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Review: Yono And The Celestial Elephants (Switch eShop)

Yono and the Celestial Elephants is an intriguing game from a design standpoint. While it looks the part of an educational cartoon meant for toddlers, within it hides a tale with a deep context meant for adults. The action feels like it belongs somewhere in-between these conflicting ideals. But does it work as a whole?

Yono and the Celestial Elephants is the story of the eponymous pachyderm finding his way into a world where he soon discovers he is something of a deity. His appearance forces the folk of the world to take what they thought were fairy tales and legends and put weight behind them, and prophecies foretold. Yono doesn’t completely understand this, but finds that helping people can be his modus operandi.

The visuals of Yono and the Celestial Elephants belie the heavy themes within the plot. There are tales of racial tension between the robotic Mekani, Day of the Dead inspired Bonewights and humans as well as exposition about unfair taxation, the ethics of power and straight up existentialism hidden within its bouncy veneer. None of it is heavy-handed nor ever overstays its welcome, but it’s weirdly powerful for such a quaint looking game.

As philosophical as its plot can get, Yono and the Celestial Elephants is a rather stock adventure game, and for those curious it has more in common with the obscure puzzle game Solstice than The Legend of Zelda. As Yono travels between towns he’s met with a plethora of obstructions on his journey; you reveal paths through environmental manipulation. You must push blocks to open new routes, crack rocks and set up Rube Goldberg-like contraptions to move along. It’s very basic yet endearing, because even though the solution isn’t hard to come by it’s still satisfying to overcome. For those hoping for a deep and rewarding combat system, meanwhile, there’s nothing of the sort here. Yono has a charging attack that feels clumsy, but the amount you actually use it is meager, making it easy to overlook.

While Yono and the Celestial Elephants is odd in its prose, the aesthetics are blatantly adorable. This may turn off a lot of gamers and admittedly the degree of challenge follows suit, but there should definitely be a place in the Switch library for such a game. The world feels billowy and soft, with round trees, soft grass and cuddly enemies. The music is very low-key and not remarkable at all, but at least it doesn’t distract from the game as a whole. The saccharine presentation is an interesting juxtaposition from the constant puzzling and abstract plot.

The game does a great job of filling itself out with extra things to do when you aren’t pushing Yono to the next realm. There’s a currency you can collect that unlocks fun new skins for Yono, from making him look as if he’s made of corduroy, to being covered by a constellation or even having him dress like Link, which adds to the charm. There’s a plethora of side quests that often devolve into either using Yono’s small stable of abilities or arbitrary fetch quests, and while they lack any kind of punchy design they often reward you with thought-provoking conversations that really dig deep into the lore of the world or the aforementioned heady social conversations.

Rounding out the extras are some letters that will spill out from vases and pots; you can then take them to a mystic who will reveal more of the history of Yono’s world. Again, nothing out of the ordinary for a video game, but welcome in its ability to bring life to Yono and the Celestial Elephants.

Conclusion

Yono and the Celestial Elephants, while simplistic in design, hides a curiously metaphysical tale behind it. Those looking for a Zelda-lite adventure might be disappointed by its straightforward approach and lack of upgradability, but those who are willing to give its lighthearted and deliriously cute tale a spin will find a worthy game to play.

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Nintendo is Reportedly Eager to See More Mature Games on the Switch

There’s little doubt that, aside from occasional exceptions, Nintendo hardware in the DS / Wii and 3DS / Wii U generations was seen as mostly family friendly, offering colourful and safe gaming experiences. There were some mature games, of course, but far less than you’d see on other gaming platforms; games like The Binding of Isaac were blocked for a time, as an example, though policies started softening a couple of years ago.

It’s been clear from day one that Nintendo has shifted up its marketing with Switch, which surely helped contribute to early success. Commercials and marketing has often featured older photogenic types in their late teens and 20s, a contrast to the consistent focus on children in promotional materials in past years. There are exceptions, of course, but from the first teaser trailer last October to the eSports-centric marketing around games like ARMS and Splatoon 2, Nintendo is seeking a different image for its latest system.

A Wall Street Journal report (paywall) explores this angle from the perspective of publishers and developers in Japan. When discussing the upcoming release of Gal Gun 2, Takuya Aizu – chief executive of Inti Creates – stated surprise that the pitch was welcomed by Nintendo.

I thought it wouldn’t be possible to release such a game for the Switch, but surprisingly, Nintendo gave me positive feedback.

An unnamed executive says that Nintendo was ‘passive’ towards more mature content in the past, but has now changed gear and is more open. We also have DOOM to look forward to soon along with Wolfenstein II: The New Colossus, as two examples, while even in the Indie space we can see that 18 ratings and edgier content are no obstacle to publication.

Some, understandably, are cautious around all of this and whether it could affect Nintendo’s family friendly image. Of course, Nintendo couldn’t do much more in terms of parental control options on the system, including the smart device app that gives guardians full control over the system. The goal will no doubt be to project that same family friendly stance, while also having the sort of content that’ll appeal to a wide range of older gamers.

The test, of course, will be in how 18+ content sells on the hardware, and whether publishers encouraged by Nintendo right now will feel inclined to come back with more games in the future.

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Team Vampire Triumphs in Latest Splatoon 2 Splatfest

It seems like a shame that we’re back to separate Splatfest themes between Europe and North America, especially if you’re in Europe. With the original Splatoon NA had neat licensed battles that skipped Europe, and recently us PAL gamers had a Splatoon 2 battle over toilet paper.

This weekend’s NA battle between Team Vampire and Team Werewolf is now over, and those adamant that Pearl will win every Splatfest that counts (outside of Global Testfires) are having a field day on social media.

Some of the replies are worth sharing…

So, were you on the winning team?

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Review: The King of Fighters ’95 (Switch eShop / Neo Geo)

Having already given us the ‘98, ’94, ‘99 and 2000 editions (in that order), HAMSTER now jumps back in time to give us The King of Fighters ‘95. As only the second entry in the series it lacks some of the features of later games, but the aim remains the same: pick a team and defeat a bunch of others on your way to a showdown with a final boss. With a good range of fighters to pick from there’s plenty of entertaining team battles to be had here, but inevitably this review will end with a recommendation to download The King of Fighters ‘98 instead.

It’s not a completely pointless re-release however. Anyone with a nostalgic interest in this particular instalment will be pleased with HAMSTER’s desire to re-release whatever it can, and for those interested in story this begins the Orochi Saga. There are a few brief and standard scenes during a playthrough, but each team also has their own ending which adds some replayability to the game if you’d like to see them all.

The character lineup is very similar to the first game, with seven of the eight ‘94 teams carried over. These include the Fatal Fury team and the Art of Fighting team whilst others feature the likes of Kyo Kusanagi, Yuri Sakazaki and huge ball-and-chain swinging Chang. Rugal (or rather “Omega Rugal”) is again the final boss, with Saisyu Kusanagi serving as a new Sub-boss. The USA team hasn’t made the cut, but their spot has been filled by the new Rivals team which includes popular Kyo rival Iori Yagami.

Unlike in the first game, you are not limited to the set teams and can put together a fighting force comprised of whoever you wish. This gives you a lot of options to experiment with as you try to find your perfect group of fighters; via some extra button holding it’s even possible to include Saisyu and Rugal in your trio.

Combat is smooth and the controls responsive as you perform various special moves and jump or sidestep out of the way of your opponent’s attacks. Sidestepping requires a two-button combination, but by default this is mapped to ZR on Switch controllers. Similarly ZL performs a taunt and holding both Z buttons is the easiest way to charge your power gauge. As always with these ACA releases button settings can be changed in the options menu should you wish to do so.

There are some great looking stages in the game, including an outdoor one where the action takes place in a thunderstorm; a tree split by lightning at the battle’s start is burning in the background. Also good is the stage that begins on a lift; the fight initially confined to the smaller space until it has settled into position. 

The game can get quite tough at times (particularly in the final fight), but becomes easier once you’ve settled on a team and got used to how best to use them. The difficulty can also be adjusted with eight settings available, and as is standard with these releases extra credits are just a button press away.

If you’d like a more traditional one-on-one, best-of-three rounds fighting experience this can be enabled in the options menu, although the cutscenes and endings still play out as if you have a full team. Further ways to play are provided by the usual one credit Hi Score and five minute Caravan modes, and if you are fed up of fighting CPU opposition a second player can of course buy in to the normal arcade mode and challenge you at any time.

Conclusion

The King of Fighters ’95 is a decent fighting game with a good selection of characters to pick from. Figuring out your best team and then battling through either the arcade mode or against a friend leads to some very enjoyable times. Subsequent instalments would improve on the formula, however, and that makes this game a less than essential purchase. What storyline is in the game will be of interest to some, but whilst it can certainly entertain The King of Fighters ’95 doesn’t offer as full an experience as The King of Fighters ’98; if you are only looking for one KoF game to stick on your Switch, that is the one to go for.

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Next Week on Xbox: New Games for October 16 – 22

Greetings, gamers and welcome to Next Week on Xbox! Another great collection of titles is coming soon to Xbox One, like the outrageous South Park: The Fractured But Whole, the open-world fantasy game Elex, and the next installment of the dungeon master series Dungeons 3. More details on these games and more are below, and be sure to come back every week to find out what’s Next Week on Xbox!

Southpark Fractured But Whole Screenshot Games
Join the South Park crew on another outrageous adventure in this screwball sequel to South Park: The Stick of Truth. Playing again as the New Kid, join Coon and the whole gang to bring justice to South Park’s crime-ridden underbelly. Only then will Coon and friends take their rightful place as the greatest team of superheroes ever assembled… and get the movie deal they so richly deserve. For a limited time, get a digital copy of South Park: The Stick of Truth on Xbox One free with purchase at the launch of South Park: The Fractured But Whole.
Elex Screenshot Games
From the creators of the award-winning Gothic series, Elex is a massive open-world role-playing game that allows you to help, betray, or kill whomever you want. With a unique take on class progression, you can become whatever you like, with an extremely wide selection of weapon to specialize in, everything from shotguns to magic.
Jackbox Partypack 4 Screenshot Games
Featuring “five and half crowd-slaying games,” The Jackbox Party Pack 4 for Xbox One brings with it a whole new group of party games to enjoy with your family and friends. Fibbage, Survive the Internet, Monster Seeking Monster, Bracketeering, and Civic Doodle can all be played on your phone, tablet, or PC — controller not required.
Dungeons 3 Screenshot Games
Unleash your inner dungeon creator in Dungeons 3, choosing from a wide selection of rooms, traps, and structures. Fill it with such horrific creatures like zombies, orcs, and succubae. Then bring your forces to the surfice where you will be tasked with brining corruption and evil to the land. With open-ended gameplay and randomly generated levels, no two games are alike providing never-ending evil fun.
Rogue Trooper Redux Games
The last Genetic Infantryman returns in Rogue Trooper Redux, remastered with HD graphics, remodeled assets, dynamic lighting, enhanced geometry, new special effects and more. Experience acclaimed combat and explosive third-person action in this BAFTA-nominated tale of betrayal and revenge at the far reaches of the galaxy.
TorqueL Screenshot Games
TorqueL is a unique 2D spinning action game where you work to reach the goal by rolling and stretching a box which contains your character. Features more than 50 total chambers with seven basic routes and one secret route. Enjoy the background music composed by Denji Sano (a.k.a. Sanodg) that uniquely plays along with the movement of the box.
Real Farm Screenshot Games
Time to cultivate success! In Real Farm, an immersive agricultural simulator, go from farm hand to expert in a deep career mode, or play in free play mode to explore the stunning open world of the American countryside. From business challenge to pastural playground, Real Farm cultivates the life, rewards, and natural beauty agriculture.
Abyss: The Wraiths of Eden ScreenshotGames
Discover and investigate a forgotten underwater city built in an intriguing Art-Deco style. This former utopia hides many spine-chilling secrets and supernatural forces, the remains of which still lurk in every corner. Face the ancient evil that is hiding in the deepest chambers of the city of Eden in this hidden object puzzle game.
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How cyberpunk spook-’em-up Observer is built to elicit ‘catharsis 2.0’

October is upon us, and that means we’ve got spooky games on the brain. 

To that end, we asked Bloober Team’s Rafal Basaj to join us as we streamed a bit more of the studio’s latest game, the cyberpunk horror game Observer, on Twitch.

He was kind enough to acquiesce despite the fact that he was joining us from Poland, nine hours in the future. In the course of our hour-long play n’ chat, it became clear that Observer is a deeply Polish game — but Basaj told us that Bloober was quite uncertain about whether or not it should pepper the game with cultural touchstones. 

“I remember at one point were discussing whether doing all these references in the game would make it hard to understand, for a Western audience,” said Basaj. “We figured out for a lot of people, it would be aesthetics. They won’t see those things, but it will be different for them. It will feel different.”

Later in our conversation, we dug deeper into what it means to make a horror game and why Bloober pitches Observer specifically as a “hidden horror” experience.

“Hidden horror has two principles to it,” said Basaj. “One, it has to have a subject…for Observer, it was the boundaries of humanity. “

“The other part of hidden horror is something we call ‘catharsis 2.0’,” he continued. “We wanted to not only relieve fears or tensions, but also go into the emotions, and how we as people think about the world. So, catharsis 2.0…[we want to] make the players think about how would they behave in such a situation.”

You can listen to our full conversation with Basaj (and watch our playthrough of the game’s opening hour above). Also, make sure to follow the Gamasutra Twitch channel for more gameplay commentary, developer interviews and editor roundtables. 

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Upgraded SteamVR Tracking will support 4 base stations in 2018

This week Valve published an update regarding its plans for the 2.0 version of its SteamVR Tracking tech, detailing the ordering process for licensees and informing them of some significant changes to the system.

Most notably, Valve intends to update the new base stations sometime next year so they can work together in groups of 4, covering a play space of up to 10 x 10 meters.

That’s a significant improvement over SteamVR Tracking’s current 2-base station maximum, which tends to max out at a play space of roughly 4 x 4 meters.

This puts a hard number on Valve’s previously-stated plans to improve and expand the number of base stations supported by SteamVR Tracking, but it’s not a hard stop — the company goes on to note that it is looking at supporting even more base stations, though it won’t say when or if that will happen.

This is presumably possible because the new SteamVR Tracking 2.0 base stations are capable of providing data when hit with a tracking laser. That data can identify where the laser is coming from, which allows the system to work with more than 2 base stations.

VR devs should also know that the new SteamVR Tracking 2.0 base stations will begin shipping to licensees early next year, and won’t work with earlier versions of the system — most notably, current HTC Vive headsets.

They also won’t ship with any sort of mounting equipment, since Valve is “creating a custom wall/ceiling mounting solution” it expects to talk about next year.

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This Week on Xbox: October 13, 2017

We know you’re busy and might miss out on all the exciting things we’re talking about on Xbox Wire every week. If you’ve got a few minutes, we can help remedy that. We’ve pared down the past week’s news into one easy-to-digest article for all things Xbox! Or, if you’d rather watch than read, you can feast your eyes on our weekly video show above. Be sure to come back every Friday to find out what’s happening This Week on Xbox!

Choose How You Game with Four New Xbox One S Bundles
This fall, we’ve got something for everyone so you can choose how you game on Xbox One. We’re continuing to deliver the best value in games and entertainment with Xbox One S and today we’re announcing four new 500GB Xbox One S bundles: the Xbox One S Minecraft Complete Adventure Bundle, Xbox One S Rocket League Blast-Off Bundle, Xbox One S Starter Bundle and the Xbox One S Ultimate Halo Bundle… Read more

Get Hands-on With Xbox One X at Microsoft Store
We’re less than a month away from the launch of the world’s most powerful console, Xbox One X. Between now and launch, Microsoft Store is giving fans a chance to check out the new console on 4K displays before it releases on November 7. Join us at participating store locations, including flagship Microsoft Stores in New York and Sydney… Read more

Play Ghost Recon Wildlands for Free This Weekend with Xbox Live Gold
In the vast open world of Ghost Recon Wildlands, danger lurks around every bend. Whether it’s the vicious Santa Blanca cartel defending their criminal empire, the corrupt Unidad police force cracking down on any resistance, or your hotshot co-op buddy flying your squad’s helicopter a little too close to the treetops, the life of a Ghost is always exciting… Read more

The Evil Within 2 Available Now on Xbox One
Return as Detective Sebastian Castellanos to the nightmarish world of The Evil Within 2. As a broken man with nothing to live for, Castellanos was content to let his life fade away into the bottom of a bottle. That was until he discovered the daughter he thought dead is actually held captive by the same shadowy organization that destroyed his life… Read more

Middle-earth Shadow of War Hero Image

Middle-earth: Shadow of War Available Now on Xbox One and Windows 10
It’s time to emerge from the shadows and enter the battle as Middle-earth: Shadow of War is now available on Xbox One and Windows 10 as an Xbox Play Anywhere title — buy once and play on both console and PC. Continue the story of Talion, a ranger for Gondor, and the spirit of Celebrimbor, the elf lord responsible for the creation of the ring of power…. Read more

Zoo Tycoon: Ultimate Animal Collection Available for Pre-Order on Xbox One and Windows Store
Attention animal lovers of all ages! I am proud to announce that the newest chapter of the wildly popular Zoo Tycoon franchise is coming very soon and is now available for pre-order – Zoo Tycoon: Ultimate Animal Collection, is coming to both Xbox One and Windows Store October 31 and is available for pre-order now for only $29.99… Read more

Cities Skylines Snowfall Screenshot

Snowfall Kicks off a Season of New Content for Cities: Skylines – Xbox One Edition
Hi, mayors! We hope you’ve been enjoying painting the town red (or green, or blue, or yellow, depending on your zoning choices) with Cities: Skylines, and we’re delighted that our favorite city-builder has found such a great home on the Xbox One. Now that we’ve had time to settle, we thought it was high time we did a bit of redecorating… Read more

Buy Spider-Man: Homecoming on Xbox to Get Exclusive Costume for Marvel vs. Capcom: Infinite
Marvel vs. Capcom: Infinite is now available on Xbox One! The next chapter in the action-packed series is finally here with 30 fan-favorite characters, a variety of modes, and innovative 2 vs. 2 gameplay allowing you to flex your creativity. Offline Modes Story: You’ll be put at the center of a fierce battle as heroes from both universes come together to stop Ultron Sigma… Read more

Assassins Creed Origins Hero image

Assassin’s Creed Origins: Season Pass and Free DLC Plans Revealed
The Ancient Egypt of Assassin’s Creed Origins is a vast world filled with activity, but the adventure launching October 27 on Xbox One is just the start of what’s planned. In addition to being Xbox One X enhanced on November 7, the months ahead will bring new quests for Bayek and new ways to play the game via the Assassin’s Creed Origins Season Pass… Read more

The Open Highway Leads to the Danger Zone on Xbox One
Danger​ ​Zone​ ​is​ ​a​ ​game​ ​that’s​ ​entirely​ ​focused​ ​on​ ​the​ ​things​ ​that​ ​we​ ​think​ ​matter​: ​playing​ ​a​ ​game​ ​for​pure fun​ ​and​ ​entertainment,​ ​a​ ​game​ ​that​ ​is​ ​suitable​ ​for​ ​players​ ​of​ ​all​ ​ages,​ ​a​ ​game​ ​where​ ​friends​ ​and​ ​family​ ​can gather​ ​around​ ​the​ ​television​ ​and​ ​play​ ​together.​ A ​about​ ​trying​ ​to​ ​cause​ ​the​ ​biggest​ ​car​ ​crashes whilst​ ​also​ ​trying​ ​to​ ​collect​ ​all​ ​of​… Read more

The Culling Hero Image

The Culling Graduates from Xbox Game Preview
Today The Culling emerges into the spotlight as a fully-featured, full-fledged, fully-operational battle station… errr video game. When we first announced that The Culling would be coming to Xbox Game Preview at E3 2017, we knew the program would be perfect for a small studio like ours. Building a game for Xbox One can be intimidating… Read more

Creating the Fast-Paced Pixel Art Shoot ‘Em Up Let Them Come
In late 2014 I left Rocksteady in London and moved to Vancouver to work for a large game studio. Even though I was working at the cutting edge of games technology, I had been aspiring to also be a part of something more personal at that time. I looked up to successful indie game developers and grew fond of the idea of creating my own game… Read more

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Get a job: Gearbox Software is hiring a UI Artist

The Gamasutra Job Board is the most diverse, active and established board of its kind for the video game industry!

Here is just one of the many, many positions being advertised right now.

Location: Frisco, Texas

Responsibilities:

  • Work closely with UI artists, programmers and Project Directors to drive interface style and function.
  • Create wireframes and mockups that visually communicate game features.
  • Create art assets like graphics, animations and icons as identified by the UI Lead.
  • Implement, animate, and maintain intuitive UI screens using engine tools.
  • Visually display complex data intuitively with an emphasis on information hierarchy.

Required Skills:

  • At least 3 years of professional experience as a UI Designer
  • At least 1 shipped AAA title
  • Proficient in Adobe CC Suite (Photoshop, Illustrator, After Effects)
  • Experience using engine level UI tools (Unity, Scaleform, Flash, etc.)
  • Ability to quickly prototype and visualize engaging user experiences.
  • Strong background in motion graphics.
  • Ability to give and receive constructive criticism and critique with a focus on improving quality.
  • Craft UI components with an emphasis on modularity.
  • Ability to rapidly prototype designs in a variety of visual styles
  • Team player with a great attitude & love for video games

Desired Skills:

  • Scaleform experience
  • Flash experience
  • Scripting (Lua, ActionScript, C#)

Interested? Apply now.

Whether you’re just starting out, looking for something new, or just seeing what’s out there, the Gamasutra Job Board is the place where game developers move ahead in their careers.

Gamasutra’s Job Board is the most diverse, most active, and most established board of its kind in the video game industry, serving companies of all sizes, from indie to triple-A.

Looking for a new job? Get started here. Are you a recruiter looking for talent? Post jobs here.

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Cuphead crosses 1 million copies sold

Studio MDHR’s hand-drawn throwback Cuphead has sold over 1 million copies, just two short weeks after its release.

While the quick pace at which Cuphead reached 1 million sold is noteworthy in itself, it’s especially impressive considering the game only launched on Xbox One and PC.

In a short blog post, Studio MDHR co-founders Chad and Jared Moldenhauer announced the milestone and took a moment to thank fans for the success of their visually distinctive run-and-gun platformer and talk briefly about the game itself.

“We have worked tirelessly over the past few years to deliver a game that remained true to our vision and we are both humbled and excited that so many people from around the world are playing Cuphead,” reads the post. “It truly makes it all worth it.”

The game itself was announced back in 2014 and quickly drew no small amount of attention with its 1930’s styled animation. As members of the development team have explained, the look is replicated by hand-drawing each and every frame of animation for the game, including backgrounds, characters, and effects.