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Destiny 2 Update 3.0.0

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Rewards 

Vendor Armor 

  • Vanguard, Crucible, and Gambit vendors now all reward a Prime version of their respective ritual engram for completing the weekly challenge.  
      • These engrams award the ritual’s new Season of the Hunt armor on a knockout list until the full set has been obtained. 
      • Once the full set is obtained the engrams drop re-rolls of the ritual armor as well as world weapons. (Note this is on a per-ritual basis; each ritual engram assesses separately.) 
      • All armor dropped from these engrams is high stat armor.  
  • The base (non-Prime) version of Vanguard, Crucible, and Gambit engrams now drops world armor until the respective ritual set has been obtained from the Prime ritual engram. 
  • Once the ritual set has been obtained from the Prime ritual engram, low-stat ritual armor will drop. 
  • Zavala, Shaxx, and Drifter now sell low-stat versions of their new Season of the Hunt armor. Armor must be obtained from the ritual’s Prime engram before it can be purchased. 

Engrams 

  • Engram previews for most gear engrams have been removed. 
  • The following engrams had new versions created in Season of the Hunt: Legendary World, Prime, Crucible, Gambit, Vanguard, Gunsmith, and Iron Banner. Older versions of these engrams will be removed from the game in Season 13.  
      • Players with a back-stock of these engrams in the Postmaster are advised to extract and decrypt these engrams before the end of Season of the Hunt. 

Economy 

  • Spider has made several changes to his inventory as follows:  
      • He has grown jealous of the large stocks of Legendary Shards Guardians have saved up, and now covets them. To that end he will no longer part with Legendary Shards. 
      • He has obtained Enhancement Prisms to sell but will part with no more than three per week for each customer.  
          • He has priced these at 400 Legendary Shards each. 
      • Enhancement Cores are now fixed in price at 30 Legendary Shards each (they do not ascend with each purchase) but are limited to 5 per day for each customer. 
  • Zavala’s and Shaxx’s Boons and the Eververse’s Gleaming Boons have been deprecated and can be dismantled to recover their original full purchase price. 
  • Economy, Currencies, Faction of the Nine, Dead Orbit, New Monarchy, Future War Cult faction tokens, and all Rare destination materials can now be safely discarded and can be deleted as a full stack. 
  • Banshee-44 and the Spider will still accept planetary materials from Vaulted destinations for the duration of Season of the Hunt. 
      • These materials will be deprecated in a future season and players are advised to spend them during Season of the Hunt. 
  • Season Pass 
      • Season Pass rewards have been refreshed for Season of the Hunt. 
      • Additional Bright Dust has been added to the Season Pass reward tracks as follows: 
          • Free Track: Added 5,200 to the already present 2,300, for a total of 7,500. 
          • Paid Track: Added 2,600 to the already present 400, for a total of 3,000. 
      • Weekly Bounties will now award 100 Bright Dust 
  • Eververse 
      • Starting in Season of the Hunt, Bright Engrams will now contain all Eververse content from Season 1 to three Seasons prior to the current Season (excluding content from special events like Festival of the Lost, the Dawning, etc.). Here are some practical examples: 
          • Season of the Hunt: Bright Engrams contain all content from Seasons 1 through 9.  
          • Season 13: Bright Engrams contain all content from Seasons 1 through 10. 

Ghosts 

  • All existing and new Ghost Shells except the Generalist Shell now have energy levels and access to mods with various energy costs instead of being pre-loaded with specific perks. 
  • Ghosts now have four mod slots. Three are unlocked by default, and the fourth is unlocked by Masterworking the Shell. 
  • Kill Tracker functionality remains only on Ghosts that originally had access to that perk. 
  • Other pre-existing Ghost perks have been turned into mods and some have been made into more globalized versions of their past functionality. 
  • A selection of mods are available on all Ghost Shells by default, with the remaining ones obtainable via various gameplay sources (information on where to find these mods can be learned from Collections). 
  • No mods will be obtained from the Eververse and Eververse purchased Shells will have no advantages or functional differences from Ghost Shells earned in game. 

Sparrows 

  • All Sparrows intrinsically fast-summon now. 
      • Newly acquired or reacquired from Collections sparrows no longer roll on the Speed Demon(fast-summoning) perk. 
      • Players are advised to re-pull any sparrows they presently are using that have fast-summon to gain a new perk combo. 

General Fixes 

  • Matterscourge ornament can no longer be reacquired from Collections. 
  • Last Perdition on Shaxx now dismantles for less than its vendor cost. 
  • Universal Ornament item descriptions no longer refer specifically to Year-3 items. 
  • Emotes now display flavor text on the item detail screen or when being previewed on the Eververse store. 
  • Added icons to weapons that were missing their release watermark. 
  • Exotic Ciphers can no longer be added to a player’s Vault. 
      • Players saving an Exotic Cipher in their Vault must remove it and spend it before they can acquire a new one.
  • Armor affinity now display on player inspect. 

Bounties 

  • Lectern of Enchantment weekly bounty no longer references Nightmares on Io or Titan. 
      • Progress is now made from defeating Nightmares on the Moon. 

Power & Progression 

  • Powerful sources, weekly rituals with Powerful rewards released with Shadowkeep no longer grant Powerful rewards. 
      • These rewards have been moved to new rituals released with Beyond Light. 
  • Once the character’s gear Power has reached the soft cap (1200 in Beyond Light), it will now be possible to receive small Powerful upgrades from some normal drops. 
      • These will come from strikes, Crucible, and Gambit as well as some Seasonal sources, and are not subject to daily nor weekly lockouts. 
      • These can drop until the Power Cap (1250 in Beyond Light). 
  • Reduced the Power level of some vendor token rewards. 

Player Identity 

  • Login screens now have a dark background. 
  • Updated the Full-screen Menus to have a dark background style.  
  • Player waypoints now display Season Rank, HUD waypoints. 
      • Character Creation: 
      • Changed selection from “Male” & “Female” to “Masculine” & “Feminine.” 
      • Guardian head and hair models have been replaced with improved versions. 
      • Several color swatches have been changed to better represent the applied color. 
      • Players previous head selections are still used. 
  • Added toggle functionality to the character screen, allowing the player to make a choice between Light and Dark subclasses. 
      • Character screen visuals updated depending on player choice between Light and Dark. 

Triumphs 

  • Triumph Screen Updates: 
      • Navigation has been added to Triumphs and Seals to toggle between Active and Legacy content. 
      • Legacy Triumphs and Seals have a new visual style to distinguish them from Active content. 
      • Medals, Exotic Catalysts, and Lore have been given their own section within the Triumphs screen. 
      • Improved Lore screen added for better book/page navigation. 
      • Triumphs now display both the current step reward and final completion reward. 
  • Triumphs have had an overhaul and are now categorized in a new way. 
      • Lifetime Triumph sets will persist across all Seasons and introduces new players to the core aspects of Destiny. 
      • Destination Triumph sets will move to the Legacy section when the related destination enters the Destiny Content Vault. 
      • Seasonal Triumph sets will move to the Legacy section at the end of each year. 
  • Legacy Triumph Sets and Seals are found in the Legacy section. 
      • Legacy sets will not apply to your Active Triumph Score. 
      • Players can still see their Legacy set scores and which Triumphs they completed in time. 
      • All the Legacy Seals and their related Triumphs can be seen on the Legacy page. 
      • Titles for completed Legacy Seals can still be equipped 
  • Several new Stat Trackers were added to the system including, but not limited to, weapon-type Stat Trackers gated behind new Triumph completions.  
      • Prophecy Dungeon Stat Trackers have been moved to the Open World category matching other Dungeon related Stat Trackers. 

Combat 

Weapons 

  • Hand Cannons 
      • Aggressive   
          • Increased Rate of Fire (RoF) from 110 to 120.  
          • Broke out Aggressive Hand Cannons, allowing custom tuning of stats (e.g. damage falloff for 100 range in this subfamily now starts at 32m).  
      • Adaptive and Precision  
          • Range stat now has more impact on minimum damage falloff range for both archetypes.  
          • Damage falloff for 100 range now starts at 25m, was 20m.  
      • Precision Hand Cannon   
          • 180 RoF magazine scaled up by 37 percent.   
          • Note: This also affects Exotics with that RoF.  
      • Lightweight (folded in to Adaptive)  
          • Moved all Lightweight Hand Cannons (150 RoF) to the Adaptive subfamily (140 RoF).  
      • This includes Luna’s Howl and Not Forgotten.  
          • One Exotic Hand Cannon will retain 150 RoF. 
          • We aren’t going to leave it to speculation. 
          • It’s beautiful. 
          • It does Solar damage. 
          • It makes enemies explode. 
          • It’s Sunshot.  
  • Sniper Rifles 
      • Adjusted how aim assist (AA) is affected by Sniper Rifle Zoom rating. The lower the Zoom the lower the AA and vice versa. Scopes with around 50 Zoom are unchanged.  
      • Lowest-Zoom scopes have a large reduction in AA cone angle.  
      • Highest-Zoom scopes have a small increase. 
  • Auto Rifles 
      • Adaptive  
          • Damage per bullet reduced from 15.75 to 14.25.  
          • Note: Prior to Season of the Worthy, damage per bullet was 13.75.  
  • Scout Rifles 
      • Increased how much each point of the AA stat widens the AA cone. 
      • At maximum, the AA cone is now 15 percent wider.  
  • Rocket Launchers 
      • Increased reserves by 1 or 2 rockets depending on Inventory stat.  
  • Perks 
      • Outlaw – Reload speed increase felt insufficient with certain subfamilies and combinations of rolls (e.g. Aggressive Hand Cannons).  
          • Increased Reload stat bonus from +50 to +70.
  • Merciless  
      • Increased Inventory stat from 36 to 55 (this increases reserve ammo).  
  • Mountaintop   
      • Reduced splash damage by 33 percent, increased impact damage such that total damage is 5 percent lower than before.  
      • Reduced projectile velocity multiplier from the Micro-Missile perk from 1.4 to 1.2. (i.e., now 20 percent faster than other breech Grenade Launchers instead of 40 percent).  
      • Reduced in-air accuracy. Now has significant projectile error while in-air (around 7 degrees without the Icarus Grip mod, substantially less with).  
  • Falling Guillotine  
      • Reduced Heavy Attack damage by ~24 percent to bring in line with other Swords.  
      • Note: Falling Guillotine will continue to be slightly above average, just not to the extent that it is now.  
  • MIDA Multi-Tool and MIDA Mini-Tool 
      • MIDA Mini-Tool 
          • Moved the “Mida Synergy” trait to the intrinsic, similar to how the (Baroque) version works. 
          • Added the following perks: 
              • Hip-Fire Grip 
              • Kill Clip 
      • NOTE: There is an issue with the Masterwork on this weapon that prevents it from being upgraded. This will be fixed in a later update. 
      • NOTE: The Gunsmith will begin selling a version of this weapon on November 10 with no infusion cap. 
  • Sturm and Drang 
      • Drang 
          • Moved the “Together Forever” trait to the intrinsic, similar to how the (Baroque) version works
          • Added the following perks: 
          • Accurized Rounds 
          • Moving Target 
          • NOTE: There is an issue with the masterwork on this weapon that prevents it from being upgraded. This will be fixed in a later update. 
          • NOTE: The Gunsmith will begin selling a version of this weapon on November 10 with no infusion cap. 
  • Ruinous Effigy 
      • Transmutation Spheres 
      • Reduced the damage of the aerial melee attack by 25 percent. 
      • Significantly reduced the damage of the drain effect on enemy combatants. 
  • Arbalest 
      • No longer strikes shields multiple times, but its efficacy against shielded targets has been increased. 
  • Jade Rabbit 
      • Armor Piercing Rounds swapped to High Caliber Rounds. 
      • This fixes an issue that could prevent the Exotic perk from triggering. 
  • Traveler’s Chosen 
      • Reduced muzzle flash intensity. 
  • Point of the Stag 
      • Increased Point of the Stag’s Max Power Level to 1310. 
  • Divinity 
      • Fixed a bug that prevented some weapons from dealing precision damage to the Divinity cage (e.g. Eriana’s Vow). 

Energy Type Requirements 

  • All of the weapon-oriented armor mods (e.g. Hand Cannon Loader, Fusion Rifle Ammo Finder, etc.) have been changed to be any energy type.  
      • As a result of the above change, all Arc Charged with Light mods now activate their second perk if you have any other Arc mod equipped on the same armor piece, or if you have any other Arc Charged with Light mod socketed in any other armor piece you are wearing.  

Enhanced Mod Rebalancing  

  • All mods that have an Enhanced version of that mod (e.g. Enhanced Hand Cannon Loader) have had the base mods’ efficacy increased to match that of the Enhanced version of the mod.  
      • As a result, those Enhanced mods have been deprecated, and the base mods’ energy costs have been adjusted upward slightly (but are still lower than the equivalent Enhanced mods).  
  • Some mods have moved to different slots to create more competition for mod sockets across armor pieces (for example, the Fast Ready mods have moved to the Arms socket).  

Raid Mods  

  • Starting in Season of the Hunt, Last Wish, Garden of Salvation, and the upcoming Beyond Light raid armors will now drop with a fifth, dedicated armor mod socket that is exclusively for the mods related to that raid.  
      • Anti-Taken mods from Last Wish will only function in the Last Wish raid.  
      • Anti-Hive mods from the Leviathan raid will be deprecated.  
      • Anti-Fallen raid mods from Scourge of the Past will be deprecated. 
  • Last Wish and Garden of Salvation armor acquired prior to Season of the Hunt will not have this dedicated armor socket but will still be able to use the mods related to that raid in the new Legacy armor mod socket. 

Combat Mods  

  • All armor released in Beyond Light and Season of the Hunt, all Last Wish and Garden of Salvation armor acquired starting in Season of the Hunt, and all Armor 2.0 Exotic armor pieces (including those already possessed by players) will have a Combat style mod socket. 
      • In Season of the Hunt, this socket will accept all Charged with Light and Warmind Cell mods.   
  • All Armor 2.0 armor acquired during Seasons 8 through 11 have had their Seasonal mod sockets replaced with a single, unified Legacy mod socket that can socket all Charged with Light mods, all Warmind Cell mods, all Nightmare Hunt mods, all Garden of Salvation mods, and all Last Wish mods. 
  • Banshee-44 now has a chance to sell armor mods from Black Armory, Season 10, and Season 11.

Anti-Champion Mods 

  • Anti-barrier rounds will now penetrate Taken Phalanx shields. 
  • All Anti-Champion mods have been shifted to armor, rather than taking a weapon mod slot. 

Abilities 

  • Increased Hunter’s dodge cooldown by a few seconds 
      • (E.g. Tier 4 original cooldown: 22 sec. New cooldown: 26 sec) 
  • Orbs of Light have been changed to Orbs of Power as they can now be consumed by Light and Dark subclasses. 


Activities 

Vanguard 

  • Removed Legacy Nightfall and Heroic story mission nodes. 
  • Nightfall: The Ordeal  
      • Adjusted Adept recommended Power level to 1180, matchmaking is available at 1150.  
      • All versions of Nightfall: The Ordeal now fill player ammo at the start of the activity (like Grandmaster has always done). 

Gambit 

  • Merged Gambit and Gambit Prime into a single mode 
      • Single round. 
      • Gambit Prime encounters, with all a large boss combatants reduced in potency. 
      • Gambit Prime mote targets and drain. 
      • Gambit Prime blockers, with the Phalanx taking the place of the Captain for 10 motes. 
      • Gambit Prime invasion cadence, with longer cooldown between invasions. 
      • Gambit boss fight, with increased Primeval health and Slayer buff potency. 
      • Removed Gambit Prime armor perks. 

Crucible 

  • Updated the Crucible’s featured modes: 
      • Control 
      • Elimination 
      • Rumble 
      • Glory: Survival 
          • Both Survival and Survival: Freelance will be available. 
      • Weekly rotator 
          • Clash 
          • Mayhem 
          • Showdown 
      • Private matches 
      • Limited Availability 
          • Iron Banner 
          • Iron Banner: Freelance 
      • Weekend Availability 
          • Trials of Osiris 
  • Trials of Osiris 
      • Trials of Osiris Power level requirement increased to 1210. 
      • Weapons or armor that have ornaments applied to them now correctly show the ornament icon during the Trials intro. 
      • Added Adept weapons and weapon mods to Flawless chest rewards. 
      • Additional information here (link TWAB). 
  • Maps 
      • Added physics blockers to some out-of-bounds areas on Altar of Flame. 
      • Added physics blockers to some out-of-bounds areas on Exodus Blue. 
      • Added physics blockers to some out-of-bounds areas on Cauldron. 

Monument to Lost Lights 

  • Added the following to the new Monument to Lost Lights vendor in the Tower: 
      • Exotic quest weapons from Year 1. 
      • Most Exotic quest weapons from Year 2. 
      • Exotic Season Pass and quest weapons from Year 3 through 8, 9, and 10. 
      • All past pinnacle and ritual quest weapons. 
      • Vaulted Raid’s Exotic Weapons. 
  • All Exotics require an Exotic cipher, large amounts of Glimmer, a large amount of one planetary materials, and a small amount of Masterworking material. 
  • Legendary weapons require a second Masterworking material, rather than an Exotic cipher. 
  • Amounts vary between weapons. 
  • Added a repeatable source of Exotic ciphers – visit Xur to learn more. 
  • Added a new currency, Spoils of Conquest, acquirable only from raids. 
      • Spoils of Conquest can be used to acquire Vaulted raid’s Exotic weapons from the Monument to Lost Lights vendor. 

General 

  • Fixed an issue where dying while holding Riven’s Heart could cause the Heart to disappear. 
  • Removed flashpoints. 
  • Removed the following Shadowkeep challenges from the Moon: 
      • Rune table 
      • Repeatable campaign missions 
      • Nightmare Hunt completion and time trials 
      • Pit of Heresy completion 
      • Garden of Salvation completion 

Quest Notifications 

  • Added notifications in the player’s HUD that display whenever a player acquires a new quest, progresses to a new quest step, and completes a quest. 
  • Tracking a quest with an associated map location automatically adds a waypoint to that associated location. 
  • Added a shortcut to the current Season’s Triumphs within the Seasonal tab of the Quest Log. 

New Light 

  • Greatly expanded the New Light experience 
      • Introducing a new introductory campaign that both new players and veteran players can experience. 
      • Cosmodrome makes a return as a destination along with new activities and a new NPC. 
      • Created additional new user experience tutorials to help explain equipping weapons and armor, quests and bounties, lost sectors, strike matchmaking, and more. 
      • Veterans can experience this new campaign should they choose by retrieving the “A Guardian Rises” pursuit from the Quest Archive. 
  • The Pain & Gain Exotic quest for Riskrunner has been replaced 
      • This quest has been folded into the New Light campaign experience. 
  • Subclass Acquisition 
      • New Light players who do not have a veteran account with all subclasses unlocked will now acquire alternate subclasses from Ikora 
      • New characters can earn pursuits to unlock their additional subclasses by speaking with Ikora after their first strike. 
      • All subclass pursuits are class scoped just as their subclasses are. 
      • Alternate characters with missing subclasses can acquire them by speaking with Ikora and accepting the subclass pursuit package. 
  • Added a new vendor to the Tower, located to the left of the Postmaster. 
      • The Quest Archive Vendor functions much like the Destiny 1 Abandoned Quests Kiosk as well as a way to acquire older pursuits. 
      • The kiosk has subpages that group the pursuits just as they are seen on your Quests page. 
      • Going forward any pursuits abandoned will go to this vendor. 
      • Older pursuits can now also be found on this vendor. 
      • This is to help ensure that vendors do not become overwhelmed by older content. 
  • Triumphs are now unlocked as part of the New Light experience 
      • Prior to this moment you will not be able to navigate Triumphs if your account has not yet unlocked them. 
      • Unlocking Triumphs on any character enables them for all. 
      • There are categories of Triumphs under Lifetime that unlock as a result of claiming adjacent Triumphs. 
  • The Season Pass and its rewards are now unlocked as part of the New Light experience 
      • Unlocking the Season Pass on any character enables it for the entire account. 
      • The first time you unlock the Season Pass you will earn 5 free ranks, up to rank 5. 
      • Rested XP is also not enabled until the Season Pass has been unlocked. 
      • The moment that the Season Pass is unlocked both Rested XP and Challenges are enabled. 
  • Destinations unlock via XP if you do not own the expansion associated with that destination. 
      • Unlock Order: 
          • Cosmodrome 
          • Europa 
          • EDZ 
          • Nessus 
          • Tangled Shore 
          • Dreaming City 
          • Moon 
  • Crucible and Gambit 
      • These activities are now unlocked after reaching the Tower and picking up the associated pursuit from Lord Shaxx and Drifter respectively. 
      • Completing the first step of either pursuit unlocks the entirety of the activity types modes. 
      • These pursuits can be acquired when returning to the Tower after your first strike. 
      • They can be picked up, but they will not advertise on the vendor waypoint/tooltip until you’ve progressed through the game further. 
  • Strikes can be unlocked after completing the first step of the strike introduction pursuit provided by Zavala. 
  • The Forsaken campaign now has the same introduction behavior as Shadowkeep and Europa. 
      • All players regardless of expansions owned get to experience the first mission of the Forsaken campaign upon unlocking the Tangled Shore. 
      • Completing this activity is a requirement for unlocking Free Roam on the Tangled Shore. 
      • Accounts that own Forsaken will automatically be given the remainder of the campaign and may continue as they see fit. 
      • Accounts that do not own Forsaken will be able to pick up the remaining campaign for Forsaken from the Quest Archive vendor once they’ve purchased it. 
      • Accounts that do not own Forsaken can still explore the Tangled Shore and the Dreaming City after having unlocked their patrol zones. 
  • Beyond Light 
      • Veteran characters who log in and qualify for the start of the Beyond Light campaign will be automatically launched into it. 
      • New characters who log in and qualify for the start of the Beyond Light campaign, but have not completed the New Light quest, will not be automatically launched into it. 
      • This does not disable a new character from manually starting the Beyond Light campaign. 
  • Chaperone Acquisition 
      • There is now an alternative pursuit for acquiring the Exotic Shotgun, Chaperone. 
          • This pursuit may be acquired via Shaw Han on the Cosmodrome or the Quest Archive Vendor in the Tower. 
          • This pursuits requires ownership of Beyond Light. 
      • The pre-existing pursuit for Chaperone continues to exist as-is and remains part of the Forsaken expansion. 

Misc 

  • Fixed a bug that prevented online friends from showing up in the roster on Stadia for players with over 100 friends. 
  • Fixed a bug that occasionally prevented players from earning progress on bounties when joining an activity in progress. 
      • This most notably impacted Iron Banner bounties, and also caused players to have their artifact power bonus enabled. 

General 

PC 

  • PC players with compatible NVIDIA cards and drivers will be able to take advantage of Destiny 2 integration with NVIDIA Reflex, reducing “click-to-display” latency during gameplay.  

Environment 

  • Updated lighting in a number of areas on EDZ and Nessus. 
  • Updated lighting and sky atmosphere for EDZ. 

Localization 

  • Due to the challenges of voice recording during a global pandemic, different actors had to be used for the following characters: 
      • Osiris (Brazilian version) 
      • Eris (Brazilian version) 
      • Eris (Polish version) 
  • We intend to return to the original cast as soon as possible. 

Advanced Rendering     

  • Lighting improvements and better dark area standardization. 
  • Please revisit your brightness settings and tune to your taste. 
  • We recommend HDR black point is set to the default middle value for best results. 

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This Week at Bungie – 11/5/2020

This week at Bungie, we’re beginning our descent to Europa. 

Every release, we have a long conversation about what we should show players leading up to launch, and what we should leave for players to discover. We want to build up the sense of wonder as a new Season or expansion makes its approach without spoiling everything that’s coming. With just a week to go before launch, we’ve almost reached our destination. 

Our Beyond Light Launch Trailer went live last week. A ViDoc, exploring Beyond Light and Season of the Hunt, is available for your viewing pleasure. We’ve released our Season of the Hunt calendar to help you plan out your days for the next few months. 

All that’s left is a quick preview of patch notes and a maintenance timeline. After that, we leave the rest to you. 

It’s All in the Patch 

Over the last few weeks, our goals have been to set expectations. We’ve covered the Destiny Content Vault, upcoming Sandbox changes, Gambit tuning, and more. These updates aren’t mind-blowing or overly game changing, they’re just nice little morsels to chew on in the final days leading up to launch. In any case, we hope you like the following quality of life appetizers before your meal is delivered on November 10.  

Archives

Beginning November 10, two new kiosks will be available in the Tower. First up, the Quest Archive will be found next to the Postmaster. Our hope is that this removes some of the confusion when trying to track down the odd quest that you previously discarded. Additionally, this will be the place for any veteran players to pick up the New Light Quest on November 10, if they have a strong desire to experience new player tutorials and the (re-)introduction to the Cosmodrome. 

Next up, the Monument to Lost Lights Exotic Archive will be found by the Vault. Here, players may acquire various Exotics and Legendary Pinnacle/Pursuit weapons that were once available through now-retired quests. As many of these Exotics were tied to lengthy quests or difficult objectives, we wanted to make sure their prices reflected those previous efforts. Players will need an amount of Glimmer, destination materials, masterworking materials, and an Exotic Cipher or Ascendant Shard in order to purchase the Exotic or Legendary which they desire. We’re also introducing a currency, Spoils of Conquest, which can only be acquired when completing raids. This currency will be required for Exotics previously tied to Vaulted raids. 

In the past, Exotic Ciphers were very limited in nature. While you can expect one to be available as part of the Season Pass, Xur will also offer a quest to earn one Exotic Cipher on a weekly cadence.

Now, let’s move on to some traditional patch notes…

Crucible 

  • Trials of Osiris 
      • Trials of Osiris Power level requirement increased to 1210. 
      • Added ADEPT weapons and weapon mods to Flawless chest rewards.  
      • Additional information here
  • Maps 
      • Added physics blockers to some out-of-bounds areas on Altar of Flame. 
      • Added physics blockers to some out-of-bounds areas on Exodus Blue.  
      • Added physics blockers to some out-of-bounds areas on Cauldron. 

Player Identity 

  • Login screens now have a dark background.  
  • Updated the full-screen menus to have a dark background style.   
  • Player waypoints now display Season Rank, HUD waypoints.
  • Added toggle functionality to the character screen, allowing the player to make a choice between Light and Dark subclasses. 
      • Character screen visuals updated depending on player choice between Light and Dark.  

Character Creation  

  • Changed selection from “Male” & “Female” to “Masculine” & “Feminine.”  
  • Guardian head and hair models have been replaced with improved versions.   
      • Several color swatches have been changed to better represent the applied color.  
      • Player’s previous head selections are still used.  

Misc  

  • Fixed a bug that prevented online friends from showing up in the roster on Stadia for players with more than 100 friends.  
  • Fixed a bug that occasionally prevented players from earning progress on bounties when joining an activity in progress.  
  • This most notably impacted Iron Banner bounties and could cause players to have their Artifact Power bonus enabled during Iron Banner matches.  

A few Sandbox changes that we missed in our Sandbox preview 

  • Traveler’s Chosen  
      • Reduced muzzle flash intensity.  
  • Point of the Stag  
      • Increased Point of the Stag’s Max Power Level to 1310. 
  • Divinity  
      • Fixed a bug that prevented some weapons from dealing precision damage to the Divinity cage (e.g. Eriana’s Vow). 
  • Hunter Dodge
      • Increased Hunter’s Dodge cooldown by a few seconds. 
      • (E.g. Tier 4, old cooldown: 22 sec. New cooldown: 26 sec.)  
  • Anti-Champion Mods 
      • Anti-barrier rounds will now penetrate Taken Phalanx shields. 
      • All Anti-Champion mods have been shifted to armor, rather than taking a weapon mod slot. 
  • Orbs of Light have been changed to Orbs of Power as they can now be consumed by Light and Dark subclasses. 

Before we end our patch note preview, we do want to call out the collectors among you who have been talking about the impending removal of Expired Ramen Coupons from your inventories. We know this one stings a bit. It’s a byproduct of us cleaning up inventory systems and doing general maintenance. 

We want to a provide a parting gift before these coupons are tossed into the bin. These coupons can’t be redeemed for spicy ramen, but they can decorate your desktop for as long as you desire. 


…and there we have it. Full patch notes will be released on Tuesday around launch time. Stay tuned!

Novembrrrrrrrrrrrrrrrrrrr 

With a new expansion coming next week, we also have a fresh update coming to Bungie Store! We’re entering the holiday season, so it’s a pretty good time to start gift shopping for your favorite Guardians out there in the world. 

Starting November 9, upgrade your arsenal of collectibles and gifts at Bungie Store with new exclusive products and free in-game emblems with purchase, including the Destiny 2: Beyond Light Original Soundtrack!  

Cosmic Alignment (Available November 9 through December 4, 2020)


Between Stars (Available November 9 through February 9, 2021)



Shattered Harmony (Available November 9 with purchase of Destiny 2: Beyond Light Original Soundtrack)


Follow @BungieStore on Twitter for more deals and discounts to be announced every Friday in Novembrrrr from The Drifter, The Exo Stranger and Variks. 

Let’s Talk Maintenance and Pre-Loads 


 

Next Monday, November 9, Destiny 2 will go offline for an extended maintenance period. We want to give everyone ample time to download Destiny 2 Update 3.0.0. Our teams are prepping for the launch day assault on our servers. Destiny Player Support has the full timeline for maintenance, downloads, and more. Read up, spread the word, and get ready for Beyond Light. 

This is their report.

UPDATE 3.0.0.1

Next Monday, maintenance for Update 3.0.0.1 will begin. Below is a timeline of events:

  • November 9, 3:30 PM PST (2330 UTC): Background maintenance for Update 3.0.0.1 will begin.
  • November 9, 4:00 PM PST (0000 UTC): In preparation for downtime, players will be removed from activities and will be required to download a small update before logging in again.
  • November 9, 6:50 PM PST (0250 UTC): Sign-on for Destiny 2 will be disabled.
  • November 9, 7:00 PM PST (0300 UTC): Destiny 2 will be brought offline for expected maintenance. Players will be removed from activities and won’t be able to log back into Destiny 2 until 9 AM PST on November 10.
  • November 10, 9:00 AM PST (1700 UTC): Destiny 2 Update 3.0.0.1 will be available across all platforms and regions. Players will be able to log back into Destiny 2.
  • November 10 12:00 PM PDT (2000 UTC): Destiny 2 maintenance is expected to conclude.

For more information, please visit our Destiny Server and Update Status help article.

BEYOND LIGHT PRE-LOAD

Pre-load for Update 3.0.0.1 will be available prior to the game’s release. Below are pre-load timelines and instructions based on platform:

PlayStation

Beginning on November 8 after 8 PM PST (0400 UTC), users can start pre-downloading Update 3.0.0.1 by:

  • Navigating to Destiny 2
  • Pressing the “Options” button
  • And selecting “Check for Updates”
In an effort to decrease server load, some PlayStation Plus users may be able to pre-download Update 3.0.0.1 starting on November 7 after 8 PM PST (0400 UTC) if they have auto update/download enabled on their PlayStation 4. For instructions on how to setup auto update/download, please click here.

PLEASE NOTE: BUNGIE RECOMMENDS THAT PLAYERS SHOULD NOT DELETE THEIR CURRENT VERSION OF DESTINY 2 ON THEIR PLAYSTATION CONSOLE TO SPEED UP THE PRE-DOWNLOAD PROCESS.

Pre-load for Xbox will be available shortly after Destiny 2 is taken offline for expected maintenance at 7 PM PST (0300 UTC) on November 9. For instructions on how to setup auto update, please click here.
Pre-load for PC will be available shortly after Destiny 2 is taken offline for expected maintenance at 7 PM PST (0300 UTC) on November 9. Update 3.0.0.1 should automatically be put in the Steam download queue once it is available to pre-load. For more information on managing Steam downloads and updates, please click here.

STORAGE REQUIREMENTS

Below are the updated storage requirements for Beyond Light:

Platform Destiny 2 Install Size Storage Space Needed for Installation
Xbox Series X|S 65.7 GB 65.7GB
PlayStation 5 70.78 GB 70.78 GB
PlayStation 4 70.78 GB 171.68 GB*
Xbox One 65.7 GB 65.7 GB
PC 69.7 GB**  186.2 GB*** 

* PlayStation 4: Includes current installed version of Destiny 2 (100.9 GB) + Update 3.0.0.1 pre-load (70.78 GB) = 171.68 GB

** PC: Destiny 2 Install Size may vary based on languages installed, size shown is maximum size possible 

 *** PC: Includes current installed version of Destiny 2 (up to 116.5 GB) + Update 3.0.0.1 pre-load (up to 69.7 GB) = 186.2 GB

DESTINY CONTENT VAULT AND THE END OF SEASON OF ARRIVALS

With the start of Year 4 and the introduction of the Destiny Content Vault on November 10, certain items will be deprecated from player inventories that correspond with Vaulted destinations, activities, and campaigns.
Additionally, certain Titles will become Legacy Seals and unavailable to earn at the start of Year 4. Players should be sure to equip the following Titles before November 9 at 7 PM PST (0300 UTC), after which they will be unavailable to earn. For more information, please visit our Year 4 Triumphs Update help article.

Seal Title
A Shadow Rises Shadow
Reckoner Reckoner
Black Armory Blacksmith
Destinations Wayfarer
Lore Chronicler
Undying Undying
Dawn Savior
Almighty Almighty
Arrivals Forerunner
Moments of Triumph 2020 MMXX

BUNGIE REWARDS

With the release of Beyond Light on November 10, certain Bungie Rewards will no longer be available to earn. These include the ‘Eclipse Sunset’ and ‘Sunset’ emblems, the Year of Shadowkeep Artifact Coins, the Moments of Triumph t-shirt, the Raid Ring, the Prophecy Dungeon Hoodie, the MMXX Seal, and the Forerunner Seal. 

Players should be sure to earn these rewards by November 9 at 7 PM PST (0300 UTC) and claim these rewards from the Bungie Rewards page before November 13 at 8 AM PST (1600 UTC). 

Encore 


 
Before we kick off a new year of Destiny content, we have a final round for Movie of the Week. 2020 isn’t over yet, but we’ve had a blast watching community-created content throughout Shadowkeep and its associated Seasons. Many thanks to those who’ve submitted their footage (and art!), as it’s kept us sane week over week. 

Here are your final Movie of the Week selections before Beyond Light brings some Darkness to the table. 

Movie of the Week: Thanks, Taken! 

Movie of the Week: Festival of the Lost, Parting Shot 

Movie of the Week: Give ‘em a hand 

Movie of the Week: SEVENTH COLUMN!!! …AND ANOTHER ONE! 

Movie of the Week: It isn’t over until it’s over 

Next week, we’ll have a new companion section for Movie of the Week. We felt it important to give the same spotlight to the artists of our community as we’ve been giving to those who create fun videos.  

To throw your hat in the ring, submit your content to the Community Creations portal on Bungie.net. If you also post your content to social media, tag it with #DestinyMOTW or #DestinyArt. We’ll snag a few winners each week and grant them some fancy new emblems. 

We’ve been here a few times. What was once months became weeks. Weeks have become mere days. Five more sleeps stand between you and Beyond Light. Well, that’s if you can even sleep the night before launch. I know I probably won’t. Many of you have been on this journey with us from the start. In the last year, numerous Guardians have begun their journey through New Light. No matter how long you’ve been a Guardian, we can’t thank you enough for playing.

Stay hydrated. Be healthy. Treat yourself well. 

We’re almost there. 

See you starside. 

-dmg04 

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This Week At Bungie – 10/29/2020

This week at Bungie, there is just a lot going on right now. 

What a week. It started out with a brand new ViDoc showcasing Bungie developers giving you a behind-the-scenes look at what we’ve been cooking up from home. Now we’ll pause the TWAB for 15 minutes so you can go watch it in all its glory. Even if you already watched it, go watch it again. Don’t worry, we’ll wait on you. 


We followed that up by pushing out the Beyond Light launch trailer this morning featuring some good vibes and a familiar soundtrack. It’s one of the last action-packed previews of Beyond Light you’ll get before it launches in less than a fortnight. We’ll pause the TWAB one more time so you can watch it, but this is it. No more pauses after this! 

That’s all we got for you this week… 

Nah, just kidding. We got a lot more to cover. Let’s get to it.  

Progression Changes 

The start of any new Destiny expansion begins with a Power climb as you  experience the campaign and play through the story missions. After finishing that up and completing some additional quests and activities, you’re usually around what we call the “Soft Cap” and will need to start earning Powerful rewards to continue to increase Power so you can tackle some of the more aspirational activities in the endgame. After you reach the “Hard Cap” then there is an additional 10 Power you can earn through earning pinnacle rewards if you choose to hit the “Pinnacle Cap.”  

Here are the new Power Caps you are aiming for when the next Season begins on November 10: 

  • Soft Cap: 1200 
  • Hard Cap: 1250 
  • Pinnacle Cap: 1260 

When you first log in next Season, all of your weapons and armor will be at 1050 Power or higher. If you have anything already over 1050 it will be unchanged, and anything under will be brought up to 1050. All new players will start at 1050 as well.  

Powerful Reward Changes 

We’ve heard a lot of feedback from players for more opportunities to earn Powerful rewards from the activities you enjoy most. We have a change coming that will allow you to have a chance to earn Powerful rewards from strikes, Gambit, Crucible, and from Seasonal drops all the way up until the Hard Cap. It will still be much quicker to continue to complete all the Powerful reward sources each week, but if you just want to play strikes or Crucible matches all day every day, you can continue to earn Powerful rewards.  

We hope this helps you to continue increasing your Power during the period when you are still close to the Soft Cap and may find completing some of the Powerful sources like The Ordeal very difficult.  

Tokens and Collections

Destiny is at its best when you are shooting aliens, getting loot, and becoming more powerful. That gameplay loop breaks down when the best way to increase your Power can be standing in the Tower, handing tokens to Lord Shaxx.  

Starting next Season, gear received from Collections and turning in tokens will have a lower Power than in previous Seasons. Gear earned through token purchases will be 20 Power below your Power Level and Collection buybacks will be capped at 1050 Power. 

Economy Changes 

Some currencies and items have changes coming either at the end of this Seasons or in the near future. Here is what to expect when you login next Season.  

Materials with No Home 

With several destinations going into the Destiny Content Vault, many of you have been wondering what is going to happen to the currencies found in the areas currently underneath the Pyramids. The simple answer is that there are no changes to these currencies in Season of the Hunt, and you will be able to continue to spend them at vendors normally. 

Starting in Season 13, Phaseglass Needles, Alkane Dust, Simulation Seeds, and Seraphite will be no longer accepted by vendors. For those of you that still have unspent stockpiles at the end of Season of the Hunt, Spider will be kind enough to offer a small Glimmer exchange to take them off your hands. But you’ll realize the best value by spending them before that point, so make sure you turn in your stockpiles before the end of next Season.  

There are other items that will be removed from your inventory at the end of Season of Arrivals. Some, like Faction Tokens, have not had a purpose in quite a while, and others, like Expired Ramen Coupons, never really had a purpose but held some sentimental value. We know that it might hard to part with those, but it’s time to let them go.  

Bounties

Back in late April, we shared some plans on how to tackle the problem of “bounty fatigue.” We have made some shifts to seasonal bounties and reduced their importance on earning seasonal currency and seasonal progress. We’re happy with these changes, but still want to continue to improve the bounty system overall.  

One of the plans we previewed was to eventually replace weekly bounties with a new mechanism to provide players with a set of non-expiring and account-scoped objectives each week that will grant lots of Season rank progress. We’re still working on that system and will share more on it before its targeted release of Season 13.  

Season Pass

The Season Pass you’ve come to know since Shadowkeep is largely staying the same. There will be new weapons and armor to earn off both the free track and the owned path. One big change we are making is adding Bright Dust to the Season Pass.  

As mentioned before, we wanted to change the way you earn Bright Dust and move more towards account-specific paths to give players with only one character significantly more Bright Dust than they’ve been earning over the last year. Here is the high-level look at the changes coming next Season.  
  • Season Pass free path will now offer 7,500 Bright Dust 
  • Season Pass owned path will now offer 3,000 Bright Dust 
  • Weekly Bounties will now award 100 Bright Dust  

With these changes, the vast majority of players will be earning more Bright Dust than before. One of our goals here is to not have a system that pushes you to try to grind out every weekly bounty on all three characters every single week. Whether you are a three-character player or only play a Hunter, Bright Dust will be more available when earning ranks on the Season Pass. We will also be making a change to the timing of Season Pass rank purchases which will be available starting in week five instead of week nine. 

We have more plans for improving how you earn Bright Dust coming in Season 13 and will continue to monitor your feedback. 

I’ve been talking a lot. Let’s change it up. Here is Design Lead Justin Dazet to tell you about some changes Spider is making to his wares and to answer a question we have been seeing about the customization updates we are making to your Ghosts.

Spider’s Dealings 

Justin Dazet: Spider is going through some changes in Beyond Light. Though a notoriously savvy black-market dealer, our favorite four-armed friend has been largely the same for quite some time now. But the impending journey to Europa has finally given him a reason to tune up the materials exchange and make two key changes. 

First, Spider will no longer be selling Legendary Shards. This exchange was removed mainly because it was not seeing enough use, particularly when compared with the other exchange offers. After reviewing player balances and the frequency with which this exchange was accessed, it was an easy decision to free up the space for something much more interesting. 

In place of the Legendary Shard exchange, Spider is now selling Enhancement Prisms. These highly valued items come at a cost – 400 Legendary Shards per Prism – and he’s stingy with them so you can only purchase three a week. But we wanted to give those of you with higher balances a way to transmute your Legendary Shards into something a little more valuable than planetary materials and Upgrade Modules. 

Second, we’ve taken another look at how the Enhancement Core exchange works and made some changes. The ascending cost mechanism has been removed, and in its place, Spider will now sell you five Enhancement Cores a day for fixed price of 30 Legendary Shards each. While this does limit the number of Cores you can acquire from him each day, we feel a consistent price is a clearer experience with less chance to accidentally spend large quantities of Legendary Shards. 

More importantly it’s also cheaper. In the old purchase model, you’d pay 310 Legendary Shards for five Enhancement Cores (10, 20, 40, 80, and then 160). In the new model you’ll only pay 30 Shards each, which equals out to 150 Legendary Shards for five Enhancement Cores. So, while it does limit your acquisition rate, it actually will save you 160 Legendary Shards every five Cores! 

Got to Go Fast 

Finally, we’ve seen a few people wondering if you’ll be able to equip the Ghost mod Speed Demon with other mods like Guiding Light in the new system, and we have some good news for you: You won’t need to. Starting in Beyond Light all Sparrows, both Legendary and Exotic, will innately summon instantly, even without the Transmat Preloader perk. As a result, there is no need for a Ghost mod to impact this functionality, so Speed Demon was not carried forward into the new system. 

If you’re already driving around a Sparrow with Transmat Preloader, you can keep using it and it will work just fine. Or you can pull it from Collections again and get two new perks. Newly created Sparrows will no longer roll on Transmat Preloader, so you have a chance to get yourself an extra perk and still retain that instant summon speed. 

Hop on that newly instant-summoning Sparrow and zip on over to check out Spider’s new offers. He’s ready and waiting to wrap those four greedy arms around some of your wealth and make you a deal you can’t refuse. 

Eververse 

Starting in Season of the Hunt, Bright Engrams will now contain all Eververse content from Season 1 to three Seasons prior to the current Season (excluding content from special events like Festival of the Lost, the Dawning, etc.). Here are some practical examples:

  • Season 12: Bright Engrams contain all content from Seasons 1 through 9. 
  • Season 13: Bright Engrams contain all content from Seasons 1 through 10. 

As always, as you open more Bright Engrams, your chances for earning things you don’t own increases. There will be instances of duplicate drops, but the Engram will be weighted to grant you things you might be hunting. 

Down to the Wire 


 

It’s time now to check in with our Player Support team for the latest on known issues and important information on the state of the game.  

This is their report. 

WORLD ACTIVITIES 

When Beyond Light and Update 3.0.0 release on November 10, 2020, some world activities will be removed. These removals are not related to the Destiny Content Vault but are general game updates. 

Players should complete any activities and quests they have left if they want to claim rewards from them. 

  • Flashpoints (Weekly Engrams should be claimed before November 10 or they will be removed). 
  • All Destination Adventures. 
  • World Quests from Year-1 locations, such as Enemy of my Enemy, Exodus Black, and Data Recovery. 

INVENTORY ITEM REMOVAL  

With the start of Year 4 and the introduction of the Destiny Content Vault on November 10, certain items will be deprecated from player inventories that correspond with Vaulted destinations, activities, and campaigns. 
Click here to review a list of items, quests, and currencies that will be removed from player inventories at the start of Year 4. Some items listed can be used or turned in for rewards, such as Glimmer, weapons, and armor, so be sure to do that before November 10. 

14-HOUR DOWNTIME 

On November 9, Destiny 2 will be taken offline for maintenance. 

Maintenance will begin at 7 PM PST (0300 UTC), ending on November 10 at 9 AM (1700 UTC) with the launch of Destiny 2: Beyond Light and Update 3.0.0. 

PlayStation 4 COLLECTOR’S EDITION CODES 

Earlier this week, we informed PlayStation 4 players who purchased the Destiny 2: Beyond Light Collector’s Edition that they may have received an email about a possible account lockout if they used their Collector’s Edition codes. The issue resulting in account lockouts for early code redemption has now been resolved, and players can now safely redeem their codes prior to November 10. 

TITLES AND SEALS 

With Moments of Triumph and Season of Arrivals coming to a close, players are strongly encouraged to claim and equip the titles located in their Seals so that they will correctly count as claimed. 

KNOWN ISSUES 

While we continue investigating various known issues, here is a list of the latest issues that were reported to us in our #Help Forum
  •  The Warlock’s top tree on the Dawnblade subclass can trigger the Icarus Dash cooldown when playing on PC. 
  • Players can’t dismount from their Sparrow using the dismount button on a controller if their Ghost is out. 
  • Some players report that they’re receiving the Baboon error more frequently. 
Players who observe other issues should report them to our #Help forum

Nominees


 
It’s now time for our Movies of the Week. For those unfamiliar with our weekly tradition, this is where we find a few of our favorite fan films to feature. To enter, just make a Destiny 2 related video and upload it somewhere we can see. Our Creations page is always a good place we like to pull from. If you win, we will send you a special emblem as a reward for your effort. Without further interruption, here are this week’s winners! 

Destiny Lo-Fi/HipHop Beats to Wait for Beyond Light to

Memories

It’s been a fun week filled with several early mornings for us on Pacific time. It’s always nice to start off your day delivering a new ViDoc or exciting new launch trailer. The train carrying the hype is nearing its destination though, and Beyond Light will be arriving in less than two weeks! It’s almost time to start counting the sleeps until the big launch.  

Next week we will have a preview of some of the patch notes coming with the big update on November 10. We want to leave plenty for you to discover on your own in Beyond Light and Season of the Hunt and are excited to let the game do the talking, but we will still check in next week for one last TWAB before launch.  

See you then! 

<3 Cozmo

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Season of the Hunt

Watch as developers share a deeper look into our plans for Year 4 with Beyond Light, Stasis, and Season of the Hunt.  

Destiny 2: Beyond Light kicks off on November 10 with Guardians traveling to Europa to investigate the threats, mysteries, and power residing there. Season of the Hunt also begins on November 10 — you will be able to start earning ranks and rewards from the Season Pass, claim your Artifact, and begin to customize it as you power it up. This Season’s story mission and new Wrathborn Hunts activity will kick off the following week on Nov 17. 

Starting with Season of the Hunt, most of the Seasonal content and all of the sweet gear will be sticking around for all of year 4. We hope this alleviates some of the FOMO that has been present with past Seasons. Now you can jump back in and experience past Seasons’ story, activities, and loot anytime during year 4.   

Here is a look at the calendar for Beyond Light and Season of the Hunt for a glimpse of what we have in store for you! 


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This Week At Bungie – 10/22/2020

This week at Bungie, we talk story and sandbox. 

Before we kick this TWAB off, I have to ask: Have you watched the new story trailer for Beyond Light yet? No? While we aren’t going to dive deeply into spoiler territory between now and launch, this is the moment where we say it’s time for you to go dark if you’re looking to experience the expansion with no knowledge of what’s coming. 

If you’re hungry, it’s time to dig in. 

Soon, you’ll be exploring Europa, in search of answers. Whether you be a lone wolf or part of a fireteam, we’ll leave that path for you to walk. 

110? Meet 120 


Two weeks ago, we began a conversation about sandbox tuning for Beyond Light. Armor modifications are getting some hefty changes, from reloads to raids. If you missed it, check out the October 8 TWAB. This week, our focus shifts to the weapons in your arsenal. As with our mods preview, we have a collection of patch notes accompanied by developer commentary. Alright, we ready?

Let’s pass the microphone over to the Dev Team for some juicy details. 

Dev team: Hello! Today, we’ll be covering some changes to a few specific weapons and weapon families. For those of you who don’t have much knowledge of our sandbox, each weapon has a specific “frame” that is also tied to its associated rate of fire (RoF). We’ve included both of these for a bit of clarity, as many players default to RoF when talking about various weapons. As an example, “Aggressive” Hand Cannons currently have a RoF of 110 rounds per minute. 

Hand Cannons: We’re making changes to give hand cannon subfamilies more diversity, and more reasons to use each. 

      • Aggressive  
          • Increased RoF from 110 to 120. 
          • Broke out Aggressive Hand Cannons, allowing custom tuning of stats (e.g. damage falloff for 100 range in this subfamily now starts at 32m). 
      • Adaptive and Precision 
        • Range stat now has more impact on minimum damage falloff range for both archetypes. 
          • Damage falloff for 100 range now starts at 25m, was 20m. 
        • Precision Hand Cannon  
          • (180 RoF) magazine scaled up by 37 percent.  
          • Note: This also affects Exotics with that rate of fire. 
      • Lightweight (folded in to Adaptive) 
          • Moved all Lightweight Hand Cannons (150 RoF) to the Adaptive subfamily (140 RoF). 
              • This includes Luna’s Howl and Not Forgotten. 
              • One Exotic Hand Cannon will retain 150 ROF.
                  • We aren’t going to leave it to speculation.
                  • It’s beautiful.
                  • It does solar damage.
                  • It makes enemies explode.
                  • It’s Sunshot. 

At this time, Lightweight (150 ROF) Hand Cannons represent the majority of Hand Cannon usage in the Crucible. While we experimented with many different ways to even out Lightweights (150 ROF) and Adaptives (140 ROF), Lightweight Hand Cannons consistently retained a faster time to kill (TTK). As such, we opted to equalize their ROF.

We selected 140 ROF as it is fairly balanced in the Crucible sandbox. It gives other weapon archetypes more time to breath between shots, avoids an overabundance of Hand Cannons with faster TTK than other weapons, and pairs nicely with upcoming changes to 600 ROF Auto Rifles (more on that below). 

Sniper Rifles: We want Sniper Rifles to feel powerful, without being so easy to use that they dominate. 

      • Adjusted how aim assist (AA) is affected by Sniper Rifle zoom level. Lower zoom scopes have less AA, higher zoom scopes have more, scopes with around 50 zoom are unchanged. 
          • Lowest-zoom scopes have a large reduction in AA cone angle. 
          • Highest-zoom scopes have a small increase. 

Auto Rifles: In Season of the Worthy, the Adaptive archetype (600 RoF) was given a buff. We’re pulling that back a little to keep it in check with other Auto Rifle archetypes. 

      • Adaptive 
        • Damage per bullet reduced from 15.75 to 14.25. 
        • Note: Prior to Season of the Worthy, damage per bullet was 13.75. 

Scout Rifles: Scouts have a reasonable time to kill (TTK)and can’t be adjusted too much without making them dominate the battlefield, so we’re making them a little easier to use. 

      • Increased how much each point of the AA stat widens the AA cone.
      • At maximum, the AA cone is now 15 percent wider. 

Rocket Launchers: These Heavy weapons currently have very low reserves, so we’re adjusting that. We expect to take another look at Rocket Launchers in a future Season. 

      • Increased reserves by 1 or 2 rockets depending on Inventory stat. 

General: The following is a list of surgical changes for select weapons based on player feedback. Some of these changes apply to weapons that are a little too far ahead of other options while others apply small buffs to increase the weapon’s effectiveness. 

      • Perks 
          • Outlaw – The reload speed increase felt insufficient with certain subfamilies and combinations of rolls (e.g. Aggressive Hand Cannons). 
              • Increased reload stat bonus from +50 to +70. 
      • Merciless 
          • Increased inventory stat from 36 to 55 (this increases reserve ammo). 
      • Mountaintop  
          • We’ve had a ton of feedback that Mountaintop feels a bit over the top in Crucible modes. This Pinnacle weapon has had ample time to shine, so we’re taking it down a notch. 
          • Specific pain points:  
              • A one-shot body shot with infinite range. 
              • Quick and easy cleanup of wounded Guardians, even around corners. 
              • Deals high splash damage, rewarding players for inaccuracy. 
              • Perfect in-air accuracy allows airborne Guardians to rain down death, and there’s not much grounded Guardians can do to respond. 
          • Here are the changes intended to address those points: 
              • Reduced splash damage by 33 percent, increased impact damage such that total damage is 5 percent lower than before. 
              • Reduced projectile velocity multiplier from the Micro-Missile perk from 1.4 to 1.2. (i.e., now 20 percent faster than other breech Grenade Launchers instead of 40 percent). 
              • Reduced in-air accuracy. Now has significant projectile error while in-air (around 7 degrees without the Icarus Grip mod, substantially less with). 
      • Falling Guillotine 
          • Reduced heavy attack damage by ~24 percent to bring in line with other Swords. 
          • Note: Falling Guillotine will continue to be slightly above average, just not to the extent that it is now. 

      • MIDA Multi-Tool and MIDA Mini-Tool
          • MIDA Mini-Tool
              • Moved the “Mida Synergy” trait to the intrinsic, similar to how the (Baroque) version works
              • Added the following perks:
                  • Hip-Fire Grip
                  • Kill Clip
              • NOTE: There is an issue with the masterwork on this weapon that prevents it from being upgraded. This will be fixed in a later update.
              • NOTE: The Gunsmith will begin selling a version of this weapon on November 10 with no infusion cap.
      • Sturm and Drang
          • Drang
              • Moved the “Together Forever” trait to the intrinsic, similar to how the (Baroque) version works
              • Added the following perks:
                  • Accurized Rounds
                  • Moving Target
              • NOTE: There is an issue with the masterwork on this weapon that prevents it from being upgraded. This will be fixed in a later update.
              • NOTE: The Gunsmith will begin selling a version of this weapon on November 10 with no infusion cap.
      • Ruinous Effigy
          • Transmutation Spheres
              • Reduced the damage of the aerial melee attack by 25%
              • Significantly reduced the damage of the drain effect on enemy combatants
      • Arbalest
          • No longer strikes shields multiple times, but its efficacy against shielded targets has been increased.
      • Jade Rabbit
          • Armor Piercing Rounds swapped to High Caliber Rounds.
          • This fixes an issue that could prevent the exotic perk from triggering.

Some of these changes look pretty hefty, and we’re looking forward to seeing your reactions. When first hearing that Aggressive Hand Cannons would be shifted to120 RPM, I wondered if it would be enough to push them into the hands of my Guardian. I can safely say after quite a few playtests, I have a bunch of new favorite Hand Cannons that have been waiting for their time to shine. 

Now, let’s look to some new hotness coming soon to a Lighthouse near you. 

(ADEPT) 

Before we let our friends on the Development Team go, we have a few more details concerning weapons to share with you. A few months back, we announced the return of Adept weapons to the Trials experience. Today, we’ll be spending some time getting you reacquainted with these tools of destruction, and how we’re laying the groundwork for future Adept weaponry. While these weapons are similar in name to the Adepts of Destiny 1, there are some added elements to embrace the weapon systems of Destiny 2. With that, we pass the mic back to the Development Team to give you a full rundown: 

Dev Team: Beginning in Beyond Light, all existing Trials weapons have Adept versions. Our intent is for all new Trials weapons to have an Adept version in the future, with their infusion caps matching the Season they were introduced in. For our first round of Adepts, their infusion caps will be set to that of Season of the Worthy. Additionally, we will be introducing Adept weapon mods into the sandbox in Beyond Light, which can only be applied to Adept weaponry. 

Adept Weapons 

    • Here’s how Adept weapons differ from the base weapons: 
        • Masterworking an Adept weapon grants additional stats. 
            • +10 for the primary stat as usual (the specific Masterwork of the weapon). 
            • +3 for all alternate stats. 
        • Adept weapons can use either a standard weapon mod or a new Adept weapon mod earned when going Flawless. 
            • A unique Adept shader has been made for these weapons. 
            • Note: These shaders are not awarded as a consumable when dismantling an Adept weapon. As such, they cannot be applied to other pieces of gear. 

Adept Weapon Mods 

    • These mods come in two varieties: 
        • Weapon stat boosts, each of which grants +10 to a particular stat in a similar way to Masterwork stats. 
            • Example: Adept range (+10 range). 
        • Versions of some existing mods granting an improved bonus, but with a downside (base version of the mod explained below). 
            • Adept mag (+40 magazine, -20 handling). 
            • Backup mag is +30 magazine. 

Acquisition 

To earn Adept weapons and Adept weapon mods, players must complete a Flawless Trials Passage and open the Flawless chest at the Lighthouse. 

    • Each week, a different Adept mod can drop from the Flawless chest. 
        • Adept weapon mods will be on a weekly rotation, so a given mod may not make its appearance until later in the Season. 
        • The mod is unlocked for use on owned Adept weapons when acquired. 
    • Adept weapons will be available from the Flawless chest on a bi-weekly basis, alternating with armor drops. 
        • The first Adept weapon acquired on a given week is a Pinnacle drop. 
        • Adept weapons will be on a set rotation, so players may continue to earn alternate rolls on specific Adept weapons when completing Flawless passages throughout a given weekend. 

As you can see, for those who reach the Lighthouse, your loot is about to get a little more spicy. While Adept rewards are coming first, we also have a Trials armor refresh planned for a future Season, after the stardust has settled from Beyond Light.  

With that, we come to an end to our sandbox previews leading up to Beyond Light. Some of you may be asking, “Wait a minute, what about abilities?” In three short weeks, the abilities you’ve come to know and master will be challenged by the Darkness. Stasis will make its debut, bringing a new flavor of combat to the sandbox. The team will be watching closely as you embark on your first strikes, Gambit matches, and Crucible exercises to see how your abilities stack up against each other. It’s going to be a wild time, and we’re excited to see the Light clash with the Dark. 

Prime Time Continues 

This week saw another update to our Prime rewards. If you have a Prime account, make sure it’s linked with your Bungie.net account! Once you’ve done that, head over to the Prime Gaming portal to redeem some sweet cosmetic rewards. Say hello to the Cryptomnesia Sparrow, making its debut through this month’s Prime drop! 

Rewards: 

  • Cryptomnesia Sparrow 
  • Ada-1’s Lone Wolf Ship 
  • Peerless Precision Ghost Shell 
  • Flare Gun Emote 

Once redeemed, you’ll find these at Amanda Holliday in the Tower’s hangar. Stay tuned for future updates! 

Cipher Search 

Festival of the Lost has reached its halfway mark, and Destiny Player Support is keeping an eye out for scary bugs as we approach the final days of the event. While no major issues have been found, we do have a few reminders on items to complete, and a note on the Interference: Loop Triumph. 

This is their report. 

INTERFERENCE: LOOP TRIUMPH 

Due to the extension of Season of Arrivals, the Nokris encounter for the Interference weekly quest will remain for the remainder of the season. This means players who have missed a previous Interference encounter will be unable to access those encounters and will be unable to claim the “Interference: Loop” triumph. 

TITLES

With the start of Year 4 on November 10, certain Seals and their associated Titles will no longer be available to earn. Players will need to be sure to unlock and equip the following Titles before this date to guarantee that the completions are recorded on their accounts:  

      • A Shadow Rises – Shadow  
      • Reckoner – Reckoner  
      • Black Armory – Blacksmith  
      • Destinations – Wayfarer  
      • Lore – Chronicler  
      • Arrivals – Forerunner  

KNOWN ISSUES  

While we continue investigating various known issues, here is a list of the latest issues that were reported to us in our #Help Forum: 
      • The Convergence ornament for Transversive Steps clips through the front of some Warlock robes. 
      • We are investigating an issue where Ashen Wake can cause damage to allies. 
      • The Unbridled Enthusiasm exotic emote is not playing audio as intended. 
For a full list of emergent issues in Destiny 2, players can review our Known Issues article. Players who observe other issues should report them to our #Help forum.   

Insert Witty Movie Reference Here 


 

I’ve been combing the internet, looking for spooky movies to watch during a Halloween marathon. While watching my own clips from the Crucible can be scary (how can someone be that bad!?), I’m looking for things that are slow burn. Half the movie spent setting the world up, introducing you to characters, then BAM. Weird stuff happening. Lights going out. Doors being mysteriously locked. People turning on each other while trying to do simple tasks to get the space station running. Mentions of suspicious behavior. Vents. Garbage disposals. That weird thing where you have to tap a button while disks spin. 

Wait, that’s not a movie… ah well. Let’s get back on topic. While these movies aren’t so scary, they are entertaining! Let’s check out who won MOTW. 

MOTW: Kingdom Come 

MOTW: Most of you are too young to understand this reference 

MOTW: Regent 

For every movie you see listed here, there’s at least one emblem being granted to those who created them. Want a shot at a sweet emblem? Submit your movie to the Creations page on Bungie.net. We have an expert panel of casual movie watchers selecting things at complete random to win! 
I mean, Cozmo and I watch movies and feature the ones that look fun, cool, unique, or otherwise silly. Sometimes people send us emails with cool videos too. Either way, take a shot

The days are continuing to grow shorter here in Seattle. Pretty soon, Destiny won’t be the only thing enveloped in Darkness. I for one can’t wait. Only two more TWABs stand between you and Europa. 

Ah, and before we go – we’ve been seeing a lot of questions in the wild on how bounties, currencies, and progression systems will be updated in Beyond Light. We’re currently working to get the info together and making sure everything is factual. This isn’t a “preppers guide to the galaxy,” mind you. Just a heads up on how these systems are changing. Our current plan is to cover those topics next week! The most frequent question we’re seeing right now concerns bounties, and whether they’ll be cleared at the start of next Season. 

Most of your bounties will stay intact, but any bounties tied to specific Seasonal activities or content entering the DCV will be removed on November 10. Examples would include Black Armory, Gambit Prime, or Festival of the Lost bounties. Additionally, any bounties that grant progression towards Infamy/Valor may negatively impact your powerful rewards, as they will be limited to Season of Arrivals Power Levels. Our recommendation is to go ahead and claim your bounties, just to make sure you don’t miss out on any XP or Glimmer.

More to come next week. See you then. 

Cheers, 

-dmg04 

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Destiny 2 Hotfix 2.9.2.2

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Gameplay and Investment

Rewards 

  • Fixed an issue where rewards in the chests at the end of the Haunted Forest would incorrectly drop gear at 750 Power.

Gameplay 

  • Added missing Korean VO for Nokris Interference mission.

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This Week at Bungie – 10/15/2020

This week at Bungie, we’re calling the shot for the next race to World First. 

Destiny 2: Beyond Light is about a month away from launch. For us, this means closing out the game and getting ready to hand it off to you – with a few more fun social media moments to unveil along the way. For you, this means a final stretch of anticipating the new story and the new world you’ll experience as you aim down the barrel of your weapon of choice. 

For the elite raiders in the room, this means a new shot at glory. The race to a World First completion of a raid is one of the most spirited traditions in the Destiny community. Race Day is when the world turns its eyes to Destiny to see who emerges as the hero. We have stood next to some of those legends on a stage while they claimed their titles in front of a cheering crowd. It’s almost time to fire that starting pistol again. 

The next race for raid World First begins on Saturday, November 21 at 10 a.m. Pacific. 

That should give you plenty of time to get ready. We see you assembling your fireteams and conspiring how to power your way up to a competitive level. We hear you asking when you should “call in sick.” Now you know, so get to finalizing your plans. 

Here is what else you’ll need to know: 

  • Contest Mode will cap all players at 20 Power below each encounter for 24 hours. 
  • Artifact Power will be disabled during Contest Mode. 
  • 1230 Power is your team’s goal to be at the cap for all the encounters.  
    • Being above 1230 will not provide any additional advantage in the final fight.
This year, the ritual for naming the winners will be different. Following all the immediate fanfare and bustle that follows the checkered flag, our data scientists will be spending extra time validating the finishing team’s run. Expect the official announcement for “World First” to come a bit later than usual. Disqualifications can happen as per the official rules. So finish strong, even if you hear rumors of another team’s victory. 

An award ceremony will take place in the days that follow the raid. We’ll crown the champions who return first to orbit after a respectable effort. Once we validate a mission completion, we’ll enter their names into history. Every member of the six-player fireteam who is certified as the World First finishers will receive a title belt as their ultimate reward. We will unveil the new belt closer to the start of the race.  

Even if you don’t win World First honors, the earliest victors in the raid can claim some awesome rewards to let the world know you were among the first to fight. Everyone who has completed the raid in the first 24 hours while Contest Mode is activated will receive this very special emblem.  


For those of you who want to flex in style, we will be offering a new, Europa-ready raid jacket you can purchase through Bungie Rewards. Finish the raid before December 1 at 9 a.m. Pacific to claim your code. You can use that code to make your purchase any time before 11:59 p.m. Pacific on December 31. We’ll show off a preview of the jacket closer to the launch of the raid. 

For those who like to savor new content like a fine wine and not rush through to the raid experience, you will have rewards waiting on you when you get there. Along with the [redacted] weapons and armor, everyone who completes the raid will earn this emblem. 


Good luck to everyone with their sights set on the final boss! 

Starside – The Next Generation 

Earlier today, we announced how Destiny will perform on your next generation console devices. If you have a pre-order in hand, we want to set expectations for when the full suite of next-gen enhancements to the Destiny player experience will land. These upgrades will be delivered on December 8. Here is a preview of what you can look forward to if you’ll be one of the first to install a shiny new deck in your entertainment center. 
Feature Xbox Series X PlayStation 5 Xbox Series S
Resolution 4K 4K 1080p
Framerate 60fps 60fps 60fps
Field of View Slider Yes Yes Yes
Faster Load Times Yes Yes Yes
Cross-Generation Play Yes Yes Yes
Next-Generation Upgrade Free Xbox Smart Delivery Yes Xbox Smart Delivery

Check out the article for the full explanation. There is more to know about the finer technical details. 

The Key To Celebration

Ever since the Festival of the Lost began, we’ve heard your feedback about the scarcity of the Cipher Keys loud and clear. Last week, we deployed some changes to improve upon the situation.  

Since these changes went live, we’ve seen many Guardians claiming their mummified Ghost, ship, and Sparrow from Eva Levante in the Tower. With candy raining down from your defeated enemies and Ciphers doled out after completed activities, we hope this event feels much more rewarding. 

Festival of the Lost Bungie Rewards are also a bit more accessible, even to those who see themselves as casual gamers in the realm of Destiny. Complete the introductory quest and redeem 15 Ciphers to unlock the Shadehallow Emblem and Restless Ghost Shell Pin on your Bungie Rewards page. 

Thank you to all who sounded off at the beginning of the event. We’re continuing to watch the conversation as it evolves, and hope you’re enjoying the event since the changes went live. 

Patrons of the Arts

We’re excited to announce that the Bungie Store Community Artist Series is back! There are so many amazing artists in the ranks of the Guardians. From time to time, we select a few of them to partner with us in creating some loot you can collect in real life. Check out the creative people who are being featured this round. 

Clinton Felker: “Ghastly Guardians” 


I got started in art at a very young age in the Philippines. We didn’t have much back then so creating things like drawing, sculpting, or constructing kept us entertained. My favorite projects to work on are group-based concept projects. I love bouncing ideas off like-minded people and creating something amazing together. I love working with either traditional or digital tools. I embrace them both. I have aspirations to retire back in the Philippines. That is my goal. Going back to where it all started. My art is a stepping stone to that goal. One thing I love about Destiny is the community. There are a lot of good people doing good things.  They inspire me to create and share.    

John Sirmon: “Cult of Nokris” 


My name is John, also known as Pherian online, and I’ve been creating art since I could hold a crayon. I actually put art on hold for more than a decade after college but picked up the pencil again after seeing the first bits of concept art for Destiny. The mixture of genres, the complimentary stylistic choices, and the character designs really reignited my passion for art. I have been drawing peoples’ Guardians ever since the game came out. When I’m not at work or drawing I can generally be found playing video games, reading a good graphic novel, or coaching my kids in sports. Thanks for the chance to be a part of your lives! 

Brandon McCamey: “Blade in the Dark” 

Hi! I’m Gammatrap and I’ve been an artist in the Destiny community since D1 drawing art based on the lore and stories for Myelin Games. I’ve spent the better part of the last five years learning and practicing various styles so that I can be as flexible as possible in order to tell these stories. Along with making art for the community I also like to go to the D2 directory on Twitch, start from the lowest view count, and look for newer streamers and surprise them with free art or graphic assets they might need for their streams to help encourage them because I like seeing people grow. 

Doing Their Part


 

When the Community Team gathers, it’s the Player Support Specialists who are the smartest people in the room. They know this game inside and out. They are the investigators when issues arise. They serve us all with information and updates on our process to keep all willing and able Guardians online and in the fight. Our solar system depends on them.  

This is their report. 

Reel to Real 


 

Ahhhh, the Movie of the Week! What a wonderful endcap to a restocking of news you can use. It’s always a pleasure to see the works of art and feats of strength that Guardians share with the world. Excellence in creativity must be shared with the world. These creators just won a rare and coveted emblem they can lord over their friends and opponents. 

Darkness Rap 

Ahhhh

 

When Zavala isn’t home

Want to see your work honored in this space? A great way to get our attention is to share it on our Creations page. Include the hashtag MOTW. Please remember, we reserve the right to choose our favorites! 

One Last Time

When the business of this weekly ritual is done, the author usually closes on a personal note, so gather ‘round and let me tell you a story.

Once upon a time, on November 7, 2011, after telling my family that I was running away from home to join the circus, I started my very first day at Bungie. I was starry-eyed, terrified, and in no way prepared for the triumphs and trials that awaited us all. Fast forward to now, past dozens of events, hundreds of deployments, thousands of patch notes, and millions of spent shell casings from my Suros Regime…

My last day at Bungie will be November 6, 2020, thus closing out a full nine years in the service of the player. It has truly been an honor. I’ll never forget having the chance to see this community come together and create its own movement. The next destination on my professional journey lies down another path, but I’ll always enjoy retracing the steps we’ve taken together.

I’ve made a lot of stops in a career that has spanned many different lives. One of my earliest mentors gifted me some wisdom that has proven true time and time again. “Always be engineering yourself out of a job and replace yourself with someone better” he insisted. “The truest measure of success is building something that can thrive in your absence.”

Bungie has been a very special place where I could do just that. The teams that I’ve had the privilege to work with will carry the conversation forward from here, as they have for years now. They are a fine group of people who care about you as much as the awesome developers who work so tirelessly to create these worlds that we explore together. In so many ways, the Community Managers who are here to succeed me are better than I ever was at anticipating your curiosities. Stick close to them and they’ll keep treating you like the heroes that you are.

I’m proud to say that I’m leaving Bungie even more a fan than when I arrived those nine years ago. Whoever warned that you should never meet your heroes didn’t have the chance to work in a place like this. I’m taking with me a lifetime of incredible memories of Guardians I would have never known otherwise. Destiny will continue to be an amazing game, in part, because of you. The people who play Bungie games together are the pride and joy of this company. It has been my pleasure to keep our community traditions strong during my time up front.

Let us not say goodbye, my friends. Beyond Light is an experience that I’ll share in with each of you. You’ll still see me around for the weeks leading up to the launch, and then I’ll be reverting back to my original role as a passionate member of this community. See you on Europa.

Thank you for everything! And please do be excellent to each other.

DeeJ, out.

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The Next Generation of Destiny

The stars have aligned, and the next generation of console gameplay begins in the launch window for Beyond Light. As we continue to improve Destiny 2, we’re taking the opportunity to optimize the experience you’ll have on this new hardware. 

The next generation optimized version of Destiny 2 will launch on December 8. While things like faster load times and cross-generation play will be available on November 10, we’re taking some more time on the following enhancements to ensure a smooth experience when playing Destiny 2 on your new devices. 

Feature Xbox Series X PlayStation 5 Xbox Series S
Resolution 4K 4K 1080p
Framerate 60fps 60fps 60fps
Field of View Slider Yes Yes Yes
Faster Load Times Yes Yes Yes
Cross-Generation Play Yes Yes Yes
Next-Generation Upgrade Free Xbox Smart Delivery Yes Xbox Smart Delivery

Other notes: 

  • We are offering Field of View customization on consoles for the first time. Our goal is to enable a FOV range similar to that on PC. We’re currently testing these settings to ensure smooth performance across each platform and will have additional details closer to launch. 
  • There will be noticeable improvements to things like loading the game and inspecting character inventory. However, some load times are dependent on networking and matchmaking. So, loading activities still takes time while you search for opponents. 
  • For cross-generation play, Xbox Series X|S players can play with Xbox One players. PlayStation 5 players can play with PlayStation 4 players. 

We’re excited for you to experience these enhancements for yourself and we’ll share more next generation details in the future.  

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Community Focus – Pesty

Our focus this week is one of the spectacular artists from our community. His work is iconic and his style is instantly recognizable. We wanted to hear more about how he creates these unique depictions of Destiny characters and gear. 

Please meet Pesty.

Hi! Ok, why don’t you start by sharing a little about yourself? 

Pesty: Hey! My names Ian, but most people know me as Pesty or by my online handle IanPesty. Art and Gaming has always been a constant in my life. From a childhood full of drawings and playing on the earliest versions of home computers and gaming consoles, to studying Visual Art at University, then on to a career in the games industry as a Concept Artist and Art Director.

I first got into Destiny when I purchased my PlayStation 3, around the same time as The Dark Below [was released], but it wasn’t until the lead up to the release of Rise of Iron that I began creating Destiny-themed artwork, when I sketched and painted an Iron Banner Titan with Flaming Axe (which was a Destiny T-shirt contest winner) and I have never stopped painting Destiny themed art since then!

Tell us more about how you create these beautiful pieces. Take us through your process from inspiration to finishing touches. 

Pesty: I find the experience of playing Destiny stays with me even when I am not playing it; I feel this is one of the reasons I am inspired to translate it to my own personal artwork. Typically [when] I see an aspect of Destiny that really speaks to my particular taste, I like to look for a way to represent it in my art but with the addition of my own personal twist – the face grill of the OEM torn free to reveal a grinning skull, Trials armour immortalised in the form of a sarcophagus, ‘Guardian Down’ reflected in reverse on a bullet-cracked visor, the aspects of Saint-14 summarised as a heraldic coat of arms…

My process varies but typically I collect a series of ideas and sketches that steadily grow and evolve into a clearer image; those which I feel compelled to translate to the page are the ones that make the cut. I really enjoy working in the evenings whilst listening to atmospheric soundtracks and podcasts to get me in the mood; with copious mugs of tea – most of which I forget to drink and go cold.

Over the past four years of creating Destiny-themed art my approach has varied, though stylisation has remained a theme. This past couple of years I have settled on a more consistent style, at its core it’s tonal – black and white, I utilise colour sparingly and purposefully where it complements the character of the piece. Lighting, composition and mood is a major component, I like to work close in on a subject and at high detail. 

Most notable is the mark making, as it’s expressed through etch-like hatching and texture — the amount of brushstrokes used to create a piece is possibly insane, but there’s a Zen to it I enjoy.

Overall it’s important to me to produce a piece that excites and challenges me in terms of style and subject, something that is visually arresting and inspires conversation, something I enjoy and feel would look cool framed on a wall. 

Wow! That sounds both relaxing and exhausting. Tell us about you as a Guardian — what has been your favorite Subclass and weapons?

Pesty: I’m die-hard Hunter. Nightstalker, Way of the Trapper, everything set to max mobility/invisibility. I love being able to play out the fantasy of a highly agile invisible assassin — I do miss the Sealed Ahamkara Grasps’ “double smoke grenades” evilness of Destiny 1 though… With regards to weapons I have a few that I never get tired of: Quickfang for its speed, clean visual style, and that run animation obviously; a particular Trust “Dragonfly, Rampage” roll whose pyrotechnics always makes me smile; and a collection of Pulses ([Claws of the Wolf] and Vigilance Wing) and Scouts ([Randy’s Throwing Knife] and Jade Rabbit) are my poison of choice for the Crucible.

Nightstalker, I see you are a man of culture as well. Do you have upcoming project ideas or works in progress you want to give a peek at?

Pesty: I’m currently working on the third and final (Titan) piece in the series of Sarcophagus of the Exile artworks I’ve been creating. I’ve also began chewing on an idea for a Festival of the Lost themed piece which I’m keen to sink my teeth into.

Can’t wait to see them. Tell us about your favorite Destiny memory, either in-game or outside of it with the community. 

Pesty: I feel that any time I get the opportunity to play alongside my community friends/artists are my favourites. I recently raided with fellow Destiny artists Kob, Brian Moncus, Pherian, Emily Megan with hilarious results. I also completed the Prophecy Dungeon with Mekki and Plain Ben and my first experience of Trials was with Jake Myler and Mekki carrying my ass  if I remember rightly… 

Outside the game, my favourite aspect of Destiny is how welcoming and supportive the Destiny community and Bungie community and dev teams have been. Travelling from the UK to GuardianCon/GCX and having a table in artist alley was truly an unforgettable experience — one I look forward to repeating every year now. The Destiny community has a wealth of creative and supportive individuals who I am lucky to call friends – the content they create and the interaction we have is amazing — it motivates and inspires me. I also have to call out being chosen to be in the first wave of artists featured by Bungie in the Community Artists Series – that was a definite highlight!

It’s always great getting to see you and the community at events. Where can others go to admire your art online?


This has been fun. Anything else you would like to add before we let you get back to your art?

Pesty: I feel I’ve kept you long enough with my answers, but if I could, I’d like to give a shout-out to my longstanding fireteam partner Brynfinity for suffering through every time I bounced off a ledge, fired my tether into the back of his head, or subjected him to my ‘opinions’ on Titan shoulder charges. 😀

Finally, a big thank you for having me on the Community Focus, it’s an honour — another great Destiny memory!

Let’s all send Pesty some thanks for taking the time to share more about his artwork here. Drop by his Twitter and say hi. We have a ton of great artists in the Destiny 2 community. Follow @Bungie on Instagram to see more fantastic community created artwork. 
If you have any suggestions on who we should focus on next let us know us on Twitter or our forums.
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This Week At Bungie – 10/8/2020

This week at Bungie, we’ve got a sweet tooth… for loot! 

Did I scare you? Probably not. But hey, it’s Festival of the Lost! Things are feeling a bit spookier than usual. I can’t take a turn in the Tower without running into a Guardian dressed for the occasion. Eva Levante has returned, masks and all! If you missed the rundown on our spooky seasonal event last week, be sure to read last week’s blog article
Tuesday kicked off the Festival of the Lost, but we’ve also unveiled a few treats that will be coming your way in November. Beyond Light is opening the doors to Europa and renewing your quest for sweet, precious loot! In case you missed it, check out our Weapons and Gear page on Bungie.net, and the trailer below. 

Wait a second, we’re giving Warlocks what? Gauntlets that spread poison through hordes of enemies?! I want some! The ability to shift using Mask of Bakris looks pretty sweet for Hunters. In just a little over a month you may find your new favorite Exotic in the wild! 

Today, we’ve got a lot to cover including changes coming to armor mods, the kickoff of our Festival of the Lost Art and Fashion shows, and more! Let’s get started where it all began, in the Cosmodrome. 

Burn Bright, New Light 

Over the last year, there’s been a lot of great feedback about the new player experience in Destiny 2. Currently, players are given a single mission to become acquainted with some basic gameplay, and then let loose in the Tower without much direction on where to go or what to do next. This led to some confusion, as many players didn’t exactly know where to start. Who’s that robot that’s meticulously cleaning an Auto Rifle? What do I do with these engrams? And what’s a Zavala? The team has been working to restructure the onramp for Destiny 2, and today we’ll be giving a small glimpse into the New Light experience.  

Starting November 10, players will start in the same way that most all of us have. A Ghost will be on the hunt for their Guardian, they’ll stumble upon you, and they’ll revive you for the first time. What’s different now is that you won’t immediately find a ship. Rather, you’ll stumble into another Guardian in the wild.  

  

Shaw Han is his name, and he’s on a mission with his fireteam to investigate what the Hive are up to in the Cosmodrome. He’ll show you the ropes, and help you find your way among the gameplay and systems of Destiny 2. 

As a new player, you’ll spend your first few missions getting acquainted with the state of the world in Destiny 2. You’ll have opportunity to take a few weapons out for a spin, find  engrams to try different armor and see our progression systems, and have some time to learn how to navigate the user interface to understand quests, bounties, collections, and more. All of this will happen before you set foot in the Tower, and our hope is that this refreshed New Light experience will give a much warmer welcome to Guardians as they play Destiny 2 for the first time.  

With the Cosmodrome coming out of the Destiny Content Vault (DCV), this gave us the perfect opportunity to overhaul our new player experience. For veteran players out there, this will be a stroll through memory lane. While the Plaguelands are strictly quarantined per Vanguard orders, you’ll still be able to explore much of what you remember from your first days as a Guardian. Running through the Mothyards to collect Spinmetal, heading down the stairs of the Steppes to face off against powerful Hive Knights, and more. There will be occasional moments of discovery, like stumbling upon a Lost Sector that you haven’t seen before. If you’re an existing player and would like to go through the New Light quest, it will also be available to you on November 10.  

  

We’re excited to see how new players react to our revamped New Light experience, and for many of you to get your boots back on the ground in the Cosmodrome.  

  

Eyes up, Guardian.  

Mod Modifications 

We’re a little over a month out from Beyond Light. Thirty-three days, to be precise. We have quite a bit to cover between now and then, from sandbox updates to how your various economies are being updated. Sandbox is always a hot topic of discussion, and today we’ll be diving a bit deeper into the ways you customize your gameplay experience through armor mods. 

Armor mods are used to elevate your reload speeds, ability regen, and more to higher levels. In November, some of the mods you commonly use are being tuned. Some mods will be buffed, while others will be removed all together. Here, we’re going to dive into a patch note preview of sorts, with snippets of developer commentary from the development team throughout. 

Energy Type Requirements

  • All of the weapon-oriented armor mods (i.e. Hand Cannon Loader, Fusion Rifle Ammo Finder, etc.) have been changed to be Any Energy Type. 
      • As a result of the above change, all Arc Charged with Light mods now activate their second perk if you have any other Arc mod equipped on the same armor piece, OR if you have any other Arc Charged with Light mod socketed in any other armor piece you are wearing. 

Developer Commentary: Removing the energy type requirements from weapon-focused mods has been a consistent piece of community feedback since Armor 2.0 launched. However, doing so meant that every mod socket would be displaying three times as many mods at a time, which would become cumbersome. 

Enhanced Mod Rebalancing 

  • All mods that have an Enhanced version of that mod (i.e. Enhanced Hand Cannon Loader) have had the base mods’ efficacy increased to match that of the Enhanced version of the mod. 
      • As a result, those Enhanced mods have been deprecated, and the base mods’ energy costs have been adjusted upward slightly (but are still lower than the equivalent Enhanced mods). 
  • Some mods have moved to different slots to create more competition for mod sockets across armor pieces (for example, the Fast Ready mods have moved to the Arms socket). 

Developer Commentary: We consistently see feedback that players often don’t start feeling the impact of mods until they have an Enhanced mod, or two non-Enhanced mods, socketed. So, to resolve both issues, we decided to raise the floor on the effectiveness of all mods to the point where players were more likely to feel their impact,and to deprecate the two tiers of mods. This should also make having two different mods in the same category (say, Hand Cannon Loader and Shotgun Loader) socketed at the same time more appealing than it was previously, where players often needed to double-stack the same mod to feel like they are getting any benefit.  

In essence, we are making Enhanced mods cheaper and more accessible, and deprecating the lesser mods.  

Raid Mods 

  • Starting in Season 12, the Last Wish, Garden of Salvation, and the upcoming Beyond Light raid armors will now drop with a fifth, dedicated armor mod socket that is exclusively for the mods related to that raid. 
      • Last Wish and Garden of Salvation armor acquired prior to Season 12 will not have this dedicated armor socket, but will still be able to use the mods related to that raid in the new Legacy armor mod socket. 
  • Anti-Taken mods from Last Wish will only function in the Last Wish raid. 
  • Anti-Hive mods from the Leviathan Raid will be deprecated. 
  • Anti-Fallen raid mods from Scourge of the Past will be deprecated. 

Developer Commentary: The decision to give the raid armors a fifth mod socket, dedicated solely to its raid mods, should not only make the raid armors a more valuable reward, but also should compensate for the restriction on the usage of these raid mods with the ability to use that armor to craft your build both in and out of the raid. 

Regarding the deprecation of the anti-Hive and anti-Fallen mods, and the restriction of the anti-Taken mods to Last Wish, this is something that we’ve had our eye on for a while. We consistently get feedback that  faction-specific mods are highly unbalanced outside of the content they were intended to work in (in this case, the raids, which are being moved into the DCV). Because these are useful with any instance of a combatant race, activity designers and sandbox designers were constantly having to be aware of how these mods would impact the play of those activities. They have proven to be problematic in Gambit (creating a clear divide between the Haves and the Have-Nots) and have significantly reduced the challenge of dungeons.  

With the raids that provided the source for these mods going into the DCV provides, we have the opportunity to gracefully remove these mods and their long-reaching consequences. Last Wish, which was designed and balanced with its anti-Taken mods in mind, will remain a part of the game and continue to reward players with its mods. However, to prevent those far-reaching consequences mentioned above, we are aligning those mods with the other raid mods and making them function only in the raid that they drop from. We’ve had a positive response to the more mechanic-focused mods from Garden of Salvation, and future raids will have mods more like those.  

Combat Mods 

  • All armor released in Beyond Light and Season 12, all Last Wish and Garden of Salvation armor acquired starting in Season 12, and all Armor 2.0 Exotic armor pieces (including those already possessed by players) will have a Combat style mod socket. In Season 12, this socket will accept all Charged with Light and Warmind Cell mods.  
  • All Armor 2.0 armor acquired during Seasons 8-11 have had their Seasonal mod sockets replaced with a single, unified Legacy mod socket that can socket all Charged with Light mods, all Warmind Cell mods, all Nightmare Hunt mods, all Garden of Salvation mods, and all Last Wish mods. 

And with that, we’ve come to an end for our armor mod patch note preview. In the coming weeks, we’ll shift focus to your arsenal. We have a handful of weapon archetypes that are being tuned, with some hefty changes that may surprise you! Stay tuned.  

Festival of the Lost – Art and Fashion Shows! 

This community is home to wide ranging talent. We’ve seen full on Cabal cosplays at PAX, works of art created on oil and canvas, and some amazing screenshots taken throughout our solar system. With Festival of the Lost in full swing, we’d like to highlight your skills, and pass out some emblems in the process. 

#FOTLArtShow 

Now, we aren’t going to be too strict on a prompt here, but we’d love to see your takes on spooky themes in the worlds of Destiny. Carve a pumpkin, build out a cosplay, or draw some Festival of the Lost themed art (digital or physical mediums are both awesome!), and tweet your submission using the hashtag #FOTLArtShow. We’ll retweet our favorites from @Bungie throughout Festival of the Lost and send you an “Aspect of Luminance” emblem you can show off to your friends! 

#FOTLFashionShow 

It wouldn’t be Festival of the Lost without a costume contest of sorts, now would it? Eva Levante has been dishing out some fun masks for you to wear in the wild, and we’d love to see how you’re dressing your Guardians for the occasion.  

Take a screenshot of your Guardian wearing a Festival of the Lost mask in any activity or at any destination. Be sure to dress your Guardian with armor and shaders to compliment your headwear. Tweet your submission with the hashtag #FOTLFashionShow, and we’ll retweet winners from @Bungie through the end of the event. If your shot is selected, we’ll grant you the “Levante’s Prize” emblem. 

These will serve as your last chances to get the Aspect of Luminance and Levante’s Prize emblems from Year 3. We may use these emblems as rewards again in the future, but they’ll be on hiatus for a while. 

Without further ado, get to it! Time’s ticking. Extra points to any submissions that visibly creep us out.  

Creepy Crawlies 


 

While it may be the time of year where people actively decorate their homes in spider webs, we’ll never be too keen on bugs. Destiny Player Support is on the case, ensuring you don’t get tangled on your way to this year’s Festival of the Lost. 

This is their report. 

SEASON OF ARRIVALS TITLE 

Due to the Cradle encounter’s weekly rotation, it is possible for players to miss an encounter before the end of Season of Arrivals if they are not already completed; this would also prevent players from earning the Season of Arrivals title. Players who are looking to complete the Season of Arrivals title should ensure they have enough time to complete all associated Triumphs before the end of the season. Players who earn the Season of Arrivals title should claim and equip it to ensure that it isn’t removed at the end of the Season. 

BEYOND LIGHT AND THE END OF SEASON OF ARRIVALS 

To prepare for the release of Beyond Light and Season of [REDACTED] on November 10, 2020, Destiny 2 will need to be taken offline for maintenance. In order to prepare for Update 3.0.0, Destiny 2 will be taken offline for maintenance at 7 PM PST (Pacific Standard Time) on November 9, 2020, and will remain offline until November 10, 2020, at 9 AM PST. During this offline period, the game will not be available, and Season of Arrivals items will be made unavailable. Players are strongly urged to finish any Season of Arrivals content or Triumphs before 7 PM on November 9th. 

CLOSING OUT SEASON OF ARRIVALS 

When Season of Arrivals ends at 7 PM PST on November 9, 2020, there will be a number of items, activities, and Triumphs that will no longer be available to players. Some of these items include: 

      • The Prophecy Dungeon (which will return in a later Season) 
      • The Ruinous Effigy quest 
      • Traveler’s Chosen quest 
      • The Seed of Silver Wings Seasonal Artifact and the player power increase from said artifact 
      • Unopened Umbral Engrams 
A full list of items being removed at the Season’s end can be found here

PC MIGRATION 

Since moving to Steam, Destiny 2 players have been able to migrate their characters, licenses, and progress from Battle.net to Steam via a one-time transfer. This transfer process will no longer be available beginning December 1, 2020. Any Destiny 2 PC players who have not migrated their licenses and content from Battle.net to Steam will no longer be available to do so starting on December 1. Players in this state are encouraged to start our PC Migration process so they will not lose access to their Destiny 2 licenses and content. 

Please note that if a player has progress on Steam and chooses to undergo PC Migration, any existing content on Steam will be overwritten by migrated Battle.net content. This means that all character and progress data on Steam will be deleted and replaced by the character and progress data from Battle.net. This cannot be undone. 

KNOWN ISSUES  

While we continue investigating various known issues, here is a list of the latest issues that were reported to us in our #Help Forum:  

      • We are aware of an issue where the “Candy Collected” emblem tracker isn’t tracking 2020 Candy. 
      • We are investigating an issue where Eris Morn’s dialogue and subtitles are not appearing for Korean players in the final Interference mission. 
      • We are investigating an issue where Cipher Decoders are not dropping often for players. 
      • We are aware of an issue where the Masquerader’s Helmet has inconsistent Power levels when acquired from Eva. 
      • We are aware of an issue where gear can sometimes drop at 750 Power from the Haunted Forest chests. 

For a full list of emergent issues in Destiny 2, players can review our Known Issues article. Players who observe other issues should report them to our #Help forum.  

Please note that Season Pass rewards from Season of the Worthy will be unavailable to claim when Season of Arrivals ends. Past Season Pass rewards can be claimed here

Jumpscares 


 

I don’t know about you, but I just can’t handle jump scares. When I sit back to watch a two-hour horror film full of terrifying screams and scary themes, I just want to relax. This week, you won’t find any jump scares in our MOTW picks. Rather, you’ll find some killer community content. 

More Than Just A Dream! 

FotL Trailer – Guitar Cover 

Definitely a Titan Main 

We’ve only got a few more TWAB’s to earn the Shadowkeep MOTW emblem. Put together your best clips, throw some spicy music on it, and get it on the Community Creations page! Just make sure to include a link to your Bungie.net profile so we know where to send the emblem. 

There’s nothing like the buzz before the launch of a new expansion in Destiny 2. If we were in the office, we’d be feeling electricity in the air at Bungie. Things are getting tied up. We’re taking a magnifying glass to the content, finishing up our final test passes to prepare the next year of Destiny 2 for launch. Even in a world where we’re working remotely, the excitement is felt in each meeting as we dot the I’s and cross the t’s. Soon, it will all be in your hands, and we’ll be right there with you as you embark on your first journeys of Europa. 

We hope you enjoyed a peek at upcoming Exotics earlier this week. We have a lot more for you to see, and a lot more for you to experience, all coming soon. We know many of you are trying to plan some time off for the raid race, and we’re looking to have some details on that next week. Stay tuned. 

Cheers, 

-dmg04