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Resident Evil Requiem Adds Photo Mode In New Game Update For Switch 2

Resident Evil Requiem
Image: Capcom

Following a successful launch last month, Capcom has rolled out some updates for Resident Evil Requiem.

The latest one is now here for all platforms including the Switch 2. The most notable update is the addition of Photo Mode, which can be accessed game’s pause menu.

Apart from this, it has fixed a bug that made progress impossible “under certain conditions”, corrected typographical errors in some languages and adjusted character expressions in select cutscenes to better convey emotion.

Here’s the full rundown, courtesy of Capcom’s Resident Evil website:

Resident Evil Requiem Title Update – 27th March 2026

– Photo mode has been added. It can be accessed from the pause menu.
– Fixed a bug that caused progress to be impossible under certain conditions.
– Typographical errors in some languages have been corrected.
– Character expressions in some cutscenes have been adjusted to better convey emotion.
– A number of issues were fixed to improve gameplay.

This follows the Version 1.1.1 update earlier this month which addressed some progression issues and also made fixes to improve the overall playability of the title.

In our review here on Nintendo Life, we said Resident Evil Requiem set a new benchmark for the series, despite some minor visual and performance issues on the Switch 2.

Will you be giving this update a go? Let us know in the comments.

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Mario Tennis Fever Update Now Available (Version 1.0.2), Here Are The Full Patch Notes

Return to the court

Mario Tennis Fever
Image: Nintendo

Nintendo has been releasing all sorts of game updates in recent weeks, and following the launch of Mario Tennis Fever on the Switch 2 last month, this new title has now received its second update.

This latest update contains a character balance adjustments and also makes changes to shot behavior. As usual, there are various other changes to with this to improve the overall gameplay experience. Here’s the full rundown, courtesy of Nintendo’s official support page:

Mario Tennis Fever: Ver. 1.0.2 (Released March 26, 2026)

Changes to Character Specifications

Changed specifications of some characters.

Character Change(s)
Diddy Kong
  • Slightly increased the strength of shots and serves.
Dry Bones
  • The distance the ball can be hit back stably from has been increased slightly.
  • Slightly increased the ability to aim for the sidelines.
Baby Peach
  • The distance the ball can be hit back stably from has been increased slightly.
Toad
  • The distance the ball can be hit back stably from has been increased slightly.
Shy Guy
  • The distance the ball can be hit back stably from has been increased slightly.
Donkey Kong
  • The distance the ball can be hit back stably from has been reduced slightly.
  • Made it so you start running a little later when moving.
  • The motion extended significantly beyond the hit detection area while moving left or right, so his motion has been adjusted.
Petey Piranha
  • The distance the ball can be hit back stably from has been reduced slightly.
  • Made it so you start running a little later when moving.
Rosalina
  • The distance the ball can be hit back stably from has been reduced slightly.
Wiggler
  • The distance the ball can be hit back stably from has been reduced slightly.

Changes to Fever Racket Specifications

Changed specifications of some Fever Rackets.

Racket Name Change(s)
Golden Dash Racket
  • Effect period has been shortened from 12 seconds to 8 seconds.
Metal Racket
  • Effect period has been shortened from 10 seconds to 8 seconds.
  • While the effect is active, you are now able to defeat Spinies from the Spiny Racket.
Star Racket
  • Effect period has been shortened from 10 seconds to 8 seconds.
  • While the effect is active, you are now able to defeat Spinies from the Spiny Racket.
Magic Racket
  • Effect period has been shortened from 15 seconds to 12 seconds.
  • If the racket is already a Frying Pan, the motion of it transforming into a Frying Pan will no longer occur. (You still take damage to your HP.)
Ghost Racket
  • Effect period has been shortened from 15 seconds to 12 seconds.
  • For lobs, the time for it to disappear has been lengthened by 0.5 seconds, giving you slightly more time to see the trajectory of the shot.
Inky Racket
  • The time from when ink gets on the screen to when it starts dripping down has been cut in half.

Changes to Shot Behavior

  • Made an adjustment so sliding and leaping do not occur when you perform a charge cancel. (However, the behavior remains the same as Ver. 1.0.1 for multiball.)

Other Changes

  • Fixed a bug where ratings were not being adjusted on the last day of each month at 5 P.M. (Pacific time).
  • Fixed a bug where the event would not proceed after the “In the Sky” battle in Adventure. Also adjusted it so the event will progress if you resume from save data following that point where the event does not proceed.
  • Several other adjustments and fixes have been made to improve the gameplay experience.

Have you tried out this game on the Switch 2 yet? Let us know in the comments.

[source en-americas-support.nintendo.com]

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Devil May Cry 5 Devil Hunter Edition Has Been Rated For Switch 2

Devil May Cry
Image: Capcom

Classification boards around the globe often reveal game announcements ahead of schedule, and it looks like it might have happened again this week.

If you were a fan of Dante’s older adventures on the Switch, according to a new listing on the Taiwan Digital Game Rating Committee, Devil May Cry 5 Devil Hunter Edition is on its way to the Switch 2 at some point in the future.

Devil May Cry 5, starring young devil hunter Nero and the legendary Dante, originally made its debut on the PlayStation 4, Xbox One and PC in 2019 and runs on Capcom’s RE Engine. It was followed up by a Special Edition for the PlayStation 5 and Xbox Series X|S in 2020.

The Switch eShop is currently home to Devil May Cry, Devil May Cry 2 and Devil May Cry 3 Special Edition. Keep in mind Capcom hasn’t officially announced anything about Devil May Cry 5 coming to the Switch 2.

This news follows a rating for a new “Definitive Edition” of Sonic Frontiers surfacing in Korea earlier this week.

Would you be interested in the fifth outing on Switch 2? Have you played any of the Switch eShop releases? Tell us in the comments.

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Update on regulated medical device apps in the European Economic Area, United Kingdom, and United States

Three icons representing health and wellness: a green running figure, a red medical clipboard with a heart, and a blue stethoscope.

To provide additional transparency to customers, the App Store will now display whether an app is a regulated medical device on its product page in the European Economic Area (EEA), United Kingdom, or United States. Regulated medical device apps are those that function on their own or as part of a system for a range of medical purposes, including diagnosis, prevention, monitoring, and treatment of diseases and physiological conditions. These apps may require registration or authorization from regulatory bodies, such as the U.S. Food and Drug Administration (FDA).

If you distribute in the EEA, UK, or U.S. and your app meets either of the following criteria, you’ll need to provide a regulated medical device status in App Store Connect, along with relevant regulatory information, such as contact details and safety information:

  • Its primary or secondary category is Health & Fitness or Medical
  • It’s marked as containing frequent references to Medical or Treatment Information in the Age Rating questionnaire in App Store Connect

Starting today, this status is required for new apps that meet either of the criteria above in order to distribute in these regions. Existing apps distributed in these regions that meet either of the criteria above must provide a status by early 2027. However, if you haven’t declared your app’s status by early 2027, you’ll no longer be able to submit app updates. If your app is not a regulated medical device, you can select No.

Learn about providing a regulated medical device status

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Grave Seasons Is A Cosy Pixel Art Farm Sim With A Murderous Twist

2026 is a good year for spooky farm sims, and Perfect Garbage’s Grave Seasons will be bringing a fresh twist to the genre when it launches on Switch on 14th August 2026.

Published by Blumhouse Games, Grave Seasons might look like a cute little pixel art farm sim where you grow crops and build relationships with the residents of Ashenridge, but there’s more growing under the surface.

For one, your character has escaped from jail. Their aim is to rebuild their life in this unusual town, and what better way to do that then start a farm? Oh, and not only is this town a little bit weird, but there’s a serial killer on the loose.

The people of Ashenridge are being murdered, so rather than hide away and embrace your new life, you’ll also need to try and uncover the identity of this supernatural killer and protect the other villagers, which you can do by crafting items to ward off the killer.

And yes, there’s romance, and you can even date the murderer if you so wish. What will happen to everyone else in this scenario? We’re not sure we’re brave enough to find out…

Our friends at IGN have shared an exclusive look at Grave Seasons, featuring 11 minutes of gameplay, so check that out if you’re curious.

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Fallout 4 Gets DLSS Support On Switch 2 Today, Here Are The Full Patch Notes

Fallout 4: Anniversary Edition
Image: Bethesda

Bethesda has dropped its much-anticipated update for Fallout 4: Anniversary Edition on Switch 2, bringing NVIDIA DLSS support for both 40fps and 60fps modes.

The developer promised to bring DLSS, along with performance and stability reports, just a day after the game’s launch back in February. And a month later, Bethesda has delivered.

It’s a pretty meaty patch, so while DLSS is the headline here, crashes, memory handling, visual stability, and some missing button prompts have also been fixed.

For the full rundown of what’s been added with this patch, you can head to Bethesda’s social media or just read on here:

Fallout 4 – Nintendo Switch 2 March 26th Update

Today we released an update for Fallout 4 on the Nintendo Switch 2, bringing DLSS support, and a mix of other performance and stability improvements.

Highlights

NVIDIA DLSS Support

  • Added NVIDIA DLSS support on for 40 fps and 60 fps modes which improves image quality and performance
  • DLSS automatically disengages for UI-heavy screens (such as the Pip‑Boy) to ensure text remains sharp

Fixes & Improvements

Stability

  • Fixed numerous crashes that could occur during normal gameplay
  • Fixed crashes that occurred while saving or overwriting existing save files.
  • Fixed a crash caused by loading autosaves created during certain main quest moments.
  • Fixed crashed caused by docking or undocking the system during gameplay.
  • Improved overall memory handling to reduce long‑session instability.

Performance & Visuals

  • Addressed environmental flicker and lighting inconsistencies in certain interiors and weather conditions.
  • Fixed missing or incorrect visual effects such as water puddles, bullet holes, blood splatter, surface decals, and terrain textures.
  • Improved visual stability when scrolling weapons at workbenches.

User Interface & Menus

  • Fixed missing button prompts in trade menus.
  • Resolved issues where HUD elements did not respect opacity settings.
  • Fixed visual artifacts when reading notes or magazines at higher frame rates.
  • Improved frame rate option behavior when switching between docked and handheld modes.
  • Fixed cases where UI text or icons appeared incorrectly in certain languages.

Save & Load

  • Fixed issues where the Load menu could become inaccessible in rare cases.
  • Save files now properly update and display correct location names.
  • “Exit saves” are now reliably created when quitting to the main menu.
  • Improved stability when approaching the save limit.

Controls & Input

  • Improved controller handling when switching between Joy‑Cons and wireless controllers.
  • Fixed cases where input was not properly restored after controller re‑sync dialogs.

Localization

  • Fixed missing or incorrect characters in Japanese and Traditional Chinese in crafting menus.
  • Improved font handling and text clarity across supported languages.
  • System keyboard now supports a broader range of characters when naming characters or items.

Quests & Gameplay

  • Addressed issues with missing or unresponsive NPCs in rare scenarios.
  • Improved consistency of quest-related environmental triggers and visual effects.

Have you been playing Fallout 4 on Switch 2? Excited to try out the new update? Let us know in the comments.

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Sumptuous Retro Shmup ‘ZPF’ Launches On Switch In Just A Few Weeks

Publisher Mega Cat Studios has confirmed that the lovely-looking retro shmup ZPF will launch on the Switch eShop next month on 16th April 2026.

Yes, it’s going head-to-head with Tomodachi Life: Living the Dream, though we suspect there won’t be too much crossover with the games’ audiences. ZPF is already available as a brand-new release for the Sega Mega Drive, with Mega Cat promising a Switch release at a later date. It’s nearly here!

It looks awesome, too. The colours and sprite work is lovely, and with it being playable on proper Mega Drive hardware, there’s a sense that the authenticity of this one is going to be spot on. Curiously, however, according to the Kickstarter update, it seems developer ZPF Team had to make a few minor changes to the game’s presentation to get it published on modern consoles.

Here’s a look at the key features:

– Go head-to-head against hordes of screen-filling bosses
– Test your skills with a rewarding scoring system that encourages bold play
– Battle through 6+ levels of surreal sci-fi, horror, and fantasy landscapes
– Master three unique characters, each with their own play style
– Experience a high-energy chiptune soundtrack that amplifies the action

What do you make of this one? Will you be picking it up? Head down to the comments section and let us know.

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PSA: Sonic Racing: CrossWorlds Is Now Available Physically On Switch 2

Sonic Racing
Image: SEGA

If you’ve been holding out for the physical edition of Sonic Racing: CrossWorlds for the Switch 2, then chances are you’ve already had a visit from the postman today, as it’s out now.

Yes, it took a little longer than we might have expected, but the physical release is here, and best of all, it’s not a Game-Key Card. Your tolerance of GKCs may vary, but we’re going to bet that there won’t be a single one of you disappointed to hear that the full base game for CrossWorlds is available on the cartridge.

Originally released on 25th September 2025 for the Switch and 4th December for the Switch 2 eShop, CrossWorlds unfortunately didn’t meet Sega’s sales expectations upon launch, despite some strong reviews. Indeed, with the graphical upgrades on Switch 2 along with 60fps gameplay, we thought the game was rather excellent and awarded it a score of 8/10.

It’s since been updated periodically with new characters and tracks, most recently adding in Mega Man along with the Wily Castle course, Rush Roadstar vehicle, and more.

Will you be picking up CrossWorlds physically on the Switch 2? Let us know your thoughts with a comment down below.

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Feature: “Virtua Fighter Really Needs To Run At A Steady 60fps” – Producer Seiji Aoki On Bringing An Iconic Series To Switch 2

Seiji Aoki Interview 1
Image: Nintendo Life

Virtua Fighter isn’t a series you’d generally associate with Nintendo systems, and that’s probably because the closest we’ve had to an entry is Virtua Quest, a GameCube spin-off from 2004 (though we also had a Virtual Console release of Virtua Fighter 2 back in the Wii era).

But now, fight fans can finally look forward to the real deal with Virtua Fighter 5 R.E.V.O. World Stage on Switch 2, a proper entry that takes full advantage of the hardware, offering up cross-play compatibility, rollback netcode, and a story mode for solo players.

We recently spoke with producer Seiji Aoki to find out more about this significant release. We touch on the requirements needed to port the game to Switch 2, how Aoki-san personally marks the release of a new game, and how World Stage might shape the future of the franchise.


Nintendo Life: First of all, can you describe what Virtua Fighter 5 R.E.V.O World Stage is for those who might be unfamiliar?

Seiji Aoki: Virtua Fighter is one of SEGA’s most important IPs and considered to be a groundbreaking title that has led the fighting game scene as the originator of 3D fighters. That’s why, in order to ensure players around the world can enjoy smooth online matches, this new game features rollback netcode and crossplay support, and is offered on platforms that make it easier for more players to pick up and play.

Another key appeal of Virtua Fighter is that, while it stands as the pioneer of 3D fighting games, it remains arguably one of the most innovative titles in the genre. The series is often perceived as difficult, but this game features a simple three‑button control scheme and realistic full‑contact combat without projectiles or flashy effects, achieving gameplay that is simple to learn yet deeply rewarding. Its greatest appeal lies in the competitive matches that demand advanced mind games. Because the game has such strong competitive qualities, a wide variety of playstyles naturally emerge, which has become one of its defining strengths and a major reason it has been supported by fans for so many years.

Seiji Aoki Interview 2
Image: SEGA

How was the team’s experience in developing this game using the Dragon Engine? Were there any unique challenges?

So this game is developed by RGG Studio. Our team has a deep understanding of the Dragon Engine and plenty of technical know‑how, so the development itself went smoothly. Now, when it comes to this Nintendo Switch 2 version, Virtua Fighter really needs to run at a steady 60fps, so adjusting the game for the capabilities of each hardware generation has always been technically challenging. That’s one of the big reasons why our releases have been limited up until now.

I feel that the Nintendo Switch 2 is a platform anyone can enjoy, regardless of age. When I have time on my days off, my family and I sometimes play Mario Kart together.

With Nintendo Switch 2, we finally saw that we could hit 60fps and also support things like rollback netcode and crossplay, so we decided to move ahead with development. There were definitely some tough moments along the way, but thanks to the team’s hard work, we were able to get it across the finish line.

When you first used the Switch 2 yourself, what were your impressions of it?

We’ve optimised the rendering for each platform, but the actual gameplay feel turned out to be on par with the other versions. Because of that, we feel that cross-platform play will be easier to achieve than ever moving forward. That’s probably the strongest impression I’ve had with it.

What’s been your favourite game for the Switch 2 so far, and why?

I feel that the Nintendo Switch 2 is a platform anyone can enjoy, regardless of age. When I have time on my days off, my family and I sometimes play Mario Kart together.

Seiji Aoki Interview 3
Image: SEGA

When did you decide to bring World Stage to the Switch 2? How was the overall porting process?

We had been considering releasing the game on other platforms, including Nintendo Switch 2, since around the middle of development on the previous title, Virtua Fighter 5 R.E.V.O.’s Steam version. By expanding the number of platforms where people can play, we hope to offer more options to players around the world.

In modern fighting games, I believe that rollback netcode and crossplay are essential features.

A lot of official fighting tournaments tend to use the PS5 as their platform of choice. With the power of the Switch 2 and its growing popularity, do you think we could start seeing it being used more in tournaments?

The official SEGA tournament, the VIRTUA FIGHTER Open Championship (which we normally shorten to VFOC), currently uses the Steam version, but now that the game is available on more platforms, I believe it’s best for community leaders around the world to choose the platform that fits their region and their players’ preferences when hosting their own tournaments and events. Of course, the Nintendo Switch 2 version also maintains full competitive integrity, so I hope to see a wide variety of grassroots activities globally.

How important was it to you that World Stage features crossplay along with rollback
netcode support?

In modern fighting games, I believe that rollback netcode and crossplay are essential features. To grow the Virtua Fighter franchise within the global community, it’s important that as many people as possible can experience what makes VF appealing in the first place. That’s why supporting a wide range of platforms, including Nintendo Switch 2, and making crossplay a reality are both extremely important for providing an environment where players around the world can easily pick up and enjoy the game.

How do you think World Stage will shape the future of the series going forward? What specific features would you like to keep for upcoming games?

I see this game as the foundational product for the future of the Virtua Fighter franchise. Going forward, we plan to build on this version while identifying areas that still need refinement or improvement. By listening closely to the global community and prioritising what matters most to players, I hope to continue expanding and evolving the series.

With the franchise now more than 30 years old, what does Virtua Fighter mean to you? How would you like to see it evolve?

I’ve been involved with the Virtua Fighter series as a developer since Virtua Fighter 4. Having originally been part of [SEGA studio] AM2, I still take great care in carrying on the DNA passed down from Yu Suzuki, the creator of Virtua Fighter. The series has a long history and is one of Sega’s most important IPs, an iconic title that has helped shape the fighting game scene. I feel a strong responsibility to continue evolving this valuable IP and to help bring even more excitement to the franchise on a global scale.

Seiji Aoki Interview 4
Image: SEGA

Fighting games tend to live or die based on their community and how engaged players are months or even years after release. How do you intend to keep people playing World Stage on the Switch 2 and other platforms?

I still take great care in carrying on the DNA passed down from Yu Suzuki

Last year, we held the VFOC throughout the entire year, and we will continue it this year as the VIRTUA FIGHTER Open Championship 2026. For VFOC2026, we are planning to host tournaments in regions we have not covered before, such as South America and Oceania. By running the VFOC with VF5REVOWS and helping discover and grow new communities around the world, we hope to provide an environment where players can enjoy the game for years to come.

We can see characters from the Yakuza series show up in World Stage. Are there
any fighters from other franchises you’d like to see collaborate with Virtua Fighter?

So, as you know, this game was developed by Ryu Ga Gotoku Studio. Because of that, the character designers who specialise in the character expressions of the Like A Dragon (or Yakuza) series worked on the character creation, and we’re confident in the level of quality and authenticity we’ve achieved. The response has been very positive not only from Like A Dragon fans but also from longtime Virtua Fighter fans, and it seems many players even participate in events and tournaments using the Yakuza-themed costumes.

These days many players use pads or leverless controllers, so we make sure the game is tuned so that it can be enjoyed comfortably on any device.

There is nothing we can share at this time, but SEGA still has many other appealing IPs, and we would love to explore possible collaborations in the future, including with partners outside SEGA.

There are so many different ways of playing fighting games these days, including standard controllers, arcade sticks, and even leverless controllers like the Hitbox. Do you have a personal preference when playing yourself?

Since I first started playing Virtua Fighter in arcades, I still prefer using an arcade stick, which I am most familiar with. These days many players use pads or leverless controllers, so we make sure the game is tuned so that it can be enjoyed comfortably on any device.

Seiji Aoki Interview 5
Image: SEGA

How do you personally celebrate the completion and release of a new game?

I don’t do anything special to celebrate personally, but there is something I always do whenever a game I worked on is released. Many players stream their gameplay or matches online after purchasing the game, so I enjoy watching those streams. Sometimes I even join online matches myself.

Finally, is there anything else you’d like Switch 2 owners to know ahead of the game’s launch?

The goal of the Virtua Fighter franchise is to energise and further grow the global community. To achieve that, it is important for us to deliver the product in an environment that is accessible to as many people as possible. This is exactly why we decided to release the game on Nintendo Switch 2.

Through crossplay with other platforms and through the official Discord, we hope to strengthen the sense of unity within the global VF community. I would be very happy if fighting game fans out there try the game on Nintendo Switch 2, and if you or they have any feedback or impressions, please share them with us on our official Discord. We are always listening to what the fans have to say.

Thank you for your continued support of Sega and Virtua Fighter.


Thank you to Seiji Aoki for taking the time to answer our questions. Virtua Fighter 5 R.E.V.O. World Stage is now available on Switch 2. Check out our review for the NL verdict:

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TMNT: Splintered Fate Gold Edition Gets Totally Tubular On Switch Today

Super Evil Megacorp has been pretty consistent with its Teenage Mutant Ninja Turtles: Splintered Fate support over the past three years, and today, the company has announced a brand-new addition for those hoping to pick up the base game and all of its DLC in one swoop.

Teenage Mutant Ninja Turtles: Splintered Fate Gold Edition has arrived on the Switch eShop today, bundling up the base game with its three expansions — Casey Jones & the Junkyard Jam, Metalhead Character DLC and Aloplex Character DLC. This means that you’re not only getting the expansions’ titular bonus characters thrown in, but all of the additional Artefacts and Modifiers too. That should spice up the roguelike runs.

And it’s not all paid bonuses, either. Super Evil Megacorp has bundled today’s Gold Edition announcement with the reveal that a free update is dropping for all players today. This one includes balance adjustments to the in-game Astral and Ooze trees and other “top secret enhancements” that you’ll have to find along the way — ooh, the mystery!

It all makes for a pretty appealing bundle, all things considered. We had a perfectly pleasant time with Splintered Fate back in 2024 (Hades comparisons aside, that is), calling it “a fun and approachable ‘Hades-like’ that’s best played with pals” in our review. The DLC brings some welcome extras to really beef the game up, so if you’ve been eying the expansions for a while or if you’ve just been looking for an excuse to dive in, this may well be it!

Will you be checking out this Gold Edition? Let us know in the comments.