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Review: Letter Quest Remastered (Switch eShop)

As many a great philosopher will have once said (we imagine), “words are the world’s most powerful weapon”. Taking that statement rather literally, Letter Quest Remastered is a game that is built around using words and spelling to dish out damage to opponents – longer words with rarer characters within them can net you bigger success (à la Scrabble) but things actually go much deeper than that. We really enjoyed this game when it first appeared on Wii U and are happy to report that it still feels just as fun as it ever was now that it’s on the Switch.

Like a beautiful amalgamation of a hardcore, dungeon-crawling RPG and the world’s most intense spelling bee competition, Letter Quest Remastered sees you slaying monsters, ghosts, and particularly nasty bunnies with your knowledge of language and efficient purchasing of skill upgrades. Levels play out as turn-based battles; you’ll spell a word to deal damage to your opponent, then they’ll hit back and take a chunk out of your health bar. Most levels contain anywhere from one to six-or-so enemies and you’ll have to defeat all of them to progress.

Things get much more complex rather quickly, however – enemies can attack your spelling tiles as well as your health (sometimes restricting their use or even causing you damage if you need to use them); some opponents will have specific requirements such as ‘only takes damage from four letter words’, or ‘takes double damage from words containing two vowels’; and there is a whole shop containing various skills and upgrades that you’ll need to purchase and equip to stand any chance of winning. The game’s harder levels will make you really think seriously about the words you are using and, on certain occasions, you might find yourself needing to save certain available letters for enemies that are coming up next.

The in-game shop we just mentioned can provide you with the skills and attributes you need to progress through the increasingly difficult levels. You can buy upgrades for your starting health, base damage, base defence, chance of dodging enemy attacks, and so on, as well as one-use items such as healing potions that you can take into a level as a safety net. There are also skills that level up with experience that can be equipped or unequipped at will such as ‘regain a small amount of health when the letter ‘E’ is used’, and you can also choose between a wealth of different weapons that contain different bonus qualities.

It is an odd blend of genres and activities but it all comes together really nicely. The game is made up of 40 levels that need to be beaten four times each (with different end-goals and rules in place) totalling 160 in all, and the core idea remains the same throughout all of these. Luckily, though, the variety of ways in which you must defeat opponents, the inclusion of time trial rounds, and super-difficult rounds where the enemies can deal much more damage than usual help to prevent the game becoming anything less than fun. Even if you find yourself needing to grind through earlier levels to earn currency for shop upgrades when you get stuck, you’ll still be able to have a good time doing so as long as you enjoy the use of language.

In a way, this use of language might suggest that Letter Quest Remastered works as an education tool and, if you want to use it in that way, it could act like one. It never pushes that upon you, though; definitions pop up for each word you use and a strong knowledge of ‘bigger’ words would definitely give players an advantage, but you can just throw words around and work on dominating through upgrade powers if you wish. As you play through the game and start to reach the trickier stages, you’ll likely have started to get a hang of spotting potential words from the letters that begin to appear and might even find yourself relying on similar tactics that suit your specific knowledge and play-style.

If you’re wanting a break from the game’s story mode, you can also blast your way through an Endless mode (where you fight through as many monsters as you can before eventually being wiped out), or you can try to work on clearing achievements. Some achievements are in place to give you in-game rewards whilst others are purely for fun (and would have acted as trophies/achievements on other consoles).

Everything looks and sounds rather lovely, too; character models are presented in a very crisp and clear cartoon-like design and the letter tiles stand out nicely (and can be changed should you want to). You actually have the option to choose between two soundtracks for the game – the Remastered version or the original game’s version. We’re partial to the Remastered one ourselves, but having the choice is a nice touch all the same.

In fact, the only thing we found to be frustrating across the entire game’s feel and aesthetics was the fact that button presses aren’t always registered when you are moving between buttons really quickly. Usually this doesn’t cause any bother, but when you are rushing through a time trial and the directional buttons aren’t making the cursor move with every rapid press, it is easy to get slightly frustrated. We should point out that this is only a very minor inconvenience and doesn’t cause issues very often at all, but we do feel it is the one disappointment in an otherwise flawless design for usability.

Conclusion

Letter Quest Remastered not only manages to successfully combine the wild pairing of Scrabble and RPGs, but also manages to make it incredibly fun. You’ll find yourself doing little other than furious spelling and the purchasing of skills and upgrades throughout the entire 10+ campaign, yet these things remain enjoyable and keep you interested from start to finish.

If your confidence in using the English language isn’t as strong as it could be you shouldn’t feel threatened by the idea of this game, it’s worth noting that you can steadily work your way through levels at your own pace and by using the weapon upgrades provided – although we would suggest that people with a natural linguistic flair might get the most enjoyment out of it. Either way, a lot fun is waiting for you in this title and we’d urge you to give it a go.

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Video Game Deep Cuts: HAL In The Clouds, Monster-Free

The following blog post, unless otherwise noted, was written by a member of Gamasutra’s community.
The thoughts and opinions expressed are those of the writer and not Gamasutra or its parent company.


[Video Game Deep Cuts is a weekly newsletter from curator/video game industry veteran Simon Carless, rounding up the best longread & standout articles & videos about games, every weekend. This installment includes a look at HAL Laboratory’s last self-published title, a poke at a famous game artwork’s use of Mario’s clouds, and how SOMA’s patch allows you to play sans monsters. 

Just packing up for a long trip to Europe here (some work, some holiday, some gadding about), so apologies for the shorter-than-normal preamble. But just remembered that I didn’t mention two notable new bits of GDC 2018 (that event I help organize!)

That’s both a new Vision Track of ‘mini-keynotes’ I’m helping to program, kicked off by Pixar on how they use real-time graphics to make their movies, and the new GDC Film Festival – get your buddies to enter their neat video game documentaries, won’t you?

Until next time!
– Simon, curator.]

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Frictional on designing SOMA’s new monster-free Safe Mode (Andy Kelly / PC Gamer, ARTICLE)
“A year ago I wrote about Wuss Mode, a popular fan-made mod for SOMA that makes its monsters harmless. It’s currently the game’s most subscribed Steam Workshop mod, which suggests a lot of people want to experience its dark, twisted story without the frustration of having to play hide-and-seek with biomechanical monstrosities.”

The Modern Design of 3D Platformers (ft Snoman) (HeavyEyed / YouTube, VIDEO)
“This year has been absolutely stacked with games from all kinds of genres, but the biggest and most pleasant surprise for me was just how much love 3D platformer collectathons got on a mainstream level. So let’s look at the design of Yooka Laylee, Snake Pass, A Hat in Time and Mario Odyssey to see if this is a return or just a quick flash in the pan hype revival.”

Why Does HAL Laboratory Only Make Nintendo Games? (Brian Crimmins / Waypoint, ARTICLE)
“Though today it is mostly known as a major partner with Nintendo, it’s easy to forget that HAL Laboratory began life as a developer and publisher in the late 80s and very early 90s. It was a small studio in these early days, but even here the team found a decent amount of success.”

An Interview With Ken Wong, Lead Designer of Monument Valley (Jamie Gilman / Resource, ARTICLE)
“Ryan Cash & Eli Cymet from Snowman have kindly allowed us to share highlights from episode one of their podcast Art & Craft in which they interview Ken Wong, lead designer of Monument Valley. They discuss Ken’s influences, how he entered the industry and the alternative ending to Monument Valley that didn’t make the cut.”

Competing in America’s Biggest Fighting Game Tournament: Evo 2017 (Waypoint / YouTube, VIDEO)
“Waypoint Presents: Evolution profiles the Evolution Championship Series (EVO) through the eyes of two of the best in fighting games – SonicFox of Echo Fox and Punk of Panda Global. [SIMON’S NOTE: this is a series of Waypoint documentaries that originally appeared on Disney XD, of all places, and I’ll try to post the other ones, because they seem raather good.]”

PUBG’s Second Big Tournament Shows It Still Needs Work As An Esport (Nathan Grayson / Kotaku Compete / ARTICLE)
“Over the weekend, 20 top PlayerUnknown’s Battlegrounds teams faced off at Intel Extreme Masters in Oakland, California… When the smoke cleared, a team that didn’t even get invited took top honors, besting big-name teams, without even winning the final match. This shows that PUBG has potential to be a very different kind of esport, but it’s not there yet.”

Atari and the dawn of video game culture (Charles Russo / The Six Fifty, ARTICLE)
“Mindful of both Atari’s lasting legacy and its current anniversary, we caught up with Tim Lapetino, author of Art of Atari, a gorgeous book that not only explains the glorious 8-bit history of the company, but properly celebrates the often-forgotten — yet entirely dynamic — design concepts which made the system a trailblazing phenomenon.”

Brazil’s Video Game Gray Markets (Drew Scanlon / Cloth Map / YouTube, VIDEO)
“Brazil’s complicated history with electronics has created an alternate universe of video games. [SIMON’S NOTE: some excellent console hardware weirdness here, starring my Video Game History Foundation Discord buddy Gus Lanzetta.]”

Portraying migrants’ struggles via cellphones in Bury Me, My Love (Joel Couture / Gamasutra, ARTICLE)
“Bury Me, My Love has players following the journey of their wife, Nour, as she works her way from Syria to Europe. However, players act as the husband, Majd, only able to know whatever parts of the journey Nour chooses to text back to him.”

Nier’s Yoko Taro On Success, Drinking, And Death (Kimberley Wallace / Game Informer, ARTICLE)
“Best known for directing the Nier and Drakengard series, Yoko Taro reached a new level of success after teaming up with Platinum Games for Nier: Automata, which sold over two million copies. We chatted with Taro about his newfound success and what’s next. Just like his esoteric games, our talk was anything but ordinary.”

Stephen’s Sausage Roll – The Best Puzzle Game I’ve Played (Joseph Andersen / YouTube, VIDEO)
“[SIMON’S NOTE: slightly late to the party on this analysis-heavy video, but it’s been interesting to see the level of praise for this game, which is staggeringly difficult and more expensive than you might think – looks like it’s 65% off in Steam sale right now, though!]

The complete history of Civilization (Fraser Brown / PC Gamer, ARTICLE)
“Welcome to the history of Civilization, a series that has been keeping us up until silly o’clock in the morning  since the release of Sid Meier’s original game in September 1991. Civ turns all of human history into a playground that you can exploit, turn by turn, to bring your chosen nation to glory.”

[Post Mortem]: I thought I could ship at least 700 units to stay in business (Constantin Bacioiu / Gamasutra Blogs, ARTICLE)
“I’m not having the best of time writing this post but I feel like I have to. I have been warned against going full time indie by everyone on the internet and by my friends and family. I believed I could make it, all I had to do was ship just 700 units of my game on steam. I’m not even close.”

Everything but the Clouds (Patrick LeMieux / Vimeo, VIDEO)
“In didactic texts, artist talks, personal websites, and private interviews Cory Arcangel describes Super Mario Clouds as “an old Mario Brothers cartridge which I modified to erase everything but the clouds.”… However, attempting to reverse engineer Super Mario Clouds according to the artist’s original source code… reveals that Arcangel’s ROM hack does not actually contain Nintendo’s ROM.”

Apple Time Warp: Episode 3 – Nasir Gebelli (Part 1 of 3) (John Romero & Craig Johnston / Apple Time Warp, PODCAST)
“John Romero and Craig Johnston talk about the early days of games on the Apple ][… on this episode we have part 1 of an interview that John did with Nasir Gebelli who is very well known for great Apple ][ software and games including the hits Space Eggs and Gorgon, which were clones of Moon Cresta and Defender. [SIMON’S NOTE: this is an impossibly rare interview with Gebelli, who is also famed for programming the first 3 Final Fantasy games!]”
 

Animal Crossing: Pocket Camp impressions: Nintendo should be ashamed (Sam Machkovech / Ars Technica, ARTICLE)
“The series’ mix of simple, bright graphics, cute animal friends, house decorations, and quick-hit daily tasks seems like perfect tap-and-go gaming fodder… But before addressing any of that, we have to look closely at how Nintendo converted this game from a fixed-price, retail offering to a free-to-play microtransaction disaster—and how that has rotted Animal Crossing’s most rewarding elements from the inside-out.”

Reliving the Horror: Taking Resident Evil 7 Forward by Looking Back (GDC / YouTube, VIDEO)
“In this 2017 GDC talk, Capcom’s Koshi Nakanishi and Peter Fabiano explain how Capcom took the Resident Evil franchise somewhere new and different, while keeping true to the series’ original concepts.”

What are devs saying about the design of Super Mario Odyssey? (Joel Couture / Gamasutra, ARTICLE)
“With so many people and developers buzzing about the game and its constant array of new mechanics, Gamasutra reached out to several developers to see just what struck them about Mario’s newest outing. Many are playing the game and revelling in every aspect of its design.”

The case for and against loot boxes, according to developers (Wes Fenlon / PC Gamer, ARTICLE)
“I asked developers who have worked on triple-A and indie games about the process behind how loot boxes are designed and implemented, plus what the future holds for microtransactions given the current player backlash against them. Here’s what they had to say.”

Who is PLAYERUNKNOWN? – Noclip Profiles (Noclip / YouTube, VIDEO)
“PLAYERUNKNOWN’S BATTLEGROUNDS has taken the world of online PC shooters by storm in 2017. But who is the man behind the moniker? We sit down with Brendan Greene to talk about his love of military shooters, his journey into mod development and the success of his first game.”

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[REMINDER: you can sign up to receive this newsletter every weekend at tinyletter.com/vgdeepcuts – we crosspost to Gamasutra later on Sunday, but get it first via newsletter! Story tips and comments can be emailed to vgdeepcuts@simoncarless.com. MINI-DISCLOSURE: Simon is one of the organizers of GDC and Gamasutra & an advisor to indie publisher No More Robots, so you may sometimes see links from those entities in his picks. Or not!]

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Deals: Grab A Cyber Monday Bargain With This Nintendo Switch Bundle From Amazon UK

Are you exhausted from all the excitement of the Black Friday sales dear reader? Well the fun isn’t over yet, tomorrow is Cyber Monday and the deals just won’t stop.

One of the most popular Black Friday deals in the UK this year was a Switch bundle with Super Mario Odyssey for £279.99. So popular it sold out almost as soon as it was made available.

If you missed out, we feel your sorrow. But Cyber Monday will bring you a even better bargain. For only £299 you can get a Nintendo Switch with Neon Joy-Con along with a copy of Super Mario Odyssey and Mario + Rabbids Kingdom Battle. We’ve added it all up, and bought sepately this lot would cost you £359. So you are saving £60 and getting two great games to boot.

Please note that some of the links below are affiliate links. If you click them and make a purchase we may receive a small percentage of the sale which helps support the site. Please read our FTC Disclosure for more information.

This Amazon UK lightning deal will appear at 10am UK time on Monday 27th November. We recommend that you click the link above a few minutes before 10am and keep refreshing Amazon’s page until the deal appears… as it is likely to sell out in a matter of minutes.

Good luck and let us know if you managed to grab this amazing deal with a comment below.

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Steam Autumn Sale Continues!

The Steam Autumn Sale 2017 continues for Cyber Monday, with great deals across the Steam catalog. Take advantage of the Autumn Sale for the next two days!*

In addition to discounts on thousands of great games, join the nomination process for the Steam Awards. Nominate your favorite games across a variety of categories, and earn profile XP and badges for participating! Your nominations will help determine the finalists for each category. In December, you can vote on the winners for each category during the Steam Winter Sale. Learn more about the Steam Awards here.

*Offers end Tuesday November 28th at 10am Pacific.

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Soapbox: It Took Nintendo To Turn Me Into A Smartphone Gamer

I love smartphones. From the very first moment I scooped up my T-Mobile G1 (AKA: the HTC Dream) way back in 2008, I knew this piece of technology would change my life forever. Over the years I’ve changed smartphones more often than I have my socks (that’s not actually an exaggeration, which is why my wife and kids find it so hard to occupy the same room as me) and the allure of a shiny new phone (which does exactly the same things as the last one, but ever so slightly faster) never ceases to get my pulse racing. In short, I’m an unashamed slave to smartphone technology.

Given my gaming background you’d logically assume that over years I’d have fully embraced the entertainment potential of the smartphone, too; granted, the lack of physical buttons is an issue when it comes to traditional games, but the likes of Angry Birds, Threes and Canabalt have arguably overcome this to present addictive and compelling gameplay experiences which as rightly snared millions of players. But not me.

I’ve found that gaming always tends to be forgotten on my smartphone; I typically have very few – if any – games installed on my device, with apps such as Twitter, Instagram and WhatsApp being the first things I download when taking stock of a new handset (the exception to this rule being my beloved Sony Ericsson Xperia Play, which quickly became packed with emulators for a whole host of retro systems – that doesn’t really count as smartphone gaming, though). I prefer to game on dedicated hardware, and right now that naturally means Switch. The console’s delightful portability – combined with its amazing library of AAA games – presents a pretty intriguing gameplay proposition; the idea of playing a smartphone title designed to do little more than cynically empty my wallet via in-app purchases doesn’t exactly thrill me in comparison.

Despite this, I’ve found myself increasingly turning to my phone for my gaming fix, and it’s all thanks to Nintendo. The company’s decision to move into the realm of smartphone games with partner DeNA was met with skepticism when it was first announced, and its debut – the non-game Miitomo – did little to change that. However, Super Mario Run and Fire Emblem Heroes have delivered polished experiences which, while still subject to traditional smartphone tropes such as in-app purchases and cool-down timers, have enough of that all-important Nintendo magic to be addictive, compelling and entertaining. Add to this the Niantic-developed Pokémon GO – a game that I have booted up every single day since it launched last year – and it’s impossible for me to ignore the fact that Nintendo, of all companies, has turned me into a dedicated smartphone gamer.

I was perhaps a little in denial of this fact until recently, when I downloaded Animal Crossing: Pocket Camp to my phone. I’ve never been what I’d call a massive fan of the series, despite thoroughly enjoying past entries on the GameCube, DS and 3DS. I could clearly see the appeal of the game, its daily tasks and its massive selection of talking animals. However, having it on my phone takes things to a whole other level; I’m addicted in a way I’d never before believed was possible, certainly not in the smartphone arena. 

Every spare second I have each day is now devoted to running errands, chatting with campmates, trading goods with other players and – most importantly – paying off that accursed loan so I can pimp out my camper van. The cycle of work and reward is perfectly pitched, and while cool-down timers are used quite excessively, it’s not an issue when you can put your phone down for a couple of hours safe in the knowledge that when you next pick it up, there will be more tasks to complete, friends to hand gifts to and items to craft.

Nintendo’s smartphone output may make some of the same mistakes that other mobile games are guilty of – in-app purchases are, sadly, a core part of the experience in the free-to-play market (and are becoming part of paid games too, as those who have been following the Star Wars: Battlefront II debacle will attest) – but I’ve so far managed to play all of the company’s smartphone games without spending a penny. That might make me Nintendo’s worst smartphone gaming customer – the company is in this to make cash, after all – but given that I’ve previously kept mobile games at arm’s length, the Japanese veteran has clearly done something right.

What’s your milage been with Nintendo’s smartphone games? Let us know with a comment.

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Next Week on Xbox: New Games for November 27 – December 3

Welcome to a new edition of Next Week on Xbox! In a few days we’ll have an eclectic mix of new releases, like the arcade shooter Sky Force Reloaded, aerobatic flight simulator Blue Angels, the horror adventure of Black Mirror, and the mind-bending underwater sci-fi game SOMA all landing on Xbox One. Learn more about these games below and come back every week to find out what’s Next Week on Xbox!

Black Mirror Screenshot Games
Following the suicide of his father, David Gordon visits his ancestral home for the first time in his life. A life that is soon threatened by the dark secrets that claimed the sanity of many Gordon’s before him. In this modern re-imagining of the acclaimed gothic-horror adventure series, it’ll be up to you to uncover the horrible truths, buried under generations of silence and fathoms of stone
SOMA Screenshot Games
Enter the world of SOMA and face horrors buried deep beneath the ocean waves. Delve into locked terminals and secret documents to uncover the truth behind the chaos at the underwater facility PATHOS-II. Seek out the last remaining inhabitants and take part in the events that will ultimately shape the fate of the station. But be careful, danger lurks in every corner: corrupted humans, twisted creatures, insane robots, and even an inscrutable omnipresent A.I.
Blue Angels Screenshot Games
Join the Blue Angels and experience acrobatic flight at a brisk 400 mph just 18 inches from your partner’s wing. Face the challenging official maneuvers aboard F/A-18 fighter jets and a C-130 transport aircraft. An assisted flying system allows everyone to learn even the most extreme stunts where anyone can experience the thrill of a real aerobatic pilot according to their abilities.
SkyForce Screenshot Games
Sky Force Reloaded is the spirit of the classic arcade shoot ‘em ups, captured with modern visuals and design. This new entry in the series will keep you entertained with all the things you’ve come to love in scrolling shooters: meaty explosions, incinerating lasers, colossal bosses and diverse aircrafts to pilot.
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Poll: Have Your Say on the Best Main Series 3D Mario and Zelda Games

It’s hard to deny that the Nintendo Switch has been a monumental success since its launch back in March of this year, and that’s not only due to the console’s innovative design and functionality, but also thanks to some of the tremendous software we’ve received on the system. Two notable entries, however, are its launch title The Legend of Zelda: Breath of the Wild, and of course the recently released Super Mario Odyssey. The two flagship Nintendo franchises have certainly lived up to their standards – if not exceeded them – with these inspiring entries, and it’s likely that they’ll battle each other for numerous “Game of the Year” awards in the coming weeks. This got this scribe thinking about the different eras of main series home console 3D Mario and Zelda games, and which franchise “won” each period of time, if any. 

Of course, it could be said that the two shouldn’t be compared, due to one being of the platform genre and the other of adventure, but it’s interesting to see which Nintendo frontrunner is hailed as offering the best single player experience of each era. With that in mind, we’d like to ask you the same using our series of polls below. Keep in mind, we’re only counting each franchise’s main series 3D adventures on home consoles – not surrounding/spinoff games such as Mario Kart 8 Deluxe and Hyrule Warriors, handheld titles such as Super Mario 3D Land and A Link Between Worlds, or entries that can be played on a different console to the game’s original release (such as on the Virtual Console) – exceptions are made for later ‘HD’ iterations.

So, let’s go back to when the true main series home console 3D battle began.

The Polygonal Period (1996 – 2001)

The Nintendo 64’s release proved to be both evolutionary and revolutionary for Nintendo’s two franchise giants; Super Mario 64 and The Legend of Zelda: Ocarina of Time marked the first time each series graced our screens in the three-dimensional space. But it wasn’t just the transition to 3D that turned heads, for both titles have been and still are regarded as two of the greatest games of all-time due to them simply being stellar titles all round. It came as no surprise that both games were eventually ported onto Nintendo’s handheld systems for the newer generation of gamer to experience for themselves.

It’s no secret that Super Mario 64 was the stepping stone for which Mario has been conveyed in a 3D space ever since – just look at the basic controls of Super Mario Odyssey, a game released more than two decades later from Mario’s first 3D outing. In addition, it’s a known fact that Ocarina of Time used the base engine of Super Mario 64 throughout its development, further demonstrating the Nintendo 64 launch title’s brilliance as a 3D game both from player and developer perspectives. However, many of us who lived through this fantastic era of gaming were lucky enough to experience two Zelda 3D adventures, the second being The Legend of Zelda: Majora’s Mask – another game that was ported onto a handheld Nintendo system. Majora’s Mask used the same engine as its predecessor (it can therefore be argued that Super Mario 64 technically also played a pivotal role in shaping Majora’s Mask), and despite its relatively short development time proved to be one of the most unorthodox and therefore memorable titles in Zelda history. 

So, the Nintendo 64 received two sensational main series Zelda entries, but they arguably wouldn’t have been where they were if it weren’t for the console’s single stellar main series Mario entry, Super Mario 64 – which has paved the way for Mario games ever since. With that said, which franchise do you think won this era? 

The Legacy of the Lunchbox (2001 – 2006)

The Nintendo GameCube was a fantastic system and is arguably one of the most underrated Nintendo consoles to date, offering some of Nintendo’s greatest games. Unfortunately though, the much anticipated new Zelda release back then wasn’t met with smiles all round, due to The Legend of Zelda: The Wind Waker presenting Link and his world in the form of cartoon. In hindsight, The Wind Waker is arguably one of the best 3D Zelda experiences to date, so much so in fact that it was remade on the Wii U in delightful HD. Speaking of which, the GameCube saw the release of yet another Zelda game towards the end of its run, and that was Ocarina of Time 2 – just kidding, it was The Legend of Zelda: Twilight Princess (we love this game, so don’t get too annoyed at that joke). Twilight Princess was a welcome addition to the system’s library (and like Breath of the Wild, also served as a launch title for newer hardware, with the Wii), for back then the release of The Wind Waker – and the GameCube’s cutesy design for that matter – drove some gamers away due to it all seeming childish and aimed at children. Twilight Princess helped change this perception, for it presented the series in a much “darker” and “more realistic” tone, which delighted many. And just like the aforementioned, Twilight Princess also received the HD remake it deserved on the Wii U due to its popularity.

The GameCube also received The Legend of Zelda: Master Quest, a reworked version of Ocarina of Time containing remixed puzzles and dungeons with a steep difficulty curve that was intended for the N64. It came bundled with The Wind Waker in some regions – though sold separately in others – and was part of a two-game disc in which the original Ocarina of Time was also contained. Not sure if that counts, but hey it was technically still a – albeit slightly – new Zelda offering and experience to play on Nintendo’s latest system. It should also be noted that the GameCube also saw the release of The Legend of Zelda: Four Swords Adventures, though it’s debatable whether the game is more of a spinoff Zelda title as opposed to a main series one due to its reliance on the Game Boy Advance and completely different take on core Zelda entries.

As for our favourite – or only – plumber in red, the Super Mario series continued with Super Mario Sunshine. Ultimately it’s gone down as a great 3D Mario adventure, but in general seems to be lost in the shuffle when the best home console Mario games are compared. However, many have been vocal about a “Super Mario Sunshine HD” remake, so maybe it’ll get the same treatment that The Wind Waker and Twilight Princess did – except on the Nintendo Switch. Of course, though it was the system’s launch title, we’re not counting Luigi’s Mansion here due to it simply not fitting within the category of main series Mario games.

So again, we got two incredible main series Zelda games (and an additional reworked version of an existing 3D Zelda game if you want to count that) and one main series Mario game on the Nintendo GameCube. Was it Mario or Zelda who took this period in gaming history for you? 

An E-motion-al Era (2006 – 2012)

The Nintendo Wii seemed to be a console that aimed to cater to a wide demographic, but this didn’t stop the big N from releasing some bar-setting titles within its two flagship franchises. The system was also the mark of Nintendo revolutionising once again, for its motion control approach played a part in its Mario and Zelda outings – for better or worse.

For starters, Twilight Princess was a launch title on the console, a similar approach to what we’ve seen with The Legend of Zelda: Breath of the Wild on both Wii U and Switch platforms. Twilight Princess was originally planned for a 2005 GameCube release, but was delayed by a year so that it could be refined with additional content and also ported onto the upcoming Wii, leading to its dual-release. The game was virtually the same as its GameCube counterpart, though it’s been argued that it’s the inferior version due to the whole world being flipped to compensate for its implementation of motion controls. The combination of many believing that the GameCube version “plays better” and that it was dual-released with the Wii version is a large reason as to why the GameCube version is so rare and sought after. Nevertheless, Twilight Princess was a welcome addition on the Wii in general due to allowing the many who would seemingly miss the adventure on the console’s underperforming predecessor to experience Link in almighty wolf form on a shiny new commercial system. 

Where the Wii really stood out, however, was in its two 3D Super Mario adventures, that being Super Mario Galaxy and Super Mario Galaxy 2. This was the first time Nintendo launched two main series Mario games on one system, a formula that The Legend of Zelda franchise was accustomed to since the aforementioned N64 era. Galaxy 1 & 2 were groundbreaking titles, both from gameplay and game design standpoints. Sure, you had your motion controls squeezed in here and there to remind players of the Wii’s flashy new capabilities, but the general consensus was that they were very well implemented and didn’t greatly impact on the player’s experience, unlike Twilight Princess and the other Zelda that came to be, The Legend of Zelda: Skyward Sword. Skyward Sword received mixed reactions due to its overall direction on the series, but more importantly due to its motion controls (YouTube Miyamoto’s unfortunate demonstration of it at E3 2010 if you haven’t already). Nevertheless, it was still enjoyed by plenty and took the Zelda franchise to soaring new heights – literally and figuratively.

Isn’t there a title we’ve missed, you ask? Well of course! In the midst of Super Mario Galaxy 1 & 2 came New Super Mario Bros. Wii, an adventure that allowed players to relive the classic 2D side-scrolling platformer Mario games that rose the Nintendo mascot to stardom in the first place. Despite what many argue, it’s hard not to count NSMBW as a main series home console 3D Mario game since the game is far from a spinoff title, and although presented in 2D, is of course technically a game developed in 3D. It’s arguable that it was actually as “main series” as Mario could get, for Nintendo took the franchise back to its core roots. It was a change of pace from the 3D Marios we were used to within the era of modern gaming, yet the concept still achieved high praise all round due to its innovative take on the classic formula – capturing the attentions of both oldie and newbie Mario players.

Now in this case, we had three titles from Mario and two from Zelda grace the Wii. Was it red or green that stole your heart?

Feeling Blue with U (2012 – 2017)

The Wii U is something this writer likes to call the “GameCube 2.0”. It’s another underrated system of Nintendo’s – with a divisive design, confusing marketing, and a lacklustre scheduled release of games in its opening years that ultimately led to its abysmal sales performance. One title that did the console wonders from the get-go, however, was New Super Mario Bros. U. Much like the aforementioned NSMBW, NSMBU took the NSMBW formula and added a welcomed lick of shiny new HD paint – a first for Nintendo’s flagship series. Nintendo also released New Super Luigi U, a game that was both released as bundled DLC with NSMBU and a standalone retail version, containing redesigned levels specifically for Luigi’s abilities and play style. Both were brilliant games in general, but collectively wasn’t the 3D Mario experience everyone was licking their chops for (as they were 2D platformers in gameplay), and after the buzz around NSMBU and NSLU faded away, the Wii U’s library wasn’t looking too exciting.

Thankfully, sooner or later, along came Super Mario 3D World, a game that’s been hailed as one of the best well-rounded Mario experiences to date due to its hybrid take on both classic and modern Mario game mechanics. Near enough the same time, the aforementioned The Legend of Zelda: The Wind Waker HD came into existence too. It was another first for Nintendo’s other big franchise, for this was the first time any Zelda game could be played in glorious HD. The formula worked so well that Nintendo decided to do exactly the same thing with its other 3D main series Zelda title on the GameCube, resulting in The Legend of Zelda: Twilight Princess HD. Despite both games being ports to a new system, they more than helped keep the Wii U somewhat afloat during its drowning existence, and were received well. Again however, the Wii U’s poor scheduling of new releases led to many complaints, and Nintendo were in dire need to develop and publish some new heavy-hitters.

Cue a trailer that gave the Wii U a sudden glimmer of hope. It was the announcement of the upcoming new Zelda game (then unofficially known as “Zelda U”). It made those growing frustrated with the system hang in there for that much longer, even though the Wii successor offered some incredible titles in Mario Kart 8, Super Smash Bros. for Wii U, Splatoon, and Super Mario Maker, to name a few. Unfortunately though, as you all know by now, “Zelda U” was delayed year after year, and as mentioned earlier eventually launched alongside its Nintendo Switch counterpart on March 23rd 2017. Yes, “Zelda U” became The Legend of Zelda: Breath of the Wild – an absolutely stunning and fresh take on the much-loved Zelda series – but it took far too long for those clinging onto their Wii U consoles for its inevitable release.

Right, so we received two 2D and one “2.5D”-styled main series Mario games, two HD ports of existing main series Zelda entries, and one new and epic 3D Zelda adventure title. Who walked away with it this time round?

The Hybrid Happening (2017 – present date)

So here we are now, the era of Nintendo’s latest hybrid console: the Nintendo Switch. Let’s cut to the chase – The Legend of Zelda: Breath of the Wild and Super Mario Odyssey are already being compared for “Game of the Year”. It’s this notion that motivated the creation of this article, for both games take the Mario and Zelda franchises to never-before-seen horizons – and are even more impressive considering that they can be played on both the big screen as well as on the go in stunning HD. As mentioned, Breath of the Wild was the Nintendo Switch’s launch title, and has kept many sticking around for hours due to its vast lands to explore and copious amounts of current and upcoming DLC. The game shook up the traditional Zelda formula a lot, which both delighted and disappointed many. Regardless, it can’t be argued that the game wasn’t a revolutionary entry in the franchise’s history, though it’s often likened to the original The Legend of Zelda on the NES due to its open world setting – albeit a helluva lot more beautiful to marvel at. 

Despite the world only having a month or so with Odyssey, it’s clear to see that the game is almost a must-have for any Mario fan. Sure, it’s been criticised for a somewhat short campaign, but that’s largely dependent on how the player wishes to play the game – and there’s lots to do post-game too. The game plays tremendously – Mario has never felt better to control – and its worlds are some of the prettiest sights we’ve ever seen in any Super Mario title. It almost feels like a celebration of the entire Mario series, for it – without getting into spoiler territory – contains nostalgic moments and gameplay elements that should put smiles (and perhaps happy tears) on the faces of many who grew up with the moustached hero in his previous adventures.

So, as of the date of this publication, which Nintendo giant deserves to sit on the throne? Yes, it’s been less than a year for both titles, and we’re not sure what the big N will cook up next for each franchise’s main series games – so this one’s extra tough!

Final Verdict

And now for the ultimate poll. Taking everything mentioned above, we ask you to determine which franchise you feel has “won” the main series home console “battle” overall.

Do you agree with some of these results? What’s your favourite main series home console 3D Mario and Zelda game, and era in general? Let us know your thoughts on all of this in the usual spot below.

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This Week on Xbox: November 24, 2017

We know you’re busy and might miss out on all the exciting things we’re talking about on Xbox Wire every week. If you’ve got a few minutes, we can help remedy that. We’ve pared down the past week’s news into one easy-to-digest article for all things Xbox! Or, if you’d rather watch than read, you can feast your eyes on our weekly video show above. Be sure to come back every Friday to find out what’s happening This Week on Xbox!

Bundle up Next to December’s Games with Gold
Greetings, gamers! It’s time to welcome the holidays with a new collection of games coming to Games with Gold this December. Starting with the fantastical co-op first-person shooter Warhammer: End Times – Vermintide, followed by another great Telltale adventure game as we rejoin Marty and Doc on a new time-traveling escapade in Back to the Future: The Game – 30th Anniversary Edition… Read more

Getting the Best 4K, HDR Experience with Xbox One S and Xbox One X
With Xbox One X officially out in the wild, we imagine many of you are eyeing a fancy new 4K television, like the Samsung QLED 4K TV, to grace your living room. And with Black Friday only days away, we thought it might be good to give a quick overview on how to enable 4K and HDR output settings from your Xbox One X and Xbox One S… Read more

Last Call for the Sea of Thieves Technical Alpha – Invitations for All!
Hello, pirates! 2017 has been a jam-packed year for Rare and Sea of Thieves, and as we angle our sails towards that long-awaited launch in early 2018, we’re also coming up on a full year of the Sea of Thieves Technical Alpha. It’s served the game incredibly well and given thousands upon thousands of budding buccaneers a chance to hit the seas on Xbox One and Windows 10 PC – and we’ll soon be waving goodbye to the Technical Alpha in its current form… Read more

Dovetail Games Euro Fishing’s Le Lac d’Or Available Now on Xbox One
A picturesque lake nestled in the middle of the French countryside, log cabins, picnic areas and swims for multiple people to fish at one time. Sounds good, right? These are just some of the features you will find in the new Euro Fishing add-on lake: Le Lac d’Or (The Golden Lake). Set in the French countryside, this 25-acre lake contains over 700 fish ranging from small Roach right up to a monstrous 126lb Catfish that will be guaranteed to put up a fight… Read more

Xbox Game Pass December 2017 Update

December’s Xbox Game Pass Update Brings Gears of War 4, Darksiders, Mass Effect and $1 Game Pass for Limited Time
Hello, fellow gamers! Welcome to your action-packed December Xbox Game Pass update. In addition to over 100 great games already included in your Xbox Game Pass membership, we’re excited to share the addition of yet another seven games starting December 1. Titles including Gears of War 4, Darksiders: Warmastered Edition, Sherlock Holmes: The Devil’s Daughter and more! Plus, tune in to Mixer on December 1 and watch our favorite streamers get hands-on with the latest additions… Read more

Co-op Spellcasting Adventure Nine Parchments Coming Soon to Xbox One
Nine Parchments is a type of game that we like to call a blast’em up, where you play as a bunch of wizarding students on a quest to find powerful spell parchments. All the apprentice students use magic and therefore the game centers on spellcasting and using your wizard powers. Your goal in Nine Parchments is to blast your way through foes and to keep your teammates alive. You can play in single-player or with up to four players in co-op… Read more

Doritos Play Bold

Xbox and Doritos Team up with YouTube Stars to Play Bold
Starting on November 11, Xbox fans in the UK, Ireland, Netherlands and Spain will find some very bold content on their Xbox dashboards! Fans will come across several interactive videos, where they will get the chance to find out who is truly the ‘boldest’ gamer in Europe. The Doritos #PlayBold challenge is simple. It challenges the talents of Ali-A, Jelly and AlphaSniper to prove that not only are they kings of gameplay, they can even take on the games in real life… Read more

Inside Xbox One X Enhanced: World of Tanks
Today, we’ll be chatting with Wargaming’s TJ Wagner, Creative Director and Executive Producer on the action-packed World of Tanks. What specifically is your development team doing to enhance World of Tanks for Xbox One X? Our renderer uses a physically-based model which preserves high… Read more

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Review: Snipperclips Plus: Cut it out, together! (Switch)

When the Switch launched in March three games were picked by a hefty percentage of early adopters – pretty much everyone bought The Legend of Zelda: Breath of the Wild, plenty purchased 1-2-Switch despite some sensing they were potentially making a mistake, and the most successful download title was Snipperclips – Cut it out, together!. All were published by Nintendo, but the latter was created and developed by two brothers and a small team called SFB Games, based in the UK. As a vehicle for promoting co-op and multiplayer on the Switch it was a puzzle-filled delight.

Its impressive sales on the eShop encouraged Nintendo to ‘go retail’ and release Snipperclips Plus: Cut it out, together!, though in practice the real addition is a reasonably priced DLC add-on; those that already own the game can simply top up with that extra content for $9.99USD. As we’ve already reviewed the original release we’re going to summarise the basics and then focus on what the ‘Plus’ content provides.

Though occasionally launch hype and excitement can encourage kind eyes on early games, our thoughts on Snipperclips – in terms of our glowing praise for what it has to offer – remain unchanged. It takes a simple but smart idea, wraps it in cute visuals and executes it with terrific skill; in fact before we realised it was developed by SFB Games we thought it was a ‘typical Nintendo game’, which is quite a compliment.

Snip and Clip are still cute and also delightfully mischievous. The stationery aesthetic is enhanced by the devilish streak of the characters, with hilarious facial expressions and animations. Through snipping, crouching and going on tiptoes, you manoeuvre these basic but brilliant characters in smart ways to fill gaps, create makeshift tools and more besides. As was the case in March you can play solo but, let’s be blunt, this is a multiplayer game. If you have friends and family up for the task it’s borderline irresistible, but it’s awkward and unsuited to single player.

While it is accessible for all players, that’s not to say it’s not a genuine challenge. By the time you get to World three of the main mode it gets tricky, and that’s where the new ‘main’ content comes in. There are two new Worlds, ‘Cosmic Comics’ and ‘Toybox Tools’, and they match the difficulty of what was previously the ‘last’ world. You need to clear about half of World three to get four, and then the same again to unlock the last World, ensuring you at least master the game to a reasonable degree before advancing.

The new Worlds offer plenty of playtime, especially as it can take 20 minutes+ to figure out some of the trickier stages, and even once a method is surmised the execution is still – at times – tricky. There are some lovely puzzle ideas in these new stages, with most of them standing up well and even introducing smart new ideas. There were a few we didn’t like and ended up skipping – you can unlock ‘star’ levels by clearing about two-thirds of the levels – because they crossed the line from ‘tough’ to ‘frustrating’. One level had falling parts to redirect, but the margin for error was so tiny that we gave up – it felt harsh rather than clever, but moments like that are rare.

That’s a lot of game, then, but the additions can be found elsewhere. There are some new levels in Party mode, which are larger levels where up to four players can tackle the challenge. The minigame-based ‘Blitz’ mode has a few new additions too; these are still fun in short bursts but otherwise are rather throwaway additions – the Hockey remains our favourite.

There’s also an unlockable option – it makes you earn it – to replay stages and modes with random shapes, a nice addition for extra challenge. ‘Stamp’ mode is also a decent arrival for artistic types with time on their hands, as you can attempt to create clever artwork using the characters. The main attraction of the DLC is the two extra worlds in the core 1-2 player campaign, but the extras in the 2-4 player modes also add to a welcome sense of value.

Another change worth mentioning, though it’s part of a free update with the original too, is the addition of controller support. At launch you were forced to use sideways Joy-Con – a fun way to pitch the controllers, but not the best solution for those with other options. Now you can use conventional control options – such as Joy-Cons in a Grip or the Pro Controller – which is a neat touch.

What Snipperclips Plus offers, then, is more of a very good thing. The original offered excellent value – considering how tough some of the puzzles were – to keep players busy, and for an extra ten bucks you get more of the good stuff. The game is fundamentally the same – so remains unconvincing at best for solo players – which isn’t necessarily a bad thing, and the Plus campaign levels will certainly test a duo’s team spirit and puzzle-solving ability. The party-style extras elsewhere add to the package too, fully justifying the budget retail price for the original and that ‘Plus’ content.

Conclusion

Snipperclips was a lovely launch game perfectly suited to puzzle-solving multiplayer, and in its Plus guise you get more content to enjoy. This is still not particularly suitable for solo play – though it’s possible – but it’s a game that is clear about its status as a multiplayer experience. When playing with friends and family it’s still charming, humorous and also challenging, and the extra price for the DLC content is well worth the investment. As a definitive version of a high quality game this is worthy of any Switch collection.