oracle item now goes to the Postmaster if the player’s consumables inventory is full

Clans

  • Daily clan bounties should now rotate at the daily reset, rather than weekly


















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This Week At Bungie – 9/13/2018

This week at Bungie, we prepare for our Last Wish.

We’re deep into week two of Forsaken. Many of you have finished your hunt and served justice to Uldren. That was just the beginning. The bravest Guardians have already visited the Dreaming City and begun to uncover its secrets. Tomorrow, fireteams will make their first attempts at defeating our latest raid, Last Wish.




As with every raid, we will be watching the streams and cheering you on. The completion of the raid is not even the endcap of what the Dreaming City has to offer. There are many more mysteries to uncover once the final boss has been slain.

Raid Rewards

Last week, we showed you a preview of the new raid World First title belts. For more details, see our official rules. That’s not the only thing we have lined up for the most hardcore raiders to immortalize their accomplishment—the World First team is also guaranteed to all receive the One Thousand Voices Exotic, which is a rare drop from the final encounter. 

If you think you may have finished first, make sure you loot the final chest after defeating the final encounter to ensure both your rewards. After that, return to Orbit to finish the activity. 

In addition to the extra rewards for the World First team, any player who beats the raid within the first 24 hours will receive the “Wish Ascended” emblem.

That’s not all! Any player who beats the Last Wish before 10 AM PDT on Tuesday September 18, 2018 will have access to a personalized Last Wish raid jacket available for purchase through the Bungie Rewards program. Players who would like to participate in this offer need to make sure they complete the raid, claim the in-game Triumph, and then claim the code on the Bungie Rewards page BEFORE the weekly reset. You will have until September 30 to use the code to make the purchase.

There are many more secrets to uncover in the raid and ways to showcase your accomplishments to other Guardians in Destiny 2. We’re excited for the race to begin and can’t wait to see who comes out on top.

Pumping Iron

Not into raiding? That’s OK. Lord Saladin returns next week to challenge you in the ways of Iron Banner! Things may feel a bit different for Guardians returning to the fray. For the first time in Destiny 2 multiplayer, your Power will matter.  You are now in an arms race with the Guardians you face off against, so make sure to equip your most powerful gear.

Game Mode: Control

Begins: Tuesday, September 18

Ends: Tuesday, September 25

Enabling Power advantages is not the only change coming to Iron Banner. Lord Saladin will present seven weekly bounties for you to complete. Each bounty rewards you with an Iron Banner-themed reward, and two of these bounties in particular grant powerful rewards. There are no exceptions: All Iron Banner-themed weapons and armor have the chance to be rewarded when bounties are completed.

The original Iron Lord will also be offering armor for direct purchase, as well as two weapons with unique rolls per event. You can gain access to purchase these items by completing their associated bounties.

If you have tokens left over from Season 3, these may be redeemed in Season 4 for reputation packages. As with bounties, all Iron Banner-themed weapons and armor may be earned through reputation packages from Lord Saladin.

To wrap up rewards, post-match drops are also returning to Iron Banner. Both Crucible and Iron Banner rewards will drop at match completion.

Coming with Iron Banner at 10 AM PDT on 9/18, a reprised Crucible map will also become available. This map will be instantly available in Crucible playlists for all Destiny 2 players. Owners of Forsaken will also gain access to this map in private matches. We will reveal the map on Monday, so stay tuned to all of our social channels for a preview.

Beautiful Things

At Bungie, we strive to build beautiful worlds, and Forsaken is no exception. From the Tangled Shore to the Dreaming City, the weapons, armor, and characters are all meticulously crafted by our talented artists. We have a few of their favorites to share here, and each link below will take you to their portfolios, which offer more of their inspiring creations.

If you enjoyed this art gallery, check back next week. We will be featuring artists from our partner High Moon Studios. 

Bounty Hunters

It’s about time for another Bungie Bounty. Instead of just doing one, we thought we would place several bounties on players from all around the globe. We are going to run several bounties on different players each week. They will span across all three platforms and feature players from regions around the world. Some will be playing Crucible, others will be playing Gambit.

The rules are the same. Find the targets during the two-hour blocks their bounty is active, and defeat them. If you win, you will be rewarded the “Sign of Mutual Combat” emblem. 

We plan on running bounties from September 17 through October 21, 2018. We will keep you updated with weekly schedules. Here is who is up next week.

Euro Gamers

It’s time for another outbound journey. For the second year in a row, we have an away team prepping to attend EGX in Birmingham, UK. We can’t wait to have another chance to meet Guardians from Europe!

Destiny 2: Forsaken will have a stand on site with a chance to play Gambit or the Warden of Nothing Strike. The loot for all players will be a code to earn our event attendance emblem – you know, the ones you see available for auction online.

Here’s when you can expect to find us:

We hope to see you there.

Patch Note Preview

Next week, we will be deploying Hotfix 2.0.3. Here is a short preview of some of the issues being addressed. 

  • Fixing an issue that impacted weapon recoil on PC
  • Fixing an issue where the Traveler’s Chosen sidearm had no dismantle or vault functionality
      • The Traveler’s Chosen will appear as the damaged version in character inventory once this change is live
  • Fixing an issue where daily clan bounties were not rotating properly each day
  • Players may be given the option to reconnect to Competitive matches when encountering errors that remove them to the login screen
Make sure to follow @BungieHelp for details on when our next deployment becomes available.

Optimal Prime

Destiny 2 Hotfixes 2.0.2 and 2.0.2.1

This week, we deployed Hotfixes 2.0.2 and 2.0.2.1 to players in Destiny 2. Cumulatively, these updates resolved a number of issues discovered post-launch with the sandbox and economy of Destiny 2: Forsaken, as well as provided rewards to players who completed challenges after the erroneous weekly reset on Saturday, September 8.

To see the full patch notes for these releases, players should follow the links below:

Additionally, following today’s Hotfix 2.0.2.1, some players may observe bizarre behavior in their Director screen. Affected players are encouraged to close their Destiny 2 application and relaunch. Players who continue to be affected should try clearing their console cache.

Destiny 2 Update 2.0.3

Next Tuesday, September 18, Destiny 2 Update 2.0.3 will be deployed to players. Following Hotfixes 2.0.2 and 2.0.2.1, Update 2.0.3 will continue to resolve issues that directly affect the game experience.

Prime and Powerful

Over the past week, we have observed confusion from players regarding the differences between powerful gear and Prime Engrams. Listed below is information that we expect will define these loot sources more clearly.

Powerful Gear

  • Awarded to players directly for completing eligible activities, challenges, bounties, etc. These will list “Powerful Gear” as the reward in their tooltip and can be pursued deterministically.
  • Provides gear as soon as it drops; does not need to be decrypted by a Cryptarch.
  • Provides a boost based on the player’s current best Power level.

Prime Engrams

  • Require the Prime Attunement buff that players receive from achieving character level 50 and speaking to Master Rahool in the Tower.
  • Can be earned randomly by defeating challenging enemies or by completing Crucible matches.
  • Prime Attunement will enter a cooldown when a Prime Engram is awarded. This cooldown will reset over time, and players may then earn another Prime Engram. 
  • Appear in the player’s engram inventory when they are obtained; they must be decrypted by a Cryptarch.
  • Provide a boost based on the player’s current best Power level.

Also regarding Prime Engrams: Since the launch of Destiny 2: Forsaken, we have become aware of an exploit that negatively impacts a player’s ability to earn Prime Engrams over time. After monitoring player concerns, we would like to once again state that players earning Prime Engrams under normal gameplay conditions should not expect to see the negative effects of this exploit. Happy hunting.

Gambit Suspensions and Disconnects

Since the launch of Destiny 2: Forsaken, we have become aware of issues causing exceptional load times and disconnects in the Gambit playlist. To mitigate erroneous restrictions due to these issues, quitter penalties in the Gambit playlist have been temporarily disabled.

For information on the resolution of this issue when it is available, please stay tuned to our News page.

Destiny 2: Forsaken Known Issues

In addition to the items listed above, Destiny Player Support is tracking the latest issues reported by players on the #Help forum. Provided below is a brief overview of the latest known issues in Destiny 2: Forsaken.
  • Offering to the Oracle: We are investigating issues retaining the Offering to the Oracle in inventories. To avoid this, players should log into all characters in Destiny 2, or log into the Destiny Companion app, before acquiring the item. Players should also make sure their consumable inventory is not full.
  • WANTED: Combustor Valus Bounty: We are investigating an issue where some players in a fireteam don’t receive credit for killing the Combustor Valus and then can’t replay the adventure.
  • Various Trophies/Achievements: We are investigating issues with some trophies and achievements not unlocking for new players.
  • Crucible Kill Feed: We are investigating an issue where players can’t see their Crucible kill feed. Players may want to clear the console cache for a possible workaround.
  • HDR Issues: We are monitoring reports where players who use HDR are having issues.
  • Crucible Drops: We are investigating an issue where some players do not receive any loot drops for completing Crucible matches.
  • Hawthorne Clan Bounties: We are investigating an issue where Hawthorne doesn’t update her daily clan bounties.
  • Traveler’s Chosen Sidearm and Other Starting Weapons: We are investigating an issue where the Traveler’s Chosen Sidearm and other starting weapons cannot be dismantled or stored in the vault. Players are encouraged to not retrieve the Sidearm, as it will remain in their Kinetic weapon slot until a fix is deployed. Additionally, new players should reach the Farm before using a character boost so their weapons don’t remain in their inventory.

Popcorn.gif

It’s movie time. If your movie gets chosen, we will give you a special emblem in Destiny 2. To enter, just send your movie to the Creations page. Here are this week’s favorites.

Movie of the Week: Drewsky & Baken’s Dualtage




Honorable Mention: Anti-Air Missile




We’re glad to hear that you’re enjoying Forsaken. I know, as I am writing this, that I am planning out which powerful rewards I am going for tonight when I get home. Maybe I will see you in the Crucible, or in a strike. Tomorrow is going to be a ton of fun. Remember, the completion of the raid is only the beginning.

<3 Cozmo