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Video: Digital Foundry’s Analysis Points To Switch Sonic Forces Being The Worst Version

Sonic Forces launches today and we sadly don’t have a review for you – suffice to say review code has gone out very late indeed – but our friends over at Digital Foundry do at least have some comparison footage which shows how the Switch version shapes up against the PS4 and Xbox One iterations.

The news isn’t good for Nintendo fans; Sonic Forces on Switch runs at 720p, 30fps (as expected based on previous SEGA remarks) with noticeable reductions in graphical detail. While Digital Foundry were in the same boat as us – no review code has been forthcoming for Sonic Forces Switch until today – the recent demo version was used in this comparison, and should be identical to the final game.

According to Digital Foundry, Sonic Forces on Switch is the worst version of the game and if you have the ability to play it on any other platform, then you probably should avoid the Nintendo offering – unless of course you’re keen to take Sonic’s latest adventure on the road, a bonus that the PS4 and Xbox One editions can’t offer.

This might not be news to anyone – the Switch is less powerful than Sony and Microsoft’s consoles, after all – but it’s a shame regardless. Will this comparison make you change your purchasing decision, or are you keen to enjoy the game anyway? Let us know with a speedy comment below.

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Xenoblade Chronicles 2 Gets Expansion Pass and Surprise Breath of the Wild Crossover

Nintendo has finished its Xenoblade Chronicles 2 Nintendo Direct, and it had a couple of surprises thrown in for good measure. Perhaps unsurprisingly, but still new for the series, is the announcement of an expansion pass.

The pass will have a relatively hefty price (EU below), but include five sets of content. When the game lands this’ll just be ‘helpful items’, but a new quest will arrive in January with regular updates through 2018 that’ll culminate in new story content in Autumn / Fall 2018.

Also confirmed is a rather quirky crossover with The Legend of Zelda: Breath of the Wild, in which you can do a new quest to get a Rex outfit for Link. It arrives this week on 9th November.

You can see the video for these announcements below.

Are you looking forward to the Expansion Pass for Xenoblade Chronicles 2?

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Circle Is Resurrecting Wii U Title Koi DX For The Switch eShop

Circle Entertainment is bringing Koi DX to the Switch eShop this week.

Released on the Wii U a while ago, Koi DX places you in the role of a lone fish which has become separated from its owner and is tasked with purifying waters polluted by mankind. Naughty mankind.

To do this, you must explore the waters for other fish and guide them to flowers of the same colour while avoiding the malevolent black fish. The game includes “memory jigsaws”, new skins and alternative fish to control.

Did you check this one out on Wii U? Will you be giving it a spin on Switch?

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Out Today: Sonic Leads New Switch eShop Arrivals to Get the Week Started

As is now the norm the Switch eShop’s release slate for each week typically comes in a couple of batches. Beyond the usual Thursday update we also get retail and download-only titles earlier in the week, and as we’ve done in recent times we’re giving you a reminder of what’s out today. After all, we all need to budget and plan our purchases on the eShop.

This Tuesday brings four new arrivals, with a couple of download games making their presence felt along with retail titles. They’re all live now or due by the end of the day depending on your region, so let’s get to it.

Sonic Forces (SEGA) – $39.99USD / £34.99

The long-awaited next entry in the 3D Sonic series, drawing ideas from the likes of Generations and Colors. In this one there are wisp powers once again, and in addition you also create and control your own avatar characters in some stages. Reviews have been relatively thin online, which tells you how distribution of press copies went down, but we’re reviewing right now and will bring you our thoughts on it as soon as possible.

While it’s easy to dismiss a humble farming sim, this series is surprisingly popular. Farming Simulator 17 attracted a whopping one million players within the first month of its launch. Even the German Chancellor Angela Merkel can’t get enough of ploughing virtual fields. If that’s your thing, this may be worth a look.

This one picks up the style of old-school first-person dungeon crawlers, with a mix of classes, enemies, puzzles and plenty of combat to tackle. This is no doubt tempting for fans of the seminal Dungeon Master, and despite its modest appearance does a good job with the throwback gameplay; we gave it a recommendation in our Heroes of the Monkey Tavern review.

UNO (Ubisoft) – $9.99USD / £7.99

No, that’s not a typo, it is a Ubisoft game, and considering the fact that the company’s version of Monopoly costs a slightly ludicrous $39.99USD / £29.99 on the Switch, this is at least reasonably priced. This spin on the card game includes online play and various customisation options to switch things up.


Those are the latest Switch eShop arrivals – will you be buying any of these?

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Now Available on Steam – Nioh: Complete Edition / 仁王 Complete Edition

Nioh: Complete Edition / 仁王 Complete Edition is Now Available on Steam!

Ready to die? Experience the newest brutal action game from Team NINJA and Koei Tecmo Games. In the age of samurai, a lone traveler lands on the shores of Japan. He must fight his way through the vicious warriors and supernatural Yokai that infest the land in order to find that which he seeks.

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Video: 30 things to avoid when pitching your game to a publisher

Pitching your game to a potential publisher is tricky business. 

At GDC 2017, experienced game dev (and PlayStation expat) Brian Upton sought to make the process a little easier by efficiently running down a list of common mistakes devs make when they meet with publishers.

Upton has heard hundreds of game pitches during his career, and in his talk he described thirty annoying or counterproductive things that you should avoid if you want to make a great impression. He also shared some insight into how publishers evaluate the games that are pitched to them, what they care about and what they don’t, and what you can do to present your own game in the best possible light. 

It was a quick and very informative talk, especially if you’re at all concerned about performing well at your next pitch meeting. Now, you can watch Upton’s talk for free via the official GDC YouTube channel!

In addition to this presentation, the GDC Vault and its accompanying YouTube channel offers numerous other free videos, audio recordings, and slides from many of the recent Game Developers Conference events, and the service offers even more members-only content for GDC Vault subscribers.

Those who purchased All Access passes to recent events like GDC or VRDC already have full access to GDC Vault, and interested parties can apply for the individual subscription via a GDC Vault subscription page. Group subscriptions are also available: game-related schools and development studios who sign up for GDC Vault Studio Subscriptions can receive access for their entire office or company by contacting staff via the GDC Vault group subscription page. Finally, current subscribers with access issues can contact GDC Vault technical support.

Gamasutra and GDC are sibling organizations under parent UBM Americas

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Don’t Miss: Designing morality in games

[Gamasutra interviews Bethesda’s Emil Pagliarulo and 2K Marin’s Jordan Thomas to discuss the importance of building challenging, satisfying ethical gameplay — both in games the duo created such as Oblivion, Fallout 3 and BioShock 2, and in the work of others.]

To a certain degree, all games are about choice. The player chooses how and when to react to a given situation, whether that situation is as simple as fight or flight or as complex as determining the future of an entire species. Given the role that choice holds in gameplay, it’s no surprise that morality systems have become more and more common as games have increased in complexity.

Oftentimes these morality systems offer up only basic black and white choices: should I help this character or harm them? Should I defeat the evil wizard or accept his offer of power? Various types of moral choice systems appear in complex RPGs like Mass Effect 2, adventure games like Heavy Rain, and even straightforward action titles like Dante’s Inferno.

Compelling moral choices can encourage players to experiment with different ethical stances over multiple playthroughs, while underdeveloped morality systems can seem like little more than an additional bullet point on the back of the box.

To examine how to make in-game moral choices that are both intellectually engaging and stimulating from a gameplay perspective, we spoke with key developers from two studios with very different specialties: Bethesda’s Emil Pagliarulo explained how he and the rest of the team approached morality in RPGS like The Elder Scrolls IV: Oblivion and Fallout 3, while 2K Marin’s Jordan Thomas discussed branching moral outcomes in the shooter BioShock 2.

The results of the conversations with the developers pointed to two aspects that need to be present in order to make in-game moral choices compelling: a virtual world that somehow connects with the player, and a set of choices that offer outcomes of significant moral weight.

The two required elements may seem obvious, but more often than not a game with a moral choice system is missing one or the other. Choosing to punish or absolve tormented souls in Dante’s Inferno carries no weight because it has no connection to the narrative — it’s all about maximizing what kind of experience points you want to earn. InFAMOUS features a likeable protagonist and a recognizable world, but the choice to give food to hungry citizens or keep it for yourself is no choice at all in a game that doesn’t require you to eat.

So how do developers tackle the issue? The first step is to create some element that players can create an emotional bond with. “It all comes back to the characters you’ve created,” says Bethesda’s Pagliarulo. “I think Heavy Rain has proven this better than any game in recent memory. In order for a developer to provide moral choices that matter, the player has to be convinced that those choices are going to have some kind of effect on the characters in the game, and the more believable those characters, the stronger the emotional impact.

“At the end of Heavy Rain, if there’s one thing you feel it’s that Ethan loves his son and is completely invested in finding him, and this really challenges the player’s willingness to go as far as it takes.

“As it turns out, when I played Heavy Rain, I wasn’t willing to do carry out one of the sequences, and I actually sat there yelling at my TV, saying, ‘No! I won’t do it! This isn’t my fault! I will not be made the bad guy! You stole my son — it’s your fault! Not mine!’ I was pissed off. Not at the developers, but at the Origami Killer. And you know what? The game didn’t exactly have a happy ending.”

Few games have managed to create the same kind of believable characters as Heavy Rain, but fortunately there are other ways to draw a player into a game. One of the strongest elements of the original BioShock was the city of Rapture, a game world that was so solidly drawn that it felt real. It had a history, a set of rules that it adhered to, and an internal ecosystem that made it feel like a real place.


BioShock 2

“A lot of people told us that in their version of the world, they decided not to kill Big Daddies,” says 2K Marin’s Thomas. “This is not an outcome we support with any special content. This is a simulated moral decision that they chose to make based on their own level of empathy for these enslaved former humans.”

The world of Rapture in both BioShock games is a place founded on debatable concepts, and both games use a clash of ideals as the basis for the narratives. Rapture is both physically and ethically murky, and as such clear-cut “good and evil” choices seem out of place. In Rapture, the choices should be every bit as unclear as the rest of the world, something which Thomas believes the original game failed to achieve:

“It chose a very binary set out outputs at the far end,” he says. “The players who enjoyed that were those who kind of were those who felt that they were embodying a moral extreme anyway — there was a sort of cogency between what they chose and the outcomes they received. The ones who were less satisfied felt that they were morally more grey, or granular, and as such neither of the endings of that game reflected them well.”

In other words, the players who felt as if they were playing a purely good or purely evil character were satisfied with the two possible outcomes, but those players (arguably the majority) who viewed the BioShock experience as more morally ambiguous were less than satisfied with the simple either/or choices.

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Get a job: Sucker Punch Productions is hiring a Gameplay Programmer

The Gamasutra Job Board is the most diverse, active and established board of its kind for the video game industry!

Here is just one of the many, many positions being advertised right now.

Location: Bellevue, Washington

Sucker Punch Productions is looking for focused, collaborative, professional engineers to implement gameplay features for our upcoming project. We’re looking for bright, energetic, and talented individuals who share our love of video games and our passion for creating innovative and fun experiences.

Work for this position will be done primarily in C++, with some work done in our proprietary Scheme-based scripting language. This is a highly collaborative position. You’ll be working closely with our game design team during iteration on gameplay features.

Job requirements:

  • 3+ years commercial programming experience is a plus. Game industry experience is not strictly required, but is strongly preferred.
  • Must be fluent in C++. Experience with Lisp or Scheme is a plus.
  • BS or higher in Computer Science or a related discipline.
  • Must be legally able to work in the United States.

Interested? Apply now.

Whether you’re just starting out, looking for something new, or just seeing what’s out there, the Gamasutra Job Board is the place where game developers move ahead in their careers.

Gamasutra’s Job Board is the most diverse, most active, and most established board of its kind in the video game industry, serving companies of all sizes, from indie to triple-A.

Looking for a new job? Get started here. Are you a recruiter looking for talent? Post jobs here.

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Experience HDR and 4K with the Insects Demo Experience on Xbox One X

When you pick up your Xbox One X on November 7, you’ll experience many of the latest cutting-edge technology features that will be focused in gaming for years to come like 4K Ultra HD, High Dynamic Range, or HDR as it’s better known, as well as Spatial Audio. To help showcase these new features to you, even if you may not have the 4K display to run, we developed an interactive demo known as “Insects.”

Originally developed by the Xbox Advanced Technology Group for game developers, “Insects” was designed to help teams easily see and hear just how the dramatic the differences can be between the various technologies.

Over time, the team realized how fun and effective the experience was, and so we’re making it publicly available the same day that Xbox One X launches, on November 7 to be viewed on your console. “Insects” will be available to download from the Microsoft Store on your console.

If you don’t have an Xbox One X to experience this interactive demo, we have included a variety of screenshots here that showcase all the elements of the video to give you a sense of what features like HDR and 4K bring to your games.

On Xbox One X, the beauty of “Insects” is the option to toggle between the various formats. Once you’ve completed the initial Guided Tour, you can, at any time, turn 4K on or off, as well as HDR and Spatial Audio. You can also pause the experience and zoom in on various elements.

Better yet, you can even change the time of day and alter the colors of the ladybug and flowers, all while toggling 4K, HDR, and Spatial Audio on or off to your heart’s delight. Also, if you download Insects on an Xbox One X and display it on a 1080p display, switching 4K mode on and off will showcase super-sampling in all its beauty.

If you really want to dig into the details, you can even use Pixel Highlighting to show you what areas of the scene are being affected by HDR or Wide Color Gamut. We think you’ll find it remarkable to see the detail pop into focus when you turn 4K back on, or see the range of detail and color when you do the same with HDR. Our personal favorite is switching HDR on and off at night and looking at the moon. It’s such a simple, but great illustration of the technology.

We hope you enjoy the “Insects” demo experience on Xbox One X and we can’t wait for you to feel true power when the world’s most powerful console launches on November 7.