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Bungie drops hidden Destiny 2 XP scaling following player outcry

The scaling system itself was unveiled by a Reddit user over the long weekend after other posters had noticed that that the in-game experience bar seemed to be taking more time to fill after repeated activities, despite displaying consistent numbers.

The controversy, however, stems from the fact that, in the post-game, in-game experience points are used to earn Destiny 2‘s cosmetic ‘Bright Engram’ loot boxes, which can otherwise only be purchased with Destiny‘s microtransaction-dependent ‘Silver’ currency. The hidden system reduces the amount of experience players receive when grinding or completing activities in quick succession, slowing their progress toward those free boxes.

Additionally, the discovery also sparked concerns that players were getting less experience than advertised after spending silver in-game experience boosters or buying Red Bull or Pop-Tarts to redeem a promotional experience boost. 

Using the third-party app Destiny Item Manager (DIM) and a spreadsheet, Reddit user EnergiserX calculated how much experience the game said they were earning versus how much progress was actually being made on the in-game progress bar.

According to EnergiserX’s tests, roughly 130,000 experience points were lost over the course of three hours. At its worst, the hidden scaling system eventually awards only 4 percent of what is being reported.

Following that data, Bungie confirmed that it did have a system in place to scale experience gains behind the scenes, but that the system was “not performing in the way we’d like it to.” According to Bungie’s post, the now-removed system scaled up experience points for players participating in lengthier activities like PvP matches or the raid and scaled experience down for shorter, grindable activities like public events.

“We are not happy with the results, and we’ve heard the same from the community. Effective immediately, we are deactivating this system,” read the post. “As a result, players will see XP earn rates change for all activities across the board, but with all values being displayed consistently in the user interface. Over the course of the next week, we will be watching and reviewing XP game data to ensure that these changes meet our expectations, as well as yours. Any additional updates to this system will be communicated to you via our official channels.”

As of Sunday, the system has been removed from Destiny 2 though players were once again up in arms after noticing that the experience needed to earn a bright engram was quietly doubled from 80,000 to 160,000 in the same patch. Bungie later confirmed this quiet increase over Twitter, noting that displaying the now correct 160,000 value will require a coming API update

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New Preview Alpha and Beta Build – 11/27/17

We have a new system update (1711.171121-1645) coming to Alpha and Beta Insiders today starting at 2 p.m. PST. This update, which becomes mandatory tomorrow at 1 a.m. PST, continues to deliver on fixes to 1711, specifically improving upon the stability and performance of the Guide and game installations. Read on to learn more about the fixes unique to this update and check in on the Known Issues in our previous post here.

FIXES:

Guide

  • Fixed an issue that previously caused the Guide to crash unexpectedly

Installation

  • Fixed an issue that could cause games to fail to install
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Ubisoft Launches Cyber Monday Discounts on the Switch eShop

For those of you hunting bargains this Cyber Monday, Ubisoft has thrown its hat into the ring with some discounts in the North American Switch eShop, with a couple of Just Dance discounts also arriving on Wii U.

We don’t think there are any knockout deals here, but they could be tempting for those seeking something new to play this week – all discounts are live until 4th December, with prices below in US dollars.

Switch eShop

Wii U eShop

  • Just Dance 2018 – $35.99 (normally $59.99)
  • Just Dance 2017

That’s the lot, are you tempted by any of those deals?

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Slain: Back From Hell is Out on Switch Soon

Plenty of quality download titles have been realised thanks to crowdfunding, though it’s also a route that can lead to some disappointment. Slain: Back From Hell, a Castlevania-style title with a heavy metal soundtrack, was delayed a little before eventually getting released, and the Wii U version fell through; low sales with the console were cited as a reason.

In positive news it’s only a week or so away from the Switch eShop, popping up on the ‘Coming Soon’ section of the European eShop with a date of 7th December and priced at £17.99 in the UK. It promises a six hour campaign and a ‘full soundtrack recorded by Curt Victor Bryant, formerly of Celtic Frost’. Below is the trailer from last year’s PS4 version, which is the same as that on the eShop.

It’s one we’ve been interested in since its crowdfunding days, so here’s hoping that it turns out well on the Switch.

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Max: The Curse of Brotherhood is Drawn In for a Festive Release on Switch

The Switch eShop, with various success stories to its name, is attracting a host of multi-platform Indie releases. Another to join the list is Max: The Curse of Brotherhood, a clever puzzle platformer in which a coloured ‘magic marker’ allows for various abilities.

Check out a trailer below.

This originally came out in 2014, developed by Press Play and published by Microsoft Game Studios; they’re different teams turning around the latest console releases, with an arrival on PS4 just a couple of weeks ago. The North American Switch eShop is listing it for a release on 21st December priced at $14.99.

Is this going on your wishlist?

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Talking Point: The Dust Settles on a Giddy Retail Period for Nintendo Switch – What’s Next?

We are, slowly and surely, exiting the ‘silly season’ of game releases. From late September to mid/late November each year all of the biggest companies push out their premium games, hoping to capitalise on the tendencies of many to spend big ahead of the festive period. It works, too, and every year we see familiar names – FIFA, Call of Duty, Assassin’s Creed / Far Cry and more. Nintendo joins in too, with this year’s notable arrivals including Super Mario Odyssey on Switch and Pokemon Ultra Sun and Ultra Moon on 3DS.

In the past couple of years Nintendo’s role in this chaotic period was relatively muted in terms of sales and broader attention from the public. In fact without Pokemon Sun and Moon we’d be struggling to look for big hitters last year, especially as the big N had scaled back its Wii U support. Nintendo was having to do the majority of the lifting on its own, too, with 3DS having a distinct library and Wii U being put out to pasture, meaning that most (read: practically all) notable multi-platform releases passed Nintendo systems by.

To an extent that’s continuing with Switch, with the likes of Assassin’s Creed Origins being too beefy for the console. Yet it has been a busy time with the system – beyond Super Mario Odyssey there was the September release of Mario + Rabbids Kingdom Battle, and we’ve had a little glut of pleasing third-party games led by DOOML.A. Noire and The Elder Scrolls V: Skyrim. Big name games, with the angle being that they’re portable for the first time.

There’s more to come yet – this week will bring Xenoblade Chronicles 2 and Resident Evil Revelations Collection (separate downloads only in Europe), and we still await the final DLC for The Legend of Zelda: Breath of the Wild. Yet from a non-Nintendo major retail perspective, we’ve had the silly season burst. The question is, where does it leave us?

We still await detailed sales information on DOOM, L.A. Noire and Skyrim, a triumvirate of ports that were exciting in theory but tougher purchasing decisions for some. Undoubtedly an audience eagerly snapped them up, some from the eShop, but early evidence from the UK charts showed a hesitant userbase at retail. The reality is simple – we live in a world where many gamers have multiple systems.

One reason the Switch is doing well, among various factors, is the temptation for some to pick it up as their Nintendo / portable gaming fix for the generation, typically alongside a PC, PS4 or Xbox One. Yes, there are a number that game exclusively on Nintendo hardware, but it’s likely that a large part of the audience that enjoy the likes of DOOM and Skyrim have another console or PC, a legacy of Nintendo’s decade+ policy of putting concept above power – a philosophy that was a huge success with Wii, let’s not forget. With these being ports, plenty will have already played them in some form on other hardware.

That was the case for this scribe, with copies on PC or PS4 of all those games prior to their Switch arrivals. For those in that boat it’s then a question of double dipping – how much do you want to play these games on the go or with their Switch-specific features? All three of those big-name games are tempting for different reasons, but it is a lot of money to buy them again. Take DOOM and Skyrim, for example – full price games on Switch, easily found at a discount on other platforms. For those with limited budgets tough decisions are made, and perhaps games that are desirable are nevertheless left behind.

The question, then, is whether releases like this trio will sell enough to keep their notable publishers interested; perhaps, even if they struggle, those companies will take the long view. We already have suspicions and fears that EA will be put off by FIFA 18 Switch sales, but will Bethesda and Rockstar be more pragmatic, will they be realistic with their sales expectations? You have the challenge of selling pricey ports on a young system with a userbase around the 10-12 million mark – surely numbers are expected to be modest.

At this stage we have to rely upon the positive reputation and momentum of the Switch continuing to draw in major publishers through 2018 and beyond, regardless of successes (or otherwise) in this launch year. In some cases there’ll be scaled back ports, but there could also be scope (if we’re lucky) for unique titles, be they spin-offs or standalone titles developed as notable side projects. Think, for example, of when we had a game like Grand Theft Auto: Chinatown Wars on DS, a top-down spin-off to the big budget 3D series entries. If the Switch continues to thrive, primarily off Nintendo’s releases, projects of that nature could be an interesting route for big studios to take alongside ports / remasters.

One thing is for sure – right now the future is uncertain. With a lot of the biggest studios considering 4K and graphical fidelity as priorities for big-budget titles, the Switch won’t be a fit for them all. Yes, Wolfenstein II: The New Colossus is coming, but not every graphical engine is that scalable and flexible, and let’s not forget how far Doom had to be squeezed using the same technology.

Taking the optimistic angle, considering the continual good press and positive vibes around the Switch we could see a fascinating generation from third-parties. Ideally it’ll be a mix of ports and multi-platform games – such as Ubisoft’s Starlink: Battle for Atlas – with some unique titles thrown in. The future could be bright.

Time will tell.

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Random: Model Chrissy Teigen Rants About Animal Crossing: Pocket Camp’s “Jerks”

We quite liked Animal Crossing: Pocket Camp when we reviewed it recently, but it would seem that not everyone is pleased with Nintendo’s latest mobile outing.

Model Chrissy Teigen, for example, has given up on the game because of the “jerks” which populate it and their increasingly selfish demands:

Harsh, but perhaps fair. What do you make of the game? Do you think these animals are all complete jerks? As ever, we’d like to know, so leave a comment.

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Hardware Review: 8Bitdo SN30 Pro Gamepad: The Best Switch Pro Controller?

If you take your video game controllers seriously, then chances are you won’t need any introduction to 8bitdo. This peripheral maker has been crafting superb pads and accessories for some time now, many of which take more than a little inspiration from Nintendo’s own controllers. Over the years we’ve seen excellent replications of the NES, Famicom and SNES pads, all so well made that you’d swear they were first-party products. Now, the company is back with what promises to be its most accomplished pad yet.

8bitdo’s NES30 and SNES30 pads have already been updated to support Switch, but both of those lacked key features, such as motion control and rumble. Now the firm has released the SN30 and SF30 Pro, which remedy this situation whilst adding dual analogue sticks, a Home button and a screenshot button. The only thing missing here is an NFC touchpoint for amiibo figures, but you can’t have everything.

As you can see from the photos on this page, the controller is based on the iconic SNES pad. In terms of build and construction, it’s an amazingly close match to the real thing – right down to the precise D-pad and responsive buttons. The big change is the twin sticks (they’re also a joy to use, it should be stated), which have forced a slight design change on the rear of the controller – there are two “bumps” where the sticks are housed, but they don’t really impact the usability of the pad. The shoulder triggers are also altered slightly; the L and R buttons are thinner than usual and next to them we have the ZL and ZR triggers, which are sculpted so your fingers instinctively rest on them, just like the triggers on the official Joy-Con.

Pairing the SN30 Pro is easy thanks to a familiar four-LED indicator which denotes which player is assigned to which pad. The pads are compatible with Switch right out of the box, so there’s no need to update the firmware – although 8bitdo will no doubt release new firmware in the future to iron out any kinks present. 

Speaking of which, we noticed that when using two or more 8bitdo pads at once there was a noticeable degree of lag, at least in our setup (given how many devices output wireless signals in the average household these days, it’s hard to be sure that it’s the product and not the environment that is at fault). We nevertheless raised this issue with 8bitdo – which has already improved the performance of its previous pads via firmware updates – and were assured that if a problem did exist, it would be patched in a future update.

The controller’s motion controls work as you’d expect, while an internal motor provides some force feedback to accompany the on-screen action. It’s not anywhere near as subtle as Nintendo’s HD Rumble, and our video guru Alex thought it was noisier, too – but your own milage may vary. It’s certainly no worse than other rumble controllers we’ve used in the past.

Of course, being an 8bitdo product, this pad isn’t simply limited to the Switch – it supports Android, MacOS, Windows, Steam and (in the near future) Raspberry Pi-based systems and the Hyperkin Retron 5. There’s even a clip which allows you to bolt the controller onto your smartphone, if you’re that way inclined. The internal rechargeable battery offers around 16 hours of use of a single 2 hour charge, and the unit has a USB Type-C port (and cable) so it’s future-proof – for the next few years, at least.

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So, is the SN30 Pro really the best Pro Controller option for Switch? At $50 it’s cheaper than Nintendo’s official pad but lacks NFC support; that may be a deal-breaker for you, or it may be of no real consequence. In its favour, the SN30 Pro is smaller and boasts an iconic design which will make it very appealing to seasoned Nintendo fans, or those who have just taken stock of the lovely SNES Classic Edition.

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Video: Nintendo Goes for Drama in Its Latest Xenoblade Chronicles 2 Story Trailer

Earlier today we shared a lovely video with music from Xenoblade Chronicles 2, which gave an idea of some of the melodic and calmer parts of the game. Of course, it’s also a story full of drama and raging battles, and Nintendo goes for that angle in its latest story trailer.

We think this one has some spoilers, at least in our humble opinion. Granted, some of it won’t mean much without the context of playing the game, but a few scenes are from the latter half of the story. Watch at your own risk.

Are you hyped about this one’s arrival on 1st December?

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We’re A Little Bit In Love With These ARMS Mobile Phone Keychains

In the next thrilling instalment of “Japan gets all the cool stuff”, we have these amazing mobile phone keychains (not sure if it’s even accurate to call them that, but we were stumped on any other description) based on weapons from ARMS, which is officially 2017’s most underrated video game (OK, semi-officially).

Produced by Takara Tomy, each one is an Arm from (ahem) ARMS replicated in painstaking detail. They even come on springy plastic leads which can be stretched, just like the real thing!

We’d love to see these in the west, but we imagine the best option at present is to order them from an importer. Is that what you’ll be doing? Let us know with a comment.

[via takaratomy-arts.co.jp]