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This Week At Bungie – 1/11/2019

This week at Bungie, the fourth forge was unlocked.  

But not in the way we intended. Sometimes at Bungie we try new things. On many occasions in the past, we have enjoyed watching as the community worked together to solve puzzles. That was the idea behind Niobe Labs. As the puzzle hunt started to drag on for too long, Guardians watched from the sidelines, eager to forge some new weapons. The feedback was clear: Puzzles are fun, but not when they gate content you were expecting to play. We’re flexible enough to change a plan when it’s not playing out as we had hoped, so we decided to give Annual Pass owners access to the Bergusia Forge. The final forge is open now!




Niobe Labs is still waiting to be solved. Some of the clues in the Niobe Labs puzzle are not as clear as we intended. Our designers are looking into this and will have a clarifying update at 6pm PST. If you are still interested in helping solve it, keep an eye on our forum. We’ll share the link from @Bungie as well. 

We will be applying what we learned from this activity to experiences we’re creating for future releases.

Thanks for playing.

Over 9000 

Before the holidays, we mentioned some sandbox changes coming up at the end of this month. We’re excited to shake things up a little bit, specifically with how your most powerful abilities spread destruction. Here is Designer Dan Gniady with some designer commentary on the changes we have planned. 

Dan: Hello Super Aficionados! It’s DanG here to tell you about upcoming changes to subclasses. In the 2.1.4 update, you will experience fresh changes to most of the Supers and a couple goodies here and there for the subclasses at large. If you want just the quick takeaway: damage was increased for most Supers (and slightly reduced for Blade Barrage and Nova Warp), and we’ve injected a couple new tricks into some of the older subclass paths. Keep reading for a more detailed look.

Josh Hamrick recently touched on our upcoming plans for Sandbox, and we wanted to expand on our intentions a bit further. These are some of the goals guiding us:
  • As frequently as possible, continue to shift the combat meta with Sandbox updates to keep Destiny fresh
  • Investigate and improve outliers—underperformers in terms of popularity or effectiveness—to keep all of your given Sandbox options feeling like relevant and effective choices
  • Address major Quality of Life Sandbox issues reported by the community to maintain a smooth and consistent gameplay experience in Destiny

In this specific update, our goal was to look at Supers holistically across the board, bringing up damage where they underperform, fixing some major pain points, and adding new functionality where inspiration struck. To accomplish this, we did the following:

  • Compiled community feedback
  • Looked at data, both usage rates and effectiveness
  • Playtested changes and continued adjusting

So, specifically which Supers got a bump?

Damage Increases:

  • Golden Gun (three-shot and six-shooter)
  • Shadowshot (Moebius Quiver)
  • Arc Staff
  • Burning Maul
  • Hammer of Sol (Code of the Siegebreaker)
  • Fist of Havoc
  • Sentinel Shield
  • Nova Bomb (Cataclysm and Vortex)
  • Daybreak

Small Damage Decrease:

  • Blade Barrage
  • Nova Warp

This is the beginning of a process. We believe we’ve found a good place around which to balance the subclasses. This means a few outliers will come down a bit, but most will be brought up. It will involve changes to Super damage, tuning numbers on perks to make them more effective, or even wholesale replacing them when they aren’t performing.

Below you will find the very start of these changes. If you don’t see a particular improvement you were hoping for, know that there will be more to come. And please continue to let us know what you think as we make changes. We appreciate your feedback and share in your passion.

Hunter

Gunslinger

  • Golden Gun
      • Six-Shooter kills return a bullet
      • Practice Makes Perfect Super regen increased
  • Blade Barrage 
      • The damage is now heavily weighted on the delayed explosion instead of the knife impact
      • Now deals self-damage if the knives explode too close
      • Fixed a bug where the knives would track allies

This Golden Gun change brings increased uptime with your Super. For the Way of the Outlaw, this means a skill-based mechanic to extend it. For Way of the Sharpshooter, it’s the ability to earn your Super more quickly. 

Nightstalker

  • Moebius Quiver
      • Entire damage bonus is applied on the first hit instead of stacking and multiplying
      • Increased tether radius and lifetime
      • Made it easier to fire successive tethers
  • Spectral Blades
      • Damage resistance in stealth decreased
      • Duration of Super while invisible slightly decreased

This is step one for Shadowshot, and we intend to keep improving the way it works. For this pass, we focused on Moebius Quiver quality of life. 

Arcstrider

  • Super damage is now more heavily weighted toward the heavy palm strike attack
    • No attack damage was reduced, but much of the added damage for this Super went into the heavy attack
  • Lethal Current bonus damage increased

Titan

Sunbreaker

  • Sunspots
      • Doubled the damage of the burn on enemies
  • Sun Warrior
      • Buff length increased from 3 seconds to 5 seconds
      • Now increases ALL outgoing damage
  • Burning Maul
      • Slam radius increased
      • Slam fire tornado improved homing
  • Super damage is more heavily weighted on the heavy shield charge attack.
      • No attack damage was reduced, but much of the added damage for this Super went into the heavy attack
  • Terminal Velocity
      • There are now three tiers of hang time
          • The amount of hang time for each tier has been reworked
          • Each tier of hang time now causes four damaging shocks instead of three
          • The damage for the hang time bonuses has been increased significantly
  • Trample
      • The light shoulder attack Super cost has been reduced by ~85%
      • Trample can now trigger every 0.5 seconds, up from every 1 second

For Code of the Earthshaker, the change to Terminal Velocity should make it more engaging. The first tier is now easier to achieve. For the second tier, you’ll probably want some high ground, but if all you have is flat land, a directional slam near the peak of your lift can proc it. Finally, there’s a new third tier that will require some serious height to activate. On top of that, you’ll not only need to land your hang time slams, but also do it quickly enough to get in all four possible to maximize damage.

With Code of the Juggernaut, if you play it right, you can extend your Super for minutes (in PvE). I know this sounds crazy, but it takes foresight and strategic choices. The light shoulder attack is almost a movement mode with the new cheaper cost. With the increased mobility, you should be able to lay some shoulder on bigger targets and then go on a run for little guys to rebuild your Super energy.

Warlock

  • Super duration increased

Voidwalker

Changes:

  • Cataclysm
      • Increased detonation radius
      • Cluster damage increased
      • Improved cluster bomb homing to make it more consistent against single targets
      • Cluster bombs no longer detonate one another
  • Vortex
      • Linger damage increased significantly
  • Nova Warp
      • Slower movement while charging
      • Charging costs more energy and overall duration is reduced
      • Damage resistance reduced very slightly
      • PvP damage reduction
        • Charged detonation will no longer be able to one shot another player in their Super, provided it has damage resistance

Summed up: “Nova Bomb, now not just for large groups.”

The Nova Warp changes above are all small, but we think together they will help bring it down into a good place—a place similar to the Supers that we’re raising up. 

Stormcaller

  • Stormtrance
      • Increased number of targets for chain lightning by 1

Well, my part of this TWAB is Super over. But hey, thanks for reading! We’re genuinely excited to get these changes in your hands and look forward to hearing what you think when you put hands to controllers/keyboards and mice. 

This is the current plan, but things could change in the next few weeks. The official patch notes will ship with the update which is currently slated for January 29. 

Making Matches

Next week, we will adjust matchmaking settings in Competitive. This change is scheduled to take effect on January 15 at 10 AM PST. The World Systems Team has been gathering feedback and using it in conjunction with player data to make the next change for how we match opponents in the Competitive playlist. 

We will be changing the matchmaking parameters so that opponents you find in Competitive matchmaking will be closer to your Glory rank. While the imbalanced match can still happen, we believe this change will reduce the number of occurrences dramatically. Players may experience longer matchmaking times as we will try to ensure a good Glory rank match before opening up the search criteria. Thank you so much for your feedback, and please keep it coming. We’re always improving the game and your feedback helps steer the conversation.

Fe

Saladin is making his regular visit to the Tower next week for the first Iron Banner of 2019. He brings with him weapons and armor to be earned by Guardians who chose to face off in the great tournament. Here are the rewards you can get your hands on.

Iron Banner and Valor Bonus

Begins: January 15, 2019

Ends: January 22, 2019

Where Are My Keys?

Player Support has your back out there in the wild. 

This is their report.

Shredding GUITARS

Shortly after the launch of Destiny 2: Forsaken, Destiny Player Support began monitoring player reports describing intermittent GUITAR errors in the final encounters of the “Last Wish” raid. These errors have been especially impactful to players attempting the “Petra’s Run” Triumph, which requires fireteams to complete the “Last Wish” raid in a single session with no deaths.

After comprehensive investigation, we currently believe that “Last Wish” GUITAR errors occur when players hit the limit on the number of server-controlled objects within a single area. This issue is exacerbated during the final encounter in “Last Wish,” when encounter-specific objects are left over from the Riven fight. Reaching this limit causes the server to crash, resulting in GUITAR errors for all players.

Our teams are working to identify this issue’s root cause, and are currently testing solutions to resolve these elevated errors. While no strict timeline can be guaranteed, possible solutions are being tested with the intent of shipping in Destiny 2 Update 2.2.0 in March. When more information is available, we’ll be sure to sound off.

Season of the Forge Vital Information and Known Issues

In addition to the items listed above, Destiny Player Support would like to remind players of the currently tracked vital information and known issues which players should be aware of in Destiny 2.

  • Obsidian Accelerator: We are investigating an issue with the Obsidian Accelerator in which the item is DISCARDED when players select the “Use” button. Players should turn this item in to Ada-1 instead of selecting the “Use” option on the item.
  • Key Mold and the Mysterious Box: We are investigating player reports regarding the Black Armory Key Mold only becoming available on the first character it is received on.
  • Forge Key Issues: Investigations are ongoing regarding an issue where forge keys may not be counting toward the Mysterious Box, and players aren’t able to obtain another key.
  • Master Smith Triumph: We are investigating an issue where the “Master Smith” Triumph doesn’t count Rare research frames in its total.
  • Le Monarque “Poison Arrows” Perk: We are investigating an issue where the “Poison Arrows” perk on the Le Monarque Exotic bow is inconsistent over long distances.
  • Forged in Fire Triumph: We are investigating an issue where the “Forged in Fire” Triumph can’t be claimed after players complete their “Forged in Fire” Badge in their Collections.

The Film Is Not Yet Rated

This is a special Friday edition of Movie of the Week! Sure it’s late, but that’s better than never. We were a little busy breaking news around here. That doesn’t mean your awesome content isn’t important. We thrive on watching your exploits and sharing them with the world. 

Movie of the Week: EXO 




Honorable Mention: OHK




As always, both of these videos will net their creators a fancy emblem. If you are one of the creative individuals that made a winning entry, make sure your name is in the description of the video. 

It’s been a busy week. 2019 is off to a crazy start. Yesterday, we shared with you some news about the future of Bungie. Don’t expect these changes behind the scenes to impact our plans for Destiny or the current rollout of content on the calendar.

Iron Banner starts next week. A quest to earn a storied Hand Cannon is coming up next. I’m super ready for the subclass changes that come along with it. Thanks for continuing on this journey with us.

<3 Cozmo

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Our Destiny

When we first launched our partnership with Activision in 2010, the gaming industry was in a pretty different place. As an independent studio setting out to build a brand new experience, we wanted a partner willing to take a big leap of faith with us. We had a vision for Destiny that we believed in, but to launch a game of that magnitude, we needed the support of an established publishing partner.

With Activision, we created something special. To date, Destiny has delivered a combination of over 50 million games and expansions to players all around the world. More importantly, we’ve also witnessed a remarkable community – tens of millions of Guardians strong – rise up and embrace Destiny, to play together, to make and share memories, and even to do truly great things that reach far beyond the game we share, to deliver a positive impact on people’s everyday lives.

We have enjoyed a successful eight-year run and would like to thank Activision for their partnership on Destiny. Looking ahead, we’re excited to announce plans for Activision to transfer publishing rights for Destiny to Bungie. With our remarkable Destiny community, we are ready to publish on our own, while Activision will increase their focus on owned IP projects.

The planned transition process is already underway in its early stages, with Bungie and Activision both committed to making sure the handoff is as seamless as possible.

With Forsaken, we’ve learned, and listened, and leaned in to what we believe our players want from a great Destiny experience. Rest assured there is more of that on the way. We’ll continue to deliver on the existing Destiny roadmap, and we’re looking forward to releasing more seasonal experiences in the coming months, as well as surprising our community with some exciting announcements about what lies beyond.

Thank you so much for your continued support. Our success is owed in no small part to the incredible community of players who have graced our worlds with light and life. We know self-publishing won’t be easy; there’s still much for us to learn as we grow as an independent, global studio, but we see unbounded opportunities and potential in Destiny. We know that new adventures await us all on new worlds filled with mystery, adventure, and hope. We hope you’ll join us there.

See you starside.

BUNGiE

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Unlocking the Bergusia Forge

Today, at 2PM Pacific Time, the Bergusia Forge will be unlocked for all players who own the Annual Pass.

While coming together as a community to solve puzzles can be fun, setting this puzzle up as a gate between you and new content that you want to play has not been an ideal experience. As such, we will be decoupling the puzzle from the final offering of the Black Armory. All Annual Pass owners will be able to experience the Bergusia Forge when the puzzle is solved or when the deadline expires – whichever happens first.

We realize that many of you have been working hard to solve the puzzle of the Niobe Labs. Whatever the outcome, it will remain open for Annual Pass owners who still want to test their problem solving skills. There is a Ghost and an Emblem to earn as evidence that you completed the challenge.

We love trying new things with Destiny, but we’re also flexible enough to pivot when you point out room for improvement. We’ll continue to monitor the conversation about this event and learn from your feedback as we create future content releases. 

Thanks for playing. Enjoy the final forge.

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Player Support Report – 1/3/2019

Things are just beginning to spin back up here at Bungie. Team members are slowly returning from holiday break, and This Week at Bungie will return on January 10 when we’re at full force. Until then, the Player Support team is here with an update on our current investigations.

Helping Hands

Ghosts of Dawnings Past

With the Dawning in the rear-view mirror, here are a few notes we’d like to make about the inventories of participating players.

  • Eva’s Holiday Oven has been removed from the Pursuits inventories of all players.
  • Along with Eva’s Holiday Oven, all ingredients for Dawning recipes have been removed from the inventories of all players.
  • Incomplete Dawning Cheer Sparrow upgrades have been removed from the Pursuits inventories of all players.
  • Leftover Essences of the Dawning have been removed from the Consumables inventories of all players.
  • The Dawning Cheer Sparrow perks “Happy Dawning” and “Dawning Dare” are no longer active following the conclusion of the Dawning.
  • All incomplete or unclaimed Triumphs from the Dawning have expired, and have been hidden in the Triumphs screen.
  • If dismantled, eligible players may reclaim the following Dawning rewards from their respective collections: the “Dawning Cheer” Sparrow, the “Affinity’s Gift” ship, and the “Holiday Treats” and “Delicious Benefactor” emblems.
  • Dawning armor from the Winterdrift Engram, which feature randomized perks, cannot be reclaimed from collections if dismantled.
Players encountering other issues following the conclusion of the Dawning should report to the #Help forum.

Destiny 2: Forsaken and Season of the Forge Vital Information and Known Issues

In addition to the items listed above, Destiny Player Support would like to remind players of the currently tracked vital information and known issues which players should be aware of in Destiny 2.

  • Forge Key Issues: We are investigating an issue where forge keys may not be counting toward the Mysterious Box, and players aren’t able to obtain another key.
  • Ada-1 Weapon Frames: In addition to the existing issue where players may lose access to weapon frames during the week, we are investigating another issue where weapon frames are not received when a player’s Pursuit inventory is full, but materials are consumed anyway.
  • Calculated Trajectory: We are investigating an issue where the Calculated Trajectory medal is not appearing in Iron Banner.
  • No Feelings: We are investigating an issue where the No Feelings Scout Rifle does not correctly track kills when Masterworked.
  • Ace of Spades: We are investigating player reports indicating that Memento Mori is cancelling early when reload is initiated, then interrupted by sprinting.
  • Braytech RWP Mk. II: We are investigating player reports stating that the Braytech RWP Mk. II Scout Rifle cannot be infused above 600 Power.
  • Blast Furnace: We are investigating player reports describing Blast Furnace losing extra ammo on trigger pull when its magazine is overloaded by Ambitious Assassin.
Through the remainder of the week, I’ll be deep in the Destiny 2 and Feedback forums on Bungie.net, collecting your thoughts to pass on to the team. Have feedback on the Forges, Iron Banner, or other topics? Sound off!

Alright, Alright, Alright. 2019 on the field. Be notorious.

Cheers,
Dmg04

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Player Support Report – 12/27/2018

As mentioned last week, This Week at Bungie will be offline through January 10, 2019. Until then, we’ll be keeping you up to date on issues we’re tracking through the holiday season, along with some vital information. Make sure to note the dates below, as we don’t want you to miss out on any fun before the Dawning concludes.

Support Class

Season’s Greetings

As players participate in the final week of the Dawning, Destiny Player Support continues to monitor player-reported issues in the #Help forum. Listed below are the latest issues monitored by the DPS team over the holiday week:
  • Ace of Spades: We are investigating player reports indicating that Memento Mori is cancelling early when reload is initiated, then interrupted by sprinting.
  • Braytech RWP Mk. II: We are investigating player reports stating that the Braytech RWP Mk. II Scout Rifle cannot be infused above 600 Power.
  • Blast Furnace: We are investigating player reports describing Blast Furnace losing extra ammo on trigger pull when its magazine is overloaded by Ambitious Assassin.

Additionally, we’d like to remind players that the Dawning ends on January 1, 2019. At that time, incomplete or unredeemed triumphs will expire, and players will no longer be able to participate in Dawning activities.

Destiny 2: Forsaken and Season of the Forge Vital Information and Known Issues

In addition to the items listed above, Destiny Player Support would like to remind players of the currently tracked vital information and known issues which players should be aware of in Destiny 2.

  • Claiming Dawning Triumphs: Unearned or unclaimed Triumphs for the Dawning will be removed when the Dawning concludes. Players should claim all completed Dawning Triumphs before the Dawning ends on January 1, 2019.
  • Weapon Frame Bounties: We are investigating an issue where players are able to purchase weapon frame bounties when a player’s inventory is full, and they don’t go to the postmaster. Additionally, players who carry over weapon frames from prior weeks will lose access to one of the new week’s weapon frames after completion of the old frame in that week.
  • Dawning Items Already Claimed: We are investigating player reports that some Dawning items in the Winterdrift Engram are showing as claimed even if the player has not yet found or received them.
  • Radiant Matrix Missing from Inventory: We are investigating an issue where the Radiant Matrix will push out of a player’s postmaster and become unobtainable. It is recommended that players check their postmaster to retrieve their Radiant Matrix if it is missing from their inventory.
  • Veteran of the Hunt Emblem: We are investigating an issue where the “Veteran of the Hunt” emblem, given to eligible players in the Gratitude Package from Commander Zavala, uses incorrect art assets. This has also caused the “Universal Hero” PC-exclusive promotional emblem to not display correctly.

One Final Reminder

We’d like to take this opportunity to remind players that the Dawning ends on January 1, 2019. At that time, incomplete or unredeemed Triumphs will expire, and players will no longer be able to participate in Dawning activities. Additionally, Dawning ingredients required to create cookies, including those purchased for bright dust from Eververse Trading Co., will be removed from player inventories.

Happy New Year from Player Support!


We’ll be back again next week with another Player Support Report to cover any issues that appear over the remainder of our holiday break. If you encounter any issues during your playtime, be sure to report to our #Help forums. Player Support, Cozmo and I will be here to monitor for any bumps on the path into the new year.

Alright, alright, alright. 2019 on the horizon.

Cheers,

Dmg04

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This Week At Bungie – 12/20/2018

This week at Bungie, we lit the third forge.

The Izanami Forge has been discovered in the wreckage of the Exodus Black. New adventures await and more slick weaponry is available for those who can repair and reignite the ancient forge. 




We have more in store for you after the New Year. The community is currently solving puzzles and uncovering the secrets of the forges and the families who created them. Niobe Labs is set to go live on January 8. It’s not a dungeon, but an event that will ultimately unlock the final forge. Good luck!

Happy Holidays

The Dawning is still going strong. Ovens are roaring in the Tower and across the solar system as Guardians cook up sweet treats and deliver them to hungry vendors. The great Guardian bake off will continue for the rest of the year until the reset at 9 AM on January 1, 2019. So power up that new Sparrow with holiday cheer before the event comes to an end.

In preparation for the holidays, several TWABs ago we asked the community to use their artistic talents to create a Bungie Holiday card for 2018. We received a lot of incredible entries and it was hard to choose just one. In the end we selected this fine piece created by Micah Bell. 

Strike While the Iron’s Hot

Next week, Lord Saladin will visit the Tower for the final Iron Banner of 2018. He is bringing with him a new set of armor to earn and two Year 1 weapons upgraded to include random rolls.

Iron Banner/Increased Valor

Begins: December 25, 2018

Ends: January 1, 2019

Double Valor will also be live from December 25 through December 28, followed by triple Valor from December 28 through January 1. You can take advantage of these extra gains in Iron Banner, Competitive, or Quickplay. 

Microwaved WiFi

This week in Destiny 2 Update 2.1.3, we deployed some new tools from the Security Response Team to help improve the competitive environment of the Crucible.

Beginning soon, players with the most unreliable connections will receive an in-game warning. We know that connection quality is fluid, so don’t worry if you have occasional, temporary issues.

If your connection does not improve after an in-game warning, and we continue detecting a negative impact on other Guardians, restrictions from PvP activities may be applied to your account.

If a restriction is applied to your account, you will be unable to participate in PvP for two weeks. If you continue to play on an unreliable connection that harms the experience of other players, that restriction may be extended.

As always, you can find the latest information on Bungie’s ban and restriction policies at bungie.net/bans.

Support Network

And now for a word from our Player Support experts.

Destiny 2 Update 2.1.3

This week, we deployed Destiny 2 Update 2.1.3 to players. This update resolved several issues which impacted the player experience in Destiny 2. See below for a selection of highlights from this update:

  • Fixed an issue where players were not properly granted the Scourge of the Past emblem or Triumph for completing the activity within the first 24 hours
  • Fixed an issue where players weren’t properly being granted Harbinger’s Echo if they destroyed eggs across multiple characters
  • Fixed an issue that caused weapon frames to be erroneously removed from players’ inventories when completing forges
  • Fixed an issue where players were not rewarded properly when completing a forge activity that was joined in progress
  • Fixed an issue which caused the Avalanche Machine Gun to have more recoil than intended
  • Fixed an issue which caused Season of the Forge shaders to dismantle more slowly than other shaders
For the full list, please visit our Update 2.1.3 patch notes page.

Ghost Projections

Following this week’s deployment of Destiny 2 Update 2.1.3, an issue was discovered which caused a discrepancy between the Rasmussen and Satou Ghost Projections available in this season’s Etched Engram.

We are investigating the cause of this issue, and affected players can expect this to be resolved in a future update.

Izanami Forge

On Tuesday, the Izanami Forge rolled out to players in Destiny 2. Players who have completed the Volundr and Gofannon forges can begin their quest toward unlocking the Izanami Forge by defeating Vex on Nessus.

As players work to unlock this forge, they should make sure that they have space available in their Pursuits inventory. When defeating Vex on Nessus, there is a chance for the Vex Transponder quest item to drop, and players who have a full Pursuits inventory may not see this item in their postmaster.

For players who enter this state, we recommend making room in your Pursuits inventory and returning to Nessus for a chance at another drop.

Destiny 2: Forsaken and Season of the Forge Known Issues

In addition to the items listed above, Destiny Player Support is tracking the latest issues reported by players on the #Help forum. Provided below is a brief overview of the latest known issues in Destiny 2: Forsaken and Season of the Forge.
  • Like a Diamond Triumph: We are investigating an issue where the Triumph “Like a Diamond” is not unlocking as intended when players complete the Scourge of the Past raid without any member of their fireteam dying.
  • Veteran of the Hunt Emblem: We are investigating an issue where the “Veteran of the Hunt” emblem, given to eligible players in the Gratitude Package from Commander Zavala, uses incorrect art assets. This has also caused the “Universal Hero” PC-exclusive promotional emblem to not display correctly.
  • Radiant Matrix Missing from Inventory: We are investigating an issue where the Radiant Matrix will push out of a player’s postmaster and become unobtainable. It is recommended that players check their postmaster to retrieve their Radiant Matrix if it is missing from their inventory.
  • Weapon Frame Bounties: We are investigating an issue where players are able to purchase weapon frame bounties when a player’s inventory is full, and they don’t go to the postmaster. Additionally, players who carry over weapon frames from prior weeks will lose access to one of the new week’s weapon frames after completion of the old frame in that week.
  • Cookies for Petra and Spider: Players who do not own Forsaken will be unable to create cookies for Spider and Petra. This will not stop progress being made to fully upgrade the Dawning Cheer sparrow, however some Triumphs will be unavailable to complete.

Black and White Movies

Before MOTW goes into hibernation for a few weeks, here are two more winners. If you are vying to get the emblem, you can continue to submit your videos. Movie of the Week will return in the next TWAB on January 10. 

Movie of the Week: Gambit Etiquette




Honorable Mention: Are you saying I can dodge bullets?




As Dmg mentioned last week, the TWAB is taking a few weeks off. Don’t worry, there will still be community managers in the building as we staggered our time off. We’ll still be humbly at your service in all the usual places and back with your weekly update on January 10.  
You may have noticed that the header image is a mosaic of previous headers from all of the TWABs over the years. Elliot Gray has created nearly all of those images, and this is his final TWAB as he is moving to a different role at Bungie. We’d like to thank him for helping make our articles look so good for so long.

It’s been a great year, Guardians. We updated the game 29 times in 2018. Some big, some small, but every single one was deployed with the intent to continue improving Destiny 2. Through Warmind, Solstice of Heroes, Forsaken, Crimson Days, Festival of the Lost, the Dawning, and now Season of the Forge, we hope you have enjoyed the content our team has created.

Whatever you are doing and wherever you may be going, we wish you all the best this holiday season. 

<3 Cozmo

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Destiny 2 Update 2.1.3

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Activities

  • Fixed an issue where the final boss encounter of Scourge of the Past would not end properly.
  • Fixed animation error on Awoken Corsairs so that they no longer pretend to hold invisible rifles.
  • Fixed a rare bug in Scourge of the Past where players would not receive a Phase Radiance buff when meleeing a terminal.
  • Fixed an error on Brakion’s weapon so that he can once again shoot at Guardians.
  • Players will now spawn insides the arena with the downed ship rather than reusing the previous phase’s spawn points that placed them behind the spawned encounter barrier.

Crucible

  • Fixed an issue where Heavy Ammo was not spawning appropriately on Convergence

Items & Economy

  • Players under 600 Power may now receive higher-powered rewards when completing Director Challenges.
  • Fixed an issue where weapon frames would be removed from inventory in error when completing alternate forges.
  • Fixed an issue where players were not rewarded properly when completing a forge activity that was joined in progress.
  • Players may now access forge bounties before completing a forge activity.
  • Fixing an issue where players were not properly granted the Scourge of the Past Emblem or Triumph for completing the activity within the first 24 hours.
  • Fixed an issue where submachine guns awarded by research weapon frames were not dropping with the appropriate perks.
  • Completing and claiming the Dreaming City Triumph “Ascendant Paragon” will always properly grant the Secret Victories Emblem and its Transcendent variant. Players who already claimed this record will have the variant automatically unlocked on reaching orbit.
  • Removed Season 4 shader Crucible Solemnity as a requirement for the “Forged in Fire” Collections Badge.
  • Fixed an issue where players weren’t properly being granted Harbinger’s Echo if they destroyed eggs across multiple characters. For affected players, the Sparrow will appear in inventory and be unlocked in Collections upon reaching orbit.
  • Removed Annual Pass requirement for claiming the “Curator of the Black Armory” Triumph.

Misc

  • Fixed an issue where the “Envoy While it Lasts” bounty did not display properly for players using Spanish, Russian, or French languages.
  • Fixed an issue where Season of the Forge shaders were not dismantling quickly.

Sandbox

  • Pressing reload while charging a fusion rifle will initiate a reload. Previously, pressing reload while charging a fusion rifle did nothing.
  • Fixed an issue where SUROS Machine Guns (Avalanche) had more recoil than intended.


















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This Week At Bungie – 12/13/2018

This week at Bungie, we began our celebration of the Dawning. 

This year, the party is about more than just snowballs and Nova Bombs. Eva Levante has returned with a whole new way to spread some seasonal cheer. Mixing and matching various ingredients, you can become a Legendary Baker and earn some sweet loot along the way.

There were a few hiccups when the doors opened, but the skies have cleared, and now we’re set for a wonderful winter festival. Season of the Forge kicked off for all players of Destiny 2, and Ada-1 opened the doors of the Black Armory for those who seek to reforge the lost weapons of the Golden Age. Fun to think that we’re just getting started.

This week, we bring you news of updates and current investigations going on at Bungie. Let’s dig in.

Black Armory Investigations

Since the beginning of Season of the Forge, we’ve been monitoring the pulse of your gameplay. Some issues have been discovered since Black Armory and the Dawning, and we’d like to give an update on some of our highest-priority issues.

Scourge of the Past

  • 24-hour completion:
    • We are currently investigating an issue where qualifying players were not properly rewarded the Scourge of Nothing Emblem, nor the associated “Best of the Best of the Best” Triumph for completing the raid within 24 hours.
    • Once addressed, players will be properly credited and receive appropriate rewards.
  • Revive Tokens:
    • We are currently investigating an issue where tokens are not removed appropriately when reviving team mates. This issue has been present since the launch of Destiny 2, but reproducing the issue for investigation has proven difficult. In Scourge of the Past, this seems to be occurring much more frequently.
    • If you have encountered this issue, please post a report to the Help forum detailing your experience.

Black Armory: Forges

  • Missing Weapon Frames:
    • We are currently aware of an issue where weapon frames may be lost from inventory. We have identified the cause and are currently developing a fix.
    • Until resolved, we recommend holding only one weapon frame from a specific forge in inventory at any given time.
  • High-Value Targets:
    • To unlock the Gofannon Forge, players must defeat a high-value target on Nessus for a specific quest step. Currently, only the player who lands the finishing blow is credited with defeating the enemy. We are currently developing a fix for a future update.
  • Postmaster:
    • We have identified an issue where Ballistics Logs and Modulus Reports do not recover to the postmaster. We are currently developing a fix for this issue, targeted to release in January. Until resolved, players should ensure they have appropriate space in their inventory, under both Pursuits and Consumables.

General

  • Fastidious Miser:
    • There is currently an issue where some players are unable to unlock the Fastidious Miser Triumph, even when fulfilling requirements. We’ve identified the root cause, but this issue will not be addressed next week. We are currently planning for a fix to be deployed in January.

2.1.3 Preview

Next week, we’re deploying an update to address various issues in the game and bring a few minor quality-of-life updates into the fold.

  • Players under 600 Power will begin to receive higher-powered rewards when completing Director Challenges
    • Developer commentary: This change is being made to build upon changes in Update 2.1.2, where we increased Power rewards from Prime Engrams.
  • Fixing an issue where players did not receive the Harbinger’s Echo Sparrow when destroying all Ahamkara Eggs in the Dreaming City
  • Fixing an issue where players who joined an in-progress forge activity would not receive rewards
  • Fixing an issue where weapon frames would be removed from inventory when completing a different forge
  • We have a fix planned in 2.1.3 to address issues affecting damage from 1000 Voices on PC
    • Right now there is an issue where the weapon is doing more damage than intended at higher frame rates on PC. After Update 2.1.3, functionality will match between all platforms
  • Fixing an issue where Season 5 shaders dismantled slowly
  • Fixing an issue where players who did not earn the Crucible Solemnity shader could not complete the Crucible Badge
  • Fixing an issue where players could not retrieve clan XP rewards from Hawthorne under certain circumstances
  • Veterans of the Hunt Bundle
    • Once Update 2.1.3 has been deployed, players should expect to receive this package later in the day. Stay tuned for updates.
Player Support is continuing to monitor the #Help forums for reports of new issues. Make sure to check out their recently created articles covering all vital information and known issues in Destiny 2. See the Player Support Report below for an update.

Holiday Calendar

During the Dawning, you can look forward to more than just cookies and snow. Players who are keen to dish out pain in the Crucible have something delicious to play through the end of the 2018. Even if you aren’t a Legend, we’ve got some fun in store.

Mayhem

Began: December 11, 2018

Ends: December 25, 2018

You read that right. Two full weeks of Mayhem are on the books. If you’ve been missing this mode since the launch of Forsaken, you have ample time to sink your teeth into the chaos. Get out there and fight.

Iron Banner / Increased Valor

Begins: December 25, 2018

Ends: January 1, 2019

Lord Saladin is visiting during the Dawning, but isn’t coming for cookies. He’s come to oversee the power enabled combat of the Iron Banner. With Season 5, you have new armor to earn, and two Year 1 weapons returning to the fold with random rolls.

Bounties will function as they did at the end of Season 4, granting powerful rewards and unlocking rewards for direct purchase from Lord Saladin. Double Valor will be enabled from December 25 through December 28, followed by triple Valor from December 28 through January 1.

Live Investigations

Our Player Support team at Bungie is comprised of individuals who are dedicated to tracking down issues that you may be encountering in the field. They dive deep to get the right information to teams that can take action.

This is their report.

Destiny 2 Update 2.1.2

This week, we deployed Destiny 2 Update 2.1.2 to players. This update introduced changes to the Prime Engram economy which accelerates leveling for players who have not yet achieved 600 Power. It also resolved an issue with Annual Pass purchases for Forsaken owners.
Following the deployment of Update 2.1.2, Destiny 2 services encountered a series of issues which resulted in elevated CENTIPEDE, CHICKEN, GUITAR, MONKEY, and WEASEL errors. Following the conclusion of this maintenance, services stabilized, and these errors returned to their normal trends. Players who have continued to encounter these errors following this deployment should report them to our #Help forum.

Destiny 2 Update 2.1.3

Next Tuesday, December 18, Destiny 2 Update 2.1.3 is scheduled to go live.

While the timeline for this deployment has yet to be finalized, players should follow us at @BungieHelp on Twitter or monitor our support feed on help.bungie.net for the latest information as soon as it is available.

Regional Connectivity

Earlier this week, we investigated player reports regarding elevated ELDERBERRY, FIG, and GRAPE errors in Destiny 2, most notably from players in the northeastern United States.

Upon investigating these errors, an issue was identified with a regional internet service provider which caused disruptions for players who relied on their services to connect to Destiny 2. After identifying and escalating the root cause, we believe that issues causing these elevated errors are resolved.

For information on known service issues as they are discovered, players should follow us on Twitter at @BungieHelp or monitor our support feed on help.bungie.net.

Eva’s Return

On Tuesday, the Dawning launched for all players of Destiny 2. While Destiny Player Support is continually monitoring for player reports in the #Help forum, we have already published a list of Dawning-related vital information and known issues here. Here’s a brief overview:
      • Eva’s Holiday Oven and Eververse Baker’s Bundles: Dawning ingredients required to create cookies, including those purchased for bright dust from Eververse Trading Co., will be removed from player inventories when the Dawning ends on January 1, 2019.
      • Vital Information: Bake Burnt Edge Transit Cookies! Players cannot make Burnt Edge Transit cookies after discovering all other recipes and will become blocked from completing hidden Triumphs which require this cookie to be baked and turned in.
      • Claiming Triumphs: Unearned or unclaimed Triumphs for the Dawning will be removed when this event ends. Players should claim all Triumphs before the Dawning ends on January 1, 2019.
      • Pursuit Inventory Space: It is recommended that players have open space available in their pursuit and consumables inventory to receive new quests and items for the Dawning. Some items received for the Dawning may not go to the postmaster if players have insufficient inventory space, and will be lost.
      • Dawning Items Already Claimed: We are investigating player reports that some Dawning items in the Winterdrift Engram are showing as claimed even if the player has not yet found or received them.
      • Dawning Sparrow Lore Tab: The “Dawning Cheer” Sparrow will not have a lore tab until Destiny 2 Update 2.1.3.
      • Dawning Cheer Sparrow: Players will only be able to pick up Glimmer dropped by the “Dawning Cheer” Sparrow if they have completed the Dawning milestone for Eva Levante.
Players who are looking for general information regarding the Dawning should also see our Dawning Guide.

Destiny 2: Forsaken and Season of the Forge Known Issues

In addition to the items listed above, Destiny Player Support is tracking the latest issues reported by players on the #Help forum. Provided below is a brief overview of the latest known issues in Destiny 2: Forsaken and Season of the Forge.
      • Legend Rank and Enhancement Cores: We are investigating an issue where Enhancement Cores are no longer being awarded to players for achieving Legend rank in the Crucible.
      • One Thousand Voices: The explosion from One Thousand Voices doesn’t do full damage against the Scourge of the Past raid boss, Insurrection Prime, because its weak points become blocked after firing.
      • Dunking Relics on High Framerate PCs: Players on high framerate PCs will be launched into the air if they jump while dunking carry objects, sometimes cratering them into a roof.
      • Raid Destination Map: Players will not be able to see other players on their destination map in the Scourge of the Past raid.

The Forges Are Lit!

Need a quick break from your pinnacle endeavors or from the forge grind? Sit back, relax, and check out these fun videos from the community at large. One for fun, the other for fun, and well… any video you see in this section is handpicked on the basis of fun. Enjoy!

MOTW: 3 player Scourge of the Past completion




Runner up: What? WHAT?! WOW.




Runner Up: Up high!




Runner Up: Kill clip… on a sniper?!




If you’d like a shot at the Lens of Fate emblem, make sure to submit your video to the Creations page on bungie.net and include #MOTW in your title.

I don’t have exact numbers, but Master Rahool is currently overwhelmed by the amount of Burnt Edge Transits being brought his way. Whether you’re a master or a novice when it comes to culinary arts, we hope you enjoy this year’s Dawning festivities.

I’ll be taking a quick break next week, but Cozmo will be here to bring you the final This Week at Bungie of the year. Throughout the holiday season, your friendly neighborhood Community Managers continue to collect player feedback, Player Support will be investigating issues, and we’ll all be working together to keep you informed. May your holidays be filled with cheer, and we hope to see you out there in the wild.

A quick shoutout before we go: Cheers to Anodyne for this amazing Community Creation. The Dawning is a wonderful time to cherish the friendships you’ve made through Destiny, new and old.

Cheers,

Dmg04

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Community Focus – CammyCakes

Our focus this week is a skilled player who enjoys taking the road less traveled. This Crucible warrior wields weapons that are often passed over by others, and does so with elegance. 

Please meet CammyCakes. 

Tell us a little bit about yourself and your role in the Destiny Community.

CC: I don’t do intros. Well, at least I don’t on YouTube. 

Hi, I’m Cammy and long story short: I was lucky and somehow built a humble following by using terrible weapons not so terribly.

As far as my role in the community goes, on occasion I stumble onto something both equally genius and idiotic. I find I’m constantly asking myself, “If I don’t do this, then who will?” Then it leads to putting this madness in practice, which ends up resulting in a missile Titan’s Thundercrash Super going through a Gambit teleporter and somehow taking out the only player with 15 motes. 

Practical madness. Got it. Where can we find you on the internet?

I’m going right now to smash that “like” button. What has been your favorite subclass and weapon?

CC: My favorite is most definitely the Warlock’s Attunement of Grace. I feel like Oprah when I play it. “Check under your seats! YOU get a healing ‘nade. EVERYONE gets a healing ‘nade!”

Fun fact: I was a cheerleader in high school. It’s actually how I ended up with the nickname CammyCakes. When I play healer Warlock, I am the encapsulating definition of a cheerleader, and I love it. 

As for weapon? I can’t name just one. It’s the whole package. It’s a lifestyle. I’m referring to the SnipeLion. I used Fighting Lion when it hit 57 with splash damage. I thought it was overpowered back then. Now it delivers tactical nukes without the need for a killstreak. 

And that’s not even the best part. Pair this baby with a snipe, and you’ll have the capabilities to either snipe someone outright, or clean them up around the corner with a lion bank shot. You would think shotgunners would be an issue. But dust off that Geometry doctorate, and angle the lion at the floor or ceiling to increase travel distance, so you can detonate right in their face and show them what Mindbender’s ambition truly means.

It’s always great seeing creative uses of the sandbox. What can we expect to see on your channels?

CC: I’ve been partial to live commentaries, where I either give tips on the fly in a match, or make terrible jokes to pass the time. I’ll also do weapon/armor reviews, and discuss the pros and cons of interesting builds. On occasion I’ll post competitive tips, and highlights from great matches. On Twitch, I drink tea and shoot things in a cave for hours.

Not all of your jokes are terrible. What is one of your favorite moments playing Destiny 2?

CC: Before the Forsaken changes were implemented, I understood that the days of the primary were numbered. I knew every callout, crevice, and subclass quirk. I cranked the headphones up and learned every sound. I paid attention to nuanced things like shadows and dust particles.

Never have I felt so in tune with my team, my aim, and my decision making. Despite not liking the Wormhusk, Dire Promise, and Graviton Lance/Tractor Cannon, I played my heart out in the competitive playlist, and made so many great memories with awesome friends. Nothing beats the feeling of a fancy strafe 3 tap with a 110RPM handcannon. 

What are your first impressions of the Season of the Forge so far?

CC: I’ll break down my first impressions of Black Armory’s Forge into likes, dislikes, and how it can be improved.

Likes: it’s a bite-sized activity with guaranteed unique loot. Great to laugh with friends and have a (responsible) drink with.

Dislikes: It’s fairly predictable and could be grindy soon as a result.

How it can be improved: Provide PvP alternatives for weapon charging. More random elements during the activity to spice it up. Continually reward time investment with more deterministic rewards. 

My thoughts on the raid are mixed. I appreciate the setting and scale, because nothing feels more bad-ass than an urban assault. I particularly liked the free-roam nature of the final boss. The difficulty on launch leaves a bit to be desired after experiencing Last Wish.

Anything else you would like to add?

CC: Be nice to your fellow Guardian. Shoot someone a compliment every now and then. Reach out and make new friends. Don’t blindly be swayed by a content creator. Test things out yourself and add to the conversation in a constructive way.

Thanks for being awesome, Destiny community. 

Well said. Thank you for taking the time to tell us more about yourself and your channels.

Make sure you stop by and see some of Cammy’s videos. He has a lot of content to keep you entertained when you are away from your console/PC. As always, if you have an idea of who we should write about in the future, let us know on the forums using the tag #CommunityFocus.
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Destiny Update 2.1.2

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Items and Economy

General

  • Prime engrams will now drop more frequently and with larger power bumps for players under 600 Power

Misc

General

  • Fixed an issue where players could not purchase the Annual Pass from the Director node


















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