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Rayman Legends: Definitive Edition Update Tackles Load Times and Framerate on Switch

Rayman Legends: Definitive Edition is a solid Switch iteration of a fantastic game. However, it arguably isn’t ‘definitive’ – for one thing it lacks a few features from other versions that could have been possible and, oddly, had some minor performance and loading quirks at launch. Our chums at Digital Foundry explained it nicely.

It seems the issues could be linked to the aggressive compression that Ubisoft undertook, which made it less than 3GB and – ironically – smaller than the Wii U version. Based on what we know of the retail model around the Switch, Ubisoft may have done this to cheap out and use 4GB cartridges, as the bigger the capacity of the bespoke media the more it costs publishers; yes, it’s becoming a familiar tale.

In any case, this compression seemed to lead to the Switch version having longer load times than any other version, and even brief framerate issues as the game unpacked assets. Ubisoft has finally address this, issuing an update and the following patch notes.

We appreciate your patience concerning performance issues that some of you may have encountered while playing Rayman Legends: Definitive Edition on the Nintendo Switch. This latest patch, available for download now, reduces loading times between levels and fixes frame rate-related issues as well.

It’s good to see those improvements coming into place, and it’ll be interesting to see whether the patch fully resolves the minor but noticeable issues with the launch build.

If you have Rayman Legends: Definitive Edition on Switch let us know if you’ve noticed any differences.

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One modder is on a quest to preserve Nintendo’s forgotten Flash games

A game maker and modder who operates under the name “Skelux” is in the middle of a quest to find and preserve “ancient relics”: the many Flash games Nintendo once made and hosted on its website.

As Motherboard aptly points out, it’s an important effort to recover some of what is being lost amid the slow death of Flash.

Game devs who never saw these games, which were published as ads and companion pieces for everything from Metroid Prime to Odama, can get a quick overview of the project by watching Skelux’s video on the project. 

You can also browse a list of games Skelux has recently created which both links to playable versions of games that have been rebuilt (often, evidently, by canny use of the Waybck Machine) and lists the pieces of games he’s still missing.

Early last month, he put out a call for help that includes promise of a cash bounty ($50 for a complete game) for assistance in finding Flash games which were used to promote Nintendo games and are now offline.

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For Honor Free Weekend Coming Next Weekend Ahead of Season 4 Launch

Two dangerous new heroes are coming to shake up the battlefields of For Honor when Season Four, Order & Havoc, launches on November 14. The nimble Aramusha will join the Samurai faction, and the ferocious Shaman joins the Vikings, and each hero brings new fighting styles and new strategies into play. But that’s not all that’s coming in the new season: two new maps and two new modes will be free to all players, offering new proving grounds where warriors can test their might. And to get you ready to take on these challenges, For Honor will host a free weekend beginning at 9 a.m. PT on November 9, and continuing until 11:59 p.m. PT on November 12 for all players with an Xbox Live Gold membership.

Let’s start with the heroes. The Aramusha is a hybrid hero, wielding two katanas to strike swiftly and deflect their opponents’ blows. Donning an iconic low-brimmed hat, the Aramusha is quick to punish any opponents who misstep. The Shaman wields two blades, a hatchet and a dagger, and uses them with deadly precision. She’s an assassin hero, and her speed is complemented by an aggressive moveset that sees her pouncing on enemies like a wild beast and gaining strength when her opponents are actively bleeding. Both heroes will be released for Season Pass holders on November 14, and will be available for all other players to unlock on November 21 for 15,000 Steel each.

Two free new modes are also coming with Order & Havoc. Tribute is a 4v4 objective-based mode, in which players fight to claim three offerings and return them to their team’s shrines. Each of your three shrines will activate a different buff for your team, and choosing which shrine to place your offering in can tip the scales for your team. Will you juice your team’s attack power? Bestow a regenerating shield on your allies? Or reveal the enemy players’ positions for your whole team to see? You’ll need to defend your shrines, hunt down offerings in the field, and steal from the enemy team’s shrines if you hope to claim victory in Tribute.

For Honor will also continue to expand its ranked competition with the addition of Ranked Dominion mode, which will be available following the launch of Season 4. Now you and your team of heroes can rise through the ranks and earn glory for all to see (as well as some sweet in-game loot to boot). The new heroes, Tribute mode, and two new maps (Market Town and The Gauntlet) all arrive with the launch of Order & Havoc on November 14.

To get you warmed up for the new season of For Honor, you can play for free from November 9 to November 12. This free weekend includes access to all the content released for the game thus far, which means every multiplayer mode (playable versus human players or bots), the full campaign (playable solo or with a co-op ally), and the chance to build up any of the game’s 16 heroes, including the new heroes released in previous seasons (who are unlockable for 15,000 Steel each). Haven’t chain-hooked an opponent as the Shinobi or brandished the brutal claymore of the Highlander? You’ll be able to do so from November 9-12, providing you have an active Xbox Live Gold subscription.

And if you want to stay in the fight for the launch of Season Four, Ubisoft will be offering discounts of up to 60% off digital For Honor content through the Microsoft Store. To get a taste of the new Heroes and new modes in action, tune in to the Season 4 Livestream Reveal on twitch.tv/forhonorgame on November 11.

Now’s the best time to sharpen your swords and wade into the fray. See you on the battlefield!

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New Preview Alpha Build – 11/03/17

Starting at 6 p.m. PT today, members of the Xbox One Preview Update Alpha ring will begin receiving the latest Xbox One system update (1711.171031-1906). This update, which includes enhancements to Home and Guide, will be mandatory for all Alpha users by tomorrow, Nov. 4, at 1 a.m. PT. Read on for a list of features, fixes and known issues in the latest system update.

New Features:

Home

  • In addition to games and friends, you can now add club blocks to Home. You can add them from both the Guide and from the club itself. We’ve also made it easier to explore additional types of blocks at the bottom of Home by adding a new section under “Add More.”

Mini Game Hub in Guide

  • We’ve added miniature Game Hubs for your most recently used games to the Guide. You can now access some of the great content from game hubs without having to leave the action.

Fixes:

Blu-Ray Player

  • Resolved an issue which sometimes caused the Blu-Ray Player to freeze when playing 3D Blu-Ray content.
  • Resolved an issue which sometimes caused corrupted graphics when playing 3D Blu-Ray content.
  • Resolved an issue which sometimes caused a black screen when playing 3D Blu-Ray content.
  • Miscellaneous fixes and improvements for Blu-Ray Player.

Minecraft

  • Fixed an issue which sometimes prevented players from converting worlds.

Known Issues:

Avatars on Home

  • Users can now represent themselves as an Avatar on Home by changing their settings. To do so, simply navigate to My profile > Customize profile > Show my avatar.

Tournaments

  • The left and right navigation for selecting date and time during Tournament creation is currently reversed when the console language is set to Arabic or Hebrew.
  • Left and right navigation in Tournament twists is reversed when the console language is set to Arabic or Hebrew.
  • Left and right navigation in the bracket view of Tournaments is reversed when the console language is set to Arabic or Hebrew.

 

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Blizzard is making StarCraft II: Wings of Liberty free-to-play

Today Blizzard Entertainment announced that it will be making its real-time strategy game StarCraft II: Wings of Liberty freely available to download and play on November 14th 

This has the potential to rejuvenate the StarCraft II community, especially those who still play the game’s multiplayer component, as anyone who downloads Wings of Liberty as a free game will have full access to up-to-date versions of StarCraft II ranked multiplayer and its co-op mode.

It may also help juice sales for Blizzard, since StarCraft II spans three core installments (Wings of LibertyHeart of the Swarm, and Legacy of the Void) and last year’s Nova Covert Ops mission packs. While Wings of Liberty will go free on the 14th, players will still have to pay to access the other installments. 

However, people who already own Wings of Liberty will be able to download Heart of the Swarm for free for a limited time (between November 8th and December 8th, specifically), and all StarCraft II owners will get a smattering of cosmetic DLC come the 14th.

StarCraft II will be joining its predecessor amid the ranks of games Blizzard offers for free, including the F2P digital card game Hearthstone, which has proven incredibly successful since its debut in 2014.

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Video: A game dev’s guide to staying satisfied and mentally healthy

Game development is not an easy road. Rates of burnout, anxiety, depression, and other mental health concerns are high.

That’s why, at GDC 2017, psychiatric care professional Dr. Jennifer Hazel and Framed game dev Joshua Boggs  explored the issue and offered some tips on how to remain well while working in games.

It was a good talk that spoke to the specific traps that the games industry can lure people into, such as crunch, competition and social isolation. The pair talked about how making a game can make you feel terrible, and shared techniques you can use that may help you come out of it afterwards a better person.

Plus, they provided evidence-based, clinically relevant tips about how to be mindful of your own mental health and what you can do if things get tough. If you missed it at GDC this year, don’t miss your chance to now watch their talk for free on the official GDC YouTube channel!

In addition to this presentation, the GDC Vault and its accompanying YouTube channel offers numerous other free videos, audio recordings, and slides from many of the recent Game Developers Conference events, and the service offers even more members-only content for GDC Vault subscribers.

Those who purchased All Access passes to recent events like GDC or VRDC already have full access to GDC Vault, and interested parties can apply for the individual subscription via a GDC Vault subscription page. Group subscriptions are also available: game-related schools and development studios who sign up for GDC Vault Studio Subscriptions can receive access for their entire office or company by contacting staff via the GDC Vault group subscription page. Finally, current subscribers with access issues can contact GDC Vault technical support.

Gamasutra and GDC are sibling organizations under parent UBM Americas

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Call of Duty: WWII Available Now on Xbox One

Call of Duty takes us back to where the series roots originally took shape in historic warfare with Call of Duty: WWII, taking place during the heart of World War II with an epic campaign, new multiplayer modes, and challenging co-op features that look to have us playing this thrilling game well into the new year.

One of the most exciting things we’re looking forward to in Call of Duty: WWII is the new multiplayer mode, War Mode, that gives a cinematic feel to its online battles, echoing the epic firefights we’d see in films like “A Bridge Too Far” or “Saving Private Ryan,” all wrapped into the frantic competitive multiplayer experience of playing online against other players. With objectives like escorting a tank through the narrow alleyways of a French village, to building a bridge while under heavy fire, War Mode looks to lend to a new level of strategy in Call of Duty multiplayer.

In addition to multiplayer modes, it can’t be a Call of Duty game without an epic single-player, story-driven campaign. From landing on the beaches of Normandy on D-Day, to battling across the rest of Europe, we’re looking forward to experiencing the bonds of comradery against the backdrop of the unforgiving nature of war.

Call of Duty: WWII is available on Xbox One in a variety of editions starting today. There’s the standard edition available for $59.99 USD and the Call of Duty: WWII – Digital Deluxe Edition for $99.99 USD that includes the Season Pass, providing additional content updates to the game throughout 2018.

For all the latest news on Call of Duty: WWII on Xbox One, in addition all of the upcoming Xbox releases this holiday season, be sure to keep it tuned to Xbox Wire.

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Get a job: Infinity Ward is hiring an experienced AI Engineer

The Gamasutra Job Board is the most diverse, active and established board of its kind for the video game industry!

Here is just one of the many, many positions being advertised right now.

Location: Woodland Hills, California

Infinity Ward is currently seeking a Senior AI Engineer in the Woodland Hills, CA area.  The ideal candidate will have five or more years of experience in a similar role.  This is an opportunity to work on cutting edge AI in the world’s premiere FPS franchise.  We’re looking for someone who comes to the table with new ideas, but has the pragmatism required to ship a video game.

Responsibilities:

  • Work with the AI engineering team to craft best-in-class AI technology for our next AAA title
  • Work closely with the design and content teams to bring new AI characters and behaviors to life
  • Contribute ideas for new AI architectures and technologies
  • Design, plan, and implement performant and optimized AI systems

Requirements:

  • 5+ years of experience in games, military simulation, or real-time AI
  • 1+ shipped titles working as an AI Engineer
  • Have architected (or significantly extended) an AI decision framework
  • Strong design sensibilities and outstanding communication skills
  • Excellent debugging and performance analysis skills
  • A love for competitive FPS play
  • Strong 3D math and algebra skills as they relate to game programming
  • Strong knowledge of C++ programming and practices

Pluses:

  • Use of analytics to guide behavior
  • Networking
  • Single-player AI systems
  • Working in and extending an established code base
  • Experience with animation technology – blend trees, IK, motion matching
  • Experience with C#
  • Previous experience with scripting languages such as Lua, Python

Interested? Apply now.

Whether you’re just starting out, looking for something new, or just seeing what’s out there, the Gamasutra Job Board is the place where game developers move ahead in their careers.

Gamasutra’s Job Board is the most diverse, most active, and most established board of its kind in the video game industry, serving companies of all sizes, from indie to triple-A.

Looking for a new job? Get started here. Are you a recruiter looking for talent? Post jobs here.

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Don’t Miss: How Overwatch conveys character through first-person animations

Here’s a fun challenge: How do you convey unique character traits and quirks in a game primarily played from a first-person perspective?

That’s exactly what Blizzard had to figure out while designing its character-packed multiplayer shooter Overwatch. At GDC 2017’s Animation Bootcamp, Blizzard’s own Matthew Boehm took the stage to explain how the Overwatch team ulled it off — and what other devs can learn from the experience.

It was a fun talk that dug into the artistic and technical challenges of expressing personality in first-person animation while staying true to the designer’s intent for gameplay. How would a gunslinger like Overwatch‘s McCree reload a revolver, for example — and how can you do it in 45 frames?

Boehm’s talk was interesting to developers of all stripes, and if you missed it the first time around you can now watch entirely for free over on the official GDC YouTube channel!

In addition to this presentation, the GDC Vault and its new YouTube channel offers numerous other free videos, audio recordings, and slides from many of the recent Game Developers Conference events, and the service offers even more members-only content for GDC Vault subscribers.

Those who purchased All Access passes to recent events like GDC, GDC Europe, and GDC Next already have full access to GDC Vault, and interested parties can apply for the individual subscription via a GDC Vault subscription page. Group subscriptions are also available: game-related schools and development studios who sign up for GDC Vault Studio Subscriptions can receive access for their entire office or company by contacting staff via the GDC Vault group subscription page. Finally, current subscribers with access issues can contact GDC Vault technical support.

Gamasutra and GDC are sibling organizations under parent UBM Americas

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Blizzard has its own classic World of Warcraft server in the works

Alongside the announcement of a new World of Warcraft expansion at Blizzcon today, Blizzard Entertainment revealed that it will be launching its own classic World of Warcraft server at some point in the future.

A ‘vanilla’ version of World of Warcraft is something that longtime players of the game have been requesting for years. A classic server would offer those players a way to experience the game as it was in 2004, before expansions and updates permanently altered both the landscape and content of the game itself.

There have been numerous fan attempts to create such a server in the past, many of which have been met with threats of legal action from Blizzard since such running such a project requires, among other things, unauthorized use of Blizzard’s IP and reverse-engineered source code.

One of the more infamous attempts at doing so was the private vanilla server Nostalrius, which shut down in 2016 after Blizzard threatened to take them to court over copyright infringement. At the time, Nostalrius representatives said that over 150,000 actively played on the unofficial classic server.

The latest effort to do so was the fan-project Elysium (which was born out of that shuttered Nostalrius fan server), but that project itself shut down in mid-October following its own internal management complications.

Other online games like RuneScape have already taken to maintaining an official classic server for nostalgic fans. In that case, RuneScape developer Jagex says that maintaining both classic and modern versions of the game is something that helps it meet the desires of its community.

Blizzard has not announced when the server will go live, saying only that it is currently in development.