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This Week At Bungie – 12/12/2019

This week at Bungie, a new Season is upon us.

Season of Dawn has finally come. Osiris calls upon you to combat the remnants of the Red Legion and prevent them from creating an alternate reality where they are victorious. Guardians are swarming Mercury and the Sundial in an effort to fix time itself. Obelisks revealed themselves on Mars and the Tangled Shore, bringing new Bounties to complete for sweet loot.

We are two days into the new Season with much more on the horizon. A legend needs saving, and additional obelisks will become available on alternate destinations next week.

Not only is this a change in Seasons, but an opportunity for your arsenal to evolve. New Exotic Catalysts are in the wild, granting benefits to a few Exotics you know and love. New Legendary weapons have been introduced, some packing new perks to give you an edge in combat. Keep an eye out for Vorpal Weapon, granting you additional damage against bosses, vehicles, and Guardians with their Super active. We’ve already had a few players ask if the Boss Spec weapon mod stacks, to which we say… go find out!

Three new Exotics have also been introduced to Destiny 2 for owners of Shadowkeep.

Hunter: The Bombardiers

Parting Gift: Dodging leaves behind an explosive that detonates after a short delay, damaging enemies around it.

Warlock: Promethium Spur

Embers of Light: While Daybreak is active, defeating combatants or Guardians creates a Healing and Empowering Rift at their location.

Titan: Severance Enclosure

Spheromatik Trigger: Defeating a Guardian with a melee attack or a combatant with a finisher unleashes a damaging explosion.

We’ll be watching as you earn your loot, perfect your loadouts, and dominate your enemies in combat. Think you’ve created a good build? Sound off on Twitter and you might find a retweet from @Bungie.

Dawn of the Dawning

Along with the cold weather, Eva Levante is returning to the Tower. The Dawning is all about keeping warm though, as you’ll be asked to bake cookies for your favorite (and less than favorite) vendors in our solar system.

The Dawning

Begins: 9:00 AM Pacific on 12/17/2019

Ends: 9:00 AM Pacific on 1/14/2020

All of Eva’s ingredients and cookies return from last year’s event. We also added new ingredients and recipes and made some improvements to the baking process. For each batch of cookies delivered, you’ll gain progress towards bounties and rewards for some Seasonal cheer.

This year, Eva has a new SMG for you to bake: the Cold Front. Additionally, if you missed out on the perfect roll for the Machine Gun Avalanche last year, it’s your time to shine. Both weapons will be available to earn throughout the entire event.

Weekly and repeatable Dawning bounties also grant Bright dust, giving you more sources of this currency for new items on the Eververse storefront.

One item will be Silver only: The Perfect Ten finisher.

In Case You Missed It

Did you find yourself in a mad dash to finish your Season of the Undying Triumphs and forget to pick up a few of your Season track rewards? We have good news! We created a new portal on the Seasons page that grants access to your Season Pass rewards track. Any items you earned will be available to claim, even if a season has ended.

Steps for success:

  • Ensure you have available in-game inventory space, and at least 10 slots available at your postmaster
  • Sign in to Bungie.net, or sign in to the Destiny Companion App
  • Head to https://www.bungie.net/7/en/Seasons/PreviousSeason
  • Select your platform and character
  • Pick up any items that you’re missing
  • Repeat for any alternate characters that may have missed their items

A New Dawn

A funny thing happened on the way to Dawn. With the added functionality of mod stacking in Armor 2.0, players were quick to find an interesting combination that could fully recharge a super in a single dodge. Player Support was quickly on the case.

This is their report.

From this page, players can learn how to get started with this new Season, as well as find out vital information and known issues relevant to Season of Dawn.

Holiday Treats

Next week, The Dawning returns for all players in Destiny 2. Just like Festival of the Lost, New Light players will need to ensure they meet the following requirements before they can participate in The Dawning festivities:
      • Escape the Cosmodrome to unlock The Tower.
      • Achieve 770 Power.
Once The Dawning is live, players should look to our help.bungie.net support landing page for our official Destiny 2 Dawning Guide. Until then, players can learn more about The Dawning by visiting our event page.

Destiny 2 Season of Dawn Known Issues

With the launch of this new Season, our Player Support Team continues their ongoing efforts in monitoring player reports in search of the latest gameplay-impacting issues. For the running tally, players should always look to our active Known Issues thread.

Here are some key items following this week’s launch:

      • Some PC settings will reset when players close and reopen the Destiny 2 client. Settings which have been confirmed to be impacted include: Window Mode, Resolution, Vsync, Framerate Cap, Anti-Aliasing Mode, and the key-binding for forward movement.
      • Resonant Stems are not providing Override Frequencies when consumed.
      • Some Forsaken activities cannot be accessed – and result in HONEYDEW errors when launched.
      • Dynamo mods have been temporarily disabled to mitigate an issue where they recharged Super energy abnormally quickly.
      • The Sunbreaker Titan Bundle has been temporarily removed from Eververse since it was not being discounted for players who already owned some ornament pieces.
      • Players who accept or complete a quest from Osiris will need to back out of his menu entirely and interact with him again to continue picking up other quests. This must be repeated for every quest picked up.
      • Players may not be able to progress the Sundial activity if the player who started the encounter dies before their allies join them. Players can work around this issue by quitting the activity or logging out and relaunching Destiny 2.
      • The Season of Dawn seal for the “Savior” title incorrectly lists a requirement of 28 Triumphs completed to unlock. The seal will unlock after completing the 15 Triumphs listed in the seal contents.
      • The Season 9: Challenges Triumph does not progress when a weekly challenge is completed.
      • The Season 9: Rituals Triumph does not progress when weekly Gambit bounties or Infamy ranks are earned.
      • The Season 9: Engagement Triumph does not progress when motes are banked.
As always, players encountering service issues should follow @BungieHelp on Twitter or monitor our support feed on help.bungie.net for the latest info. Players encountering other issues are encouraged to report them to the #Help forum.

Can we Just Call it a Tie?

Two creations were brought to my attention this week, both of which could win a “Movie of the Week” with no issue… if they were released on different weeks. We had studio-wide conversations over who should be given the winning title. It was a pretty tight call, but there can only be one.

Movie of the Week: Moon’s Haunted

[youtube https://www.youtube.com/watch?v=2VdMMesLfJM?wmode=transparent&rel=0&fs=1&w=1136&h=641]

Honorable Mention: Awaken

[youtube https://www.youtube.com/watch?v=QKu4alY0bmQ?wmode=transparent&rel=0&fs=1&w=1136&h=641]

Cheers to each submission, as they’ll both be taking home a Movie of the Week emblem. If you’d like a chance for the emblem, submit your video to the Community Creations page.

This is your second to last TWAB of the year. Holidays are on approach, and the blog will be taking a short hibernation as we ring in the New Year. But don’t worry, we’ll still have many people in-house, making sure things are running smoothly and ensuring you won’t encounter any unexpected issues while baking your Dawning cookies. Network Operations, Player Support, Community, and more will be at the ready to lend a helping hand.

See you again next week. It’s almost time to get that bread.

Cheers,

-Dmg04

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Destiny 2 Update 2.7.0

Destiny 2 Update 2.7.0 > News | Bungie.net News | Bungie.net”> News | Bungie.net”>

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PlayStation Xbox Live Steam Stadia Battle.net

Combat Systems

Finishers

  • Improved the finisher camera experience when using mouse and keyboard.

Finisher Multi-Equip

  • In your inventory press R3(if using controller) or the Shift Key(if using mouse and keyboard) to mark a finisher as a “favorite”
  • When triggered, a random finisher you’ve marked as a “favorite” plays
  • If no finishers are marked as a “favorite”, which would be pretty crazy because we all know you have favorites, your default class finisher plays

Abilities

Titan

  • Sunbreaker Code of the Fire-Forged (Top Path)
      • Vulcan’s Rage
          • Made Vulcan’s Rage much more angry
          • Increased detonation time minimum from 0 seconds to 0.5 seconds
          • Increased cluster spread
  • Hammer of Sol
      • Impact damage decreased from 70 to 5
      • Detonation damage increased from 205 to 270
      • NOTE: These changes also affect bottom-tree Sunbreaker
  • Sunbreaker Code of the Devastator (Middle Path)
      • Throwing Hammer
          • Increased impact damage from 100 to 120
          • Increased hammer pickup radius from 2 meters to 3.5 meters
  • Roaring Flames
      • Increased damage bonus
          • From 20% per stack to 30% per stack in PvE
          • From 10% per stack to 25% per stack in PvP
      • Increased duration from 15 seconds to 20 seconds
  • Burning Maul
      • Increased idle super duration from 21.2 seconds to 28.5 seconds
      • Light Attack
          • Reduced super-energy cost from 5% to 3%
          • Tuned movement and player feedback
      • Heavy Attack
          • Slightly reduced speed of heavy slam projectile
          • Slightly reduced tracking radius of heavy slam projectile
          • Increased height of projectile hitbox to more easily hit airborne opponents
          • Increased super energy cost from 6% to 8%
          • Slightly increased terminal explosion size
  • Sunbreaker Code of the Siegebreaker (Bottom Path)
      • Mortar Blast
          • Increased explosion radius from 5 meters to 6 meters
      • Sol Invictus
          • Burning targets you kill also make Sunspots
          • Burning targets killed now trigger the heal
          • Kills with the Sun Warrior buff active can now make Sunspots
              • This is based on weighted enemy killed and a sunspot is created when the threshold of “1” is reached
              • Players/Bosses add 1
              • Majors add 0.5
              • Minors add 0.25
          • 1 second cooldown on creating Sunspots
      • Sun Warrior
          • Increased ability recharge scalar by 35%
          • Touched up the FX and audio for allied Sunspots
  • Striker Code of the Missile (Middle Path)
      • Thundercrash
          • Increased base damage from 2700 to 3200
          • Increased in flight damage from 100 to 200
          • Slightly increased the amount of time you have in the air after activation

Hunter

  • Gunslinger Way of the Outlaw (Top Path)
      • Explosive Knife
          • Changed to Proximity Explosive Knife
          • Sticks to surfaces
          • Fuse time of 14 seconds
          • Adjusted impact damage to 14
          • Adjusted Detonation damage to 105
      • Six Shooter
          • Adjusted damage falloff of this Golden Gun Super variant 
          • Damage falloff starts at 30 meters when firing from hip and at 40 meters while in ADS
  • Gunslinger Way of the Sharpshooter (Bottom Path)
      • Knife Juggler
          • Changed to Weighted Knife
          • Damage changed from 120 to 140
          • Precision modifier changed from 1.3 to 1.5
              • Headshot is a one-hit kill in PvP
          • Updated throw animation to be longer to compensate for the one-shot capability
          • Knife projectile moves faster and with less drop than previously
          • Knife bounces once after impacting the environment
      • Practice Makes Perfect
          • Super energy granted reduced by 16%
          • Increased the buff duration by 50%
          • Precision kills now grant 2 stacks
      • Crowd Pleaser
          • Original perks (precision damage, precision hits with Golden Gun generate Orbs of Light) have been moved to “Line ‘Em Up”
          • New Perk: Knock ‘Em Down
              • Precision kills increase weapon stability and ADS speed
              • Buff duration starts at 10 seconds and each kill or assist adds time, with a cap of 25 second
              • Time added is variable weighted on the enemy killed and whether it was a precision kill
              • While the buff timer is above 20 seconds your Golden Gun does 30% more damage (determined upon moment of cast and lasts the whole super)
              • This burns the buff
              • Does not stack with Celestial Nighthawk
      • Line ‘Em Up
          • Now has a passive bonus to aim assist and range while aiming
          • Now has the precision damage and precision hits with Golden Gun generate Orbs of Light perks originally included with “Crowd Pleaser”
  • Nightstalker Way of the Pathfinder (Bottom Path)
      • Vanish in Smoke
          • Added a short period (0.8 seconds) after the invisibility is applied where firing weapons or performing other actions will not break the invisibility
          • This should help prevent allies from accidentally breaking the invisibility the moment it is granted to them if unexpected.

Warlock

  • Dawnblade Daybreak (All Paths)
      • Reduced the speed of Burst Glide activations while in super
  • Dawnblade Attunement of Sky (Top Path)
      • Swift Strike
          • Changed to Celestial Fire
          • Shoots three spiraling, homing projectiles
          • Approximately 35 damage per projectile
      • Winged Sun
          • Also allows Celestial Fire activations
          • No longer gives grenade energy for aerial kills
          • Gives more melee energy for aerial kills
      • Heat Rises
          • Perk redesigned with new gameplay
          • Consume grenade to gain Heat Rises buff
          • Dramatically reduces in air accuracy penalty
          • Changes movement mode
          • Reduce Glide upkeep cost by 99%,
          • Reduce Glide activation cost by 99%
          • Set Glide velocity and agility to a combination of Strafe and Burst glide
      • Icarus Dash
          • Now has two dodges per 5 seconds
          • Dodge now has a slight upward velocity
          • Dodge in super is now one long dodge per second
  • Dawnblade Attunement of Grace (Middle)
      • Guiding Flame
          • Doubled the range that the empower effect is applied from 12 meters to 24 meters
      • Divine Protection
          • Increased radius that the healing grenade is applied to friendly targets from 1 meter to 3.5 meters
      • Benevolent Dawn
          • Buff can now be refreshed if additional friendly targets are healed/empowered while you still have the buff
          • Removed cooldown (can continuously proc)
          • Reduced energy regeneration by 15%
          • This was needed as it is much more consistent, procs more often, and for longer
      • Well of Radiance
      • Standing in the well now grants 20% damage reduction against damage from other players
      • Sword object no longer takes precision damage
  • Dawnblde Attunement of Flame (Bottom Path)
      • Phoenix Dive
          • Now heals a fixed amount over time
          • Healing is interruptible from incoming damage
          • While in super, returns super energy depending on how much you healed
          • Has diminishing returns the longer the super is active.
  • Voidwalker Attunement of Fission (Middle Path)
      • Handheld Supernova
      • Adjusted grenade charge time so that it lines up with the animations and effects. This is to make it feel more consistent to activate.

Stat Values

  • Class ability cooldown is now governed by player stats.
    • Hunter Dodge cooldown is modified by their Mobility stat
    • Titan Barricade cooldown is modified by their Resilience stat
    • Warlock Rift cooldown is modified by their Recovery stats. 
  • Paragon Mods have been deprecated as a result.

Weapon Changes

Exotics

  • Divinity
      • Divinity’s weaken effect no longer stacks with other weaken effects. The “cage” will still appear in these cases and act as a precision weak spot, but the weaken multipliers themselves will no longer stack.
  • Xenophage
      • Increased PvE damage by +50%
      • Increased PvP ammo from heavy ammo crates to 4/6 (previously 3/4) on shared/non shared crates, respectively
      • Fixed an issue where this weapon would gain overall ammo when swapping from another power weapon to this weapon
  • Leviathan’s Breath
      • Fixed an issue where this weapon would gain overall ammo when swapping from another power weapon to this weapon
  • Cerberus+1
      • Fixed an issue where repeatedly pulling the trigger would give you a faster fire rate while the “Focused Fire” Catalyst was enabled
  • Eriana’s Vow
      • Increasing the reserves for this weapon via armor perks no longer increases starting/respawn ammo in The Crucible
  • Monte Carlo
      • The “Monte Carlo Method” no longer has a 100% chance to trigger on Guardian kills and now matches the combatant chance

Archetype changes

  • Linear Fusion Rifles
      • Precision damage increased by +20%
      • This change does not affect Sleeper Simulant
      • Significantly increased target acquisition at close to medium ranges
  • Sidearms
      • Increased target acquisition across the board

Perk changes

  • Master of Arms
      • Removed the precision damage function
      • This weapon still provides a damage bonus, but non-precision damage is no longer disproportionately increased
  • Magnificent Howl
      • Fixed a bug that was causing the perk to apply to two bullets over the network instead of just one
  • Sticky Grenades (Grenade Launchers)
      • Fixed a bug that allowed players to stand on grenade launcher projectiles


Misc changes

  • Fixed “Shield Piercing”/”Anti-Barrier” rounds not penetrating Scorn Lurker bucklers
  • Chip damage behavior removed from “Shield Piercing”/”Anti-Barrier” rounds
  • A selection of year 1 legendary weapons have had a face lift and have joined the engram reward pool to keep Edge Transit company
  • Reduced Arc Logic’s muzzle blast size when aiming

Armor Changes

Exotics

  • Wings of Sacred Dawn
      • Now grants 15% damage resistance while in the hover state
  • One-Eyed Mask
      • No longer grants an overshield on killing your marked target
  • Peregrine Greaves
      • No longer disproportionately increases the damage of Hammer Strike
      • Damage is equalized to ~300% the damage of a normal shoulder charge against a single target
  • Claws of Ahamkara
      • Fixed an issue where both melee charges could be consumed on one melee hit

Armor Mods

  • Removed stacking restrictions on many armor mods
      • Similar mods can now be stacked for improved effect. However, stacking mods with similar effects provides diminishing returns, granting less relative benefit than two different mods would.
      • Reduced the efficacy of Ammo Scavenger mods to their pre-Shadowkeep levels to accommodate mod stacking
  • Generalized Ammo Finder and Ammo Scavenger mods are unlocked for all players in the Head Armor Mod and Leg Armor Mod sockets, respectively
  • Added Season of Dawn Armor Mod Sockets
      • Vanguard, Crucible, Gambit, and Iron Banner armor sets will drop with this season’s armor mod socket, allowing them to use the new Dawn Armor Mods.
      • The Mercury destination armor set has also received the Dawn Armor Mod socket
  • Fixed various stacking exploits with mods related to the Garden of Salvation

General

  • Fixed an issue where orange bar enemies would display a sliver of health when they died.
  • Fixed an issue where players would go into first person if they placed a raid banner while in their super. Going forward, if a player places a banner while in their super, their super will be canceled. 
  • Fixed an issue where Stormtrance Lightning attack would fail to fire if attack trigger was held while casting super, or after Blinking. 
  • Players can no longer push Vex Cyclops

Reward Systems

Power and Progression

  • Powerful and pinnacle reward caps have been increased
      • Powerful Cap: 960, up from 950
      • Pinnacle Cap: 970, up from 960
  • Rebalanced some sources of XP on Mercury to align with newer destinations
  • Fixed an issue where some chests weren’t granting any XP
  • Fixed an issue where Iron Banner bounties were rewarding more XP than other weekly bounties
  • The XP required to level up the seasonal artifact has been slightly adjusted
      • Some levels had a much higher increase in XP required from the previous level, and this increase has been distributed throughout all levels to smooth out this curve

Quests and Bounties

  • Merged Strike/Crucible/Gambit objectives on the Gunsmith weekly bounty “Field Calibration” into a single objective that shares progress from all sources
  • Removed Valor/Infamy and Vanguard Tokens from “Field Calibration” as there is no longer a requirement for any of these linked activities
  • Added repeatable bounties to the Gunsmith
  • Added new mode-specific daily Crucible bounties (one per day, selected from full-time playlists and active rotators)
  • Reduced the completion requirements of several daily and repeatable Crucible bounties
  • Removed grenade and melee bounties from the Crucible bounty repeatable pool
  • Fixed a rare issue where the “??????” quest item from mission “A Mysterious Disturbance” could get stuck in inventory; it has been removed from affected players
  • Lowered the daily bounty target for defeating Nightmares in K1 Lost Sectors to 3 (previously required 7)
  • After the Vex Invasion ended on the Moon, the number of Vex kills required to cleanse the “Essence of Servitude” has been reduced from 100 to 30
  • Removed weapon requirement and changed objective display to a float instead of a percentage on Eriana’s Vow Catalyst Pursuit
  • Benedict and Werner will no longer display the Lumina Exotic quest chain steps (bounty/perk steps) if the player is already on, or has completed, the steps.

Lore

  • Fixed an issue where pages from the “Letters from Eris” lore book couldn’t be unlocked
  • Each of the eight Nightmare Hunts now unlocks one page upon completion

Season Pass

  • The Season Pass now displays its active bonuses in a new Season Pass Bonuses section, visible on the main Season Pass window in the Director
  • The Season 8 Nostalgic Engram has been retired, and in its place players can now obtain the new Season 9 Fond Memories Engram
  • Fixed an issue that prevented Season Pass armor from displaying the correct stats and energy type when previewed
  • (Korea Region Only) Fixed a bug that caused the Season Pass purchase item to be referenced as “Get Season Pass” on the purchase confirmation and completion screens

Exotic Engram

  • The Exotic Engram and the Fated Engram have been collapsed into a single new Exotic Engram item 
      • When opened it will award a new Exotic if any remain to be collected; otherwise, it contains a random piece of Exotic armor
      • Note: contents are still class-specific

Eververse

  • A new consumable is available in Eververse for 200 Bright Dust, the Concentrated Mattergem
      • When used, this item causes bosses to have a chance to drop an Upgrade Module when defeated
      • The effect will last until an Upgrade Module is found
      • Note: Only one Concentrated Mattergem can be active at a time
  • The Eververse store no longer permits purchasing an item that is already in your Collection
  • Fixed a bug that prevented year one Vanguard shaders from being a potential drop in the Vanguard rank up reward
  • Fixed an issue where the Riskrunner “Electric Violet” Ornament lost its pink glow
  • Fixed an issue that caused The Last Word ornament Laconic to be purchasable when Forsaken was not owned

Ghosts

  • Fixed a bug that prevented the Banshee’s Favorite ghost perk from dropping a higher volume of Weapon Telemetry
  • Fixed an issue that caused Ghost particle effects to be hidden when a Ghost Projection was active
  • The following Exotic Ghost Shells now have Ghost Projection sockets: Arc Shell, Solar Shell, and Void Shell
  • Fixed an issue that prevented Black Armory forge activities from granting Glimmer upon completion

Collections and Triumphs

  • Fixed a bug that permitted multiple copies of the same combat finisher from being acquired through the collection
  • Fixed a bug that caused Universal Ornament items to display in an improper order from what is intended (head, arms, chest, legs, then class)
  • Removed four erroneous collection entries for the below items that were not obtainable:
      • Shade at the Gates (Season 3 Legendary Ship)
      • The Ruinous Flame (Season 3 Legendary Ship)
      • Shrinking Iris Shell (Season 3 Legendary Ghost)
      • Shining Shield Shell (Season 3 Legendary Ghost)
  • Fixed an issue that prevented the Season of Opulence versions of the Optimacy armor from unlocking their corresponding collection entries
  • The Black Armory Platinum Starling Ship in Collections > Equipment > Ships > Season 5 now correctly states that a player must complete the “Master Smith” Triumph.
  • Fixed an issue with the Perfect Gambit triumph. Previously, the triumph was checking for player deaths instead of dropped motes. The triumph now correctly checks for dropped motes and will ignore players that die without motes. 
  • Fixed a bug where the Ennead emblem (for presenting gifts to all Cats in the Dreaming City) was no longer being awarded when claiming the Remember your Manners triumph.
      • Players impacted by this issue will find that they can reacquire the Emblem from their Collections > Flair > Emblems > Open World
  • Fixed an issue with the triumph ‘WANTED: The Rifleman’.  It will now be completed on either Rifleman kill or associated mission completion. Players that are missing this triumph will need to play the mission again to earn the triumph. 

Glimmer

  • The cost of slotting a Weapon Mod has been reduced from 5000 to 500 Glimmer
  • Fixed an issue that caused EDZ patrols to drop a slightly higher amount of Glimmer than intended
  • Fixed a bug that caused Mercury patrols to drop a slightly lower amount of Glimmer than intended
  • Fixed a bug that prevented Mars free roam treasure chests from awarding Glimmer when opened
  • Fixed a bug that prevented Mercury free roam treasure chests from awarding Glimmer when opened
  • Fixed an issue that prevented raid encounters from rewarding Glimmer upon completion

Vendors

  • Added additional Weekly and Repeatable bounties to Zavala, Drifter, Shaxx, and Banshee-44 to allow for Seasonal rotation
  • Updated completion requirements for some daily Crucible bounties
  • Repeatable bounties have been added to the Gunsmith
  • Fixed an issue that caused Benedict 99-40’s Imperial Engram to display Armor 1.0 versions of its contents
  • Fixed an issue where Ada-1 could grant duplicate weapon mods
  • Fixed an issue where Eris Morn and the Drifter had vendor dialogue lines that would never fire

World Rewards

  • Fixed an issue that frequently prevented the Duke MK.44 Hand Cannon from being a possible world drop
  • Fixed an issue that frequently prevented No Turning Back, Terran Wind, and Death by Scorn from being possible world drops
  • This prevented Vestian Dynasty from being erroneously displayed in Legendary Engram previews

Rewards UI/UX

  • Fixed an issue where Gambit Prime and Revelry armor set icons weren’t collapsing properly on the Character screen

New Light

  • Fixed an issue where New Light players were required to finish the Red War campaign to purchase Last Wish raid bounties
  • Fixed an issue where several Triumphs/Ghosts previously earned through the Red War campaign could no longer be acquired
  • Fixed an issue where ‘Adventurous’ triumph could not be completed on EDZ
  • Fixed an issue where weapons in Homecoming mission would cause other gear to drop at lower power levels than expected
  • Fixed an issue where some players could not complete the New Light ‘Introduction: Crucible’ quest

Player Identity Systems

  • Fixed an issue where Hawthorne’s icon kept flashing for players who were doing the Refer-a-Friend quest after it ended
  • The Armor 2.0 version of the Solstice 2019 armor will now correctly use the 2019 Drained and Renewed Ornaments and Eververse Glows.

Escalation Protocol

  • Changes and updates to acquiring Escalation Protocol activity rewards
  • Escalation Protocol Wave 7 chest no longer requires a key to open
  • Chest can be opened upon every successful completion of Wave 7
  • Each opening of the chest will award one piece of EP armor for your character class until you have the full set
  • After full set is acquired, subsequent opening of the chest will award a random piece of armor
  • Charged Decryption Keys and Key Fragments are being removed from the game.  These items will be removed from Player inventories
  • Armory Keys to spawn Valkyrie Javelins are unchanged and will remain
  • EP Weapons drops were not touched and are still cumulative stream Boss drops

Iron Banner Ornaments

  • Removed the Season 3 Iron Banner ornament Rank requirements. They can now be freely applied to Season 7 Iron Banner armor

Activities

Nightfall: The Ordeal

  • Cabal invade The Ordeal –  three new strikes added to The Ordeal lineup, and removed three of the Season 8 strikes
  • Added two new Cabal modifiers, and three new strike-specific modifiers
  • Added Cabal modifiers to rotation
  • Vehicles now give Nightfall score for both Nightfall and The Ordeal
  • Fixed up the tooltip name for The Scarlet Keep on Legend difficulty

Strikes

  • Fixed an issue where Savathun’s Song did not count toward Vanguard Weekly Hive Boss kill bounty
  • The Vanguard Strikes weekly challenge description now correctly tells players to complete Vanguard Strikes while matching the weekly singe element
      • The objective line will continue to still say “0/3 Bounties” until Destiny 2 Update 2.7.1

Raids and Dungeons

  • Altars of Sorrow
      • Fixed an issue where if the boss phase timed out while the boss was immune, 2 Nightmares would spawn at another Altar location before the Tier 5 waves started again
  • Pit of Heresy
      • Fixed an issue where the dungeon incorrectly showed a pinnacle reward challenge for players who have already completed the challenge on a different character of the same class
  • Garden of Salvation
      • Fixed an issue where players could survive Voltaic Overflow while guarding as a Sentinel Titan or Arcstrider Hunter
  • Crown of Sorrow
      • Fixed multiple issues where Gahlran’s Deception could continue to deceive Guardians even after being defeated. Make sense? No? We need to go deeper…
          • Fixed an issue where Gahlran’s Deception could defeat a team of Guardians even after the encounter had been completed, which prevented flawless runs
          • Fixed issue where Gahlran’s Deception could respawn with full health after dying, specifically if killed at the last moment before teleportation
  • Scourge of the Past
      • Fixed the Best of the Best of the Best triumph so that it is hidden unless completed
      • Increased the drop rate of the Scourge of the Past raid exotic weapon ‘Anarchy’ from 5% to 10%.

Crucible

  • Playlists
      • Made Elimination a permanent Crucible playlist
  • Momentum Control
      • 150 Scout Rifles will only 1 shot targets under 5 resilience
  • Map Rotation
      • Added Rusted Lands to appropriate playlists
      • Added The Dead Cliffs, Legion’s Gulch, Retribution, and Solitude to appropriate playlists.
      • Removed Emperor’s Respite, Equinox, Firebase Echo, and Vostok from all Crucible playlists.
          • These maps are still available for play in Private Matches
  • Midtown
      • Added invisible physics volumes to keep players from perching on walls
  • Legion’s Gulch
      • Added invisible physics volumes to keep players inside the intended playable space
  • Dead Cliffs
      • Adjusted spawn points and weighting, especially around the edges of the map
  • Retribution
      • Adjusted spawning to improve map flow
  • Endless Vale
      • Added invisible slip volume to keep players inside intended playable area
  • Twilight Gap
      • Added invisible physics volumes to keep players inside the intended playable area
  • Widow’s Court
      • Added invisible physics volumes to keep players inside the intended playable area

PC

Steam

  • Added controller support through Steam input for:
  • Steam Controller
  • Switch Controller
  • Steam Link and Remote Play will now work with supported controllers
  • Text Chat lobbies will now try to recover when Steam Servers come back up

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Desperate Times

Chronometric emissions cut across Mercury’s surface, and radiolaria steamed from fissures that erupted like open wounds in the machine soil. White-blue streams of Arc energy carved borders around a circular sector about a hundred miles wide. Walls of chronometric flame tore through Vex spires that came tumbling down in halves and sheared Minotaurs in two along the boundaries of the region.

The Red Legion stood watch as these eruptions flared around every Cabal machine, structure, and soldier inside the sector. They showed no sign of panic as ethereal fire burned over the world and their Vex opponents. Instead, they waited, watched, and mobilized purposefully around the phenomenon.

The circular shape that these walls cut were further segmented into three sections: Red Legion soldiers found themselves staring across the chronometric walls at each other from inside Mercury’s past, present, and distant future.

Under three different skies, three different suns, and on three different elevations of Mercury’s gradually descending surface, the Red Legion went to work.

Perhaps this time they would win the Red War.

❖❖❖

Somewhere deep inside the Vanguard halls in a secure meditation chamber, a trio of Warlocks surrounded Osiris: one Praxic, one Thanatonaut, and one Vanguard.

“Did the Vex corrupt him?” Aunor wondered.

“My Order just wants to know if he’s real. Or some kind of Vex simulation. An Echo?” Harper said, paging through a datapad in his hands.

“You haven’t left the Forest in years,” Ikora said to Osiris, the only one to address him directly.

“I need help,” Osiris replied.

“I know,” Ikora responded, hands clasped behind her back. She stared intently at her former mentor. Back in her Crucible days, that uncompromising gaze was often the last thing her opponents saw. Aunor glanced sidelong at her superior. Harper coughed and looked down at his datapad.

“Two years ago, Guardians entered the Infinite Forest,” Osiris continued. “They aided me in defeating the Axis Mind Panoptes, preventing a Vex apocalypse from befalling this system.

“In the process,” he looked between each of them in turn, “Some Guardians reported a body they found in the Forest depths.”

Ikora sighed.

“Saint-14 never came back from that last mission to Mercury. We finally knew why. I reacted to it the only way I knew how.”

“By turning Mercury into a temporal weapon for the Cabal?” Aunor asked.

“You are awfully tranquil for a man who just doomed this system,” Harper said.

“You should rethink your career in Thanatonautics, Warlock Harper, if death frightens you so,” the exile replied. He nodded at Aunor. “I’ve made mistakes. I will continue to make them. The nature of my work requires it.”

“We should lock you away,” the Praxic replied. But there was no fire in it.

“There are others you’ve allowed to roam free. These are desperate times, Aunor,” Osiris said. “I think you know that.”

Harper opened his mouth to ask another question, but Ikora cut him off. “Give us a minute.”

Aunor ducked her head and Harper bristled, but both left without question. Alone with Osiris, Ikora said, “The Speaker was right to exile you.”

“We all make our own choices,” Osiris replied. “Like the Vex gateway you built to the Undying Mind. A strategy like that is exactly what the machines would not expect. And you knew the Guardians would deliver.”

“What’s your point?”

“You think like I do. But you’ve done what I never could. Found a way to coexist with the Vanguard while keeping their fool necks above the water,” said Osiris. 

“If you think you’re helping your case, you’re not.”

“Time is broken on Mercury. I need help from our mutual friends.”

“I know that. My Hidden have scouted your Sundial. The Red Legion are loose in a time rift that’s localized to the past, present, and future of Mercury.” She took a step closer to him, shoulders tense. “If we don’t contain it, it’s not going to stay that way for long. The rift will expand across the system.”

“I’ve created a mitigation network across Guardian space. I’m in control.”

“You are anything but—!”

“Saint deserved another chance.”

“So did Cayde! So did everyone we lost in the Red War.”

“We’ll hunt the Cabal across every timeline they create within the Sundial. They’ll never be able to exploit it.”

“You’re damn right. Because you’re going to mobilize the Guardians. You’re going to fix this. And then you and I are going to have a long talk.”

“Mercury should be the least of your worries.”

“Excuse me?”

“Let’s save it for the long talk.”

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Sisters

The three sisters arrived on Mercury.

They searched for the Infinite Forest, and through it, a path to their people’s salvation: a simulated future where they were free from the Cabal.

Instead, they found something else.

“Small disturbances,” said oldest Ozletc, the wisest. “Little currents in this timeline. Can you see them, sister?”

“I can taste them,” said second-born Tazaroc, the hungriest of her sisters. “I can feel the edges.”

Third-born Niruul, the quietest among them, reached her hand out to test the air. “As can I,” said she. “And something else. The source is disguised. The technology is Human, but refined. Surprisingly so.”

“Disable it,” said Tazaroc, who was impatient. “It is leaking. I wish to see the leak.”

Niruul fluttered her fingers across the sleeve of her suit. She worked for one day and one night, though the passage of time was hidden by Mercury’s perpetual blinding light. All the while, she could feel the restless impatience of her sisters.

❖❖❖

A strange device shimmered into existence around them. They looked up the length of an enormous, golden spire.

“It whispers,” said Tazaroc.

“Then block your ears,” said Ozletc. “Do you see the potential in this?”

“Chaos,” said Niruul.

“No,” said Ozletc. “Opportunity. See how it tugs at the fabric of our time? Can you see the seams?”

The seams were sewn tightly shut, but a skilled hand could find them. A skilled hand could rip every stitch. All three sisters could feel it.

“It will take time to activate,” said Niruul. “Someone has protected it from meddling.”

“We will have time,” said Ozletc. “We will open the past and change the course of Ghaul’s fate. Anticipate his mistakes. Undercut his advisors.”

“Why?” said Tazaroc.

“Because he could be swayed to our purposes,” said Ozletc. “He was a fool, but he could be puppeteered. Led to a more advantageous downfall.”

“But why not go back further?” said Tazaroc, eager. “To dash the whelp’s skull in the pit, before he crawls out onto a throne?”

“Risky,” said Niruul, shaking her head. “Why not tear into the future instead, and make our attack where the Guardians cannot predict it?”

“Predictions are not their strength,” said Tazaroc.

“And yet they have built this,” snapped Niruul.

“Sisters,” Ozletc said. “We needn’t argue. This device will let us walk through future and past both. And so we will cut the most advantageous path, whatever it may be.”

❖❖❖

For hours and days and weeks, the sisters labored over the machine. While her sisters defended her from the Vex, Niruul bent the device to their purposes and, with the force of their combined will, made it whir to life.

Around them, time split along its seams. Windows into other worlds, Mercury’s true past and future, opened before them. The device stood at the center of all of it, an anchor point. And all along the fault lines of time, where the past and present and future met, Vex were ripped in half, sliced through by a knife of pure temporal energy. 

They surveyed their new kingdom: a past, present, and future open to their manipulation.

“It is so clear,” said Niruul, reverent. “An unobstructed glimpse into what was and what will be.”

“Not the troubled ramblings of a mad thing, like the OXA,” said Tazaroc.

They shared the feeling of unbounded possibility, and tasted the potential for success, and then for failure. Together, they drank the feelings in and steeled themselves against them.

“The past and future are at our fingertips, sisters,” said Ozletc. “Let us see what prospects they hold.”

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Actions of Mutual Friends

Osiris stood before a gate into the Infinite Forest.

Two years ago, news had reached him that one of his oldest friends was dead. Saint had been missing for ages, but the Warlock had always assumed the Titan would turn up someday. He was wrong.

He realized he was staring through a dormant gate frame and keyed a cubical device that hung at his belt to pry the doorway open.

He couldn’t save Saint from the Vex. But every day he stood vigil in the Infinite Forest to monitor simulations of the future based on their activity.

Beyond the gate, a shimmering sea of data beckoned him.

He stepped through, into the white maw of an Infinite Forest debug chamber.

“Start it up, Sagira,” he said.

“Sure you don’t want to take a break today?” she asked, unfolding above him like a crown.

“The Vex won’t.”

She considered it a moment, then the Forest shimmered around them and the white maw dimmed to half-darknes

Then pitch black. 

The floor fell away, and Osiris’s Light held him aloft, sheathed him in a thin veneer of armor.

Nothing moved. The Warlock frowned, lit a Solar spark and held it up. It illuminated nothing around him. “Did something go wrong with the sequence?”

“I just triple-checked. No,” she replied. “This is it. This is the simulation.”

He keyed his radio.

 “Go ahead, Osiris,” Ikora said.

“What’s happening out there?” he replied.

“Take your pick. We’re at war on the Moon again. The Vex attacked.”

“And?”

“We retaliated. The Undying Mind is dead.”

“How?”

“A plan. And mutual friends.”

“Our mutual friends just changed all projected futures in the Infinite Forest.”

“You don’t sound happy about that.”

 “I’ll be in touch.” He cut the transmission. “Where are we?” he asked Sagira.

“Where we always are. Simulated Mercury.”

He couldn’t even see stars.

“How far does this void reach?”

“All the way to the Traveler, for all I know.”

“Take us there.”

Osiris knew the simulation moved around him, but the typical shimmer of the Forest was gone. There was nothing to see.

“We’re here,” she confirmed, as he found gravelly purchase under his boots. He had never heard her sound so unsure of herself.

It was brighter here at the top of a windswept dune, but barely. He couldn’t see the sun in the purple twilight that hung above him. The breeze roared in his ears.

The sphere of the Traveler was gone. In its place, an obsidian monolith at least twice the size dominated the sky. In the Last City’s place was a swirling dust storm, tinged purple by the dying light.

“When does this happen?”

“The Forest predictions give a window of two or three decades, depending on a multitude of variables. With a not-insignificant chance for acceleration based on specific elements.”

“What elements?”

“Actions of mutual friends.”

“Kill the simulation. Get me to Mercury.”

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The Sundial

Some time after the death of Panoptes, Infinite Mind and the City’s venture to the Infinite Forest:

Osiris stepped back to look upon his work. It towered stories above him.

The Sundial was complete, a shining beacon in Mercury’s sky. He needed only to seal the chronometric core, which lay bare at the center of the spire, and activate the Arc conduits that ran for miles under the planet’s surface.

Sagira circled the superstructure, scanning every inch of it.

“I don’t know about this,” she said. 

“I have full confidence. It’s your design.”

“That work was theoretical! If the Vanguard find out what you did to build it—“

“If this works, the Vanguard will find out either way.”

Sagira darted down as if to dive bomb her chosen, but stopped just short and met him eye to eyes.

“I know you feel guilty, but there’s no telling what will happen if you turn this thing on.”

“He’s dead because of me. I’ve made every precaution. I’ve had my Echoes check against trillions of disaster scenarios.” He turned to look at the fluctuating glow of the exposed chronometric core. “Mercury is the only planet that will be affected. Because that’s where he died.”

“Where will this stop? Who else will you decide deserves a second chance?”

“You know I can’t make another bargain like this one.”

“I just want to make sure you know that.” 

Osiris blinked. She rarely spoke this bluntly, and without irony.

“Hey, hey, hey!” came a far-off, echoing shout. “No! That ain’t right!”

The Drifter came into view from behind one of the Sundial’s auxiliary pylons, pointing a jabbing finger at Osiris’s machine.

Sagira narrowed her eye at the rogue Lightbearer and lowered herself to Osiris’s shoulder. “Why’s he here?” she asked quietly.

“I asked him to consult on the engineering work,” Osiris replied, crossing his arms.

 “You sicko,” the other man declared, walking a circle around the Warlock, his eyes darting along every surface of the Sundial around them.

As the Drifter rapped his knuckles on the north pylon, he mumbled, “Ghost, do the numbers.” An armored Ghost with a red eye unfolded out of transmat and began a scan pattern on each Sundial spire.

Drifter walked to the central spire and put his ear up against it. “This core…” he said, leaning close. His eyes darted back to Osiris. “It’s whispering.”

Osiris’s expression didn’t change; his arms didn’t uncross. “We’ll seal the core away. I understand the ramifications.”

“Good luck keeping that contained. Not something I would bargain with, hotshot.” Drifter stood up and beckoned his Ghost with two fingers. It floated earthward and unleashed a holographic array of statistics along the Sundial deck. 

The red light reflected off the Drifter’s eyes as he drank the numbers in.

“Your math checks out,” he said, finally, as his Ghost folded away. “It’ll work. But will you find him? At the exact moment that you need? No guarantees.”

“Let me worry about that,” Osiris said.

“Just one more question, then. Why all the fuss?”

“I owe him.”

“I owe a lotta people, Warlock. You’re opening the gates of hell with a Vex key.”

“When the Traveler brought me back, I had no friends. No family—”

“No one had anything in the Dark Age.”

“But Saint was always there. And I saw him grow from neophyte to demigod.”

Drifter shrugged. “We’ve all had to flex a little. Win a gun fight or two. It’s why we’re still here.”

“We all gain strength. But some Lightbearers never grasp a wider view of the world. They’re happy to stick to their ways… languish. When they could be so much more.”

Drifter chuckled and spat, saluting Osiris with a single finger. “I get by.”

“Of course you do. I’m like you.”

Drifter smirked.

“But Saint faced his fears and failure better than any of us, and never strayed from his path. He should get a chance to walk to the end.”

“He already did. But I’ll leave you to your devices. You lunatic.” The Drifter turned, hands in his pockets, to leave. “If you short-circuit the universe, you’re on your own.”

“If I make a mistake here, you might cease to exist,” Osiris replied.

“Maybe that wouldn’t be so bad.”

“We haven’t talked about payment.”

“If you live through this little experiment, you can be sure I’ll be back to collect.”

“Go home. There’s a Guardian you should meet,” Osiris said.

“Yeah, yeah. Hero. Red War. Can’t wait.”

❖❖❖

A dozen Echoes flanked Osiris.

The Sundial spun and sparked above them, around them.

His Echoes vanished in staccato bursts of chronometric Arc, stepping not elsewhere, but elsewhen, as the Sundial fell silent.

Osiris could still see and feel through them as twelve of him walked the corridors of time. 

Where those halls were intersected by the Vex network, his Echoes hacked Hobgoblins and Minotaurs apart using Solar Swords powered by sheer will. They hid their shadows and stood still, unblinking, to avoid the Network Minds. Together, they pushed to corners that gave way to the Mercurian Dark Age.

From there, they separated, entering myriad moments of Saint’s visits to Mercury.

An Echo encounters a battle-hardened Saint at the mouth of Caloris Basin. Saint is a member of the Pilgrim Guard, and he and his fireteam descend on batteries of Vex Goblins, the bloom of heavy gunfire leading their way. This Saint is too early. The Echo does not approach.

Neither does the Echo who watches in a dark corner as Saint’s jumpship lands at a Lighthouse at the Caloris Spires. Its interior is cloaked in shadow. The Cult of Osiris’s retrofit of the structure isn’t due for another age. Saint comes here to keep it clear of Vex attempting to reclaim it. He lights the darkness as he tears Minotaurs apart with Solar fists.

An Echo crouches on a cliffside out of sight as, far below, Saint uses his Solar Light to cut through the armor-plated Mercurian soil. Solitary stones line a series of holes that stretch for a dozen meters to either side.

An Echo hides in burning light as Saint works shoulder to shoulder with the Sunbreakers to construct the Burning Forge. Their hammering and soldering with Solar knuckles and sledges draws a silent parade of Vex to the building site. The Sunbreakers take turns stepping away from construction to dismantle the intruders using the same Solar implements.

An Echo spies Saint from a vantage point on the high plains of the Fields of Glass. The Titan fights for his life against purple-bannered Fallen, bearing the same symbol as modern Dusk soldiers. They are the House of Rain, the lowest House. The burning camp around them is curiously absent of bodies—but Osiris has heard Saint tell this story before. One of Saint’s first missions for the Speaker brought him to Mercury in a failed attempt to “re-take” that planet for humanity. They had not known at the time that the Vex had already started to transform the “garden world” into a machine. House Rain followed Saint’s jumpship and waited ’til the expedition had made camp. Then the Fallen annihilated the colonists Saint was charged to protect and beat him to within an inch of his life. The Echo lives that story first-hand now, and finds himself looking away at the terraformed vegetation at his feet instead. It’s already half machine—grass and metal blades growing beside each other under his boots. A Ketch roars down from the sky and rains heavy munitions on the battlefield, and the Echo’s vantage point fills with rolling clouds of dust. The Echo takes his leave. He’s seen enough.

❖❖❖

Osiris’s Echoes scour Saint-14’s timeline on Mercury. But the corridors of time refuse to give way to the moment they need: Saint and the Martyr Mind in the depths of the Infinite Forest. The Echoes work tirelessly for weeks, then months in the space between moments. In desperation, he splits the dozen copies into many thousands more as the work continues fruitlessly.

One Echo stays for years against Osiris’s orders. He has never lost control of one before; he didn’t think that was even possible. He and the Echoes are the same. He feels this aberrant copy lose his sense of self. Another few years in, he feels this Echo press the touch of cold metal to his head. 

And then he feels nothing. 

Two Echoes wander into the corridors of time with orders not to stop. Brute force has worked for Osiris before. To this day, he can still feel them. Their search continues.

The rest eventually succumb to Vex security measures where the network intersects with the corridors of time. Even Osiris’s Light has limits.

None of the Echoes ever approaches a Saint. They never find the right one.

❖❖❖

Osiris sat quietly at the base of the Sundial. No time had passed since the machine’s activation, but he had just lived a multitude of lives.

Sagira hovered over his shoulder and asked, hopefully, “Did it work?”

The Warlock stood, and made his way to the southern border of the Sundial. “Shut it down. Wrap everything in a stealth skin. Let nothing, no one, find it.”

Osiris disappeared into an incandescent flame.

Sagira stared at the Sundial’s central spire.

“Dammit,” she whispered.

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This Week At Bungie – 12/05/2019

This week at Bungie, we revealed Season of Dawn. 

There has been a lot to learn. Did you miss any of it?

On Tuesday, we released a new trailer to showcase the new stories set into motion by your victories over the Vex. Time is broken on Mercury. It’s up to you to use the Sundial to prevent the Cabal from rewriting history. Along the way, you’ll have the chance to rescue an old friend.

[youtube https://www.youtube.com/watch?v=iVZ-G88rOYg?wmode=transparent&rel=0&fs=1&w=1136&h=641]

We followed that up with a livestream packed with additional details on what to expect from Season of Dawn. Didn’t get a chance to watch it live? It’s OK, we taped it on VHS for you. You can watch it here if you don’t have a VCR:

[embedded content]

We know you want to plan your best gameplay sessions, so we condensed the big beats for Season of Dawn into this handy-dandy calendar.

For some more quick details about what to expect next season, check out this Season of Dawn page right here on Bungie.net.

There have also been some spicy videos showing off solar subclass changes coming to Hunters next week.

We’ll show off some of the changes to Warlocks and Titans in the days to come. 

Here Come the Bullets

Here’s a preview of some changes arriving with Season of Dawn. We previously discussed some upcoming subclass changes to solar subclasses here, but we have a few extra tuning notes below. We also have some notes on Exotic Engram changes, powerful rewards caps, bounties, Crucible maps, and more!

Rewards

  • Increased the drop rate of the “Scourge of the Past” raid Exotic weapon Anarchy from 5% to 10%
  • The Exotic Engram and the Fated Engram have been collapsed into a single new Exotic Engram item 
  • When opened, it awards a new Exotic if any remain to be collected; otherwise, it contains a random piece of Exotic armor
  • Note: Contents are still class-specific

Powerful and Pinnacle Reward Caps

  • Powerful Cap: 960, up from 950
  • Pinnacle Cap: 970, up from 960

Escalation Protocol

  • Escalation Protocol wave 7 chest no longer requires a key to open
      • Chest can be opened upon every successful completion of wave 7
      • Each time opening the chest awards one piece of EP armor for your character class until you have the full set
      • After full set is acquired, subsequent opening of the chest awards a random piece of armor
  • Charged Decryption Keys and Key Fragments are being removed from the game; these items will be removed from player inventories
      • Armory keys to spawn Valkyrie Javelins are unchanged and will remain
  • EP weapon drops were not touched and are still cumulative-stream boss drops

Weapon Mods

  • The cost of slotting a weapon mod has been reduced from 5,000 Glimmer to 500 Glimmer
  • Fixed an issue where Ada-1 could grant duplicate weapon mods

Bounties

  • Repeatable bounties have been added to the Gunsmith
  • Merged strike/Crucible/Gambit objectives on the Gunsmith weekly bounty “Field Calibration” into a single objective that shares progress from all sources
  • Removed Valor/Infamy and Vanguard tokens from “Field Calibration” as there is no longer a requirement for any of these linked activities
  • Added new mode-specific daily Crucible bounties (one per day, selected from full-time playlists and active rotators)
  • Reduced the completion requirements of several daily and repeatable Crucible bounties
  • Removed grenade and melee bounties from the Crucible bounty repeatable pool

Striker Code of the Missile (Middle Path)

  • Thundercrash
      • Increased base damage from 2,700 to 3,200
      • Increased in-flight damage from 100 to 200
      • Slightly increased the amount of time you have in the air after activation

Nightstalker Way of the Pathfinder (Bottom Path)

  • Vanish in Smoke
      • Added a short period (0.8 seconds) after the invisibility is applied where firing weapons or performing other actions will not break invisibility
          • This should help prevent allies from accidentally breaking invisibility the moment it’s granted to them if unexpected

Voidwalker Attunement of Fission (Middle Path)

  • Handheld Supernova
      • Adjusted grenade charge time so it lines up with the animations and FX; this should make it feel more consistent to activate

Crucible Maps

  • Added Rusted Lands to appropriate playlists
  • Added The Dead Cliffs, Legion’s Gulch, Retribution, and Solitude to appropriate playlists
  • Removed Emperor’s Respite, Equinox, Firebase Echo, and Vostok from all Crucible playlists
      • These maps are still available for play in private matches

What’s in Store?

The past couple seasons of Destiny have brought a lot of change to the Eververse as we look to how we support Destiny on our own as an evolving world. Today we’d like to talk about some of what we’ve heard from you about Season of the Undying, and outline how your feedback is going to impact Season of Dawn. 

Silver-Only Content

Offering some amount of Eververse content for Silver only is part of ensuring we are able to fund our ability to keep creating and maintaining Destiny and supporting the team that makes Destiny. That said, we agree with you that we’d also like to see a higher ratio of items that will also be available for Bright Dust. By the end of Season of the Undying, around 50% of Eververse content will have been offered for Bright Dust. In Season of Dawn, we’re going to make around 80% of Eververse content available for Bright Dust at some point during the season.

We’ve also heard you say that you want to know what will be offered for Silver only so you can plan what you are interested in buying.  We agree that providing transparency is vital to making informed decisions. We plan to share on social every week what items will be for Silver only during the season as they appear on the Eververse store.

Bright Dust Economy

In Season of the Undying, we changed Bright Dust from a pay-and/or-play-to-earn currency to a play-to-earn reward. We want all players to be able to acquire a selection of their favorite Eververse content every season just by playing the game, and we’ve been keeping an eye on the Bright Dust economy in Season of the Undying with this in mind. In Season of Dawn, all Dawning Weekly and Repeatable bounties will award Bright Dust in quantities equal to the amount awarded from strike, Crucible, and Gambit bounties (200 per weekly and 10 per repeatable). Crimson Days will do the same for Weekly bounties only, as this event does not include Repeatable bounties. 

Duplicate Purchase Prevention

The Eververse store no longer permits purchasing an item that is already in your Collection. Hopefully this makes it much more clear which items you have already purchased and will keep you from spending Silver or Bright Dust on an item you already have. 

Looking Ahead

We’re always looking at your feedback, and we’re going to keep being open with you on how that feedback is woven into our overall goals for Destiny and for Bungie. As we’re planning for future seasons, we’re also thinking about the types and themes of content offered through Eververse as well as the role of cosmetic content as a reward for achievement.

We’re committed to continually and thoughtfully adjusting the Eververse store to ensure it’s a balanced and optional part of the Destiny player experience while also ensuring that we can support the team creating and evolving Destiny. Please keep the feedback coming, and thanks for all you do to support the team.

Get It Before It’s Gone

It’s shopping season. You might be thinking about what’s on your own wish list. Here’s a fact that might help you make an informed purchasing decision when it comes to Destiny

On December 10, the Digital Deluxe Edition of Shadowkeep will no longer be available. Season of the Undying is almost over. Season of Dawn begins soon. The longer time progresses, the less value you’ll be able to derive from the offering that includes all the Seasons we’re deploying this year—so we’re going to stop selling the bundle.

If you still want it, you have a few days left to grab it for 25% off!*

*retail participation may vary

Ghost of Exos Passed

As we prepare for the changing of the seasons, Player Support has the info you need to know before you go. 

This is their report.

Seasons Fleeting

Currently, we’re in the final week for Season of the Undying in Destiny 2. All players should be aware that after this Season comes to an end, some activities and loot sources will become unavailable. Here are some notable callouts:

  • Undying’s free and premium Season rewards—including acquisition for Eriana’s Vow*
  • Eriana’s Vow catalyst quest*
  • Vex Offensive matchmade activity
  • Vex Invasions on the Moon
  • Vex Weapon Data Seeds from Ikora
  • The Gatelord’s Eye Seasonal Artifact
  • Power bonuses granted from the Seasonal Artifact
  • Season-specific Triumphs, seals, and titles

*Please note that Eriana’s Vow and its catalyst quest will become obtainable through alternative acquisition paths in a future release. Players who have already obtained and begun this quest may complete it after the season ends. Stay tuned for updates.

For an extensive list of tracked items, players should visit this help article.

Destiny 2 Update 2.7.0

Next week, Season of the Undying ends and Season of Dawn kicks off with the release of Destiny 2 Update 2.7.0. Please see below for the rollout timeline.
  • 8 AM PST (1600 UTC): Destiny service maintenance begins
  • 8 AM PST (1645 UTC): Destiny 1 and 2 are taken offline on all platforms
  • 9 AM PST (1700 UTC): Destiny 2 Update 2.7.0 begins rolling out across all platforms and regions
  • 10 AM PST (1800 UTC): Destiny 1 and Destiny 2 are back online on all platforms; Season of Dawn begins
  • 11 AM PST (1900 UTC): Destiny service maintenance concludes

Invitation Notifications

Today, we’d like to announce an upcoming feature that allows players to disable clan invite notifications in-game.

Starting with the 2.7.0 update, PC players will be able to disable these in-game notifications by going to Settings > Gameplay > Clan Invite Notifications. When this feature is disabled, players will no longer receive clan invite notifications during Destiny 2 gameplay. Players on other platforms can expect this feature to arrive at a later date.

Please note that all players can already disable clan invites entirely if they so choose by visiting their Bungie.net profile settings. In a desktop browser, this can be found under Settings > Privacy > Destiny Privacy. Here, players can individually choose which platforms they do and do not wish to have clan invites enabled on.

Movie Times

Welcome to Movie of the Week, our ongoing effort to seek out community videos and share them for all to see. If you don’t know the drill, it’s pretty simple. We pick a few of our favorite videos created by the community and then send a special emblem to the creators. If you are a lucky winner, please make sure you include a link to your Bungie.net profile so we can know where to send the prize. Here are this week’s winners.

Movie of the Week: Wild Ride

[youtube https://www.youtube.com/watch?v=mTaqKDBAzDc?wmode=transparent&rel=0&fs=1&w=1136&h=641]

Honorable Mention: Back to Back to Back…

[youtube https://www.youtube.com/watch?v=Yydf7Nx_LOo?wmode=transparent&rel=0&fs=1&w=1136&h=641]

There is nothing left to say. 

You have your mission. It begins next week. Use the Sundial to repair the timeline and save an old friend. Also, of course, there will be loot!

See you on Mercury.

<3 Cozmo

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Vanguard Commander

Osiris and Saint stood on a Tower platform overlooking one of the six paths into the City. The road beyond the wall still burned with scorching pits of blue flame.

“Vanguard Commander Saint-14,” said Osiris. “What a ludicrous title.”

“The Consensus wants a new leader in the wake of… all of this,” Saint replied. He shook his head as he gestured at the destruction beyond the City limits. “It’s time.”

“You’ll serve them well,” Osiris replied, manipulating a cube-shaped device into an array of smaller hexahedrons that floated between his fingers. Vex components, Saint thought.

“But… I’m afraid it’s not a title I can keep.”

Osiris looked up.

“Father has plans for me,” Saint continued.

“Giving up Commandership in one day? That’s a record. So go. Be a Titan for the Speaker. After this madness, they will need you to rebuild.”

“I put the Titan aside for this mission. I’m a soldier. There is… difficult work to be done.”

Osiris narrowed his eyes. “What has he asked you to do this time?”

“Take the fight to the Fallen. Seek them out beyond our borders, find them wherever they are. Strike first and hard.”

“This is precisely what I mean when I say the Speaker likes to lead you astray,” Osiris muttered to his cubes.

“You would not say that if you saw what the Fallen have done to our people out there. You’ve forgotten how to see.”

“The Fallen are not so different from us. How hard would you fight if the Light were taken from you?”

“Those stories ring false to me,” said Saint. “They are not a noble people. I’ve fought them, and so have you.”

“I have not fought them all,” the Warlock replied, pulling his hands apart to create an intricate web of hovering cubes and points of light. “They are nothing, no threat—not like the Vex. Not like the Darkness.”

Saint stepped close enough to breathe  on Osiris. “Look past the wall, brother. Are you blind?”

Osiris folded the device into his palm and met the Titan’s gaze. “You know I’m the only one watching the whole canvas.”

“But you’ve lost sight of why we fight.”

Osiris turned away and tossed the cubes again to form a miniature constellation in the twilight sky. “As ex-Commander, you have the power to dictate a replacement, should you choose. Who’s it going to be?”

“I have recommended you for the position of Vanguard Commander.”

Osiris turned back. The cubes hung listless in the air.

“You want to give me control over the databases? The Vaults? Jurisdiction over Owl Sector, access to the Last City grimoire?”

“I want you to protect our people,” Saint said. “For all our disagreements—you’re one of the few who can.”

The Warlock stared at the Titan with an unchanging expression.

“We don’t have the resources to do this twice,” Saint continued. “I fought representatives of every House across this conflict. It was a joint effort to exterminate us. If threat should come to the City ever again, you’ll have to fight in my stead.”

“I accept,” Osiris said quickly.

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The Accolade

The Accolade

Jasleen was nine cycles old. She stared out from the top of a hill across a blasted, ashen landscape. This morning, this had been her village. Before the Fallen Ketch and its Walkers arrived. Those were equally ruined, reduced to a trio of smoldering, metallic husks at the center of town.

But Jasleen was alive, and so were her parents, and her neighbors too, thanks to the Titan who patrolled the region.

That Lightbearer, a giant in an iron suit, watched curiously as her father tried in vain to smoke a fire into existence. Her mother stared in silence at the burning ash that used to be their home.

Together, they were waiting for the rest of the villagers to return with dinner. Local berries, if they were lucky.

“You should come with me,” the Lightbearer said to the three of them. “Humanity must unite. There is a foundation forming under the Traveler. Let me take you there.”

“We would never make it,” Jasleen’s father growled, fumbling with his bow drill. “We can’t afford to dream like you can.”

“I would protect you,” the Titan said.

Jasleen’s father ignored him. Her mother, too.

“My neighbor says Dregs eat children,” Jasleen said, to break the silence.

“I’ve seen it,” the Titan replied.

“I feel sorry for them. The Dregs.”

The Titan looked down at her for a moment, then swept his gaze across the ruin of their lives. “What is their suffering compared to yours? You lost everything today. And still, it was a good day, as these days go.”

She craned her neck to look up at him. “What do you mean?”

“About what?”

“Why is it a good day?”

“I did not arrive too late to help. I did not die today—”

“Do you worry about dying?” she interrupted.

“I worry about not helping.”

“Have you ever lost a fight?”

“More than I can count. I am no Ikora Rey. No Radegast.”

“Who are they?”

“Guardians, like me.”

Jasleen shrugged, her skinny shoulders sharp under her ratty tunic. “That’s okay. You’re my favorite.”

“We remember those who help us.”

“Has anyone ever helped you?”

He nodded. “Yes. Oh, yes.”

“Who? The Speaker?”

He thinks for a moment before replying. “No. A Guardian, like me. Saved me from the Fallen when I was young, when I had lost everyone I was meant to protect. That Guardian is why humanity must go to the Traveler.”

Jasleen furrowed her brow. “What do you mean?”

“That Guardian’s Ghost and Light showed me a vision of humanity’s potential. The land beneath the Traveler becomes a place of safety. I—”

The foraging party returned with rabbits. They would eat well tonight.

As her mother and father moved to help prepare their dinner, Jasleen undid the bow in her hair and motioned the Guardian to come closer. She wrapped it around the Titan’s gauntlet. “I think that’s going to take a long time,” she said.

“Maybe.” He stared down at his arm. “On that day, I will bring this with me.”

“What’s your name?” she asked.

“Saint,” he said.

“I’ll remember it.”

❖❖❖

A woman with gnarled hands and an aged face sat alone on a couch, basking in the dim glow of a Golden Age ruin. She held back a cough as she eyed ancient monitors on the walls and ceiling, which directed visitors to empty offices belonging to people long dead.

It was cold, silent, and dark, and the woman felt she should leave. But just outside, through the doors behind her, an acid rainstorm showered the streets of a dead city.

She had been traveling for weeks, and today she had eaten the last of the hermetically-sealed food from a vending machine she had found a few miles from here. If she could go back, she would; she had taken all that she could carry, but the machine held plenty more. Life in the Golden Age must have been paradise.

Right now she wasn’t hungry, and she felt no fear. It was an odd change of pace—she welcomed the respite.

The room stretched on for a hundred meters in front of her, branching into rows and rows of doors that led to who knew where.

There was enough space in this building to house a thousand families. For a moment she wished her daughter and her daughter’s daughter were still here with her. They had begun their trip together months ago from Varuna, but she had urged them to go on ahead, giving her share of supplies to them. Supplies were heavy, and she was too slow.

There were rumors a human settlement was growing under the Traveler, and the spoken plan was to reunite there.

The spoken plan, at least. She rubbed her hands together to ward off the cold. 

And she coughed.

Immediately, something creaked far down the hall. A door slammed open, followed by the sounds of rapid scuffling.

She stood up from her couch and slowly backed away, pulling a plasteel shiv from a sheath strapped to her thigh. Five figures with glowing eyes emerged from the gloom and rushed toward her, brandishing weapons. Two ran like men, massive and four-armed, and two were leaner, crawling low to the ground. The last was small, about the size of a human. It loosed a howl no earthborn mouth could make.

She hoped her child and grandchild still lived, and held her weapon up in silent salute.

The sliding doors behind her opened with a whoosh, and a violet discus cut through the air above her, singing like a sword loosed from its sheath. Three of the creatures dissolved into screaming Void as the disc of Light caromed down the length of the corridor.

As the woman turned to look over her shoulder, an iron monster alight with boiling Void energy leapt over her.

He moved with a grace that contradicted his size, and caught one of the remaining beasts by the neck as it bounded at him. He reeled back, and bam! The thing went limp as he smashed its skull with the top of his helm. Its companion lunged with a crackling Arc Sword, but he stepped forward and kicked its knee out to bring it down to his height, reeled back, and bam! Bam! Bam! He jackhammered the beast’s winged helm with his own. It fell back, dead.

The corridor fell silent.

He turned and asked quietly, “Where do you hail from?”

“Patch Run,” the woman replied.

He nodded. “Lin sent me to look for you.”

The woman scoffed and sheathed her weapon. “She was supposed to go to the Traveler.”

“She made it. All the way,” he replied. “They both did.” He raised his armored hand, wrapped tight with a purple cloth, and keyed a switch on his helmet. “Jumpship will be here shortly. We’ll get you home.”

“Who gave you that ribbon?”

“An old friend. Probably about your age, now.”

“How long do you people live?”

“We don’t know.”

The woman stared at him, then tore a piece from her lavender-colored sleeve. She stepped forward and tied it to a hinge of his pauldron.

“What is this?”

“Your friend is clever. If I leave this with you, I’ll live forever.”

He chuckled. She did not.

“Make a mark on this world,” she said. “Don’t waste the time you have.”

“Yes, ma’am,” he replied.

They were quiet a moment.

 “None of this bothers you?” he asked, gesturing at the bodies and the raging storm outside.

“Everything bothers me,” she said, sitting back down on the couch.

“What was your name again?”

“Mei.”

“I will remember it.”

They listened to the rain as they waited.

❖❖❖

Three children, two Awoken girls and a Human boy, slept against a rampart on the City wall. They were standing in for their parents, members of the City volunteer militia. They weren’t old enough to carry weapons, but the boy clutched a remote access switch that would alert every guard in the district.

He would need to be awake to trigger it, though.

So Saint-14 stood watch in their stead. He would leave when his patrol cycle began in the morning.

The children woke when the sun broke the horizon. They pretended not to see him, but when one of the girls tore her handkerchief in two and tied one half to the Titan’s pauldron, the other two did the same with scraps of cloth and fabric.

He asked for their names, but they weren’t supposed to give their names to strangers, and all parted amicably.

❖❖❖

The Titan leapt atop the smoldering wreckage of a kit-bashed airship, a stripped-down Arcadia Class incapable of escaping orbit, and tore the Golden Age-polymer canopy right off the cockpit.

He pulled a startled Awoken from out of the pilot’s cabin as the airship’s remaining engine crackled and roared. With the Awoken in his arms, the Guardian tumbled deftly off the Arcadian airframe and took off at full speed away from the wreckage. The Shock Cannon that tore the ship out of the sky had started an Arc reaction in the engine power cells that would—

The shockwave overtook him and tossed him into the air. He rolled to his feet as he landed, dropping the pilot as a dome of Light snapped into being around them. A sleet of debris and shrapnel rolled across the Titan’s Ward of Dawn.

As the metal rain faded, so did the Guardian’s Light. The two stood up. The Titan pulled a Daystar SMG2 from a back holster, checked to see if it was loaded, and handed it to the Awoken. “You are lucky. The Fallen shot you down twenty miles from the Traveler. They will not bother you again. Head due south,” he pointed, and turned to leave. But the pilot tapped his shoulder guard.

“Yes?”

The pilot untied a bandana on his arm and held out the strip of plum-colored cloth.

“You’re joking.”

“I have nothing else to give,” the pilot said. “That ship was my life.”

The Titan stared down at the man. “You’ve found a new life. Go to the Traveler.”

“It’s bad luck to not give Saint-14 his due.”

Saint grasped the cloth. “What is your name?”

“Georges,” the pilot replied.

Saint turned back towards the desert.

“I will remember it.”

❖❖❖

Saint stood at the gateway into the Infinite Forest. 

Six Fronts. Twilight Gap. Boyle Pass. The breaking of the Weapons of Rain.

Other Guardians always seemed to remember where and when they found the engrams that revealed the most treasured pieces in their arsenals. The Gjallarhorns and the Dark Age antiquities. He had difficulty with that.

But he could name almost every person who had awarded him an accolade over the course of his Guardian career.

They covered every nook of his armor. They adorned his ship, the Gray Pigeon.

He had never talked about them, and, as he looked up at the yawning translucent field before him, he wished that he had.

❖❖❖

I never found Osiris, but I’ve killed enough Vex to end a war. And they, in turn, struck a fatal blow: they completed a Mind with the sole function to drain the Light from me. It worked very well.

Don’t worry. (Not that you worry much). It took them centuries to build, keyed to the unique frequency of my Light. And I sit atop its shattered husk.

I mourn that I will never reach the heights you have. To me, you represent everything a Guardian can become. Yours is a thriving City. So different from mine. My whole fourteenth life I fought to make my City yours. I never finished.

All I have left is this weapon. The Cryptarchs say you crafted it yourself, built it out of scraps and Light and sheer will, inside the Infinite Forge. I’ll make sure it finds its way back to you. When you gave it to me, I swore I would make it my duty to follow your example.

I’m still trying.

—Saint-14

❖❖❖

Panoptes, the Infinite Mind, was dead.

And so was Saint-14.

Osiris looked down at what remained of his friend.

The Infinite Forest shimmered around him.

The Vex had built a dais to carry the body of Saint-14. The Titan had been stripped of Light. There was no obvious killing wound on his armor. Perhaps they had repaired it.

Sagira ran a beam of Light across the body.

“Saint carried these ribbons everywhere,” she whispered.

“He called them his ‘accolades,’” Osiris replied.

“What were they for?”

Osiris was quiet for a long moment. He sat staring at the tomb. 

“I never asked.”

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This Week At Bungie – 11/26/2019

This week at Bungie, we give thanks.

Hello, and welcome to an oddly early TWAB entry. It’s Tuesday, it’s 10 in the morning, and we might have caught you off guard. This Thursday, we’re celebrating Thanksgiving in the states. It’s a day meant for us to reflect what we’re thankful for while spending time with friends and family.

We couldn’t leave for holiday without mentioning what we’re all incredibly thankful for: you.

Guardians like you inspire us every day, from the stories you’ve shared about the friendships you’ve made, to the tales of how you earned your favorite loot. Thank you to everyone who stopped by to share their stories over not only the last few weeks, but years of Destiny and Destiny 2

Thank you, dear reader, for being a Guardian.

Now, let’s get on to the news of the week. We have some community spotlight on a few artists, and info on our Black Friday sale, which kicks off later this week!

But Before We Start…

Season of Dawn begins December 10, 2019. We have a bit to talk about between now and then…

Join us on Wednesday December 4, at 10:00 a.m. PT for the reveal of a new season. Dawn is almost upon us.

Holiday Shopping

Thanksgiving dinner is the last thing between you and the Holiday season. Black Friday at Bungie Store begins November 28, at 9 p.m. PT. We have new gear including T-shirts, collectibles, and accessories that make the perfect holiday gifts for the Guardians in your life! Or, you know, perfect gifts for yourself…

Ah, and the sweetest loot of all: Up to 50% off on Black Friday sale merchandise!

Every purchase through December 9, 2019 11:59 p.m. PT will include a free exclusive Destiny 2 emblem. Additionally, any purchases of $50 or more will include a free exclusive limited edition Destiny art print while supplies last.

EU residents shopping on Bungie Store EU will have access to the free emblem with purchase promotion and can expect more extensive product availability before the end of this year.

Artist Alley

We’re pleased to announce the Bungie Store’s Community Artist Series of official merchandise featuring art from the Destiny community! 

Please join us in celebrating our creative and talented community with these limited edition collectible products. Each artist receives a share of the revenue from their product sales. The program is currently by invite only and we plan on adding more designs soon.

The first wave of Community Artist Series merchandise will be available for pre-order on November 28, 2019 at 9:00 p.m. PT.

Sergey Parshakov: Vermillion

Hi, this is Seryozha (you can read it if you’ve read Zhalo in D1). 
A Void Warlock who draws boring, mostly monochrome, pics.

My love for Destiny is based on two things:  
– An awesome mix of fantasy and sci-fi. 
– Use of Swiss graphic design traditions & attention to in-game branding (Hakke!).

I’m always searching for details which not everyone notices. I can watch at wall texture for tens of minutes, or how light draws Shrieker’s shape. This inspires me.

I’m convinced that the observing, analyzing & mixing of opposite elements to create something new are the keys to an awesome result.

Brian Moncus: The Last

Hi, my name is Brian Moncus or MrMoncus to some that know me by my social handles. I’m a part time freelance artist and I’ve been creating scribbles since I was a little kid with notebook paper and a No. 2 pencil.  Currently I work digitally in Procreate on the Ipad Pro with a much more indirect approach to painting. Most of my work carries a darker vibe to it with influence from traditional charcoal work to iconic classical illustrations from artists such as Frank Frazetta. I love the Destiny universe and the stories within it, so I’m constantly finding inspiration for new works.

Ian Pestridge: Triarchy

After studying Visual Art at University, I now work in the games industry as an Art Director. My inspirations are diverse but notable are Iain McCaig, Katsuhiro Otomo & Gustave Dore. Stylistically my work is tonal, I utilise colour sparingly and purposefully. Detailed work with etch-like hatching and texture along with lighting, composition and mood are key to my style. I create art that excites and challenges me in style and subject, something visually arresting. My art allows me to express my enjoyment of Destiny; my favourite aspect is how creative and supportive the community and devs are.

Holiday Helpers

Even through the holiday, we keep tabs on our services to make sure things keep running. Our Player Support Team will be lively in the forums, leaving no stone unturned as we continue to investigate issues in the live game.

This is their report.

Google Stadia and Chrome Extensions

Last week, Destiny 2: The Collection launched on Google Stadia. Since launch, we’ve been closely monitoring reports for player-impacting issues on our local #Help forum. This week, we’d like to highlight an issue which can emerge when players have Chrome extensions enabled while playing Stadia in their Chrome browser.

In some cases, Stadia players have reported that Chrome extensions can interfere with keyboard inputs during Destiny 2 gameplay. If, for example, a player has a Chrome extension which uses the “R” key as a hotkey, the “R” key may be unresponsive during gameplay.

In all cases, we recommend that players remain aware of which Chrome extensions they have enabled, and be prepared to disable them in the event that they interfere with gameplay inputs. Alternatively, players can choose to rebind their keyboard inputs in their Destiny 2 Settings menu. If players encounter other general issues with their keybindings, they should restore them to their defaults and set them again.

For more information on Google Stadia, players should visit our Stadia Guide.

Holiday Support

This Thursday and Friday, Bungie will be closed in observance of the Thanksgiving holiday in the United States. Rest assured, our Bungie Network Operations Center will remain staffed to monitor services across Destiny 1, Destiny 2, and the Destiny Companion app.

In the event of a service interruption, players can receive the latest news by following @BungieHelp on Twitter or monitoring our support feed on help.bungie.net.

Cornucopia

Feast your eyes on this smorgasbord of artisanal treats, stuffed with the finest content our Community Creations page has to offer. Look, I get that this intro went a little overboard on food references. It’s almost Thanksgiving and all I can think about is Turkey. Deal with it.

Movie of the Week: Optimal Damage per Second

[youtube https://www.youtube.com/watch?v=rExwgT4Fw9w?wmode=transparent&rel=0&fs=1&w=1136&h=641]

Honorable Mention: Thin Line

[youtube https://www.youtube.com/watch?v=5xp3_LzDukY?wmode=transparent&rel=0&fs=1&w=1136&h=641]

Honorable Mention: Undying YEET

[youtube https://www.youtube.com/watch?v=2wxR1ERQMh4?wmode=transparent&rel=0&fs=1&w=1136&h=641]

Editors note: Yes, we see you throwing bosses off of the map. This is an example their revenge.

Honorable Mention: Wait for it…

[youtube https://www.youtube.com/watch?v=0LmYbdJfYe4?wmode=transparent&rel=0&fs=1&w=1136&h=641]

So, let’s say you’re looking for a new emblem to sport, and you think you have some footage worthy of Movie of the Week. Submit your video to our Community Creations page, and maybe you’ll take home the prize next week.

It’s a bit of a light week, but we’ll be back in just over a week with the reveal of Season of Dawn. We’ll also have a patch note preview for Destiny 2 Update 2.7.0, bringing a few quality of life changes to the fold. I’m looking at you, Escalation Protocol armor.

Cheers,

-Dmg04