If you’ve been wondering when Pokémon Legends: Z-A will be getting connectivity with the storage and trading cloud service app Pokémon Home, we’ve got some news.
The Pokémon Company has officially announced Home on Switch and mobile devices will undergo maintenance at 9:00am JST on 2nd April 2026, adding support for Pokémon Legends: Z-A.
Once the update has gone live, trainers will need to update their software to Version 4.0.0 to access the latest version of Home. Of course, there will be some restrictions in place when it comes to transfers:
Pokémon cannot be transferred from Pokémon Legends: Z-A to previous titles in the Pokémon video game series.
If you transfer a Pokémon from a previous title to Pokémon Legends: Z-A, you will no longer be able to transfer it to previous video games in the Pokémon series.
The Pokémon you’ll be able to transfer to each game via Pokémon HOME are limited to Pokémon that can appear in those games. Please look forward to finding out which Pokémon will be available in Pokémon Legends: Z-A!
Pokémon Home connectivity has also been confirmed for the new “free-to-start” title Pokémon Champions, which is arriving on the Switch next week.
When the Pokémon Home update for Legends: Z-A goes live, we’ll let you know.
Critic reviews for The Super Mario Galaxy Movie have just dropped ahead of the film’s theatrical release tomorrow, 1st April 2026.
And, folks, it looks like it’s another mixed bag if early reviews are to go by. We haven’t had a chance to watch the movie early, and we’ll have our verdict in asap, so for now, let’s see what the rest of the industry has to say.
Note that some of these reviews do contain spoilers for the film, so if that’s something you care about, be careful clicking on the links.
Let’s start off with Variety‘s Owen Gleiberman, who was a fan of the first movie. He came away from the sequel disappointed, calling the Mario Galaxy movie “one of the worst [animated movies]”
“The Super Mario Galaxy Movie” is frenetic in such an impersonal way that it feels like the entire film should be put on Ritalin. Yet it may well be that as a commercial enterprise, this more-is-more Easter-egg hunt of a movie will clean up exactly as it’s designed to.”
Robbie Collin at The Telegraph gave the sequel a slightly higher score than the first film at two out of five stars, but that doesn’t mean he was particularly enamoured with the movie:
“Reader, I have honestly felt less advertised at while watching actual adverts. The Super Mario Galaxy Movie must be the most cravenly corporate film of any type since its 2023 predecessor: in terms of the sheer fang-baring zeal of its product placement, it makes A Minecraft Movie look like something Michael Haneke took to Cannes in 1998.”
In her review for The Independent, Clarisse Loughrey also gave the movie two out of five stars, calling it “the first film intentionally made so it can be divided into parts and uploaded to TikTok with the caption “prime mario aura farming [flame emoji]”:
“You really get a sense in The Super Mario Galaxy Movie of how homogenous our sense of nostalgia has become, to the point that a generation of kids are being robbed of art that encourages curiosity and imagination, in order for adults to be reassured that the passions of their lost childhoods were very cool and very important.”
Total Film‘s Bradley Russell is a bit more positive, awarding the sequel three stars out of five, noting that while it doesn’t reach “Galaxy’s gravity-defying game heights”, the newcomers shine and the references are the stars (again, there are minor spoilers in this review):
“While kids are likely going to revel in the bright lights and even brighter colors as Mario and company leap through constellations onto their next destination, long-time fans will feast on the smorgasbord of nods, references, and surprise tributes to Mario and Nintendo’s past.”
Soren Andersen at The Seattle Times feels similarly in another three out of five review, and is one of the few reviews to praise the plot, while also recognising that this is a movie for those who love the games:
“Watching it is akin being inside the 2007 Super Mario Galaxy game itself. Which is why it needs to be seen on the big screen. Seeing it on a phone or a laptop wouldn’t do it justice.”
Back to the more negative, and The Guardian‘s Peter Bradshaw does not hold back in his one out of five star review — a lower score than he gave the first — calling it a “bland screensaver of a movie”:
“The last film gave us a concerted attempt to spoof the game’s 2D graphics and its left-to-right gameplay movement, with all the running and jumping, making a comic virtue of how absurd it looks. There’s little or nothing of that now, just a pretty uninspired variation of the first storyline…”
Over at The Wrap, William Bibbiani is equally unimpressed, praising the visuals and respect it has for the source material, but stating that “none of these things prevent it from also being terrible.”
“So yes, this movie is very pretty. But we don’t need pretty. We already have pretty. We can access the world of “Super Mario” whenever we want, through games and cartoons and action figures. “The Super Mario Galaxy Movie” has the word “movie” in the title, and that’s where it wets the bed. “
Let’s end things on a more positive note, perhaps? Clint Cage over at IGN Movies gave the film a 6/10, calling it a movie that “focuses squarely on all the stuff” while praising the action sequences:
“It’s bigger and shinier than the first, visually speaking. While it loses points for not engaging in a strong emotional core like its predecessor, The Super Mario Galaxy Movie racks up some extra lives by stuffing Easter eggs into the runtime to the point of bursting.”
There are still lots of reviews to come in, of course, but right now, The Super Mario Galaxy Movie is tracking around the same (or slightly lower) as The Super Mario Bros. Movie, sitting at a 45% average on Rotten Tomatoes (after 60 reviews) and a 35 average on Metacritic (after 32 reviews).
That’s bound to change, of course, as the first movie originally started around 46% but with 288 reviews, is now around 59%.
But, let’s be honest, the reviews don’t really matter in this instance — the first movie made well over a $1 billion USD, and the sequel is on track to make over $350 million over the Easter weekend worldwide, and $175 million domestically.
Are you surprised at the consensus? Will you still be heading to the movies this week to see the sequel? Let us know in the comments.
Apple’s conclusion to its 50th anniversary celebration at Apple Park is confirmed to include a performance by Paul McCartney, as well as a small selection of employee gifts to mark the occasion.
Apple has been holding a series of events around the world, as part of its 50th anniversary celebrations. The grand finale will take place at Apple Park on Wednesday, while it will be a big party for Apple employees, some more details about the event have been unearthed.
A photograph shared to Reddit by user u/Live_Football2343 shows the soundcheck for Wednesday’s performance within the rainbow arch at the middle of Apple Park.
The shot does confirm something that was hinted at on Sunday about a “British Invasion” singer who Steve Jobs would’ve been happy to see. On large screens on either side of the stage, Sir Paul McCartney is shown playing an electric guitar during a sound check.
Swag bag
Apple isn’t just going to hold a concert at its headquarters to mark the major company anniversary. It’s also going to give its employees some physical treats too.
Images shared by Mr. Macintosh on X on Tuesday shows the contents of a goody bag that will be provided to attendees.
It’s a short list of items, including an Apple-branded t-shirt, complete with a scribbled Apple logo. It’s wrapped in a thin cardboard band, also branded with the Apple logo.
There’s also an enamel pin, which is simply a number 50 springing upward with rainbow layers. The cardboard holder for the badge also shows the date April 1, 1976, as a reminder of when Apple’s journey began.
A poster is also included, again using the scribbled Apple logo, as well as the text “50 Years of Thinking Different.”
The contents of the gift bag are also confirmed by a photograph shared by long-time leaker @L0vetodream. However, Apple may also provide some extra items to some of its more valued employees, aside from the gift bag itself.
Employees are able to pick up their gifts on-site between March 31 and April 30.
As reported by Nintendo Everything, the 2019 Switch release is unavailable to purchase on the digital storefront in North America, Japan, and Australia. It’s still available in the UK and Europe, but it looks like these regions will follow suit.
SEGA has confirmed itself that the game is no longer available to buy on the eShop on its Japanese website. Fortunately, if you already own the game, you can redownload it whenever, and the physical version is still on sale.
Still, it’s a little bit surprising as we had no prior knowledge of the Tokyo 2020 title leaving storefronts. However, as today is the last day of the fiscal year and the Olympics games are all officially licensed, it’s most likely that those licenses expire today.
It’s a shame because this is the only game in the Mario & Sonic spin-off series available on Switch and the last one ever developed. Yep, it’s been six years since the last crossover Olympics game.
Maybe a Switch 2 game is on the horizon for 2028, but that means we still have to wait at least a year. The recent Milano Cortina 2026 Winter Olympics would’ve been the perfect time to reignite interest, but alas.
Do you own Mario & Sonic at the Olympic Games Tokyo 2020? Disappointed that it’s being delisted? Pass the finish line and comment down below.
A one-day event comes to Pokémon Pokopia on 1st April 2026, celebrating both April Fool’s Day and Sudowoodo, the imitation Pokémon.
From 5am local time on 1st April until 5am on 2nd April, you’ll be able to participate in a fun little game called the Imitation Quiz (thanks, Serebii).
To answer questions, you need to interact with your Pokémon — some of them will come prepared with an impression of another ‘mon, and you need to guess who that Pokémon is imitating.
Get three right and you can claim an Inflatable Sudowoodo, a simple but fun reward. You might already have one from getting Lost Relics or from visiting a Cloud Island and taking a photo, but it fits the theme perfectly.
The event is only on during April Fool’s, but if you forget to log on tomorrow, then don’t fret, as you can turn back your Switch 2’s internal clock, if you want.
Image: Nintendo Life
And with that method, we already know what the next event will be — one focusing on Sableye. That officially starts on 29th April, but who wants to wait all month?
Will you be betting your wobbly Sudowoodo tomorrow? Let us know in the comments.
If you’re a fan of Zelda books like Hyrule Historia, Art & Artifacts, and Creating a Champion, then good news: another is on the way!
Yes, Dark Horse is collaborating with Nintendo once again on a Zelda art book, this time focused on the world of Tears of the Kingdom. Titled Secrets of the Zonai, the book will ship to customers from October 2026 and will cost $59.99 / £46.17 for the standard edition, while a rather fetching Hero’s Edition will set you back $119.99 / £92.35.
The latter comes with the following:
“The slipcase features the lush green favored by ancient Zonai, and includes the Secrets of the Zonai art book with an exclusive cover, a map of the Depths printed on cloth, an art print of Link and the Sages, and a beautiful replica of the Secret Stone of Time.”
As for what the book will contain, we unfortunately don’t have any images just yet, but we can expect 50 pages of “beautiful illustrations, character art, and promotional images”, plus another 300 pages of “behind-the-scenes sketches, notes, rough designs, concept art, and recollections that provide an exclusive look at the development and creation of the game”.
Next, a further 80 pages will look into “Hyrule’s history that include insights into the mysterious past of the Zonai all the way up to the events of the game”, before ending with some exclusive interviews with Producer Eiji Aonuma, Director Hidemaro Fujibayashi, and Art Director Satoru Takizawa.
Sounds nice, then! Here’s a look at how each edition will look:
Image: Dark Horse Image: Dark Horse
We’ll be sure to update you on the book’s final release date as soon as we hear more.
Will you be adding this to your Zelda book collection? Let us know with a comment in the usual place.
Cosmic Perspective is filming NASA’s Artemis II Moon mission launch in Apple Immersive Video to create a flagship experience for Apple Vision Pro.
NASA plans to send Artemis II on a roughly 10-day flight around the Moon, marking the first crewed mission in the Artemis program. Cosmic Perspective has set up specialized Blackmagic immersive cameras at the Florida launch site to capture the event.
Apple’s immersive format uses 180-degree stereoscopic video and spatial audio to place viewers inside a scene, unlike traditional video. Recording a rocket launch with this format recreates the scale and intensity of liftoff for viewers.
Cosmic Perspective has focused on filming space launches in 3D and immersive formats. The Artemis II mission stands as its highest-profile project viewable on Apple Vision Pro.
The company has confirmed it’s capturing Apple Immersive Video specifically for Apple Vision Pro.
Apple has been steadily building a library of immersive content across sports, concerts, and nature programming. A NASA Moon mission, even if by a third party, adds a different category entirely.
The choice of Artemis II matters because it carries astronauts, not just instruments, which raises the stakes and emotional weight of the footage. A crewed mission brings human risk and anticipation.
To help your apps and games reach more people worldwide — especially in India — App Store Connect now supports localized metadata for 11 new languages, bringing the total number of supported localizations to 50. The new languages include Bangla, Gujarati, Kannada, Malayalam, Marathi, Odia, Punjabi, Slovenian, Tamil, Telugu, and Urdu.
You can now provide localized metadata — such as your app name, description, screenshots, and more — in App Store Connect. When you localize your metadata, it helps make your app relevant to potential users across languages and cultures, and provides an opportunity to grow your business. You can add localized metadata with your next version submission for each platform you support and use new localized App Store badges in your marketing communications.