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New Story Trailer For Apollo Justice On 3DS Reveals Release Dates For North America & Europe

Earlier this year Capcom announced it was releasing a revamped version of Apollo Justice: Ace Attorney on the 3DS. With the game already scheduled for a November launch, the Japan-based publisher and developer has now confirmed the title will release in North America on 21st November and across Europe on 23rd November.

To celebrate, a new trailer highlighting the game’s story has been released:

The arrival of Apollo Justice: Ace Attorney on the 3DS rounds off the popular series, with all of the ‘main’ games now available in one form or another on the platform. 

Below is some of the original press release information:

Apollo Justice: Ace Attorney coming to Nintendo 3DS means that budding attorneys can see all the courtroom action from Apollo’s early days as a defense attorney in upgraded 3D graphics. Forensic investigation techniques play a vital part in analyzing the evidence to help solve some of the game’s mysteries. Utilizing the features of Nintendo 3DS, players can dust some crime scenes to search for fingerprints and also examine certain objects in a full 360 degrees to uncover hidden evidence! Will the fingerprints match any of the suspects on file and uncover new truths?

These investigation techniques combined with Apollo Justice’s magical bracelet that gives him the unique ability to detect lies during witness testimonies create a thrilling investigative journey.
In addition to the upgraded new look for Nintendo 3DS, this release includes the Japanese version of the game, allowing players to switch between the Japanese and English versions. More than just an alternative language option, keen eyes will be able to spot some differences in some background signs and art between the Japanese and English versions. Text skip options will also be available from the start.

Let us know in the comments if you intend on purchasing the new and improved version of Apollo Justice: Ace Attorney. 

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ARMS Version 3.2 Is Now Live

ARMS has been consistently supported by Nintendo in its post release period, receiving balancing tweaks, new fighters and ARMS, and new stages. The last update brought us a new stage and a whole wealth of balancing tweaks, but this new one promised to bring much more. It’s now live and available for download, and as expected, it does make a number of notable changes that should hopefully make the game that much more playable.

The biggest addition is the new Badge system, which essentially gives you in-game achievements for completing certain tasks. There’s also a new Replay feature that allows you to watch old matches, though it works a lot like the replay from Super Smash Bros. in that new updates will render old replays unusable. Also, there’s a new evil Spring Man character that jumps into matches when playing Grand Prix on higher difficulties. Here’s the full list of notes:

·  Added new “Badge” feature.

  • Receive neat badges as a reward for fulfilling certain conditions.
  • Wear your favorite badge and show it off to your opponent.

·  Added new “Recent Replays” feature.

  • Select from a list and view replays of past matches.
  • Replay data is automatically deleted when necessary, starting with the oldest data.
  • Also, future ARMS updates will cause all replay data from past versions to be deleted.

·  During replay playback, ZR will no longer switch between targets. The X button instead is used for all camera angle switching.

·  During replay playback, + – buttons no longer toggle HP gauge display, and instead now bring up the menu.

·  Fixed issue where, at certain timings, follow up attacks after wind attacks would not land.

·  Fixed issue where, after suffering an ice attack, players on a snake board could repeatedly jump and the snake board would continuously accelerate.

·  Fixed issue where, when battle rules are set to 1-punch KO, under certain conditions fighters would become unable to move.

·  We’ve identified an interloper who has been disrupting the Grand Prix, going after our fiercest competitors. If encountered, we advise you to dispatch them with prejudice.

·  Adjusted the abilities of certain fighters and ARMS as follows.

Fighters / Arms

Adjustments

Lola Pop

It’s already been one month since she joined ARMS. Her beginner’s nerves have faded away, giving her increased movement speed during air dashes. Increased movement speed during high jump. Increased movement speed when bounding. Adjusted speed when descending.

Byte & Barq

Decreased time interval between Byte and Barq’s respective attacks.

Max Brass

Decreased expansion rate of attacks when buffed up. Increased distance from which he can approach targets.

Megawatt

Increased expansion rate when extending. Increased extension speed. Increased expansion rate of charge attacks.

Slamamander

Increased extension speed.

Biffler

Increased retraction speed. Increased floatiness of jump attacks.

Boomerang Coolerang

Increased expansion rate of charge attacks.

Revolver

Increased retraction speed.

Retorcher

Increased retraction speed. Adjusted path followed when extending.

Nade

Fixed online play issue where explosive damage would trigger twice.

Whammer Kablammer

Increased speed of charge attacks.

Blorb

Increased expansion rate when extending. Increased time needed to finish expanding.

Chilla

Decreased homing ability.

Tribolt

Decreased speed of charge attacks. Increased time needed to finish expanding. Fixed multiple online play issues.

Triblast Guardian Clapback

Fixed multiple online play issues.

What do you think? Will this coax you back into ARMS? What else would you like to see changed? Share your thoughts in the comments below.

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Now Available on Steam – Skyworld, 25% off!

Skyworld is Now Available on Steam and is 25% off!*

Classic strategy gameplay reimagined for VR. Skyworld combines accessible turn-based strategy and fast-paced real-time battles, all set in intricately animated miniature worlds. Build and command your forces right on the battlefield, conquer all Skyworlds and compete in online multiplayer. Plus, DRAGONS!

*Offer ends October 24 at 10AM Pacific Time

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Last Chance on Steam – Cabela’s® Big Game Hunter® Pro Hunts, 80% off!

Cabela’s® Big Game Hunter® Pro Hunts and the rest of the Cabela’s® lineup is 80% off!*

This is your last chance to buy the Cabela’s® hunting games on Steam- the games will be retired from the store on October 20th.

The most authentic hunting ballistics ever in a Cabela’s® game!
Traverse maps 4x the size of any previous Cabela’s® Big Game Hunter® game!
Track, scout and target your trophy animal in all new ways!

*Offer ends October 19 at 10AM Pacific Time

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Free Weekend – Warhammer: End Times – Vermintide

Play Warhammer: End Times – Vermintide for FREE starting now through Thursday October 26th at 10AM Pacific Time. You can also pickup Warhammer: End Times – Vermintide at 75% off the regular price!*

If you already have Steam installed, click here to install or play Warhammer: End Times – Vermintide. If you don’t have Steam, you can download it here.

*Offer ends Thursday October 26th at 10AM Pacific Time

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Soapbox: The Switch Has a Big Problem, and It’s Too Many Great Games

As far as problems go, having too many great games isn’t a bad one to have, but recent weeks on the Switch have made it a reality for the system’s fans. Nintendo’s own efforts aside, we’re seeing more and more third party support with each month, and that’s not even getting into the indie scene.

The ever-growing list of games is reaching pleasing heights for a system so early on in its life, especially by Nintendo standards, so your average player is never going to be able to play a majority of the games available. Not that Nintendo makes it easy with its frustratingly limited eShop design.

Make sure you check out the video above in which we chat a bit about this, and let us know whether you think there are ‘too many games’ to keep up with on Switch.

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Mario Party: The Top 100 Trailer Showcases Modes and amiibo Functionality

During the most recent Nintendo Direct there was the surprise announcement of Mario Party: The Top 100 for the 3DS; the portable entry will combine a whole lot of classic minigames from throughout the IP’s history, also giving the system a useful Holiday release to tempt families.

The reveal didn’t get into too many details, but there’s now an overview trailer to outline more of the modes and the amiibo functionality. Using amiibo characters is always optional, of course, and in this case they offer assistance during rounds and even quicker minigame unlocks; here’s hoping standard unlocks without the amiibo aren’t too onerous.

Check it out below.

It’s out soon – on 10th November – and at least has the neat selling point of download play, so families should only need to buy one copy. Do you think you’ll pick this up?

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“Rental Avatar” Feature Shown Off in New Sonic Forces Footage

Sonic Forces is now just a few weeks away, and plenty of Blue Blur fans will be hoping it follows the lead of the retro-infused Sonic Mania in bringing the IP back to the top of the game. Whether it’ll deliver that is up in the air so far, but there’s always hope.

In recent weeks SEGA has been cranking up the hype machine for the release, and has now published two new videos. One highlights the “Rental Avatar” feature; this allows you to ‘borrow’ avatar characters created by other players in order to utilise their Wispon abilities. You can swap between your own avatar and the rented one in a stage, and this is shown off in the brief boss fight snippet below.

There’s also a longer video showcasing a chemical plant / space port stage; in this case the avatar has the Drill Wispon.

Are you excited about this one and the potential to experiment with Avatars and Wispons? Well, there’s not long to wait now…