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Community Focus: DestinyTheMeme

It’s not often that you get to meet the mind behind a meme, but today, we’re getting to know the mind behind too many to count. These things don’t just grow by themselves, you know. We may think that we’re funny from time to time, but compared to this account? They’ve beaten us at our own game far too many times to let them evade the Community Focus spotlight.

Enter: DestinyTheMeme.

Ah, DestinyTheMeme. We meet at last. Who are you? No seriously… Tell us about yourself, outside of the memes!

DTM: As the email address that I used to respond to you suggests, my name is Moira, I’m an undergrad at NYU Tisch Film & TV. Outside of memes I work on animation and screenwriting; go to the cafeteria with my classmates; participate in Smash tournaments, although I have no idea what to do (I tried to pop a super as Kirby); spend quality time with my dog, as well as work on art and write my (soon to be) novel. Some fun facts: I speak three-and-a-half languages and like to collect little things.

What got you into Destiny? And to take it a step further, how did you get to your Legendary Meme status?

DTM: [LEGENDARY FLASHBACK]

I had a crush a few years ago, and this crush liked Halo, but I didn’t know what it was. Growing up in a place where video games are 99% times painted as a negative factor was not fun, especially when your grandma doesn’t even think that girls should watch sci-fi movies. Anyways, I moved across the world, and one day while wandering in the library browsing sci-fi, I found a Halo book and went hey, isn’t this my crush’s profile photo? I read the book out of curiosity, and ended up really enjoying it. Googled it and found out that [it was] a game, so I looked for a chance to play it.

Unfortunately I didn’t know anyone who had an Xbox, but I did make a family friend who had a PlayStation 4. Using my amazing baking skills, I bribed them with tiramisu to try it out. The family friend knew I liked Halo, so they told me: “Hey, we have a game from the same devs. Would you like to try it out?”

And that’s how I met Destiny. (I played a Titan!) Ended up getting an Xbox and picked Destiny as my first game. This is December 20, 2016. And I chose… Warlock.

Meeting the game changed a lot of things. I always loved art, loved 3D modeling, loved writing, but until then I never considered them as a career. I realized I could combine everything I loved into entertainment. So I worked for it. Got into Tisch, and I’m now building my portfolio and my experience. Although I’m working on my own book and want to make it a movie in the future, I would love to work at Bungie as a screenwriter. This game changed my world and I want to be that inspiration to someone else.

Fast forward to Forsaken. E3 trailer dropped, Cayde died. I was really, really sad. I made a meme the second day and realized I was actually pretty good at memeing. Three months later, I set up Destiny the Meme (DTM), and brilliant-me decided that an upside down Destiny logo was the best way to go. Hey, it stayed.

I didn’t expect to get where I am today, and a part of me is still not really prepared, but I’m always grateful for everyone who supports me and my somewhat cursed humor. In return I made promises, answering DMs being one of them. Then it’s LFG service and relaying Twitter info to Instagram. I want to be a bridge that connects people, gets news across, little things like that. Although it isn’t really what I was asked to do, we all want to see a good community, and I’m proud to be one of the many many players who build it.

To answer the question, I didn’t become the meme alone. There are 150,000 Guardians with me.

150,000 Guardians and growing*. It must be pretty hectic keeping that community satiated. Memes can come and go in a flash. How do you keep up?

DTM: I get the “How do you come up with three memes a day?” question a lot. Truth is, I have no idea. I like to have fun and to be lighthearted. And like I said in the last question, there are others with me. Sometimes I chat with people and memes just come from these conversations. People send in ideas sometimes, and when I see a gold comment I reach out. Collab memes are fun!

During the Almighty live event, I got the entire server together so we can take a picture for a meme. The community is powerful.

I guess the other way to ask that question is “How did you get so funny, and how dare you be funnier than me?” Ah well, I’ll give credit where credit is due. The community is powerful, and it’s awesome to see content like yours in the feed. Speaking of, we’ve seen you rally for Titans quite a few times on social media. How are things going with that? Have you dabbled with Hunters and their skinny jeans lately? How about Warlocks and their floofs?

DTM: I play all three classes. I was a self-rezzing Sunsinger back in Destiny 1, changed to Hunter during Forsaken (Cayde cape!), and although I said I’d never play Titan at one point, I finally made a Titan after watching Broman’s Citan’s Ramparts video…

I still don’t have Citan’s. I don’t have Shadowkeep just yet, but I can’t wait till I get back on my console.

Now I’m a helicopter Warlock once again. I’ll eventually rotate back to Hunter. I’ve learnt to enjoy all three classes – and make memes for all of them.

>:)

Glad to see another Guardian who embraces each class. While I main Hunter, I definitely love to punch things on my Titan or read books on my Warlock (while raining down fire from the skies above). Tell us a bit about your usual loadout. Is it meme tier, or do you have some favorite weapons/Exotics that you gravitate towards?

DTM: I do not have a meme loadout. Very disappointing, I know.

I enjoy heavier guns. I don’t know how to describe this, but Graviton Lance weighs a lot more than Outbreak and I enjoy that heavy recoil a lot. Stable, heavy-hitting, long range. Stability is always the primary factor so Pulses are my favored category. Then I have a panic weapon–Shotguns and Fusions–to blast anything else in my way. 

I’m a PvE player, and I’m known to drop 200 kills in Strikes. Monte Carlo Sunbracers FTW! Gravlance and Trinity are babies! Thank you for coming to my TED talk.

I see you have good taste with Graviton being at the front of your mind. So, let’s talk content. Drop us some links. What are the best places to see your memes, art, and more?

DTM: destiny_thememe Instagram and Twitter. Also, theeverdrift is my art account. I’m working on a legit website for my portfolio too, but that probably won’t be a thing until I finish college…

Do you have any words of wisdom for the Destiny community before you go?

DTM: Oh sparrow of the lake, what is your wisdom?

Enjoy things! Have fun! NAME YOUR GUARDIANS AND GHOSTS, THEY’RE PRECIOUS BEANS.

Let everyone enjoy the modes/classes/loadouts that they enjoy.

(Whispers) guardians need beards.

Final question: Cats or Bread?

DTM: Baguette. I’m a dog person (although my neighbor’s cat loves me).

Drifter Pog,

Moira

Wait, what? Drifter… pog? Ok. That’s a new one.

Many thanks to Moria for spending some time with us this week. Do you have any suggestions for future Community Focus articles? Feel free to let me or Cozmo know! We’re are always eager to get to know the stories behind this amazing community. 
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This Week At Bungie – 7/30/2020

This week at Bungie, we shared our Prophecy.

Challenge. Mystery. The Nine. Deserts, cubes, and… whiteboards? Earlier this week, we did a deep dive on our newest Dungeon, featuring some behind the scenes developer commentary. Did you miss it? Well, let’s fix that. Hit the jump for a recap!
These are some of our favorite streams to host. We’ve opened the minds of our designers to bridge the gap between Guardian and developer and get you into their headspace. If you’re not in a place where you can watch a stream, we also released a companion blog article. What does it take to build out a dungeon? How do these ideas come about? And most importantly, how many lines did Jon To write to stay occupied when quarantine began?

I don’t think I’ve ever put that many questions into a single intro, but it’s fun to embrace the chaos, isn’t it?

Ironheads

Lord Saladin returns to host the second Iron Banner of the Season. Before we get too deep, if you haven’t heard of the Iron Banner, let’s give you a quick lesson. First, get your Power up. This activity offers Power-enabled combat in the Crucible, so that means your opponents might have an edge if they’re five (or more) Power above you. Second, snag weekly bounties from Lord Saladin in the Tower before jumping in. You can earn some pinnacle power gear when completing their objectives! Third, capture the zones. The more zones you hold, the more points you get whenever you defeat an enemy. Fourth, stick with your teammates. While being a lone wolf can be fun, hunting with the pack can yield the best results.

During Saladin’s last visit, two Legendary weapons made their return with random rolls in tow. The Fool’s Remedy Sidearm and Forward Path Auto Rifle pack a pretty good punch in the Crucible. I’ve personally gotten around 400 Guardian defeats with my trusty sidearm; maybe you’ll find a good roll that fits your playstyle. 

And if you’re searching for some enhanced armor mods, or armor pieces with high stat rolls, now’s a great time to jump in for some PvP action. These rewards can drop simply from playing matches, or turning in tokens to Saladin between matches.

Iron Banner will be available from 10 AM on August 4 through 10 AM on August 11.

Hotfix Preview

Next Tuesday, we’ll have a fresh hotfix to address some issues that were introduced in Destiny 2 Update 2.9.1. While Destiny Player Support will have a run-through of patch times below, we have a quick preview of patch notes for you.

Nightfall: The Ordeal

  • Fixed an issue where the Ordeal version of Lake of Shadows was inaccessible at tiers above Adept for players who do not own Forsaken.
  • Fixed an issue where the Festering Core Master Nightfall was listed as 1080 Power in the Director, but was actually 750 Power.
      • Guardians should expect a much greater challenge when engaging with this strike.

Raids

  • Leviathan rewards of XP, Glimmer, and chances towards Exotic Engrams or Bright Engrams are now back on a weekly lockout.
      • Note: Weapons and armor are not affected by the weekly lockout, and can be earned multiple times a week.

Investment

  • Fixed an issue where some players could not acquire the “Means to an End” quest from the Prismatic Recaster.

Armor

  • Fixed an issue where Ruinous Effigy could trigger the heal from the Stronghold Titan Exotic armor while blocking with the carry object.
  • Fixed an issue where Umbral stat Focused engrams could provide less than 10 in the selected stat.

We’ll have a few more patch notes in the article next week, but this is a short and sweet update to tackle a few minor issues found over the last few weeks.

Maintaining Course 

I don’t think I know many people in the Destiny community who have as much game-related information in their heads as the members of Destiny Player Support. Not only are they keeping track of upcoming fixes and patch timetables, but they’re also an encyclopedia of general information. It can range from the location of a random Dreg to the angle at which skip grenades bounce when hitting a wall.

This is their report.

HOTFIX 2.9.1.2

On Tuesday, August 4, Hotfix 2.9.1.2 will be available to players. Below is a timeline of Destiny 2 maintenance for Hotfix 2.9.1.2:

      • 9 AM PDT (1600 UTC): Destiny 2 service maintenance begins.
      • 9:45 AM PDT (1645 UTC): Destiny 2 will be taken offline on all platforms. 
      • 10 AM PDT (1700 UTC): Destiny 2 Hotfix 2.9.1.2 begins rolling out across all platforms and regions.
      • 10:01 AM PDT (1701 UTC): Destiny 2 is back online and players can log in.
      • 12 PM PDT (1900 UTC): Destiny 2 service maintenance concludes.

KNOWN ISSUES

While we continue investigating various known issues, here is a list of the latest issues that were reported to us in our #Help Forum:

      • Players who acquire Calcified Light without the Pendulum step of the Growth quest in their inventory will be blocked from completing the quest.
      • Picking up a Throwing Hammer while holding a Sword will not recharge Titan’s melee ability when running Code of the Devastator.
      • Enemies in the Hexahedron encounter of the Prophecy Dungeon can stop spawning.
      • Previously uncensored nicknames on Steam are now being censored.
      • The Seasons tab of the Director will flash to indicate an available reward when none are there.
For a full list of emergent issues in Destiny 2, players can review our Known Issues article. Players who observe other issues should report them to our #Help forum.

Sugar, Spice, and Just a Little Bit of Nice

Hunting for a movie fitting of receiving the MOTW title can sometimes be a challenge. Every so often, we get crazy footage of raid strategies that end up making mincemeat of cosmic gods. Other weeks, the clear winner is a short film recorded entirely in-game. This week, we’ve got a little bit of PvP hotness from a crafty Hunter, a fun idea for custom games to evoke some nostalgic feels, and an amazing raid save.

Movie of the Week: Knife Test

Honorable Mention: House Rules: Rift

Honorable Mention: Spire of Saves

Want to take a swing at the title? Well, it’s not a title, but a cool emblem. Either way, submit your video to the Creations page on Bungie.net. Make sure your Bungie.net profile is present in the description of your video, or delivery of your emblem may be delayed.

While Moments of Triumph is in full swing, we still have some summer fun on the way. Solstice of Heroes begins in under two weeks! Hard to believe that it’ll be August in less than two days.

Next week, we have Iron Banner to play on Tuesday, and some Solstice details to dive through in the Thursday TWAB. Now it’s time to get started on my solo flawless Prophecy completion. Cozmo will give you an update next week on whether I succeeded, or failed in spectacular fashion. Until then, we’ll see you starside.

Much love,

-dmg04

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Dungeon Diving: Prophecy

A shadow approaches. The Pyramid ship floating above Io serves as a looming reminder that we are unprepared – that we know not what the future portends. You must search for answers if you hope to face the oncoming storm. You must seek the Nine.

You must hear the prophecy.

And so, you find yourself standing at the doorstep of a new realm. But how did you get here? And what is “here” exactly? To answer that, Andrew Hopps (world lead) and Brendan Thorne (senior designer) – two members of Bungie’s Raid and Dungeon team – take us back to the beginning. Back to when rainbow roads were for Italian speed demons and walking on walls required scrolling green text and leather trench coats.

 

QUESTIONS, ANSWERS, AND ARRIVALS

Both Andrew and Brendan have been at Bungie for over seven years. During that time, they worked together on more than 10 raids and dungeons including King’s Fall and Vault of Glass. When they started on the Prophecy dungeon, the team was searching for something art-driven and different.

“The theme of new perspectives came from some early prototyping,” Andrew recalls. “As soon as we started to experiment with rotating the game space, we knew we wanted to go off the deep end with an abstract style.” 

The team started by aligning with the Creative Leadership team to figure out where the dungeon was going to take players. Andrew remembers being excited at the prospect of visiting Nine space. Placing the dungeon there would empower them to experiment with game mechanics and an art style that toyed with a lot of the rules within the Destiny universe. “We’re stepping into this simulacrum,” Brendan said. “The Nine made a little pocket universe for us to explore.” 

They went to Robbie Stevens (creative lead) and Tom Farnsworth (design lead) to start discussions on how to integrate the new dungeon into the existing Season of Arrivals story. Players already knew that the Pyramid ships were approaching, and the dungeon was the perfect opportunity to explore the question: What is the Darkness? In spite of all their research, the Drifter and Eris still don’t know. So, when the Season began and the threat became imminent, players had every reason to search of answers – even if they’re cryptic and lying at the end of a neon-fueled abstract playground. 

“It’s really exciting,” Brendan said. “The Pyramid ships are here, and we have the sense that something awful is about to happen. What do they call those big cataclysmic events – black swan events. One that reverberates and changes everything. It feels like a sudden surprise in the moment but when you look at it in reverse you can see exactly how it was made possible.” 

They wanted players to view Prophecy as foreshadowing. To be able to look back at this dungeon and realize that Bungie had been laying the groundwork for something massive the whole time. 

FINDING BALANCE

With narrative direction and an excitement to push the limits of what they could do with the Nine realm, the team turned to the world-spinning prototyping that had captured their imagination initially. “Sometimes it’s a happy accident when something works,” Andrew said. “We definitely prototype really bold ideas and the ones that work well together end up together.” 

 
“We start with these happy little accidents,” said Brendan. “Then we find out how to layer them on top of each other for a smooth experience. We start with the core mechanic in a safe learning environment. Then we add some difficulty, a twist or two, and tie it all together. It’s a solid method to make the whole experience feel cohesive.” 

The team took all the mechanics they had and then tuned them so that, when combined, they were difficult but still manageable. “We try to find out how many plates we get players to spin at the same time,” said Andrew. “We keep layering, so by the time you get to the final boss you should understand exactly how this fight is going to play out just by stepping into the room and looking around.” 

Brendan explained how he, Andrew, Darin Lantzy (senior technical designer), Matt Turner (senior world artist), and Ben Heider (test lead) sat in an office with a giant whiteboard and diagrammed everything they had. “All the mechanics and how do they work together and support each other. It all clicked. After about an hour, we had a design.” 

Some mechanics, like rotating the world, were things that Andrew had wanted to do previously but didn’t make sense contextually. “Whenever we prototype different experiences, we end up with cool ideas that don’t always fit the theme – so I’ll just save them for later. When Prophecy started, and we decided we were going to the Nine realm, I was like ‘Oh hey, I’ve got this in my back pocket. ’” 

NOW DO A BARREL ROLL

“Dungeons are not typically super mechanically complex because we want players to easily understand what’s happening around them,” said Brendan. “So, what Andrew did was super clever. He built a cube that players can activate to get teleported. Then the entire world turns, and the cube drops them into a new version of the world. So, players are now on what used to be a wall or the ceiling.” 

The team went to Darin Lantzy and told him that he was empowered to do whatever he wanted to make the room spin feel cool. “He was super involved in prototyping,” Andrew said. “He kept adding these effects to really sell the rotation of the world as you drop in and out of the teleporter.” 

The mechanics were simplified to a single activation, but the gameplay that arose out of it was new and exciting. Brendan explained how suddenly the layout of every surface became relevant. “It creates these interesting combat encounters. It becomes more about how well you use the geometry and play in the moment rather than having the perfect build or perfect strategy.” 

 
Geometry as gameplay is a central tenet of Destiny 2. Where players move and what weapons to use – building encounters where spatial orientation and player position are central to the experience means the team was able to leverage the best part of Destiny’s sandbox. 

 

ILLUMINATING

Another prototype that excited the team involved fighting with actual light and shadow. “I don’t think we’ve ever used light as a game mechanic like this,” Brendan said. “Like actual volumetric lights or anything like that as a mechanic.” 

The core concept was thematic and straightforward: players use the light and shadow in the game to succeed. “We wanted it to be a simple concept to explain,” said Brendan. “You could see someone doing this fight and you would know how to do it in 30 seconds.” 

Players would kill an enemy and depending on where the combatant was standing, they would drop a different type of mote. Enemies dropped dark motes while standing in the dark and light motes while standing in the light. Even though the mechanic sounds simple on paper, it was visually confusing and somewhat frustrating since players can’t really reposition enemies. 

While testing, Ben Heider suggested making the dropped mote type rely on the position of the player instead of the enemy. Even though it was subtle change, the whole encounter shifted. “Suddenly the player had more agency,” Brendan said. “We made that simple change, played it the next day, and wow – it was a million times more understandable.” 

Those kinds of pleasant surprises come about a lot during the process. It isn’t unusual for a team to come up with a cool idea that seems impossible, only to have an embedded tester come back with a solution. Bungie’s testers are integral to the process and bring with them invaluable insight in determining the kinds of challenges a design will face, both in production and in the hands of players. 

But even when something ultimately doesn’t end up working, Andrew’s prepared to take the idea and put it in his back pocket for later.

GALLERY OF THE NINE

In addition to unique game mechanics, there was clearly a distinctive art direction that the team leaned into for Prophecy. Madison Parker (senior lighting artist) made reference to an artist named James Turrell that the team looks to for inspiration. His work explores the interplay of light, color, and architecture and his focus on bold color, shape, and really simple forms that match well with the Nine’s aesthetic. 

Knowing that the theme lent itself to the abstract, they wanted a progression of shape and color that would transition as players traveled through the dungeon. “When you start, everything looks soft and then progressively get very angular,” Andrew said. “Round shapes sunset and become spheres with lines in them and then become a flat line that a monolithic square rises from, that then collapses into a triangle. If you look at the shape language from one encounter to the next, you will see this progression from soft to hard to angular shapes as you traverse the Dungeon.” 

There were so many fantastic artists that contributed to the look and feel of the dungeon. Brendan recalls thinking of Andrew as a production designer on a movie – organizing pages and pages of brutalist architecture, moods, screenshots, and lighting concepts. “Andrew had this vision and this plan for Prophecy. I just watched in awe as him and Matt Turner (senior artist) built these shapes – it was so cool to see them come together.” 

What resulted is very much an art-driven dungeon that doubles down on the Destiny 2 brand of geometry space as gameplay. 

TIME TO PLAY

The whole team is incredibly proud of how Prophecy turned out. At the time of this article, the dungeon has been live for a few weeks and players seem to be having a blast. Prior to the quarantine, it was a tradition for everyone to gather in the Bungie theater, order queso, drinks, and pizza, and watch players dive in for the first time. 

“The World’s First race is obviously a big deal,” said Andrew. “So, our whole team and a bunch of partners get together in the theater and root on the teams.” For Last Wish, there were still people in the studio at 5:30 a.m. Dungeons are a little faster, but everyone still gets together in the theater to watch players experience it for the first time. 

Despite having to work from home, the team was still watching, “A bunch of us got together in a video conference call to watch the launch,” said Andrew. For a team intimately familiar with every aspect of the dungeon, there’s a special joy that comes from knowing when players are about to experience something special for the first time. “We’re on the edge of our seats, ready to cheer,” he said. 

It’s akin to griefing the new player with content you’ve played already – a spoiler-free twist to share with friends. The Raid and Dungeon team knows that this is something of a tradition in gaming. Shared moments that build memories that endure long after the final boss learns the error of their ways. 

True to form, Brendan shares a gaming experience that many can relate to, “You know the Sparrow run in Scourge of the Past?” he asks. “Where two people have to hit the buttons together? I was always the raid-dad making sure everyone was ready. Coordinating everything and not really paying attention to Andrew on his Sparrow – aiming at me. As soon as I say ‘go’ he just charges right at me and kills me every single time.” 

Halfway through the story, a smile that can only be conjured from fond memories forms on Andrew’s face. He quickly composes himself before responding, “That’s not true. I’m hyper-focused and never goofing off at all.” 

The Prophecy dungeon is live in Destiny 2 and free for all players. Jump in today, take in the sights, and drive carefully.

If you’d like to know more, check out this stream with members of the development team providing developer commentary while a fireteam plays the mission.
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This Week at Bungie – 7/23/20

This week at Bungie, we drew a thin line between light and dark.

Today, we had some exciting news to share on the Xbox Games Showcase. Bungie and Xbox announced that they are joining forces to bring Destiny 2 to Xbox Game Pass this fall. 

With an active Xbox Game Pass subscription, players will have access to the standard edition (seasonal content sold separately) of each expansion beginning with Forsaken and Shadowkeep (available September 2020) and Beyond Light (available beginning on November 10, 2020).

Later this year we will be releasing a version of Destiny 2 that will be optimized for Xbox Series X, including 4K resolution and running at 60 frames per second. Players who already own Destiny 2 on Xbox One will be able to transfer their game to Xbox Series X for free via Smart Delivery. 

In addition, for Xbox Game Pass Ultimate subscribers, Destiny 2 can also be streamed to your Android mobile devices via xCloud.

Dive Deep

Most of our fresh content doesn’t end up on our streaming channels, so it’s time we got back to our old antics. Next week, your Host will be the freshest face on the Community team: Nicole! She joins us in today’s TWAB to discuss details on the Developer Deep Dive into the Destiny dungeon:

Nicole: Howdy, Guardians! I hope you’re all safe, healthy, and finding some fun out there. Thanks for keeping us company (not to mention each other) during these very unique days. I’ve felt so welcomed since stepping into the community from the Bungie side, and I’m excited to continue to explore ways to engage with and entertain you. 

During our recent participation in the St. Jude Fundraiser marathon with our friends who drive the @GCXEvent, we discovered some new ways to recreate the streaming experience from our homes—which means developer commentary is coming soon to a screen near you! 

You are cordially invited to dive into the Prophecy dungeon with some of the devs who created the experience.

Developer Deep Dive : Prophecy Dungeon

Tuesday, July 28 – 10AM Pacific

Come and watch us play our own game and tell you stories from its creation on the development floor. Learn more about our inspirations and motivations as we share snapshots from when it was just a work in progress. Join us in chat for the conversation! 

We welcome you behind the curtain for a bit of fun, reminiscing, and insight into the life of game development. 

I can’t wait to talk to you all again soon, but for now, see you then!

(Oh, and yes, we’ll archive it later, for those of you who can’t make it.)

Dam Beavers

We would never harm our large-toothed, pond-dwelling friends, but we are on a mission to reduce the error codes that share their name. Late last week, we had some success in bringing the number of Beaver errors back down to similar levels reported in past Seasons. Here is the Destiny Dev Team with some more info on our progress.

Destiny Dev Team: This past week Valve identified hardware configuration issues with 4 relays in their Chicago, Virginia, Stockholm, and Dubai data centers. In each case, the affected relay was unable to send traffic to one other relay in the same data center. If a connection to a peer went through both of those relays, then it would drop. Valve has fixed the configuration issues, and we have confirmed that the rate of disconnections in the affected areas has been reduced significantly.

These changes have reduced Beaver error codes significantly with players in the central and eastern United States of America being impacted the most. Beaver error codes are an indication of connectivity failure and can be caused by a wide range of issues. Some Beaver error codes are caused by local internet connectivity issues. If you still experiencing a lot of Beaver errors please use follow our Network Troubleshooting Guide and then report any further issues on our Help forum

Back on the Menu

Destiny, the Official Cookbook released this week. It contains all kinds of Destiny inspired culinary concoctions waiting for you to whip up for breakfast, lunch, and dinner. Maybe even second breakfast if you are as hungry as the Drifter usually is. Yum yum yum yum yum.
Earlier this week, we gave you a behind the scenes look at how the cook book came to be. We partnered with Victoria Rosenthal to author this collection of recipes. She showed off her culinary and photography skills, dove deep into Destiny lore, and helped bring this fun cooking guide to life.

Twitch Prime

We have extended our Twitch Prime Rewards and now we’re in the bonus rounds. If you have an active Prime subscription, visit this page to link your Bungie.net account and claim your rewards. Once you are all set you can pay a visit to Amanda Holliday in the Tower to grab your new gear. 

Here’s a look at what you can get this month:

  • Tractor Cannon – Exotic Weapon
  • Machinist’s Trove – Exotic Weapon Ornament
  • Shadow Trespass – Exotic Ship
  • Cavalcade – Legendary Sparrow

DAM RESTORED

Our Player Support Team is tracking all of the known issues.

This is their report. 

SEPTENARY ENCRYPTION EMBLEM

Last week, players were able to redeem their Bungie Day Septenary Encryption emblem in their Bungie.net Account’s Code Redemption History. An issue arose when players discovered that they had the option to choose a platform to redeem the emblem on. This wasn’t intentional and we have confirmed that the platform chosen doesn’t matter when players go to retrieve the emblem in-game.

Once players have redeemed their emblem, they should restart Destiny 2 and visit their Collections>Flair>General section to acquire the emblem.

KNOWN ISSUES

While we continue investigating various known issues, here is a list of the latest issues that were reported to us in our #Help Forum:
  • Players can’t see their responses in chat on PC anymore.
  • Duress and Egress lore may disappear if the Triumphs aren’t claimed.
  • The South Paw controller scheme doesn’t allow Sparrows to boost.
  • The High-Energy Fire Dawn Mod doesn’t allow Consumed with Light to stack twice when the Stacks on Stacks Dawn Mod is equipped.
For a full list of emergent issues in Destiny 2, players can review our Known Issues article. Players who observe other issues should report them to our #Help forum.

In a World

It’s been a minute since I’ve been in a movie theater, but with how many amazing Destiny movies are being made by the community, I don’t really care. This is where we get to stay in our PJs, burn our own popcorn, and pick our favorites to share with you! Let’s take a look at who caught our eye this week. 

Movie of the Week: Killstreaks

Honorable Mention: Gotta Catch Them All

If one of these videos belongs to you, congrats! Now make sure you have your Bungie.net profile in the description of said video so we can send out your prized emblem.

That’s not the end of this week – we still have a Friday to survive – but this is how we bring “This Week At Bungie” to a close. While the journey to Beyond Light has been extended, we’re one week closer. That leaves a lot of time to talk about how the next expansion will change the game, as well as what youll want to accomplish between now and November.

I’m out next week, so be nice to Dmg while I’m gone.

<3 Cozmo

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Destiny 2 Coming to Xbox Game Pass

Today, Bungie and Xbox announced that they are joining
forces to bring Destiny 2 to Xbox Game Pass this fall.

With an active Xbox Game Pass subscription, players will
have access to the standard edition (seasonal content sold separately) of each
expansion, beginning with Forsaken and Shadowkeep (available September 2020) and
Beyond Light (available beginning on November 10, 2020).

Later this year we will be releasing a version of Destiny 2
that will be optimized for Xbox Series X, including 4K resolution and running
at 60 frames per second. Players who already own Destiny 2 on Xbox One will be
able to transfer their game to Xbox Series X for free via Smart Delivery. In addition, for Xbox Game Pass Ultimate subscribers, players will be able to stream Destiny 2 on their Android mobile devices via xCloud. 

FAQ

Q: Does this partnership with Xbox mean that Destiny 2
content is launching on Xbox first?

A: All content on Destiny 2 remains available to all
players, on any platform, and is going to be available at the same time – there
are no content exclusives on any platform.

Q: Is seasonal content included as part of Game Pass?
A: No. With an active Xbox Game Pass subscription, players
will have access to the standard edition of the Forsaken and Shadowkeep
expansions beginning in September 2020, and the standard edition of the Beyond
Light expansion beginning on November 10, 2020. Seasonal content is available
for separate purchase.

Q: What happens if I have already pre-ordered Beyond Light on Xbox?

A: Those Xbox Game Pass subscribers who purchase any edition of
Beyond Light will still have access to the expansion and its associated content
if Beyond Light leaves Game Pass or their Game Pass subscription expires.

Q: What will happen
to my expansions when/if Destiny 2 leaves Xbox Game Pass?

A: Players have access
to the Destiny 2 expansions while they have an active Game Pass subscription.
If Destiny 2 expansions leave Game Pass, players will need to purchase the expansions to
continue playing expansion content. 

Q: Are the Beyond
Light pre-order bonuses available via Xbox Game Pass?

A: No. In order to get access to pre-order items and digital
bonuses, you must purchase Beyond Light.

Q: What happens to my current Xbox Destiny 2 expansions?
A: Destiny
2 and its associated expansions will continue to work as normal outside of Xbox
Game Pass.
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Putting the Epic in Epicurean: Inside the Official Destiny Cookbook

Have you ever wondered what Dark Motes taste like? How about
Vanilla Blades? What might a meal inspired by Izanagi’s Burden be like? Or cookies
based on Gjallarhorn? Would they be sweet? Bitter? Perhaps even… exotic?

The recent release of the Destiny: The Official Cookbook is
Bungie’s attempt at answering these kinds of pressing questions. Whether you’re
a budding gourmet or someone whose idea of a meal is putting in an order with
your delivery service of choice, there’s something here for every level of culinary
skill. The book, which was released this week and is available on the Bungie
Store now, features dozens of recipes inspired by the worlds, characters and,
yes, sometimes, even the weapons of Destiny 2. From Radiolarian Pudding to
Infinite Forest Cake; Traveler Donut Holes to spicy ramen (naturally!), there’s
lots of culinary treats to prepare and enjoy, and no shortage of goodies for
Destiny lore connoisseurs along the way. 

Recently we spoke with some of the people who have been
instrumental in bringing the Official Cookbook to life, discussing what it’s been
like combining the worlds of epic sci-fi action and epicurean delight.
“There’s nothing more wholesome than preparing a meal,” said
Bungie’s Lorraine McLees, art lead in Consumer Products. “It’s something we can
all relate to.”
Lorraine has been with Bungie for more than 20 years and her
list of artistic contributions to the worlds of Bungie is formidable. (The Halo
logo? Yeah, that’s her work). Considering her long history with the company,
Lorraine remembers the days when members of the Bungie team would spend
holidays together instead of traveling to visit family. “We used to host
Thanksgiving. We had big gatherings; there were probably like 60 of us.”
Those makeshift family holiday dinners were the origins of
the Destiny cookbook concept, she said. “We collected a whole bunch of recipes
from everybody. I gave them [recipes] that I cooked for folks, even bringing it
to the office and cooking.”
Though that original concept of a home-sourced version of a
Destiny cookbook never really took off, the inspiration stuck around. At one
point the team considered sharing a small collection of Festival of the
Lost-related recipes but that project eventually fizzled too. It was only
relatively recently that the idea of a traditional Destiny cookbook took its first
steps towards publication, thanks in no small part to the plethora of
appearances that food and drink make in Destiny 2 lore.
Lorraine remembers seeing a similar gaming-related cookbook
(the World of Warcraft cookbook) and immediately seeing the possibilities in
the Destiny universe. After all, you don’t need to dive too deep into the lore
to see references to food and drink. “We have spicy ramen; we talk about a
bunch of different foods,” Lorraine said. “Devrim Kay talks about making tea.
There’s something about making food and how it makes [the world of Destiny]
into something you can relate to.”
So with full confidence that the world of Destiny held
plenty of possibilities for fueling a full-fledged collection of recipes, it
was perfect timing when one of Bungie’s longtime officially licensed partners,
Insight Editions, came up with a pitch for an actual cookbook. Even better,
they already had the right person on board to make the dream of a Destiny cookbook
a reality.

CULINARY CREATOR

Victoria Rosenthal isn’t just a fan of videogames, she’s an
author and amateur chef who loves to showcase her various cooking skills and
gaming-inspired recipes on her website and Twitch
channel
. As the author of the Fallout:
The Vault Dweller’s Official Cookbook
, Victoria has mastered the art of
marrying delicious-yet-approachable recipes with content that is built from the
rich narratives of games, making her an obvious choice to take up the mantle
for hungry Guardians everywhere.

Though her cooking credentials were well in-hand, the
challenge for Victoria was in finding the right menu of recipes. Thankfully
both she and her husband are Destiny fans, and they immediately tackled the problem
by diving deep into the narrative, poring through game entries, Web lore, the
Destiny Grimoire books, and more to find succulent clues.
“We started doing big dives into the lore,” Victoria said,
“There’s lots of little mentions of food. Obviously spicy ramen is a very
obvious one but if [Cayde-6’s aviary chum] Colonel [is] sticking around, she
has to be providing eggs. There has to be more recipes there! And then [Bungie]
came out with The Dawning and I was like, ‘Oh perfect! Thank goodness, the
dessert section is covered!’”
The central narrative of the Destiny cookbook
centers around Eva Levante, who acts as host, guide, and curator for the reader
through the various locations and recipes that the book introduces. Along the
way, readers will enjoy entries from important Destiny 2 characters like Ana
Bray, Amanda Holliday, Zavala, and more.
The recipes themselves are organized
thematically or by location; for example, treats like Chocolate Ship Cookies
and Burnt-Edge Transit are found in the “The Dawning” section, while hearty dishes
such as schnitzel, German potato salad, and French Onion soup are tucked in the
“EDZ: Trostland” chapter. There’s an assortment of urban fare in the “City
Life” section, such as Gyoza, Bulgogi Burritos, as well as “Exotic” foods such
as the aforementioned Izanagi’s Burden, and even an Ace of Spades recipe (only this
time, the results don’t become a Banshee-44-approved hand cannon).
International variety is a core component
of the recipe lineup, and it’s a notion that is supported by a deep cut lore entry
from the first Destiny Collector’s Edition: The City Library. As Lorraine
explains, “It’s kind of like the Library of Alexandria, where all the books
that ever existed would be copied and brought to the city. All of the
literature that exists in our solar system.”
“There would have been specific sets of
foods from the 1,000 nations that flocked to or sheltered under Traveler.
[Those people] would have brought their recipes as well. There’s thousands of
them and Eva would have had selected a few that were easy to make, with
ingredients that were easy to find.”
“[Victoria] actually surprised us with
the manuscript with some of the things she suggested putting in there,” said
Lorraine. “We asked her to cite a lot of sources and she did. She’s already
done her homework and had found these angles for how to approach the fiction.”

It shouldn’t come as a surprise to hear
that Victoria is a Destiny 2 player herself (a Warlock main, for the record).
And, in addition to collecting and providing the recipes, and writing all the
character entries, Victoria also took all of the photographs that
grace the cookbook’s pages. An avid photographer, she said this project pushed
her skills in new directions, whether it was setting up attractive shots
of large meals (a tricky proposition when compared to more traditional
Instagram-like shots of single servings), to making sure the photos themselves
felt like they were pulled from the world of Destiny 2. 

Sometimes that meant working with some
fantastic props. “We got a Sunshot [replica] to visit us at home. The moment I
opened the box I was like, ‘Oh my gosh, this gun is huge.’ We took it out and
tried to take pictures with my corgi Kanji but he was spooked by that thing.
That was one of those moments where you’re like, ‘This is really cool.’”
Whether you’re an old hand around the
kitchen or you don’t know your balloon whisk from a basting spoon, there’s
something for you to try in the book. Victoria suggests starting with something
like buttermilk biscuits, or the banh mi burger; the former is one of her
guilty pleasures, the latter, a friendly introduction to Vietnamese cuisine.
“It’s in burger form so instead of beef patty, it’s a pork patty, there’s pâté
in there; there’s pickled vegetables and cilantro. You get the taste of bahn mi
but it’s a burger, something that’s a little more approachable.”
Research, writing, photography,
check-ins, more research, more writing. There’s a lot that goes into the making
of something like Destiny: The Official Cookbook. Alongside all that hard work,
however, there’s some fun, too: namely trying out the recipes. “Everything gets
eaten (beforehand),” Victoria said. “I typically [have] a crew of people I’ll
have come in for the weekend. [I’ll say] ‘Hey I’m making this set of meals,
please come eat some food because I have a lot.”
And hopefully lots of leftovers.

Destiny: The Official Cookbook is
available for purchase now on the Bungie Store (U.S., E.U.)

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Community Focus – Chibikim

Our focus this week is someone who has been a part of the Destiny community since the beginning. Alongside her friends and clanmates, she enjoys playing Crucible, raiding, and everything in between. She keeps the mood chill in her stream and concentrates on enjoying the good times.

Please meet Chibikim.

Welcome! Please tell us a little bit about yourself and what first got you into gaming. 

Chibikim: My name is Chibikim (or Chibi as my friends call me), and I’m from Chicago, Illinois. When I’m not watching anime, bad movies, or gardening, you’ll find me playing Destiny with friends on PC or console. What first got me into gaming was playing Super Mario Bros. for the first time with my sister on the Nintendo as a kid. Chrono Trigger for the SNES is still my personal favorite. 

When I got into college, I got more involved in RPGs and playing a lot of fighting games such as Street Fighter. I was about to get into the fighting tourney scene until I saw Destiny at E3 and was just blown away at how gorgeous it looked and how you could interact with players from all over the world. 

Glad you chose to go with Destiny, but we have to know – who did you main in Street Fighter? 

Chibikim: My favorite Street Fighter character was Chun Li. I really loved her design in the Alpha series. She wore a modified qipao (Chinese dress), with the white classic boots so she can pull off her devastating leg moves, and her finisher, the spinning bird kick. She’s strong, athletic, graceful, and powerful. She showed that you can be beautiful and kick ass at the same time. I still look up to her and Ikora at the same time as powerful women who have made a big impact on my life in gaming.

When did you first start playing Destiny and what made you decide to start becoming active in the community? 

Chibikim: I first started playing Destiny when it came out for the PlayStation 4 on September 9. I remember it well because I took some time off to play the game. I was so entranced with the beauty of it and how you could travel to different planets, explore, and ride around in a Sparrow. The fantasy element was incredible too. I started to get more active in the Destiny community around late June in 2017. 

Before the game came out, I struggled with personal interaction. Talking to people always made me feel uncomfortable. Destiny helped me come out of my shell. I started playing online and I made a lot of friends through Twitch and Twitter that were deeply involved in the game. It was then that I started to open up more and became more involved in the community itself. As a result, I joined Team Resolute on August 29, 2017, just a few weeks before Destiny 2 came out. I never thought a game like Destiny would help me open up and bring out my true personality that I was hiding all this time. 

It’s always nice hearing about Destiny can help people make more friends. What has been your most memorable Destiny moment over the last few years? 

Chibikim: It was losing Cayde-6 in Forsaken. I remember watching the Destiny 2 trailer at E3 and I saw a beaten down Cayde-6. I was shocked at what happened to him, [and then] I saw Uldren pull the trigger. The next thing I knew, Twitter exploded and there was confusion as to whether he lived or not. I was saying to myself “Man, he’s not dead. Maybe he’ll pull through.” Cayde’s death stunned me so much because he always made you smile when times were bleak, especially during the Red War. To this day, that Forsaken trailer was the biggest moment in my life I will never forget. It was dynamic. 

That was a heavy moment we knew would hit the community hard. It was fun watching everyone plan their revenge. What has been your favorite subclass and weapons to wield against minions of the darkness?

Chibikim: I was a Titan main, but now I’m loving Warlock! Dawnblade is my favorite super. I love Icarus Dash a lot. As far as weapons go, I love The Jade Rabbit, Not Forgotten, Claws of the Wolf, Jack, King Queen 3, and Suros Regime (I love the spinning up sound). 

You and DeeJ share and affinity for the mighty Suros Regime. Tell us about your channel and what kind of content can we find there. 

Chibikim: My channel is just me playing with friends, be it in the Crucible, raids, or special events. Expect a lot of laughs. I keep it chill and relaxed. I just play to have fun. Winning or losing in Crucible doesn’t matter to me. I try to make the viewer understand that it’s OK to lose. You’re not going to win all the time and in the end it’s just a game. 

I’m not the best player in the world and I’m OK with that because I enjoy being with my fireteam and having a great time. I also love interacting with the viewer as well because I’m all about keeping the community healthy and enjoyable! 

You can’t win them all, that is for sure. Where can we find you on the internet? 

Big shout to Chibikim for taking the time to share a bit about herself and her Destiny experiences. It’s always fun getting to know someone from the community. Stop by her channel and say hi.

We will have a new Community Focus soon. I believe Dmg has an artist coming up. If you have any suggestions on who else we should focus on let us know us on Twitter or our forums.
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This Week At Bungie – 7/16/2020

This week at Bungie, we are extending Season of Arrivals.

The launch date for our next expansion, Destiny 2: Beyond Light, has been moved to November 10, 2020. If you missed the full announcement, you can check it out here. We’ll wait until you’ve given it a read…

… Up to speed? While we’re sad to keep the secrets of Europa under wraps for a few extra weeks, our dev team is putting in the work to deliver an adventure that is worthy of your bravery. Doing that work from our homes finds us very far away from our usual ideal of working together in a studio – currently still quarantined. So we’re taking the time we need to do it right under the most challenging of conditions.

With the extra time between September and November, we have some plans to make the most of the suddenly longer Season.

  • Moments of Triumph will be extended to November 10, 2020. Cutting it close on some of those tougher Triumphs? Here’s a little extra time to finish them off.
  • The show must go on: Festival of the Lost will now take place during Season of Arrivals, beginning on October 6.
  • We’re planning a handful of ritual activity modifiers to look forward to:
      • Increased Valor
      • Increased Infamy
      • Increased [REDACTED]
      • A few additional Iron Banner events between September and November.
  • And more…

We know that no amount of extra Infamy or Valor will keep your hunger satiated, but we will have a few more surprises to share on the road to launch. Stay tuned.

In the meantime, the pages that appeared on the day we revealed Beyond Light have been updated with all of the new and relevant information. Bookmark ‘em or pass ‘em along to your friends. Some in-game UI elements will not reflect the new launch date until a future update.

Maybe We Are Conquerors

Contrary to what Zavala believes, many among you became Conquerors last Season with the introduction of Grandmaster difficulty Nightfalls. Even though we turned the challenge up to 11, you were able to smash through the ranks of enemy combatants and earn your prize.

While this Season will follow the same flow, completing all available Nightfalls on Grandmaster difficulty to earn the Conqueror title, we made some adjustments to activity rewards to make things feel a bit more fruitful.

  • Nightfall: The Ordeal
      • Increase Masterwork material drops for Grandmaster Nightfall difficulty.
      • Grandmaster completion at Platinum, Gold, and Silver levels now have higher chances of dropping an Exotic armor item.
      • Grandmaster completion at Platinum level now guarantees one Ascendant Shard (with a small chance at one additional), and four Enhancement Prisms (with a moderate chance at 1-2 additional).
      • Grandmaster completion at Gold level now guarantees two Enhancement Prisms (with a moderate chance at two additional).
      • Grandmaster completion at Silver level now has a small chance at two Enhancement Prisms.

So, if you’re on the hunt for that perfectly rolled Exotic armor piece, or if you’re trying to fully masterwork as many armor pieces as possible, it’s almost time to put your skills to the test. Slay the Darkness, claim your loot.

Grandmaster difficulty becomes available on Tuesday, July 21, at 10 AM PT.

Farming With Dogs

Last week was pretty crazy. Bungie Day brought an update to Destiny 2, unlocking a new Exotic quest, new Umbral Engrams, and more. Five raids also entered “featured” status, losing their weekly loot lockouts. In other words, players can play the featured raids multiple times a week to grind out high-stat armor and raid Exotics that they may not have earned yet! If you’ve been taking a swing at the Moments of Triumph objectives this year, you may have also noticed that the Contender’s Ghost Shell from Prestige Leviathan has become available through a Triumph.

In the last few days, an issue came to light that the Contender’s Shell perks also lost their loot lockouts. Combined with some raid encounters that could be completed in under five minutes, this led to an incredibly quick way to earn Bright Engrams, which further increased Legendary Shard and Glimmer earn rates.

As such, the Seeker of Brilliance perk has been temporarily disabled. Our current goal is to have a hotfix in early August that adds the weekly lockout back to this specific perk. Once we have more information on an expected patch date, we’ll let you know via @BungieHelp on Twitter.

As a note, the Seeker of Opulence perk remains active. If you’re looking to round out your Exotic collections or earn better rolls on Exotic armor, equip this Ghost Shell before jumping into Leviathan raids!

Continued Support

Earlier this week, Destiny 2 Hotfix 2.9.1.1 was released, addressing a collection of issues that impacted controller inputs and general gameplay. The Player Support team has a quick list of high-frequency issues that were resolved, and a collection of other bugs that we’re tracking.

This is their report.

BEYOND LIGHT RELEASE DATE

As announced previously, the new release date for Beyond Light will be November 10, 2020. With this change, the end dates for Season of the Arrivals and Moments of Triumph have also been moved to November 10, 2020 at the weekly reset. The implementation of related systems, such as the moving of certain activities to the Destiny Content Vault and the effect of Max Power Level through Infusion, have also been pushed back.

RESOLVED ISSUES

On Tuesday, July 14, we released Hotfix 2.9.1.1. to players. This hotfix included the following resolved issues:

      • Witherhoard’s projectiles appeared randomly on screen when using abilities or when stowed away.
      • The reassigned Interact button didn’t revive players on custom controller scheme.
      • When Glide Jump cancelling, Warlocks and Titans auto-jumped after landing.
      • Hunters kneeled after dodging when using Hold Crouch, but stood when using Toggle Crouch.
      • The Fencing Salute Emote allowed players to get out of the environment.
      • The Emissary Whisperer Triumph has been removed.
      • Players could get stuck in the Prophecy Dungeon’s hallway between the Wasteland and Hexahedron areas.

CURRENT KNOWN ISSUES

While we continue investigating various known issues, here is a list of the latest issues that were reported to us in our #Help Forum:
      • The Contender’s Ghost Shell’s “Seeker of Brilliance” perk has been temporarily disabled.
      • Some players can’t progress the “Means to an End” quest. While we continue our investigation, players can progress this quest by using an alternate character or joining another player who has already started the mission.
      • Players who didn’t claim the reward for completing the “Means to an End” quest in one previous week will be locked out from acquiring and completing it the following week. Players will be able to acquire the quest again the week after the blocked week.
      • Players unable to launch the “Interference” mission may be able to play through and complete it by joining someone else already in the mission. 
      • We continue to investigate the BEAVER error code appearing frequently on the Steam platform. 
For a full list of emergent issues in Destiny 2, players can review our Known Issues article. Players who observe other issues should report them to our #Help forum.

Subtweeting

A few weeks back, I challenged Cozmo to write better headlines for the Movie of the Week section. His answer? “Plays Adapted For Movies.”

This was an obvious reference to our favorite musical recently hitting a streaming service, but I still think he could do better. Now that I’ve gotten that off my chest, let’s get to watching some Space Magic Movie Magic.

Movie of the Week: Come on and SLAM.

Honorable Mention: Is this how you UwU?

If you’re looking to score a Movie of the Week emblem, make sure to submit your movie to the Creations page on Bungie.net. Throw a link to your Bungie.net profile in the description, and we’ll shoot you an emblem for your troubles if you’re creation is chosen.

A major announcement like the one we dropped today creates new questions. We know you also want answers to some of the other questions you’ve been asking since the original reveal of Beyond Light. 

Those answers were hard to come by in recent weeks while we refactored our deadlines and development cycles. The good news is that now we have more time to tell you everything you need to know about how this expansion will change Destiny 2. In the weeks and months to come, we’ll share all the information you need to plan your game time leading up to November 10.

Much love,

-dmg04

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Beyond Light Release Window Update

We have made the decision to move the release of Destiny 2: Beyond Light to November 10.   

As the first chapter in a new trilogy of expansions, Beyond Light is the beginning of a new era of Destiny 2. We have a powerful story to tell and incredible new features that we’re really excited for players to experience. As always, our goal is to make the coolest, most entertaining expansion we can possibly make for our fans. To that end, we are doing what’s best for the game and moving the launch date.  

The past few months have been a challenge and will continue to be during this pandemic. We’ve learned to create together in a new way, by having to work apart from one another. Despite these hurdles, we’re still committed to the same level of quality that our fans expect.  

Over the coming weeks, we’ll be unveiling more of what we’re working on for Beyond Light and what that also means for Season of Arrivals, which will now extend to November 10. Beyond Light sets the stage for an incredible future in Destiny 2 and, though it’s coming later than we originally anticipated, we’re excited to continue that journey with you this November.

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Destiny 2 Update 2.9.1.1

Destiny 2 Update 2.9.1.1 > News | Bungie.net News | Bungie.net”> News | Bungie.net”>

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PlayStation Xbox Live Steam Stadia Twitch Battle.net

Activities

Dungeon Prophecy

  • Fixed an issue where a door in the Hexahedron would occasionally not open.

Gameplay and Investment

Controls

  • Remapping the input for Interact no longer changes the button prompt for Revive which will always be mapped to X/Square.
  • Fixed an issue where canceling a glide jump would cause Warlocks and Titans to auto-jump after landing.
  • Updated default custom controller binding for Vehicle Exit to match standard control preset (X/Square -> A/Cross).
  • Fixed an issue where Hunters would crouch after Dodging when using Hold Crouch, but stand when using Toggle Crouch.

Investment

  • Fixed an issue where Advanced Pyramid Focusing was only rewarding 50 Altered Elements instead of 150 as stated in the Triumph.
  • To help players optimize daily weapon bounties, Banshee now picks six new weapon types to focus on each week – three primary, one special, and two heavy. 
  • Added a Season Rank Stat tracker for Season of Arrivals.
  • The Emissary Whisperer Triumph has been removed.

Weapons

  • Fixed an issue where Witherhoard’s projectiles would appear randomly on screen while using abilities or when stowed away.
  • Fixed an issue that caused Witherhoard’s direct hit damage to be unintentionally doubled if a player swapped to The Mountaintop after applying it.

Armor

  • Fixed an issue where the Surprise Attack perk does would not properly deactivate and reactivate when switching Sidearms

General

  • Fixed an issue where the Fencing Salute Emote could allow players to get out of the environment.
  • Fixed an issue where the “Hide Hints” settings option was currently displaying as “Never Show Full SteamID” and not functioning properly.

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